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L2[00:57:26] <travis-ci> Railcraft/Railcraft#1202 (no-charge-1.12.2 - bca7254 : liach): The build passed.
L3[00:57:26] <travis-ci> Change view : https://github.com/Railcraft/Railcraft/commit/bca7254adabb
L4[00:57:26] <travis-ci> Build details : https://travis-ci.org/Railcraft/Railcraft/builds/432052019
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L27[01:45:53] <ZeroMatter> How's the 1.12.2 version coming?
L28[01:46:57] <3TUSK> !faq
L29[01:46:58] <GearBot> Message contained 4 or more newlines and was pastebined https://paste.pc-logix.com/anutejoniq
L30[01:47:01] <3TUSK> ^
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L35[05:08:55] <Its_Chris_2003> @Cream Tea how's the cosmetic mod going?
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L37[05:11:06] <Its_Chris_2003> Also I have a suggestion, add a white aspect for the signals. I know that's weird but then we could build feathers on top of the signals and control them with a control box which is linked up to the same as the switch motor
L38[05:12:36] <Its_Chris_2003> So many ideas lol
L39[05:32:29] <Natesky9> so, like a wireless signal?
L40[05:32:57] <Natesky9> I think you can achieve the same thing using a controller -> reciever
L41[05:44:07] <Cream Tea> you can
L42[05:44:27] <Cream Tea> the semaphores work exactly like the default block signals you can use a signal tuner
L43[05:44:42] <Cream Tea> and then use the default railcraft blocks like the signal controller
L44[05:45:18] <Cream Tea> or if it's a simple layout you can even just link the signal directly to the motor if that's what you mean
L45[06:24:48] <Its_Chris_2003> i was thinking of using 2 distant 1asp signals, in a diagonal/horizontal form and when the points are switched to be left/right,the feather illuminates. thx tho that last bit is useful about linking straight to the motor i didnt know u could do that
L46[06:25:07] <Its_Chris_2003> ill try and do it in game now and show u a screenie of what i mean
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L59[07:45:38] <Its_Chris_2003> erm i've been on MC today with RC. is it intentional that the detectors, more specifically the routing detector doesn't output any signal atm? (1.10.2). when a passing train triggers the detector, the little red light thing on it comes on but no redstone output is emitted
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L61[07:46:35] <Its_Chris_2003> just wandered if it was me doing something wrong or if it's actually a bug/incomplete element to the version
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L64[07:50:02] <Its_Chris_2003> btw this is what i was talking about @Cream Tea @Natesky9 http://tinyurl.com/ycw28lbl
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L66[07:51:08] <Its_Chris_2003> except those yellow ones flash and realistically they should be white
L67[07:52:38] <Its_Chris_2003> although it might be suggestion for a future update to your cosmetic mod @Cream Tea , to add feathers (obviously not this big, ones that take up 1 block xD) for junctions etc which act as receivers to be powered by a controller box or other means of controllers
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L70[08:02:50] <Cream Tea> they already can be controlled by a controller box
L71[08:03:01] <Cream Tea> you mean the semaphors right
L72[08:03:40] <Cream Tea> and why would the yellow ones be white
L73[08:03:44] <Cream Tea> ?
L74[08:10:57] <Its_Chris_2003> no xD
L75[08:11:19] <Its_Chris_2003> do u what a feather is in terms of real life signalling
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L85[08:58:36] <Its_Chris_2003> @Cream Tea a feather defines a branch or diverging route off the mainline. Usually it is at the signal before the junction, and often points diagonally left/right if there's just 1, where as more might give a horizontal or downwards position
L86[09:25:44] <Cream Tea> you don't mean a literal feather right
L87[09:25:56] <Cream Tea> http://tinyurl.com/y9u58kt6
L88[09:25:58] <Cream Tea> lol
L89[09:26:01] <Cream Tea> jk
L90[09:26:08] <Cream Tea> must be some terminlogy i am not aware of
L91[09:26:10] <Cream Tea> 1 sec
L92[09:27:22] <Cream Tea> no idk
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L94[10:04:15] <liach> @Its_Chris_2003 you mean a lunar color light, right?
L95[11:46:41] <Its_Chris_2003> @liach @Cream Tea *sighs* xD, i'm gonna have to give u an image for this one http://tinyurl.com/y9ytg6zs
L96[11:47:41] <Its_Chris_2003> that is a uk signal, the bit on top is a feather. it is lit meaning the route is set to diverge off to the left, you cna also get these to diverge off to the right aswell but they point diagonally right instead of left
L97[11:47:50] <Its_Chris_2003> *can
L98[11:48:21] <Its_Chris_2003> pretty much all mainline uk railway junctions have them
L99[11:48:38] <Its_Chris_2003> even if it's just a set of points to cross over to another parallel track
L100[11:49:33] <Its_Chris_2003> they can get as complex as this too if there are mutiple branches within that signal block (the image is from a game - Train http://tinyurl.com/ycht6kz5
L101[11:49:52] <Its_Chris_2003> they can get as complex as this too if there are mutiple branches within that signal block (the image is from a game - Train Sim World, hence why it looks really unreal but its the best i could find) http://tinyurl.com/ycht6kz5 [Edited]
L102[11:50:06] <Its_Chris_2003> they can get as complex as this too if there are multiple branches within that signal block (the image is from a game - Train Sim World, hence why it looks really unreal but its the best i could find) http://tinyurl.com/ycht6kz5 [Edited]
L103[11:50:43] <Its_Chris_2003> dk where u guys live though so you might not have understood what i've just said if u live say in the US bc their signals are much different and kind of more complex visually
L104[11:51:23] <Its_Chris_2003> *rubs hands* righty folks that wraps up today's lesson on UK signals. Any questions? *coughs*
L105[11:52:04] <Forecaster> just so it's clear, railcraft wont be getting any "real" signals in any way
L106[11:52:10] <Forecaster> adding ones via addons is fine
L107[11:52:34] <Forecaster> if you just want to change the colors you can do so with a resource pack
L108[11:53:21] <Its_Chris_2003> okay thanks but i was just outlining uk feather signals and how they work xD
L109[11:54:36] <Its_Chris_2003> just to clear up confusion on them xD
L110[11:54:59] <Its_Chris_2003> when i learn more about mc forge modding, i might have a go at it myself tbh
L111[11:57:05] <liach> @Its_Chris_2003 In the usa, the railways use 3 color lights or 2 color lights in a column to indicate diverging routes
L112[11:57:33] <liach> In china there is a different yellow-blue light indicating switch status
L113[11:57:39] <Its_Chris_2003> ooooh okay. i've never been to the USA, the railways differ very much so though from european and Uk ones
L114[11:57:48] <Its_Chris_2003> no china xD
L115[11:57:55] <liach> Well, the light rail signal in the us is actually similar to those light you have indicated
L116[11:58:44] <liach> The us signals are like this http://signals.jovet.net/rules/index.html
L117[11:59:03] <liach> mainly bnsf and up
L118[12:00:45] <liach> I thought you mean "white light" by lunar light that indicates restricted speed
L119[12:09:51] <Cream Tea> @Its_Chris_2003 OOOOOH
L120[12:09:51] <Cream Tea> RIGHT
L121[12:09:53] <Cream Tea> i get you now
L122[12:09:59] <Its_Chris_2003> xD
L123[12:10:03] <Cream Tea> we do have those
L124[12:10:04] <Cream Tea> but like
L125[12:10:05] <Cream Tea> rarely
L126[12:10:07] <Cream Tea> in the uk
L127[12:10:13] <Cream Tea> idk why
L128[12:10:24] <Cream Tea> maybe it's because most junctions are away from stations
L129[12:10:36] <Cream Tea> idk
L130[12:11:04] <Cream Tea> infact you only really see them at main junctions
L131[12:11:20] <Cream Tea> like a terminus
L132[12:11:28] <Cream Tea> or interchange
L133[12:11:32] <Its_Chris_2003> yeah they tell the driver if he's diverging off the main route. lines like the BML (Brighton Mainline) have approach control too. This basically means that the signal with the feather has a yellow asp, then signal behind that *flashes* yellow and the one behnind that flashes double yellow
L134[12:11:37] <Its_Chris_2003> yeah they tell the driver if he's diverging off the main route. lines like the BML (Brighton Mainline) have approach control too. This basically means that the signal with the feather has a yellow asp, then signal behind that *flashes* yellow and the one behind that flashes double yellow [Edited]
L135[12:11:40] <Forecaster> please try not to spam a few words per line like that...
L136[12:11:45] <Cream Tea> ye ok
L137[12:12:23] <Its_Chris_2003> yeah thats true tbh, some junctions just have something called a call-on indicator but i dont wanna confuse you any more by explaining that xD
L138[12:12:42] <Cream Tea> Perhaps I just don't notice them but most lines are separate
L139[12:12:52] <Cream Tea> So there isn't really a need for them in most cases
L140[12:13:27] <Cream Tea> I always wondered what a double flashing yellow was for though
L141[12:13:53] <Cream Tea> Is it just so the driver knows it's coming up soon and he should probably slow down before turning
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L155[12:57:52] <Its_Chris_2003> yeah
L156[12:57:57] <Its_Chris_2003> u got that spot on
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L173[13:40:02] <Its_Chris_2003> btw @Cream Tea i looked at ur cosmetic mod today. i havent played mc in 2 years so i forgot about it tbh (mc was on my older pc and i didnt download forge on my new one i started fresh)
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L175[13:40:14] <Its_Chris_2003> i love your new carts
L176[13:40:52] <Its_Chris_2003> i can actually make a realistic uk train now (well nearly the loco is a bit american but it looks nice in mc and uk locos are a bit complex)
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L187[14:25:03] <Cream Tea> you can thank @Hanakocz and @Kurogari for the new carts
L188[14:25:11] <Cream Tea> i just made the signals and tracks and the original mod
L189[14:25:18] <Cream Tea> like the grass track
L190[14:25:22] <Cream Tea> good for abandoned sidings
L191[14:26:10] <Cream Tea> it would be nothing what it is now without them
L192[14:26:16] <Cream Tea> ?
L193[14:26:16] <Hanakocz> I PROMISE...I will finish the passenger cart with 1.12 ?
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L195[14:27:21] <Natesky9> I just thought about something
L196[14:27:38] <Generalcamo> Hmm?
L197[14:28:06] <Natesky9> when you start up your game, it has to kinda "compile" the mods together, setting up the registries, stitching the textures etc, right?
L198[14:28:43] <Generalcamo> Sorta
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L200[14:29:13] <Cream Tea> before minecraft forge it was a bit of a mess
L201[14:29:25] <Cream Tea> i think modloader still did the work of stitching textures
L202[14:29:41] <Cream Tea> and you couldn't have as many custom textures
L203[14:30:36] <Generalcamo> Well it was an entire texture sheet back then
L204[14:30:47] <Generalcamo> All your stuff in a single file
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L207[14:32:23] <Natesky9> I was thinking, when your computer goes into S4, or "hibernation", it stores the session to the drive, allowing for a quick boot
L208[14:32:36] <Natesky9> well, not so much boot, as it just resumes where it left off
L209[14:33:20] <Natesky9> is there some sort of similar method you can do to pre-load minecraft into a file that can just be reloaded into a process?
L210[14:33:50] <Generalcamo> That discussion is best brought to forge
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L212[14:34:04] <Generalcamo> I would say no for several reasons
L213[14:34:19] <liach> you mean a world?
L214[14:34:41] <Natesky9> No, I'm talking about the entire forge loading process
L215[14:35:01] <liach> you mean modlist?
L216[14:35:18] <Forecaster> you basically mean caching the loaded files
L217[14:35:45] <Natesky9> pre-init, init, post-init, sound loaders, texture loaders, etc
L218[14:36:23] <liach> you should find something that stores the whole jvm process to the disk then
L219[14:37:02] <Natesky9> can you save an entire java process, then resume it from a file?
L220[14:37:27] <Forecaster> probably
L221[14:37:35] <Forecaster> I can't say if it'd be worth it though
L222[14:37:53] <Forecaster> it could bring out a whole other load of issues if you were to use such a system
L223[14:38:08] <Natesky9> I mean, for the general user, it it were to work,
L224[14:38:26] <Natesky9> you'd "set up" a modpack once, and that's all you'd need
L225[14:38:57] <Forecaster> it'd be a *lot* of work plementing this properly
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L227[14:39:24] <Forecaster> not including solving any issues that pop up
L228[14:39:30] <Natesky9> I mean, what mods do now is already pretty hacky
L229[14:39:54] <Forecaster> introducing more hack is not likely to improve anything :P
L230[14:40:21] <liach> if you want that, that is not even related to minecraft
L231[14:40:26] <Natesky9> so, whenever a mod injects into a class, where is that stored?
L232[14:40:33] <liach> it is related to java itself
L233[14:40:53] <LuigiHutch> #coding thx ?
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L235[14:41:24] <Natesky9> is that modified jar stored in memory, and when the GC reaches it's threshold,
L236[14:41:25] <Natesky9> :(
L237[14:41:29] <Natesky9> fine
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L261[19:09:21] <Lilithvia> #coding
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L264[19:42:40] <travis-ci> Railcraft/Railcraft#1203 (mc-1.10.2 - 1396cdc : CovertJaguar): The build passed.
L265[19:42:42] <travis-ci> Build details : https://travis-ci.org/Railcraft/Railcraft/builds/432283507
L266[19:42:42] <travis-ci> Change view : https://github.com/Railcraft/Railcraft/compare/8ca73f29c217...1396cdc5af0b
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L274[22:13:24] <travis-ci> Railcraft/Railcraft#1204 (indev-1.12.2 - 09d5725 : Cody Brittain): The build was broken.
L275[22:13:24] <travis-ci> Change view : https://github.com/Railcraft/Railcraft/compare/f26292edf891...09d57257aa58
L276[22:13:24] <travis-ci> Build details : https://travis-ci.org/Railcraft/Railcraft/builds/432306479
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L278[22:41:39] <texaswriter> Hello. Where should I direct questions regarding the server?
L279[22:43:39] <texaswriter> nvm
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L282[22:53:30] <liach> told you in another channel.
L283[22:57:12] <texaswriter> Oh. I'm not in those chats yet. I haven't been whitelisted. somebody told me who to message. I'll try that.
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