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L1[00:35:00] <liach> right
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L3[00:37:47] <Kodos> Anyone have offhand the command needed in 1.7.10 to spawn a Railcraft villager specifically
L4[00:37:52] <Kodos> Trying to set up an experiment
L5[00:45:11] <CovertJaguar> I know it doesn't work in 1.10
L6[00:52:08] <Kodos> Bleh, I just need the profession ID apparently
L7[00:52:52] <Kodos> Or maybe not
L8[00:52:57] <Kodos> The same command did 2 diff villagers
L9[00:52:58] <Kodos> Super
L10[00:53:13] <Kodos> At this point, I may just have an easier time spamming spawn eggs
L11[00:59:41] <Kodos> Unless there's a specific command I can run to set up trades how I want them
L12[01:01:07] <Kodos> Because that would be awesome
L13[01:03:10] <liach> +1
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L15[01:10:31] <Kodos> Okay, found a way to do custom trades, but the command seems to be broken
L16[01:10:35] <Kodos> Or rather, the formatting
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L37[02:00:45] <Kodos> Is there a Y-level limit on the trade station villager detection?
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L41[02:08:12] <Forecaster> probably
L42[02:09:27] <Forecaster> AREA is 6
L43[02:09:41] <Forecaster> I'm going to guess that means it searches 6 blocks in all directions
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L46[02:11:23] <liach> ?
L47[02:11:34] <liach> see code
L48[02:11:55] <Forecaster> but it attracts villagers from up to 20 blocks away
L49[02:13:41] <Kodos> Well I'm working on an automatic trader
L50[02:13:54] <Kodos> I figured out that you can buy 16 coal for 1 emerald, and sell back 12 coke for 1 emerald
L51[02:14:10] <Kodos> So I'm setting up a train to trade out coke for more coal
L52[02:14:16] <liach> -4 to 9?
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L55[02:21:19] <Kodos> How often does the trade station attract villagers
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L58[02:23:10] <Forecaster> once every 256th tick I believe
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L60[02:23:39] <Forecaster> so every 12.8 seconds?
L61[02:24:33] <CovertJaguar> I adds a AI task that makes them hand out around the trade block
L62[02:24:54] <Kodos> I think Covert is broken
L63[02:25:24] <CovertJaguar> er... no, just cables lying all over my keyboard
L64[02:25:57] <Kodos> CovertJaguar.exe has stopped working ?
L65[02:26:29] <Forecaster> so EntityAIMoveToBlock 4 and 16 just makes them move around within that range?
L66[02:27:17] <Forecaster> or something like that
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L68[02:33:26] <Kodos> Annnd now my friend is just setting up trades at all our villages, so the villages can slowly trade with each otehr
L69[02:34:00] <Kodos> I think we just turned Railcraft into some sort of Fallout Settlement simulation
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L71[02:34:54] <Forecaster> xD
L72[02:35:23] <Forecaster> sounds fun
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L75[02:36:48] <Kodos> Our only complaint thus far is only 3 trade slots per station
L76[02:38:13] <Kodos> Oh right, I forgot we can get force tracks in trades
L77[02:39:30] <liach> Is that still an issue? God
L78[02:41:27] <Forecaster> Kodos: are you on 1.7?
L79[02:41:34] <Kodos> Yes
L80[02:41:35] <Kodos> >.>
L81[02:41:42] <Kodos> Only in this pack though
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L84[02:55:24] <Kodos> Any recommended ways to set a loco's speed based on direction? Limiter Track doesn't work like I need it to for a station
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L89[03:04:53] <Forecaster> not sure what you mean by direction
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L91[03:08:33] <Kodos> Actually nvm, I think I have it
L92[03:14:11] <Kodos> If you use a limiter track to go to full speed AFTER a transition to high speed, will the transition's effect still be there, or do I need to set up a limiter before the transition
L93[03:15:26] <Forecaster> that would probably explode
L94[03:15:34] <Forecaster> since the limiter track is not rated for HS
L95[03:16:01] <Forecaster> :P
L96[03:16:23] <Kodos> Hm
L97[03:18:59] <liach> So 1.10!
L98[03:19:25] <Kodos> I'm trying to make a single line be able to be used in both directions
L99[03:19:56] <Kodos> but I want to set it up so that when leaving the station, the train goes to max speed, when coming in, it goes to '>'
L100[03:20:34] <Forecaster> use a directional detector with a pair of limiter tracks
L101[03:21:59] <Forecaster> direction detector track that is
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L105[03:32:32] <Kodos> Okay, this'll work
L106[03:32:33] <Kodos> Thanks
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L109[04:03:51] <Kodos> Err how much power do electric tracks hold? Or Shunting wire for that matter
L110[04:05:01] <Kodos> oh, nvm
L111[04:05:02] <Kodos> Derp
L112[04:07:26] <Kodos> Oh, that was cute
L113[04:07:31] <Kodos> I just had a train completely delink
L114[04:08:40] <Kodos> Hokay, th en
L115[04:08:48] <Kodos> Admin Anchor carts do not like to be part of trains
L116[04:09:15] <Kodos> Correction, all anchor carts
L117[04:09:58] <Kodos> It'd be hilarious if that ends up being the reason trains delink randomly
L118[04:10:02] <Kodos> Anchor carts
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L124[04:29:39] <Forecaster> it's probably related to chunkloading yeah
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L126[04:53:14] <Kodos> Well yeah, but I mean our base is chunk loaded, and my test track isn't more than a few chunks long, but even then, as soon as I link the anchor cart to the loco, it unlinks and juts backwards
L127[04:54:19] <Forecaster> that's weird
L128[04:58:22] <CovertJaguar> I think this handme down GPU needs some new thermal paste...if I bump it wong it overheats, or at least I think that is what it is doing, the temp readys are tad weird too -.-
L129[05:23:43] <Forecaster> since when do you need to apply paste to GPU's? o.o
L130[05:24:16] <mami> Since forever
L131[05:24:31] <Forecaster> I've never done that
L132[05:24:35] <mami> anything with heatsinks like that need thermal paste
L133[05:25:05] <mami> Because the manufacturer does it for you and it usually lasts the life of the gpu
L134[05:25:14] <Forecaster> removing the heatsink off of a graphics card sounds like a pain
L135[05:25:39] <mami> Wait i just realized thats a bot
L136[05:25:41] <mami> Omg
L137[05:25:56] <Forecaster> The user you're seeing is a bot yeah
L138[05:25:58] <Forecaster> I'm not
L139[05:26:03] <Forecaster> :P
L140[05:34:09] <Forecaster> (I'm on IRC)
L141[05:44:49] <CovertJaguar> the card is around 5 years old I think
L142[05:45:03] <Forecaster> that's pretty old
L143[05:45:28] <CovertJaguar> The most I've ever had to modify on a GPU is to solder a cap back on (that I knocked off with a screwdriver)
L144[05:45:53] <Forecaster> what were you doing with the screwdriver?
L145[05:46:22] <CovertJaguar> prying on something probably, don't remember
L146[05:47:59] <CovertJaguar> I've got older cards knocking around that have never had issues, heck I think I still got that card with the knocked off cap around somewhere, but I admit it hasn't been used in a while
L147[05:48:48] <CovertJaguar> the card in my SteamOS/Kodi box is probably seven years old, still a champ, even if linux hates AMD
L148[05:50:35] <CovertJaguar> but this Nvida card... it has issues... been fighting with it all evening trying to track down why it just shuts the display off anytime I run anything demanding
L149[05:51:01] <CovertJaguar> and it was is a working computer until last week
L150[05:51:05] <CovertJaguar> *in
L151[05:51:51] <CovertJaguar> seems if I position it just right and don't touch it, it works, if probably 10c hotter than it should be
L152[05:52:44] <CovertJaguar> but if I push it around in the case, or put pressure in the wrong spot, it black screens and runs hot
L153[06:18:55] <Natesky9> Obvious question, but did you dust it out?
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L155[06:22:02] <Natesky9> Nvidia cards are prone to over heating,
L156[06:23:48] <Natesky9> My old one had to be re cleaned and re pasted every 3 months, and it still made my room really warm
L157[06:25:08] <CovertJaguar> yeah, its dust free
L158[06:25:59] <GeneralCamo> Is it passively cooled or actively cooled?
L159[06:26:20] <CovertJaguar> active, and its got huge heat pipes and two fans, shouldn't be overheating
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L161[06:26:36] <GeneralCamo> Perhaps the wiring is loose or something?
L162[06:26:50] <GeneralCamo> (I would put new thermal paste and pads anyway though)
L163[06:26:52] <Natesky9> These cards are very temperature sensitive
L164[06:27:43] <CovertJaguar> the voltage seems stable under load, and I've reseated it once already (which got it to usable)
L165[06:27:51] <Natesky9> When you repaste it make sure to use as little thermal paste as possible
L166[06:28:08] <CovertJaguar> yeah, I found a good guide
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L168[06:28:38] <Natesky9> That was the only way I can keep mine under 70
L169[06:28:53] <Natesky9> My old one at least
L170[06:29:35] <CovertJaguar> its idleing at 50c now, and tops out at 80c, but if I'm reading the logs correctly when it was giving me the most issues it was idleing at 80c
L171[06:30:09] <Natesky9> My new one has so many fans in the case it's not a problem
L172[06:51:45] <Natesky9> Have you thought that it's a good time to upgrade?
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L203[15:33:50] <liach> Really? No one?
L204[15:34:23] <Natesky9> β™ͺNo one to loveβ™ͺ
L205[15:34:52] <Natesky9> β™«in this beautiful worldβ™«
L206[15:35:53] <Natesky9> -ahem-
L207[15:38:44] <liach> Aye
L208[15:38:54] <liach> How do you think of creosote killing arthropods
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L210[15:40:13] <Natesky9> It's a novel idea
L211[15:40:35] <Natesky9> however, it's a very niche' mechanic
L212[15:42:16] <Forecaster> maybe if you could coat weapons with it to get a bane of arthropods enchantment :P
L213[15:42:45] <Natesky9> That would be neat, if Bane of Arthropods wasn't the worst enchantment ever
L214[15:43:23] <Forecaster> on the other hand creosote oil is incredibly cheap
L215[15:43:59] <Natesky9> I mean, entities already avoid rails
L216[15:50:37] <Natesky9> The reason I'm not all onboard for this is because combat is nearly nonexistant in Railcraft
L217[15:50:37] <liach> Once you have creosote, you don't fear cave spiders then. great
L218[15:51:04] <liach> Railcraft does not have a custom potion effect yet
L219[15:51:34] <Forecaster> that doesn't mean combat is nonexistant in minecraft :P
L220[15:53:35] <liach> So what?
L221[15:54:06] <Forecaster> That was in response to Natesky9. Not you.
L222[15:56:29] <Natesky9> It just doesn't really fit the theme of the mod. Like I said, I would support it if there were more to go along side it
L223[15:57:24] <Forecaster> maybe you could coat a weapon in it and the next entity it hits will be poisoned :P
L224[15:58:08] <Natesky9> Speaking of potion effects
L225[15:58:19] <Natesky9> instant damage is absolutely useless
L226[15:58:26] <Natesky9> same with poison
L227[15:58:46] <Forecaster> uh, okay
L228[15:58:56] <Natesky9> My gripe for the day
L229[15:59:12] <liach> Well, IC2 radiation is extremely useful
L230[15:59:57] <Natesky9> I have never heard that sentence uttered before
L231[16:00:24] <Natesky9> radiation and useful in the same sentence?
L232[16:00:49] <Elourge> uncurable debuff
L233[16:00:56] <Elourge> useful in wartimes
L234[16:01:05] <Forecaster> it's not uncurable :P
L235[16:01:12] <Forecaster> but it's rather difficult yes
L236[16:01:14] <liach> Useful for griefing on protected servers
L237[16:01:29] <Elourge> What does cure it?
L238[16:01:41] <Forecaster> the blue netherwart stuff IC2 adds
L239[16:01:48] <Elourge> terra wart
L240[16:01:48] <Natesky9> oh
L241[16:01:48] <Forecaster> but to get that you need to breed plants
L242[16:01:55] <Natesky9> I thought that was actually broken
L243[16:01:57] <Forecaster> yes, that's what it was called
L244[16:02:00] <Forecaster> I dunno
L245[16:02:05] <Forecaster> it's supposed to at least
L246[16:02:14] <Elourge> no one does ic2 crops anyway
L247[16:02:17] <Natesky9> last time I tried to use that, it didn't even cure poison or wither
L248[16:02:20] <Natesky9> actually
L249[16:02:21] <Natesky9> I do
L250[16:02:25] <Natesky9> they're fun
L251[16:02:30] <Natesky9> if not grindy
L252[16:02:32] <Elourge> thats makes 2 of us
L253[16:02:39] <Natesky9> ?
L254[16:02:51] <Natesky9> There needs to be a less tedious method of scanning seeds
L255[16:03:20] <Elourge> of course curing radiation wont matter if you die fromthe explosion
L256[16:03:44] <Natesky9> I don't think any mod owner wants to actively support griefing
L257[16:07:02] <Natesky9> Anyway, I just don't see how it would be very useful
L258[16:07:25] <Natesky9> I don't mean useful as in, does what the tin says
L259[16:07:34] <Natesky9> but the purpose for it
L260[16:08:41] <Natesky9> Spiders have virtually no purpose, and their drops are not necessary
L261[16:09:04] <Natesky9> The only thing to gain from them is string, and even that has limited use
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L263[16:11:09] <liach> It's a feature not a usage
L264[16:11:22] <liach> To make creosote truly creosote
L265[16:13:55] <GeneralCamo> You realize there are multiple types of creosote, right?
L266[16:14:00] <GeneralCamo> Each with different properties?
L267[16:14:23] <liach> Well, creosote are all aimed to kill arthropods, so they are used in railbeds
L268[16:16:27] <GeneralCamo> >Tinker's Construct Integration
L269[16:16:27] <GeneralCamo> >Creosote modifier gives bane of anthropods ability
L270[16:17:56] <liach> But TCon add items one by one; creosote cannot stack
L271[16:19:56] <GeneralCamo> Seriously though, Tinker's Construct Crowbars would be pretty neat
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L273[16:31:18] <liach> Tcon has crowbar?
L274[16:31:34] <Natesky9> No, unfortunately
L275[16:31:54] <Natesky9> it's dictionaried with a wrench, so if TiCon ever added a wrench, then maybe
L276[16:34:40] <liach> @Natesky9 Do you ever play a server with Railcraft?
L277[16:41:03] <Natesky9> I've played several
L278[16:41:11] <Natesky9> just I'm the only one that ever actually uses it
L279[16:43:33] <liach> @Natesky9 I play one called Almura, it is maintained by some sponge devs on 1.7.10. The server owner has actually contributed to Railcraft
L280[16:43:46] <Natesky9> Yeah, I heard of that here before
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L283[16:47:04] <liach> Is that a bad server?
L284[16:47:10] <Natesky9> I don't know
L285[16:48:06] <liach> Have you played it yet?
L286[17:04:57] <liach> ?
L287[17:05:10] <GeneralCamo> @liach No reason we can't add a default plugin for Railcraft to add a TiCon crowbar ?
L288[17:05:11] <liach> @GeneralCamo Have you ever played a server with Railcraft?
L289[17:05:18] <GeneralCamo> Yes I have
L290[17:05:21] <GeneralCamo> KiraraCraft
L291[17:05:33] <liach> website?
L292[17:05:39] <GeneralCamo> IC2 forums
L293[17:05:44] <GeneralCamo> It hasn't been around in a while...
L294[17:05:54] <liach> I suggest you to play Almura
L295[17:06:09] <GeneralCamo> But when it was, it was a GregTech-Centric server. Railcraft, Forestry, and Thaumcraft factored pretty heavily into our builds
L296[17:06:17] <liach> See almuramc.com/ and https://github.com/AlmuraDev
L297[17:06:30] <liach> http://almuramc.com/
L298[17:06:57] <liach> @GeneralCamo Do you like to play servers a lot?
L299[17:07:31] <GeneralCamo> Indeed, though right now I'm playing privately with a close group of friends
L300[17:07:42] <GeneralCamo> Back in the 1.4.7 and 1.6 days though I indulged in it heavily
L301[17:08:02] <liach> Now you play with friends? I don't even have friends to play with
L302[17:08:24] <GeneralCamo> I've been there before ?
L303[17:08:40] <liach> Been almura?
L304[17:08:45] <GeneralCamo> No
L305[17:08:48] <GeneralCamo> Having no friends
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L307[17:09:06] <GeneralCamo> Seriously though: In Kirara 1 we have an entire-server High-Speed rail line
L308[17:09:14] <GeneralCamo> Connecting everyone
L309[17:09:16] <liach> Aye
L310[17:09:32] <liach> @GeneralCamo You should try to play Almura, so many diamonds
L311[17:09:41] <GeneralCamo> Considering it was GregTech, that was a very hard build ?
L312[17:09:46] <GeneralCamo> But very VERY satisfying
L313[17:09:50] <liach> The server is maintained by good modders
L314[17:10:04] <liach> GT... Is there GT for 1.10?
L315[17:10:06] <GeneralCamo> (Also GregoriusT played with us)
L316[17:10:13] <liach> God GT is there!
L317[17:10:19] <liach> With you!
L318[17:10:24] <GeneralCamo> GT is stuck on 1.7.10 for the time being, due to some nasty bugs that were had with 1.8 on up
L319[17:10:34] <GeneralCamo> Maybe 1.11
L320[17:10:49] <liach> Do you still play minecraft mp a lot?
L321[17:10:57] <GeneralCamo> Occasionally
L322[17:11:04] <GeneralCamo> I only recently got back into it though
L323[17:11:09] <GeneralCamo> I left the community about 2 years ago
L324[17:11:16] <GeneralCamo> During the height of the energy wars
L325[17:11:20] <GeneralCamo> I got tired of the drama
L326[17:11:33] <liach> Well, Almura does not regard Energy wars
L327[17:11:39] <liach> It is ready to move to 1.10
L328[17:11:45] <GeneralCamo> Interesting
L329[17:11:48] <GeneralCamo> I see 1.11 on the website
L330[17:11:59] <liach> Yes, direct bump to 1.11 when mods are ready
L331[17:12:11] <liach> The server owners are very good technicans
L332[17:12:21] <GeneralCamo> Hmm, no Forestry?
L333[17:12:23] <liach> You know Sponge API, don't you?
L334[17:12:27] <GeneralCamo> Unfortunate, that's one of my favorite mods ?
L335[17:12:32] <liach> We can ask them to add Forestry
L336[17:12:42] <GeneralCamo> I'm aware of the Sponge API
L337[17:12:50] <liach> Just open a ticket at https://github.com/AlmuraDev/Almura/issues/new
L338[17:13:09] <liach> They also have an irc on esper called #almura
L339[17:13:10] <GeneralCamo> Neat GitHub
L340[17:13:20] <liach> http://srv1.almuramc.com:8123/ dynmap
L341[17:13:31] <liach> http://srv1.almuramc.com:8080/ stats(resetted a few times)
L342[17:13:45] <GeneralCamo> Looks interesting certainly
L343[17:13:53] <GeneralCamo> Haven't played a fully customized experience since Kirara
L344[17:14:06] <GeneralCamo> (And TPPI, though that's a MOD PACK customized, not a server)
L345[17:14:21] <liach> @GeneralCamo Also, the server owner made Almura's own mod called Almura
L346[17:14:50] <liach> It added interesting plants, item storage caches, and many other interesting stuff
L347[17:14:59] <liach> New ores, new decorative blocks, etc
L348[17:15:24] <GeneralCamo> Interesting
L349[17:15:42] <liach> I strongly suggest you to try it
L350[17:15:56] <liach> The server owner had even met CovertJaguar during 2016 Minecon in Anaheim
L351[17:17:22] <liach> So @CovertJaguar I also suggest you to try this server
L352[17:19:54] <GeneralCamo> https://github.com/CovertJaguar/Railcraft/issues/1103
L353[17:20:07] <GeneralCamo> Alright, so this is likely the next issue I will tackle, though there are some considerations to make
L354[17:20:26] <Kodos> Ooooh IE is doing automated farming
L355[17:23:37] <GeneralCamo> Oh, BTW
L356[17:23:51] <GeneralCamo> As part of my standardization of Crafting, expect slabs to be added for these blocks
L357[17:24:59] <GeneralCamo> Actually, ALL the cosmetic blocks in railcraft
L358[17:26:45] <GeneralCamo> I'm not sure, but I might add mossy blocks too
L359[17:26:57] <GeneralCamo> That's a bonus if that goes in
L360[17:29:37] <GeneralCamo> Oh hahaha
L361[17:29:45] <liach> ?
L362[17:29:56] <GeneralCamo> That contribution I made yesterday granted me access to the #developer channel in the Modded Minecraft discord
L363[17:30:30] <Natesky9> pretty
L364[17:30:45] <liach> You should be tagged "Rail Hands"
L365[17:33:37] <GeneralCamo> What's going to be _difficult_ is the Track Pans I plan on adding
L366[17:37:29] <liach> @GeneralCamo It is not difficult-You just need to add a simple track kit
L367[17:37:35] <GeneralCamo> It's not a track kit
L368[17:37:40] <GeneralCamo> Not how things were planned
L369[17:38:06] <GeneralCamo> They are going to function as blocks under the Tracks themselves
L370[17:38:19] <GeneralCamo> So I'm thinking some sort of multiblock mechanism
L371[17:39:06] <GeneralCamo> Wait wait
L372[17:39:21] <liach> In fact they are a part of tracks
L373[17:39:22] <GeneralCamo> ...I think this needs a rethink
L374[17:39:33] <GeneralCamo> Kits might actually be a better idea...
L375[17:39:48] <GeneralCamo> The problem is piping, hence why the blocks idea was thought of
L376[17:40:05] <GeneralCamo> @Forecaster Are you around?
L377[17:40:44] <liach> @GeneralCamo Add a new interface or make them ticking tiles
L378[17:41:37] <GeneralCamo> I'll look into it later
L379[17:41:46] <GeneralCamo> Right now, I more want to focus on cosmetics
L380[17:41:54] <GeneralCamo> And other things like that
L381[17:42:38] <GeneralCamo> ...question, why are Slabs and Posts milestoned for 10.0.3.0?
L382[17:42:47] <GeneralCamo> ...question, why are Slabs and Posts milestoned for 10.3.0?
L383[17:42:56] <liach> They are not the priority
L384[17:43:41] <GeneralCamo> Fair enough, though I might include them as part of the pull request for #1103
L385[17:43:47] <GeneralCamo> Slabs need to be added at least for the cosmetic blocks
L386[17:44:22] <GeneralCamo> Since Vanilla Minecraft's recipe for Chiseled Bricks is two slabs, while Railcraft is currently 8 blocks around an empty slot
L387[17:46:03] <GeneralCamo> ..the former is cheaper anyway
L388[17:46:19] <GeneralCamo> (Well I guess it doesn't matter too much since it's 1:1, but still)
L389[17:46:58] <CovertJaguar> Heh, I have no idea how to manage groups from my phone
L390[17:48:11] <Natesky9> It's easy
L391[17:48:20] <Natesky9> You find the group called "Cool Cats"
L392[17:48:24] <Natesky9> and you'll see me there
L393[17:48:25] <CovertJaguar> And yes blocks are better imo, you could do it with track kit, but the piping will never look good
L394[17:49:03] <GeneralCamo> The problem I just thought of is how to handle multiple tracks that are lined up next to each other
L395[17:49:13] <CovertJaguar> Slabs and stairs are completely broken and need a ground up redesign
L396[17:49:30] <CovertJaguar> Tracks should never be next to each other
L397[17:51:00] <CovertJaguar> The first time someone drops a Redstone touch near an array of adjacent track the entire thing will reorganize itself into spaghetti, and this is vanilla mechanics
L398[17:53:55] <CovertJaguar> The stairs and Slabs need a texture swapping render, I probably know enough to make one now that I've done one for the tracks
L399[17:54:28] <CovertJaguar> At the time, I wasn't sure what I needed so it got pushed to the end
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L401[17:57:06] <CovertJaguar> btw, the stairs and Slabs will be crafted with a crafting too catalyst, the stone carver
L402[17:57:26] <CovertJaguar> To eliminate the headache of recipe conflicts
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L404[18:02:34] <CovertJaguar> The stone carver will also be able to swap the brick variants in world when uses as a tool
L405[18:02:48] <CovertJaguar> That still needs implementating as well
L406[18:03:04] <CovertJaguar> The item is made, but it doesn't nothing atm
L407[18:09:46] <GeneralCamo> Hmm
L408[18:09:53] <GeneralCamo> Should add vanilla variants as well then
L409[18:10:01] <GeneralCamo> Should add vanilla variants for the cosmetics as well then
L410[18:10:35] <GeneralCamo> @CovertJaguar Posted the bricks on the Modded Minecraft discord. Got feedback that the Blood Stained Blocks don't have enough contrast, so I might contribute better textures for them
L411[18:10:51] <GeneralCamo> (Since I agree with them looking at them)
L412[18:10:55] <CovertJaguar> hmm
L413[18:11:10] <CovertJaguar> I was always told everyone loved them =P
L414[18:11:24] <GeneralCamo> http://i.imgur.com/b7ShKnI.png
L415[18:11:36] <GeneralCamo> I'm thinking just a little more darkness would work wonders
L416[18:11:50] <GeneralCamo> My main thing is the cobble variant
L417[18:11:50] <CovertJaguar> have at it
L418[18:11:59] <GeneralCamo> Oh thanks for the group BTW
L419[18:12:08] <CovertJaguar> odd...the cobble shouldn't be so different
L420[18:13:30] <GeneralCamo> Meh, I'll work with it later
L421[18:15:12] <CovertJaguar> yeah, it definitely needs something
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L424[18:16:45] <CovertJaguar> also the walls, I'm planning on converting them to non-ticking tile entities blocks as well and moving them to the same system as the stairs and slabs
L425[18:17:00] <CovertJaguar> to simplify the addition of new materials
L426[18:17:12] <GeneralCamo> That could work
L427[18:18:42] <CovertJaguar> the alternative I guess, and its not too hard with the blockstate enum definition, is to have a new block for every sixteen variants
L428[18:19:00] <CovertJaguar> that's harder to maintain though
L429[18:21:03] <CovertJaguar> I'm not really sure what is best, non-ticking tile entities aren't that expensive cpu resource-wise, and the maintance and simplicity of the code is a huge benefit
L430[18:21:37] <CovertJaguar> means you can't push them with pistons ofc
L431[18:22:20] <GeneralCamo> Well, can you push Vanilla Cobblestone Walls with pistons
L432[18:22:22] <GeneralCamo> Well, can you push Vanilla Cobblestone Walls with pistons?
L433[18:22:23] <GeneralCamo> Test time
L434[18:22:29] <CovertJaguar> I believe so
L435[18:23:18] <GeneralCamo> Yes
L436[18:23:21] <GeneralCamo> When a fence gate is placed between 2 cobblestone walls (of either type) it will stoop down slightly to match the height of the cobblestone wall.
L437[18:23:21] <GeneralCamo> If the fence gate is placed next to only 1 (mossy) cobblestone wall, or vice versa, it will not lower.
L438[18:23:23] <GeneralCamo> From the wiki
L439[18:23:29] <GeneralCamo> Is this true with our walls?
L440[18:23:53] <CovertJaguar> I don't beleive so, Forge has never bothered to add a proper fence/wall hook
L441[18:24:34] <GeneralCamo> Hmm
L442[18:25:02] <CovertJaguar> granted I haven't looked in probably over six months
L443[18:28:48] <GeneralCamo> You were away for a while, yeah?
L444[18:31:14] <CovertJaguar> well I don't necessarily dig into the guts of Forge unless I'm doning a nasty update either =P
L445[18:31:20] <GeneralCamo> Fair
L446[18:31:44] <GeneralCamo> I can't find anything for fences in the Forge repo except for some debug stuff
L447[18:31:51] <Natesky9> Ooh, I love wikisurfing
L448[18:31:51] <GeneralCamo> And I'm not digging any deeper than a GitHub search
L449[18:32:17] <CovertJaguar> it would probably be a method on block, or you just could find the code that controls this in BlockGate
L450[18:32:39] <GeneralCamo> Assuming it's in there, I could
L451[18:32:45] <GeneralCamo> I'll have a look
L452[18:32:47] <Natesky9> Just do a string search for anything with the words "wall" or "fence" in the localized name of the blocks adjacent to it on a block update
L453[18:33:07] <GeneralCamo> What could possibly go wrong with that!
L454[18:33:10] <Natesky9> Lol
L455[18:33:12] <GeneralCamo> (EVERYTHING)
L456[18:33:19] <Natesky9> It's not the best possible solution
L457[18:33:21] <GeneralCamo> (STARTING WITH OTHER LANGUAGES)
L458[18:33:22] <Natesky9> not by far
L459[18:33:45] <GeneralCamo> Also: This is only for stone fences, which are taller than normal fences
L460[18:34:19] <GeneralCamo> Also: This is only for stone fences, which are shorter than normal fences
L461[18:34:25] <Natesky9> you mean the cobble wall?
L462[18:34:28] <GeneralCamo> Yes
L463[18:34:34] <GeneralCamo> (And mossy cobble wall)
L464[18:36:43] <GeneralCamo> if (enumfacing$axis == EnumFacing.Axis.Z && (worldIn.getBlockState(pos.west()).getBlock() == Blocks.COBBLESTONE_WALL || worldIn.getBlockState(pos.east()).getBlock() == Blocks.COBBLESTONE_WALL) || enumfacing$axis == EnumFacing.Axis.X && (worldIn.getBlockState(pos.north()).getBlock() == Blocks.COBBLESTONE_WALL || worldIn.getBlockState(pos.south()).getBlock() == Blocks.COBBLESTONE_WALL))
L465[18:36:48] <GeneralCamo> It's _hardcoded_
L466[18:37:11] <Natesky9> oh
L467[18:37:39] <GeneralCamo> There might be a way around it that doesn't involve a coremod
L468[18:37:42] <GeneralCamo> But I doubt it
L469[18:40:41] <CovertJaguar> I used to replace the block class, but that because too much of a pain in 1.7, and was never very compatible
L470[18:41:01] <CovertJaguar> I used to replace the block class, but that became too much of a pain in 1.7, and was never very compatible
L471[18:51:15] <GeneralCamo> OH WAIT WAIT WAIT
L472[18:51:28] <GeneralCamo> state = state.withProperty(IN_WALL, Boolean.valueOf(true));
L473[18:51:31] <GeneralCamo> It's a property
L474[18:51:50] <GeneralCamo> Which makes things slightly easier
L475[18:54:36] <CovertJaguar> uh...if that is in getActualState() it won't help you
L476[18:54:59] <CovertJaguar> its not an actual metadata mapped blockstate most likely
L477[18:55:04] <GeneralCamo> Let me check
L478[18:55:07] <GeneralCamo> ...oh wait yes it is
L479[18:55:08] <GeneralCamo> Darn
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L481[19:07:30] <GeneralCamo> So, anyone have any quick feature requests to make?
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L488[19:18:20] <Natesky9> a better trade station?
L489[19:19:27] <GeneralCamo> >Quick
L490[19:36:23] <Natesky9> Actual ore mines?
L491[19:36:31] <Natesky9> instead of sparsely generated poor ore?
L492[19:40:36] <GeneralCamo> Didn't CJ do that a while back?
L493[19:40:48] <Natesky9> I've never seen it
L494[19:41:01] <GeneralCamo> It was in the Blog Post for 10.0 in the first place
L495[19:44:36] <Natesky9> Oh! Here's a question
L496[19:44:59] <Natesky9> Are all the mods using the vanilla iron nugget now?
L497[19:46:37] <GeneralCamo> No idea
L498[19:46:45] <GeneralCamo> That's a 1.11 question though
L499[19:46:50] <Natesky9> Oh right
L500[19:47:21] <Natesky9> I wonder if Minecraft is going to introduce the more common resources as built-in standards
L501[19:47:29] <Natesky9> Like copper and tin ore
L502[19:47:34] <GeneralCamo> Well you realize the Vanilla Iron Nugget has a purpose, right?
L503[19:47:39] <GeneralCamo> In Vanilla?
L504[19:47:52] <Natesky9> I actually have no idea what the iron nugget does
L505[19:48:02] <GeneralCamo> Smelt Iron Armor --> 1 Iron Nugget
L506[19:48:06] <GeneralCamo> Including Horse Armor
L507[19:48:16] <Natesky9> Yes, but that's just how to get it
L508[19:48:17] <GeneralCamo> Good way to dispose of old armor
L509[19:48:33] <GeneralCamo> And then 9 iron nuggets = 1 iron ingot
L510[19:48:37] <GeneralCamo> ...that's it
L511[19:48:53] <Natesky9> it's only purpose is to recycle old tools and armor VERY inneficiently
L512[19:49:28] <Natesky9> which is why that makes me think that they're doing it purely for compatability
L513[19:49:29] <GeneralCamo> Better than the old way though
L514[19:49:31] <GeneralCamo> Just throw them out
L515[19:51:09] <GeneralCamo> I'll probably make a contribution for similar recipes for steel tools and armor in Railcraft come 1.11
L516[19:51:32] <GeneralCamo> And then you can throw Iron Armor in a blast furnace to get a Steel Nugget back
L517[19:51:42] <Natesky9> Can't you already do that?
L518[19:51:49] <Natesky9> with full durability armor, but still
L519[19:51:51] <GeneralCamo> Steel Ingot
L520[19:51:59] <GeneralCamo> Inconsistent with Vanilla
L521[19:52:17] <GeneralCamo> That's 1.11 though.
L522[19:54:19] <Natesky9> I'm still just interested in routing and improving the trade station
L523[19:56:14] <GeneralCamo> I see no reason to improve the trade station
L524[19:56:22] <GeneralCamo> The thing can be borderline OP as-is in certain situations
L525[19:56:33] <Natesky9> That's just the thing
L526[19:57:10] <Natesky9> It's centered around the villager trades, which can be exploited
L527[19:57:19] <Natesky9> especially with villager spawning in some mods
L528[19:59:29] <Natesky9> If it's instead built around the village mechanic instead, there won't be a way to abuse it by spawning villagers and cramming them with goods until their trades are blocked
L529[20:00:25] <GeneralCamo> But you can make more villages
L530[20:00:40] <Natesky9> And?
L531[20:00:55] <Natesky9> How is that a problem?
L532[20:01:13] <GeneralCamo> Also: How do you determine how large or small a village is?
L533[20:01:22] <Natesky9> Villager population
L534[20:01:32] <Natesky9> 3 doors per villager
L535[20:01:42] <GeneralCamo> I'll need to check, but I'm not sure there is a way to detect that in Vanilla Minecraft
L536[20:01:57] <GeneralCamo> (Though there might be)
L537[20:02:07] <GeneralCamo> Also, this is horrible for mod integration
L538[20:02:20] <Natesky9> You would still have to craft a trading station, which, would be more expensive because they would be a worldgen item, until you get enough (roughly 36) emeralds to craft new ones
L539[20:02:31] <Natesky9> How so?
L540[20:02:45] <GeneralCamo> How would other mods add new trades to this block?
L541[20:02:56] <GeneralCamo> Without interfacing with railcraft directly?
L542[20:03:25] <Natesky9> Well, two different methods for that. First, you could use the villager trades when generating a trade for the station
L543[20:03:40] <Natesky9> the current trade station already does that when you hit "randomize"
L544[20:05:16] <Natesky9> Two, you could have a config that would populate the list of trades, and then mods could add to that
L545[20:05:28] <Natesky9> Similar to how they add new villager trades
L546[20:07:53] <Natesky9> Alternatively, the trades could be made from railcraft if a mod is detected
L547[20:08:51] <CovertJaguar> I wouldn't focus on trade atm
L548[20:09:00] <CovertJaguar> I have some ideas, but it will need to wait
L549[20:13:38] <GeneralCamo> I just thought of something though
L550[20:14:09] <Natesky9> ideas?
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L555[21:45:59] <Dose> Hi, I've been looking and found an issue on github regarding anchors, I can't seem to see change logs since there has been changes that have happened since then, are anchors usable in 1.10.2 yet?
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L558[21:52:17] <ccgfok> What is the messenger track kit?
L559[21:52:25] *** Michiyo is now known as Guest64984
L560[21:55:47] <Natesky9> Says something to nearby players when it's run over
L561[22:01:37] <Kodos> "Now Boarding: 'Coal Mine' on the 'Red Line'
L562[22:01:39] <Kodos> "Now Boarding: 'Coal Mine' on the 'Red Line'"
L563[22:01:51] <Kodos> Wonderful for stations ?
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L565[22:05:44] <Natesky9> I actually wish there were a reason to use Minecarts to haul ores
L566[22:06:01] <Natesky9> Would be so neat
L567[22:06:49] <Kodos> Who says you can't?
L568[22:06:57] <Natesky9> I mean
L569[22:07:03] <Natesky9> You can
L570[22:07:14] <Natesky9> but why would you, besides aesthetics?
L571[22:07:30] <Kodos> Because it's just as functional as herpderploleracts
L572[22:07:56] <Natesky9> There really aren't that many resource sinks
L573[22:08:10] <Kodos> God forbid someone try something new like using Minecarts for item transport
L574[22:08:17] <Kodos> I mean it's not like it hasn't been done in real life since like ever
L575[22:08:18] <Natesky9> Haha
L576[22:08:21] <Natesky9> Well
L577[22:08:27] <Natesky9> it would make sense
L578[22:08:39] <Kodos> Let me just get a pizza delivered via my desktop tesseract
L579[22:08:43] <Kodos> oh wait
L580[22:09:06] <Natesky9> if, you know, you couldn't haul 1.728 metric TONS of raw ore on your back
L581[22:12:01] <Kodos> All I'm saying is that Minecart Item Transport is actually very accessible early game compared to most methods that can move as much
L582[22:12:54] <Natesky9> Yeah, but the iron is crucial
L583[22:13:10] <Natesky9> Heck, I've not even put a single iron ingot into my rails so far
L584[22:13:14] <Natesky9> I've just used bronze
L585[22:16:08] <Kodos> I've been trading
L586[22:16:23] <Kodos> 1 emerald for like 30ish coal, which is easy enough
L587[22:16:27] <Kodos> 3 emeralds gets me 32 regular track
L588[22:19:03] <Natesky9> Coal is a pretty valuable commodity though
L589[22:25:57] <Kodos> Maybe but it's ridiculously easy to amass in large quantities, and is a more than fair trade for my rails since I can technically turn those back into Iron
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L591[22:27:07] <Natesky9> The reason I suggest a better trade station is because there are some resources that you just need sometimes
L592[22:27:19] <Natesky9> I am perpetually out of iron
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L594[22:29:00] <GeneralCamo> Wonder if railcraft could have its own miner
L595[22:29:25] <Natesky9> Well, there's always the one from Immersive engineering
L596[22:29:37] <Natesky9> That thing is an actual reason to use minecarts
L597[22:31:49] <GeneralCamo> Efficiency
L598[22:32:00] <Natesky9> ?
L599[22:37:38] <GeneralCamo> What other methods are there of carrying ore?
L600[22:38:31] <GeneralCamo> Carrying it?
L601[22:38:37] <GeneralCamo> A 1km pipe?
L602[22:39:27] <Natesky9> Tesseract, or other item teleporter
L603[22:41:42] <GeneralCamo> Let's assume you are playing GregTech where such things require a Fusion Reactor at the very least
L604[22:41:49] <GeneralCamo> (Or you know, not having a mod with them?)
L605[22:42:45] <Natesky9> Well
L606[22:42:47] <Natesky9> we can all hope
L607[22:42:55] <Natesky9> but mods aren't balanced for each other
L608[22:43:27] <GeneralCamo> Sometimes mods aren't balanced ?
L609[22:43:40] <Natesky9> Well, we all knew that since Dartcraft and EE3
L610[22:43:59] <GeneralCamo> EE2 didn't ring alarm bells?
L611[22:44:04] <GeneralCamo> That was worse than EE3!
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L613[22:48:57] <Kodos> Or
L614[22:49:00] <Kodos> Here's a crazy idea
L615[22:49:04] <Kodos> Stay with me here on this one
L616[22:49:13] <Kodos> Just don't use magical item transport blocks?
L617[22:49:28] <Natesky9> I don't
L618[22:49:36] <Natesky9> but that's not the problem
L619[22:49:45] <Natesky9> making a game is balancing the fun and the easy
L620[22:50:04] <Kodos> No, the problem is minecart vs magical block will almost always result in magical block because players have no self control
L621[22:50:59] <Natesky9> that's not exactly the player's fault
L622[22:51:30] <Natesky9> in fact, that's not the player's fault at all
L623[22:51:58] <Natesky9> that's an inconsistancy within the game that allows for a more effective, and frankly, more reliable item transport
L624[22:52:36] <Natesky9> If anything, it's the mod author's fault for not allowing flexibility
L625[22:52:49] <Natesky9> but that's a very weak claim
L626[22:52:56] <Natesky9> because within their own mod, it's balanced
L627[22:59:56] <GeneralCamo> How about the player not use that mod
L628[22:59:58] <GeneralCamo> *or*
L629[23:00:12] <GeneralCamo> The ModPack author balancing the pack to account for that?
L630[23:00:50] <GeneralCamo> On Kirara, we often had Railcraft lines
L631[23:01:04] <GeneralCamo> ...because GregTech tesseracts were really expensive end-late-game items
L632[23:01:07] <Kodos> Am I crazy or will an Item Unloader set to All/Complete hold a cart indefinitely with no filter set
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