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L16[01:26:14] <Natesky9> I made an issue on it in the repo, but I'm terrible at explaining things
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L21[01:56:31] <liach> eh
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L152[02:50:16] <Natesky9> My biggest thing is that I wish there were more reason to explore
L153[02:51:08] <Natesky9> You can get lost in the Nether, partially because there's nothing to see, partially because it's, you know, hell
L154[02:51:39] <Natesky9> but in the overworld, there should at least be some exploration
L155[02:52:07] <Forecaster> you can get lost in the overworld too :P
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L157[02:52:28] <Natesky9> Well, yes, but not because everything is red and on fire
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L159[02:53:01] <Forecaster> no, it's because almost everything is green and leafy :P
L160[02:53:09] <Natesky9> Have you tried looking at the nether with 3d anagraph turned on?
L161[02:53:14] <Forecaster> no
L162[02:53:30] <Natesky9> it's... red
L163[02:53:38] <Forecaster> no kidding :P
L164[02:55:43] <Natesky9> But honestly, alot of the people I play with sit in a basement, tech up, then get bored
L165[03:03:05] <Forecaster> are they the kind of people that use tesseracts and such?
L166[03:08:22] <Natesky9> Funny enough, not even that
L167[03:08:31] <Natesky9> they just put everything underground
L168[03:30:06] <Hanakocz> natesky you seen the thing new gregtech added? greggified strongholds with tons of thingies. on our server people literally mapped whole server map (it was bordered) to find all of them.
L169[03:30:44] <Hanakocz> also you can use something like realistic terrain generator for prettifying the landscape (also nice for railroad trips later)
L170[03:31:21] <Hanakocz> also you can use something like realistic terrain generator for prettifying the landscape (also nice for railroad trips later), that one can also make dungeons/vanilla strongholds in more numbers ---- more things why to explore
L171[03:31:39] <Natesky9> I don't have a problem with the terrain
L172[03:31:46] <Hanakocz> btw that GT dungeons have openings to surface
L173[03:31:46] <Natesky9> It's pretty, even as it is
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L184[07:37:59] <Natesky9> Yeah, I have to say, the Trade station just doesn't cut it
L185[07:38:21] <Forecaster> I've never used it
L186[07:40:30] <GeneralCamo> @CovertJaguar Just thought I would point that out to you
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L188[07:50:00] <Natesky9> I tried
L189[07:51:12] <Natesky9> But the trade station is just too impractical
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L191[07:57:32] <GeneralCamo> https://github.com/CovertJaguar/Railcraft/issues/1102
L192[07:57:36] <GeneralCamo> Got that written
L193[07:57:41] <GeneralCamo> Now for the controversial issue
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L196[08:10:15] <GeneralCamo> https://github.com/CovertJaguar/Railcraft/issues/1103
L197[08:10:19] <GeneralCamo> >Controversy
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L205[09:28:40] <GeneralCamo> Red Sandy Block next to Classic Sandy Block
L206[09:28:40] <GeneralCamo> https://cdn.discordapp.com/attachments/225184360049934336/289056835988750336/2017-03-08_10.25.22.png
L207[09:28:55] <GeneralCamo> Need to adjust some colors, but the base is there
L208[09:31:02] <vedrit> Hey! Red sand is a prohibited substance in Citadel Space!
L209[09:31:21] <GeneralCamo> What?
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L211[09:57:55] <liach> confused
L212[10:00:00] <GeneralCamo> Very
L213[10:00:08] <GeneralCamo> Anyway, this is done
L214[10:00:15] <GeneralCamo> Has a crafting recipe, and everything
L215[10:01:10] <liach> have you pushed?
L216[10:01:30] <GeneralCamo> Doing that as we speak to a new branch on my fork
L217[10:01:34] <liach> Is that a new enum or a separate block?
L218[10:01:47] <GeneralCamo> Seperate block
L219[10:02:10] <liach> Make it an enum in dec.blocks
L220[10:02:22] <GeneralCamo> That's inconsistent?
L221[10:02:38] <GeneralCamo> Red Sandstone is a different block from Sandstone for example
L222[10:03:25] <liach> reduce blocks
L223[10:03:50] <liach> all stairs in rc are same block!
L224[10:04:10] <GeneralCamo> Not all decorative blocks are the same block though
L225[10:04:59] <GeneralCamo> BRICK_ABYSSAL("brick_abyssal", BlockBrick.class, () -> new BlockBrick(BrickTheme.ABYSSAL), ItemBrick::new),
L226[10:04:59] <GeneralCamo> BRICK_BLEACHED_BONE("brick_bleachedbone", BlockBrick.class, () -> new BlockBrick(BrickTheme.BLEACHEDBONE), ItemBrick::new),
L227[10:04:59] <GeneralCamo> BRICK_BLOOD_STAINED("brick_bloodstained", BlockBrick.class, () -> new BlockBrick(BrickTheme.BLOODSTAINED), ItemBrick::new),
L228[10:05:00] <GeneralCamo> BRICK_FROST_BOUND("brick_frostbound", BlockBrick.class, () -> new BlockBrick(BrickTheme.FROSTBOUND), ItemBrick::new),
L229[10:05:00] <GeneralCamo> BRICK_INFERNAL("brick_infernal", BlockBrick.class, () -> new BlockBrick(BrickTheme.INFERNAL), ItemBrick::new),
L230[10:05:00] <GeneralCamo> BRICK_NETHER("brick_nether", BlockBrick.class, () -> new BlockBrick(BrickTheme.NETHER), ItemBrick::new),
L231[10:05:00] <GeneralCamo> BRICK_QUARRIED("brick_quarried", BlockBrick.class, () -> new BlockBrick(BrickTheme.QUARRIED), ItemBrick::new),
L232[10:05:01] <GeneralCamo> BRICK_SANDY("brick_sandy", BlockBrick.class, () -> new BlockBrick(BrickTheme.SANDY), ItemBrick::new),
L233[10:05:01] <GeneralCamo> BRICK_REDSANDY("brick_redsandy", BlockBrick.class, () -> new BlockBrick(BrickTheme.REDSANDY), ItemBrick::new),
L234[10:05:04] <liach> is your decorative block varianted already?
L235[10:05:25] <GeneralCamo> Yes
L236[10:05:39] <GeneralCamo> All the recipes work in-game
L237[10:05:42] <liach> If you add like this then it is a new enum. Great to see thay.
L238[10:05:46] <liach> that
L239[10:05:48] <GeneralCamo> Ohhh
L240[10:05:57] <GeneralCamo> Alright, misunderstood then
L241[10:06:00] <GeneralCamo> Alright then, moving on
L242[10:06:30] <GeneralCamo> https://github.com/Generalcamo/Railcraft/tree/mc-1.10.2-cosmetics
L243[10:06:34] <GeneralCamo> Knock yourselves out
L244[10:06:41] <GeneralCamo> I'll make a (WIP) Pull request
L245[10:07:05] <liach> it is done, isn't it?
L246[10:07:06] <GeneralCamo> Oh I'm a moron
L247[10:07:13] <GeneralCamo> @liach No
L248[10:07:25] <GeneralCamo> I still need to add Andesite, Red Nether, Granite, and Diorite
L249[10:07:55] <GeneralCamo> I can split Andesite/Granite/Diorite into their own pull request, but I would at least like to combine Red Nether and Red Sand
L250[10:08:23] <GeneralCamo> Moronic Thing: This branch is based off of the branch with my changes to fix that typo...
L251[10:08:49] <liach> Add all of them together, I,suppose
L252[10:09:00] <liach> bad phone
L253[10:16:06] <Natesky9> So... Red sandy brick is the same as granite?
L254[10:18:29] <GeneralCamo> ...oh good catch
L255[10:18:40] <GeneralCamo> Hence why this is a WIP
L256[10:20:38] <vedrit> I was making a reference to Mass Effect... Red Sand is an elicit drug
L257[10:20:41] <GeneralCamo> And why I want to do everything in one go
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L259[10:39:54] <Natesky9> Honestly, quarried stone can be replaced with diorite
L260[10:40:51] <Natesky9> Well, unless there's a specific use for these materials besides aesthetics
L261[10:40:57] <GeneralCamo> All types of Cosmetic Blocks currently in Railcraft, plus new Red Sand
L262[10:40:58] <GeneralCamo> https://cdn.discordapp.com/attachments/225184360049934336/289075027767459840/2017-03-08_11.39.09.png
L263[10:41:13] <GeneralCamo> Quarried Stone also has slightly higher blast resistance. And a different texture from diorite
L264[10:42:49] <Natesky9> Hmm
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L268[11:02:39] <GeneralCamo> Added Red Nether Variants
L269[11:02:39] <GeneralCamo> https://cdn.discordapp.com/attachments/225184360049934336/289080486024970240/2017-03-08_12.02.09.png
L270[11:04:56] <GeneralCamo> I love how Red Nether blocks look
L271[11:05:01] <GeneralCamo> I might actually build with them!
L272[11:16:59] <GeneralCamo> Darkened Red Sandy Blocks
L273[11:16:59] <GeneralCamo> https://cdn.discordapp.com/attachments/225184360049934336/289084094233706496/2017-03-08_12.15.54.png
L274[11:17:05] <GeneralCamo> @Natesky9 Does that look like granite anymore?
L275[11:26:28] <GeneralCamo> @liach Red Coke Oven: Yay or nay or oredict (make current version craftable with red sand or regular sand)?
L276[11:27:00] <GeneralCamo> (This would be in a different pull request, but want to hear your thoughts)
L277[11:30:20] <Natesky9> That looks about in the middle. However, the Cobble variant is a bit noisy
L278[11:31:01] <GeneralCamo> It's just a recolour of the sandy cobble?
L279[11:32:06] <Natesky9> It's the contrast
L280[11:33:37] <Natesky9> The darker and lighter blocks it isn't as noticeable in, but the two sandy Cobble variants are to chaotic
L281[11:34:03] <Natesky9> The darker and lighter blocks it isn't as noticeable in, but the two sandy Cobble variants are too chaotic
L282[11:35:03] <Natesky9> Are they just using recolored versions of Cobble, or are they separate textures?
L283[11:35:16] <GeneralCamo> That I'm not sure about
L284[11:35:34] <GeneralCamo> (Well they are seperate textures, but how they were made I am not sure about)
L285[11:41:23] <liach> @GeneralCamo Yay to red coke oven block, but do not oredict
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L287[12:24:00] <Natesky9> What about different multiblock machines with the different blocks? Or at least different outcomes
L288[12:32:25] <Kodos> What about just a red coke oven that burns hotter (makes coke faster) , but has a chance to 'overcook' each piece causing a failure (5% chance to not get a piece back)
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L293[12:51:15] <liach> @Kodos Cool idea, but we need to inform @CovertJaguar
L294[12:51:41] <Kodos> I was just contributing to the topic
L295[12:58:55] <GeneralCamo> File an issue
L296[12:59:22] <GeneralCamo> I was thinking a pure cosmetic replacement or change the coke oven recipe to accept any oredicted sand
L297[12:59:31] <GeneralCamo> Just for the purpose of being able to use red sand
L298[12:59:48] <GeneralCamo> That's pretty much non-controversial
L299[12:59:58] <GeneralCamo> A new type of coke oven would be controversial however
L300[13:01:07] <GeneralCamo> I just got back from taking a break
L301[13:09:57] <liach> agree
L302[13:10:28] <liach> How about letting the new coke oven use bleached clay?
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L304[13:24:05] <GeneralCamo> I'm not entirely against a red coke oven, I just think you need to get this posted visibly
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L306[14:10:48] <GeneralCamo> Granite, Andesite, and Diorite will be harder to implement
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L308[14:20:04] <Forecaster> why?
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L310[14:23:45] <travis-ci> CovertJaguar/Railcraft#61 (fix/1098 - 5b0f51d : liach): The build passed.
L311[14:23:45] <travis-ci> Change view : https://github.com/CovertJaguar/Railcraft/compare/f00a45a93ef2...5b0f51d58a64
L312[14:23:45] <travis-ci> Build details : https://travis-ci.org/CovertJaguar/Railcraft/builds/209104568
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L314[14:30:38] <Natesky9> Who here actually has used the trade station?
L315[14:38:03] * daniel raises his hand
L316[14:38:13] <Natesky9> Have you really?
L317[14:38:54] <daniel> yes
L318[14:39:36] <daniel> it took some getting used to at first. but I don't know anything that's better
L319[14:40:42] <daniel> manual trading is just too painfull
L320[14:43:17] <Natesky9> Well
L321[14:43:24] <Natesky9> The trading station isn't much better
L322[14:43:32] <Natesky9> I've been trying to suggest an improvement to it
L323[14:48:07] <daniel> don't improve it too much. some players might call it OP then ;)
L324[14:49:09] <daniel> after all "automated trading" means "free and unlimited emeralds"
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L327[14:58:18] <CovertJaguar> It probably will pull from adjacent chests. I'll check later.
L328[14:58:30] <daniel> @Natesky9: did you open an issue for that?
L329[14:59:04] <CovertJaguar> @Forecaster weren't you working in something related to trading?
L330[15:01:51] <CovertJaguar> A village structure with a block that only produces one product per village isn't a horrible idea, ideally they would mostly be items only useful for trade, but with a few usable items, like logs from a forest village.
L331[15:03:29] <CovertJaguar> In order to get the logs they want say, pottery from a desert village, and the desert village wants say potions or something
L332[15:05:05] <CovertJaguar> Have a couple dozen trade items and a dozen or so raw materials for the trade block to choose from during world generation
L333[15:05:54] <CovertJaguar> Limit items to specific Biomes, and now you have a reason to build a trade network
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L335[15:08:51] <CovertJaguar> Ideally the trade items would only be transportable by train. Not sure how to accomplish that though.
L336[15:09:43] <SkySom> Make the structure a station?
L337[15:09:44] <daniel> maybe increase the demand if minecarts are entering/leaving the village?
L338[15:09:54] <SkySom> So it only loads minecarts?
L339[15:10:10] <SkySom> If someone takes it five tracks and unloads it...
L340[15:10:12] <SkySom> Well that's on them
L341[15:10:32] <CovertJaguar> It's easy enough to make them a pain to carry in your inventory, the real problem is teleportation blocks
L342[15:10:46] <SkySom> And there's nothing you can do to stop them really.
L343[15:11:04] <CovertJaguar> It could make them not items ;)
L344[15:11:19] <CovertJaguar> But that is a pain
L345[15:11:35] <SkySom> Yeah and aren't you eventually gonna have to provide a way to get items?
L346[15:11:41] <SkySom> So in the end you end up with items.
L347[15:11:54] <SkySom> Which can then be teleported
L348[15:11:55] <daniel> a speacial minecart that you have to get from village a to b?
L349[15:12:18] <CovertJaguar> No, the trade items can be fake items, forcing you to trade with minecarts to get the usable items you want
L350[15:12:35] <SkySom> So yeah back to the move the minecart 5 tracks and unload it.
L351[15:12:49] <CovertJaguar> How does that work?
L352[15:13:07] <SkySom> I mean how do you get the goods then?
L353[15:13:11] <CovertJaguar> If I make a cart that just has a counter that the trade block increments
L354[15:13:19] <CovertJaguar> No items
L355[15:13:26] <SkySom> So how do you get stuff from that?
L356[15:13:47] <CovertJaguar> You take it to a trade block that wants to trade pottery for logs
L357[15:14:16] <daniel> you could also push the minecart into some kind of modded portal to get it to its destination. if someone really wants to cheat the system, he can do so :/
L358[15:14:47] <CovertJaguar> I can make teleportation wipe the cart probably
L359[15:20:14] <Natesky9> As far as item teleportation is concerned, there's not a whole lot that can be done there to gate that. Most teleportation methods aren't constrained by thouroughput
L360[15:20:35] <CovertJaguar> That's why no items
L361[15:21:32] <Natesky9> What about formatted tickets?:
L362[15:21:43] <Natesky9> Hmm, no
L363[15:21:45] <CovertJaguar> ?
L364[15:22:02] <Natesky9> I was thinking about requiring the train
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L366[15:22:27] <Natesky9> but then I realized that... well
L367[15:22:28] <Natesky9> Hmm
L368[15:23:16] <Natesky9> Unfotunately, item teleportation has just made trains kinda obsolete
L369[15:24:52] <Natesky9> Is there a way to add a data tag to an item that gets erased if it leaves an inventory?
L370[15:26:24] <Natesky9> Or at least, moved without approved methods?
L371[15:27:29] <CovertJaguar> I'd probably have three tiers of trade products, the first tier is just normal items you can use and make, the next tier is products that can only get from trading in first tier products, these products can only trade with third tier products, forcing you to have to trade at at least three villages to get a useful output
L372[15:28:59] <GeneralCamo> Hello CJ
L373[15:30:36] <Natesky9> That's a good idea
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L375[15:42:58] <GeneralCamo> Back to work
L376[15:43:13] <GeneralCamo> Implemented Andesite Variants
L377[15:43:13] <GeneralCamo> https://cdn.discordapp.com/attachments/225184360049934336/289151095182196738/2017-03-08_16.42.46.png
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L380[16:12:54] <liach> coo
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L383[16:20:58] <GeneralCamo> Took me a bit but I fixed the crafting recipes for these things
L384[16:21:08] <GeneralCamo> For now it's the same as all the rest of the railcraft blocks
L385[16:21:16] <GeneralCamo> (Which means Cobblestone is unobtainable at the moment)
L386[16:21:36] <GeneralCamo> With that out of the way, Granite and Diorite will be a breeze
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L388[16:33:40] <GeneralCamo> @CovertJaguar I'm not sure how to handle the language files
L389[16:47:40] <GeneralCamo> Implemented Diorite
L390[16:47:40] <GeneralCamo> https://cdn.discordapp.com/attachments/225184360049934336/289167311951233025/2017-03-08_17.47.13.png
L391[16:48:37] <liach> I can help fix it
L392[16:50:44] <GeneralCamo> There are also two more things I need answered
L393[16:50:57] <GeneralCamo> After a break of course
L394[16:51:58] <liach> ?
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L396[17:02:39] <CovertJaguar> @liach I think I might have found the real problem with the dev env thing....is it just me or is the logic backwards on the version string check?
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L398[17:06:50] <travis-ci> CovertJaguar/Railcraft#63 (mc-1.10.2 - c6eb1b6 : CovertJaguar): The build passed.
L399[17:06:50] <travis-ci> Change view : https://github.com/CovertJaguar/Railcraft/compare/42735219a853...c6eb1b6d58fc
L400[17:06:50] <travis-ci> Build details : https://travis-ci.org/CovertJaguar/Railcraft/builds/209157338
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L402[17:07:32] <GeneralCamo> And back, I'm filled up
L403[17:07:47] <liach> @CovertJaguar Done
L404[17:08:04] <GeneralCamo> DIORITE_BLOCK("diorite_block", Blocks.STONE::getDefaultState),
L405[17:08:09] <GeneralCamo> This is in materials.java
L406[17:08:24] <GeneralCamo> The problem is I need the Stone Block's 4th State called, not just the default state
L407[17:08:33] <GeneralCamo> I'm not sure how to do this here
L408[17:08:38] *** MrKickkiller is now known as MrKick|Away
L409[17:09:54] <CovertJaguar> BrickTheme.ABYSSAL.getState(BrickVariant.BLOCK)
L410[17:10:30] <CovertJaguar> er..wait
L411[17:10:31] <GeneralCamo> It's a vanilla block
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L413[17:10:33] <travis-ci> CovertJaguar/Railcraft#66 (fix/1098 - 8f7d1e7 : liach): The build was broken.
L414[17:10:33] <travis-ci> Change view : https://github.com/CovertJaguar/Railcraft/compare/c4c7ed59fb8d...8f7d1e7fa7aa
L415[17:10:33] <travis-ci> Build details : https://travis-ci.org/CovertJaguar/Railcraft/builds/209160104
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L417[17:10:43] <GeneralCamo> Similar to Nether Rack, but this one uses Metadata
L418[17:10:45] <MrConductor> * CovertJaguar kicks travis
L419[17:11:07] <CovertJaguar> well same concept: () -> Blocks.SANDSTONE.getDefaultState().withProperty(BlockSandStone.TYPE, BlockSandStone.EnumType.DEFAULT)
L420[17:11:25] <GeneralCamo> Ahh thanks
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L422[17:14:56] <travis-ci> CovertJaguar/Railcraft#64 (fix/1098 - c4c7ed5 : liach): The build passed.
L423[17:14:56] <travis-ci> Change view : https://github.com/CovertJaguar/Railcraft/compare/5b0f51d58a64...c4c7ed59fb8d
L424[17:14:56] <travis-ci> Build details : https://travis-ci.org/CovertJaguar/Railcraft/builds/209160046
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L427[17:15:30] <travis-ci> CovertJaguar/Railcraft#68 (messenger-track-kit - 19947e2 : liach): The build passed.
L428[17:15:30] <travis-ci> Change view : https://github.com/CovertJaguar/Railcraft/compare/3c0ad3e0fe6a...19947e26a992
L429[17:15:30] <travis-ci> Build details : https://travis-ci.org/CovertJaguar/Railcraft/builds/209160206
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L431[17:16:22] <GeneralCamo> The next question: Are the numbers assigned to the enums in materials.java arbitrary? Or have you been organizing them in a certain pattern?
L432[17:19:56] <CovertJaguar> numbers?
L433[17:20:21] <CovertJaguar> oh those? those are legacy code
L434[17:20:33] <CovertJaguar> really I could probably remove them now
L435[17:21:45] <CovertJaguar> feel free to remove that constructor entirely in your PR
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L437[17:23:11] <travis-ci> CovertJaguar/Railcraft#66 (fix/1098 - 8f7d1e7 : liach): The build passed.
L438[17:23:11] <travis-ci> Change view : https://github.com/CovertJaguar/Railcraft/compare/c4c7ed59fb8d...8f7d1e7fa7aa
L439[17:23:11] <travis-ci> Build details : https://travis-ci.org/CovertJaguar/Railcraft/builds/209160104
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L442[17:24:47] <travis-ci> CovertJaguar/Railcraft#70 (mc-1.10.2 - 79d8333 : CovertJaguar): The build passed.
L443[17:24:47] <travis-ci> Change view : https://github.com/CovertJaguar/Railcraft/compare/c6eb1b6d58fc...79d8333834d3
L444[17:24:47] <travis-ci> Build details : https://travis-ci.org/CovertJaguar/Railcraft/builds/209162936
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L446[17:27:30] <GeneralCamo> That would explain why duplicate numbers aren't causing issues..
L447[17:27:56] <liach> Is coal coke coking coal or coke?
L448[17:40:50] <GeneralCamo> What?!
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L450[17:49:08] <vedrit> How much flame can a flamethrower throw if a flamethrower could throw flame?
L451[17:52:22] <GeneralCamo> All cosmetic blocks implemented with Railcraft, plus Vanilla Stone
L452[17:52:22] <GeneralCamo> https://cdn.discordapp.com/attachments/225184360049934336/289183595724013568/2017-03-08_18.51.49.png
L453[17:53:35] <liach> Looks great
L454[17:53:36] <GeneralCamo> From Bottom to Top:
L455[17:53:37] <GeneralCamo> Sandy Brick
L456[17:53:37] <GeneralCamo> Red Sandy Brick
L457[17:53:37] <GeneralCamo> Blood Stained Brick
L458[17:53:37] <GeneralCamo> Nether Brick
L459[17:53:38] <GeneralCamo> Red Nether Brick
L460[17:53:38] <GeneralCamo> Bleached Bone
L461[17:53:38] <GeneralCamo> Quarried Stone
L462[17:53:38] <GeneralCamo> Frostbound Stone
L463[17:53:39] <GeneralCamo> Granite
L464[17:53:40] <GeneralCamo> Diorite
L465[17:53:40] <GeneralCamo> Andesite
L466[17:53:40] <GeneralCamo> Abyssal Stone
L467[17:53:40] <GeneralCamo> Infernal Stone
L468[17:53:41] <GeneralCamo> Stone
L469[17:53:41] <liach> Open a pull request
L470[17:53:46] <GeneralCamo> Yeah about that...
L471[17:53:57] <GeneralCamo> I accidentaly based this off the pull request where I fixed that typo
L472[17:54:04] <GeneralCamo> ...rebasing isn't working to remove that
L473[17:54:08] <liach> coking coal is different from coke
L474[17:54:26] <liach> coke is the product, coking coal is the raw material @vedrit
L475[17:54:41] <liach> @GeneralCamo It is okay
L476[17:57:38] <GeneralCamo> https://github.com/CovertJaguar/Railcraft/pull/1104
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L478[17:58:54] <LuigiHutch> can you put the images of them on the pr to show what they look like for others who haven't seen it
L479[18:02:52] <LuigiHutch> thx
L480[18:05:09] <GeneralCamo> @liach Good point
L481[18:05:21] <liach> Wait for CJ tho
L482[18:05:21] <GeneralCamo> I'll revise that and commit
L483[18:05:26] <GeneralCamo> Alright
L484[18:05:33] <liach> Don't change yet, things look great
L485[18:13:36] <GeneralCamo> Turns out my naming broke Vanilla conventions as well!
L486[18:13:48] <GeneralCamo> So... I changed it because otherwise that could be frustrating for server mods
L487[18:14:02] <GeneralCamo> (It's named Red_Netherbrick and Red_Sand internally)
L488[18:14:40] <GeneralCamo> (Not RedNetherbrick and RedSand)
L489[18:16:57] <liach> Ah, look good!
L490[18:17:17] <liach> @CovertJaguar Take a look at the newest pull request, it is fantastic
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L492[18:25:37] <CovertJaguar> review submitted, looks pretty good
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L494[18:30:29] <GeneralCamo> @CovertJaguar From the looks of it, no
L495[18:30:56] <GeneralCamo> The crafting recipes work fine.
L496[18:33:42] <GeneralCamo> https://github.com/CovertJaguar/Railcraft/issues/983
L497[18:33:47] <GeneralCamo> I make the mistake of checking whatelse is in that milestone
L498[18:34:10] <GeneralCamo> That forestry code is a massive hack, and I am HIGHLY surprised Forge doesn't have some sort of implementation for Loot Tables
L499[18:34:58] <GeneralCamo> Since apparently mappers working in VANILLA MINECRAFT can change them with no problem, and even add new ones.
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L502[18:44:20] <CovertJaguar> yeah, loot is borked
L503[18:45:00] <GeneralCamo> Hmm, Railcraft is failing validation when I attempt to launch it?
L504[18:45:06] <GeneralCamo> This hasn't happened before
L505[18:45:14] <CovertJaguar> failing validation?
L506[18:45:27] <CovertJaguar> in the dev env?
L507[18:45:42] <GeneralCamo> Yes
L508[18:45:49] <GeneralCamo> Invalid_Fingerprint
L509[18:45:59] <GeneralCamo> "Invalid Fingerprint"
L510[18:46:12] <CovertJaguar> I dont think its stupposed to do that in the dev env...hmm
L511[18:46:37] <GeneralCamo> Didn't happen until I merged the recent changes over
L512[18:46:38] <CovertJaguar> only thing that could have broken is @liach PR
L513[18:46:54] <GeneralCamo> ...well, I can assure you I checked all the crafting recipes and they are fine.
L514[18:47:07] <CovertJaguar> well...I just looked at the code, didn't test
L515[18:47:20] <GeneralCamo> That code for Red Nether Brick is pretty much the same for Nether Brick, with appropriate changes made for the fact that it's a different block
L516[18:47:41] <GeneralCamo> (Unlike the stone variants where things had to get a little weird)
L517[18:47:56] <GeneralCamo> (But that works too, tested that throughly. Only cobblestone is unobtainable)
L518[18:48:20] <GeneralCamo> (And that's a global issue ATM)
L519[18:49:12] <CovertJaguar> yep, looks related to the DEV_ENV variable PR
L520[18:49:19] <CovertJaguar> not sure why,
L521[18:49:57] <CovertJaguar> oh...more backwards logic
L522[18:51:47] <liach> Just disable that first, guess
L523[18:53:20] <CovertJaguar> should be fixed now
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L525[19:00:26] <travis-ci> CovertJaguar/Railcraft#77 (mc-1.10.2 - 09a2fa7 : CovertJaguar): The build passed.
L526[19:00:26] <travis-ci> Change view : https://github.com/CovertJaguar/Railcraft/compare/79d8333834d3...09a2fa7a7160
L527[19:00:26] <travis-ci> Build details : https://travis-ci.org/CovertJaguar/Railcraft/builds/209185394
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L529[19:04:47] <GeneralCamo> @CovertJaguar A misreading of the code then
L530[19:04:57] <GeneralCamo> I apologize
L531[19:07:07] <GeneralCamo> Just so I'm clear, you want me to add:
L532[19:07:07] <GeneralCamo> @Override
L533[19:07:07] <GeneralCamo> protected void initVariant(BlockBrick block, BrickVariant variant) {
L534[19:07:07] <GeneralCamo> if (variant != BrickVariant.BRICK)
L535[19:07:08] <GeneralCamo> super.initVariant(block, variant);
L536[19:07:08] <GeneralCamo> }
L537[19:07:08] <GeneralCamo> To Granite, Diorite, and Andesite, yes?
L538[19:07:15] <GeneralCamo> (With BRICK replaced with BLOCK of course)
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L540[19:08:05] <GeneralCamo> Alright
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L542[19:15:14] <GeneralCamo> Done
L543[19:15:41] <CovertJaguar> yep
L544[19:17:44] <CovertJaguar> @GeneralCamo so is it ready for merge?
L545[19:17:55] <GeneralCamo> Yes
L546[19:17:58] <CovertJaguar> cool
L547[19:18:05] <GeneralCamo> Assuming nothing else comes up
L548[19:18:12] <CovertJaguar> naw, looks good
L549[19:18:20] <GeneralCamo> Alright then, ready for merge
L550[19:19:37] <GeneralCamo> Next up I would like to incorporate the Bone Block into the Bleached Bone Recipe.
L551[19:19:56] <GeneralCamo> (The two go very well together actually, as seen in that picture I made)
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L553[19:22:29] <travis-ci> CovertJaguar/Railcraft#80 (mc-1.10.2 - dae7902 : CovertJaguar): The build has errored.
L554[19:22:29] <travis-ci> Change view : https://github.com/CovertJaguar/Railcraft/compare/09a2fa7a7160...dae790263a9d
L555[19:22:29] <travis-ci> Build details : https://travis-ci.org/CovertJaguar/Railcraft/builds/209190576
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L557[19:23:14] <MrConductor> * GeneralCamo slaps travis-ci so CovertJaguar doesn't need to
L558[19:33:51] <GeneralCamo> Oh
L559[19:34:03] <GeneralCamo> @CovertJaguar That's going to need some lang changes, yes?
L560[19:34:56] <GeneralCamo> I can handle the basics, though don't expect translations
L561[19:39:06] <CovertJaguar> umm...not sure what you need to change
L562[19:44:40] <GeneralCamo> Additions I meant
L563[19:44:47] <GeneralCamo> Already took care of it, testing it in-game
L564[19:50:46] <GeneralCamo> ...arghhh
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L566[19:52:49] <GeneralCamo> @CovertJaguar I managed to fail to update the JSON files when I changed the names around
L567[19:57:13] <GeneralCamo> https://github.com/CovertJaguar/Railcraft/pull/1105
L568[19:57:29] <GeneralCamo> (I can assure you I tested that since I am actually able to run the game now)
L569[19:57:43] <GeneralCamo> https://github.com/CovertJaguar/Railcraft-Localization/pull/322
L570[19:57:51] <GeneralCamo> (This was tested also)
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L573[20:18:38] <CovertJaguar> =P
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L579[20:28:31] <travis-ci> CovertJaguar/Railcraft#83 (mc-1.10.2 - 55e270c : CovertJaguar): The build passed.
L580[20:28:31] <travis-ci> Change view : https://github.com/CovertJaguar/Railcraft/compare/dae790263a9d...55e270c1c5cb
L581[20:28:31] <travis-ci> Build details : https://travis-ci.org/CovertJaguar/Railcraft/builds/209203023
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L606[22:06:20] <Natesky9> You know
L607[22:06:25] <Natesky9> after thinking about it
L608[22:06:54] <Natesky9> It's not that game breaking for the trade station if there is item teleporation
L609[22:07:17] <Natesky9> because the trade station will still have to be visited to get the proper trade item
L610[22:08:11] <Natesky9> Even if someone were to tesseract items straight to it, the trade would change after roughly a dozen stacks
L611[22:08:18] <Natesky9> then a new trade would have to be set up
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L614[22:47:14] <liach> o oh
L615[22:49:21] <Natesky9> oh?
L616[22:53:29] <liach> Your idea looks cool. It can be similar to ic2 rubber trees
L617[22:54:07] <Natesky9> Who's idea?
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L619[23:01:23] <travis-ci> CovertJaguar/Railcraft#84 (messenger-track-kit - 248ae63 : liach): The build passed.
L620[23:01:23] <travis-ci> Change view : https://github.com/CovertJaguar/Railcraft/compare/19947e26a992...248ae6367767
L621[23:01:23] <travis-ci> Build details : https://travis-ci.org/CovertJaguar/Railcraft/builds/209228356
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L623[23:02:37] <liach> @Natesky9 's
L624[23:03:03] <Natesky9> how do you mean similar to IC2 rubber trees?
L625[23:08:34] <liach> Can gen naturally but once broken, lost
L626[23:11:00] <Natesky9> Actually, it would be good to have the possibility to craft them, either with a large amount of emeralds, or through a villager trade
L627[23:11:43] <Natesky9> That way you're not screwed because of either world gen,or pure RNG
L628[23:13:39] <Natesky9> It would also allow for investing in creating new villages
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