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L6[03:48:49]
<Itaros> Oh my, nice change from
irc
L7[03:50:56]
<Itaros> Saw the side-drama about Lex
asserting a nominal api usage assessment and then still implying
his way is imperative and only one right without actually providing
substance. Seen that, been there. Ended up stopping modding.
Annoying, ungrateful as it always were. :/
L8[03:55:49]
<Kodos>
Lex is an egotistical prick whose attitude will be his ultimate
undoing
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L15[09:57:40] <travis-ci>
Railcraft/Railcraft#1205 (indev-1.12.2 - 02cd2dd : Cody Brittain):
The build was fixed.
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L19[11:04:53]
<Its_Chris_2003> i've just found
a way to stop that sudden turn when you branch off at a set of
points
L20[11:04:59]
<Its_Chris_2003> ill screenie
later
L21[11:26:04]
<Its_Chris_2003> kk i'll upload
some screenies now just messing around with a few mods for a sec
but im bk
L22[11:29:44]
<Its_Chris_2003> im making a station
similar to Stratford Intl atm in my test world. The aim is to
branch and reduce trains out of high speed mode before entering the
station (to avoid a BOOOOOOOM obvs). i'll cdo this by using a
routing detector, if the destination reads *Fast* on the end then
the train will carry on past the station on the fast line, if the
destination is normal with no *Fast* at the end, the the train
will
L23[11:29:44]
<Its_Chris_2003> some transition
tracks which WON'T be powere, which should hopefully let it
come into the station gracefully with no explosions
L24[11:37:13]
<Its_Chris_2003> thats the system
FIRST to get a smooth switch transition, basically so that you dont
suddenly jerk to the left/right violently when changing tracks
http://tinyurl.com/yc9y2u3z
L26[11:38:02]
<Generalcamo> How do you handle the
signalling with that?
L27[11:38:24]
<Its_Chris_2003> finally use the Maul
to turn it into a set of points, and adjust with crowbar if
neccessary
http://tinyurl.com/y7qjde2q
L28[11:39:06]
<Its_Chris_2003> good question,
unfortunately its your lucky day with relay boxes im afraid theres
no other way around it, its rlly meant for creative mode or if ur
an admin on a server doing a connecting railway, it'll be
quite expensive in survival
L29[11:54:32]
<liach>
signals adjust for tracks not tracks adjust for signals
L30[11:55:07]
<liach>
@Its_Chris_2003 i like what you do (and have been doing that for a
while)
L31[11:57:22]
<Its_Chris_2003> oh thx @liach
appreciate ot
L32[11:57:23]
<Its_Chris_2003> *it
L33[11:58:22]
<Its_Chris_2003> i started in 2016,
made this basic world using some basic 2 way tracks and signal
blocks inspired by one of Forecaster's videos. Unfortunately
it went corrupt and i started to lose interest in mc. i've
only just made my return bk and BOYYY has RC taken a step
forward
L34[12:02:07]
<liach>
if you have more ideas, feel free to share on github
L35[12:03:45]
<Its_Chris_2003> yeah anther one ahs
just come to me actually, which utilises the new messenger track
(dk if thats it's actual name)
L36[12:03:48]
<Its_Chris_2003> *another
L37[12:03:55]
<Its_Chris_2003> yeah anther one has
just come to me actually, which utilises the new messenger track
(dk if thats it's actual name) [Edited]
L38[12:05:19]
<liach>
yes that is the right name
L39[12:05:27]
<Its_Chris_2003> on HS1 (which is the
route between London St Pancras Intl heading out through the
Eurostar Tunnels, they use an in-cab signalling system which does
not use any colour light signals, but instead the signalling system
is all in the cab. if i use some controller/receiver boxes and set
up signal blocks using the relay boxes, i could utilise that so
that it displays a message when a train is in the signal block
ah
L40[12:05:32]
<liach>
i actually proposed that track
L41[12:05:35]
<Its_Chris_2003> oh goody xD
L42[12:05:39]
<Its_Chris_2003> u did the right
thing
L43[12:05:51]
<Its_Chris_2003> on HS1 (which is the
route between London St Pancras Intl heading out through the
Eurostar Tunnels) they use an in-cab signalling system which does
not use any colour light signals, but instead the signalling system
is all in the cab. if i use some controller/receiver boxes and set
up signal blocks using the relay boxes, i could utilise that so
that it displays a message when a train is in the signal block
ah
L44[12:06:08]
<Its_Chris_2003> im gonna try
that
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L46[12:09:07]
<Its_Chris_2003> when emblems are
added too, i could make up fancy signs. here's a pic of one of
the signs which signals (pun not intended) a new signal block on
the line
http://tinyurl.com/ya7ph8nh
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L49[12:43:42]
<Its_Chris_2003> god damn high speed
track. it keepos on exploding on mme idk what im doing wrong
L50[12:48:07]
<liach>
in 1.10.2? under what conditions
L51[12:48:24]
<liach>
keep the train slow so it does not explode
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L53[13:02:36]
<Forecaster> kinda defeats the
purpouse of High Speed doesn't it :P
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L57[14:26:24]
<Kodos>
High speed works fine as long as you're transitioning
correctly
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L59[14:44:59]
<liach>
explosions happen at turns
L60[14:54:16]
<Forecaster> @Its_Chris_2003 are you
trying to turn at high speed?
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L62[15:39:13]
<Its_Chris_2003> no i am reducing the
speed with atleast 8-10 transition tracks, which end up on normal
electric track which continues for atleast 5-6 blocks before
turning
L63[15:39:52]
<Its_Chris_2003> ill screenie my
setup
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L66[15:48:17]
<Its_Chris_2003> its a bit unclear bc
im working on eurostar like tunnels so it goes rlly narrow in the
tunnel, but for now i've looped it round to look for errors
like this
http://tinyurl.com/ycrs77qw
L67[15:48:36]
<Its_Chris_2003> i have 17 transition
tracks, and 9 normal electric tracks after that
L68[15:48:58]
<Its_Chris_2003> some how it seems to
go boom still, although it doesnt cause too much destruction bc of
the bedrock and andesite bricks
L69[15:49:17]
<Its_Chris_2003> am i placing those
transition tracks the right way round?
L70[15:49:34]
<Its_Chris_2003> @Forecaster
@liach
L71[15:50:38]
<Forecaster> I have no idea
L72[15:50:42]
<Forecaster> but you want them
powered
L73[15:50:49]
<Its_Chris_2003> do i ?
L74[15:51:00]
<Its_Chris_2003> wont that just keep
the carts in high speed?
L75[15:51:18]
<Its_Chris_2003> i dont know tbh i
used to play on 1.7.10 alot has changed with this mod
L76[15:51:18]
<Forecaster> they'll slow down to
regular speed if they go against the arrows
L77[15:51:27]
<Its_Chris_2003> oh
L78[15:51:28]
<Forecaster> HS hasn't
changed
L79[15:51:30]
<Its_Chris_2003> thats my issue
L80[15:51:32]
<Its_Chris_2003> xD
L81[15:51:43]
<Its_Chris_2003> crap that messes up
one of my setups
L82[15:51:45]
<Forecaster> transition tracks
don't do anything when unpowered
L83[15:51:55]
<Its_Chris_2003> ooooohhh
L84[15:51:57]
<Its_Chris_2003> it doesnt then
L85[15:52:00]
<Its_Chris_2003> nvm xD
L86[15:52:15]
<Forecaster> when powered carts going
with the arrows are sped up, against are slowed
L87[15:52:34]
<Forecaster> carts going below regular
speed will actually be sped up to regular speed at all times
L88[15:52:44]
<Forecaster> even when they're
unpowered
L89[15:52:53]
<Natesky9> It... Shouldn't mess
with any setups... The arrows always point into the high speed
zone
L90[15:53:08]
<Natesky9> 100% of the time
L91[15:53:15]
<Forecaster> yes
L92[15:53:23]
<Forecaster> do that + power and
you'll be fine
L93[15:53:32]
<Forecaster> around 6 tracks should
work fine for most setups
L94[15:54:37]
<Its_Chris_2003> thanks so much
L95[15:55:58]
<Its_Chris_2003> one other question
though, when disengaging i have some transition tracks that only
power when the points are switched. will i be okay to reduce the
trains down to normal speed but keep the HS tracks after that, or
will it go boom then?
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L97[15:59:18]
<Its_Chris_2003> thanks guys that all
works now it was just my weakened RC knowledge cus i last used it
on 2016 lol
http://tinyurl.com/y9p7eju3
L98[16:14:23]
<Forecaster> normal speed carts never
explode
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L102[16:46:55]
<Kodos>
I forget, what's the most transition tracks you ever
need
L103[16:47:04]
<Kodos>
Let's say a 5-car length train, incl loco
L104[16:51:10]
<Generalcamo> 0
L105[16:51:41]
<Generalcamo> Locomotives Do not need
transition tracks for some reason
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L109[20:45:56]
<Trinsdar> is it because of vanilla
water rendering mechanics?
L110[21:25:31]
<liach>
This is weird. Probably because of the render layer.
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L113[23:58:10]
<Goldobsidian> I kinda like it like
that.