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L3[03:56:37] <Hanakocz> hue hue https://www.reddit.com/r/factorio/comments/9sw08e/real_time_item_transfer_between_minecraft_and/
L4[04:03:20] <Player> crazy :D
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L6[04:41:37] <Forecaster> Reminder to fill out the boiler calculator form if you haven't already! Because more data!
L7[04:41:38] <Forecaster> https://goo.gl/forms/cj7ehuHZ1wvJpKRX2
L8[06:43:17] <Mineotopia> @Forecaster it would be great if something like this would be integrated ingame
L9[06:44:25] <Forecaster> That is beyond my abilities :P
L10[07:56:46] <Hanakocz> ?
L11[12:33:47] <liach> wtf vanilla added a blast furnace in 18w44a
L12[12:40:48] <liach> vanilla adds a smoker, too
L13[12:41:23] <LuigiHutch> well we have no idea what they do yet/how they function
L14[12:41:39] <LuigiHutch> at worst you could disabled vanillas if RC is installed ?
L15[12:42:44] <liach> guess we will rename our stuff
L16[13:22:29] <Generalcamo> Or you can wait
L17[13:28:14] <liach> Wait till 1.13 porting.
L18[13:58:14] <Generalcamo> *1.14
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L20[14:45:46] <Natesky9> Honestly, if vanilla adds something, a mod should interface that, instead of disabling it and adding their own
L21[14:47:26] <Natesky9> Also, if they're adding a blast furnace, does this mean an industrial update is coming?
L22[14:47:47] <Natesky9> I've always believed that Minecraft needed more materials
L23[14:51:35] <FeherNeoH> This is where an opensource Minecraft could do wonders
L24[14:51:47] <FeherNeoH> mods could just be merged in
L25[14:55:23] <Natesky9> Hmmmm
L26[14:55:59] <Natesky9> Any mod with "open, extra, more, better" get an almost immediate no from me
L27[14:56:20] <Hanakocz> can you imagine how much bullshit would be merged in that way, because it is *popular*?
L28[14:56:56] <Natesky9> Not to be unfair or biased, but dedicated, experienced, professional modders should set the standard for good mods
L29[14:57:22] <Natesky9> There are so many junk mods out there
L30[14:57:28] <Hanakocz> then only good standard would be thaumcraft + gregtech lol
L31[14:57:37] <Hanakocz> but
L32[14:57:55] <Hanakocz> that would be brutally restrictive towards a lot of other things
L33[14:58:22] <Natesky9> Forestry, Thaumcraft, Thermal, Twilight, Galacticraft, roguelike, ender IO,
L34[14:58:34] <Natesky9> I could go on
L35[14:58:49] <Hanakocz> even though I would be sooo glad if GT's basic systems for material weights, temperatures, measurements, etc...were adopted into basic game
L36[14:58:59] <Natesky9> And yes, I rank thermal very high
L37[14:59:16] <Hanakocz> that'S the problem, thermal has no place in standards xD
L38[15:00:32] <Natesky9> Internal drama aside, Thermal is one of the best mods
L39[15:00:49] <Natesky9> There are only a few others that can actually compare
L40[15:04:27] <Natesky9> If you were to just make a tier list of the top industrial mods, it would be
L41[15:04:27] <Natesky9> Mekanism, Thermal, enderio, ic2, industrial foregoing, and then a few others I can't place
L42[15:05:36] <Hanakocz> ...when copypasta mods are tiered high...they are high only because of stolen features and making everything trivial so people like them¨
L43[15:06:10] <Natesky9> Which one is a copy paste?
L44[15:08:03] <Natesky9> I'll admit, alot of them have similar features, but that's because those are core mechanics to that type of gameplay
L45[15:08:47] <FeherNeoH> My basic setup is Railcraft, Opencomputers, Galacticraft, SGCraft
L46[15:08:56] <FeherNeoH> sometimes ic2 too
L47[15:09:43] <Natesky9> In my opinion, Railcraft doesn't have enough purpose by itself yet
L48[15:10:19] <FeherNeoH> But it plays nice together with other mods
L49[15:11:04] <FeherNeoH> all of my Galacticraft spacestation supply systems are railcraft based
L50[15:11:16] <FeherNeoH> (usually trains going trough stargates)
L51[15:11:37] <liach> @Natesky9 what do you mean by purpose
L52[15:12:04] <FeherNeoH> Only using RailCraft is just not worth it
L53[15:12:25] <FeherNeoH> it's much better as a part of a pack than as a standalone mod
L54[15:13:09] <liach> yeah, rc itself is painful without ic2
L55[15:13:47] <FeherNeoH> cannot argue with that
L56[15:34:07] <Hanakocz> it is not about IC2 though
L57[15:34:20] <Hanakocz> it is about "getting something to transport"
L58[15:34:32] <Hanakocz> my usual train was for BC oil, though
L59[15:34:49] <Hanakocz> as those oils were spawning usually not at my base xD
L60[15:35:02] <Natesky9> I only ever used trains for treefarms, and I didn't have to
L61[17:02:47] <Cream Tea> yeah i wouldn't want MLP to be merged with Minecraft
L62[17:32:54] <texaswriter> Agree. I think there is a very wide spread of opinions on what constitutes balance in a game or mod pack. Some mods are completely over-powered while others add extraordinary difficulty.
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L64[18:07:12] <liach> youtuber say that these new blocks might be in villages
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L76[21:05:05] <travis-ci> Railcraft/Railcraft#8 (feature/gated-one-way - 734ede0 : CovertJaguar): The build passed.
L77[21:05:05] <travis-ci> Change view : https://github.com/Railcraft/Railcraft/compare/0c217412ec1a...734ede09925c
L78[21:05:05] <travis-ci> Build details : https://travis-ci.com/Railcraft/Railcraft/builds/89893541
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L81[21:13:44] <travis-ci> Railcraft/Railcraft#10 (mc-1.12.2 - f22a16b : CovertJaguar): The build passed.
L82[21:13:44] <travis-ci> Build details : https://travis-ci.com/Railcraft/Railcraft/builds/89893931
L83[21:13:44] <travis-ci> Change view : https://github.com/Railcraft/Railcraft/compare/6e91f36a963d...f22a16bfae0b
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L89[22:47:00] <travis-ci> Railcraft/Railcraft#11 (mc-1.12.2 - c1f43d4 : CovertJaguar): The build passed.
L90[22:47:00] <travis-ci> Build details : https://travis-ci.com/Railcraft/Railcraft/builds/89898477
L91[22:47:00] <travis-ci> Change view : https://github.com/Railcraft/Railcraft/compare/f22a16bfae0b...c1f43d427920
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