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L5[00:38:15] <Natesky9> iirc, it isn't sided, is it
L6[00:38:16] <Natesky9> iirc, it isn't sided, is it?
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L9[01:14:42] <Forecaster> input top
L10[01:14:49] <Forecaster> output any other side
L11[01:15:06] <Forecaster> @Kodos ^
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L19[02:40:45] <Natesky9> If you have a plan on the mechanics for the chem lab, I have a few recipes that I can suggest
L20[02:46:35] <Vexatos> @CovertJaguar Actually, Diesel engines can run on ethanol just fine
L21[02:46:43] <Vexatos> In fact, they run on almost any combustible liquid.
L22[02:46:53] <Vexatos> Petrol engines are the picky ones.
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L27[04:54:53] <Joshwoo70> oh i saw CJ's tweet of a new RC build
L28[04:55:28] <Joshwoo70> i was like " you can't let me have that? let me compile myself a song of my people" yo play around with the new features
L29[04:55:40] <Joshwoo70> i was like " you can't let me have that? let me compile myself a song of my people" to play around with the new features for myself
L30[05:00:05] <Forecaster> wat
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L38[09:10:31] <LuigiHutch> is it intended that the steel gear is not oredict'd as gearSteel?
L39[09:25:16] <Forecaster> are the other gears?
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L42[09:35:40] <LuigiHutch> the iron gear is, the other 2 aren't
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L52[12:47:19] <liach> @CovertJaguar Can you add topics to the repo?
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L56[13:16:40] <CovertJaguar> @Lisn topics?
L57[13:17:07] <CovertJaguar> Stupid phone @liach
L58[13:17:43] <liach> @CovertJaguar GitHub supports adding topics on repo page
L59[13:18:03] <CovertJaguar> What is a topic?
L60[13:18:10] <liach> The gift cart might spawn withers too often
L61[13:18:26] <liach> Some tag for searching a repo
L62[13:19:18] <Forecaster> "Discover networks of similar repositories in a completely new way with Topics. Topics are labels that create subject-based connections between GitHub repositories and let you explore projects by type, technology, and more."
L63[13:19:38] <Forecaster> https://github.com/blog/2309-introducing-topics
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L65[13:22:35] <CovertJaguar> Done
L66[13:23:21] <CovertJaguar> I hope the gift cart never spawns withers, the pumpkin cart is supposed to do that.
L67[13:25:47] <cloakable> all the withers
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L75[14:08:55] <GeneralCamo> Arghh
L76[14:09:17] <GeneralCamo> For some reason IntelliJ can't find the Forge library
L77[14:09:26] <GeneralCamo> I ran setupdecompworkspace
L78[14:09:43] <GeneralCamo> And GenIntellijRuns
L79[14:12:29] <GeneralCamo> For some reason IntelliJ can't find the Forge codebase
L80[14:13:41] <Michiyo> Wanna say I was having the same issue on one of my personal mods..
L81[14:13:52] <Michiyo> I've yet to fix it, ended up sick and working
L82[14:14:36] <GeneralCamo> It's probably a simple mistake
L83[14:14:38] <GeneralCamo> But maybe not
L84[14:14:45] <GeneralCamo> I followed the forge documentation exactly
L85[14:15:32] <liach> I mean withers are free nether stars
L86[14:16:17] <Forecaster> as long as you don't mind exploding a bit
L87[14:16:42] <GeneralCamo> A surprise Wither is NEVER a good thing (also it can be used for griefing)
L88[14:17:02] <liach> You can explode pumpkin carts in bedrocks in nether and then kill it with a wooden sword very easily
L89[14:21:44] <GeneralCamo> Oh finally fixed it
L90[14:22:50] <Michiyo> @GeneralCamo how?
L91[14:23:32] <GeneralCamo> There was an active rebase (for some reason) that wasn't resolving. I aborted it
L92[14:23:39] <GeneralCamo> And then I refreshed the gradle project
L93[14:23:41] <GeneralCamo> Fixed
L94[14:23:45] <Michiyo> Ah, so not my issue then
L95[14:23:48] <Michiyo> thanks though
L96[14:24:44] <liach> How about creating new wiki pages for track kits?
L97[14:25:27] <GeneralCamo> Do a redirect
L98[14:25:40] <GeneralCamo> All recipes for the old tracks should be archived under "1.7.10 and below"
L99[14:36:12] <GeneralCamo> @Forecaster Question for you: You are aware of the existence of "Bone Block" in 1.10, correct?
L100[14:36:25] <Forecaster> yes?
L101[14:38:05] <GeneralCamo> Shouldn't the Bleached Bone Block incorporate it into the recipe for it?
L102[14:38:20] <GeneralCamo> Like how Nether Brick incorporated the Netherrack Bricks when that was introduced?
L103[14:38:30] <Forecaster> make a ticket
L104[14:41:28] <GeneralCamo> I mean I could make a pull request
L105[14:41:31] <GeneralCamo> Would that work?
L106[14:41:57] <Forecaster> might be worth some discussion first
L107[14:42:10] <Forecaster> like, how rare are these blocks vs bone meal etc
L108[14:45:03] <GeneralCamo> You make the blocks from Bone Meal
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L110[14:45:12] <GeneralCamo> https://github.com/CovertJaguar/Railcraft/issues/1100
L111[14:49:01] <GeneralCamo> What I would personally like to do is make coloured variants of the Railcraft concrete blocks
L112[14:49:14] <GeneralCamo> Kind-of like the concrete in 1.12, but better looking ?
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L114[14:50:39] <GeneralCamo> (I would say the existing Concrete is Gray in Minecraft Dyes)
L115[14:55:50] <liach> @GeneralCamo You need a better avatar for github
L116[14:56:01] <liach> I in fact love my github avatar
L117[14:56:03] <GeneralCamo> I know ?
L118[14:56:16] <GeneralCamo> (I'll probably upload the one I use for Steam and Discord onto GitHub)
L119[14:58:21] <GeneralCamo> Priority medium?
L120[14:58:32] <GeneralCamo> @liach Does that mean I can post a pull request for this?
L121[14:59:33] <CovertJaguar> @GeneralCamo watch cpw's dev env setup videos
L122[14:59:48] <GeneralCamo> @CovertJaguar Managed to fix it. It was a minor error on my end.
L123[14:59:56] <GeneralCamo> I'm fully functional now
L124[15:00:02] <GeneralCamo> Which means time to code
L125[15:00:22] <CovertJaguar> cool
L126[15:01:45] <GeneralCamo> (I'll note that next time though. Since I might need to do this again for 1.11 mods)
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L128[15:03:37] <CovertJaguar> https://www.youtube.com/user/djsmeguk/videos
L129[15:03:42] <liach> @GeneralCamo You can post pulls whenever you want to
L130[15:04:01] <liach> @CovertJaguar I am writing wikis right now since I am on school computer. Sounds stupid right>
L131[15:04:28] <GeneralCamo> case CONCRETE:
L132[15:04:28] <GeneralCamo> return EnumGeneric.BLOCK_CONCRETE.getResistance() * 3f / 5f;
L133[15:04:29] <GeneralCamo> case CREOSOTE:
L134[15:04:29] <GeneralCamo> return EnumGeneric.BLOCK_CONCRETE.getResistance() * 3f / 5f;
L135[15:04:29] <GeneralCamo> case OBSIDIAN_CRUSHED:
L136[15:04:29] <GeneralCamo> return EnumGeneric.CRUSHED_OBSIDIAN.getResistance() * 3f / 5f;
L137[15:04:36] <GeneralCamo> Is that a type in that 4th line?
L138[15:04:40] <GeneralCamo> Is that a typo in that 4th line?
L139[15:04:52] <GeneralCamo> SHouldn't that be EnumGeneric.BLOCK_CREOSOTE?
L140[15:05:03] <CovertJaguar> probably
L141[15:05:04] <liach> Yes
L142[15:05:14] <liach> so sad to see such a typo
L143[15:05:27] <liach> I am adding wiki pages for track types
L144[15:06:44] <GeneralCamo> Wanted to ask before I submitted a pull request to fix said typo
L145[15:07:54] <CovertJaguar> I cant seem to find that code
L146[15:08:21] <CovertJaguar> oh materials
L147[15:11:36] <GeneralCamo> Need to sign the CLA
L148[15:12:01] <GeneralCamo> Wait I did sign the CLA
L149[15:12:26] <CovertJaguar> recently? I changed the github plugin a while back
L150[15:12:32] <GeneralCamo> Yes recently
L151[15:12:34] <GeneralCamo> Oh there it goes
L152[15:12:38] <GeneralCamo> Just took a bit I guess
L153[15:14:55] <GeneralCamo> Why did the build fail?!
L154[15:14:58] <GeneralCamo> It worked on my end?
L155[15:16:08] <GeneralCamo> Oh wait all the builds are failing
L156[15:16:10] <GeneralCamo> Alright
L157[15:16:36] <CovertJaguar> ignore travis
L158[15:16:40] <GeneralCamo> https://github.com/CovertJaguar/Railcraft/pull/1101
L159[15:16:47] <GeneralCamo> (Yes I know about the Avatar)
L160[15:18:46] <liach> @GeneralCamo Did you sign CLA?
L161[15:18:58] <CovertJaguar> he did
L162[15:18:59] <GeneralCamo> Yes
L163[15:19:38] <liach> Looks good to me
L164[15:19:45] <CovertJaguar> should I point out that the hardness check is wrong too?
L165[15:19:51] <GeneralCamo> ..right
L166[15:19:55] <GeneralCamo> On it
L167[15:20:03] <liach> @CovertJaguar Can you fix compile errors and push? Your compile errors killed 2 pull requests already
L168[15:20:14] <CovertJaguar> already done
L169[15:20:21] <CovertJaguar> had to update the submodule
L170[15:23:27] <GeneralCamo> Fixed that hardness check BTW
L171[15:23:35] <GeneralCamo> Trying to find my avatar now...
L172[15:23:49] <liach> https://github.com/settings
L173[15:24:21] <liach> @CovertJaguar Are strap iron tracks made of 3 ties as their railbed?
L174[15:24:55] <CovertJaguar> no, it uses a normal railbed
L175[15:25:01] <liach> I mean abandoned
L176[15:25:22] <CovertJaguar> just a single tie, but I could make it 3 I suppose
L177[15:25:34] <GeneralCamo> https://github.com/CovertJaguar/Railcraft/issues/1100#issuecomment-284860498
L178[15:25:37] <GeneralCamo> Not 1x
L179[15:25:52] <GeneralCamo> (Similar to the polished Granite and Andesite recipes)
L180[15:25:56] <CovertJaguar> haha, that makes way more expensive
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L182[15:26:22] <travis-ci> CovertJaguar/Railcraft#49 (mc-1.10.2 - 15f8d09 : CovertJaguar): The build was fixed.
L183[15:26:22] <travis-ci> Change view : https://github.com/CovertJaguar/Railcraft/compare/35c93f7c4798...15f8d09564f9
L184[15:26:22] <travis-ci> Build details : https://travis-ci.org/CovertJaguar/Railcraft/builds/208747184
L185[15:26:22] ⇦ Parts: travis-ci (~travis-ci@ec2-107-22-2-10.compute-1.amazonaws.com) ())
L186[15:26:34] <liach> Not at all. Bones are super cheap from skeleton spawners, while clays are harder to find
L187[15:26:37] <GeneralCamo> (Oh speaking of which: Granite Brick and Andesite brick?)
L188[15:26:56] <liach> > just a single tie, but I could make it 3 I suppose
L189[15:27:13] <CovertJaguar> I don't generally do spawn farms
L190[15:27:15] <liach> That's why you added derail mechanisms
L191[15:27:32] <CovertJaguar> and spawn farms makes the bone impossible to balance
L192[15:27:47] <liach> Guess we can keep bleached clay for other purpose
L193[15:29:00] <liach> @CovertJaguar How is this page? http://railcraft.info/wiki/track_type
L194[15:29:05] <CovertJaguar> the current recipe means you can start building with Bleach Bone brick in the early/mid game. Making it more bone costly pushes it to the late game
L195[15:29:34] <Natesky9> Well, how different is bleached bone as compared to quarried stone?
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L197[15:29:39] <travis-ci> CovertJaguar/Railcraft#51 (messenger-track-kit - 334501c : CovertJaguar): The build was fixed.
L198[15:29:39] <travis-ci> Change view : https://github.com/CovertJaguar/Railcraft/compare/6d2810c43e5c...334501cd5f6a
L199[15:29:39] <travis-ci> Build details : https://travis-ci.org/CovertJaguar/Railcraft/builds/208748029
L200[15:29:39] ⇦ Parts: travis-ci (~travis-ci@ec2-107-22-2-10.compute-1.amazonaws.com) ())
L201[15:30:17] <liach> On servers, people build with quarried stones, although they do not process quarried stones
L202[15:30:28] <Natesky9> I'd just assumed that everyone forgot about it
L203[15:30:51] <LuigiHutch> @CovertJaguar is there a reason why the steel gear doesn't have the gearSteel Oredict?
L204[15:31:28] <CovertJaguar> http://railcraft.info/wiki/track:track and http://railcraft.info/wiki/track_type:iron should probably be merged
L205[15:31:46] <CovertJaguar> other than that, looks pretty good
L206[15:32:15] <GeneralCamo> Interesting. There isn't an Electric Reinforced Track
L207[15:32:32] <GeneralCamo> Is that a design choice or a mistake omission?
L208[15:32:59] <CovertJaguar> making the player choose is desirable
L209[15:33:41] <GeneralCamo> But yet there is a highspeed electric track?
L210[15:33:42] <liach> And once it is electric, it cannot be very blast resistant
L211[15:33:54] <liach> High speed accepts electricity though
L212[15:33:58] <GeneralCamo> Fair fair
L213[15:33:59] <liach> wooky
L214[15:34:04] <CovertJaguar> @LuigiHutch only Iron Gear has Ore-Dict and only because Buildcraft
L215[15:34:06] <liach> 's cantograph is actually done
L216[15:34:25] <liach> We can port existing cantograph code to 1.10
L217[15:34:33] <LuigiHutch> oke
L218[15:34:34] <liach> Since entity render is not changed greatly
L219[15:34:50] <GeneralCamo> Speaking of Electric Tracks: Are they supposed to be sparking when they aren't powered at all?
L220[15:35:04] <CovertJaguar> @liach I figured as much, but it needs new wires and a better model for the pantograph
L221[15:35:27] <CovertJaguar> the way the wires work in the current implementation is SUPER fiddly
L222[15:35:34] <SkySom> ore dicting gears is a pretty good idea.
L223[15:35:39] <SkySom> Even for other than Buildcraft
L224[15:36:56] <CovertJaguar> I suspect people just don't want to have to use Tin Bushing ;)
L225[15:38:07] <Natesky9> Unless you can retrofit carts with tin bushings to make them roll faster
L226[15:38:15] <CovertJaguar> @GeneralCamo I don't have any easy way to query whether there is power client side, the tracks don't tick
L227[15:38:59] <CovertJaguar> you might be able to make something work with scheduled block ticks, but it was more effort than it was worth at the time
L228[15:39:01] <LuigiHutch> I personally do want to use tin bushings over iron ingots as I have alot more tin than iron
L229[15:39:15] <CovertJaguar> ah, lol
L230[15:40:12] <liach> @CovertJaguar How many wooden rails can you craft with one iron ingot and one tie each time?
L231[15:40:15] <GeneralCamo> IMO, the sparks should really only occur during rain, and when a train is passing over it.
L232[15:40:32] <GeneralCamo> Random sparks makes me question the sanity of whoever designed it (that's inefficient)
L233[15:40:53] <Natesky9> It's purely visual
L234[15:40:58] <CovertJaguar> I can add the ore dict gears
L235[15:41:06] <liach> How do you think of the new wiki pages
L236[15:41:15] <Natesky9> This is Minecraft we're talking about. Fridge logic doesn't apply
L237[15:42:44] <CovertJaguar> They tripple when raining or something like that
L238[15:43:13] <CovertJaguar> so...if I ore dict the gears, how many recipe conflicts will that create?
L239[15:43:52] <CovertJaguar> @liach http://railcraft.info/wiki/track:track and http://railcraft.info/wiki/track_type:iron should probably be merged
L240[15:43:53] <CovertJaguar> other than that, looks pretty good
L241[15:43:58] <Natesky9> I can't think of any other mod that uses Iron and steel gears besides Buildcraft
L242[15:44:09] <CovertJaguar> not sure what you are asking about strap_iron
L243[15:44:26] <CovertJaguar> 6?
L244[15:44:45] <liach> Track article will focus on track blocks, I guess
L245[15:44:47] <CovertJaguar> iron+tie=6xWoodenRails
L246[15:45:01] <liach> Hmm super cheap
L247[15:45:08] <CovertJaguar> that's the point
L248[15:45:14] <CovertJaguar> doesn't need rolling machine either
L249[15:45:25] <Natesky9> Wooden rails are a great starting point
L250[15:45:38] <Natesky9> I'd probably even make them cheaper
L251[15:46:12] <Natesky9> They're so painfully slow that you wouldn't really use them for much
L252[15:46:40] <CovertJaguar> I need to add Brass
L253[15:46:42] <GeneralCamo> GregTech uses Steel Gears, but I think that register's Railcrafts gears anyway (??)
L254[15:47:02] <CovertJaguar> GregTech doesn't count, its super modded anyway
L255[15:47:19] <GeneralCamo> >Zinc ore confirmed
L256[15:47:28] <Natesky9> When I first saw the tiny engine, I thought it was brass
L257[15:47:45] <GeneralCamo> https://en.wikipedia.org/wiki/Sphalerite
L258[15:47:51] <GeneralCamo> Sphalerite, close enough
L259[15:48:14] <CovertJaguar> The problem is that Forestry used Brass for its engine
L260[15:48:37] <Natesky9> Brass? I thought it used bronze
L261[15:49:06] <CovertJaguar> er...same diff
L262[15:49:16] <Kodos> Lol
L263[15:49:26] <MrConductor> * CovertJaguar played too much redpower back in the day
L264[15:49:30] <Vexatos> No it is correct
L265[15:49:34] <Vexatos> brass is a type of bronze
L266[15:50:06] <Vexatos> But forestry bronze is definitely common bronze and not brass
L267[15:50:19] <Natesky9> Brass is copper +zinc, bronze is tin instead
L268[15:50:20] <CovertJaguar> do any mods use Nickel?
L269[15:50:33] <Natesky9> Thermal expansion uses nickel
L270[15:50:37] <Vexatos> Thermal Expansion, GregTech, "Immersive" Engineering
L271[15:50:42] <GeneralCamo> Thermal Expansion (where it is called Ferroud, but ore dicted as Nickel)
L272[15:50:44] <Vexatos> That's the mods that immediately come to mind
L273[15:50:44] <Natesky9> Mostly for ferrous,
L274[15:50:46] <liach> @CovertJaguar Can you add a redirect plugin for the wiki
L275[15:50:47] <GeneralCamo> Also GregTech
L276[15:50:51] <Vexatos> GeneralCamo: It's called nickel now
L277[15:50:57] <GeneralCamo> Thermal Expansion (where it is called Ferrous, but ore dicted as Nickel)
L278[15:50:59] <GeneralCamo> Oh
L279[15:51:00] <Vexatos> GeneralCamo: It's called nickel now
L280[15:51:00] <GeneralCamo> Alright
L281[15:51:02] <Vexatos> >_>
L282[15:51:03] <CovertJaguar> @liach there isn't one? hmm
L283[15:51:37] <liach> Found how to redirect...
L284[15:51:48] <Vexatos> IE uses it for its main alloy, they call it Constantan even though they should be sued for it since it's a brand name D:
L285[15:51:48] <GeneralCamo> Vexatos: I haven't been in the community in a long time
L286[15:51:53] <liach> Turned out google search is unreliable, just add the link
L287[15:51:57] <GeneralCamo> Is Platinum still called Shiny Metal?
L288[15:52:00] <Vexatos> It is also a bronze
L289[15:52:03] <Vexatos> a copper and nickel bronze
L290[15:52:12] <Vexatos> Platinum is called platinum
L291[15:52:17] <GeneralCamo> Nice
L292[15:52:40] <Natesky9> There was a reason they called it shiny
L293[15:52:47] <Vexatos> CovertJaguar: Soo apparently Copper+Tin would be called "Bronze", Copper+Zinc "Brass" and Copper+Nickel "Constantan"
L294[15:53:00] <Kodos> Cupronickel*
L295[15:53:01] <Vexatos> Copper+Bismuth is Bismuth Bronze
L296[15:53:19] <Vexatos> Kodos: That would be the sane name
L297[15:53:23] <Vexatos> But BluSunrize is a stupid modder :3
L298[15:53:26] <Natesky9> I see someone has played TFC
L299[15:53:29] <Vexatos> So he uses a brand name instead
L300[15:53:30] <Vexatos> >_>
L301[15:53:32] <CovertJaguar> @liach use MRedirect https://www.dokuwiki.org/plugin:mredirect
L302[15:53:40] <CovertJaguar> its already installed
L303[15:53:43] <Vexatos> it is called cupronickel in GregTech too
L304[15:53:45] <Natesky9> >_>
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L306[15:54:55] <Natesky9> Really, it doesn't actually matter what it's called. Yippy could make fictional names for your alloys, what matters is how relevant they are
L307[15:55:06] <Natesky9> Really, it doesn't actually matter what it's called. You could make fictional names for your alloys, what matters is how relevant they are
L308[15:55:26] <CovertJaguar> I was thinking of using Nickel for Nickel-Iron Batteries
L309[15:55:32] <GeneralCamo> the problem lies in Ore Dicting. That was likely why TE eventually changed to sane names for their metals. Rather than Ferrous and Shiny metal
L310[15:55:34] <CovertJaguar> sounds likes its common enough
L311[15:55:47] <GeneralCamo> >Nickel Ore confirmed
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L313[15:55:59] <travis-ci> CovertJaguar/Railcraft#54 (mc-1.10.2 - f16a332 : CovertJaguar): The build passed.
L314[15:55:59] <travis-ci> Change view : https://github.com/CovertJaguar/Railcraft/compare/15f8d09564f9...f16a332b8464
L315[15:55:59] <travis-ci> Build details : https://travis-ci.org/CovertJaguar/Railcraft/builds/208756765
L316[15:55:59] ⇦ Parts: travis-ci (~travis-ci@ec2-54-167-150-23.compute-1.amazonaws.com) ())
L317[15:56:26] <GeneralCamo> You might as well add alloys ALA Thermal Expansion. Invar, Electrum, Bronze, Brass, etc.
L318[15:56:44] <Natesky9> Their recipe would determine what tier they are. Yes, under the hood, the ore dict names matter, but the most important part is whether or not it fits with the mod
L319[15:57:22] <CovertJaguar> so many outdated plugins
L320[15:58:42] <GeneralCamo> Plugins?
L321[15:59:23] <Vexatos> Fun fact: Nickel and Cobalt are named after German mountain spirits
L322[15:59:38] <Vexatos> Nickelds and Kobolds
L323[15:59:43] <Vexatos> Nickels and Kobolds*
L324[16:00:05] <Natesky9> "Your scientists were so preoccupied with whether or not they could, they didn’t stop to think if they should."
L325[16:00:25] <Vexatos> Because miners found that the iron ore they smelted always was messed up by this weird slag which ended up being nickel
L326[16:00:33] <Vexatos> They thought it was a curse from the spirits
L327[16:01:13] <CovertJaguar> @GeneralCamo dokuwiki plugins
L328[16:01:19] <Vexatos> Cobalt was similar, both are found in iron veins
L329[16:01:28] <GeneralCamo> Oh
L330[16:01:38] <Vexatos> And those three just happen to be the three ferromagnetic metals
L331[16:01:39] <GeneralCamo> I thought you were talking about the Plugins page on the website
L332[16:02:06] <liach> IMO editing wiki is more complex than coding
L333[16:02:36] <GeneralCamo> It can be
L334[16:02:40] <GeneralCamo> Depends what you are doing
L335[16:03:46] <CovertJaguar> its mostly just tedious and a lot of copy/pasting from other pages
L336[16:03:56] <CovertJaguar> the recipe images are kind of a pain though
L337[16:04:40] <Hanakocz> still a big no to go to ftbwiki?
L338[16:05:17] <Hanakocz> if I remember correctly they have those recipe and icon thingies automated via NEI ?
L339[16:05:45] <CovertJaguar> I don't know anything about that
L340[16:05:50] <CovertJaguar> I just use an image map
L341[16:10:01] <liach> uhh
L342[16:10:11] <liach> I see some places use some sort of template
L343[16:10:40] <liach> @CovertJaguar How do you think of my addition of a track kit base texture in my pull? I added that since I am too bad at drawing
L344[16:12:11] <CovertJaguar> oh, I've just been using the bottom texture for the feed station
L345[16:12:34] <liach> aye, hope you can adjust it later
L346[16:12:49] <CovertJaguar> oh, you layered it...hmm
L347[16:13:59] <CovertJaguar> I guess that works
L348[16:15:29] <liach> I tried in game and the texture works
L349[16:15:33] <liach> worked
L350[16:20:52] <Kodos> Vexatos, I just looked into it as well as asking Blu, and Cupronickel and Constantan are both real substances and are different, so you're the moron methinks
L351[16:21:25] <Vexatos> They are
L352[16:21:31] <Vexatos> Constantan contains more than just copper and nickel
L353[16:21:35] <Vexatos> But not in IE
L354[16:21:49] <Kodos> Levels of copper vs nickel are different, too
L355[16:22:06] <Kodos> Constantan is close to 50/50
L356[16:22:12] <Kodos> Whereas Cupronickel has other shit, too
L357[16:22:20] <Vexatos> 60/40 vs 70/30
L358[16:22:26] <Vexatos> Not too different
L359[16:22:39] <Vexatos> Cupronickel also may contain manganese and iron
L360[16:22:47] <Vexatos> while Constantan also contains manganese
L361[16:22:56] <Vexatos> Constantan is a type of cupronickel, really
L362[16:22:58] <Kodos> Constantan has a high, and uniform, EMF
L363[16:23:03] <Vexatos> Because it is a brand name
L364[16:23:06] <Vexatos> it is patented
L365[16:23:07] <Kodos> Which is why it's good for thermal uses
L366[16:23:18] <CovertJaguar> There are so many alloys, and many are propriatary
L367[16:23:19] <Vexatos> It is produced in one specific way
L368[16:23:45] <Kodos> k
L369[16:24:31] <CovertJaguar> Alloying Science is a very active material sciences topic
L370[16:24:46] <CovertJaguar> they are always coming up with new alloys
L371[16:25:14] <Kodos> I just want a bronze nickel alloy so I can say Brickel in a serious conversation because it sounds funny
L372[16:26:18] <CovertJaguar> Turnouts break my brain
L373[16:27:15] <Vexatos> metallurgy is really an interesting part of chemical engineering
L374[16:27:37] <GeneralCamo> I would go with Ancient up to Industrial age alloys (So basically all up to around 1890)
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L380[17:05:09] <liach> @CovertJaguar How to edit the sidebar of the wiki
L381[17:05:42] <CovertJaguar> http://railcraft.info/wiki/wiki:navigation
L382[17:06:25] <liach> Thanks!
L383[17:08:15] ⇨ Joins: Hobbyboy (Hobbyboy@hobbyboy.co.uk)
L384[17:24:58] <GeneralCamo> @CovertJaguar Where did you get your Plate Texture from?
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L387[17:26:14] <CovertJaguar> Same place I get most of my textures, I made it
L388[17:29:35] <CovertJaguar> ok, the turnout has one redeeming feature, it only has shadows on one axis instead of two like the Wye
L389[17:30:07] ⇦ Quits: Hobbyboy (Hobbyboy@hobbyboy.co.uk) (Ping timeout: 384 seconds)
L390[17:32:03] <CovertJaguar> I got North-South working, now watch, I'll turn it sideway and everything will need to be backwards and flipped like the Wye
L391[17:33:58] <liach> @CovertJaguar And the localization entry
L392[17:38:39] <CovertJaguar> the most annoying difference from 1.7 is that every single change to the JSON requires a game restart, before I could just do active file editing and see the change immediately
L393[17:39:11] <LuigiHutch> just do f3+t
L394[17:40:12] <LuigiHutch> that works for reloading resource packs so I assume it would work the same
L395[17:41:10] <CovertJaguar> nope it just crashes
L396[17:41:15] <neptunepink> I feel like that wasn't 100% reliable.
L397[17:41:20] <LuigiHutch> oh :/
L398[17:41:34] <neptunepink> Uh, in the "the stuff I changed didn't change" way not in the "it explodes" way
L399[17:42:18] <CovertJaguar> wtf? how did that work? just rotating 90 degrees seriously just works? mind blown
L400[17:42:19] <vedrit> Crash == explode
L401[17:42:41] <vedrit> Don't question it, @CovertJaguar
L402[17:43:21] <CovertJaguar> and here I thought the turnout was going to be worse than the Wye
L403[17:43:52] <vedrit> And lo, it was easy. And he saw that it was good.
L404[17:44:06] <vedrit> And lo, it was easy. And he saw that it was easy, and that was good.
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L406[17:45:28] <CovertJaguar> now just to duplicate everything six more times
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L408[17:46:11] <liach> @CovertJaguar Seems you can rotate models in json instead of copying them around
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L410[17:46:38] <CovertJaguar> yes, I mean I need to do the same thing for the other six track types
L411[17:53:05] <GeneralCamo> @CovertJaguar I would like to create cosmetic versions of Granite and Andesite. The existing raw stone and polished blocks, plus bricks, cobble, and fitted variants
L412[17:53:28] <CovertJaguar> sure
L413[17:53:50] <GeneralCamo> This could be lumped into a pull request with a changed bone recipe, since the existing bone block would be considered "raw"
L414[17:54:10] <CovertJaguar> I'd keep them seperate
L415[17:54:25] <GeneralCamo> Fair
L416[17:55:31] <CovertJaguar> you'll need to look at BrickTheme.NETHER to see how to handle vanilla variants
L417[17:55:43] <GeneralCamo> Already have
L418[17:56:04] <GeneralCamo> The only thing I want to ask: Do you want to override the Vanilla breaking mechanics for Andesite and Granite to drop the Cobblestone version? Or no?
L419[17:56:20] <vedrit> It would make sense
L420[17:56:36] <GeneralCamo> (A recipe to smelt Andesite and Granite to their vanilla variants would be added)
L421[17:56:47] <vedrit> Since stone -> cobble
L422[17:57:04] <liach> ?
L423[17:58:42] <CovertJaguar> hmm...yeah I guess that makes sense
L424[17:58:49] <CovertJaguar> not sure how you do that though
L425[17:59:37] <GeneralCamo> I mean, GregTech does it and it isn't a coremod or anything
L426[17:59:46] <GeneralCamo> So I know it's _possible_
L427[17:59:50] <CovertJaguar> Might be an event
L428[17:59:55] <CovertJaguar> dunno
L429[18:00:03] <GeneralCamo> I'll do some research
L430[18:00:17] <GeneralCamo> Cosmetics are low priority anyway, but always neat to have around
L431[18:00:43] <CovertJaguar> hah, no cosmetics are high priority, they are one of the biggest requested features and user draws
L432[18:00:45] <vedrit> *ignores cosmetics anyway*
L433[18:00:47] <GeneralCamo> Ohhh
L434[18:00:53] <GeneralCamo> Alright thne
L435[18:00:56] <GeneralCamo> Alright then
L436[18:01:17] <GeneralCamo> I'll get started
L437[18:01:25] <GeneralCamo> >Opens Photoshop CC 2015
L438[18:01:27] <CovertJaguar> I really need to add the Jade Bricks I wanted to do with the plains biome Jade Monoliths
L439[18:01:32] <GeneralCamo> >Probably too much for Minecraf,t but whatever
L440[18:01:51] <vedrit> @GeneralCamo paint is too much for Minecraft
L441[18:01:54] <CovertJaguar> I usually just use Paint.net, its great for pixel art
L442[18:02:01] <vedrit> Lol
L443[18:02:06] <GeneralCamo> Well, then again I have advanced layering support
L444[18:02:13] <CovertJaguar> so does paint.net
L445[18:02:13] <GeneralCamo> Which is nice for outlines
L446[18:02:18] ⇨ Joins: primetoxinz (~primetoxi@ip68-107-226-229.hr.hr.cox.net)
L447[18:02:36] <GeneralCamo> I used paint.net before. Actually my organization's entire logo set was in paint.net. In Raster
L448[18:02:41] <GeneralCamo> ....I voxelated everything
L449[18:02:47] <GeneralCamo> ....I vectored everything
L450[18:02:49] <GeneralCamo> Wow
L451[18:02:59] <GeneralCamo> I am mixing up minecraft voxels and vectors
L452[18:03:06] <GeneralCamo> >True modder
L453[18:03:06] <CovertJaguar> haha
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L456[18:08:48] <GeneralCamo> Apparently you can override block IDs for vanilla blocks
L457[18:08:51] <GeneralCamo> Without Forge throwing a fit
L458[18:09:02] <GeneralCamo> No need for a coremod either
L459[18:09:06] <CovertJaguar> eh? it used to
L460[18:09:19] <GeneralCamo> Hmm, I'll have a deeper look
L461[18:09:32] <GeneralCamo> Oh wait, this is a question of what RedPower 2 did for Mossy Cobblestone
L462[18:09:39] <GeneralCamo> ....which hasn't been a thing since _1.4.7_
L463[18:09:40] <CovertJaguar> be sure you are looking at 1.8+
L464[18:10:15] <CovertJaguar> or probably 1.7+, which is when the block registration design changed
L465[18:11:10] <CovertJaguar> maybe HarvestDropsEvent
L466[18:11:57] <CovertJaguar> net.minecraftforge.event.world.BlockEvent.HarvestDropsEvent
L467[18:12:03] <GeneralCamo> BreakEvent
L468[18:12:45] <GeneralCamo> Apparently code like this would work
L469[18:12:46] <GeneralCamo> public void blockBreak(BreakEvent event) {
L470[18:12:46] <GeneralCamo> Block block = event.block;
L471[18:12:46] <GeneralCamo> World world = event.world;
L472[18:12:46] <GeneralCamo> int x = event.x;
L473[18:12:47] <GeneralCamo> int y = event.y;
L474[18:12:47] <GeneralCamo> int z = event.z;
L475[18:12:47] <GeneralCamo> if (block == Block.leaves) {
L476[18:12:47] <GeneralCamo> if(event.blockMetadata == 1)
L477[18:12:48] <GeneralCamo> {
L478[18:12:48] <GeneralCamo> world.spawnEntityInWorld(new EntityItem(world, x, y, z, new ItemStack(MoreCraft.orange)));
L479[18:12:49] <GeneralCamo> }
L480[18:12:49] <GeneralCamo> }
L481[18:12:50] <GeneralCamo> }
L482[18:13:03] <GeneralCamo> With Block == xxx changed what whatever is needed
L483[18:13:13] <CovertJaguar> maybe, but I think net.minecraftforge.event.world.BlockEvent.HarvestDropsEvent is probably more what you want
L484[18:13:27] <GeneralCamo> Let me have a look
L485[18:13:57] <liach> Eh...
L486[18:13:58] <GeneralCamo> Give me a few minutes, going to play a bit of L4D2 with a friend
L487[18:14:20] <liach> I code with squeezed time
L488[18:15:30] <GeneralCamo> There are a few things I need to look for
L489[18:16:47] <liach> What
L490[18:18:21] <CovertJaguar> Turnout Switches are complete
L491[18:18:29] <CovertJaguar> still need to fix the actuator though
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L493[18:27:15] <travis-ci> CovertJaguar/Railcraft#55 (mc-1.10.2 - 4273521 : CovertJaguar): The build passed.
L494[18:27:15] <travis-ci> Change view : https://github.com/CovertJaguar/Railcraft/compare/f16a332b8464...42735219a853
L495[18:27:15] <travis-ci> Build details : https://travis-ci.org/CovertJaguar/Railcraft/builds/208797465
L496[18:27:15] ⇦ Parts: travis-ci (~travis-ci@ec2-54-167-150-23.compute-1.amazonaws.com) ())
L497[18:28:52] <liach> Covert, can you fix merge conflict for me?
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L499[18:42:17] <CovertJaguar> done, I think
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L501[18:48:39] <travis-ci> CovertJaguar/Railcraft#56 (messenger-track-kit - 15b0733 : CovertJaguar): The build passed.
L502[18:48:39] <travis-ci> Change view : https://github.com/CovertJaguar/Railcraft/compare/334501cd5f6a...15b073335e5d
L503[18:48:39] <travis-ci> Build details : https://travis-ci.org/CovertJaguar/Railcraft/builds/208802506
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L506[18:49:41] <travis-ci> CovertJaguar/Railcraft#58 (messenger-track-kit - 3c0ad3e : CovertJaguar): The build passed.
L507[18:49:41] <travis-ci> Change view : https://github.com/CovertJaguar/Railcraft/compare/15b073335e5d...3c0ad3e0fe6a
L508[18:49:41] <travis-ci> Build details : https://travis-ci.org/CovertJaguar/Railcraft/builds/208802728
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L512[20:21:23] <GeneralCamo> Alright
L513[20:21:27] <GeneralCamo> I'm back
L514[20:21:32] <Natesky9> welcome back
L515[20:23:23] <GeneralCamo> Indeed.
L516[20:23:27] <GeneralCamo> Now to get started on things
L517[20:42:39] <GeneralCamo> Strange
L518[20:42:45] <GeneralCamo> It's failing to compile Java (what?)
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L520[20:59:17] <GeneralCamo> Alright that's fixed
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L524[21:37:14] <GeneralCamo> ...you know, I should make some controversial changes
L525[21:37:21] <GeneralCamo> I'm going to make an issue on this
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L527[22:04:40] <GeneralCamo> @CovertJaguar The reason I asked about your plate textures is because the ones in TE5 look _very similar_ to the ones in Railcraft
L528[22:04:52] <GeneralCamo> https://www.youtube.com/watch?v=yDd3y7v7kGQ&feature=youtu.be&t=1m33s
L529[22:04:53] <GeneralCamo> I mean
L530[22:04:57] <GeneralCamo> Nearly _exact_
L531[22:05:25] <GeneralCamo> Just add some whiteness to simulate Shininess and you have TE5 plate textures
L532[22:05:59] <GeneralCamo> And somehow I doubt that TE5 is an addon for Railcraft
L533[22:06:56] <neptunepink> CJ's look better.
L534[22:07:09] <GeneralCamo> ^Agreed
L535[22:07:27] <GeneralCamo> The shinyness looks really bad
L536[22:07:31] <Natesky9> Oh
L537[22:07:43] <Natesky9> I just now realized that CJ was CovertJaguar
L538[22:07:53] <Natesky9> ?
L539[22:08:18] <neptunepink> Hmm, I've probably asked for metal plate blocks at some point.
L540[22:08:57] <GeneralCamo> ...I mean, what's the point of that?
L541[22:09:12] <GeneralCamo> Well I guess storage...
L542[22:09:26] <GeneralCamo> But I'm just thinking that a plate block would look exactly the same as an ingot block
L543[22:09:34] <neptunepink> They would not.
L544[22:11:07] <GeneralCamo> Anyway: My controversial idea
L545[22:11:22] <GeneralCamo> Make all basic stone blocks in Railcraft drop their cobble variants
L546[22:11:32] <GeneralCamo> (Removing the need for the Rock Crusher for that purpose)
L547[22:11:40] <Natesky9> I approve
L548[22:11:58] <GeneralCamo> Standardize polishing the stones to be similar to Minecraft Vanilla
L549[22:12:13] <GeneralCamo> (4x Quarry Stone = 4x Smooth Quarry Stone)
L550[22:20:20] <GeneralCamo> ...this needs to be discussed I feel
L551[22:20:35] <GeneralCamo> Since there is no "Nether Stone"
L552[22:21:17] <GeneralCamo> (Also: I'm going to be adding Andesite, Granite, Diorite and Red Nether Brick cosmetic blocks. Anything I'm missing?)
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L561[23:26:31] <Natesky9> After actually using the trade station in a survival world
L562[23:26:43] <Natesky9> I'm convinced that it actually needs a rework
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L564[23:27:39] <liach> how
L565[23:27:57] <CovertJaguar> Wouldn't be the first time COFH has stolen something
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L567[23:30:34] <liach> cofh is the expert thief
L568[23:30:39] <liach> after 1.4..7
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L570[23:45:00] <Kodos> Neptune, metal plate blocks = Sheet Metal from IE
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