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L1[00:08:30] <liach> Don't use deobf jar
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L3[00:52:20] <Joshwoo70> use source- wait.. there is no source jar...
L4[00:52:31] <Joshwoo70> OH! get BON2
L5[00:52:43] <Joshwoo70> aka Bearded octo nemesis 2
L6[00:54:43] <liach> 1.7?
L7[00:54:56] <Joshwoo70> universal
L8[00:55:14] <Joshwoo70> it is basically no minecraft dependacy attathed
L9[00:55:18] <Joshwoo70> AFAI
L10[00:55:24] <Joshwoo70> AFAIK
L11[00:57:37] <liach> mc ver?
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L13[01:44:59] <travis-ci> CovertJaguar/Railcraft#32 (messenger-track-kit - 2aa0468 : liach): The build passed.
L14[01:45:00] <travis-ci> Change view : https://github.com/CovertJaguar/Railcraft/compare/12635eafaf22...2aa0468d2187
L15[01:45:00] <travis-ci> Build details : https://travis-ci.org/CovertJaguar/Railcraft/builds/208104851
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L17[02:10:59] <Joshwoo70> um liach.. i think you can use [ci skip] to skip travis from building @liach
L18[02:11:15] <Joshwoo70> just put it in the commit message.
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L20[02:45:04] <Natesky9> but will it do your laundry?
L21[02:45:46] <liach> to make sure it builds
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L23[03:28:33] <Elourge> Does anyone know of good farming mods on 1.10? more specificly ones that add better ways to hydrate farmland
L24[03:32:16] <Kodos> Agricraft has sprinklers
L25[03:32:17] <Kodos> I think
L26[03:33:18] <Elourge> ohhh it has a 1.10.2 version now
L27[03:33:22] <Elourge> thanks mate
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L31[04:14:53] <Elourge> What if the ic2 energy carts only moved slow with an electric locomotive
L32[04:15:22] <Elourge> and the fuel ones move it at normal speed since they are move powerful
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L35[04:33:39] <Kodos> Not to mention steam locos don't need the power from the elec carts, so there's no need to slow th em
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L37[04:43:11] <Forecaster> they're slow because batteries are heavy
L38[04:43:31] <Kodos> I was under the impression they were slow because they can charge an electric loco
L39[04:44:10] <Forecaster> yes, but they're slow for everything because batteries are heavy
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L42[04:47:58] <Elourge> So they should be able to accellerate but just at a slower rate then
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L44[05:15:42] <yepidoodles> So you've probably been asked this a million times but what sort of timeframe are we looking at for a Railcraft update? Days? Weeks? Want to know if I should wait until Railcraft is done before adding the updated CoFH mods (public server, people get mad when I update every other day :P )
L45[05:18:16] <yepidoodles> Not impaitent, just like to be informed
L46[05:26:22] <Kodos> When it's done. I'm not sure what will be in it, either. There was talk of a junction and wye beta but that's it afaik
L47[05:26:28] <Kodos> You're better off planning on waiting a while
L48[05:26:47] <Kodos> The 'big' update that everyone's waiting for is a way's off still, I would think, but i'm not a dev, so I can't tell you anything official
L49[05:29:37] <Forecaster> it'll probably be a while
L50[05:29:46] <Forecaster> there's still a lot of things that need to be updated
L51[05:30:06] <Kodos> A lot of which is being rewritten from the ground up, isn't it?
L52[05:30:29] <Forecaster> yeah, some things are fundamentally changed
L53[05:30:47] <Forecaster> like the various switch tracks
L54[05:33:48] <yepidoodles> No worries, thanks for the info :) keep up the good work
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L60[07:59:32] <GeneralCamo> @Forecaster Being quite fair here, but a cart full of uranium is also really heavy
L61[07:59:38] <GeneralCamo> But that doesn't slow down the train
L62[07:59:50] <GeneralCamo> (Actually, that would be heavier than batteries
L63[07:59:52] <GeneralCamo> (Actually, that would be heavier than batteries)
L64[08:06:32] <Forecaster> minecraft logic applies here
L65[08:07:01] <Forecaster> and like we said, the reason they're slow in the first place is because of the electric locomotives
L66[08:14:20] <Forecaster> Using steam locomotives to pull the batteries is still advantagous beacuse it doesn't drain power from them
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L70[10:38:08] <Frani> also running a public server and people get mad if I dont update
L71[10:38:12] <Frani> ?
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L73[10:40:44] <travis-ci> CovertJaguar/Railcraft#34 (fix/1098 - 3f71b38 : liach): The build failed.
L74[10:40:44] <travis-ci> Change view : https://github.com/CovertJaguar/Railcraft/commit/3f71b38f47be
L75[10:40:44] <travis-ci> Build details : https://travis-ci.org/CovertJaguar/Railcraft/builds/208263343
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L77[10:42:11] <liach> A oh
L78[10:42:32] <liach> @Frani What are you going to update?
L79[10:43:08] <Frani> everything that is not up to date
L80[10:43:19] <Frani> and add cofh core and TE
L81[10:43:58] <liach> For 1.10 server?
L82[10:46:31] <Frani> yes
L83[10:46:49] <Frani> mods update like every day
L84[10:47:00] <liach> Do you have some sort of public railroad?
L85[10:47:22] <Frani> I've recently added railcraft
L86[10:47:37] <Frani> not even I started using it
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L88[10:50:07] <travis-ci> CovertJaguar/Railcraft#36 (fix/1098 - f00a45a : liach): The build was fixed.
L89[10:50:07] <travis-ci> Change view : https://github.com/CovertJaguar/Railcraft/compare/3f71b38f47be...f00a45a93ef2
L90[10:50:08] <travis-ci> Build details : https://travis-ci.org/CovertJaguar/Railcraft/builds/208265047
L91[10:50:08] ⇦ Parts: travis-ci (~travis-ci@ec2-23-20-164-57.compute-1.amazonaws.com) ())
L92[10:50:18] <GeneralCamo> TE5?
L93[10:50:21] <GeneralCamo> Oh dear
L94[10:50:36] <Natesky9> I've just been waiting for routing before I set up my large rail systems
L95[10:51:17] <Frani> also
L96[10:51:42] <Frani> large rail systems here are mainly for player transport
L97[10:51:53] <Frani> since chunk loaders are limites and carts doesnt get loaded
L98[10:53:54] <Natesky9> A few enderpearls go a long way
L99[10:54:12] <GeneralCamo> You mean Chunk Loaders are Limited, right?
L100[10:54:21] <Frani> oh yeah
L101[10:54:29] <Natesky9> There are anchor carts
L102[10:54:32] <Frani> since chunk loaders are limited and carts doesnt get loaded
L103[10:54:41] <Frani> chunk loaders are limited at all
L104[10:54:43] <GeneralCamo> I was on a server where Chunk Loaders were unlimited, with one condition
L105[10:54:44] <Frani> in servers
L106[10:54:54] <GeneralCamo> They had to be shut off when the player logged off
L107[10:55:05] <GeneralCamo> They provided ComputerCraft code to facilitate that
L108[10:55:40] <GeneralCamo> @Natesky9 Unrestricted Chunkloaders on Minecraft servers are bad
L109[10:55:41] <GeneralCamo> Very bad
L110[10:55:55] <Frani> ^
L111[10:55:57] <Natesky9> I've only ever played on my own
L112[10:56:21] <yepidoodles> You've never played on a server @Natesky9 ?
L113[10:56:33] <Natesky9> Not entirely
L114[10:56:40] <Frani> on my server all chunk loaders are banned, on the 1.7.10 we af least have a chunk loader plugin that loads the chunks only when the player is online, and is limited
L115[10:56:50] <GeneralCamo> It gets even worse when you factor in additional dimensions. In the server we played on, we had a dedicated Mystcraft Mining Dimension, where we were allowed a SINGLE quarry and a SINGLE chunkloader
L116[10:57:02] <Frani> so keep a whole automatic railway is a bit hard
L117[10:57:03] <GeneralCamo> @Frani Do you have xu2 installed on your server?
L118[10:57:07] <Frani> yep
L119[10:57:21] <GeneralCamo> Quantum Quarries are *awesome* as far as server performance is concerned
L120[10:57:32] <GeneralCamo> Extra Utilities 2: Balance Nightmare
L121[10:57:32] <GeneralCamo> Server Admin's dream
L122[10:57:47] <Frani> not at all
L123[10:57:54] <GeneralCamo> Wait what
L124[10:58:15] <Frani> 40 quantum quarries lags a lot
L125[10:58:26] <Frani> hmm not 40, even 25
L126[10:58:40] <Natesky9> See, I just used Botania to generate ores
L127[10:58:42] <GeneralCamo> That's insane
L128[10:58:50] <Frani> not for a server
L129[10:58:58] <GeneralCamo> Why is each quarry generating a new dim?
L130[10:59:03] <Frani> no
L131[10:59:04] <GeneralCamo> ...
L132[10:59:13] <Frani> the way it does stuff that lags
L133[10:59:24] <Frani> pretty much the code and not the idea
L134[10:59:25] <liach> Almura server... The server owners wrote their own farming mod
L135[11:00:30] <GeneralCamo> Arghh
L136[11:00:42] <GeneralCamo> RWTema you funny guy
L137[11:02:27] <Frani> botania is good for ores
L138[11:02:32] <Frani> actually additions too
L139[11:02:48] <Frani> and blood magic
L140[11:04:22] <SkySom> Yeah I tend to use Botania for ores.
L141[11:04:28] <SkySom> Rather than quarry
L142[11:04:42] <Natesky9> It doesn't wreck the landscape
L143[11:04:50] <SkySom> Because I already have mass mana production due to using the Flux Field for powering my entire base
L144[11:04:50] <Natesky9> plus, I'm a fan of actually exploring
L145[11:05:11] <vedrit> I usually put the quarries under ground
L146[11:05:12] <SkySom> So mana is the base power source for my entire base.
L147[11:05:27] <SkySom> Plus you can transport mana nicely in carts and it looks cool
L148[11:06:28] <Frani> I also have mana as main power ?
L149[11:06:43] <SkySom> Cake production is actually quite fun if you do it right
L150[11:06:44] <Frani> it's pretty cool to see working
L151[11:07:00] <SkySom> Spread out different fields and production of materials and you've got a good network to run train son.
L152[11:07:22] <Frani> I prefer dandelifeons for mana generating
L153[11:07:45] <Frani> I created a setup that will fill 1 mana pool in 7 seconds
L154[11:07:48] <Frani> with 1 arena
L155[11:07:50] <Natesky9> I've really been itching to play with people
L156[11:08:05] <Natesky9> All of my friends don't really play anymore
L157[11:08:06] <Frani> I can show you later
L158[11:09:25] <yepidoodles> GeneralCamo - Today at 4:57 PM
L159[11:09:26] <yepidoodles> Quantum Quarries are awesome as far as server performance is concerned
L160[11:09:40] <yepidoodles> Except it crashes the server if you put them in extreme hills biomes
L161[11:09:48] <Frani> lol
L162[11:09:50] <yepidoodles> I've had to disable them
L163[11:09:51] <Frani> they dont
L164[11:10:23] <yepidoodles> https://github.com/rwtema/extrautilities/issues/1333
L165[11:11:01] <Frani> I would not believe in every issue someone posts in github without further testing, and thats what I did
L166[11:11:10] <Frani> and it doesnt crash ?
L167[11:12:05] <yepidoodles> Well it crashes everytime on my Sponge server
L168[11:12:14] <Frani> have you tried updating?
L169[11:12:53] <MCenderdragon> sponge is messing up everything, dont use it
L170[11:14:22] <Frani> sponge is helping server owners and developers a lot use it
L171[11:14:38] <Frani> sponge is helping server owners and developers a lot, use it
L172[11:19:58] <Forecaster> the sponge is absorbing too much fluid! it's reaching critical mass! Run!
L173[11:20:40] <Frani> xD
L174[11:28:43] <GeneralCamo> MY REACTOR IS GOING CRITICAL!!!11!!
L175[11:29:11] <Frani> which mod?
L176[11:29:39] <MCenderdragon> well not with the issue I had. My Mods adds a dimension and sponge (after fixing crashes) still does weird stuff. But yeah fixing bugs on huge things is hard. But blame the wrong people for problems is also not good
L177[11:29:41] <GeneralCamo> (It's a nuclear physics joke. A critical reactor is a reactor that is functioning perfectly)
L178[11:29:57] <bballboy2002> xD
L179[11:33:00] <Frani> oh
L180[11:36:59] <yepidoodles> Frani - Today at 5:12 PM
L181[11:36:59] <yepidoodles> have you tried updating?
L182[11:37:02] <yepidoodles> It's the latest version
L183[11:40:25] <Frani> hmmm
L184[12:26:51] <Natesky9> As much as it sucks, 1.7.10 is like, the best version to play right now
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L186[12:30:10] <SkySom> I mean I guess it depends on what makes you say it's the best
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L188[12:32:03] <Natesky9> Sure, it doesn't have all the new content
L189[12:32:19] <Natesky9> but it at least has things basically set in stone
L190[12:32:55] <SkySom> I've come to like the new combat.
L191[12:33:01] <SkySom> Less spam clicking.
L192[12:33:17] <SkySom> Feels like some o fthe mod armor/weapons are finally useful
L193[12:34:26] <Natesky9> Potions are still lame though
L194[12:34:40] <Natesky9> In fact, they nerfed healing potions
L195[12:34:52] <Natesky9> But they made saturation heal
L196[12:34:58] <Natesky9> which... doesn't make sense
L197[12:35:16] <Natesky9> they nerfed instant health potions because it gave too much health
L198[12:35:26] <Natesky9> but they added a mechanic that would heal you with food
L199[12:35:29] <Natesky9> ???
L200[12:35:33] <Natesky9> Rito pls
L201[12:35:34] <Natesky9> wait
L202[12:35:38] <Natesky9> mojang pls
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L206[13:08:23] <liach> You can literally return to old crazy clicking combat in fact
L207[13:08:35] <liach> A tiny mod can help
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L215[15:02:26] <liach> @Forecaster Are you good at drawing textures? If you are, I hope you can create a texture for messenger track
L216[15:02:46] <Forecaster> messenger track?
L217[15:02:55] <liach> A track I just added
L218[15:03:03] <Kodos> What does it do?
L219[15:03:09] <liach> https://github.com/CovertJaguar/Railcraft/pull/1095
L220[15:03:27] <liach> @Kodos Send a message (like the ones minigame servers send to you when you join server)
L221[15:03:37] <liach> Only work when powered by redstone
L222[15:27:41] <Frani> hey
L223[15:27:43] <Frani> quick question
L224[15:27:50] <Frani> how do I use events on my code?
L225[15:28:12] <Forecaster> @liach: ah, I see, I'll see if I can make something soon for that
L226[15:28:22] <Frani> ```
L227[15:28:22] <Frani> import net.minecraftforge.event.entity.player.PlayerInteractEvent;
L228[15:28:23] <Frani> is it right?
L229[15:28:42] <Forecaster> what are you trying to do?
L230[15:29:07] <liach> @Frani Register you class instance on MinecraftForge.EVENT_BUS
L231[15:29:10] <Frani> listen to the player interact event
L232[15:29:31] <liach> @Forecaster To design icon for the track kit
L233[15:29:37] <Frani> hm and how do I do it ?
L234[15:29:42] <liach> old unpowered
L235[15:29:43] <liach> https://cdn.discordapp.com/attachments/225184360049934336/288422919225212928/messenger_0.png
L236[15:29:45] <Forecaster> yeah
L237[15:29:46] <liach> old powered
L238[15:29:46] <liach> https://cdn.discordapp.com/attachments/225184360049934336/288422933808939018/messenger_1.png
L239[15:29:55] <liach> new unpowered
L240[15:29:55] <liach> https://cdn.discordapp.com/attachments/225184360049934336/288422970815152128/messenger_0_new.png
L241[15:29:57] <liach> new powered
L242[15:29:57] <liach> https://cdn.discordapp.com/attachments/225184360049934336/288422979015278612/messenger_1_new.png
L243[15:30:38] <liach> @Frani When you mod initializes, register things like `MinecraftForge.EVENT_BUS.register(new EventHandler());`
L244[15:30:59] <Forecaster> oh, I was asking Frani, not you liach
L245[15:32:07] <liach> ?
L246[15:32:31] <Frani> oh
L247[15:35:36] <liach> Sad... @CovertJaguar should come to see my pull request
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L249[15:41:54] <travis-ci> CovertJaguar/Railcraft#38 (messenger-track-kit - 4ce68de : liach): The build passed.
L250[15:41:54] <travis-ci> Change view : https://github.com/CovertJaguar/Railcraft/compare/2aa0468d2187...4ce68dea4132
L251[15:41:54] <travis-ci> Build details : https://travis-ci.org/CovertJaguar/Railcraft/builds/208364259
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L254[15:42:59] <travis-ci> CovertJaguar/Railcraft#40 (messenger-track-kit - de8bdaf : liach): The build passed.
L255[15:42:59] <travis-ci> Change view : https://github.com/CovertJaguar/Railcraft/compare/4ce68dea4132...de8bdafe1dac
L256[15:42:59] <travis-ci> Build details : https://travis-ci.org/CovertJaguar/Railcraft/builds/208364602
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L258[15:54:10] <vedrit> Travis, plz, the spam. Silly bot
L259[16:02:43] *** MrKick|Away is now known as MrKickkiller
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L261[16:40:27] <CovertJaguar> @liach what are those textures supposed to represent?
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L264[17:17:00] <liach> Speakers
L265[17:18:37] <Joshwoo70> but if you put it as a texture.. it should be facing up XD not side
L266[17:18:40] <Joshwoo70> @liach
L267[17:20:58] <liach> eh I am not an artist
L268[17:33:46] <CovertJaguar> haha, if you don't mind I can make something appropriate later =P
L269[17:34:31] *** CovertJaguar changes topic to 'Do NOT ask CJ if he is here! | 10.1.0-alpha-1 is out on Patreon! Junctions and Wyes! | http://www.patreon.com/CovertJaguar | The Dark Tower Begins! http://goo.gl/5JF1j | Website: http://railcraft.info/ | Bug reports: http://goo.gl/90fqi | Change Logs: http://bit.ly/1jhFbXf | API: http://adf.ly/N2b30 https://t.co/AJBI0J8X6W | Discord: https://discord.gg/xRk8MnD&#039;
L270[17:35:55] <CovertJaguar> @everyone 10.1.0-alpha-1 is now available to Patrons! Junctions and Wyes!
L271[17:36:38] <Vexatos> @CovertJaguar are the lang changes already inside? :P
L272[17:36:50] <Vexatos> foreign lang updates, that is :3
L273[17:37:26] <CovertJaguar> depends...when did you do that?
L274[17:37:41] <vedrit> Woo! I'm not a patreon, but woo all the same!
L275[17:37:49] <Vexatos> two days ago
L276[17:38:15] <Vexatos> Woo! me neither, but I can get it anyway!
L277[17:38:21] * Vexatos cheats
L278[17:38:28] <liach> woo
L279[17:38:33] <vedrit> You can? Cheater
L280[17:38:41] <Vexatos> Yea because I develop a railcraft addon :P
L281[17:38:51] <CovertJaguar> should be included then
L282[17:38:58] <CovertJaguar> and looks like it is
L283[17:39:15] <CovertJaguar> @everyone 10.1.0-alpha-1 is now available to Patrons! Junctions and Wyes! https://t.co/Yqj42m7JwT
L284[17:39:45] <Snapples> Has Railcraft been out for 1.10 before?
L285[17:39:48] <CovertJaguar> @everyone 10.1.0-alpha-1 is now available to Patrons! Junctions and Wyes! https://t.co/Yqj42m7JwT
L286[17:39:53] <vedrit> So is this just an experimental build?
L287[17:40:08] <vedrit> Testing the changes?
L288[17:40:41] <CovertJaguar> its very alpha, I don't expect any real bugs, but it is not quite complete
L289[17:40:57] <CovertJaguar> the Switch Actuators graphics are mostly placeholders atm for example
L290[17:41:04] <vedrit> I see, I see
L291[17:41:12] <rrusciguy> Still, it's progress and an exciting jump at that :D
L292[17:41:25] <vedrit> ^^^
L293[17:41:57] <CovertJaguar> @Snapples yes, its been out since Halloween
L294[17:42:02] <Snapples> Ah, ok.
L295[17:46:45] <CovertJaguar> now that I think about it, I'm not even sure if the actuators are craftable...hmm...if they are its a happy accident of old code still working
L296[17:48:07] <CovertJaguar> oh... I also forget to mention that the Rolling Machine and Feed Station are back too
L297[17:48:35] <Kodos> \o/
L298[17:49:59] <vedrit> Kewl
L299[17:51:00] <CovertJaguar> one hopes those recipes still work too... I need to remember to test recipes, my greatest bane
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L301[17:53:00] <CovertJaguar> one issue is that the mod has no means of producing RF atm, and the Rolling Machine won't work without it
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L303[17:53:10] <vedrit> Does the rolling machine still use RF?
L304[17:53:22] <vedrit> Oh, nevermind
L305[17:54:59] <CovertJaguar> hmm... well the rolling machine is craftable, the actuators not so much
L306[17:55:29] <CovertJaguar> ah well, I'll post something new once I get the turnout sorted
L307[17:55:58] <CovertJaguar> and I should probably add that manual rolling machine
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L309[18:11:58] <GeneralCamo> @CovertJaguar Wait engines aren't in-game yet?
L310[18:12:19] <CovertJaguar> lol, no
L311[18:13:17] <GeneralCamo> Also: I'm aware of your apprehension to the whole energy wars. But wouldn't it be nice to get rid of TeamCOfH's API from Railcraft?
L312[18:15:15] <GeneralCamo> Though seriously, I'm trying (and failing) to setup the dev environment for Forge
L313[18:15:25] <GeneralCamo> It's been years since I did this
L314[18:15:36] <GeneralCamo> And it appears the process changed anyway
L315[18:16:12] <liach> ./gradlew sDecompW
L316[18:16:58] <GeneralCamo> Wait, so it isn't ./gradlew setupdecompworkspace?
L317[18:17:06] <GeneralCamo> Ughhhhhh
L318[18:17:14] <GeneralCamo> Forge documentation why do you fail
L319[18:19:01] <CovertJaguar> yes, I'd be happy to get rid of it, but nothing you are suggesting does that. Compatability layer? what is that, how does it work?
L320[18:19:18] <GeneralCamo> Right then
L321[18:19:23] <GeneralCamo> Fair enough
L322[18:19:51] <GeneralCamo> I was thinking move RF to a module that would be deleted entirely come 1.11 (where RF is 100% dead)
L323[18:20:13] <CovertJaguar> the RF api doesn't really work like that, nor do modules
L324[18:20:27] <GeneralCamo> Oh
L325[18:20:30] <CovertJaguar> modules are mostly just config settings grouped together
L326[18:20:43] <CovertJaguar> and the API is such that it must be implemented by the blocks to work
L327[18:21:19] <liach> how about rf cart
L328[18:21:27] <CovertJaguar> what about it?
L329[18:21:42] <liach> will it get removed
L330[18:22:06] <CovertJaguar> it was designed to match the RF lore, FE has no lore, so fuck me if I know
L331[18:22:58] <GeneralCamo> Well, TBF, I was thinking of new names for the Flux Capacitor
L332[18:23:04] <GeneralCamo> ...forge capacitor sounds stupid
L333[18:23:59] <CovertJaguar> everyone complains about RF being unmaintained, but that's always a been a non-issue
L334[18:24:16] <CovertJaguar> the only thing that changed in 1.10 was ForgeDirection -> EnumFacing
L335[18:24:32] <CovertJaguar> and you'd have to be an idiot to mess that port up
L336[18:25:04] <CovertJaguar> ok, its not a capability, but that's an overblown feature anyway
L337[18:26:04] <CovertJaguar> Telsa has an identity crisis, and FE has no identity
L338[18:27:25] <liach> @CovertJaguar Can you release some emblems?
L339[18:28:14] <CovertJaguar> once I fix them and port my constructor script, sure
L340[18:36:13] <CovertJaguar> Sorry, I'm a bit bitter about the whole power thing. The community cruficied my take on MJ because a better salemen sold them the boring RF, who then promptly turned around and abandoned it. And now the community insists on trying to replace it with even more boring and non-lore friendly alternatives. For a while I was hoping some new cool sysems would rise from the ashes of RF, but Forge decided to step in and "save the day".
L341[18:37:15] <GeneralCamo> It's fine.
L342[18:37:34] <liach> How would one be cool?
L343[18:37:42] <GeneralCamo> This is the kind-of drama that led me to leave the minecraft community.
L344[18:38:05] <GeneralCamo> So I understand where you are coming from
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L347[18:39:44] <CovertJaguar> EU is a cool system, it has design challenges, rewards and penalties
L348[18:39:52] <CovertJaguar> and its generally balanced
L349[18:40:11] <liach> @CovertJaguar You can implement a custom EU system from the ic2 api
L350[18:40:31] <GeneralCamo> Fully agreed
L351[18:40:34] <GeneralCamo> I love EU
L352[18:40:43] <CovertJaguar> MJ was a little weak on Lore but shared many of the same lore properties of RF, and it had challenges and penalties and rewards
L353[18:41:04] <CovertJaguar> admittedly it was hard to understand though
L354[18:41:16] <GeneralCamo> In 1.2.5 yes
L355[18:41:30] <Player> mj's on demand system is more realistic for large scale power too
L356[18:41:33] <GeneralCamo> I would say by the time of 1.4.7 it was relatively easy to use
L357[18:41:40] <Player> but of course batteries make it so much easier..
L358[18:41:41] <GeneralCamo> And Buildcraft 6 made it really FUN to use
L359[18:43:22] <GeneralCamo> And then Spacetoad moved it to RF
L360[18:43:42] <CovertJaguar> Even Redpower's system was unique and interesting with challenges
L361[18:43:55] <GeneralCamo> Redpower's system was designed to be as realistic as possible I remember
L362[18:44:14] <GeneralCamo> Though not to the absurd lengths that Universal Energy had
L363[18:44:23] <CovertJaguar> No, I killed MJ because Spacetoad removed everything that made it different from RF
L364[18:44:36] <GeneralCamo> Oh
L365[18:44:39] <GeneralCamo> Fair
L366[18:44:58] <CovertJaguar> once RC and Forestry stopped using it, it was dead
L367[18:45:05] <CovertJaguar> so Buildcraft switched to RF
L368[18:46:20] <GeneralCamo> Well, Buildcraft apparently is switching back to MJ
L369[18:46:30] <GeneralCamo> (Though I haven't looked at it to see if it was in name only)
L370[18:46:34] <CovertJaguar> they've been saying that for months =P
L371[18:46:46] <GeneralCamo> Forestry has moved to FE now
L372[18:47:06] <GeneralCamo> AFAIK only Extra Utilities 2 still uses RF
L373[18:47:10] <GeneralCamo> (In 1.11)
L374[18:47:13] <CovertJaguar> mezz was one of the biggest champions of FE
L375[18:47:29] <liach> We need a good mod that uses a system instead of each stupid ticking tile
L376[18:47:36] <CovertJaguar> still think its the stupist thing Forge has done
L377[18:47:42] <liach> The system is like one from RC
L378[18:49:21] <CovertJaguar> I'll admit Railcraft Charge is kind of boring, but it has unique challenges to overcome as perhaps the only system in Minecraft designed to operate over vast and ephemeral numbers of chunks
L379[18:50:09] <liach> https://github.com/MinecraftForge/MinecraftForge/commit/45097fed0c054407dedcf4cb9bab0e54b977d7e7#commitcomment-18996369 People talked democratically in an issue about energy, and then the dictator added one he likes
L380[18:52:23] <CovertJaguar> and at least it pretends to be electricity instead of some vague "energy unit"
L381[18:52:57] <Player> technically ic2's steady state enet performance only depends on the number of sources and sinks
L382[18:53:15] <Player> once it built the static representation it doesn't matter of there's 5 or 5M cables in between
L383[18:54:15] <liach> What algo does it use?
L384[18:54:16] <CovertJaguar> but can it work when those cables are unloaded?
L385[18:54:44] <vedrit> Didn't we already have this conversation?
L386[18:54:47] <Player> no it doesn't persist any state
L387[18:54:55] <Kodos> Hold up guys, I just got home, let me get some popcorn
L388[18:55:07] <Player> liach: the non-ex one just builds source<->sink tables
L389[18:55:34] <CovertJaguar> my sinks move, chunks load and unload, so I had to design a system that deals with that as seamlessly as possible ;)
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L391[18:55:38] <vedrit> Either I'm having some major dejavu or we're re-discussing
L392[18:56:09] <Player> pff who'd put sinks on wheels.. ;)
L393[18:56:11] <Kodos> Is the RF Transformer Charge -> Flux, or the other way round
L394[18:56:25] <Kodos> I don't have MC open atm and can't remember
L395[18:56:34] <CovertJaguar> other way
L396[18:56:43] <Kodos> Right
L397[18:56:57] <Kodos> Genuinely, sincerely going to ask, since A) I don't know if it has been before, and B) I'd like to know
L398[18:57:47] <Kodos> Have you thought about/any interest in moving Railcraft to using straight up Charge, and relying on the transformer to convert RF to Flux, at its current 80% efficiency, encouraging players to use Railcraft's generation methods for power
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L400[18:58:09] <Kodos> And removing FE/RF/IF/what the fuck ever else compat from anything BUT the transformer
L401[18:58:16] <CovertJaguar> yes, that's generally where I want to head, remove myself from the energy wars
L402[18:58:30] <CovertJaguar> but probably mostly steam based with new steam pipes
L403[18:58:40] <Kodos> Iron for LP and Steel for HP ?
L404[18:59:00] <Kodos> With wittle windows to see the steam travel a la Factorio
L405[18:59:04] <vedrit> Compatibility with IC2 steam?
L406[18:59:08] <Kodos> Ew no
L407[18:59:13] <Kodos> That would be way too overpowered, tbh
L408[18:59:27] <CovertJaguar> I'd need to know the density values of Ic2 steam
L409[18:59:27] <Kodos> What you can do with a bucket of IC2 Steam vs RC Steam is vastly different
L410[19:00:03] <CovertJaguar> I intentionally made RC Steam very low energy density to make storage and transport inefficient
L411[19:00:08] <vedrit> I really don't know. I tend make hybrid systems that just work (or try to) without really knowing numbers
L412[19:01:27] <Kodos> Honestly, I'd like to see a multiblock, very aesthetically pleasing, RC Charge capacitor. Make it have a very very low, slow passive discharge rate so that it can be used for storage if you're mass producing, otherwise it makes a solid buffer
L413[19:01:50] <CovertJaguar> I need to add some kind of battery for the rail network
L414[19:01:59] <Kodos> That's mainly why I want it
L415[19:02:05] <Kodos> There's no way to 'store' charge for it atm afaik
L416[19:02:05] <CovertJaguar> just to keep the trains running as the network rebuilds itself on server start
L417[19:02:14] <Kodos> And the Flux Transformer is 20% loss
L418[19:02:22] <Kodos> In exchange for storage, that's a bit much
L419[19:03:22] <CovertJaguar> I like the idea of making the charge you get out, less than the charge you put in
L420[19:03:35] <vedrit> It stands to reason
L421[19:03:59] <Kodos> Covert th at's more than fair
L422[19:04:03] <GeneralCamo> Perhaps add multiple types of "battery" blocks, each with their own requirements, weaknesses, and strengths?
L423[19:04:23] <Kodos> Higher capacity, lower I/O rate vs lower capacity, but higher I/O?
L424[19:04:33] <Kodos> IIRC Electrical Age does this
L425[19:05:13] <GeneralCamo> Also sizes
L426[19:05:29] <neptunepunk> Battery multiblocks!
L427[19:05:36] <GeneralCamo> Indeed
L428[19:05:55] <CovertJaguar> heh, I suppose I could do something like that
L429[19:06:39] <GeneralCamo> Early-Game lead-acid batteries that are cheap clean and reliable. Up to the late game Lithium Ion batteries that are compact but explosive if you do something wrong.
L430[19:06:53] <Kodos> HIgher IO would be good for the high draw of the server restarting and the entire network loading and drawing at once, vs a low IO high capacity to run the network long term
L431[19:07:06] <Kodos> Wonder if OC Supports Railcraft Charge as power
L432[19:07:12] <GeneralCamo> OC?
L433[19:07:14] <Kodos> openComputers
L434[19:07:24] <GeneralCamo> If it doesn't, then an addon will make it support it
L435[19:07:33] <Kodos> Nah, if it doesn't, support would likely get added directly
L436[19:07:41] <Kodos> Sangar supports tons of stuff
L437[19:07:42] <GeneralCamo> Pull Request
L438[19:08:00] <GeneralCamo> I wonder about Forestry
L439[19:08:16] <GeneralCamo> Will Sengir add an Electrical Engine for RC? Use the existing IC2 engine for it? Or what?
L440[19:08:34] <Kodos> Does Sengir even work on Forestry anymore? I thought it was mostly Mezz now
L441[19:09:11] <CovertJaguar> Nickle-Iron -> Lead-Acid -> ?
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L443[19:09:50] <CovertJaguar> The EU Feeder can do a 1-to-1 conversion from EU to Charge
L444[19:10:07] <CovertJaguar> mezz is in charge of Forestry
L445[19:10:14] <GeneralCamo> Oh
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L447[19:11:30] <GeneralCamo> I didn't know SirSengir left
L448[19:12:30] <CovertJaguar> he's been retired for a long time now, 3 years?
L449[19:12:54] <GeneralCamo> Ohh
L450[19:13:02] <GeneralCamo> mezz though.. that's a name I never heard of
L451[19:13:09] <GeneralCamo> Yet apparently he was all for FE?
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L453[19:13:31] <CovertJaguar> mezz does Forestry, JEI, and a lot of Forge stuff these days
L454[19:14:37] <GeneralCamo> He new or something?
L455[19:14:42] <GeneralCamo> Relatively?
L456[19:14:47] <CovertJaguar> couple years
L457[19:14:59] <GeneralCamo> Oh apparently he was a contributor to Magic Bees
L458[19:15:43] <CovertJaguar> he kind of came out of nowhere while I was maintaining Forestry and basically did all the things I didn't have time to do
L459[19:16:17] <CovertJaguar> eventaully I just kind of pulled back and let him have full reign as he was doing a great job
L460[19:16:32] <CovertJaguar> we generally get along well, though I do think he is wrong about FE
L461[19:19:14] <Kodos> Don't get me wrong, I like the idea of a centralized into Forge energy system, but FE was NOT the solution
L462[19:19:33] <Frani> anyone know examples of Mixins?
L463[19:19:42] <Kodos> I prefer graham cracker myself
L464[19:19:59] <Kodos> Or are we not talking about Cold Stone Creamery
L465[19:22:33] <GeneralCamo> Alright, so now this is screwy
L466[19:22:49] <GeneralCamo> ExtraUtilities 2 requires a higher JEI version than is packaged with Railcraft builds
L467[19:23:12] <GeneralCamo> ...but I can't put in the newer JEI version until I remove the older one that was compiled with Railcraft
L468[19:23:15] <GeneralCamo> And I can't find that one
L469[19:24:36] <CovertJaguar> remove?
L470[19:24:45] <CovertJaguar> it shouldn't be packeges with Railcraft
L471[19:25:01] <GeneralCamo> Why is JEI enabled when I compile this then...
L472[19:25:28] <GeneralCamo> And Forestry?1
L473[19:25:29] <GeneralCamo> And Forestry?!
L474[19:25:31] <CovertJaguar> oh....the dev environment pulls it in
L475[19:25:43] <CovertJaguar> the release builds don't include it
L476[19:26:23] <GeneralCamo> Wait I can just modify the build settings to include a newer version of JEI
L477[19:26:47] <CovertJaguar> um...its supposed to download the latest one
L478[19:26:57] <CovertJaguar> but if you are producing jars, it shouldn't matter
L479[19:29:00] <GeneralCamo> Interesting
L480[19:29:45] <GeneralCamo> Railcraft pulls 3.13.2.349, while xu2 requires 3.13.2.380
L481[19:30:01] <GeneralCamo> Railcraft pulls 3.13.2.349, while xu2 requires 3.13.3.380
L482[19:31:54] <CovertJaguar> technically, Railcraft pulls Forestry, which pulls JEI
L483[19:31:58] <GeneralCamo> @CovertJaguar I was just running it in the dev environemtn
L484[19:32:01] <GeneralCamo> Ohhh
L485[19:32:05] <GeneralCamo> That would make sense
L486[19:32:33] <CovertJaguar> you could try changing the forestry version in "version/gradle.properties"
L487[19:32:43] <CovertJaguar> I haven't looked to see if its current
L488[19:33:09] <CovertJaguar> it supposed to pull the latest one, but "meh, who knows"
L489[19:33:13] <GeneralCamo> Definitely isn't current since Forestry is in 1.11, but I'll check for currency in 1.10
L490[19:34:49] <GeneralCamo> oh
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L492[19:34:54] <GeneralCamo> Several versions behind
L493[19:34:59] <GeneralCamo> 5.2.17.368 is the latest 1.10 build
L494[19:35:13] <GeneralCamo> 5.1.15.295 is what RC calls
L495[19:35:28] <CovertJaguar> technically it pulls [5.1.15.295,)
L496[19:35:36] <CovertJaguar> which should include 5.2.17.368
L497[19:36:05] <GeneralCamo> Let me have a look at it in-game then when the environment is running
L498[19:39:24] <CovertJaguar> looks like mine pulled Forestry 5.2.17.368 and JEI 3.13.2.349
L499[19:39:53] <GeneralCamo> Alright, so forestry is pulling the older version
L500[19:40:06] <GeneralCamo> And Forestry is at its latest for 1.10
L501[19:40:59] <CovertJaguar> looks like Forestry hardcode the included JEI version: https://github.com/ForestryMC/ForestryMC/blob/mc-1.10/gradle.properties
L502[19:42:59] <GeneralCamo> Yep
L503[19:43:05] <GeneralCamo> I just looked at that
L504[19:43:32] <GeneralCamo> Well this just means I need to use an alternative method to figure out how RWTema registers his items
L505[19:43:42] <CovertJaguar> heh
L506[19:44:00] <GeneralCamo> ..considering what I found out yesterday, this might be more trouble than its worth
L507[19:46:35] <GeneralCamo> Also tip for you CovertJaguar: Do not base anything off of xu2's power systems
L508[19:46:42] <GeneralCamo> Yes, systems plural
L509[19:47:10] <GeneralCamo> And it isn't like IC2's multiple systems for Heat, Kinesis, and Energy
L510[19:47:18] <GeneralCamo> Two seperate energy systems
L511[19:50:44] <CovertJaguar> heh, I only used it for testing drums
L512[19:51:08] <Frani> I dont like GP
L513[19:51:19] <Frani> because you dont really generate it
L514[19:51:33] <Frani> you just... place
L515[19:52:33] <GeneralCamo> And you require it to do anything with RF in that mod
L516[19:53:07] <GeneralCamo> (Speaking of which, xu2 is the only mod that hasn't switched from RF to FE or an alternative. Which makes it REAL FUN (not) to use it with other mods)
L517[19:53:16] <GeneralCamo> (Speaking of which, xu2 is the only mod in 1.11 that hasn't switched from RF to FE or an alternative. Which makes it REAL FUN (not) to use it with other mods)
L518[19:53:55] <CovertJaguar> sounds like I need to move "ditch energy systems" up on my todo list
L519[19:54:33] <GeneralCamo> As I said, I love the idea of using RC 100% in Railcraft
L520[19:56:48] <GeneralCamo> Alright then, I think I'm going to completely forget about implementing Red Coal as a Blast Furnace Fuel for right now
L521[19:59:41] <Kodos> I always prefer finding an IE Coal Vein, and having an excavator unload into a train, which transports the coal to a coke plant, transporting the coke to another train which moves it to my power station
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L523[20:01:12] <travis-ci> CovertJaguar/Railcraft#43 (mc-1.10.2 - bb484ce : CovertJaguar): The build passed.
L524[20:01:12] <travis-ci> Change view : https://github.com/CovertJaguar/Railcraft/compare/b279b7634748...bb484cec541a
L525[20:01:12] <travis-ci> Build details : https://travis-ci.org/CovertJaguar/Railcraft/builds/208439725
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L528[20:01:18] <travis-ci> CovertJaguar/Railcraft#42 (mc-1.10.2 - b279b76 : CovertJaguar): The build passed.
L529[20:01:18] <travis-ci> Change view : https://github.com/CovertJaguar/Railcraft/compare/27e1bd168b4a...b279b7634748
L530[20:01:18] <travis-ci> Build details : https://travis-ci.org/CovertJaguar/Railcraft/builds/208439594
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L532[20:01:31] <Kodos> I will only ever use Steam Locos for transport trains, and electric is for passenger trains
L533[20:13:15] <GeneralCamo> Interesting
L534[20:13:21] <GeneralCamo> Why the distinction?
L535[20:14:04] <Kodos> Honestly? Aesthetics
L536[20:14:25] <Kodos> Electric trains look like they'd be more appropriate for passenger trains, like Amtrak, etc
L537[20:14:38] <Kodos> Steam locos look like trains of old, that hauled Tinders, cabooses, etc
L538[20:15:07] <GeneralCamo> Hopefully the introduction of Diesel Trains will add another choice for freight
L539[20:15:21] <Joshwoo70> wtf? i have this weird deja vu that we talked about thia months back...
L540[20:18:03] <GeneralCamo> http://www.railpictures.net/showphotos.php?locomotive=EMD%20SD40-2
L541[20:18:16] <GeneralCamo> I'm thinking a model semi-based off of the SD40-2 would work well
L542[20:18:37] <GeneralCamo> (The thing's already pretty blocky)
L543[20:23:28] <Natesky9> Ditching energy system from Railcraft altogether? Does this mean we steampunk now?
L544[20:23:37] <GeneralCamo> Not ditching it
L545[20:23:42] <GeneralCamo> Using our own
L546[20:24:24] <Natesky9> Well, if you think about it, the only thing that uses charge is the electric tracks
L547[20:25:20] <GeneralCamo> >Converts Rolling Machine and Rock Crusher to Charge
L548[20:25:24] <GeneralCamo> K
L549[20:25:59] <Natesky9> Well, the rock crusher, as well as the new distillation blocks, and the rolling machine as well, could just run off of steam
L550[20:26:15] <Frani> run with nothing?
L551[20:26:19] <GeneralCamo> Electrolysis with Steam
L552[20:26:23] <GeneralCamo> You're funny
L553[20:28:25] <Natesky9> Err, oil is processed through fractional distillation, not electrolysis
L554[20:28:56] <GeneralCamo> (Well ore processing might involve some liquids)
L555[20:30:01] <Natesky9> Well, that's in the near future
L556[20:31:08] <Natesky9> As far as I understand, the first thing that was on the list for the chem lab was fuels
L557[20:31:10] <GeneralCamo> You are right though in that Fractional Distillation only needs heat
L558[20:31:35] <Joshwoo70> true
L559[20:31:37] <Joshwoo70> but
L560[20:31:48] <Joshwoo70> ores you have to do electrolysis
L561[20:31:56] <Natesky9> Yeah, if anything, that would be similar to the boiler, with a fire box and a tank
L562[20:32:01] <Joshwoo70> or a blast furnace
L563[20:32:18] <Natesky9> Well, I meant the distillation
L564[20:32:41] <Natesky9> The ores, I'd like to see some sort of crucible smelting
L565[20:33:16] <Joshwoo70> nah
L566[20:34:03] <GeneralCamo> Distillation Tower Multiblock
L567[20:34:17] <Natesky9> There's a mod that had something similar
L568[20:34:32] <Natesky9> Pneumaticraft?
L569[20:34:42] <Kodos> Magneticraft
L570[20:35:05] <GeneralCamo> Requires: Saturated Steam, Heat Source (Electric, Liquid, or Solid)
L571[20:35:06] <GeneralCamo> Processes: Oil, Biomass, etc.
L572[20:35:06] <GeneralCamo> Produces: Processed Hydrocarbons
L573[20:37:15] <GeneralCamo> Basically an expensive multiblock that can produce a lot of high-energy hydrocarbons. But requires a reliable source of steam and fuel
L574[20:39:08] <GeneralCamo> (Apparently real-life industrial fractional distillers require steam to aid in heat transfer, seperation, and to reduce the boiling point of what is being processed. So this actually works out well in Railcraft's favor)
L575[20:40:58] <Natesky9> I told you, most everything in the mod can be powered with steam
L576[20:41:46] <GeneralCamo> Well you can't use only steam to run this thing
L577[20:42:16] <GeneralCamo> You still need a heat source that can go well above 500C
L578[20:42:34] <GeneralCamo> Oh I just thought of something
L579[20:43:04] <GeneralCamo> @CovertJaguar What are your thoughts on an Electric Firebox? Later this could be used for stuff like the Fractional Distiller, but right now it could be used to convert RC --> Steam
L580[20:43:47] <Natesky9> An industrial water heater?
L581[20:43:56] <Natesky9> A play on words, to be sure
L582[20:48:39] <CovertJaguar> I might add a Distilation Tower eventually, but the initial plan is to create SynDiesel out of Coke and Steam
L583[20:50:12] <Natesky9> Inaequidens furt biodiesel /
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L585[20:50:14] <travis-ci> CovertJaguar/Railcraft#44 (mc-1.10.2 - 35c93f7 : CovertJaguar): The build was broken.
L586[20:50:14] <travis-ci> Change view : https://github.com/CovertJaguar/Railcraft/compare/bb484cec541a...35c93f7c4798
L587[20:50:14] <travis-ci> Build details : https://travis-ci.org/CovertJaguar/Railcraft/builds/208452181
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L589[20:51:54] <Natesky9> Any plans for ethanol or other combinations or fuel?
L590[20:52:39] <CovertJaguar> coke+steam->SynGas->SynDiesel
L591[20:53:14] <CovertJaguar> not without processing
L592[20:53:31] <CovertJaguar> Oil could be distilled into Diesel
L593[20:53:40] <CovertJaguar> but Ethanol isn't going to run a Diesel
L594[20:54:08] <Natesky9> Well, I was wondering because you have all sorts of different fuels, some fictional, some realistic
L595[20:54:25] <Natesky9> Mostly in the theme of Minecraft though
L596[20:54:45] <Natesky9> Well, not the diesel but for liquid fuel for a firebox
L597[20:55:15] <CovertJaguar> I'm not sure I follow
L598[20:55:32] <Natesky9> Trying to type by speaking into my phone isn't easy
L599[20:55:36] <Kodos> Lol
L600[20:56:29] <Natesky9> The recipes, they are going to be one solid plus one liquid catalyst?
L601[20:57:02] <Natesky9> Liquid/gas
L602[20:57:10] <CovertJaguar> the Steam Locomotive is intended to be low infrastructure, but inefficient. The Electric needs infrastructure but has cheap fuel. And the Diesel has a large fuel infrastructure, but efficient and long lasting fuel
L603[20:57:42] <CovertJaguar> hah, no the ChemLab will be a wonder of engineering enabling all kinds of reactions
L604[20:58:08] <GeneralCamo> So like the Buildcraft refinery was intended to be? Except more realistic?
L605[20:58:15] <CovertJaguar> reactions will have temperature ranges where they occur that you will need to manage with addon heaters and coolers
L606[20:59:06] <CovertJaguar> there will also be Evaperator, Air Injection, and Catalyzer addons
L607[20:59:23] <Natesky9> So, the that combined with alloying mechanics ?
L608[20:59:26] <CovertJaguar> it will have both solid and fluid inputs and outputs
L609[20:59:37] <Natesky9> "V a T "
L610[21:00:34] <GeneralCamo> I see addon potential
L611[21:00:50] <GeneralCamo> Forestry Integration. Refine Seed OIl into Biodiesel and other component parts
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L613[21:01:17] <Natesky9> I don't know, I think that this idea is great but needs more structure
L614[21:02:49] <GeneralCamo> Well it's only on paper
L615[21:03:16] <Natesky9> I was actually just about to suggest seed oil from seeds and steam , linseed oil and another solid ingredient to make a form of propane
L616[21:03:42] <Natesky9> I was actually just about to suggest seed oil from seeds and steam , then seed oil and another solid ingredient to make a form of propane
L617[21:04:00] <Natesky9> I was actually just about to suggest seed oil from seeds and steam , then seed oil and another solid ingredient to make a form of methane
L618[21:05:38] <Natesky9> Like I said it has a lot of potential but I think it should be structured to have enough simplicity versus flexibility
L619[21:08:35] <Natesky9> See: reactant dynamo from thermal expansion
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L621[21:22:10] <Natesky9> Alright, home
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L623[21:45:06] <Natesky9> So, at the most basic form, the chem lab is a crafting mechanic, right?
L624[21:45:28] <Natesky9> under the right conditions, this input turns into this output
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L626[22:02:01] <GeneralCamo> I mean that's pretty much how anything is done in minecraft
L627[22:02:19] <GeneralCamo> Farming, mining, or crafting
L628[22:06:12] <Natesky9> Well, yes
L629[22:06:21] <Natesky9> if you look at something hard enough
L630[22:06:54] <Natesky9> My point was that you already have so many combinations with 1 item + 1 fluid
L631[22:22:44] <Kodos> Will the chemlab have a firebox base to account for the temperature application?
L632[22:22:53] <Kodos> Thus allowing us to liquid or solid fuel it
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L638[23:13:28] <travis-ci> CovertJaguar/Railcraft#45 (messenger-track-kit - 6d2810c : liach): The build was broken.
L639[23:13:28] <travis-ci> Change view : https://github.com/CovertJaguar/Railcraft/compare/de8bdafe1dac...6d2810c43e5c
L640[23:13:28] <travis-ci> Build details : https://travis-ci.org/CovertJaguar/Railcraft/builds/208473597
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L642[23:29:36] <CovertJaguar> There will be multiple heater types
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L646[23:57:12] <Kodos> Neat
L647[23:57:29] <Kodos> What are the IO sides of a Rock Crusher, for the sake of using AE2? (I know, i hate it too, but not my server/base
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