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L1[00:00:04]
<texaswriter> @kane, what recipe are
you specifically talking about?
L2[00:00:19]
<texaswriter> @Kane Hart , what recipe
are you specifically talking about? [Edited]
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L5[00:51:55] <travis-ci>
Railcraft/Railcraft#275 (fix/firestone-repair-recipe - 1e5b16b :
liach): The build passed.
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L11[01:14:35] <travis-ci>
Railcraft/Railcraft#277 (fix/1619 - 232e76d : liach): The build
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L17[01:27:28] <travis-ci>
Railcraft/Railcraft#279 (mc-1.12.2 - 1092bd2 : CovertJaguar): The
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L24[01:46:51] <travis-ci>
Railcraft/Railcraft#280 (mc-1.12.2 - bb553a6 : CovertJaguar): The
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L27[01:51:03] <travis-ci>
Railcraft/Railcraft#281 (mc-1.12.2 - d0ece97 : CovertJaguar): The
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L31[02:50:39]
<AEnterprise> just FYI, BC 7.99.21 is
out, it lowercases the api modules so should fix the railcraft
issues
L32[03:13:55]
<Warlord
Wossman> does anybody know if there is a fix for the glitch
where occlusion kicks in too early on chunkborders and the chunk
doesn't get rendered even if you can see it?
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L37[12:34:45]
<Natesky9> iirc, that's a 1.12.2
optimization, don't know if there's a fix yet
L38[12:35:06]
<Natesky9> Try optifine's lazy
chunk rendering
L39[12:51:47]
<Kane
Hart> @texaswriter Not RC it was binnies trying disable some
containers it added
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L44[15:09:12]
<madman> If I were to become a pateron
would I have to make the pack myself or is there one to join the
swever
L45[15:25:30]
<Forecaster> there's a
download
L46[15:35:08]
<madman> Sweet
L47[15:39:16]
<madman> Do you still go On
forecaster??
L48[16:13:39]
<Forecaster> not really
L49[16:13:44]
<Forecaster> too much to do right
now
L50[16:14:00]
<Forecaster> I will once it's
rebooted when the 1.12 version is stable though
L51[16:15:35]
<madman> Do many people still go
On??
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L55[20:15:55]
<Kane
Hart> Is there a way to list or see anchors errr spikes in
console or someway to see if jerks are using to load chunks with
and not for rail system? Also is the cart version the spike a 1x1
or 3x3?
L56[20:16:10]
<Kane
Hart> admin tools to keep track ?
L57[20:18:30]
<liach>
cart version is 5x5
L58[20:21:28]
<Kane
Hart> oh wow hehe, I guess that is needed to prevent any errors
and such I guess long trains too?
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L60[20:23:14] <travis-ci>
Railcraft/Railcraft#282 (mc-1.12.2 - cdbff70 : CovertJaguar): The
build passed.
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L64[20:23:41]
<liach>
yeah, especially when your train moves fast
L65[20:24:02]
<Kane
Hart> Yeah ? cool thanks ?
L67[20:36:09]
<Kane
Hart> Hmm Maybe I can get help on this:
L69[20:36:34]
<Kane
Hart> So the Personal Spike if their online would their train go
to point a to point b if the route is say 2k blocks away?
L70[22:32:02] <TriTUSK> that would be the
case so long as the spike owner is online
L71[23:04:38]
<CovertJaguar> there are some debug
settings
L72[23:04:47]
<CovertJaguar> I think there might be
a way to print Forge tickets
L73[23:05:01]
<CovertJaguar> or turning on the debug
logging in the config
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L75[23:05:47]
<CovertJaguar> @Kane Hart ah, yes
there is a print.locations setting in the railcraft config
L76[23:06:38]
<CovertJaguar> probably ought to add
an admin command for that too
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L83[23:14:43]
<Natesky9> @Kane Hart That
doesn't exactly work as you may think
L84[23:14:55]
<Kane
Hart> ahh
L85[23:15:17]
<Natesky9> it acts as if it was a
regular chunk loader, but needs to be loaded itself before it
activates
L86[23:15:39]
<Natesky9> when server reboots, it is
inactive until a player (or probably another chunkloader)
reactivates it
L87[23:17:09]
<Kane
Hart> See I would like a minecart chunkloader that only runs
when the player is online and activates when their online on its
own and then goes offline when their offline
L88[23:19:25]
<Natesky9> I thought that was the
personal anchor cart
L89[23:22:19]
<Kane
Hart> but you had just said maybe I'm just confused
haha
L90[23:22:57]
<Natesky9> so yeah, the personal
anchor has to be reloaded to be enabled
L91[23:23:13]
<Natesky9> so if you log on, you need
to visit it at least once, then it stays loaded until you log
off
L92[23:23:48]
<Natesky9> but an anchor cart
won't leave a trail of loaded chunks behind it, no
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