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L38[10:29:16]
<Kane
Hart> @Chocohead does IC2 have a discord of any kind?
L39[10:37:55]
<Chocohead> No
L40[10:38:51]
<Kane
Hart> ok thanks mate.
L41[10:39:19]
<Chocohead> We're a little closer
now Player occasionally uses Discord at least ?
L42[10:39:33]
<Kane
Hart> haha ? I had a feeling he be a bit of a slowpoke on that
?
L43[10:42:34]
<Chocohead> The whole (active) dev
team is in here now, no guarantees about whether things would get
burried by Railcraft stuff or not of course
L44[10:44:06]
<Kane
Hart> Oh that is good ? Yeah I just was wondering overall.
Sometimes I like searching random stuff up on discord if something
is on my mind haha.
L45[12:29:54]
<CovertJaguar> @Chocohead you dev
ic2?
L46[12:30:05]
<Chocohead> I do indeed
L47[12:32:04]
<CovertJaguar> Now you have the right
role ?
L48[12:33:02]
<Chocohead> Nice, thanks ?
L49[12:33:05]
<Kane
Hart> I hope once RC gets up and running again we can get a
small pass on IC / RC uses ?
L50[12:33:15]
<Kane
Hart> I noticed MFE like super slow and MFSU went missing
L51[12:33:31]
<Kane
Hart> it's easier just to move crystals in cargo
carts
L52[12:33:37]
<CovertJaguar> Mfsu was requested by
player be removed
L53[12:33:44]
<Kane
Hart> oh interesting
L54[12:33:53]
<CovertJaguar> There is some bug with
the speed calcs
L55[12:35:04]
<Kane
Hart> Good to know there is a bug. Yeah right now I sort of
avoid them because of it. Even then like I said each crystal these
days holds 10mil power. I kind of miss the golden days a bit more
haha ?
L56[12:35:37]
<Kane
Hart> We are designing a pack without much transport options and
trying get people to use RC more
L57[12:36:17]
<CovertJaguar> So what your saying is
I need to ban crystals like I do fluid containers ?
L58[12:36:51]
<Kane
Hart> ? If you did that I would say not a peep and be happy lol.
Had no clue you did that to begin with ?
L60[12:56:41]
<Instinx> Kane HartToday at 12:18
AM
L61[12:56:41]
<Instinx> Oh yeah we had another mod
do that. Tried to map all the rails and then find like shortest
path and such. Quite laggy but this was many years ago
L62[13:22:54]
<Warlord
Wossman> @CovertJaguar is there a blacklist for items that go in
chestcarts in the config?
L63[13:41:28]
<Trinsdar> @Kane Hart technically the
mtsu cart exists, but only when ic2 classic is loaded and therefore
is tier 3 and has the storage of the classic mfsu, which is a lot
lower then experimental's mfsu
L64[13:42:25]
<Kane
Hart> ic2 classic ? lol
L65[13:50:37]
<CovertJaguar> No, but that's a
good idea
L66[13:53:48]
<Warlord
Wossman> yeah it would be very helpful for modpack balance
L67[13:54:11]
<Warlord
Wossman> I like the idea of blacklisting things from chest carts
to cheese liquid transport
L68[13:54:55]
<Warlord
Wossman> I like the idea of blacklisting things from chest carts
to prevent people from cheese liquid transport [Edited]
L69[13:55:15]
<Warlord
Wossman> I like the idea of blacklisting things from chest carts
to prevent people from cheesing liquid transport [Edited]
L70[14:15:42]
<Triaxx2> I sort of disapprove, but at
the same time... we have tank carts, which work better than having
to unload an item and then empty the item and return it to the
cart.
L71[14:20:43]
<Warlord
Wossman> I mean if it's a config you can just empty the
blacklist and have it behave like you want it to ?
L72[14:22:01]
<Warlord
Wossman> for the pack I am making tank carts wouldn't make
too much sense if you can put 27 stacks of 64 fluid cells into a
chest cart, that single chest cart can store as much as 54 tank
carts (if you don't change tank size) ?
L73[14:23:52]
<Warlord
Wossman> I think it would be nice to have an iron tank cart and
a steel tank cart tho instead of just a general "tank
cart", those 2 options should both still have a config but
gives a little bit more progression and matches with the iron/steel
tank multiblocks
L74[14:37:18]
<CovertJaguar> there is a boolean
config optional already that defaults to true for banning all fluid
containers (or maybe it was only stackable containers? I
forget)
L75[14:38:52]
<CovertJaguar> yeah, looks like it
bans stackable fluid containers, probably not very useful in these
days of million bucket drums
L76[14:40:16]
<texaswriter> i guess if you run a
server, you have to expect to config OP items out.
L77[14:42:50]
<Warlord
Wossman> sounds like a good start but a config makes it much
more flexible I guess ?
L78[14:43:11]
<texaswriter> true. more config
options is better as long as they are straightforward
L79[14:43:16]
<Warlord
Wossman> I can already see people packing shulkerboxes with
fluid containers and putting those in the chest cart
L80[14:43:53]
<texaswriter> some mods... it's
far easier to remove than to config... (Infernal Mobs, i'm
looking at you)
L81[14:44:04]
<Warlord
Wossman> hehe
L82[14:44:34]
<texaswriter> yeah, making a banlist
of items for the chest cart I guess would help in that case without
banning shulkerboxes
L83[14:45:39]
<CovertJaguar> sounds like shulker
boxes are good thing to place on the default ban list xD
L84[14:45:43]
<Warlord
Wossman> just very flexible, I mean I don't have those but
soooo many mods have tanks that store fluids when broken these
days
L85[14:46:13]
<texaswriter> there is a mod with a
tank that spills all the fluid if you break it with fluid...
L86[14:46:36]
<Warlord
Wossman> I want to use shulkerboxes and other crates instead of
large containers because it adds some depth to the automation
L87[14:46:51]
<Warlord
Wossman> not sure if I want to allow them for carts, needs to be
thought about
L88[14:46:54]
<CovertJaguar> oh great...there are 16
variants -.-
L89[14:47:07]
<Warlord
Wossman> with a config it would be up to the pack maker
L90[14:47:20]
<Warlord
Wossman> but obv your call ?
L91[14:47:40]
<CovertJaguar> trying to add the
config now
L92[14:47:57]
<texaswriter> does minecraft objects
have an "oredict" or something for shulker?
L93[14:48:18]
<Warlord
Wossman> good question, lemme check if I can find smth
L94[14:48:53]
<Warlord
Wossman> it does seem like they all have their own ID ?
L95[14:49:57]
<CovertJaguar> I'm tempted to
make my item list parser accept regex
L96[15:03:43]
<Kane
Hart> @texaswriter "i guess if you run a server, you have
to expect to config OP items out."
L97[15:03:47]
<Kane
Hart> All I can say is fuck forge lol
L98[15:03:54]
<Kane
Hart> Sure I agree to this at one point
L99[15:04:03]
<Kane
Hart> but you can't load changes via server now in 1.12
lol
L100[15:04:24]
<texaswriter> there are mods for that
i think. my configs affect the client on mine
L101[15:04:30]
<texaswriter> maybe i'm
misunderstanding what you are saying
L102[15:04:59]
<Kane
Hart> older version Minecraft I could balance and adjust
recipes, etc for my community to make it more balanced or even stop
really broken stuff
L103[15:05:11]
<Kane
Hart> now the recipes via CT for example are baked on client
load
L104[15:05:27]
<Kane
Hart> So you can't just change recipes on join of a
server
L105[15:05:51]
<Kane
Hart> Now the rewrite suppose to fix this back later on but 1.12
was quite shameful version when it came to customization options
for servers
L106[15:06:30]
<Kane
Hart> I'm making my own pack so it's not a big deal
but overall it was hard to be decent server admin using any packs
in 1.12 lol
L107[15:06:50]
<Kane
Hart> then you had mods like BQ that trashed most of your TPS
just having people connected lol
L108[15:07:46]
<Warlord
Wossman> yeah a bit sad you cannot reload scripts for CT in
1.12
L109[15:07:52]
<Warlord
Wossman> thausands of restarts and checks - here I come
L110[15:08:00]
<texaswriter> Correct me if i'm
wrong, but client-server, everything happens on server.
L111[15:08:16]
<Kane
Hart> Yes but the client will not see it
L112[15:08:24]
<Warlord
Wossman> ^
L113[15:08:43]
<Warlord
Wossman> think it loads them when the game loads
L114[15:09:03]
<Warlord
Wossman> so you are forced to restart to make them work
L115[15:09:16]
<Warlord
Wossman> at least that's what I think is happening
:>
L116[15:10:07]
<texaswriter> I know the whole forge
system of config is kinda screwy, but it seems to work. I've
never tried changing recipes other than through config
options.
L117[15:10:17]
<texaswriter> I usually balance
modpack differently
L118[15:10:19]
<texaswriter> like for example:
L119[15:10:44]
<texaswriter> I like IC2. It is overly
difficulty and kinda evil at times, but it is definitely not too
easy... I would say it's probably one of the best balanced
mods ever.
L120[15:11:03]
<texaswriter> But, it doesn't
integrate well with other mods for say, control purposes. There are
some control options, but not enough for my purposes.
L121[15:11:18]
<texaswriter> So, I like mekanism for
that... only problem is: mekanism is one of the most poorly balance
tech mods I've seen
L122[15:11:24]
<texaswriter> So, what do I do:
L123[15:11:36]
<texaswriter> i put in both, but force
users to use Foundry to smelt ingots
L124[15:11:50]
<texaswriter> Only problem: to smelt
osmium (the base metal used in all machines) requires
L125[15:11:58]
<Kane
Hart> that is called making a modpack dude not running a modpack
server lol
L126[15:12:05]
<Kane
Hart> that is called making a modpack dude not running a server
lol [Edited]
L127[15:12:08]
<texaswriter> let me finish
L128[15:12:35]
<texaswriter> an induction heater from
foundry (which requires a lot of energy... which you need
advancement through IC2)... Also you need to go to the
nether.
L129[15:12:55]
<texaswriter> so, my modpack gets the
benefit of IC2 and mekanism without being OP at the beginning. So,
some progression.
L130[15:13:12]
<texaswriter> running a mnodpack
server starts with the modpack. It has to be balanced and allow
progression like you intend
L131[15:13:24]
<texaswriter> If you do that, then
tweaking recipes is not as important
L132[15:13:28]
<Kane
Hart> @Warlord Wossman is he explaining how to balance a modpack
and not using someone else modpack without sending configs ?
L133[15:14:04]
<texaswriter> Everything is related...
nothing exists by itself
L134[15:14:11]
<Warlord
Wossman> balancing a modpack w/o CT sounds pretty insane to me
?
L135[15:14:17]
<Kane
Hart> You pretty much explained modpacking making 101 we all do
it this was about using a pre-made modpack and having 0 control
over it without distributing the changes that tend to be fowl
lol
L136[15:14:20]
<texaswriter> servers send the config
when a client connects
L138[15:14:39]
<Kane
Hart> This my pack and it's a tiny pack lol
L139[15:14:46]
<Kane
Hart> and only just getting started lol
L141[15:15:33]
<texaswriter> yeah. I rolled my own
pack (and it is huge.. ~150 mods). helped starting with the old
1.10 rc server pack, but it is so different now
L142[15:16:09]
<Warlord
Wossman> @Kane Hart you don't want to know how much I will
nerf flight ?
L143[15:16:44]
<Kane
Hart> did you remove it 100%? lol this is end game nerf pretty
much
L144[15:16:44]
<texaswriter> just ban it
outright
L145[15:16:45]
<texaswriter> let it only be the
vanilla elytra
L146[15:16:49]
<Kane
Hart> we removed boats too
L147[15:16:51]
<texaswriter> that is super balanced
and makes you work hard for them
L148[15:16:51]
<bastie2606> Yup
L149[15:16:53]
<Warlord
Wossman> it's close to banned, yeah
L150[15:16:56]
<texaswriter> why boats/
L151[15:16:57]
<texaswriter> ?
L152[15:16:57]
<Kane
Hart> Elytra is banned actually I need to ban it still
L153[15:17:05]
<Kane
Hart> fast way of travel
L154[15:17:11]
<bastie2606> Flying should be creative
only
L155[15:17:13]
<texaswriter> But it is
expensive...
L156[15:17:21]
<texaswriter> elytra is expensive by
vanilla mechanics...
L157[15:17:26]
<Kane
Hart> elytra is easy?
L158[15:17:30]
<texaswriter> banning might be
extreme
L159[15:17:35]
<Warlord
Wossman> I am fine with elytra tbh, jetpacks come way
later
L160[15:17:42]
<texaswriter> hard to get elytra...
need fireworks (lots of it)
L161[15:17:47]
<Kane
Hart> for me I just don't want
L162[15:17:48]
<texaswriter> imo
L163[15:17:51]
<Kane
Hart> Jetpacks later
L164[15:17:53]
<Kane
Hart> with elytra
L165[15:17:54]
<Warlord
Wossman> I will just nerf fireworks tbh
L166[15:17:59]
<texaswriter> lol
L167[15:18:13]
<Warlord
Wossman> yeah, I can see the elytra not fitting to well
L168[15:18:17]
<Kane
Hart> I might just do the no fly mod
L169[15:18:26]
<Kane
Hart> and let it only in the end
L170[15:18:30]
<Warlord
Wossman> for me I want elytra as
"""early""" flight and jetpacks
really damn late
L171[15:18:39]
<Warlord
Wossman> because flight always kinde bothered me in
survival
L172[15:18:44]
<Kane
Hart> what is the needed req for jetpack?
L173[15:19:02]
<Warlord
Wossman> IV tier in GT
L174[15:19:13]
<texaswriter> but think of the
different kinds of players. some want to build... jetpacks are
great for building... mekanism hover mode = creative flight
L175[15:19:15]
<Kane
Hart> Ahh I'm not bothering with GT I hate their ore gen
lol
L176[15:19:20]
<texaswriter> Not particularly useful
elsewhere, but very good for building
L177[15:19:24]
<Kane
Hart> I'm using end game TR stuff
L178[15:19:27]
<texaswriter> very hard to build large
structures otherwise
L179[15:19:50]
<Kane
Hart> scaffolding was never nerfedf
L180[15:19:52]
<Kane
Hart> scaffolding was never nerfed [Edited]
L181[15:19:59]
<Kane
Hart> they can build easily ?
L182[15:20:12]
<texaswriter> they added that in
1.13?
L183[15:20:19]
<Kane
Hart> ummmm
L184[15:20:25]
<Kane
Hart> IC2 has had them for like 10 years
L185[15:20:25]
<Kane
Hart> lol
L186[15:20:26]
<bastie2606> 1.14
L187[15:20:27]
<Warlord
Wossman> @Kane Hart I don't know your mod list but your
projects does sound somewhat similar to mine but if you don't
use GT that's the main mod I use for progression ?
L188[15:20:51]
<Kane
Hart> I'm using Tech Reborn it's like a mix of GT 2-4
ish
L189[15:20:54]
<Warlord
Wossman> IC2 scaffolding is okay, wish it would branch out
further
L190[15:21:41]
<Warlord
Wossman> @texaswriter I am making a pack that will not make a
lot of people happy
L191[15:21:50]
<texaswriter> i can see lol
L192[15:21:52]
<Kane
Hart> you should seen how much we nerfed teleportation lol
L195[15:21:57]
<Kane
Hart> this just the Fuel for the gates
L196[15:21:58]
<Kane
Hart> lol
L197[15:22:14]
<Warlord
Wossman> it's gonna be very heavily focused on transport
and automation, not FTB OP mechanics, there are enough packs that
already offer easy mode
L198[15:22:17]
<Kane
Hart> that is for stargate naquadah
L199[15:22:39]
<Warlord
Wossman> not bad
L200[15:22:48]
<Warlord
Wossman> I will not have teleportation :3
L201[15:22:53]
<texaswriter> @Warlord,... yeah.
that's my focus too. focus on logistics, but I don't want
to punish certain kind of players. I want epic transportation
networks, exploration, epic building...
L202[15:22:59]
<Warlord
Wossman> trains are the law
L203[15:23:09]
<Kane
Hart> teleportation for our pack most end game thing but trains
are the main focus
L204[15:23:14]
<Kane
Hart> this why boats are even nerfed
L205[15:23:19]
<texaswriter> I will probably config
my pack a lot more to ban more means of teleportation (intended to
be banned except for vanilla portals)
L206[15:23:26]
<Kane
Hart> you have to make IE boat with fuel if you want a boat
lol
L207[15:23:43]
<Warlord
Wossman> yeah the nether will still work ofc
L208[15:23:54]
<Kane
Hart> ohh btw mod suggestion warlord
L209[15:24:02]
<Kane
Hart> JED
L210[15:24:09]
<Kane
Hart> do a 1:1 ratio of the nether;overworld
L211[15:24:17]
<Kane
Hart> so they can't build nether transportation
system
L212[15:24:18]
<Warlord
Wossman> got JED
L213[15:24:28]
<Warlord
Wossman> I think the 1:8 is fine actually
L215[15:24:37]
<Kane
Hart> Ahh
L216[15:24:41]
<Warlord
Wossman> but I see what you are trying to do
L217[15:24:41]
<Kane
Hart> well if you change your mind
L218[15:24:58]
<Kane
Hart> I don't want them to use the nether for the short
transport lol
L219[15:24:59]
<texaswriter> dang... you guys are
evil ?
L220[15:25:10]
<Warlord
Wossman> the problem is I also want to work with locations
rather far from where you are like vanilla structures for renewable
ressources
L221[15:25:10]
<Kane
Hart> more just old school players
L222[15:25:20]
<Warlord
Wossman> and those can be thausands of blocks out there
L223[15:25:27]
<Kane
Hart> yeah
L224[15:26:07]
<Warlord
Wossman> I am actually also very interested in redstone and
problem solving, think it would be fun to make transitions for
items and trains through nether portals
L225[15:26:11]
<texaswriter> I hear you. I play
"huge" biome size in BOP... so most biomes can average
1-3 kilometers by 1-3 kilometers
L226[15:26:16]
<Kane
Hart> our servers with 20 mods back in the day texas vs 200 mods
lasted 100 times longer lol
L227[15:26:36]
<Warlord
Wossman> would probably feel janky for the standard modded
player but I like the hardcore tech side where you need to work
with what you got
L228[15:26:50]
<Warlord
Wossman> instead of boring enderchest or tesseract cheese
?
L229[15:26:55]
<Kane
Hart> haha
L230[15:27:02]
<Kane
Hart> why I have IE on
L231[15:27:02]
<texaswriter> @Kane, progression is
important... I agree
L232[15:27:10]
<Kane
Hart> going to let people use the long distance cables
L233[15:27:13]
<Kane
Hart> to transfer power around
L234[15:27:44]
<Kane
Hart> I wish ic had their own dedicated voltage style cables
like that
L235[15:27:45]
<Warlord
Wossman> I was thinking with GT the mobile energy would be
fuels
L236[15:27:53]
<Warlord
Wossman> you can bring them to a mining side using tank
carts
L237[15:27:59]
<Warlord
Wossman> and have the ores being shipped back
L238[15:28:03]
<Kane
Hart> I just like the ida of the wires following the tracks and
such
L239[15:28:21]
<Warlord
Wossman> true that would be cool looking
L240[15:28:28]
<Kane
Hart> I removed most of RC functions
L241[15:28:39]
<Kane
Hart> pretty much just for the rails / carts and nothing
else
L242[15:28:54]
<Warlord
Wossman> hm, I see
L243[15:29:15]
<Kane
Hart> RC will get better but I did not want to wait on
Multiblock stuff
L244[15:29:29]
<Kane
Hart> caused some odd issues plus I did not need most of it
since I have IE
L245[15:29:43]
<Warlord
Wossman> I have so many things to do, I will wait for RC
stuff
L246[15:29:55]
<Warlord
Wossman> I love how the multiblock tanks look ?
L247[15:30:05]
<Kane
Hart> Yeah our pack more like a 2 week pack then a GTNH style
pack ?
L248[15:30:12]
<Warlord
Wossman> but yeah would be interesting to see how IE would
handle stuff
L249[15:30:38]
<Warlord
Wossman> well mine also has way less mods than a GTNH, more
focus on automation
L250[15:30:49]
<Warlord
Wossman> no stupid mobs, no magic mods
L251[15:31:04]
<Warlord
Wossman> not buffing the player so much
L252[15:31:06]
<Kane
Hart> yeah no magic mods no lagging shitty worlds
L253[15:31:13]
<Kane
Hart> will not state that since the devs in here ❤
L254[15:31:38]
<Warlord
Wossman> heh
L255[15:31:47]
<Kane
Hart> if you do quests don't do BQ
L256[15:31:51]
<Kane
Hart> go FTB Quests
L257[15:32:03]
<Kane
Hart> you can't run a server without 15 people with BQ and
like 800 quests
L258[15:32:06]
<Kane
Hart> without massive lag
L259[15:32:11]
<Kane
Hart> even brand new standing at spawn
L260[15:32:28]
<Warlord
Wossman> have not looked into quests at all, not even planned
atm
L261[15:32:39]
<Kane
Hart> yeah we are skipping it too maybe like 2.0 version
haha
L262[15:32:53]
<Warlord
Wossman> never heard of FTB quests, will look it up
L263[15:33:01]
<Warlord
Wossman> you can also work with advancements right?
L264[15:33:06]
<Warlord
Wossman> didn't sevtech do that?
L265[15:33:06]
<Kane
Hart> yeah
L266[15:33:48]
<Warlord
Wossman> tbh I don't expect too much interest, even most
GTNH players told me they wouldn't like it when I talked about
my concepts
L267[15:33:59]
<Warlord
Wossman> they need their OP TiCo tools and AE systems ?
L268[15:34:04]
<Kane
Hart> GTNH enjoy cutting themselves lol
L269[15:34:22]
<Kane
Hart> problem with GTNH there is a lot of mindless parts to
it
L270[15:34:27]
<Warlord
Wossman> kinda, but my pack will be more brutal in a way
L271[15:34:30]
<Kane
Hart> like running every 3 chunks and digging down the
center
L272[15:34:40]
<Warlord
Wossman> but not stupid brutal like infernal mobs
L273[15:34:43]
<texaswriter> it's just that all
the mods and all the mod packs are so OP... it's such a
contrast from that too well-balanced (or over balanced)
mods/modpacks
L274[15:35:11]
<texaswriter> Yeah. I got sick of
trying to config infernal mobs... just removed the mod...
L275[15:35:53]
<Warlord
Wossman> the thing is making the player OP is a really popular
thing (which I totally get), but if you want a more factorio and
openTTD style modpack those features make automation not worth
it
L276[15:36:01]
<Warlord
Wossman> if you can mine super fast with TiCo
L277[15:36:13]
<Warlord
Wossman> or beam items/fluids/energy around
L278[15:36:19]
<Kane
Hart> funny thing is we have no Tinkers either lol
L279[15:36:23]
<Warlord
Wossman> that just removes the whole transportation aspect
L280[15:36:26]
<Kane
Hart> I hated how cheap they became
L281[15:36:38]
<Kane
Hart> how everyone relies on it
L282[15:36:51]
<Warlord
Wossman> TiCo can pretty much only be used if you are fine with
THEIR balance
L283[15:44:00]
<☙ Adelys
❧> I'm ok with rebuilding most of the tech stuff. For
Railcraft I didn't do much (for now) but I used the stonebrick
walls *a lot* and used mostly the multiblock tanks. What I did is
mostly convert these few blocks to the new ID with MCedit (so
stonebrick walls, tank walls and ores mostly) and rebuild the rest.
@CovertJaguar
L284[15:44:00]
<☙ Adelys
❧> I'm helping Coderbot at making a tool for converting the
NBT more or less automatically. ?
L285[15:45:46]
<☙ Adelys
❧> I understand that my method is a bit.. unrefined, but it
worked great in practice. Only that this time, stonebrick walls are
disappearing without any explanation. :/
L286[15:46:07]
<☙ Adelys
❧> And I can't convert thin air...
L287[15:46:50]
<☙ Adelys
❧> I understand that my method is a bit.. unrefined, but it
worked great in practice. Only this time, stonebrick walls are
disappearing without any explanation. :/ [Edited]
L288[15:48:35]
<☙ Adelys
❧> I'm ok with rebuilding most of the tech stuff. For
Railcraft I didn't do much (for now) but I used the stonebrick
walls *a lot* and used mostly the multiblock tanks. What I did is
convert these few blocks to the new ID with MCedit (so stonebrick
walls, tank walls and ores mostly) and rebuild the rest.
@CovertJaguar
L289[15:48:35]
<☙ Adelys
❧> I'm helping Coderbot at making a tool for converting the
NBT more or less automatically. ? [Edited]
L290[15:49:19]
<☙ Adelys
❧> I'm ok with rebuilding most of the tech stuff. For
Railcraft I didn't do much (for now) but I used the stonebrick
walls *a lot* and a few multiblock tanks. What I did is convert
these few blocks to the new ID with MCedit (so stonebrick walls,
tank walls and ores mostly) and rebuild the rest.
@CovertJaguar
L291[15:49:19]
<☙ Adelys
❧> I'm helping Coderbot at making a tool for converting the
NBT more or less automatically. ? [Edited]
L292[16:06:25] ⇦
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L293[16:42:50]
<Trinsdar> does the blast furnace
still use 2.1 coal coke?
L294[18:23:42] ⇦
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L295[18:25:36]
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L297[18:48:13]
<Trinsdar> also why does it keep using
fuel when when there is no iron to turn into steel?
L298[18:48:24]
<Trinsdar> also why does it keep using
fuel when there is no iron to turn into steel? [Edited]
L299[18:58:04]
<Chocohead> The furnace does the same
thing
L300[18:59:06]
<Trinsdar> no I mean when there is
nothing in the slot and you put charcoal it will start using
it
L301[18:59:14]
<Trinsdar> or coal coke
L302[19:02:05]
<Chocohead> That sounds more like a
bug to be fair
L304[19:48:21]
<texaswriter> Does the fuel actually
goes down (as in burns up)? Specifically, the flame meter
representing the time left, does it go all the way down without
something to burn?
L305[19:54:52]
<Trinsdar> yes
L306[20:12:14]
<liach>
It would be some slight modification in the crafter logics
L307[21:43:13]
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L311[21:43:13] <travis-ci>
Railcraft/Railcraft#262 (advancement-draft-1 - e365c9e : liach):
The build passed.
L312[22:38:24]
<CovertJaguar> isn't this how
furnaces work?
L313[22:39:41]
<liach>
Furnaces don't start to burn if the top slot is empty
L314[22:44:29]
<Natesky9> Cj, when's the last
time you played survival
L315[22:45:31]
<Natesky9> You may have to... take a
"research vacation" to get in touch with your
content
L316[22:45:46]
<Natesky9> Heh
L317[22:47:32]
<CovertJaguar> so it seems
L318[22:48:55]
<Natesky9> But yeah, Minecraft
furnaces don't consume a new fuel item unless there is a: an
input, and b: room in the output
L319[22:49:52]
<Natesky9> The fuel timer does run
regardless though, whether there's anything to smelt or
not
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L321[23:14:08]
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L322[23:14:09] <travis-ci>
Railcraft/Railcraft#263 (mc-1.12.2 - 0a9ec36 : CovertJaguar): The
build passed.
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L328[23:26:05] <travis-ci>
Railcraft/Railcraft#265 (mc-1.12.2 - e6d4d27 : CovertJaguar): The
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