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L38[10:29:16] <Kane Hart> @Chocohead does IC2 have a discord of any kind?
L39[10:37:55] <Chocohead> No
L40[10:38:51] <Kane Hart> ok thanks mate.
L41[10:39:19] <Chocohead> We're a little closer now Player occasionally uses Discord at least ?
L42[10:39:33] <Kane Hart> haha ? I had a feeling he be a bit of a slowpoke on that ?
L43[10:42:34] <Chocohead> The whole (active) dev team is in here now, no guarantees about whether things would get burried by Railcraft stuff or not of course
L44[10:44:06] <Kane Hart> Oh that is good ? Yeah I just was wondering overall. Sometimes I like searching random stuff up on discord if something is on my mind haha.
L45[12:29:54] <CovertJaguar> @Chocohead you dev ic2?
L46[12:30:05] <Chocohead> I do indeed
L47[12:32:04] <CovertJaguar> Now you have the right role ?
L48[12:33:02] <Chocohead> Nice, thanks ?
L49[12:33:05] <Kane Hart> I hope once RC gets up and running again we can get a small pass on IC / RC uses ?
L50[12:33:15] <Kane Hart> I noticed MFE like super slow and MFSU went missing
L51[12:33:31] <Kane Hart> it's easier just to move crystals in cargo carts
L52[12:33:37] <CovertJaguar> Mfsu was requested by player be removed
L53[12:33:44] <Kane Hart> oh interesting
L54[12:33:53] <CovertJaguar> There is some bug with the speed calcs
L55[12:35:04] <Kane Hart> Good to know there is a bug. Yeah right now I sort of avoid them because of it. Even then like I said each crystal these days holds 10mil power. I kind of miss the golden days a bit more haha ?
L56[12:35:37] <Kane Hart> We are designing a pack without much transport options and trying get people to use RC more
L57[12:36:17] <CovertJaguar> So what your saying is I need to ban crystals like I do fluid containers ?
L58[12:36:51] <Kane Hart> ? If you did that I would say not a peep and be happy lol. Had no clue you did that to begin with ?
L59[12:53:27] <Instinx> @Kane Hart was that ByteCart by Catageek? https://github.com/catageek/ByteCart
L60[12:56:41] <Instinx> Kane HartToday at 12:18 AM
L61[12:56:41] <Instinx> Oh yeah we had another mod do that. Tried to map all the rails and then find like shortest path and such. Quite laggy but this was many years ago
L62[13:22:54] <Warlord Wossman> @CovertJaguar is there a blacklist for items that go in chestcarts in the config?
L63[13:41:28] <Trinsdar> @Kane Hart technically the mtsu cart exists, but only when ic2 classic is loaded and therefore is tier 3 and has the storage of the classic mfsu, which is a lot lower then experimental's mfsu
L64[13:42:25] <Kane Hart> ic2 classic ? lol
L65[13:50:37] <CovertJaguar> No, but that's a good idea
L66[13:53:48] <Warlord Wossman> yeah it would be very helpful for modpack balance
L67[13:54:11] <Warlord Wossman> I like the idea of blacklisting things from chest carts to cheese liquid transport
L68[13:54:55] <Warlord Wossman> I like the idea of blacklisting things from chest carts to prevent people from cheese liquid transport [Edited]
L69[13:55:15] <Warlord Wossman> I like the idea of blacklisting things from chest carts to prevent people from cheesing liquid transport [Edited]
L70[14:15:42] <Triaxx2> I sort of disapprove, but at the same time... we have tank carts, which work better than having to unload an item and then empty the item and return it to the cart.
L71[14:20:43] <Warlord Wossman> I mean if it's a config you can just empty the blacklist and have it behave like you want it to ?
L72[14:22:01] <Warlord Wossman> for the pack I am making tank carts wouldn't make too much sense if you can put 27 stacks of 64 fluid cells into a chest cart, that single chest cart can store as much as 54 tank carts (if you don't change tank size) ?
L73[14:23:52] <Warlord Wossman> I think it would be nice to have an iron tank cart and a steel tank cart tho instead of just a general "tank cart", those 2 options should both still have a config but gives a little bit more progression and matches with the iron/steel tank multiblocks
L74[14:37:18] <CovertJaguar> there is a boolean config optional already that defaults to true for banning all fluid containers (or maybe it was only stackable containers? I forget)
L75[14:38:52] <CovertJaguar> yeah, looks like it bans stackable fluid containers, probably not very useful in these days of million bucket drums
L76[14:40:16] <texaswriter> i guess if you run a server, you have to expect to config OP items out.
L77[14:42:50] <Warlord Wossman> sounds like a good start but a config makes it much more flexible I guess ?
L78[14:43:11] <texaswriter> true. more config options is better as long as they are straightforward
L79[14:43:16] <Warlord Wossman> I can already see people packing shulkerboxes with fluid containers and putting those in the chest cart
L80[14:43:53] <texaswriter> some mods... it's far easier to remove than to config... (Infernal Mobs, i'm looking at you)
L81[14:44:04] <Warlord Wossman> hehe
L82[14:44:34] <texaswriter> yeah, making a banlist of items for the chest cart I guess would help in that case without banning shulkerboxes
L83[14:45:39] <CovertJaguar> sounds like shulker boxes are good thing to place on the default ban list xD
L84[14:45:43] <Warlord Wossman> just very flexible, I mean I don't have those but soooo many mods have tanks that store fluids when broken these days
L85[14:46:13] <texaswriter> there is a mod with a tank that spills all the fluid if you break it with fluid...
L86[14:46:36] <Warlord Wossman> I want to use shulkerboxes and other crates instead of large containers because it adds some depth to the automation
L87[14:46:51] <Warlord Wossman> not sure if I want to allow them for carts, needs to be thought about
L88[14:46:54] <CovertJaguar> oh great...there are 16 variants -.-
L89[14:47:07] <Warlord Wossman> with a config it would be up to the pack maker
L90[14:47:20] <Warlord Wossman> but obv your call ?
L91[14:47:40] <CovertJaguar> trying to add the config now
L92[14:47:57] <texaswriter> does minecraft objects have an "oredict" or something for shulker?
L93[14:48:18] <Warlord Wossman> good question, lemme check if I can find smth
L94[14:48:53] <Warlord Wossman> it does seem like they all have their own ID ?
L95[14:49:57] <CovertJaguar> I'm tempted to make my item list parser accept regex
L96[15:03:43] <Kane Hart> @texaswriter "i guess if you run a server, you have to expect to config OP items out."
L97[15:03:47] <Kane Hart> All I can say is fuck forge lol
L98[15:03:54] <Kane Hart> Sure I agree to this at one point
L99[15:04:03] <Kane Hart> but you can't load changes via server now in 1.12 lol
L100[15:04:24] <texaswriter> there are mods for that i think. my configs affect the client on mine
L101[15:04:30] <texaswriter> maybe i'm misunderstanding what you are saying
L102[15:04:59] <Kane Hart> older version Minecraft I could balance and adjust recipes, etc for my community to make it more balanced or even stop really broken stuff
L103[15:05:11] <Kane Hart> now the recipes via CT for example are baked on client load
L104[15:05:27] <Kane Hart> So you can't just change recipes on join of a server
L105[15:05:51] <Kane Hart> Now the rewrite suppose to fix this back later on but 1.12 was quite shameful version when it came to customization options for servers
L106[15:06:30] <Kane Hart> I'm making my own pack so it's not a big deal but overall it was hard to be decent server admin using any packs in 1.12 lol
L107[15:06:50] <Kane Hart> then you had mods like BQ that trashed most of your TPS just having people connected lol
L108[15:07:46] <Warlord Wossman> yeah a bit sad you cannot reload scripts for CT in 1.12
L109[15:07:52] <Warlord Wossman> thausands of restarts and checks - here I come
L110[15:08:00] <texaswriter> Correct me if i'm wrong, but client-server, everything happens on server.
L111[15:08:16] <Kane Hart> Yes but the client will not see it
L112[15:08:24] <Warlord Wossman> ^
L113[15:08:43] <Warlord Wossman> think it loads them when the game loads
L114[15:09:03] <Warlord Wossman> so you are forced to restart to make them work
L115[15:09:16] <Warlord Wossman> at least that's what I think is happening :>
L116[15:10:07] <texaswriter> I know the whole forge system of config is kinda screwy, but it seems to work. I've never tried changing recipes other than through config options.
L117[15:10:17] <texaswriter> I usually balance modpack differently
L118[15:10:19] <texaswriter> like for example:
L119[15:10:44] <texaswriter> I like IC2. It is overly difficulty and kinda evil at times, but it is definitely not too easy... I would say it's probably one of the best balanced mods ever.
L120[15:11:03] <texaswriter> But, it doesn't integrate well with other mods for say, control purposes. There are some control options, but not enough for my purposes.
L121[15:11:18] <texaswriter> So, I like mekanism for that... only problem is: mekanism is one of the most poorly balance tech mods I've seen
L122[15:11:24] <texaswriter> So, what do I do:
L123[15:11:36] <texaswriter> i put in both, but force users to use Foundry to smelt ingots
L124[15:11:50] <texaswriter> Only problem: to smelt osmium (the base metal used in all machines) requires
L125[15:11:58] <Kane Hart> that is called making a modpack dude not running a modpack server lol
L126[15:12:05] <Kane Hart> that is called making a modpack dude not running a server lol [Edited]
L127[15:12:08] <texaswriter> let me finish
L128[15:12:35] <texaswriter> an induction heater from foundry (which requires a lot of energy... which you need advancement through IC2)... Also you need to go to the nether.
L129[15:12:55] <texaswriter> so, my modpack gets the benefit of IC2 and mekanism without being OP at the beginning. So, some progression.
L130[15:13:12] <texaswriter> running a mnodpack server starts with the modpack. It has to be balanced and allow progression like you intend
L131[15:13:24] <texaswriter> If you do that, then tweaking recipes is not as important
L132[15:13:28] <Kane Hart> @Warlord Wossman is he explaining how to balance a modpack and not using someone else modpack without sending configs ?
L133[15:14:04] <texaswriter> Everything is related... nothing exists by itself
L134[15:14:11] <Warlord Wossman> balancing a modpack w/o CT sounds pretty insane to me ?
L135[15:14:17] <Kane Hart> You pretty much explained modpacking making 101 we all do it this was about using a pre-made modpack and having 0 control over it without distributing the changes that tend to be fowl lol
L136[15:14:20] <texaswriter> servers send the config when a client connects
L137[15:14:30] <Kane Hart> https://github.com/KaneHart/ProjectX
L138[15:14:39] <Kane Hart> This my pack and it's a tiny pack lol
L139[15:14:46] <Kane Hart> and only just getting started lol
L140[15:15:29] <Kane Hart> IC2 jetpacks should not be used before trains ? https://i.imgur.com/DG9cPBT.png
L141[15:15:33] <texaswriter> yeah. I rolled my own pack (and it is huge.. ~150 mods). helped starting with the old 1.10 rc server pack, but it is so different now
L142[15:16:09] <Warlord Wossman> @Kane Hart you don't want to know how much I will nerf flight ?
L143[15:16:44] <Kane Hart> did you remove it 100%? lol this is end game nerf pretty much
L144[15:16:44] <texaswriter> just ban it outright
L145[15:16:45] <texaswriter> let it only be the vanilla elytra
L146[15:16:49] <Kane Hart> we removed boats too
L147[15:16:51] <texaswriter> that is super balanced and makes you work hard for them
L148[15:16:51] <bastie2606> Yup
L149[15:16:53] <Warlord Wossman> it's close to banned, yeah
L150[15:16:56] <texaswriter> why boats/
L151[15:16:57] <texaswriter> ?
L152[15:16:57] <Kane Hart> Elytra is banned actually I need to ban it still
L153[15:17:05] <Kane Hart> fast way of travel
L154[15:17:11] <bastie2606> Flying should be creative only
L155[15:17:13] <texaswriter> But it is expensive...
L156[15:17:21] <texaswriter> elytra is expensive by vanilla mechanics...
L157[15:17:26] <Kane Hart> elytra is easy?
L158[15:17:30] <texaswriter> banning might be extreme
L159[15:17:35] <Warlord Wossman> I am fine with elytra tbh, jetpacks come way later
L160[15:17:42] <texaswriter> hard to get elytra... need fireworks (lots of it)
L161[15:17:47] <Kane Hart> for me I just don't want
L162[15:17:48] <texaswriter> imo
L163[15:17:51] <Kane Hart> Jetpacks later
L164[15:17:53] <Kane Hart> with elytra
L165[15:17:54] <Warlord Wossman> I will just nerf fireworks tbh
L166[15:17:59] <texaswriter> lol
L167[15:18:13] <Warlord Wossman> yeah, I can see the elytra not fitting to well
L168[15:18:17] <Kane Hart> I might just do the no fly mod
L169[15:18:26] <Kane Hart> and let it only in the end
L170[15:18:30] <Warlord Wossman> for me I want elytra as """early""" flight and jetpacks really damn late
L171[15:18:39] <Warlord Wossman> because flight always kinde bothered me in survival
L172[15:18:44] <Kane Hart> what is the needed req for jetpack?
L173[15:19:02] <Warlord Wossman> IV tier in GT
L174[15:19:13] <texaswriter> but think of the different kinds of players. some want to build... jetpacks are great for building... mekanism hover mode = creative flight
L175[15:19:15] <Kane Hart> Ahh I'm not bothering with GT I hate their ore gen lol
L176[15:19:20] <texaswriter> Not particularly useful elsewhere, but very good for building
L177[15:19:24] <Kane Hart> I'm using end game TR stuff
L178[15:19:27] <texaswriter> very hard to build large structures otherwise
L179[15:19:50] <Kane Hart> scaffolding was never nerfedf
L180[15:19:52] <Kane Hart> scaffolding was never nerfed [Edited]
L181[15:19:59] <Kane Hart> they can build easily ?
L182[15:20:12] <texaswriter> they added that in 1.13?
L183[15:20:19] <Kane Hart> ummmm
L184[15:20:25] <Kane Hart> IC2 has had them for like 10 years
L185[15:20:25] <Kane Hart> lol
L186[15:20:26] <bastie2606> 1.14
L187[15:20:27] <Warlord Wossman> @Kane Hart I don't know your mod list but your projects does sound somewhat similar to mine but if you don't use GT that's the main mod I use for progression ?
L188[15:20:51] <Kane Hart> I'm using Tech Reborn it's like a mix of GT 2-4 ish
L189[15:20:54] <Warlord Wossman> IC2 scaffolding is okay, wish it would branch out further
L190[15:21:41] <Warlord Wossman> @texaswriter I am making a pack that will not make a lot of people happy
L191[15:21:50] <texaswriter> i can see lol
L192[15:21:52] <Kane Hart> you should seen how much we nerfed teleportation lol
L193[15:21:53] <Kane Hart> https://i.imgur.com/Jezo1ho.png
L194[15:21:53] <Kane Hart> https://i.imgur.com/0U5uhfu.png
L195[15:21:57] <Kane Hart> this just the Fuel for the gates
L196[15:21:58] <Kane Hart> lol
L197[15:22:14] <Warlord Wossman> it's gonna be very heavily focused on transport and automation, not FTB OP mechanics, there are enough packs that already offer easy mode
L198[15:22:17] <Kane Hart> that is for stargate naquadah
L199[15:22:39] <Warlord Wossman> not bad
L200[15:22:48] <Warlord Wossman> I will not have teleportation :3
L201[15:22:53] <texaswriter> @Warlord,... yeah. that's my focus too. focus on logistics, but I don't want to punish certain kind of players. I want epic transportation networks, exploration, epic building...
L202[15:22:59] <Warlord Wossman> trains are the law
L203[15:23:09] <Kane Hart> teleportation for our pack most end game thing but trains are the main focus
L204[15:23:14] <Kane Hart> this why boats are even nerfed
L205[15:23:19] <texaswriter> I will probably config my pack a lot more to ban more means of teleportation (intended to be banned except for vanilla portals)
L206[15:23:26] <Kane Hart> you have to make IE boat with fuel if you want a boat lol
L207[15:23:43] <Warlord Wossman> yeah the nether will still work ofc
L208[15:23:54] <Kane Hart> ohh btw mod suggestion warlord
L209[15:24:02] <Kane Hart> JED
L210[15:24:09] <Kane Hart> do a 1:1 ratio of the nether;overworld
L211[15:24:17] <Kane Hart> so they can't build nether transportation system
L212[15:24:18] <Warlord Wossman> got JED
L213[15:24:28] <Warlord Wossman> I think the 1:8 is fine actually
L214[15:24:36] <Kane Hart> http://tinyurl.com/yb44c4r3
L215[15:24:37] <Kane Hart> Ahh
L216[15:24:41] <Warlord Wossman> but I see what you are trying to do
L217[15:24:41] <Kane Hart> well if you change your mind
L218[15:24:58] <Kane Hart> I don't want them to use the nether for the short transport lol
L219[15:24:59] <texaswriter> dang... you guys are evil ?
L220[15:25:10] <Warlord Wossman> the problem is I also want to work with locations rather far from where you are like vanilla structures for renewable ressources
L221[15:25:10] <Kane Hart> more just old school players
L222[15:25:20] <Warlord Wossman> and those can be thausands of blocks out there
L223[15:25:27] <Kane Hart> yeah
L224[15:26:07] <Warlord Wossman> I am actually also very interested in redstone and problem solving, think it would be fun to make transitions for items and trains through nether portals
L225[15:26:11] <texaswriter> I hear you. I play "huge" biome size in BOP... so most biomes can average 1-3 kilometers by 1-3 kilometers
L226[15:26:16] <Kane Hart> our servers with 20 mods back in the day texas vs 200 mods lasted 100 times longer lol
L227[15:26:36] <Warlord Wossman> would probably feel janky for the standard modded player but I like the hardcore tech side where you need to work with what you got
L228[15:26:50] <Warlord Wossman> instead of boring enderchest or tesseract cheese ?
L229[15:26:55] <Kane Hart> haha
L230[15:27:02] <Kane Hart> why I have IE on
L231[15:27:02] <texaswriter> @Kane, progression is important... I agree
L232[15:27:10] <Kane Hart> going to let people use the long distance cables
L233[15:27:13] <Kane Hart> to transfer power around
L234[15:27:44] <Kane Hart> I wish ic had their own dedicated voltage style cables like that
L235[15:27:45] <Warlord Wossman> I was thinking with GT the mobile energy would be fuels
L236[15:27:53] <Warlord Wossman> you can bring them to a mining side using tank carts
L237[15:27:59] <Warlord Wossman> and have the ores being shipped back
L238[15:28:03] <Kane Hart> I just like the ida of the wires following the tracks and such
L239[15:28:21] <Warlord Wossman> true that would be cool looking
L240[15:28:28] <Kane Hart> I removed most of RC functions
L241[15:28:39] <Kane Hart> pretty much just for the rails / carts and nothing else
L242[15:28:54] <Warlord Wossman> hm, I see
L243[15:29:15] <Kane Hart> RC will get better but I did not want to wait on Multiblock stuff
L244[15:29:29] <Kane Hart> caused some odd issues plus I did not need most of it since I have IE
L245[15:29:43] <Warlord Wossman> I have so many things to do, I will wait for RC stuff
L246[15:29:55] <Warlord Wossman> I love how the multiblock tanks look ?
L247[15:30:05] <Kane Hart> Yeah our pack more like a 2 week pack then a GTNH style pack ?
L248[15:30:12] <Warlord Wossman> but yeah would be interesting to see how IE would handle stuff
L249[15:30:38] <Warlord Wossman> well mine also has way less mods than a GTNH, more focus on automation
L250[15:30:49] <Warlord Wossman> no stupid mobs, no magic mods
L251[15:31:04] <Warlord Wossman> not buffing the player so much
L252[15:31:06] <Kane Hart> yeah no magic mods no lagging shitty worlds
L253[15:31:13] <Kane Hart> will not state that since the devs in here ❤
L254[15:31:38] <Warlord Wossman> heh
L255[15:31:47] <Kane Hart> if you do quests don't do BQ
L256[15:31:51] <Kane Hart> go FTB Quests
L257[15:32:03] <Kane Hart> you can't run a server without 15 people with BQ and like 800 quests
L258[15:32:06] <Kane Hart> without massive lag
L259[15:32:11] <Kane Hart> even brand new standing at spawn
L260[15:32:28] <Warlord Wossman> have not looked into quests at all, not even planned atm
L261[15:32:39] <Kane Hart> yeah we are skipping it too maybe like 2.0 version haha
L262[15:32:53] <Warlord Wossman> never heard of FTB quests, will look it up
L263[15:33:01] <Warlord Wossman> you can also work with advancements right?
L264[15:33:06] <Warlord Wossman> didn't sevtech do that?
L265[15:33:06] <Kane Hart> yeah
L266[15:33:48] <Warlord Wossman> tbh I don't expect too much interest, even most GTNH players told me they wouldn't like it when I talked about my concepts
L267[15:33:59] <Warlord Wossman> they need their OP TiCo tools and AE systems ?
L268[15:34:04] <Kane Hart> GTNH enjoy cutting themselves lol
L269[15:34:22] <Kane Hart> problem with GTNH there is a lot of mindless parts to it
L270[15:34:27] <Warlord Wossman> kinda, but my pack will be more brutal in a way
L271[15:34:30] <Kane Hart> like running every 3 chunks and digging down the center
L272[15:34:40] <Warlord Wossman> but not stupid brutal like infernal mobs
L273[15:34:43] <texaswriter> it's just that all the mods and all the mod packs are so OP... it's such a contrast from that too well-balanced (or over balanced) mods/modpacks
L274[15:35:11] <texaswriter> Yeah. I got sick of trying to config infernal mobs... just removed the mod...
L275[15:35:53] <Warlord Wossman> the thing is making the player OP is a really popular thing (which I totally get), but if you want a more factorio and openTTD style modpack those features make automation not worth it
L276[15:36:01] <Warlord Wossman> if you can mine super fast with TiCo
L277[15:36:13] <Warlord Wossman> or beam items/fluids/energy around
L278[15:36:19] <Kane Hart> funny thing is we have no Tinkers either lol
L279[15:36:23] <Warlord Wossman> that just removes the whole transportation aspect
L280[15:36:26] <Kane Hart> I hated how cheap they became
L281[15:36:38] <Kane Hart> how everyone relies on it
L282[15:36:51] <Warlord Wossman> TiCo can pretty much only be used if you are fine with THEIR balance
L283[15:44:00] <☙ Adelys ❧> I'm ok with rebuilding most of the tech stuff. For Railcraft I didn't do much (for now) but I used the stonebrick walls *a lot* and used mostly the multiblock tanks. What I did is mostly convert these few blocks to the new ID with MCedit (so stonebrick walls, tank walls and ores mostly) and rebuild the rest. @CovertJaguar
L284[15:44:00] <☙ Adelys ❧> I'm helping Coderbot at making a tool for converting the NBT more or less automatically. ?
L285[15:45:46] <☙ Adelys ❧> I understand that my method is a bit.. unrefined, but it worked great in practice. Only that this time, stonebrick walls are disappearing without any explanation. :/
L286[15:46:07] <☙ Adelys ❧> And I can't convert thin air...
L287[15:46:50] <☙ Adelys ❧> I understand that my method is a bit.. unrefined, but it worked great in practice. Only this time, stonebrick walls are disappearing without any explanation. :/ [Edited]
L288[15:48:35] <☙ Adelys ❧> I'm ok with rebuilding most of the tech stuff. For Railcraft I didn't do much (for now) but I used the stonebrick walls *a lot* and used mostly the multiblock tanks. What I did is convert these few blocks to the new ID with MCedit (so stonebrick walls, tank walls and ores mostly) and rebuild the rest. @CovertJaguar
L289[15:48:35] <☙ Adelys ❧> I'm helping Coderbot at making a tool for converting the NBT more or less automatically. ? [Edited]
L290[15:49:19] <☙ Adelys ❧> I'm ok with rebuilding most of the tech stuff. For Railcraft I didn't do much (for now) but I used the stonebrick walls *a lot* and a few multiblock tanks. What I did is convert these few blocks to the new ID with MCedit (so stonebrick walls, tank walls and ores mostly) and rebuild the rest. @CovertJaguar
L291[15:49:19] <☙ Adelys ❧> I'm helping Coderbot at making a tool for converting the NBT more or less automatically. ? [Edited]
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L293[16:42:50] <Trinsdar> does the blast furnace still use 2.1 coal coke?
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L297[18:48:13] <Trinsdar> also why does it keep using fuel when when there is no iron to turn into steel?
L298[18:48:24] <Trinsdar> also why does it keep using fuel when there is no iron to turn into steel? [Edited]
L299[18:58:04] <Chocohead> The furnace does the same thing
L300[18:59:06] <Trinsdar> no I mean when there is nothing in the slot and you put charcoal it will start using it
L301[18:59:14] <Trinsdar> or coal coke
L302[19:02:05] <Chocohead> That sounds more like a bug to be fair
L303[19:03:09] <Trinsdar> here's a gif: http://tinyurl.com/y7l7f8w7
L304[19:48:21] <texaswriter> Does the fuel actually goes down (as in burns up)? Specifically, the flame meter representing the time left, does it go all the way down without something to burn?
L305[19:54:52] <Trinsdar> yes
L306[20:12:14] <liach> It would be some slight modification in the crafter logics
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L309[21:43:13] <travis-ci> Build details : https://travis-ci.com/Railcraft/Railcraft/builds/97188678
L310[21:43:13] <travis-ci> Change view : https://github.com/Railcraft/Railcraft/commit/e365c9efe2f4
L311[21:43:13] <travis-ci> Railcraft/Railcraft#262 (advancement-draft-1 - e365c9e : liach): The build passed.
L312[22:38:24] <CovertJaguar> isn't this how furnaces work?
L313[22:39:41] <liach> Furnaces don't start to burn if the top slot is empty
L314[22:44:29] <Natesky9> Cj, when's the last time you played survival
L315[22:45:31] <Natesky9> You may have to... take a "research vacation" to get in touch with your content
L316[22:45:46] <Natesky9> Heh
L317[22:47:32] <CovertJaguar> so it seems
L318[22:48:55] <Natesky9> But yeah, Minecraft furnaces don't consume a new fuel item unless there is a: an input, and b: room in the output
L319[22:49:52] <Natesky9> The fuel timer does run regardless though, whether there's anything to smelt or not
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L322[23:14:09] <travis-ci> Railcraft/Railcraft#263 (mc-1.12.2 - 0a9ec36 : CovertJaguar): The build passed.
L323[23:14:09] <travis-ci> Change view : https://github.com/Railcraft/Railcraft/compare/b95be582b473...0a9ec36af70b
L324[23:14:09] <travis-ci> Build details : https://travis-ci.com/Railcraft/Railcraft/builds/97192288
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L328[23:26:05] <travis-ci> Railcraft/Railcraft#265 (mc-1.12.2 - e6d4d27 : CovertJaguar): The build passed.
L329[23:26:05] <travis-ci> Change view : https://github.com/Railcraft/Railcraft/compare/0a9ec36af70b...e6d4d2721835
L330[23:26:05] <travis-ci> Build details : https://travis-ci.com/Railcraft/Railcraft/builds/97192560
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