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<Natesky9> I made an issue on it in
the repo, but I'm terrible at explaining things
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<liach>
eh
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L152[02:50:16]
<Natesky9> My biggest thing is that I
wish there were more reason to explore
L153[02:51:08]
<Natesky9> You can get lost in the
Nether, partially because there's nothing to see, partially
because it's, you know, hell
L154[02:51:39]
<Natesky9> but in the overworld, there
should at least be some exploration
L155[02:52:07] <Forecaster> you can get
lost in the overworld too :P
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<Natesky9> Well, yes, but not because
everything is red and on fire
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L159[02:53:01] <Forecaster> no, it's
because almost everything is green and leafy :P
L160[02:53:09]
<Natesky9> Have you tried looking at
the nether with 3d anagraph turned on?
L161[02:53:14] <Forecaster> no
L162[02:53:30]
<Natesky9> it's... red
L163[02:53:38] <Forecaster> no kidding
:P
L164[02:55:43]
<Natesky9> But honestly, alot of the
people I play with sit in a basement, tech up, then get bored
L165[03:03:05] <Forecaster> are they the
kind of people that use tesseracts and such?
L166[03:08:22]
<Natesky9> Funny enough, not even
that
L167[03:08:31]
<Natesky9> they just put everything
underground
L168[03:30:06]
<Hanakocz> natesky you seen the thing
new gregtech added? greggified strongholds with tons of thingies.
on our server people literally mapped whole server map (it was
bordered) to find all of them.
L169[03:30:44]
<Hanakocz> also you can use something
like realistic terrain generator for prettifying the landscape
(also nice for railroad trips later)
L170[03:31:21]
<Hanakocz> also you can use something
like realistic terrain generator for prettifying the landscape
(also nice for railroad trips later), that one can also make
dungeons/vanilla strongholds in more numbers ---- more things why
to explore
L171[03:31:39]
<Natesky9> I don't have a problem
with the terrain
L172[03:31:46]
<Hanakocz> btw that GT dungeons have
openings to surface
L173[03:31:46]
<Natesky9> It's pretty, even as
it is
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L183[07:08:16]
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L184[07:37:59]
<Natesky9> Yeah, I have to say, the
Trade station just doesn't cut it
L185[07:38:21] <Forecaster> I've
never used it
L186[07:40:30]
<GeneralCamo> @CovertJaguar Just
thought I would point that out to you
L187[07:49:52]
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L188[07:50:00]
<Natesky9> I tried
L189[07:51:12]
<Natesky9> But the trade station is
just too impractical
L190[07:51:47] ⇦
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L192[07:57:36]
<GeneralCamo> Got that written
L193[07:57:41]
<GeneralCamo> Now for the
controversial issue
L194[08:06:39]
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L197[08:10:19]
<GeneralCamo> >Controversy
L198[08:15:56]
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L205[09:28:40]
<GeneralCamo> Red Sandy Block next to
Classic Sandy Block
L207[09:28:55]
<GeneralCamo> Need to adjust some
colors, but the base is there
L208[09:31:02]
<vedrit> Hey! Red sand is a prohibited
substance in Citadel Space!
L209[09:31:21]
<GeneralCamo> What?
L210[09:40:53]
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L211[09:57:55]
<liach>
confused
L212[10:00:00]
<GeneralCamo> Very
L213[10:00:08]
<GeneralCamo> Anyway, this is
done
L214[10:00:15]
<GeneralCamo> Has a crafting recipe,
and everything
L215[10:01:10]
<liach>
have you pushed?
L216[10:01:30]
<GeneralCamo> Doing that as we speak
to a new branch on my fork
L217[10:01:34]
<liach>
Is that a new enum or a separate block?
L218[10:01:47]
<GeneralCamo> Seperate block
L219[10:02:10]
<liach>
Make it an enum in dec.blocks
L220[10:02:22]
<GeneralCamo> That's
inconsistent?
L221[10:02:38]
<GeneralCamo> Red Sandstone is a
different block from Sandstone for example
L222[10:03:25]
<liach>
reduce blocks
L223[10:03:50]
<liach>
all stairs in rc are same block!
L224[10:04:10]
<GeneralCamo> Not all decorative
blocks are the same block though
L225[10:04:59]
<GeneralCamo>
BRICK_ABYSSAL("brick_abyssal", BlockBrick.class, () ->
new BlockBrick(BrickTheme.ABYSSAL), ItemBrick::new),
L226[10:04:59]
<GeneralCamo>
BRICK_BLEACHED_BONE("brick_bleachedbone",
BlockBrick.class, () -> new BlockBrick(BrickTheme.BLEACHEDBONE),
ItemBrick::new),
L227[10:04:59]
<GeneralCamo>
BRICK_BLOOD_STAINED("brick_bloodstained",
BlockBrick.class, () -> new BlockBrick(BrickTheme.BLOODSTAINED),
ItemBrick::new),
L228[10:05:00]
<GeneralCamo>
BRICK_FROST_BOUND("brick_frostbound", BlockBrick.class,
() -> new BlockBrick(BrickTheme.FROSTBOUND),
ItemBrick::new),
L229[10:05:00]
<GeneralCamo>
BRICK_INFERNAL("brick_infernal", BlockBrick.class, ()
-> new BlockBrick(BrickTheme.INFERNAL), ItemBrick::new),
L230[10:05:00]
<GeneralCamo>
BRICK_NETHER("brick_nether", BlockBrick.class, () ->
new BlockBrick(BrickTheme.NETHER), ItemBrick::new),
L231[10:05:00]
<GeneralCamo>
BRICK_QUARRIED("brick_quarried", BlockBrick.class, ()
-> new BlockBrick(BrickTheme.QUARRIED), ItemBrick::new),
L232[10:05:01]
<GeneralCamo>
BRICK_SANDY("brick_sandy", BlockBrick.class, () -> new
BlockBrick(BrickTheme.SANDY), ItemBrick::new),
L233[10:05:01]
<GeneralCamo>
BRICK_REDSANDY("brick_redsandy", BlockBrick.class, ()
-> new BlockBrick(BrickTheme.REDSANDY), ItemBrick::new),
L234[10:05:04]
<liach>
is your decorative block varianted already?
L235[10:05:25]
<GeneralCamo> Yes
L236[10:05:39]
<GeneralCamo> All the recipes work
in-game
L237[10:05:42]
<liach>
If you add like this then it is a new enum. Great to see
thay.
L238[10:05:46]
<liach>
that
L239[10:05:48]
<GeneralCamo> Ohhh
L240[10:05:57]
<GeneralCamo> Alright, misunderstood
then
L241[10:06:00]
<GeneralCamo> Alright then, moving
on
L243[10:06:34]
<GeneralCamo> Knock yourselves
out
L244[10:06:41]
<GeneralCamo> I'll make a (WIP)
Pull request
L245[10:07:05]
<liach>
it is done, isn't it?
L246[10:07:06]
<GeneralCamo> Oh I'm a
moron
L247[10:07:13]
<GeneralCamo> @liach No
L248[10:07:25]
<GeneralCamo> I still need to add
Andesite, Red Nether, Granite, and Diorite
L249[10:07:55]
<GeneralCamo> I can split
Andesite/Granite/Diorite into their own pull request, but I would
at least like to combine Red Nether and Red Sand
L250[10:08:23]
<GeneralCamo> Moronic Thing: This
branch is based off of the branch with my changes to fix that
typo...
L251[10:08:49]
<liach>
Add all of them together, I,suppose
L252[10:09:00]
<liach>
bad phone
L253[10:16:06]
<Natesky9> So... Red sandy brick is
the same as granite?
L254[10:18:29]
<GeneralCamo> ...oh good catch
L255[10:18:40]
<GeneralCamo> Hence why this is a
WIP
L256[10:20:38]
<vedrit> I was making a reference to
Mass Effect... Red Sand is an elicit drug
L257[10:20:41]
<GeneralCamo> And why I want to do
everything in one go
L258[10:22:40]
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L259[10:39:54]
<Natesky9> Honestly, quarried stone
can be replaced with diorite
L260[10:40:51]
<Natesky9> Well, unless there's a
specific use for these materials besides aesthetics
L261[10:40:57]
<GeneralCamo> All types of Cosmetic
Blocks currently in Railcraft, plus new Red Sand
L263[10:41:13]
<GeneralCamo> Quarried Stone also has
slightly higher blast resistance. And a different texture from
diorite
L264[10:42:49]
<Natesky9> Hmm
L265[10:47:45] ⇦
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L267[11:02:05]
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L268[11:02:39]
<GeneralCamo> Added Red Nether
Variants
L270[11:04:56]
<GeneralCamo> I love how Red Nether
blocks look
L271[11:05:01]
<GeneralCamo> I might actually build
with them!
L272[11:16:59]
<GeneralCamo> Darkened Red Sandy
Blocks
L274[11:17:05]
<GeneralCamo> @Natesky9 Does that look
like granite anymore?
L275[11:26:28]
<GeneralCamo> @liach Red Coke Oven:
Yay or nay or oredict (make current version craftable with red sand
or regular sand)?
L276[11:27:00]
<GeneralCamo> (This would be in a
different pull request, but want to hear your thoughts)
L277[11:30:20]
<Natesky9> That looks about in the
middle. However, the Cobble variant is a bit noisy
L278[11:31:01]
<GeneralCamo> It's just a
recolour of the sandy cobble?
L279[11:32:06]
<Natesky9> It's the
contrast
L280[11:33:37]
<Natesky9> The darker and lighter
blocks it isn't as noticeable in, but the two sandy Cobble
variants are to chaotic
L281[11:34:03]
<Natesky9> The darker and lighter
blocks it isn't as noticeable in, but the two sandy Cobble
variants are too chaotic
L282[11:35:03]
<Natesky9> Are they just using
recolored versions of Cobble, or are they separate textures?
L283[11:35:16]
<GeneralCamo> That I'm not sure
about
L284[11:35:34]
<GeneralCamo> (Well they are seperate
textures, but how they were made I am not sure about)
L285[11:41:23]
<liach>
@GeneralCamo Yay to red coke oven block, but do not oredict
L286[11:58:16] ⇦
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L287[12:24:00]
<Natesky9> What about different
multiblock machines with the different blocks? Or at least
different outcomes
L288[12:32:25]
<Kodos>
What about just a red coke oven that burns hotter (makes coke
faster) , but has a chance to 'overcook' each piece
causing a failure (5% chance to not get a piece back)
L289[12:48:06] ⇦
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L290[12:50:15]
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L293[12:51:15]
<liach>
@Kodos Cool idea, but we need to inform @CovertJaguar
L294[12:51:41]
<Kodos>
I was just contributing to the topic
L295[12:58:55]
<GeneralCamo> File an issue
L296[12:59:22]
<GeneralCamo> I was thinking a pure
cosmetic replacement or change the coke oven recipe to accept any
oredicted sand
L297[12:59:31]
<GeneralCamo> Just for the purpose of
being able to use red sand
L298[12:59:48]
<GeneralCamo> That's pretty much
non-controversial
L299[12:59:58]
<GeneralCamo> A new type of coke oven
would be controversial however
L300[13:01:07]
<GeneralCamo> I just got back from
taking a break
L301[13:09:57]
<liach>
agree
L302[13:10:28]
<liach>
How about letting the new coke oven use bleached clay?
L303[13:12:11]
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L304[13:24:05]
<GeneralCamo> I'm not entirely
against a red coke oven, I just think you need to get this posted
visibly
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L306[14:10:48]
<GeneralCamo> Granite, Andesite, and
Diorite will be harder to implement
L307[14:12:57]
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L308[14:20:04] <Forecaster> why?
L309[14:23:44]
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L310[14:23:45] <travis-ci>
CovertJaguar/Railcraft#61 (fix/1098 - 5b0f51d : liach): The build
passed.
L313[14:23:45] ⇦
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L314[14:30:38]
<Natesky9> Who here actually has used
the trade station?
L315[14:38:03] *
daniel raises his hand
L316[14:38:13]
<Natesky9> Have you really?
L317[14:38:54] <daniel> yes
L318[14:39:36] <daniel> it took some
getting used to at first. but I don't know anything
that's better
L319[14:40:42] <daniel> manual trading is
just too painfull
L320[14:43:17]
<Natesky9> Well
L321[14:43:24]
<Natesky9> The trading station
isn't much better
L322[14:43:32]
<Natesky9> I've been trying to
suggest an improvement to it
L323[14:48:07] <daniel> don't improve
it too much. some players might call it OP then ;)
L324[14:49:09] <daniel> after all
"automated trading" means "free and unlimited
emeralds"
L325[14:51:12] ⇦
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L327[14:58:18]
<CovertJaguar> It probably will pull
from adjacent chests. I'll check later.
L328[14:58:30] <daniel> @Natesky9: did you
open an issue for that?
L329[14:59:04]
<CovertJaguar> @Forecaster
weren't you working in something related to trading?
L330[15:01:51]
<CovertJaguar> A village structure
with a block that only produces one product per village isn't
a horrible idea, ideally they would mostly be items only useful for
trade, but with a few usable items, like logs from a forest
village.
L331[15:03:29]
<CovertJaguar> In order to get the
logs they want say, pottery from a desert village, and the desert
village wants say potions or something
L332[15:05:05]
<CovertJaguar> Have a couple dozen
trade items and a dozen or so raw materials for the trade block to
choose from during world generation
L333[15:05:54]
<CovertJaguar> Limit items to specific
Biomes, and now you have a reason to build a trade network
L334[15:08:36] ⇦
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L335[15:08:51]
<CovertJaguar> Ideally the trade items
would only be transportable by train. Not sure how to accomplish
that though.
L336[15:09:43]
<SkySom> Make the structure a
station?
L337[15:09:44] <daniel> maybe increase the
demand if minecarts are entering/leaving the village?
L338[15:09:54]
<SkySom> So it only loads
minecarts?
L339[15:10:10]
<SkySom> If someone takes it five
tracks and unloads it...
L340[15:10:12]
<SkySom> Well that's on
them
L341[15:10:32]
<CovertJaguar> It's easy enough
to make them a pain to carry in your inventory, the real problem is
teleportation blocks
L342[15:10:46]
<SkySom> And there's nothing you
can do to stop them really.
L343[15:11:04]
<CovertJaguar> It could make them not
items ;)
L344[15:11:19]
<CovertJaguar> But that is a
pain
L345[15:11:35]
<SkySom> Yeah and aren't you
eventually gonna have to provide a way to get items?
L346[15:11:41]
<SkySom> So in the end you end up with
items.
L347[15:11:54]
<SkySom> Which can then be
teleported
L348[15:11:55] <daniel> a speacial
minecart that you have to get from village a to b?
L349[15:12:18]
<CovertJaguar> No, the trade items can
be fake items, forcing you to trade with minecarts to get the
usable items you want
L350[15:12:35]
<SkySom> So yeah back to the move the
minecart 5 tracks and unload it.
L351[15:12:49]
<CovertJaguar> How does that
work?
L352[15:13:07]
<SkySom> I mean how do you get the
goods then?
L353[15:13:11]
<CovertJaguar> If I make a cart that
just has a counter that the trade block increments
L354[15:13:19]
<CovertJaguar> No items
L355[15:13:26]
<SkySom> So how do you get stuff from
that?
L356[15:13:47]
<CovertJaguar> You take it to a trade
block that wants to trade pottery for logs
L357[15:14:16] <daniel> you could also
push the minecart into some kind of modded portal to get it to its
destination. if someone really wants to cheat the system, he can do
so :/
L358[15:14:47]
<CovertJaguar> I can make
teleportation wipe the cart probably
L359[15:20:14]
<Natesky9> As far as item
teleportation is concerned, there's not a whole lot that can
be done there to gate that. Most teleportation methods aren't
constrained by thouroughput
L360[15:20:35]
<CovertJaguar> That's why no
items
L361[15:21:32]
<Natesky9> What about formatted
tickets?:
L362[15:21:43]
<Natesky9> Hmm, no
L363[15:21:45]
<CovertJaguar> ?
L364[15:22:02]
<Natesky9> I was thinking about
requiring the train
L365[15:22:24] ⇦
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L366[15:22:27]
<Natesky9> but then I realized that...
well
L367[15:22:28]
<Natesky9> Hmm
L368[15:23:16]
<Natesky9> Unfotunately, item
teleportation has just made trains kinda obsolete
L369[15:24:52]
<Natesky9> Is there a way to add a
data tag to an item that gets erased if it leaves an
inventory?
L370[15:26:24]
<Natesky9> Or at least, moved without
approved methods?
L371[15:27:29]
<CovertJaguar> I'd probably have
three tiers of trade products, the first tier is just normal items
you can use and make, the next tier is products that can only get
from trading in first tier products, these products can only trade
with third tier products, forcing you to have to trade at at least
three villages to get a useful output
L372[15:28:59]
<GeneralCamo> Hello CJ
L373[15:30:36]
<Natesky9> That's a good
idea
L374[15:41:00] ⇦
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L375[15:42:58]
<GeneralCamo> Back to work
L376[15:43:13]
<GeneralCamo> Implemented Andesite
Variants
L378[15:53:01]
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L379[16:03:09]
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L380[16:12:54]
<liach>
coo
L381[16:12:56] ⇦
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L383[16:20:58]
<GeneralCamo> Took me a bit but I
fixed the crafting recipes for these things
L384[16:21:08]
<GeneralCamo> For now it's the
same as all the rest of the railcraft blocks
L385[16:21:16]
<GeneralCamo> (Which means Cobblestone
is unobtainable at the moment)
L386[16:21:36]
<GeneralCamo> With that out of the
way, Granite and Diorite will be a breeze
L387[16:27:25] ⇦
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L388[16:33:40]
<GeneralCamo> @CovertJaguar I'm
not sure how to handle the language files
L389[16:47:40]
<GeneralCamo> Implemented
Diorite
L391[16:48:37]
<liach>
I can help fix it
L392[16:50:44]
<GeneralCamo> There are also two more
things I need answered
L393[16:50:57]
<GeneralCamo> After a break of
course
L394[16:51:58]
<liach>
?
L395[16:56:35]
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L396[17:02:39]
<CovertJaguar> @liach I think I might
have found the real problem with the dev env thing....is it just me
or is the logic backwards on the version string check?
L397[17:06:50]
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L398[17:06:50] <travis-ci>
CovertJaguar/Railcraft#63 (mc-1.10.2 - c6eb1b6 : CovertJaguar): The
build passed.
L401[17:06:50] ⇦
Parts: travis-ci
(~travis-ci@ec2-54-82-46-243.compute-1.amazonaws.com)
())
L402[17:07:32]
<GeneralCamo> And back, I'm
filled up
L403[17:07:47]
<liach>
@CovertJaguar Done
L404[17:08:04]
<GeneralCamo>
DIORITE_BLOCK("diorite_block",
Blocks.STONE::getDefaultState),
L405[17:08:09]
<GeneralCamo> This is in
materials.java
L406[17:08:24]
<GeneralCamo> The problem is I need
the Stone Block's 4th State called, not just the default
state
L407[17:08:33]
<GeneralCamo> I'm not sure how to
do this here
L408[17:08:38] ***
MrKickkiller is now known as MrKick|Away
L409[17:09:54]
<CovertJaguar>
BrickTheme.ABYSSAL.getState(BrickVariant.BLOCK)
L410[17:10:30]
<CovertJaguar> er..wait
L411[17:10:31]
<GeneralCamo> It's a vanilla
block
L412[17:10:33]
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L413[17:10:33] <travis-ci>
CovertJaguar/Railcraft#66 (fix/1098 - 8f7d1e7 : liach): The build
was broken.
L416[17:10:33] ⇦
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L417[17:10:43]
<GeneralCamo> Similar to Nether Rack,
but this one uses Metadata
L418[17:10:45] <MrConductor> *
CovertJaguar kicks travis
L419[17:11:07]
<CovertJaguar> well same concept: ()
->
Blocks.SANDSTONE.getDefaultState().withProperty(BlockSandStone.TYPE,
BlockSandStone.EnumType.DEFAULT)
L420[17:11:25]
<GeneralCamo> Ahh thanks
L421[17:14:55]
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L422[17:14:56] <travis-ci>
CovertJaguar/Railcraft#64 (fix/1098 - c4c7ed5 : liach): The build
passed.
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L426[17:15:29]
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L427[17:15:30] <travis-ci>
CovertJaguar/Railcraft#68 (messenger-track-kit - 19947e2 : liach):
The build passed.
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L431[17:16:22]
<GeneralCamo> The next question: Are
the numbers assigned to the enums in materials.java arbitrary? Or
have you been organizing them in a certain pattern?
L432[17:19:56]
<CovertJaguar> numbers?
L433[17:20:21]
<CovertJaguar> oh those? those are
legacy code
L434[17:20:33]
<CovertJaguar> really I could probably
remove them now
L435[17:21:45]
<CovertJaguar> feel free to remove
that constructor entirely in your PR
L436[17:23:10]
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L437[17:23:11] <travis-ci>
CovertJaguar/Railcraft#66 (fix/1098 - 8f7d1e7 : liach): The build
passed.
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L441[17:24:46]
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L442[17:24:47] <travis-ci>
CovertJaguar/Railcraft#70 (mc-1.10.2 - 79d8333 : CovertJaguar): The
build passed.
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L446[17:27:30]
<GeneralCamo> That would explain why
duplicate numbers aren't causing issues..
L447[17:27:56]
<liach>
Is coal coke coking coal or coke?
L448[17:40:50]
<GeneralCamo> What?!
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L450[17:49:08]
<vedrit> How much flame can a
flamethrower throw if a flamethrower could throw flame?
L451[17:52:22]
<GeneralCamo> All cosmetic blocks
implemented with Railcraft, plus Vanilla Stone
L453[17:53:35]
<liach>
Looks great
L454[17:53:36]
<GeneralCamo> From Bottom to
Top:
L455[17:53:37]
<GeneralCamo> Sandy Brick
L456[17:53:37]
<GeneralCamo> Red Sandy Brick
L457[17:53:37]
<GeneralCamo> Blood Stained
Brick
L458[17:53:37]
<GeneralCamo> Nether Brick
L459[17:53:38]
<GeneralCamo> Red Nether Brick
L460[17:53:38]
<GeneralCamo> Bleached Bone
L461[17:53:38]
<GeneralCamo> Quarried Stone
L462[17:53:38]
<GeneralCamo> Frostbound Stone
L463[17:53:39]
<GeneralCamo> Granite
L464[17:53:40]
<GeneralCamo> Diorite
L465[17:53:40]
<GeneralCamo> Andesite
L466[17:53:40]
<GeneralCamo> Abyssal Stone
L467[17:53:40]
<GeneralCamo> Infernal Stone
L468[17:53:41]
<GeneralCamo> Stone
L469[17:53:41]
<liach>
Open a pull request
L470[17:53:46]
<GeneralCamo> Yeah about that...
L471[17:53:57]
<GeneralCamo> I accidentaly based this
off the pull request where I fixed that typo
L472[17:54:04]
<GeneralCamo> ...rebasing isn't
working to remove that
L473[17:54:08]
<liach>
coking coal is different from coke
L474[17:54:26]
<liach>
coke is the product, coking coal is the raw material @vedrit
L475[17:54:41]
<liach>
@GeneralCamo It is okay
L477[17:58:03]
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L478[17:58:54] <LuigiHutch> can you put
the images of them on the pr to show what they look like for others
who haven't seen it
L479[18:02:52] <LuigiHutch> thx
L480[18:05:09]
<GeneralCamo> @liach Good point
L481[18:05:21]
<liach>
Wait for CJ tho
L482[18:05:21]
<GeneralCamo> I'll revise that
and commit
L483[18:05:26]
<GeneralCamo> Alright
L484[18:05:33]
<liach>
Don't change yet, things look great
L485[18:13:36]
<GeneralCamo> Turns out my naming
broke Vanilla conventions as well!
L486[18:13:48]
<GeneralCamo> So... I changed it
because otherwise that could be frustrating for server mods
L487[18:14:02]
<GeneralCamo> (It's named
Red_Netherbrick and Red_Sand internally)
L488[18:14:40]
<GeneralCamo> (Not RedNetherbrick and
RedSand)
L489[18:16:57]
<liach>
Ah, look good!
L490[18:17:17]
<liach>
@CovertJaguar Take a look at the newest pull request, it is
fantastic
L491[18:20:36]
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L492[18:25:37]
<CovertJaguar> review submitted, looks
pretty good
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L494[18:30:29]
<GeneralCamo> @CovertJaguar From the
looks of it, no
L495[18:30:56]
<GeneralCamo> The crafting recipes
work fine.
L497[18:33:47]
<GeneralCamo> I make the mistake of
checking whatelse is in that milestone
L498[18:34:10]
<GeneralCamo> That forestry code is a
massive hack, and I am HIGHLY surprised Forge doesn't have
some sort of implementation for Loot Tables
L499[18:34:58]
<GeneralCamo> Since apparently mappers
working in VANILLA MINECRAFT can change them with no problem, and
even add new ones.
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L502[18:44:20]
<CovertJaguar> yeah, loot is
borked
L503[18:45:00]
<GeneralCamo> Hmm, Railcraft is
failing validation when I attempt to launch it?
L504[18:45:06]
<GeneralCamo> This hasn't
happened before
L505[18:45:14]
<CovertJaguar> failing
validation?
L506[18:45:27]
<CovertJaguar> in the dev env?
L507[18:45:42]
<GeneralCamo> Yes
L508[18:45:49]
<GeneralCamo>
Invalid_Fingerprint
L509[18:45:59]
<GeneralCamo> "Invalid
Fingerprint"
L510[18:46:12]
<CovertJaguar> I dont think its
stupposed to do that in the dev env...hmm
L511[18:46:37]
<GeneralCamo> Didn't happen until
I merged the recent changes over
L512[18:46:38]
<CovertJaguar> only thing that could
have broken is @liach PR
L513[18:46:54]
<GeneralCamo> ...well, I can assure
you I checked all the crafting recipes and they are fine.
L514[18:47:07]
<CovertJaguar> well...I just looked at
the code, didn't test
L515[18:47:20]
<GeneralCamo> That code for Red Nether
Brick is pretty much the same for Nether Brick, with appropriate
changes made for the fact that it's a different block
L516[18:47:41]
<GeneralCamo> (Unlike the stone
variants where things had to get a little weird)
L517[18:47:56]
<GeneralCamo> (But that works too,
tested that throughly. Only cobblestone is unobtainable)
L518[18:48:20]
<GeneralCamo> (And that's a
global issue ATM)
L519[18:49:12]
<CovertJaguar> yep, looks related to
the DEV_ENV variable PR
L520[18:49:19]
<CovertJaguar> not sure why,
L521[18:49:57]
<CovertJaguar> oh...more backwards
logic
L522[18:51:47]
<liach>
Just disable that first, guess
L523[18:53:20]
<CovertJaguar> should be fixed
now
L524[19:00:26]
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L525[19:00:26] <travis-ci>
CovertJaguar/Railcraft#77 (mc-1.10.2 - 09a2fa7 : CovertJaguar): The
build passed.
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L529[19:04:47]
<GeneralCamo> @CovertJaguar A
misreading of the code then
L530[19:04:57]
<GeneralCamo> I apologize
L531[19:07:07]
<GeneralCamo> Just so I'm clear,
you want me to add:
L532[19:07:07]
<GeneralCamo> @Override
L533[19:07:07]
<GeneralCamo> protected void
initVariant(BlockBrick block, BrickVariant variant) {
L534[19:07:07]
<GeneralCamo> if (variant !=
BrickVariant.BRICK)
L535[19:07:08]
<GeneralCamo> super.initVariant(block,
variant);
L536[19:07:08]
<GeneralCamo> }
L537[19:07:08]
<GeneralCamo> To Granite, Diorite, and
Andesite, yes?
L538[19:07:15]
<GeneralCamo> (With BRICK replaced
with BLOCK of course)
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L540[19:08:05]
<GeneralCamo> Alright
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L542[19:15:14]
<GeneralCamo> Done
L543[19:15:41]
<CovertJaguar> yep
L544[19:17:44]
<CovertJaguar> @GeneralCamo so is it
ready for merge?
L545[19:17:55]
<GeneralCamo> Yes
L546[19:17:58]
<CovertJaguar> cool
L547[19:18:05]
<GeneralCamo> Assuming nothing else
comes up
L548[19:18:12]
<CovertJaguar> naw, looks good
L549[19:18:20]
<GeneralCamo> Alright then, ready for
merge
L550[19:19:37]
<GeneralCamo> Next up I would like to
incorporate the Bone Block into the Bleached Bone Recipe.
L551[19:19:56]
<GeneralCamo> (The two go very well
together actually, as seen in that picture I made)
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L553[19:22:29] <travis-ci>
CovertJaguar/Railcraft#80 (mc-1.10.2 - dae7902 : CovertJaguar): The
build has errored.
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L557[19:23:14] <MrConductor> * GeneralCamo
slaps travis-ci so CovertJaguar doesn't need to
L558[19:33:51]
<GeneralCamo> Oh
L559[19:34:03]
<GeneralCamo> @CovertJaguar
That's going to need some lang changes, yes?
L560[19:34:56]
<GeneralCamo> I can handle the basics,
though don't expect translations
L561[19:39:06]
<CovertJaguar> umm...not sure what you
need to change
L562[19:44:40]
<GeneralCamo> Additions I meant
L563[19:44:47]
<GeneralCamo> Already took care of it,
testing it in-game
L564[19:50:46]
<GeneralCamo> ...arghhh
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L566[19:52:49]
<GeneralCamo> @CovertJaguar I managed
to fail to update the JSON files when I changed the names
around
L568[19:57:29]
<GeneralCamo> (I can assure you I
tested that since I am actually able to run the game now)
L570[19:57:51]
<GeneralCamo> (This was tested
also)
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L573[20:18:38]
<CovertJaguar> =P
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L579[20:28:31] <travis-ci>
CovertJaguar/Railcraft#83 (mc-1.10.2 - 55e270c : CovertJaguar): The
build passed.
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L606[22:06:20]
<Natesky9> You know
L607[22:06:25]
<Natesky9> after thinking about
it
L608[22:06:54]
<Natesky9> It's not that game
breaking for the trade station if there is item teleporation
L609[22:07:17]
<Natesky9> because the trade station
will still have to be visited to get the proper trade item
L610[22:08:11]
<Natesky9> Even if someone were to
tesseract items straight to it, the trade would change after
roughly a dozen stacks
L611[22:08:18]
<Natesky9> then a new trade would have
to be set up
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L614[22:47:14]
<liach>
o oh
L615[22:49:21]
<Natesky9> oh?
L616[22:53:29]
<liach>
Your idea looks cool. It can be similar to ic2 rubber trees
L617[22:54:07]
<Natesky9> Who's idea?
L618[23:01:22]
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L619[23:01:23] <travis-ci>
CovertJaguar/Railcraft#84 (messenger-track-kit - 248ae63 : liach):
The build passed.
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L623[23:02:37]
<liach>
@Natesky9 's
L624[23:03:03]
<Natesky9> how do you mean similar to
IC2 rubber trees?
L625[23:08:34]
<liach>
Can gen naturally but once broken, lost
L626[23:11:00]
<Natesky9> Actually, it would be good
to have the possibility to craft them, either with a large amount
of emeralds, or through a villager trade
L627[23:11:43]
<Natesky9> That way you're not
screwed because of either world gen,or pure RNG
L628[23:13:39]
<Natesky9> It would also allow for
investing in creating new villages
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