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L9[05:48:12]
<Its_Chris_2003> hi
L10[05:49:39]
<Its_Chris_2003> i joined cus im
currently having a flustrating time, i'm trying to play on
1.10.2/1.11 with Railcraft, IndustrialCraft 2, Buildcraft and
PneumaticCraft but they're all on different versions. I mean
railcraft is a must but its the only mod thats on an incompatible
version compared to the other 3 ?
L11[05:51:13]
<Natesky9> yeah, alot of the mod
authors have struggled to keep up with the jump from 1.9 to
1.12
L12[05:51:38]
<Natesky9> not to mention the other
jump from 1.7.10 to 1.9
L13[05:52:13]
<Its_Chris_2003> yeah
L14[05:52:56]
<Its_Chris_2003> i mean RC is a must
cus im a rail enthusiast and tbh the features in the mod are very
good and suit the game style
L15[05:53:23]
<Its_Chris_2003> i was gonna be making
a subway/underground style network but i need to kinda decide how
to do this lel
L16[05:56:55]
<Its_Chris_2003> i mean i'd
prefer a 1.11 version but idk if this mod is just gonna jump to
1.12
L17[05:58:55]
<Its_Chris_2003> btw i managed to make
a level crossing using railcraft signals, it was a couple of years
ago but i briefly remember how to do it
L18[06:03:24]
<Its_Chris_2003> sooo how's RC
going? i heard it wasn't going well....
L19[06:12:41] ⇨
Joins: MCenderdragon
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L20[06:18:06]
<Forecaster> !1.12.2
L22[06:18:40]
<Forecaster> !faq
L24[06:26:24]
<Its_Chris_2003> ooohh okay
thanks
L25[06:27:15]
<Natesky9> Honestly, if you want to
track how the mod is coming, this page shows it
L27[06:27:30]
<Its_Chris_2003> ill play on 1.10.2
for now then, if i upgrade to 1.12 in the future, will i have to
restart my mc map (just focussing on RC)
L28[06:27:46]
<Forecaster> probably
L29[06:28:04]
<Forecaster> the worldgen may
change
L30[06:28:32]
<Its_Chris_2003> oh
L31[06:28:34]
<Its_Chris_2003> :/
L32[06:28:41]
<Its_Chris_2003> uhhhhhhh
L33[06:28:51]
<Its_Chris_2003> xD
L34[06:37:25]
<Its_Chris_2003> sorry i've got
alot of questions and i dont mean to be spamming the server, but i
saw u have a server? do i need to be a patreon to join that?
L35[06:37:38]
<Its_Chris_2003> sorry i've got
alot of questions and i dont mean to be spamming the server, but i
saw u have an mc server? do i need to be a patreon to join that?
[Edited]
L36[06:39:21]
<Forecaster> yes
L37[06:39:40]
<Forecaster> although it's
"patron", patreon is the service
L38[06:40:05]
<Forecaster> I'm considering
changing that though, but that'd be when we reset the server
for 1.12 in that case
L39[06:41:08]
<Its_Chris_2003> oooh okay, sorry i
dont use patreon much i dont really know the right terms to use
xD.
L40[08:30:00]
<Mineotopia> is the faq really up to
date? The indev branch of 1.12.2 is really promising and seems
mostly finished. And the faq bot says that 1.10 is finished before
1.12.
L41[08:31:05]
<LuigiHutch> yes it is
L42[08:34:57]
<Mineotopia> okay!
L43[08:36:03]
<Mineotopia> do you plan on
backporting 1.12.2 to 1.10.2? Becuase all commits in the last three
months were in the 1.12.2 branch
L44[08:37:17]
<Forecaster> it doesn't mean 1.10
will get everything 1.12 is getting, but it should at least get the
multiblocks and whatever else is missing
L45[08:38:24]
<Mineotopia> ahh okay. I'm a bit
confused because 1.12.2 already looks really good, even better than
1.10.2. And you want to hold back on this stuff until the
multiblocks are in the 1.10.2 version?
L46[08:39:36]
<Forecaster> you'll just have to
wait and see how it plays out
L47[08:40:15]
<Mineotopia> okay, thanks ?
L48[09:53:00]
<liach>
@Mineotopia well, as the main coder, i cannot even edit faq or post
announcements. the part that 1.10 will be finished first is wrong;
cj meant to finish tanks on 1.10, which was already done.
L49[09:53:38]
<Mineotopia> @liach thanks for the
information ? looking forward!
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L53[11:48:32]
<Its_Chris_2003> lol i actually just
played with 1.10 and i thought those tanks were missing. i used the
BC ones tho xD
L54[11:56:39]
<liach>
they are in code but never released (or included in a beta)
L55[12:29:20]
<Its_Chris_2003> oh ok
L56[12:30:20]
<Generalcamo> Misleading
L57[12:30:47]
<Generalcamo> 1.10 will be released
and finished first. But 1.12 requires a bit more work.
L58[12:32:07]
<liach>
I don't think we will put *all* multiblocks to 1.10
L59[12:32:30]
<liach>
but many are done already (coke oven, blast furnace, flux
transformer, and tanks)
L60[12:32:39]
<Its_Chris_2003> oh
L61[12:33:16]
<Its_Chris_2003> fairs i am looking
forward to 1.12 i mean 1.10 half of the other mods i wnated jumped
*officially* to 1.11 but their are buggy ports which i have had
trouble with
L62[12:33:26]
<Its_Chris_2003> fairs i am looking
forward to 1.12 i mean 1.10 half of the other mods i wanted jumped
*officially* to 1.11 but their are buggy ports which i have had
trouble with [Edited]
L63[12:34:03]
<Its_Chris_2003> i was gonna start an
automatic subway project but i'll wait till RC 1.12 its not
worth starting on 1.10 if 1.12 is in development
L64[12:34:26]
<Its_Chris_2003> i wanted 1.11+ for
the observer blocks too bc they're redstone gods
L65[12:34:29]
<liach>
The situation is critical now
L66[12:34:39]
<Its_Chris_2003> wdym?
L67[12:35:00]
<liach>
some other mod tries to kill off railcraft since rc is not yet
released on 1.12
L68[12:35:33]
<Its_Chris_2003> do u know what? i
wont go get it obvs but im curious
L69[12:35:56]
<liach>
it is still under development and unreleased
L70[12:36:07]
<Its_Chris_2003> oh so u got a bit of
competition?
L71[12:36:18]
<Its_Chris_2003> it's turning
into a race
L72[12:36:22]
<liach>
guess that person thinks there is no competition
L73[12:36:30]
<Its_Chris_2003> yeah
L74[12:36:31]
<liach>
king lemming is notorious
L75[12:37:08]
<Its_Chris_2003> i prefer RailCraft it
fits into mc a bit more, things like traincraft look to big and
bulky, they're real life scale wise but i prefer mini trains
xD
L76[12:37:26]
<Its_Chris_2003> and the RC signals
are genious
L77[12:37:45]
<Its_Chris_2003> last time i played
was 2 years ago tho i forgot how to use em
L78[12:38:56]
<Its_Chris_2003> i did make an
automatic level crossing using default pistons/redstone stuff and a
distant signal/controller/receiver boxes it worked a treat
unfortunately that was on 1.7.10 which is on my old pc and the map
eventually corrupted
L79[12:39:40]
<Its_Chris_2003> i do plan on making a
tube-like station like westminster (but less confusing) with
automatic doors (server proof so that no-one blocks the trains from
coming in)
L80[12:39:58]
<Its_Chris_2003> those being piston
ones im trying to cut down on mod use
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L82[12:46:35] <travis-ci>
Railcraft/Railcraft#1200 (indev-1.12.2 - 810dffa : liach): The
build passed.
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L87[12:54:33] <travis-ci>
Railcraft/Railcraft#1201 (indev-1.12.2 - f26292e : liach): The
build passed.
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L91[13:02:04]
<Mineotopia> there's competition?
I've nerver heard of them. We will always love railcraft
?
L92[13:02:09]
<Mineotopia> there's competition?
I've nerver heard of them. We will always love railcraft \:)
[Edited]
L93[13:02:51]
<liach>
cofh plans to kill railcraft.
L94[13:03:04]
<LuigiHutch> >_>
L95[13:03:07]
<Forecaster> sigh
L96[13:04:03]
<liach>
imo we should start addign american style signals (speed
signals)
L97[13:05:55]
<Generalcamo> No
L98[13:09:31]
<Its_Chris_2003> hm i am british and i
think we need a more british looking electric locomotive, aswell as
one that maybe runs of IC2's oil (like a diesel loco),
that'd be cool.
L99[13:09:40]
<Its_Chris_2003> althought the current
one looks pretty awesome
L100[13:09:52]
<Its_Chris_2003> this guy isnt gonna
kill RC that easily
L101[13:10:08]
<Its_Chris_2003> go on curseforge and
look at the downloads
L102[13:10:14]
<Generalcamo> Diesel is planned along
with a full refinement system
L103[13:10:18]
<Its_Chris_2003> over 100,000 have
downloaded
L104[13:10:22]
<Its_Chris_2003> oooooooo
L105[13:10:27]
<Its_Chris_2003> great news
:>
L106[13:11:06]
<Chocohead> It will kill it if it
comes out first
L107[13:11:31]
<Chocohead> People are more drawn to
CoFH than the originals
L108[13:11:42]
<Forecaster> people who want
easier/fancier alternatives have those already
L109[13:11:47]
<Its_Chris_2003> i havent used RC
since 2016 on 1.7.10. 1.10.2 was still being worked on and not many
mods had jumped or updated so i used 1.7.10. i love the new track
kits though its an amazing new way of adding track
L110[13:11:51]
<Forecaster> I doubt it's going
to change much
L111[13:12:15]
<Generalcamo> There is a lot of
exciting stuff planned
L112[13:13:56]
<Chocohead> There is no exact
Railcraft replacement as it stands
L113[13:14:03]
<Its_Chris_2003> can i see this new
mod, have any pictures been posted im curious to see if this guy is
actually stealing RC ideas
L114[13:14:24]
<Chocohead> If it releases people will
go towards it even if they were using other options right now
L115[13:14:44]
<Its_Chris_2003> CoFH, is this a bit
like buildcraft it comes in loads of sub-mods
L116[13:14:59]
<Generalcamo> They make Thermal
Expansion
L117[13:15:08]
<Generalcamo> They teased Locomotion
the other day
L118[13:15:16]
<Its_Chris_2003> :/
L119[13:15:26]
<Its_Chris_2003> it'll affect IC2
tho and maybe BC a bit too
L120[13:15:40]
<Its_Chris_2003> thermal expansion
sounds like engines and machines to me
L121[13:16:28]
<Its_Chris_2003> i think i used to
have a few of those but i dont now, they were pretty useless to me
anyways i only got them to try and never used those items
again
L122[13:16:34]
<Its_Chris_2003> i used to have 70
mods lel
L123[13:16:41]
<Its_Chris_2003> performance was
terrible
L124[13:17:46]
<Mineotopia> oha, haven't heard
of it! I'll stick with Railcraft
L125[13:17:47]
<Mineotopia> @liach I've read
through an old issue #1232 where you talked about the pain of
developing this mod. I just wanted to say that we all appreciate
your work!
L126[13:18:01]
<Generalcamo> We have a fair few
people that support us
L127[13:18:08]
<Its_Chris_2003> yes agreed with
@liach
L128[13:18:37]
<Its_Chris_2003> as in agree with
mineotopia but i just tagged liach again because....... uM..... why
not?
L129[13:20:02]
<Generalcamo> I had to leave for a
fair while unfortunately
L130[13:20:10]
<Its_Chris_2003> they probably know
about Railcraft and they probably sense that things aren't
going smoothly converting it so they're probably deciding to
be cheeky ********* by trying to beat u to it
L131[13:20:17]
<Mineotopia> Yeah, it was all very
well documented in this issue
L132[13:20:34]
<Its_Chris_2003> they probably know
about Railcraft and they probably sense that things aren't
going smoothly converting it so they're probably deciding to
be cheeky *cursed* by trying to beat u to it [Edited]
L133[13:20:43]
<Its_Chris_2003> they probably know
about Railcraft and they probably sense that things aren't
going smoothly converting it so they're probably deciding to
be cheeky *censored* by trying to beat u to it [Edited]
L134[13:20:59]
<Its_Chris_2003> its sad rlly
L135[13:21:19]
<Mineotopia> hmm, while I like the
general idea from the thermal mods, they were never my first
choice. In my opinion they've never fitted quite in there. And
I think their Railcraft clone is going to have the same
problem
L136[13:21:33]
<Mineotopia> "censored "
\:D
L137[13:21:55]
<Generalcamo> Some of our mechanics
are poorly refined. I have been working on some pretty interesting
things
L138[13:22:22]
<Generalcamo> Multiblock turbines, gas
burners, diesel locomotives
L139[13:22:34]
<Mineotopia> I'm looking forward
to it!
L140[13:22:43]
<Its_Chris_2003> xD yeah same
L141[13:23:02]
<Its_Chris_2003> i'm a rail
enthusiast, and weirdly a streetlight enthusiast too from a very
young, disturbing age
L142[13:23:09]
<Mineotopia> speaking of multiblocks:
the blockstate is updating really slow. at least the textures need
a few seconds to change to the multiblock texture
L143[13:23:14]
<Generalcamo> 2x2x3 turbines are so
last major version
L144[13:24:05]
<Its_Chris_2003> i have noticed in BC,
the pipes dont have textures when u break them, the breaking
animations have that purple/black *no texture here* pattern
L145[13:24:12]
<Its_Chris_2003> sorry back on subject
xD
L146[13:24:19]
<Mineotopia> yeah, noticed that
too
L147[13:24:27]
<Mineotopia> and in project red are no
particles at all!
L148[13:24:40]
<Its_Chris_2003> oml project red i
forgot about that
L149[13:24:50]
<Its_Chris_2003> but tbh im not gonna
use project red
L150[13:24:55]
<Its_Chris_2003> i prefer default
redstone
L151[13:25:09]
<Its_Chris_2003> its just me trying to
keep things as vanilla as possible
L152[13:25:12]
<Generalcamo> SimpleLogic by Asie is a
mod I personally recommend
L153[13:25:22]
<Its_Chris_2003> oooh okay
L154[13:25:52]
<Its_Chris_2003> i'd prefer
default redstone though so that anything i make i could make
elsewhere in an unmodded environment
L155[13:26:08]
<Its_Chris_2003> like a certain
design
L156[13:26:40]
<Its_Chris_2003> otherwise my RS
knowledge will go out the window in favour for project red bc
it's technically easier like with clocks
L157[13:26:52]
<Its_Chris_2003> that happened
before
L158[13:27:01]
<Mineotopia> i like simple logic. But
I switched to project red because of some compatibility things. I
tried to use teckle with the asie mods and it worked, but I love
the PR frames and therefore decided to combine all three mods into
project red. But I still mis redpower ?
L159[13:27:24]
<Generalcamo> Chisels and Bits works
with SimpleLogic wires
L160[13:27:42]
<Its_Chris_2003> hm i always used
project red, never rlly used redpower but i think project red has
more tbh
L161[13:28:24]
<liach>
i can change multiblock detections to be faster with world event
listeners
L162[13:28:32]
<Mineotopia> yep, I know. But ... I
dunno. After reporting like 10000 Bugs to asie and letting him fix
the I switched to project red ? I might as well switch back, but
I'm not sure
L163[13:28:58]
<Mineotopia> @liach That would be cool
because it was confusing at first but it's not that
important
L164[13:29:21]
<Its_Chris_2003> hm sometime in the
future i plan a video demonstrating that level crossing if i can
actually rebuild it again
L165[13:29:34]
<Its_Chris_2003> it'd be pretty
good
L166[13:29:49]
<liach>
asiekierka is busy
L167[13:30:02]
<Mineotopia> @Its_Chris_2003 hmm ... I
started a modded MC 1.2.5 (:D) project yesterday. And played with
redpower for the first time in years. It has way more content than
project red. Except the autocrafting part from project red
L168[13:32:12]
<Its_Chris_2003> oh ok
L169[13:33:30]
<liach>
aye elorram is gone
L170[13:33:58]
<Mineotopia> it has been so long. But
I think she still pretends to develop her own game.
L171[13:34:49]
<Mineotopia> at least her twitter feed
looks like she's still working on it
L173[13:35:08]
<Its_Chris_2003> LOL
L174[13:55:41]
<Natesky9> I actually don't blame
anyone for making a train clone. In the past, Railcraft was always
a shoe-in, because it was one of a kind. Now that
it's...unavailable, and others have the skill, knowledge, and
time to do what Railcraft did, yeah, they're going to take the
opportunity to make a functional copy. Because then at least that
guarantees either a complete, new mod in a high demand category, or
ignites competition
L175[13:55:41]
<Natesky9> up activity
L176[14:33:09]
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L184[17:34:03]
<AngelOfDeath> @CovertJaguar is the
source code build the latest forge ? i dont think it is can i
change it some how or does it not work like that i wanna play with
railcraft but for some reason alotta the mods im useing in my other
pack dont work
L185[17:38:30]
<LuigiHutch> !faq
L188[17:41:47]
<LuigiHutch> I assume/hope he has
pings from here muted
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L197[19:29:29]
<liach>
@AngelOfDeath you checked out the wrong branch
L198[20:43:43]
<AngelOfDeath> @liach what do u
mean?
L199[20:52:10]
<liach>
the mc-1.12.2 branch (the default branch) does not run with latest
forge or even compile, but the indev-1.12.2 branch works
correctly.
L201[20:53:55]
<liach>
Go to #coding
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(Lathanael|Away!~Lathanael@p54960F5D.dip0.t-ipconnect.de)