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L2[00:57:26] <travis-ci>
Railcraft/Railcraft#1202 (no-charge-1.12.2 - bca7254 : liach): The
build passed.
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L27[01:45:53]
<ZeroMatter> How's the 1.12.2
version coming?
L28[01:46:57]
<3TUSK>
!faq
L30[01:47:01]
<3TUSK>
^
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L35[05:08:55]
<Its_Chris_2003> @Cream Tea how's
the cosmetic mod going?
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L37[05:11:06]
<Its_Chris_2003> Also I have a
suggestion, add a white aspect for the signals. I know that's
weird but then we could build feathers on top of the signals and
control them with a control box which is linked up to the same as
the switch motor
L38[05:12:36]
<Its_Chris_2003> So many ideas
lol
L39[05:32:29]
<Natesky9> so, like a wireless
signal?
L40[05:32:57]
<Natesky9> I think you can achieve the
same thing using a controller -> reciever
L41[05:44:07]
<Cream
Tea> you can
L42[05:44:27]
<Cream
Tea> the semaphores work exactly like the default block signals
you can use a signal tuner
L43[05:44:42]
<Cream
Tea> and then use the default railcraft blocks like the signal
controller
L44[05:45:18]
<Cream
Tea> or if it's a simple layout you can even just link the
signal directly to the motor if that's what you mean
L45[06:24:48]
<Its_Chris_2003> i was thinking of
using 2 distant 1asp signals, in a diagonal/horizontal form and
when the points are switched to be left/right,the feather
illuminates. thx tho that last bit is useful about linking straight
to the motor i didnt know u could do that
L46[06:25:07]
<Its_Chris_2003> ill try and do it in
game now and show u a screenie of what i mean
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L59[07:45:38]
<Its_Chris_2003> erm i've been on
MC today with RC. is it intentional that the detectors, more
specifically the routing detector doesn't output any signal
atm? (1.10.2). when a passing train triggers the detector, the
little red light thing on it comes on but no redstone output is
emitted
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L61[07:46:35]
<Its_Chris_2003> just wandered if it
was me doing something wrong or if it's actually a
bug/incomplete element to the version
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L66[07:51:08]
<Its_Chris_2003> except those yellow
ones flash and realistically they should be white
L67[07:52:38]
<Its_Chris_2003> although it might be
suggestion for a future update to your cosmetic mod @Cream Tea , to
add feathers (obviously not this big, ones that take up 1 block xD)
for junctions etc which act as receivers to be powered by a
controller box or other means of controllers
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L70[08:02:50]
<Cream
Tea> they already can be controlled by a controller box
L71[08:03:01]
<Cream
Tea> you mean the semaphors right
L72[08:03:40]
<Cream
Tea> and why would the yellow ones be white
L73[08:03:44]
<Cream
Tea> ?
L74[08:10:57]
<Its_Chris_2003> no xD
L75[08:11:19]
<Its_Chris_2003> do u what a feather
is in terms of real life signalling
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L85[08:58:36]
<Its_Chris_2003> @Cream Tea a feather
defines a branch or diverging route off the mainline. Usually it is
at the signal before the junction, and often points diagonally
left/right if there's just 1, where as more might give a
horizontal or downwards position
L86[09:25:44]
<Cream
Tea> you don't mean a literal feather right
L88[09:25:58]
<Cream
Tea> lol
L89[09:26:01]
<Cream
Tea> jk
L90[09:26:08]
<Cream
Tea> must be some terminlogy i am not aware of
L91[09:26:10]
<Cream
Tea> 1 sec
L92[09:27:22]
<Cream
Tea> no idk
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L94[10:04:15]
<liach>
@Its_Chris_2003 you mean a lunar color light, right?
L96[11:47:41]
<Its_Chris_2003> that is a uk signal,
the bit on top is a feather. it is lit meaning the route is set to
diverge off to the left, you cna also get these to diverge off to
the right aswell but they point diagonally right instead of
left
L97[11:47:50]
<Its_Chris_2003> *can
L98[11:48:21]
<Its_Chris_2003> pretty much all
mainline uk railway junctions have them
L99[11:48:38]
<Its_Chris_2003> even if it's
just a set of points to cross over to another parallel track
L100[11:49:33]
<Its_Chris_2003> they can get as
complex as this too if there are mutiple branches within that
signal block (the image is from a game - Train
http://tinyurl.com/ycht6kz5
L101[11:49:52]
<Its_Chris_2003> they can get as
complex as this too if there are mutiple branches within that
signal block (the image is from a game - Train Sim World, hence why
it looks really unreal but its the best i could find)
http://tinyurl.com/ycht6kz5 [Edited]
L102[11:50:06]
<Its_Chris_2003> they can get as
complex as this too if there are multiple branches within that
signal block (the image is from a game - Train Sim World, hence why
it looks really unreal but its the best i could find)
http://tinyurl.com/ycht6kz5 [Edited]
L103[11:50:43]
<Its_Chris_2003> dk where u guys live
though so you might not have understood what i've just said if
u live say in the US bc their signals are much different and kind
of more complex visually
L104[11:51:23]
<Its_Chris_2003> *rubs hands* righty
folks that wraps up today's lesson on UK signals. Any
questions? *coughs*
L105[11:52:04]
<Forecaster> just so it's clear,
railcraft wont be getting any "real" signals in any
way
L106[11:52:10]
<Forecaster> adding ones via addons is
fine
L107[11:52:34]
<Forecaster> if you just want to
change the colors you can do so with a resource pack
L108[11:53:21]
<Its_Chris_2003> okay thanks but i was
just outlining uk feather signals and how they work xD
L109[11:54:36]
<Its_Chris_2003> just to clear up
confusion on them xD
L110[11:54:59]
<Its_Chris_2003> when i learn more
about mc forge modding, i might have a go at it myself tbh
L111[11:57:05]
<liach>
@Its_Chris_2003 In the usa, the railways use 3 color lights or 2
color lights in a column to indicate diverging routes
L112[11:57:33]
<liach>
In china there is a different yellow-blue light indicating switch
status
L113[11:57:39]
<Its_Chris_2003> ooooh okay. i've
never been to the USA, the railways differ very much so though from
european and Uk ones
L114[11:57:48]
<Its_Chris_2003> no china xD
L115[11:57:55]
<liach>
Well, the light rail signal in the us is actually similar to those
light you have indicated
L117[11:59:03]
<liach>
mainly bnsf and up
L118[12:00:45]
<liach>
I thought you mean "white light" by lunar light that
indicates restricted speed
L119[12:09:51]
<Cream
Tea> @Its_Chris_2003 OOOOOH
L120[12:09:51]
<Cream
Tea> RIGHT
L121[12:09:53]
<Cream
Tea> i get you now
L122[12:09:59]
<Its_Chris_2003> xD
L123[12:10:03]
<Cream
Tea> we do have those
L124[12:10:04]
<Cream
Tea> but like
L125[12:10:05]
<Cream
Tea> rarely
L126[12:10:07]
<Cream
Tea> in the uk
L127[12:10:13]
<Cream
Tea> idk why
L128[12:10:24]
<Cream
Tea> maybe it's because most junctions are away from
stations
L129[12:10:36]
<Cream
Tea> idk
L130[12:11:04]
<Cream
Tea> infact you only really see them at main junctions
L131[12:11:20]
<Cream
Tea> like a terminus
L132[12:11:28]
<Cream
Tea> or interchange
L133[12:11:32]
<Its_Chris_2003> yeah they tell the
driver if he's diverging off the main route. lines like the
BML (Brighton Mainline) have approach control too. This basically
means that the signal with the feather has a yellow asp, then
signal behind that *flashes* yellow and the one behnind that
flashes double yellow
L134[12:11:37]
<Its_Chris_2003> yeah they tell the
driver if he's diverging off the main route. lines like the
BML (Brighton Mainline) have approach control too. This basically
means that the signal with the feather has a yellow asp, then
signal behind that *flashes* yellow and the one behind that flashes
double yellow [Edited]
L135[12:11:40]
<Forecaster> please try not to spam a
few words per line like that...
L136[12:11:45]
<Cream
Tea> ye ok
L137[12:12:23]
<Its_Chris_2003> yeah thats true tbh,
some junctions just have something called a call-on indicator but i
dont wanna confuse you any more by explaining that xD
L138[12:12:42]
<Cream
Tea> Perhaps I just don't notice them but most lines are
separate
L139[12:12:52]
<Cream
Tea> So there isn't really a need for them in most
cases
L140[12:13:27]
<Cream
Tea> I always wondered what a double flashing yellow was for
though
L141[12:13:53]
<Cream
Tea> Is it just so the driver knows it's coming up soon and
he should probably slow down before turning
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L155[12:57:52]
<Its_Chris_2003> yeah
L156[12:57:57]
<Its_Chris_2003> u got that spot
on
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L173[13:40:02]
<Its_Chris_2003> btw @Cream Tea i
looked at ur cosmetic mod today. i havent played mc in 2 years so i
forgot about it tbh (mc was on my older pc and i didnt download
forge on my new one i started fresh)
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L175[13:40:14]
<Its_Chris_2003> i love your new
carts
L176[13:40:52]
<Its_Chris_2003> i can actually make a
realistic uk train now (well nearly the loco is a bit american but
it looks nice in mc and uk locos are a bit complex)
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<Cream
Tea> you can thank @Hanakocz and @Kurogari for the new
carts
L188[14:25:11]
<Cream
Tea> i just made the signals and tracks and the original
mod
L189[14:25:18]
<Cream
Tea> like the grass track
L190[14:25:22]
<Cream
Tea> good for abandoned sidings
L191[14:26:10]
<Cream
Tea> it would be nothing what it is now without them
L192[14:26:16]
<Cream
Tea> ?
L193[14:26:16]
<Hanakocz> I PROMISE...I will finish
the passenger cart with 1.12 ?
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L195[14:27:21]
<Natesky9> I just thought about
something
L196[14:27:38]
<Generalcamo> Hmm?
L197[14:28:06]
<Natesky9> when you start up your
game, it has to kinda "compile" the mods together,
setting up the registries, stitching the textures etc, right?
L198[14:28:43]
<Generalcamo> Sorta
L199[14:29:04]
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L200[14:29:13]
<Cream
Tea> before minecraft forge it was a bit of a mess
L201[14:29:25]
<Cream
Tea> i think modloader still did the work of stitching
textures
L202[14:29:41]
<Cream
Tea> and you couldn't have as many custom textures
L203[14:30:36]
<Generalcamo> Well it was an entire
texture sheet back then
L204[14:30:47]
<Generalcamo> All your stuff in a
single file
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L207[14:32:23]
<Natesky9> I was thinking, when your
computer goes into S4, or "hibernation", it stores the
session to the drive, allowing for a quick boot
L208[14:32:36]
<Natesky9> well, not so much boot, as
it just resumes where it left off
L209[14:33:20]
<Natesky9> is there some sort of
similar method you can do to pre-load minecraft into a file that
can just be reloaded into a process?
L210[14:33:50]
<Generalcamo> That discussion is best
brought to forge
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L212[14:34:04]
<Generalcamo> I would say no for
several reasons
L213[14:34:19]
<liach>
you mean a world?
L214[14:34:41]
<Natesky9> No, I'm talking about
the entire forge loading process
L215[14:35:01]
<liach>
you mean modlist?
L216[14:35:18]
<Forecaster> you basically mean
caching the loaded files
L217[14:35:45]
<Natesky9> pre-init, init, post-init,
sound loaders, texture loaders, etc
L218[14:36:23]
<liach>
you should find something that stores the whole jvm process to the
disk then
L219[14:37:02]
<Natesky9> can you save an entire java
process, then resume it from a file?
L220[14:37:27]
<Forecaster> probably
L221[14:37:35]
<Forecaster> I can't say if
it'd be worth it though
L222[14:37:53]
<Forecaster> it could bring out a
whole other load of issues if you were to use such a system
L223[14:38:08]
<Natesky9> I mean, for the general
user, it it were to work,
L224[14:38:26]
<Natesky9> you'd "set
up" a modpack once, and that's all you'd need
L225[14:38:57]
<Forecaster> it'd be a *lot* of
work plementing this properly
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L227[14:39:24]
<Forecaster> not including solving any
issues that pop up
L228[14:39:30]
<Natesky9> I mean, what mods do now is
already pretty hacky
L229[14:39:54]
<Forecaster> introducing more hack is
not likely to improve anything :P
L230[14:40:21]
<liach>
if you want that, that is not even related to minecraft
L231[14:40:26]
<Natesky9> so, whenever a mod injects
into a class, where is that stored?
L232[14:40:33]
<liach>
it is related to java itself
L233[14:40:53]
<LuigiHutch> #coding thx ?
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L235[14:41:24]
<Natesky9> is that modified jar stored
in memory, and when the GC reaches it's threshold,
L236[14:41:25]
<Natesky9> :(
L237[14:41:29]
<Natesky9> fine
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L261[19:09:21]
<Lilithvia> #coding
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L264[19:42:40] <travis-ci>
Railcraft/Railcraft#1203 (mc-1.10.2 - 1396cdc : CovertJaguar): The
build passed.
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L274[22:13:24] <travis-ci>
Railcraft/Railcraft#1204 (indev-1.12.2 - 09d5725 : Cody Brittain):
The build was broken.
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L278[22:41:39]
<texaswriter> Hello. Where should I
direct questions regarding the server?
L279[22:43:39]
<texaswriter> nvm
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L282[22:53:30]
<liach>
told you in another channel.
L283[22:57:12]
<texaswriter> Oh. I'm not in
those chats yet. I haven't been whitelisted. somebody told me
who to message. I'll try that.