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L5[00:38:15]
<Natesky9> iirc, it isn't sided,
is it
L6[00:38:16]
<Natesky9> iirc, it isn't sided,
is it?
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L9[01:14:42] <Forecaster> input top
L10[01:14:49] <Forecaster> output any other
side
L11[01:15:06] <Forecaster> @Kodos ^
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L19[02:40:45]
<Natesky9> If you have a plan on the
mechanics for the chem lab, I have a few recipes that I can
suggest
L20[02:46:35]
<Vexatos> @CovertJaguar Actually,
Diesel engines can run on ethanol just fine
L21[02:46:43]
<Vexatos> In fact, they run on almost
any combustible liquid.
L22[02:46:53]
<Vexatos> Petrol engines are the picky
ones.
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L27[04:54:53]
<Joshwoo70> oh i saw CJ's tweet
of a new RC build
L28[04:55:28]
<Joshwoo70> i was like " you
can't let me have that? let me compile myself a song of my
people" yo play around with the new features
L29[04:55:40]
<Joshwoo70> i was like " you
can't let me have that? let me compile myself a song of my
people" to play around with the new features for myself
L30[05:00:05] <Forecaster> wat
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L38[09:10:31] <LuigiHutch> is it intended
that the steel gear is not oredict'd as gearSteel?
L39[09:25:16] <Forecaster> are the other
gears?
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L42[09:35:40] <LuigiHutch> the iron gear
is, the other 2 aren't
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L52[12:47:19]
<liach>
@CovertJaguar Can you add topics to the repo?
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L56[13:16:40]
<CovertJaguar> @Lisn topics?
L57[13:17:07]
<CovertJaguar> Stupid phone
@liach
L58[13:17:43]
<liach>
@CovertJaguar GitHub supports adding topics on repo page
L59[13:18:03]
<CovertJaguar> What is a topic?
L60[13:18:10]
<liach>
The gift cart might spawn withers too often
L61[13:18:26]
<liach>
Some tag for searching a repo
L62[13:19:18] <Forecaster> "Discover
networks of similar repositories in a completely new way with
Topics. Topics are labels that create subject-based connections
between GitHub repositories and let you explore projects by type,
technology, and more."
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L65[13:22:35]
<CovertJaguar> Done
L66[13:23:21]
<CovertJaguar> I hope the gift cart
never spawns withers, the pumpkin cart is supposed to do
that.
L67[13:25:47] <cloakable> all the
withers
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L75[14:08:55]
<GeneralCamo> Arghh
L76[14:09:17]
<GeneralCamo> For some reason IntelliJ
can't find the Forge library
L77[14:09:26]
<GeneralCamo> I ran
setupdecompworkspace
L78[14:09:43]
<GeneralCamo> And
GenIntellijRuns
L79[14:12:29]
<GeneralCamo> For some reason IntelliJ
can't find the Forge codebase
L80[14:13:41] <Michiyo> Wanna say I was
having the same issue on one of my personal mods..
L81[14:13:52] <Michiyo> I've yet to
fix it, ended up sick and working
L82[14:14:36]
<GeneralCamo> It's probably a
simple mistake
L83[14:14:38]
<GeneralCamo> But maybe not
L84[14:14:45]
<GeneralCamo> I followed the forge
documentation exactly
L85[14:15:32]
<liach>
I mean withers are free nether stars
L86[14:16:17] <Forecaster> as long as you
don't mind exploding a bit
L87[14:16:42]
<GeneralCamo> A surprise Wither is
NEVER a good thing (also it can be used for griefing)
L88[14:17:02]
<liach>
You can explode pumpkin carts in bedrocks in nether and then kill
it with a wooden sword very easily
L89[14:21:44]
<GeneralCamo> Oh finally fixed
it
L90[14:22:50] <Michiyo> @GeneralCamo
how?
L91[14:23:32]
<GeneralCamo> There was an active
rebase (for some reason) that wasn't resolving. I aborted
it
L92[14:23:39]
<GeneralCamo> And then I refreshed the
gradle project
L93[14:23:41]
<GeneralCamo> Fixed
L94[14:23:45] <Michiyo> Ah, so not my issue
then
L95[14:23:48] <Michiyo> thanks though
L96[14:24:44]
<liach>
How about creating new wiki pages for track kits?
L97[14:25:27]
<GeneralCamo> Do a redirect
L98[14:25:40]
<GeneralCamo> All recipes for the old
tracks should be archived under "1.7.10 and below"
L99[14:36:12]
<GeneralCamo> @Forecaster Question for
you: You are aware of the existence of "Bone Block" in
1.10, correct?
L100[14:36:25] <Forecaster> yes?
L101[14:38:05]
<GeneralCamo> Shouldn't the
Bleached Bone Block incorporate it into the recipe for it?
L102[14:38:20]
<GeneralCamo> Like how Nether Brick
incorporated the Netherrack Bricks when that was introduced?
L103[14:38:30] <Forecaster> make a
ticket
L104[14:41:28]
<GeneralCamo> I mean I could make a
pull request
L105[14:41:31]
<GeneralCamo> Would that work?
L106[14:41:57] <Forecaster> might be worth
some discussion first
L107[14:42:10] <Forecaster> like, how rare
are these blocks vs bone meal etc
L108[14:45:03]
<GeneralCamo> You make the blocks from
Bone Meal
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L111[14:49:01]
<GeneralCamo> What I would personally
like to do is make coloured variants of the Railcraft concrete
blocks
L112[14:49:14]
<GeneralCamo> Kind-of like the
concrete in 1.12, but better looking ?
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L114[14:50:39]
<GeneralCamo> (I would say the
existing Concrete is Gray in Minecraft Dyes)
L115[14:55:50]
<liach>
@GeneralCamo You need a better avatar for github
L116[14:56:01]
<liach>
I in fact love my github avatar
L117[14:56:03]
<GeneralCamo> I know ?
L118[14:56:16]
<GeneralCamo> (I'll probably
upload the one I use for Steam and Discord onto GitHub)
L119[14:58:21]
<GeneralCamo> Priority medium?
L120[14:58:32]
<GeneralCamo> @liach Does that mean I
can post a pull request for this?
L121[14:59:33]
<CovertJaguar> @GeneralCamo watch
cpw's dev env setup videos
L122[14:59:48]
<GeneralCamo> @CovertJaguar Managed to
fix it. It was a minor error on my end.
L123[14:59:56]
<GeneralCamo> I'm fully
functional now
L124[15:00:02]
<GeneralCamo> Which means time to
code
L125[15:00:22]
<CovertJaguar> cool
L126[15:01:45]
<GeneralCamo> (I'll note that
next time though. Since I might need to do this again for 1.11
mods)
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L129[15:03:42]
<liach>
@GeneralCamo You can post pulls whenever you want to
L130[15:04:01]
<liach>
@CovertJaguar I am writing wikis right now since I am on school
computer. Sounds stupid right>
L131[15:04:28]
<GeneralCamo> case CONCRETE:
L132[15:04:28]
<GeneralCamo> return
EnumGeneric.BLOCK_CONCRETE.getResistance() * 3f / 5f;
L133[15:04:29]
<GeneralCamo> case CREOSOTE:
L134[15:04:29]
<GeneralCamo> return
EnumGeneric.BLOCK_CONCRETE.getResistance() * 3f / 5f;
L135[15:04:29]
<GeneralCamo> case
OBSIDIAN_CRUSHED:
L136[15:04:29]
<GeneralCamo> return
EnumGeneric.CRUSHED_OBSIDIAN.getResistance() * 3f / 5f;
L137[15:04:36]
<GeneralCamo> Is that a type in that
4th line?
L138[15:04:40]
<GeneralCamo> Is that a typo in that
4th line?
L139[15:04:52]
<GeneralCamo> SHouldn't that be
EnumGeneric.BLOCK_CREOSOTE?
L140[15:05:03]
<CovertJaguar> probably
L141[15:05:04]
<liach>
Yes
L142[15:05:14]
<liach>
so sad to see such a typo
L143[15:05:27]
<liach>
I am adding wiki pages for track types
L144[15:06:44]
<GeneralCamo> Wanted to ask before I
submitted a pull request to fix said typo
L145[15:07:54]
<CovertJaguar> I cant seem to find
that code
L146[15:08:21]
<CovertJaguar> oh materials
L147[15:11:36]
<GeneralCamo> Need to sign the
CLA
L148[15:12:01]
<GeneralCamo> Wait I did sign the
CLA
L149[15:12:26]
<CovertJaguar> recently? I changed the
github plugin a while back
L150[15:12:32]
<GeneralCamo> Yes recently
L151[15:12:34]
<GeneralCamo> Oh there it goes
L152[15:12:38]
<GeneralCamo> Just took a bit I
guess
L153[15:14:55]
<GeneralCamo> Why did the build
fail?!
L154[15:14:58]
<GeneralCamo> It worked on my
end?
L155[15:16:08]
<GeneralCamo> Oh wait all the builds
are failing
L156[15:16:10]
<GeneralCamo> Alright
L157[15:16:36]
<CovertJaguar> ignore travis
L159[15:16:47]
<GeneralCamo> (Yes I know about the
Avatar)
L160[15:18:46]
<liach>
@GeneralCamo Did you sign CLA?
L161[15:18:58]
<CovertJaguar> he did
L162[15:18:59]
<GeneralCamo> Yes
L163[15:19:38]
<liach>
Looks good to me
L164[15:19:45]
<CovertJaguar> should I point out that
the hardness check is wrong too?
L165[15:19:51]
<GeneralCamo> ..right
L166[15:19:55]
<GeneralCamo> On it
L167[15:20:03]
<liach>
@CovertJaguar Can you fix compile errors and push? Your compile
errors killed 2 pull requests already
L168[15:20:14]
<CovertJaguar> already done
L169[15:20:21]
<CovertJaguar> had to update the
submodule
L170[15:23:27]
<GeneralCamo> Fixed that hardness
check BTW
L171[15:23:35]
<GeneralCamo> Trying to find my avatar
now...
L173[15:24:21]
<liach>
@CovertJaguar Are strap iron tracks made of 3 ties as their
railbed?
L174[15:24:55]
<CovertJaguar> no, it uses a normal
railbed
L175[15:25:01]
<liach>
I mean abandoned
L176[15:25:22]
<CovertJaguar> just a single tie, but
I could make it 3 I suppose
L178[15:25:37]
<GeneralCamo> Not 1x
L179[15:25:52]
<GeneralCamo> (Similar to the polished
Granite and Andesite recipes)
L180[15:25:56]
<CovertJaguar> haha, that makes way
more expensive
L181[15:26:21]
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L182[15:26:22] <travis-ci>
CovertJaguar/Railcraft#49 (mc-1.10.2 - 15f8d09 : CovertJaguar): The
build was fixed.
L185[15:26:22] ⇦
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L186[15:26:34]
<liach>
Not at all. Bones are super cheap from skeleton spawners, while
clays are harder to find
L187[15:26:37]
<GeneralCamo> (Oh speaking of which:
Granite Brick and Andesite brick?)
L188[15:26:56]
<liach>
> just a single tie, but I could make it 3 I suppose
L189[15:27:13]
<CovertJaguar> I don't generally
do spawn farms
L190[15:27:15]
<liach>
That's why you added derail mechanisms
L191[15:27:32]
<CovertJaguar> and spawn farms makes
the bone impossible to balance
L192[15:27:47]
<liach>
Guess we can keep bleached clay for other purpose
L194[15:29:05]
<CovertJaguar> the current recipe
means you can start building with Bleach Bone brick in the
early/mid game. Making it more bone costly pushes it to the late
game
L195[15:29:34]
<Natesky9> Well, how different is
bleached bone as compared to quarried stone?
L196[15:29:38]
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L197[15:29:39] <travis-ci>
CovertJaguar/Railcraft#51 (messenger-track-kit - 334501c :
CovertJaguar): The build was fixed.
L200[15:29:39] ⇦
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L201[15:30:17]
<liach>
On servers, people build with quarried stones, although they do not
process quarried stones
L202[15:30:28]
<Natesky9> I'd just assumed that
everyone forgot about it
L203[15:30:51] <LuigiHutch> @CovertJaguar
is there a reason why the steel gear doesn't have the
gearSteel Oredict?
L205[15:31:46]
<CovertJaguar> other than that, looks
pretty good
L206[15:32:15]
<GeneralCamo> Interesting. There
isn't an Electric Reinforced Track
L207[15:32:32]
<GeneralCamo> Is that a design choice
or a mistake omission?
L208[15:32:59]
<CovertJaguar> making the player
choose is desirable
L209[15:33:41]
<GeneralCamo> But yet there is a
highspeed electric track?
L210[15:33:42]
<liach>
And once it is electric, it cannot be very blast resistant
L211[15:33:54]
<liach>
High speed accepts electricity though
L212[15:33:58]
<GeneralCamo> Fair fair
L213[15:33:59]
<liach>
wooky
L214[15:34:04]
<CovertJaguar> @LuigiHutch only Iron
Gear has Ore-Dict and only because Buildcraft
L215[15:34:06]
<liach>
's cantograph is actually done
L216[15:34:25]
<liach>
We can port existing cantograph code to 1.10
L217[15:34:33] <LuigiHutch> oke
L218[15:34:34]
<liach>
Since entity render is not changed greatly
L219[15:34:50]
<GeneralCamo> Speaking of Electric
Tracks: Are they supposed to be sparking when they aren't
powered at all?
L220[15:35:04]
<CovertJaguar> @liach I figured as
much, but it needs new wires and a better model for the
pantograph
L221[15:35:27]
<CovertJaguar> the way the wires work
in the current implementation is SUPER fiddly
L222[15:35:34]
<SkySom> ore dicting gears is a pretty
good idea.
L223[15:35:39]
<SkySom> Even for other than
Buildcraft
L224[15:36:56]
<CovertJaguar> I suspect people just
don't want to have to use Tin Bushing ;)
L225[15:38:07]
<Natesky9> Unless you can retrofit
carts with tin bushings to make them roll faster
L226[15:38:15]
<CovertJaguar> @GeneralCamo I
don't have any easy way to query whether there is power client
side, the tracks don't tick
L227[15:38:59]
<CovertJaguar> you might be able to
make something work with scheduled block ticks, but it was more
effort than it was worth at the time
L228[15:39:01] <LuigiHutch> I personally
do want to use tin bushings over iron ingots as I have alot more
tin than iron
L229[15:39:15]
<CovertJaguar> ah, lol
L230[15:40:12]
<liach>
@CovertJaguar How many wooden rails can you craft with one iron
ingot and one tie each time?
L231[15:40:15]
<GeneralCamo> IMO, the sparks should
really only occur during rain, and when a train is passing over
it.
L232[15:40:32]
<GeneralCamo> Random sparks makes me
question the sanity of whoever designed it (that's
inefficient)
L233[15:40:53]
<Natesky9> It's purely
visual
L234[15:40:58]
<CovertJaguar> I can add the ore dict
gears
L235[15:41:06]
<liach>
How do you think of the new wiki pages
L236[15:41:15]
<Natesky9> This is Minecraft
we're talking about. Fridge logic doesn't apply
L237[15:42:44]
<CovertJaguar> They tripple when
raining or something like that
L238[15:43:13]
<CovertJaguar> so...if I ore dict the
gears, how many recipe conflicts will that create?
L240[15:43:53]
<CovertJaguar> other than that, looks
pretty good
L241[15:43:58]
<Natesky9> I can't think of any
other mod that uses Iron and steel gears besides Buildcraft
L242[15:44:09]
<CovertJaguar> not sure what you are
asking about strap_iron
L243[15:44:26]
<CovertJaguar> 6?
L244[15:44:45]
<liach>
Track article will focus on track blocks, I guess
L245[15:44:47]
<CovertJaguar>
iron+tie=6xWoodenRails
L246[15:45:01]
<liach>
Hmm super cheap
L247[15:45:08]
<CovertJaguar> that's the
point
L248[15:45:14]
<CovertJaguar> doesn't need
rolling machine either
L249[15:45:25]
<Natesky9> Wooden rails are a great
starting point
L250[15:45:38]
<Natesky9> I'd probably even make
them cheaper
L251[15:46:12]
<Natesky9> They're so painfully
slow that you wouldn't really use them for much
L252[15:46:40]
<CovertJaguar> I need to add
Brass
L253[15:46:42]
<GeneralCamo> GregTech uses Steel
Gears, but I think that register's Railcrafts gears anyway
(??)
L254[15:47:02]
<CovertJaguar> GregTech doesn't
count, its super modded anyway
L255[15:47:19]
<GeneralCamo> >Zinc ore
confirmed
L256[15:47:28]
<Natesky9> When I first saw the tiny
engine, I thought it was brass
L258[15:47:51]
<GeneralCamo> Sphalerite, close
enough
L259[15:48:14]
<CovertJaguar> The problem is that
Forestry used Brass for its engine
L260[15:48:37]
<Natesky9> Brass? I thought it used
bronze
L261[15:49:06]
<CovertJaguar> er...same diff
L262[15:49:16]
<Kodos>
Lol
L263[15:49:26] <MrConductor> *
CovertJaguar played too much redpower back in the day
L264[15:49:30] <Vexatos> No it is
correct
L265[15:49:34] <Vexatos> brass is a type
of bronze
L266[15:50:06] <Vexatos> But forestry
bronze is definitely common bronze and not brass
L267[15:50:19]
<Natesky9> Brass is copper +zinc,
bronze is tin instead
L268[15:50:20]
<CovertJaguar> do any mods use
Nickel?
L269[15:50:33]
<Natesky9> Thermal expansion uses
nickel
L270[15:50:37] <Vexatos> Thermal
Expansion, GregTech, "Immersive" Engineering
L271[15:50:42]
<GeneralCamo> Thermal Expansion (where
it is called Ferroud, but ore dicted as Nickel)
L272[15:50:44] <Vexatos> That's the
mods that immediately come to mind
L273[15:50:44]
<Natesky9> Mostly for ferrous,
L274[15:50:46]
<liach>
@CovertJaguar Can you add a redirect plugin for the wiki
L275[15:50:47]
<GeneralCamo> Also GregTech
L276[15:50:51] <Vexatos> GeneralCamo:
It's called nickel now
L277[15:50:57]
<GeneralCamo> Thermal Expansion (where
it is called Ferrous, but ore dicted as Nickel)
L278[15:50:59]
<GeneralCamo> Oh
L279[15:51:00] <Vexatos> GeneralCamo:
It's called nickel now
L280[15:51:00]
<GeneralCamo> Alright
L281[15:51:02] <Vexatos> >_>
L282[15:51:03]
<CovertJaguar> @liach there isn't
one? hmm
L283[15:51:37]
<liach>
Found how to redirect...
L284[15:51:48] <Vexatos> IE uses it for
its main alloy, they call it Constantan even though they should be
sued for it since it's a brand name D:
L285[15:51:48]
<GeneralCamo> Vexatos: I haven't
been in the community in a long time
L286[15:51:53]
<liach>
Turned out google search is unreliable, just add the link
L287[15:51:57]
<GeneralCamo> Is Platinum still called
Shiny Metal?
L288[15:52:00] <Vexatos> It is also a
bronze
L289[15:52:03] <Vexatos> a copper and
nickel bronze
L290[15:52:12] <Vexatos> Platinum is
called platinum
L291[15:52:17]
<GeneralCamo> Nice
L292[15:52:40]
<Natesky9> There was a reason they
called it shiny
L293[15:52:47] <Vexatos> CovertJaguar: Soo
apparently Copper+Tin would be called "Bronze",
Copper+Zinc "Brass" and Copper+Nickel
"Constantan"
L294[15:53:00]
<Kodos>
Cupronickel*
L295[15:53:01] <Vexatos> Copper+Bismuth is
Bismuth Bronze
L296[15:53:19] <Vexatos> Kodos: That would
be the sane name
L297[15:53:23] <Vexatos> But BluSunrize is
a stupid modder :3
L298[15:53:26]
<Natesky9> I see someone has played
TFC
L299[15:53:29] <Vexatos> So he uses a
brand name instead
L300[15:53:30] <Vexatos> >_>
L302[15:53:40]
<CovertJaguar> its already
installed
L303[15:53:43] <Vexatos> it is called
cupronickel in GregTech too
L304[15:53:45]
<Natesky9> >_>
L305[15:54:09]
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L306[15:54:55]
<Natesky9> Really, it doesn't
actually matter what it's called. Yippy could make fictional
names for your alloys, what matters is how relevant they are
L307[15:55:06]
<Natesky9> Really, it doesn't
actually matter what it's called. You could make fictional
names for your alloys, what matters is how relevant they are
L308[15:55:26]
<CovertJaguar> I was thinking of using
Nickel for Nickel-Iron Batteries
L309[15:55:32]
<GeneralCamo> the problem lies in Ore
Dicting. That was likely why TE eventually changed to sane names
for their metals. Rather than Ferrous and Shiny metal
L310[15:55:34]
<CovertJaguar> sounds likes its common
enough
L311[15:55:47]
<GeneralCamo> >Nickel Ore
confirmed
L312[15:55:58]
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L313[15:55:59] <travis-ci>
CovertJaguar/Railcraft#54 (mc-1.10.2 - f16a332 : CovertJaguar): The
build passed.
L316[15:55:59] ⇦
Parts: travis-ci
(~travis-ci@ec2-54-167-150-23.compute-1.amazonaws.com)
())
L317[15:56:26]
<GeneralCamo> You might as well add
alloys ALA Thermal Expansion. Invar, Electrum, Bronze, Brass,
etc.
L318[15:56:44]
<Natesky9> Their recipe would
determine what tier they are. Yes, under the hood, the ore dict
names matter, but the most important part is whether or not it fits
with the mod
L319[15:57:22]
<CovertJaguar> so many outdated
plugins
L320[15:58:42]
<GeneralCamo> Plugins?
L321[15:59:23] <Vexatos> Fun fact: Nickel
and Cobalt are named after German mountain spirits
L322[15:59:38] <Vexatos> Nickelds and
Kobolds
L323[15:59:43] <Vexatos> Nickels and
Kobolds*
L324[16:00:05]
<Natesky9> "Your scientists were
so preoccupied with whether or not they could, they didnβt stop to
think if they should."
L325[16:00:25] <Vexatos> Because miners
found that the iron ore they smelted always was messed up by this
weird slag which ended up being nickel
L326[16:00:33] <Vexatos> They thought it
was a curse from the spirits
L327[16:01:13]
<CovertJaguar> @GeneralCamo dokuwiki
plugins
L328[16:01:19] <Vexatos> Cobalt was
similar, both are found in iron veins
L329[16:01:28]
<GeneralCamo> Oh
L330[16:01:38] <Vexatos> And those three
just happen to be the three ferromagnetic metals
L331[16:01:39]
<GeneralCamo> I thought you were
talking about the Plugins page on the website
L332[16:02:06]
<liach>
IMO editing wiki is more complex than coding
L333[16:02:36]
<GeneralCamo> It can be
L334[16:02:40]
<GeneralCamo> Depends what you are
doing
L335[16:03:46]
<CovertJaguar> its mostly just tedious
and a lot of copy/pasting from other pages
L336[16:03:56]
<CovertJaguar> the recipe images are
kind of a pain though
L337[16:04:40]
<Hanakocz> still a big no to go to
ftbwiki?
L338[16:05:17]
<Hanakocz> if I remember correctly
they have those recipe and icon thingies automated via NEI ?
L339[16:05:45]
<CovertJaguar> I don't know
anything about that
L340[16:05:50]
<CovertJaguar> I just use an image
map
L341[16:10:01]
<liach>
uhh
L342[16:10:11]
<liach>
I see some places use some sort of template
L343[16:10:40]
<liach>
@CovertJaguar How do you think of my addition of a track kit base
texture in my pull? I added that since I am too bad at
drawing
L344[16:12:11]
<CovertJaguar> oh, I've just been
using the bottom texture for the feed station
L345[16:12:34]
<liach>
aye, hope you can adjust it later
L346[16:12:49]
<CovertJaguar> oh, you layered
it...hmm
L347[16:13:59]
<CovertJaguar> I guess that
works
L348[16:15:29]
<liach>
I tried in game and the texture works
L349[16:15:33]
<liach>
worked
L350[16:20:52] <Kodos> Vexatos, I just
looked into it as well as asking Blu, and Cupronickel and
Constantan are both real substances and are different, so
you're the moron methinks
L351[16:21:25] <Vexatos> They are
L352[16:21:31] <Vexatos> Constantan
contains more than just copper and nickel
L353[16:21:35] <Vexatos> But not in
IE
L354[16:21:49] <Kodos> Levels of copper vs
nickel are different, too
L355[16:22:06] <Kodos> Constantan is close
to 50/50
L356[16:22:12] <Kodos> Whereas Cupronickel
has other shit, too
L357[16:22:20] <Vexatos> 60/40 vs
70/30
L358[16:22:26] <Vexatos> Not too
different
L359[16:22:39] <Vexatos> Cupronickel also
may contain manganese and iron
L360[16:22:47] <Vexatos> while Constantan
also contains manganese
L361[16:22:56] <Vexatos> Constantan is a
type of cupronickel, really
L362[16:22:58] <Kodos> Constantan has a
high, and uniform, EMF
L363[16:23:03] <Vexatos> Because it is a
brand name
L364[16:23:06] <Vexatos> it is
patented
L365[16:23:07] <Kodos> Which is why
it's good for thermal uses
L366[16:23:18]
<CovertJaguar> There are so many
alloys, and many are propriatary
L367[16:23:19] <Vexatos> It is produced in
one specific way
L369[16:24:31]
<CovertJaguar> Alloying Science is a
very active material sciences topic
L370[16:24:46]
<CovertJaguar> they are always coming
up with new alloys
L371[16:25:14] <Kodos> I just want a
bronze nickel alloy so I can say Brickel in a serious conversation
because it sounds funny
L372[16:26:18]
<CovertJaguar> Turnouts break my
brain
L373[16:27:15] <Vexatos> metallurgy is
really an interesting part of chemical engineering
L374[16:27:37]
<GeneralCamo> I would go with Ancient
up to Industrial age alloys (So basically all up to around
1890)
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L380[17:05:09]
<liach>
@CovertJaguar How to edit the sidebar of the wiki
L382[17:06:25]
<liach>
Thanks!
L383[17:08:15]
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L384[17:24:58]
<GeneralCamo> @CovertJaguar Where did
you get your Plate Texture from?
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L387[17:26:14]
<CovertJaguar> Same place I get most
of my textures, I made it
L388[17:29:35]
<CovertJaguar> ok, the turnout has one
redeeming feature, it only has shadows on one axis instead of two
like the Wye
L389[17:30:07] ⇦
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seconds)
L390[17:32:03]
<CovertJaguar> I got North-South
working, now watch, I'll turn it sideway and everything will
need to be backwards and flipped like the Wye
L391[17:33:58]
<liach>
@CovertJaguar And the localization entry
L392[17:38:39]
<CovertJaguar> the most annoying
difference from 1.7 is that every single change to the JSON
requires a game restart, before I could just do active file editing
and see the change immediately
L393[17:39:11] <LuigiHutch> just do
f3+t
L394[17:40:12] <LuigiHutch> that works for
reloading resource packs so I assume it would work the same
L395[17:41:10]
<CovertJaguar> nope it just
crashes
L396[17:41:15] <neptunepink> I feel like
that wasn't 100% reliable.
L397[17:41:20] <LuigiHutch> oh :/
L398[17:41:34] <neptunepink> Uh, in the
"the stuff I changed didn't change" way not in the
"it explodes" way
L399[17:42:18]
<CovertJaguar> wtf? how did that work?
just rotating 90 degrees seriously just works? mind blown
L400[17:42:19]
<vedrit> Crash == explode
L401[17:42:41]
<vedrit> Don't question it,
@CovertJaguar
L402[17:43:21]
<CovertJaguar> and here I thought the
turnout was going to be worse than the Wye
L403[17:43:52]
<vedrit> And lo, it was easy. And he
saw that it was good.
L404[17:44:06]
<vedrit> And lo, it was easy. And he
saw that it was easy, and that was good.
L405[17:44:31] ⇦
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(Quit: I guess I have to go now. Bye β)
L406[17:45:28]
<CovertJaguar> now just to duplicate
everything six more times
L407[17:45:51] ⇦
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L408[17:46:11]
<liach>
@CovertJaguar Seems you can rotate models in json instead of
copying them around
L409[17:46:33]
⇨ Joins: Hobbyboy (Hobbyboy@hobbyboy.co.uk)
L410[17:46:38]
<CovertJaguar> yes, I mean I need to
do the same thing for the other six track types
L411[17:53:05]
<GeneralCamo> @CovertJaguar I would
like to create cosmetic versions of Granite and Andesite. The
existing raw stone and polished blocks, plus bricks, cobble, and
fitted variants
L412[17:53:28]
<CovertJaguar> sure
L413[17:53:50]
<GeneralCamo> This could be lumped
into a pull request with a changed bone recipe, since the existing
bone block would be considered "raw"
L414[17:54:10]
<CovertJaguar> I'd keep them
seperate
L415[17:54:25]
<GeneralCamo> Fair
L416[17:55:31]
<CovertJaguar> you'll need to
look at BrickTheme.NETHER to see how to handle vanilla
variants
L417[17:55:43]
<GeneralCamo> Already have
L418[17:56:04]
<GeneralCamo> The only thing I want to
ask: Do you want to override the Vanilla breaking mechanics for
Andesite and Granite to drop the Cobblestone version? Or no?
L419[17:56:20]
<vedrit> It would make sense
L420[17:56:36]
<GeneralCamo> (A recipe to smelt
Andesite and Granite to their vanilla variants would be
added)
L421[17:56:47]
<vedrit> Since stone ->
cobble
L422[17:57:04]
<liach>
?
L423[17:58:42]
<CovertJaguar> hmm...yeah I guess that
makes sense
L424[17:58:49]
<CovertJaguar> not sure how you do
that though
L425[17:59:37]
<GeneralCamo> I mean, GregTech does it
and it isn't a coremod or anything
L426[17:59:46]
<GeneralCamo> So I know it's
_possible_
L427[17:59:50]
<CovertJaguar> Might be an event
L428[17:59:55]
<CovertJaguar> dunno
L429[18:00:03]
<GeneralCamo> I'll do some
research
L430[18:00:17]
<GeneralCamo> Cosmetics are low
priority anyway, but always neat to have around
L431[18:00:43]
<CovertJaguar> hah, no cosmetics are
high priority, they are one of the biggest requested features and
user draws
L432[18:00:45]
<vedrit> *ignores cosmetics
anyway*
L433[18:00:47]
<GeneralCamo> Ohhh
L434[18:00:53]
<GeneralCamo> Alright thne
L435[18:00:56]
<GeneralCamo> Alright then
L436[18:01:17]
<GeneralCamo> I'll get
started
L437[18:01:25]
<GeneralCamo> >Opens Photoshop CC
2015
L438[18:01:27]
<CovertJaguar> I really need to add
the Jade Bricks I wanted to do with the plains biome Jade
Monoliths
L439[18:01:32]
<GeneralCamo> >Probably too much
for Minecraf,t but whatever
L440[18:01:51]
<vedrit> @GeneralCamo paint is too
much for Minecraft
L441[18:01:54]
<CovertJaguar> I usually just use
Paint.net, its great for pixel art
L442[18:02:01]
<vedrit> Lol
L443[18:02:06]
<GeneralCamo> Well, then again I have
advanced layering support
L444[18:02:13]
<CovertJaguar> so does paint.net
L445[18:02:13]
<GeneralCamo> Which is nice for
outlines
L446[18:02:18]
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L447[18:02:36]
<GeneralCamo> I used paint.net before.
Actually my organization's entire logo set was in paint.net.
In Raster
L448[18:02:41]
<GeneralCamo> ....I voxelated
everything
L449[18:02:47]
<GeneralCamo> ....I vectored
everything
L450[18:02:49]
<GeneralCamo> Wow
L451[18:02:59]
<GeneralCamo> I am mixing up minecraft
voxels and vectors
L452[18:03:06]
<GeneralCamo> >True modder
L453[18:03:06]
<CovertJaguar> haha
L454[18:03:16]
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L456[18:08:48]
<GeneralCamo> Apparently you can
override block IDs for vanilla blocks
L457[18:08:51]
<GeneralCamo> Without Forge throwing a
fit
L458[18:09:02]
<GeneralCamo> No need for a coremod
either
L459[18:09:06]
<CovertJaguar> eh? it used to
L460[18:09:19]
<GeneralCamo> Hmm, I'll have a
deeper look
L461[18:09:32]
<GeneralCamo> Oh wait, this is a
question of what RedPower 2 did for Mossy Cobblestone
L462[18:09:39]
<GeneralCamo> ....which hasn't
been a thing since _1.4.7_
L463[18:09:40]
<CovertJaguar> be sure you are looking
at 1.8+
L464[18:10:15]
<CovertJaguar> or probably 1.7+, which
is when the block registration design changed
L465[18:11:10]
<CovertJaguar> maybe
HarvestDropsEvent
L466[18:11:57]
<CovertJaguar>
net.minecraftforge.event.world.BlockEvent.HarvestDropsEvent
L467[18:12:03]
<GeneralCamo> BreakEvent
L468[18:12:45]
<GeneralCamo> Apparently code like
this would work
L469[18:12:46]
<GeneralCamo> public void
blockBreak(BreakEvent event) {
L470[18:12:46]
<GeneralCamo> Block block =
event.block;
L471[18:12:46]
<GeneralCamo> World world =
event.world;
L472[18:12:46]
<GeneralCamo> int x = event.x;
L473[18:12:47]
<GeneralCamo> int y = event.y;
L474[18:12:47]
<GeneralCamo> int z = event.z;
L475[18:12:47]
<GeneralCamo> if (block ==
Block.leaves) {
L476[18:12:47]
<GeneralCamo> if(event.blockMetadata
== 1)
L477[18:12:48]
<GeneralCamo> {
L478[18:12:48]
<GeneralCamo>
world.spawnEntityInWorld(new EntityItem(world, x, y, z, new
ItemStack(MoreCraft.orange)));
L479[18:12:49]
<GeneralCamo> }
L480[18:12:49]
<GeneralCamo> }
L481[18:12:50]
<GeneralCamo> }
L482[18:13:03]
<GeneralCamo> With Block == xxx
changed what whatever is needed
L483[18:13:13]
<CovertJaguar> maybe, but I think
net.minecraftforge.event.world.BlockEvent.HarvestDropsEvent is
probably more what you want
L484[18:13:27]
<GeneralCamo> Let me have a look
L485[18:13:57]
<liach>
Eh...
L486[18:13:58]
<GeneralCamo> Give me a few minutes,
going to play a bit of L4D2 with a friend
L487[18:14:20]
<liach>
I code with squeezed time
L488[18:15:30]
<GeneralCamo> There are a few things I
need to look for
L489[18:16:47]
<liach>
What
L490[18:18:21]
<CovertJaguar> Turnout Switches are
complete
L491[18:18:29]
<CovertJaguar> still need to fix the
actuator though
L492[18:27:15]
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L493[18:27:15] <travis-ci>
CovertJaguar/Railcraft#55 (mc-1.10.2 - 4273521 : CovertJaguar): The
build passed.
L496[18:27:15] ⇦
Parts: travis-ci
(~travis-ci@ec2-54-167-150-23.compute-1.amazonaws.com)
())
L497[18:28:52]
<liach>
Covert, can you fix merge conflict for me?
L498[18:33:52]
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L499[18:42:17]
<CovertJaguar> done, I think
L500[18:48:38]
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L501[18:48:39] <travis-ci>
CovertJaguar/Railcraft#56 (messenger-track-kit - 15b0733 :
CovertJaguar): The build passed.
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L506[18:49:41] <travis-ci>
CovertJaguar/Railcraft#58 (messenger-track-kit - 3c0ad3e :
CovertJaguar): The build passed.
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<GeneralCamo> Alright
L513[20:21:27]
<GeneralCamo> I'm back
L514[20:21:32]
<Natesky9> welcome back
L515[20:23:23]
<GeneralCamo> Indeed.
L516[20:23:27]
<GeneralCamo> Now to get started on
things
L517[20:42:39]
<GeneralCamo> Strange
L518[20:42:45]
<GeneralCamo> It's failing to
compile Java (what?)
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<GeneralCamo> Alright that's
fixed
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L524[21:37:14]
<GeneralCamo> ...you know, I should
make some controversial changes
L525[21:37:21]
<GeneralCamo> I'm going to make
an issue on this
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L527[22:04:40]
<GeneralCamo> @CovertJaguar The reason
I asked about your plate textures is because the ones in TE5 look
_very similar_ to the ones in Railcraft
L529[22:04:53]
<GeneralCamo> I mean
L530[22:04:57]
<GeneralCamo> Nearly _exact_
L531[22:05:25]
<GeneralCamo> Just add some whiteness
to simulate Shininess and you have TE5 plate textures
L532[22:05:59]
<GeneralCamo> And somehow I doubt that
TE5 is an addon for Railcraft
L533[22:06:56] <neptunepink> CJ's
look better.
L534[22:07:09]
<GeneralCamo> ^Agreed
L535[22:07:27]
<GeneralCamo> The shinyness looks
really bad
L536[22:07:31]
<Natesky9> Oh
L537[22:07:43]
<Natesky9> I just now realized that CJ
was CovertJaguar
L538[22:07:53]
<Natesky9> ?
L539[22:08:18] <neptunepink> Hmm,
I've probably asked for metal plate blocks at some
point.
L540[22:08:57]
<GeneralCamo> ...I mean, what's
the point of that?
L541[22:09:12]
<GeneralCamo> Well I guess
storage...
L542[22:09:26]
<GeneralCamo> But I'm just
thinking that a plate block would look exactly the same as an ingot
block
L543[22:09:34] <neptunepink> They would
not.
L544[22:11:07]
<GeneralCamo> Anyway: My controversial
idea
L545[22:11:22]
<GeneralCamo> Make all basic stone
blocks in Railcraft drop their cobble variants
L546[22:11:32]
<GeneralCamo> (Removing the need for
the Rock Crusher for that purpose)
L547[22:11:40]
<Natesky9> I approve
L548[22:11:58]
<GeneralCamo> Standardize polishing
the stones to be similar to Minecraft Vanilla
L549[22:12:13]
<GeneralCamo> (4x Quarry Stone = 4x
Smooth Quarry Stone)
L550[22:20:20]
<GeneralCamo> ...this needs to be
discussed I feel
L551[22:20:35]
<GeneralCamo> Since there is no
"Nether Stone"
L552[22:21:17]
<GeneralCamo> (Also: I'm going to
be adding Andesite, Granite, Diorite and Red Nether Brick cosmetic
blocks. Anything I'm missing?)
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L561[23:26:31]
<Natesky9> After actually using the
trade station in a survival world
L562[23:26:43]
<Natesky9> I'm convinced that it
actually needs a rework
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L564[23:27:39]
<liach>
how
L565[23:27:57]
<CovertJaguar> Wouldn't be the
first time COFH has stolen something
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L567[23:30:34]
<liach>
cofh is the expert thief
L568[23:30:39]
<liach>
after 1.4..7
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L570[23:45:00]
<Kodos>
Neptune, metal plate blocks = Sheet Metal from IE
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