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L2[00:59:00] <travis-ci>
Railcraft/Railcraft#266 (fix/1653 - fb824d6 : liach): The build
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L7[01:09:44] <travis-ci>
Railcraft/Railcraft#268 (fix/1653 - 84133d9 : liach): The build
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L12[01:15:31] <travis-ci>
Railcraft/Railcraft#270 (feature/turn-off-steam-explosion - 5bc754b
: liach): The build passed.
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L18[02:27:17]
<Natesky9> And there goes Azanor... He
will be missed
L19[02:28:19]
<Chocohead> We'll have to see
whether we'll get a Thaumcraft Reborn now
L20[02:28:52]
<Chocohead> Sad times for magic mod
fans now, there's barely anything left at this point
L21[02:29:05]
<Chocohead> Sad times for magic mod
fans, there's barely anything left at this point
[Edited]
L22[02:31:02]
<Natesky9> What even is there that is
more than half completed, besides Botania
L23[02:32:44]
<Chocohead> Exactly, all the old
compliment have gone without anyone new to replace them
L24[02:33:36]
<Chocohead> Magic must be a
surprisingly difficult or in-depth type of mod to make
L25[02:34:16]
<Natesky9> I mean, there's
bloodcraft... And star sorcery... And, uh
L26[02:34:25]
<Natesky9> Budget blood magic
L27[02:34:44]
<Natesky9> Zalgocraft
L28[02:35:03]
<Natesky9> Wow, yeah, there's not
that much anymore
L29[02:37:38]
<Chocohead> You'd have thought
with so few they'd be bigger than they are too
L30[02:37:58]
<Chocohead> Like Thaumcraft managed to
collect several addons ontop of all its content
L31[02:39:50]
<Natesky9> Thaumcraft went from 17
realized add-ons to 3
L32[02:40:15]
<Natesky9> In the jump from 1.7.10 to
1.12.2
L33[02:40:46]
<Natesky9> Honestly, I don't
blame him
L34[02:42:46]
<Chocohead> If you're strapped
for time porting will drain everything free you've got,
especially with a mod like Thaumcraft with the age of much of the
code
L35[02:43:18]
<Chocohead> Come to think of it, how
many pre-1.3 modders are there still around anymore?
L36[02:43:55]
<Chocohead> I can only count Player,
Covert and King Lemming as obvious answers
L37[04:19:56]
<CovertJaguar> tech mods are mostly
just square blocks, magic mods involve lots of effects and weird
world interactions
L38[04:25:07]
<CovertJaguar> kind of surprised he
was willing to gave up probably around $18k largely untaxed yearly
income though
L39[04:28:23]
<CovertJaguar> the other problem with
magic mods is that they require a more developed muse than tech
mods
L40[04:29:32]
<CovertJaguar> you have to be more
creative because you are making something from whole cloth rather a
loose translation of something you might expect to find in your day
to day life
L41[04:30:40]
<CovertJaguar> authors struggle with
it too, there a whole study on hard vs soft magic systems and what
makes them work and what comes across as a dues ex machina
L42[04:32:31]
<CovertJaguar> Azanor's
Thaumcraft had the muse, not many other magic mods I've messed
around can say the same
L43[05:00:38]
<Chocohead> At least he was honest
enough to stop Patreon when he knew Thaumcraft wasn't going
anywhere rather than staying silent and taking money for
nothing
L44[05:01:09]
<Chocohead> Pam certainly makes the
most of Patreon no matter the time spent in comparison
L45[05:01:42]
<Hanakocz> thaumcraft addons went down
just because the long time it took the port to main mod to actually
happen, with even one time where Azanor was like " I
won't do it"
L46[05:02:04]
<Hanakocz> you cannot update addon
when main mod is not updated xD
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L48[06:46:29]
<liach>
thaumcraft code itself is indeeed a pita to work on, given how its
api doesn't compile standalone
L49[07:02:40]
<liach>
It's very weird that steves carts 2 is more popular than
railcraft now
L50[07:03:02]
<Trinsdar> I'm guessing he's
not going to open source it, right?
L51[07:05:12]
<liach>
i hope he will open source it, or at least loosen up the license or
ship source with the mod jar
L52[07:06:34]
<☙ Adelys
❧> Wait wat
L53[07:06:49]
<☙ Adelys
❧> Thaumcraft stopped ??
L55[07:07:38] <Sephiroth> What he's
saying is at one time Thaumcraft wasn't even being worked on
when 1.10.2 and the likes were the up and coming new "golden
age" of modding.
L56[07:07:44]
<☙ Adelys
❧> noooooooooooooooooooooooooooooooooooo
L57[07:08:01] <Sephiroth> That has since
changed, considering its now available in 1.12.
L58[07:08:52]
<liach>
CJ has been away from railcraft for a while as well
L59[07:09:02]
<liach>
like during the 1.10 to 1.12 port
L60[07:09:02] <Sephiroth> ... I stand
corrected.
L61[07:09:23]
<☙ Adelys
❧> A lot of mods seem to have made that hiatus too
L62[07:09:30]
<☙ Adelys
❧> From 1.7.10 to 1.12.2
L63[07:09:44]
<☙ Adelys
❧> (seen from the distance)
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L65[08:23:33] <travis-ci>
Railcraft/Railcraft#271 (fix/rolling-machine-recipe-copy - a7a282c
: liach): The build passed.
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L71[08:53:02] <travis-ci>
Railcraft/Railcraft#273 (fix/1653 - 9057493 : liach): The build
passed.
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L74[09:18:06]
<Hanakocz> well Azanor did
"stopped" like this already once...and resumed...I guess
this time it will be permanent probably, though
L75[09:18:10]
<Hanakocz> quite sad
L76[09:18:52]
<liach>
wish he can open source like vswe and benimatic did
L77[10:05:57]
<Kane
Hart> I doubt that would happen sadly. In other news no more
Thaumcraft in future versions minecraft ? I was not a big fan of
magic stuff and his grind always felt the same so I guess there is
that lol.
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L79[12:40:45]
<Kane
Hart> when you try to remove a recipe without luck... There is
only one other option lol recipes.removeAll();
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L89[23:44:07]
<가방짱>
hmm