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Stuff goes here
L1[00:35:00]
<liach>
right
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L3[00:37:47]
<Kodos>
Anyone have offhand the command needed in 1.7.10 to spawn a
Railcraft villager specifically
L4[00:37:52]
<Kodos>
Trying to set up an experiment
L5[00:45:11]
<CovertJaguar> I know it doesn't
work in 1.10
L6[00:52:08]
<Kodos>
Bleh, I just need the profession ID apparently
L7[00:52:52]
<Kodos>
Or maybe not
L8[00:52:57]
<Kodos>
The same command did 2 diff villagers
L9[00:52:58]
<Kodos>
Super
L10[00:53:13]
<Kodos>
At this point, I may just have an easier time spamming spawn
eggs
L11[00:59:41]
<Kodos>
Unless there's a specific command I can run to set up trades
how I want them
L12[01:01:07]
<Kodos>
Because that would be awesome
L13[01:03:10]
<liach>
+1
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<Kodos>
Okay, found a way to do custom trades, but the command seems to be
broken
L16[01:10:35]
<Kodos>
Or rather, the formatting
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L37[02:00:45]
<Kodos>
Is there a Y-level limit on the trade station villager
detection?
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L41[02:08:12] <Forecaster> probably
L42[02:09:27] <Forecaster> AREA is 6
L43[02:09:41] <Forecaster> I'm going
to guess that means it searches 6 blocks in all directions
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L46[02:11:23]
<liach>
?
L47[02:11:34]
<liach>
see code
L48[02:11:55] <Forecaster> but it attracts
villagers from up to 20 blocks away
L49[02:13:41]
<Kodos>
Well I'm working on an automatic trader
L50[02:13:54]
<Kodos>
I figured out that you can buy 16 coal for 1 emerald, and sell back
12 coke for 1 emerald
L51[02:14:10]
<Kodos>
So I'm setting up a train to trade out coke for more
coal
L52[02:14:16]
<liach>
-4 to 9?
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L55[02:21:19]
<Kodos>
How often does the trade station attract villagers
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L58[02:23:10] <Forecaster> once every 256th
tick I believe
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L60[02:23:39] <Forecaster> so every 12.8
seconds?
L61[02:24:33]
<CovertJaguar> I adds a AI task that
makes them hand out around the trade block
L62[02:24:54]
<Kodos>
I think Covert is broken
L63[02:25:24]
<CovertJaguar> er... no, just cables
lying all over my keyboard
L64[02:25:57]
<Kodos>
CovertJaguar.exe has stopped working ?
L65[02:26:29] <Forecaster> so
EntityAIMoveToBlock 4 and 16 just makes them move around within
that range?
L66[02:27:17] <Forecaster> or something
like that
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L68[02:33:26]
<Kodos>
Annnd now my friend is just setting up trades at all our villages,
so the villages can slowly trade with each otehr
L69[02:34:00]
<Kodos>
I think we just turned Railcraft into some sort of Fallout
Settlement simulation
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L71[02:34:54] <Forecaster> xD
L72[02:35:23] <Forecaster> sounds fun
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L75[02:36:48]
<Kodos>
Our only complaint thus far is only 3 trade slots per station
L76[02:38:13]
<Kodos>
Oh right, I forgot we can get force tracks in trades
L77[02:39:30]
<liach>
Is that still an issue? God
L78[02:41:27] <Forecaster> Kodos: are you
on 1.7?
L79[02:41:34]
<Kodos>
Yes
L80[02:41:35]
<Kodos>
>.>
L81[02:41:42]
<Kodos>
Only in this pack though
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L84[02:55:24]
<Kodos>
Any recommended ways to set a loco's speed based on direction?
Limiter Track doesn't work like I need it to for a
station
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L89[03:04:53] <Forecaster> not sure what
you mean by direction
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L91[03:08:33]
<Kodos>
Actually nvm, I think I have it
L92[03:14:11]
<Kodos>
If you use a limiter track to go to full speed AFTER a transition
to high speed, will the transition's effect still be there, or
do I need to set up a limiter before the transition
L93[03:15:26] <Forecaster> that would
probably explode
L94[03:15:34] <Forecaster> since the
limiter track is not rated for HS
L95[03:16:01] <Forecaster> :P
L96[03:16:23]
<Kodos>
Hm
L97[03:18:59]
<liach>
So 1.10!
L98[03:19:25]
<Kodos>
I'm trying to make a single line be able to be used in both
directions
L99[03:19:56]
<Kodos>
but I want to set it up so that when leaving the station, the train
goes to max speed, when coming in, it goes to
'>'
L100[03:20:34] <Forecaster> use a
directional detector with a pair of limiter tracks
L101[03:21:59] <Forecaster> direction
detector track that is
L102[03:25:32]
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L105[03:32:32]
<Kodos>
Okay, this'll work
L106[03:32:33]
<Kodos>
Thanks
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L109[04:03:51]
<Kodos>
Err how much power do electric tracks hold? Or Shunting wire for
that matter
L110[04:05:01]
<Kodos>
oh, nvm
L111[04:05:02]
<Kodos>
Derp
L112[04:07:26]
<Kodos>
Oh, that was cute
L113[04:07:31]
<Kodos>
I just had a train completely delink
L114[04:08:40]
<Kodos>
Hokay, th en
L115[04:08:48]
<Kodos>
Admin Anchor carts do not like to be part of trains
L116[04:09:15]
<Kodos>
Correction, all anchor carts
L117[04:09:58]
<Kodos>
It'd be hilarious if that ends up being the reason trains
delink randomly
L118[04:10:02]
<Kodos>
Anchor carts
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L124[04:29:39] <Forecaster> it's
probably related to chunkloading yeah
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L126[04:53:14]
<Kodos>
Well yeah, but I mean our base is chunk loaded, and my test track
isn't more than a few chunks long, but even then, as soon as I
link the anchor cart to the loco, it unlinks and juts
backwards
L127[04:54:19] <Forecaster> that's
weird
L128[04:58:22]
<CovertJaguar> I think this handme
down GPU needs some new thermal paste...if I bump it wong it
overheats, or at least I think that is what it is doing, the temp
readys are tad weird too -.-
L129[05:23:43] <Forecaster> since when do
you need to apply paste to GPU's? o.o
L130[05:24:16]
<mami>
Since forever
L131[05:24:31] <Forecaster> I've
never done that
L132[05:24:35]
<mami>
anything with heatsinks like that need thermal paste
L133[05:25:05]
<mami>
Because the manufacturer does it for you and it usually lasts the
life of the gpu
L134[05:25:14] <Forecaster> removing the
heatsink off of a graphics card sounds like a pain
L135[05:25:39]
<mami>
Wait i just realized thats a bot
L136[05:25:41]
<mami>
Omg
L137[05:25:56] <Forecaster> The user
you're seeing is a bot yeah
L138[05:25:58] <Forecaster> I'm
not
L139[05:26:03] <Forecaster> :P
L140[05:34:09] <Forecaster> (I'm on
IRC)
L141[05:44:49]
<CovertJaguar> the card is around 5
years old I think
L142[05:45:03] <Forecaster> that's
pretty old
L143[05:45:28]
<CovertJaguar> The most I've ever
had to modify on a GPU is to solder a cap back on (that I knocked
off with a screwdriver)
L144[05:45:53] <Forecaster> what were you
doing with the screwdriver?
L145[05:46:22]
<CovertJaguar> prying on something
probably, don't remember
L146[05:47:59]
<CovertJaguar> I've got older
cards knocking around that have never had issues, heck I think I
still got that card with the knocked off cap around somewhere, but
I admit it hasn't been used in a while
L147[05:48:48]
<CovertJaguar> the card in my
SteamOS/Kodi box is probably seven years old, still a champ, even
if linux hates AMD
L148[05:50:35]
<CovertJaguar> but this Nvida card...
it has issues... been fighting with it all evening trying to track
down why it just shuts the display off anytime I run anything
demanding
L149[05:51:01]
<CovertJaguar> and it was is a working
computer until last week
L150[05:51:05]
<CovertJaguar> *in
L151[05:51:51]
<CovertJaguar> seems if I position it
just right and don't touch it, it works, if probably 10c
hotter than it should be
L152[05:52:44]
<CovertJaguar> but if I push it around
in the case, or put pressure in the wrong spot, it black screens
and runs hot
L153[06:18:55]
<Natesky9> Obvious question, but did
you dust it out?
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L155[06:22:02]
<Natesky9> Nvidia cards are prone to
over heating,
L156[06:23:48]
<Natesky9> My old one had to be re
cleaned and re pasted every 3 months, and it still made my room
really warm
L157[06:25:08]
<CovertJaguar> yeah, its dust
free
L158[06:25:59]
<GeneralCamo> Is it passively cooled
or actively cooled?
L159[06:26:20]
<CovertJaguar> active, and its got
huge heat pipes and two fans, shouldn't be overheating
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L161[06:26:36]
<GeneralCamo> Perhaps the wiring is
loose or something?
L162[06:26:50]
<GeneralCamo> (I would put new thermal
paste and pads anyway though)
L163[06:26:52]
<Natesky9> These cards are very
temperature sensitive
L164[06:27:43]
<CovertJaguar> the voltage seems
stable under load, and I've reseated it once already (which
got it to usable)
L165[06:27:51]
<Natesky9> When you repaste it make
sure to use as little thermal paste as possible
L166[06:28:08]
<CovertJaguar> yeah, I found a good
guide
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L168[06:28:38]
<Natesky9> That was the only way I can
keep mine under 70
L169[06:28:53]
<Natesky9> My old one at least
L170[06:29:35]
<CovertJaguar> its idleing at 50c now,
and tops out at 80c, but if I'm reading the logs correctly
when it was giving me the most issues it was idleing at 80c
L171[06:30:09]
<Natesky9> My new one has so many fans
in the case it's not a problem
L172[06:51:45]
<Natesky9> Have you thought that
it's a good time to upgrade?
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L203[15:33:50]
<liach>
Really? No one?
L204[15:34:23]
<Natesky9> βͺNo one to loveβͺ
L205[15:34:52]
<Natesky9> β«in this beautiful
worldβ«
L206[15:35:53]
<Natesky9> -ahem-
L207[15:38:44]
<liach>
Aye
L208[15:38:54]
<liach>
How do you think of creosote killing arthropods
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L210[15:40:13]
<Natesky9> It's a novel
idea
L211[15:40:35]
<Natesky9> however, it's a very
niche' mechanic
L212[15:42:16] <Forecaster> maybe if you
could coat weapons with it to get a bane of arthropods enchantment
:P
L213[15:42:45]
<Natesky9> That would be neat, if Bane
of Arthropods wasn't the worst enchantment ever
L214[15:43:23] <Forecaster> on the other
hand creosote oil is incredibly cheap
L215[15:43:59]
<Natesky9> I mean, entities already
avoid rails
L216[15:50:37]
<Natesky9> The reason I'm not all
onboard for this is because combat is nearly nonexistant in
Railcraft
L217[15:50:37]
<liach>
Once you have creosote, you don't fear cave spiders then.
great
L218[15:51:04]
<liach>
Railcraft does not have a custom potion effect yet
L219[15:51:34] <Forecaster> that
doesn't mean combat is nonexistant in minecraft :P
L220[15:53:35]
<liach>
So what?
L221[15:54:06] <Forecaster> That was in
response to Natesky9. Not you.
L222[15:56:29]
<Natesky9> It just doesn't really
fit the theme of the mod. Like I said, I would support it if there
were more to go along side it
L223[15:57:24] <Forecaster> maybe you
could coat a weapon in it and the next entity it hits will be
poisoned :P
L224[15:58:08]
<Natesky9> Speaking of potion
effects
L225[15:58:19]
<Natesky9> instant damage is
absolutely useless
L226[15:58:26]
<Natesky9> same with poison
L227[15:58:46] <Forecaster> uh, okay
L228[15:58:56]
<Natesky9> My gripe for the day
L229[15:59:12]
<liach>
Well, IC2 radiation is extremely useful
L230[15:59:57]
<Natesky9> I have never heard that
sentence uttered before
L231[16:00:24]
<Natesky9> radiation and useful in the
same sentence?
L232[16:00:49]
<Elourge> uncurable debuff
L233[16:00:56]
<Elourge> useful in wartimes
L234[16:01:05] <Forecaster> it's not
uncurable :P
L235[16:01:12] <Forecaster> but it's
rather difficult yes
L236[16:01:14]
<liach>
Useful for griefing on protected servers
L237[16:01:29]
<Elourge> What does cure it?
L238[16:01:41] <Forecaster> the blue
netherwart stuff IC2 adds
L239[16:01:48]
<Elourge> terra wart
L240[16:01:48]
<Natesky9> oh
L241[16:01:48] <Forecaster> but to get
that you need to breed plants
L242[16:01:55]
<Natesky9> I thought that was actually
broken
L243[16:01:57] <Forecaster> yes,
that's what it was called
L244[16:02:00] <Forecaster> I dunno
L245[16:02:05] <Forecaster> it's
supposed to at least
L246[16:02:14]
<Elourge> no one does ic2 crops
anyway
L247[16:02:17]
<Natesky9> last time I tried to use
that, it didn't even cure poison or wither
L248[16:02:20]
<Natesky9> actually
L249[16:02:21]
<Natesky9> I do
L250[16:02:25]
<Natesky9> they're fun
L251[16:02:30]
<Natesky9> if not grindy
L252[16:02:32]
<Elourge> thats makes 2 of us
L253[16:02:39]
<Natesky9> ?
L254[16:02:51]
<Natesky9> There needs to be a less
tedious method of scanning seeds
L255[16:03:20]
<Elourge> of course curing radiation
wont matter if you die fromthe explosion
L256[16:03:44]
<Natesky9> I don't think any mod
owner wants to actively support griefing
L257[16:07:02]
<Natesky9> Anyway, I just don't
see how it would be very useful
L258[16:07:25]
<Natesky9> I don't mean useful as
in, does what the tin says
L259[16:07:34]
<Natesky9> but the purpose for
it
L260[16:08:41]
<Natesky9> Spiders have virtually no
purpose, and their drops are not necessary
L261[16:09:04]
<Natesky9> The only thing to gain from
them is string, and even that has limited use
L262[16:09:22] ⇦
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L263[16:11:09]
<liach>
It's a feature not a usage
L264[16:11:22]
<liach>
To make creosote truly creosote
L265[16:13:55]
<GeneralCamo> You realize there are
multiple types of creosote, right?
L266[16:14:00]
<GeneralCamo> Each with different
properties?
L267[16:14:23]
<liach>
Well, creosote are all aimed to kill arthropods, so they are used
in railbeds
L268[16:16:27]
<GeneralCamo> >Tinker's
Construct Integration
L269[16:16:27]
<GeneralCamo> >Creosote modifier
gives bane of anthropods ability
L270[16:17:56]
<liach>
But TCon add items one by one; creosote cannot stack
L271[16:19:56]
<GeneralCamo> Seriously though,
Tinker's Construct Crowbars would be pretty neat
L272[16:20:38]
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L273[16:31:18]
<liach>
Tcon has crowbar?
L274[16:31:34]
<Natesky9> No, unfortunately
L275[16:31:54]
<Natesky9> it's dictionaried with
a wrench, so if TiCon ever added a wrench, then maybe
L276[16:34:40]
<liach>
@Natesky9 Do you ever play a server with Railcraft?
L277[16:41:03]
<Natesky9> I've played
several
L278[16:41:11]
<Natesky9> just I'm the only one
that ever actually uses it
L279[16:43:33]
<liach>
@Natesky9 I play one called Almura, it is maintained by some sponge
devs on 1.7.10. The server owner has actually contributed to
Railcraft
L280[16:43:46]
<Natesky9> Yeah, I heard of that here
before
L281[16:46:29]
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L282[16:46:46]
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L283[16:47:04]
<liach>
Is that a bad server?
L284[16:47:10]
<Natesky9> I don't know
L285[16:48:06]
<liach>
Have you played it yet?
L286[17:04:57]
<liach>
?
L287[17:05:10]
<GeneralCamo> @liach No reason we
can't add a default plugin for Railcraft to add a TiCon
crowbar ?
L288[17:05:11]
<liach>
@GeneralCamo Have you ever played a server with Railcraft?
L289[17:05:18]
<GeneralCamo> Yes I have
L290[17:05:21]
<GeneralCamo> KiraraCraft
L291[17:05:33]
<liach>
website?
L292[17:05:39]
<GeneralCamo> IC2 forums
L293[17:05:44]
<GeneralCamo> It hasn't been
around in a while...
L294[17:05:54]
<liach>
I suggest you to play Almura
L295[17:06:09]
<GeneralCamo> But when it was, it was
a GregTech-Centric server. Railcraft, Forestry, and Thaumcraft
factored pretty heavily into our builds
L298[17:06:57]
<liach>
@GeneralCamo Do you like to play servers a lot?
L299[17:07:31]
<GeneralCamo> Indeed, though right now
I'm playing privately with a close group of friends
L300[17:07:42]
<GeneralCamo> Back in the 1.4.7 and
1.6 days though I indulged in it heavily
L301[17:08:02]
<liach>
Now you play with friends? I don't even have friends to play
with
L302[17:08:24]
<GeneralCamo> I've been there
before ?
L303[17:08:40]
<liach>
Been almura?
L304[17:08:45]
<GeneralCamo> No
L305[17:08:48]
<GeneralCamo> Having no friends
L306[17:09:00]
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L307[17:09:06]
<GeneralCamo> Seriously though: In
Kirara 1 we have an entire-server High-Speed rail line
L308[17:09:14]
<GeneralCamo> Connecting
everyone
L309[17:09:16]
<liach>
Aye
L310[17:09:32]
<liach>
@GeneralCamo You should try to play Almura, so many diamonds
L311[17:09:41]
<GeneralCamo> Considering it was
GregTech, that was a very hard build ?
L312[17:09:46]
<GeneralCamo> But very VERY
satisfying
L313[17:09:50]
<liach>
The server is maintained by good modders
L314[17:10:04]
<liach>
GT... Is there GT for 1.10?
L315[17:10:06]
<GeneralCamo> (Also GregoriusT played
with us)
L316[17:10:13]
<liach>
God GT is there!
L317[17:10:19]
<liach>
With you!
L318[17:10:24]
<GeneralCamo> GT is stuck on 1.7.10
for the time being, due to some nasty bugs that were had with 1.8
on up
L319[17:10:34]
<GeneralCamo> Maybe 1.11
L320[17:10:49]
<liach>
Do you still play minecraft mp a lot?
L321[17:10:57]
<GeneralCamo> Occasionally
L322[17:11:04]
<GeneralCamo> I only recently got back
into it though
L323[17:11:09]
<GeneralCamo> I left the community
about 2 years ago
L324[17:11:16]
<GeneralCamo> During the height of the
energy wars
L325[17:11:20]
<GeneralCamo> I got tired of the
drama
L326[17:11:33]
<liach>
Well, Almura does not regard Energy wars
L327[17:11:39]
<liach>
It is ready to move to 1.10
L328[17:11:45]
<GeneralCamo> Interesting
L329[17:11:48]
<GeneralCamo> I see 1.11 on the
website
L330[17:11:59]
<liach>
Yes, direct bump to 1.11 when mods are ready
L331[17:12:11]
<liach>
The server owners are very good technicans
L332[17:12:21]
<GeneralCamo> Hmm, no Forestry?
L333[17:12:23]
<liach>
You know Sponge API, don't you?
L334[17:12:27]
<GeneralCamo> Unfortunate, that's
one of my favorite mods ?
L335[17:12:32]
<liach>
We can ask them to add Forestry
L336[17:12:42]
<GeneralCamo> I'm aware of the
Sponge API
L338[17:13:09]
<liach>
They also have an irc on esper called #almura
L339[17:13:10]
<GeneralCamo> Neat GitHub
L342[17:13:45]
<GeneralCamo> Looks interesting
certainly
L343[17:13:53]
<GeneralCamo> Haven't played a
fully customized experience since Kirara
L344[17:14:06]
<GeneralCamo> (And TPPI, though
that's a MOD PACK customized, not a server)
L345[17:14:21]
<liach>
@GeneralCamo Also, the server owner made Almura's own mod
called Almura
L346[17:14:50]
<liach>
It added interesting plants, item storage caches, and many other
interesting stuff
L347[17:14:59]
<liach>
New ores, new decorative blocks, etc
L348[17:15:24]
<GeneralCamo> Interesting
L349[17:15:42]
<liach>
I strongly suggest you to try it
L350[17:15:56]
<liach>
The server owner had even met CovertJaguar during 2016 Minecon in
Anaheim
L351[17:17:22]
<liach>
So @CovertJaguar I also suggest you to try this server
L353[17:20:07]
<GeneralCamo> Alright, so this is
likely the next issue I will tackle, though there are some
considerations to make
L354[17:20:26]
<Kodos>
Ooooh IE is doing automated farming
L355[17:23:37]
<GeneralCamo> Oh, BTW
L356[17:23:51]
<GeneralCamo> As part of my
standardization of Crafting, expect slabs to be added for these
blocks
L357[17:24:59]
<GeneralCamo> Actually, ALL the
cosmetic blocks in railcraft
L358[17:26:45]
<GeneralCamo> I'm not sure, but I
might add mossy blocks too
L359[17:26:57]
<GeneralCamo> That's a bonus if
that goes in
L360[17:29:37]
<GeneralCamo> Oh hahaha
L361[17:29:45]
<liach>
?
L362[17:29:56]
<GeneralCamo> That contribution I made
yesterday granted me access to the #developer channel in the Modded
Minecraft discord
L363[17:30:30]
<Natesky9> pretty
L364[17:30:45]
<liach>
You should be tagged "Rail Hands"
L365[17:33:37]
<GeneralCamo> What's going to be
_difficult_ is the Track Pans I plan on adding
L366[17:37:29]
<liach>
@GeneralCamo It is not difficult-You just need to add a simple
track kit
L367[17:37:35]
<GeneralCamo> It's not a track
kit
L368[17:37:40]
<GeneralCamo> Not how things were
planned
L369[17:38:06]
<GeneralCamo> They are going to
function as blocks under the Tracks themselves
L370[17:38:19]
<GeneralCamo> So I'm thinking
some sort of multiblock mechanism
L371[17:39:06]
<GeneralCamo> Wait wait
L372[17:39:21]
<liach>
In fact they are a part of tracks
L373[17:39:22]
<GeneralCamo> ...I think this needs a
rethink
L374[17:39:33]
<GeneralCamo> Kits might actually be a
better idea...
L375[17:39:48]
<GeneralCamo> The problem is piping,
hence why the blocks idea was thought of
L376[17:40:05]
<GeneralCamo> @Forecaster Are you
around?
L377[17:40:44]
<liach>
@GeneralCamo Add a new interface or make them ticking tiles
L378[17:41:37]
<GeneralCamo> I'll look into it
later
L379[17:41:46]
<GeneralCamo> Right now, I more want
to focus on cosmetics
L380[17:41:54]
<GeneralCamo> And other things like
that
L381[17:42:38]
<GeneralCamo> ...question, why are
Slabs and Posts milestoned for 10.0.3.0?
L382[17:42:47]
<GeneralCamo> ...question, why are
Slabs and Posts milestoned for 10.3.0?
L383[17:42:56]
<liach>
They are not the priority
L384[17:43:41]
<GeneralCamo> Fair enough, though I
might include them as part of the pull request for #1103
L385[17:43:47]
<GeneralCamo> Slabs need to be added
at least for the cosmetic blocks
L386[17:44:22]
<GeneralCamo> Since Vanilla
Minecraft's recipe for Chiseled Bricks is two slabs, while
Railcraft is currently 8 blocks around an empty slot
L387[17:46:03]
<GeneralCamo> ..the former is cheaper
anyway
L388[17:46:19]
<GeneralCamo> (Well I guess it
doesn't matter too much since it's 1:1, but still)
L389[17:46:58]
<CovertJaguar> Heh, I have no idea how
to manage groups from my phone
L390[17:48:11]
<Natesky9> It's easy
L391[17:48:20]
<Natesky9> You find the group called
"Cool Cats"
L392[17:48:24]
<Natesky9> and you'll see me
there
L393[17:48:25]
<CovertJaguar> And yes blocks are
better imo, you could do it with track kit, but the piping will
never look good
L394[17:49:03]
<GeneralCamo> The problem I just
thought of is how to handle multiple tracks that are lined up next
to each other
L395[17:49:13]
<CovertJaguar> Slabs and stairs are
completely broken and need a ground up redesign
L396[17:49:30]
<CovertJaguar> Tracks should never be
next to each other
L397[17:51:00]
<CovertJaguar> The first time someone
drops a Redstone touch near an array of adjacent track the entire
thing will reorganize itself into spaghetti, and this is vanilla
mechanics
L398[17:53:55]
<CovertJaguar> The stairs and Slabs
need a texture swapping render, I probably know enough to make one
now that I've done one for the tracks
L399[17:54:28]
<CovertJaguar> At the time, I
wasn't sure what I needed so it got pushed to the end
L400[17:56:40] ⇦
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L401[17:57:06]
<CovertJaguar> btw, the stairs and
Slabs will be crafted with a crafting too catalyst, the stone
carver
L402[17:57:26]
<CovertJaguar> To eliminate the
headache of recipe conflicts
L403[18:01:49]
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L404[18:02:34]
<CovertJaguar> The stone carver will
also be able to swap the brick variants in world when uses as a
tool
L405[18:02:48]
<CovertJaguar> That still needs
implementating as well
L406[18:03:04]
<CovertJaguar> The item is made, but
it doesn't nothing atm
L407[18:09:46]
<GeneralCamo> Hmm
L408[18:09:53]
<GeneralCamo> Should add vanilla
variants as well then
L409[18:10:01]
<GeneralCamo> Should add vanilla
variants for the cosmetics as well then
L410[18:10:35]
<GeneralCamo> @CovertJaguar Posted the
bricks on the Modded Minecraft discord. Got feedback that the Blood
Stained Blocks don't have enough contrast, so I might
contribute better textures for them
L411[18:10:51]
<GeneralCamo> (Since I agree with them
looking at them)
L412[18:10:55]
<CovertJaguar> hmm
L413[18:11:10]
<CovertJaguar> I was always told
everyone loved them =P
L415[18:11:36]
<GeneralCamo> I'm thinking just a
little more darkness would work wonders
L416[18:11:50]
<GeneralCamo> My main thing is the
cobble variant
L417[18:11:50]
<CovertJaguar> have at it
L418[18:11:59]
<GeneralCamo> Oh thanks for the group
BTW
L419[18:12:08]
<CovertJaguar> odd...the cobble
shouldn't be so different
L420[18:13:30]
<GeneralCamo> Meh, I'll work with
it later
L421[18:15:12]
<CovertJaguar> yeah, it definitely
needs something
L422[18:15:45] ⇦
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L423[18:16:14]
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L424[18:16:45]
<CovertJaguar> also the walls,
I'm planning on converting them to non-ticking tile entities
blocks as well and moving them to the same system as the stairs and
slabs
L425[18:17:00]
<CovertJaguar> to simplify the
addition of new materials
L426[18:17:12]
<GeneralCamo> That could work
L427[18:18:42]
<CovertJaguar> the alternative I
guess, and its not too hard with the blockstate enum definition, is
to have a new block for every sixteen variants
L428[18:19:00]
<CovertJaguar> that's harder to
maintain though
L429[18:21:03]
<CovertJaguar> I'm not really
sure what is best, non-ticking tile entities aren't that
expensive cpu resource-wise, and the maintance and simplicity of
the code is a huge benefit
L430[18:21:37]
<CovertJaguar> means you can't
push them with pistons ofc
L431[18:22:20]
<GeneralCamo> Well, can you push
Vanilla Cobblestone Walls with pistons
L432[18:22:22]
<GeneralCamo> Well, can you push
Vanilla Cobblestone Walls with pistons?
L433[18:22:23]
<GeneralCamo> Test time
L434[18:22:29]
<CovertJaguar> I believe so
L435[18:23:18]
<GeneralCamo> Yes
L436[18:23:21]
<GeneralCamo> When a fence gate is
placed between 2 cobblestone walls (of either type) it will stoop
down slightly to match the height of the cobblestone wall.
L437[18:23:21]
<GeneralCamo> If the fence gate is
placed next to only 1 (mossy) cobblestone wall, or vice versa, it
will not lower.
L438[18:23:23]
<GeneralCamo> From the wiki
L439[18:23:29]
<GeneralCamo> Is this true with our
walls?
L440[18:23:53]
<CovertJaguar> I don't beleive
so, Forge has never bothered to add a proper fence/wall hook
L441[18:24:34]
<GeneralCamo> Hmm
L442[18:25:02]
<CovertJaguar> granted I haven't
looked in probably over six months
L443[18:28:48]
<GeneralCamo> You were away for a
while, yeah?
L444[18:31:14]
<CovertJaguar> well I don't
necessarily dig into the guts of Forge unless I'm doning a
nasty update either =P
L445[18:31:20]
<GeneralCamo> Fair
L446[18:31:44]
<GeneralCamo> I can't find
anything for fences in the Forge repo except for some debug
stuff
L447[18:31:51]
<Natesky9> Ooh, I love
wikisurfing
L448[18:31:51]
<GeneralCamo> And I'm not digging
any deeper than a GitHub search
L449[18:32:17]
<CovertJaguar> it would probably be a
method on block, or you just could find the code that controls this
in BlockGate
L450[18:32:39]
<GeneralCamo> Assuming it's in
there, I could
L451[18:32:45]
<GeneralCamo> I'll have a
look
L452[18:32:47]
<Natesky9> Just do a string search for
anything with the words "wall" or "fence" in
the localized name of the blocks adjacent to it on a block
update
L453[18:33:07]
<GeneralCamo> What could possibly go
wrong with that!
L454[18:33:10]
<Natesky9> Lol
L455[18:33:12]
<GeneralCamo> (EVERYTHING)
L456[18:33:19]
<Natesky9> It's not the best
possible solution
L457[18:33:21]
<GeneralCamo> (STARTING WITH OTHER
LANGUAGES)
L458[18:33:22]
<Natesky9> not by far
L459[18:33:45]
<GeneralCamo> Also: This is only for
stone fences, which are taller than normal fences
L460[18:34:19]
<GeneralCamo> Also: This is only for
stone fences, which are shorter than normal fences
L461[18:34:25]
<Natesky9> you mean the cobble
wall?
L462[18:34:28]
<GeneralCamo> Yes
L463[18:34:34]
<GeneralCamo> (And mossy cobble
wall)
L464[18:36:43]
<GeneralCamo> if (enumfacing$axis ==
EnumFacing.Axis.Z &&
(worldIn.getBlockState(pos.west()).getBlock() ==
Blocks.COBBLESTONE_WALL ||
worldIn.getBlockState(pos.east()).getBlock() ==
Blocks.COBBLESTONE_WALL) || enumfacing$axis == EnumFacing.Axis.X
&& (worldIn.getBlockState(pos.north()).getBlock() ==
Blocks.COBBLESTONE_WALL ||
worldIn.getBlockState(pos.south()).getBlock() ==
Blocks.COBBLESTONE_WALL))
L465[18:36:48]
<GeneralCamo> It's
_hardcoded_
L466[18:37:11]
<Natesky9> oh
L467[18:37:39]
<GeneralCamo> There might be a way
around it that doesn't involve a coremod
L468[18:37:42]
<GeneralCamo> But I doubt it
L469[18:40:41]
<CovertJaguar> I used to replace the
block class, but that because too much of a pain in 1.7, and was
never very compatible
L470[18:41:01]
<CovertJaguar> I used to replace the
block class, but that became too much of a pain in 1.7, and was
never very compatible
L471[18:51:15]
<GeneralCamo> OH WAIT WAIT WAIT
L472[18:51:28]
<GeneralCamo> state =
state.withProperty(IN_WALL, Boolean.valueOf(true));
L473[18:51:31]
<GeneralCamo> It's a
property
L474[18:51:50]
<GeneralCamo> Which makes things
slightly easier
L475[18:54:36]
<CovertJaguar> uh...if that is in
getActualState() it won't help you
L476[18:54:59]
<CovertJaguar> its not an actual
metadata mapped blockstate most likely
L477[18:55:04]
<GeneralCamo> Let me check
L478[18:55:07]
<GeneralCamo> ...oh wait yes it
is
L479[18:55:08]
<GeneralCamo> Darn
L480[19:01:56] ⇦
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seconds)
L481[19:07:30]
<GeneralCamo> So, anyone have any
quick feature requests to make?
L482[19:07:31]
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L483[19:07:31]
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L484[19:08:12] ⇦
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L485[19:11:06] ⇦
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L486[19:16:57]
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L487[19:16:57]
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L488[19:18:20]
<Natesky9> a better trade
station?
L489[19:19:27]
<GeneralCamo> >Quick
L490[19:36:23]
<Natesky9> Actual ore mines?
L491[19:36:31]
<Natesky9> instead of sparsely
generated poor ore?
L492[19:40:36]
<GeneralCamo> Didn't CJ do that a
while back?
L493[19:40:48]
<Natesky9> I've never seen
it
L494[19:41:01]
<GeneralCamo> It was in the Blog Post
for 10.0 in the first place
L495[19:44:36]
<Natesky9> Oh! Here's a
question
L496[19:44:59]
<Natesky9> Are all the mods using the
vanilla iron nugget now?
L497[19:46:37]
<GeneralCamo> No idea
L498[19:46:45]
<GeneralCamo> That's a 1.11
question though
L499[19:46:50]
<Natesky9> Oh right
L500[19:47:21]
<Natesky9> I wonder if Minecraft is
going to introduce the more common resources as built-in
standards
L501[19:47:29]
<Natesky9> Like copper and tin
ore
L502[19:47:34]
<GeneralCamo> Well you realize the
Vanilla Iron Nugget has a purpose, right?
L503[19:47:39]
<GeneralCamo> In Vanilla?
L504[19:47:52]
<Natesky9> I actually have no idea
what the iron nugget does
L505[19:48:02]
<GeneralCamo> Smelt Iron Armor -->
1 Iron Nugget
L506[19:48:06]
<GeneralCamo> Including Horse
Armor
L507[19:48:16]
<Natesky9> Yes, but that's just
how to get it
L508[19:48:17]
<GeneralCamo> Good way to dispose of
old armor
L509[19:48:33]
<GeneralCamo> And then 9 iron nuggets
= 1 iron ingot
L510[19:48:37]
<GeneralCamo> ...that's it
L511[19:48:53]
<Natesky9> it's only purpose is
to recycle old tools and armor VERY inneficiently
L512[19:49:28]
<Natesky9> which is why that makes me
think that they're doing it purely for compatability
L513[19:49:29]
<GeneralCamo> Better than the old way
though
L514[19:49:31]
<GeneralCamo> Just throw them
out
L515[19:51:09]
<GeneralCamo> I'll probably make
a contribution for similar recipes for steel tools and armor in
Railcraft come 1.11
L516[19:51:32]
<GeneralCamo> And then you can throw
Iron Armor in a blast furnace to get a Steel Nugget back
L517[19:51:42]
<Natesky9> Can't you already do
that?
L518[19:51:49]
<Natesky9> with full durability armor,
but still
L519[19:51:51]
<GeneralCamo> Steel Ingot
L520[19:51:59]
<GeneralCamo> Inconsistent with
Vanilla
L521[19:52:17]
<GeneralCamo> That's 1.11
though.
L522[19:54:19]
<Natesky9> I'm still just
interested in routing and improving the trade station
L523[19:56:14]
<GeneralCamo> I see no reason to
improve the trade station
L524[19:56:22]
<GeneralCamo> The thing can be
borderline OP as-is in certain situations
L525[19:56:33]
<Natesky9> That's just the
thing
L526[19:57:10]
<Natesky9> It's centered around
the villager trades, which can be exploited
L527[19:57:19]
<Natesky9> especially with villager
spawning in some mods
L528[19:59:29]
<Natesky9> If it's instead built
around the village mechanic instead, there won't be a way to
abuse it by spawning villagers and cramming them with goods until
their trades are blocked
L529[20:00:25]
<GeneralCamo> But you can make more
villages
L530[20:00:40]
<Natesky9> And?
L531[20:00:55]
<Natesky9> How is that a
problem?
L532[20:01:13]
<GeneralCamo> Also: How do you
determine how large or small a village is?
L533[20:01:22]
<Natesky9> Villager population
L534[20:01:32]
<Natesky9> 3 doors per villager
L535[20:01:42]
<GeneralCamo> I'll need to check,
but I'm not sure there is a way to detect that in Vanilla
Minecraft
L536[20:01:57]
<GeneralCamo> (Though there might
be)
L537[20:02:07]
<GeneralCamo> Also, this is horrible
for mod integration
L538[20:02:20]
<Natesky9> You would still have to
craft a trading station, which, would be more expensive because
they would be a worldgen item, until you get enough (roughly 36)
emeralds to craft new ones
L539[20:02:31]
<Natesky9> How so?
L540[20:02:45]
<GeneralCamo> How would other mods add
new trades to this block?
L541[20:02:56]
<GeneralCamo> Without interfacing with
railcraft directly?
L542[20:03:25]
<Natesky9> Well, two different methods
for that. First, you could use the villager trades when generating
a trade for the station
L543[20:03:40]
<Natesky9> the current trade station
already does that when you hit "randomize"
L544[20:05:16]
<Natesky9> Two, you could have a
config that would populate the list of trades, and then mods could
add to that
L545[20:05:28]
<Natesky9> Similar to how they add new
villager trades
L546[20:07:53]
<Natesky9> Alternatively, the trades
could be made from railcraft if a mod is detected
L547[20:08:51]
<CovertJaguar> I wouldn't focus
on trade atm
L548[20:09:00]
<CovertJaguar> I have some ideas, but
it will need to wait
L549[20:13:38]
<GeneralCamo> I just thought of
something though
L550[20:14:09]
<Natesky9> ideas?
L551[20:27:28] ⇦
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L554[21:45:14]
⇨ Joins: Dose
(webchat@ppp121-44-78-116.bras1.syd7.internode.on.net)
L555[21:45:59] <Dose> Hi, I've been
looking and found an issue on github regarding anchors, I
can't seem to see change logs since there has been changes
that have happened since then, are anchors usable in 1.10.2
yet?
L556[21:51:44] ⇦
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L557[21:51:55]
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L558[21:52:17]
<ccgfok> What is the messenger track
kit?
L559[21:52:25] ***
Michiyo is now known as Guest64984
L560[21:55:47]
<Natesky9> Says something to nearby
players when it's run over
L561[22:01:37]
<Kodos>
"Now Boarding: 'Coal Mine' on the 'Red
Line'
L562[22:01:39]
<Kodos>
"Now Boarding: 'Coal Mine' on the 'Red
Line'"
L563[22:01:51]
<Kodos>
Wonderful for stations ?
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L565[22:05:44]
<Natesky9> I actually wish there were
a reason to use Minecarts to haul ores
L566[22:06:01]
<Natesky9> Would be so neat
L567[22:06:49]
<Kodos>
Who says you can't?
L568[22:06:57]
<Natesky9> I mean
L569[22:07:03]
<Natesky9> You can
L570[22:07:14]
<Natesky9> but why would you, besides
aesthetics?
L571[22:07:30]
<Kodos>
Because it's just as functional as herpderploleracts
L572[22:07:56]
<Natesky9> There really aren't
that many resource sinks
L573[22:08:10]
<Kodos>
God forbid someone try something new like using Minecarts for item
transport
L574[22:08:17]
<Kodos>
I mean it's not like it hasn't been done in real life
since like ever
L575[22:08:18]
<Natesky9> Haha
L576[22:08:21]
<Natesky9> Well
L577[22:08:27]
<Natesky9> it would make sense
L578[22:08:39]
<Kodos>
Let me just get a pizza delivered via my desktop tesseract
L579[22:08:43]
<Kodos>
oh wait
L580[22:09:06]
<Natesky9> if, you know, you
couldn't haul 1.728 metric TONS of raw ore on your back
L581[22:12:01]
<Kodos>
All I'm saying is that Minecart Item Transport is actually
very accessible early game compared to most methods that can move
as much
L582[22:12:54]
<Natesky9> Yeah, but the iron is
crucial
L583[22:13:10]
<Natesky9> Heck, I've not even
put a single iron ingot into my rails so far
L584[22:13:14]
<Natesky9> I've just used
bronze
L585[22:16:08]
<Kodos>
I've been trading
L586[22:16:23]
<Kodos>
1 emerald for like 30ish coal, which is easy enough
L587[22:16:27]
<Kodos>
3 emeralds gets me 32 regular track
L588[22:19:03]
<Natesky9> Coal is a pretty valuable
commodity though
L589[22:25:57]
<Kodos>
Maybe but it's ridiculously easy to amass in large quantities,
and is a more than fair trade for my rails since I can technically
turn those back into Iron
L590[22:26:26] ⇦
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L591[22:27:07]
<Natesky9> The reason I suggest a
better trade station is because there are some resources that you
just need sometimes
L592[22:27:19]
<Natesky9> I am perpetually out of
iron
L593[22:28:48]
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L594[22:29:00]
<GeneralCamo> Wonder if railcraft
could have its own miner
L595[22:29:25]
<Natesky9> Well, there's always
the one from Immersive engineering
L596[22:29:37]
<Natesky9> That thing is an actual
reason to use minecarts
L597[22:31:49]
<GeneralCamo> Efficiency
L598[22:32:00]
<Natesky9> ?
L599[22:37:38]
<GeneralCamo> What other methods are
there of carrying ore?
L600[22:38:31]
<GeneralCamo> Carrying it?
L601[22:38:37]
<GeneralCamo> A 1km pipe?
L602[22:39:27]
<Natesky9> Tesseract, or other item
teleporter
L603[22:41:42]
<GeneralCamo> Let's assume you
are playing GregTech where such things require a Fusion Reactor at
the very least
L604[22:41:49]
<GeneralCamo> (Or you know, not having
a mod with them?)
L605[22:42:45]
<Natesky9> Well
L606[22:42:47]
<Natesky9> we can all hope
L607[22:42:55]
<Natesky9> but mods aren't
balanced for each other
L608[22:43:27]
<GeneralCamo> Sometimes mods
aren't balanced ?
L609[22:43:40]
<Natesky9> Well, we all knew that
since Dartcraft and EE3
L610[22:43:59]
<GeneralCamo> EE2 didn't ring
alarm bells?
L611[22:44:04]
<GeneralCamo> That was worse than
EE3!
L612[22:45:34] ⇦
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L613[22:48:57]
<Kodos>
Or
L614[22:49:00]
<Kodos>
Here's a crazy idea
L615[22:49:04]
<Kodos>
Stay with me here on this one
L616[22:49:13]
<Kodos>
Just don't use magical item transport blocks?
L617[22:49:28]
<Natesky9> I don't
L618[22:49:36]
<Natesky9> but that's not the
problem
L619[22:49:45]
<Natesky9> making a game is balancing
the fun and the easy
L620[22:50:04]
<Kodos>
No, the problem is minecart vs magical block will almost always
result in magical block because players have no self control
L621[22:50:59]
<Natesky9> that's not exactly the
player's fault
L622[22:51:30]
<Natesky9> in fact, that's not
the player's fault at all
L623[22:51:58]
<Natesky9> that's an
inconsistancy within the game that allows for a more effective, and
frankly, more reliable item transport
L624[22:52:36]
<Natesky9> If anything, it's the
mod author's fault for not allowing flexibility
L625[22:52:49]
<Natesky9> but that's a very weak
claim
L626[22:52:56]
<Natesky9> because within their own
mod, it's balanced
L627[22:59:56]
<GeneralCamo> How about the player not
use that mod
L628[22:59:58]
<GeneralCamo> *or*
L629[23:00:12]
<GeneralCamo> The ModPack author
balancing the pack to account for that?
L630[23:00:50]
<GeneralCamo> On Kirara, we often had
Railcraft lines
L631[23:01:04]
<GeneralCamo> ...because GregTech
tesseracts were really expensive end-late-game items
L632[23:01:07]
<Kodos>
Am I crazy or will an Item Unloader set to All/Complete hold a cart
indefinitely with no filter set
L633[23:13:37]
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