<<Prev Next>> Scroll to Bottom
Stuff goes here
L1[00:00:49] <Nirek> if it either has no
recipe or doesn't exist, it hasn't been ported yet
L2[00:01:20]
<AngelOfDeath> thanks
L3[00:09:33]
<vedrit> Yeah, track junctions only
just (?) got updated
L4[00:09:43]
<vedrit> I think signals are a little
further down the line
L5[00:09:54]
<vedrit> Hah. 'Down the
line'
L6[00:10:05]
<vedrit> That's a train
thing.
L7[00:16:01] <Xilandro> ~w robot
L8[00:16:05] <Xilandro> err
L9[00:16:12] <Xilandro> Sorreh
>.>
L10[00:26:31]
<CovertJaguar> singals shouldn't
be too hard
L11[00:26:58]
<CovertJaguar> the post connection are
a tad annoying, but not hard
L12[00:28:34]
<CovertJaguar> I'll probably post
a beta version soon, maybe monday, with the wyes and
junctions
L13[00:43:29]
<vedrit> Woo!
L14[00:55:48] ⇦
Quits: Doty1154 (~Doty1154@2601:648:8000:134f:9155:d03a:388f:1c29)
(Read error: Connection reset by peer)
L15[01:02:34] ⇦
Quits: Corjaantje (Corjaantje@bnc.corjaantje.com) (Ping timeout:
201 seconds)
L16[01:08:37] ⇨
Joins: SatanicSanta
(~SatanicSa@c-76-115-175-15.hsd1.or.comcast.net)
L17[01:19:23] ⇨
Joins: travis-ci
(~travis-ci@ec2-54-224-163-73.compute-1.amazonaws.com)
L18[01:19:24] <travis-ci>
CovertJaguar/Railcraft#10 (mc-1.10.2 - 27e1bd1 : CovertJaguar): The
build passed.
L21[01:19:24] ⇦
Parts: travis-ci
(~travis-ci@ec2-54-224-163-73.compute-1.amazonaws.com)
())
L22[01:21:56] ⇨
Joins: Corjaantje (Corjaantje@bnc.corjaantje.com)
L23[01:23:47]
<liach>
Why did it take 40 mins to publish?
L24[01:25:28] ⇦
Quits: Abculatter_2
(~abculatte@104-183-112-164.lightspeed.dybhfl.sbcglobal.net) (Ping
timeout: 206 seconds)
L25[01:25:45] ⇨
Joins: ImQ009
(~ImQ009@87-206-174-76.dynamic.chello.pl)
L26[01:46:35]
<CovertJaguar> I've not be
impressed with Travis' reliability
L27[02:06:55] ⇨
Joins: Hgreb
(~Hgrebnedn@ptr-908g3osrc9qaq0spcx7.18120a2.ip6.access.telenet.be)
L28[02:10:12] <Xilandro> Can Electric Locos
pull from adjacent IC2 Carts in a train?
L29[02:12:41] <Xilandro> Wheee it can
=D
L30[02:13:44]
<bballboy2002> they can but energy
carts make the locomotive EXTREMELY slow
L31[02:14:10] <Xilandro> Guessing
that's a balance thing?
L32[02:14:17]
<bballboy2002> yep
L33[02:14:25] <Xilandro> To encourage
moving raw fuels and such, and generate power where it's
needed
L34[02:14:48] ⇨
Joins: Vexatos
(~Vexatos@p200300556E5AFE54EC2ED18EE2199533.dip0.t-ipconnect.de)
L35[02:16:50]
<vedrit> Oh, yeah, @CovertJaguar did
the cause to carts unlinking get resolved?
L36[02:17:02]
<vedrit> Or at least tracked
down?
L37[02:17:09]
<CovertJaguar> not yet
L38[02:17:16]
<CovertJaguar> no one really has any
ideas
L39[02:17:29]
<vedrit> Hmm....
L40[02:17:53]
<vedrit> *would help but knows next to
nothing about how it works or should work*
L41[02:18:20]
<liach>
Can I add cannot fix tag for that issue?
L42[02:34:27] ⇦
Quits: Vexatos
(~Vexatos@p200300556E5AFE54EC2ED18EE2199533.dip0.t-ipconnect.de)
(Quit: I guess I have to go now. Bye ✔)
L43[02:34:38] ⇨
Joins: Vexatos
(~Vexatos@p200300556E5AFE54EC2ED18EE2199533.dip0.t-ipconnect.de)
L44[03:10:07] ⇦
Quits: Everseeking (~Everseeki@dsl-74-83-0-12.fuse.net) (Quit: Big
Gulps, huh? Alright... Welp, see ya later)
L45[03:30:35]
<CovertJaguar> no, that only goes on
issue that I know what or where the problem is and determine it to
be either beyond my ability or the scope of the mod
L46[03:31:06]
<CovertJaguar> I don't have
enough information about this specific issue yet to, and I highly
doubt its unfixable
L47[03:48:44]
<Natesky9> Is there a way to detect if
a cart has broken it's link?
L48[03:49:01] ⇦
Quits: SatanicSanta
(~SatanicSa@c-76-115-175-15.hsd1.or.comcast.net) (Quit:
sleep)
L49[03:50:02]
<Natesky9> I've seen that when
carts get too far apart, they can break their link. Maybe it's
something to do with one cart unloading, and forcing a break on the
other carts
L50[04:14:08]
<CovertJaguar> Its difficult to tell
the difference between and unloaded cart and a broken link, the
system treats them the same
L51[04:14:59]
<Joshwoo70> i lokd the message PR says
what i really want
L52[04:15:05]
<CovertJaguar> And more likely the
link data is being wiped
L53[04:15:11]
<Joshwoo70> i liked the message PR...
what i really want
L55[04:15:32]
<Joshwoo70> oh liach asked for a
review CJ for that.. and a note it is a draft
L56[04:15:59]
<Joshwoo70> also for recipe... i
think
L57[04:16:06]
<Joshwoo70> R X R
L58[04:16:11]
<Joshwoo70> R N R
L59[04:16:18]
<Joshwoo70> R X R
L60[04:16:37]
<Joshwoo70> where R is a rail N js a
noteblock and X is a blank space
L61[04:16:43]
<Joshwoo70> where R is a rail N is a
noteblock and X is a blank space
L62[04:17:16]
<bballboy2002> thats 1.7.10 style,
1.10.2 uses track kits, completely different recipes
L63[04:17:24]
<Joshwoo70> welp
L64[04:17:48]
<Joshwoo70> also for track kit .. i
think just use a noteblock.
L65[04:18:02]
<Joshwoo70> now bball? XD
L66[04:21:08]
<CovertJaguar> Looks functional, some
concerns about multiple messages being sent if two carts on the
track at the same time, but that is unlikely to happen often and
the message input is clunky
L67[04:21:31]
<CovertJaguar> Other than that
it's missing the graphics
L68[04:21:56]
<Joshwoo70> and recipe
L69[04:22:56]
<Joshwoo70> also for graphics..
probably something along the line of the ticket track with a note
block or smth.
L70[04:23:26]
<CovertJaguar> Anyway I'm
supposed to be asleep so I'm muting you guys now ;)
L71[04:24:43]
<Joshwoo70> also @CovertJaguar yous
should try appveyor
L72[04:24:50]
<Joshwoo70> it can build MC
projects
L73[04:30:29] ⇨
Joins: Joshwoo70 (~Joshwoo70@58.182.158.154)
L74[04:30:41] <Joshwoo70> boop!
L75[04:31:10] ⇦
Quits: Joshwoo70 (~Joshwoo70@58.182.158.154) (Client
Quit)
L76[04:38:48] ⇨
Joins: ForestryWiki984_
(webchat@KD106156165036.ppp-bb.dion.ne.jp)
L77[04:39:25] ⇦
Quits: ForestryWiki984_ (webchat@KD106156165036.ppp-bb.dion.ne.jp)
(Client Quit)
L78[04:51:31]
<Joshwoo70> i sent the flyid concrete
comment to Blusunrize...
L80[04:51:38]
<Joshwoo70> i sent the fluid concrete
comment to Blusunrize...
L81[05:17:43] ⇦
Quits: neptunepink (~root@71.198.68.144) (Ping timeout: 192
seconds)
L82[06:08:13] ⇨
Joins: MCenderdragon (~MCenderdr@46.79.131.51)
L83[06:28:28] ⇦
Quits: Icedream (~icedream@has.streaminginter.net) (Quit: A lol
made me boom.)
L84[06:33:28] ⇨
Joins: Icedream (~icedream@has.streaminginter.net)
L85[06:57:48] ***
cbcercas is now known as cbcercas|AFK
L86[08:14:07] ***
cbcercas|AFK is now known as cbcercas
L87[08:16:25] ⇦
Quits: Lostgeek (~darkelari@ip5453b0ea.speed.planet.nl) (Ping
timeout: 190 seconds)
L88[08:18:07] ⇨
Joins: Lostgeek
(~darkelari@ip5453b0ea.speed.planet.nl)
L89[08:34:19] ⇦
Quits: Vexatos
(~Vexatos@p200300556E5AFE54EC2ED18EE2199533.dip0.t-ipconnect.de)
(Quit: I guess I have to go now. Bye ✔)
L90[08:34:30] ⇨
Joins: Vexatos
(~Vexatos@p200300556E5AFE54EC2ED18EE2199533.dip0.t-ipconnect.de)
L91[08:43:13] <Mimiru> copying 882 GB at
1.6 KB/s
L92[08:43:14] <Mimiru> woo
L93[08:45:01]
<bballboy2002> that will (no joke)
take 17.5 years
L94[08:45:19]
<bballboy2002> i even double
checked
L95[09:30:40] <daniel> @bballboy2002:
I'm sure it'll either take a lot longer because of
unforeseen interuptions, or a lot shorter because the data
isn't relevant anymore and the copy operation is
canceled
L96[09:42:29] ***
cbcercas is now known as cbcercas|AFK
L97[09:56:55] ⇨
Joins: Abculatter_2
(~abculatte@104-183-112-164.lightspeed.dybhfl.sbcglobal.net)
L98[10:13:10]
<Hanakocz> or shorter because it will
copy large files way faster
L99[10:34:09] <daniel> well, that's
what tar is for ;)
L100[10:34:53]
<liach>
haha
L101[10:48:37]
<liach>
@joshwoo70 we don't need to distribute railcraft jars
L102[10:52:55]
<liach>
@CovertJaguar onminecartpass is called every tick in fact
L103[11:26:15]
⇨ Joins: Alex_hawks
(~Alex_hawk@2001:8003:8529:2b00:cd1d:f539:4568:39eb)
L104[11:29:31]
<CovertJaguar> Yes, I know.
L105[11:37:38] ***
cbcercas|AFK is now known as cbcercas
L106[11:44:11]
⇨ Joins: travis-ci
(~travis-ci@ec2-54-224-163-73.compute-1.amazonaws.com)
L107[11:44:11] <travis-ci>
CovertJaguar/Railcraft#14 (messenger-track-kit - 2eb73c6 :
CovertJaguar): The build passed.
L110[11:44:11] ⇦
Parts: travis-ci
(~travis-ci@ec2-54-224-163-73.compute-1.amazonaws.com)
())
L111[11:46:26] ⇦
Quits: smbarbour (~smbarbour@c-73-211-171-154.hsd1.il.comcast.net)
(Ping timeout: 180 seconds)
L112[11:53:54]
<liach>
@CovertJaguar Can you add rc api to forestry?
L113[12:13:31]
⇨ Joins: Hawk777
(~chead@d75-157-139-36.bchsia.telus.net)
L114[12:17:43]
<CovertJaguar> I'm going to go
with no until you tell me why that is a good thing. At best it
would probably break the mod load order.
L115[12:26:45]
⇨ Joins: travis-ci
(~travis-ci@ec2-54-145-140-140.compute-1.amazonaws.com)
L116[12:26:45] <travis-ci>
CovertJaguar/Railcraft#16 (messenger-track-kit - 9dd44c9 : liach):
The build passed.
L119[12:26:45] ⇦
Parts: travis-ci
(~travis-ci@ec2-54-145-140-140.compute-1.amazonaws.com)
())
L120[12:49:25]
<liach>
for item transfer or so
L121[12:53:28] <cloakable> holy crap
switch track?
L122[12:54:19]
<liach>
?
L123[12:55:10] <cloakable> looking at
commit messages
L124[12:56:22]
<vedrit> I'm curious about
something...Why isn't there a community resource pack for
things like steel, copper and steam? Items that are re-created in
nearly every tech mod?
L125[12:56:25]
<vedrit> I'm curious about
something...Why isn't there a community resource pack for
things like steel, copper and steam? Items that are re-created in
nearly every tech mod
L126[12:56:59]
<Natesky9> iirc, resource packs use
the item name, and all the different mods use their own name
L127[12:57:01]
<bballboy2002> because copyright laws
preventing them from having the same default textures i guess
L128[12:57:20]
<vedrit> copyright laws?
L129[12:57:39] <MrConductor> *
bballboy2002 facepalms
L130[13:00:41]
<vedrit> Maybe we're not talking
about the same sort of resource pack. I'm talking about a pack
that is a mod, that other mods reference to for the common
items
L131[13:00:45]
<vedrit> A dependency
L132[13:00:49]
<Natesky9> OH
L133[13:00:57]
<bballboy2002> aha
L134[13:01:00]
<bballboy2002> that clears it up
L135[13:01:02]
<liach>
eh
L136[13:01:09]
<bballboy2002> no idea why nobodys
done that yet
L137[13:01:12]
<Natesky9> Gregtech did something
where it would convert items to a standard default
L138[13:02:05]
<vedrit> Hmm...What language are mods
made in? I may need to look into this
L139[13:02:13]
<Natesky9> Java
L140[13:02:26]
<Natesky9> 2 sugar, no cream
L141[13:03:00]
<vedrit> Oh, that's good.
I'm pretty comfortable with C# which is very similar to Java.
I can probably make this happen
L142[13:08:05] <MCenderdragon> mezz and
somepoeple allready did a thing like that
L143[13:10:05] ⇦
Quits: Hgreb
(~Hgrebnedn@ptr-908g3osrc9qaq0spcx7.18120a2.ip6.access.telenet.be)
(Ping timeout: 190 seconds)
L144[13:13:55]
<liach>
@vedrit Don't bring C# code style into java, that would be
horrible
L145[13:14:43] <MCenderdragon> it already
happen, lamda thingy in java 8
L146[13:14:50] <MCenderdragon>
*happend
L147[13:15:50]
<vedrit> You should be happy. Lambda
experssions are awesome
L148[13:16:24] <MCenderdragon> no :P the
bytecode from it looks horible and I am not shure if they are
faster than normal code
L149[13:17:53] <MCenderdragon> but i think
its just like the thing from for( var : iterable) this is also
strange but, well
L150[13:23:25]
<liach>
@vedrit I mean how you name packages and methods. C# guys start
with uppercase while java starts with lower case
L151[13:23:41]
<vedrit> Oh, that's just naming
conventions
L152[13:24:52]
<vedrit> My variables usually start
with lowercase and only use uppercase for word separation
L153[13:26:22]
<Kodos>
That's called camel casing
L154[13:28:36]
<Natesky9> snake_case_hisssss
L155[13:28:43]
<Natesky9> *snake_case_hisssss*
L156[13:30:06]
<Natesky9> **Tunnel snakes
RULE**
L157[13:30:47]
<vedrit> Yeah, CamelCase. I'm
pretty sure there's a convention that specifically defines the
first character as being lowercase...
L159[13:32:46]
<vedrit> AH
L160[13:32:48]
<vedrit> Ah
L161[13:33:22]
<vedrit> Interesting note, MSDN
defines CamelCase as having the first character in lowercase
L162[13:34:08]
<vedrit> Hah. Then it gives examples
that defy that definition
L163[13:35:24] ⇦
Quits: Vexatos
(~Vexatos@p200300556E5AFE54EC2ED18EE2199533.dip0.t-ipconnect.de)
(Quit: I guess I have to go now. Bye ✔)
L164[13:35:35]
⇨ Joins: Vexatos
(~Vexatos@p200300556E5AFE54EC2ED18EE2199533.dip0.t-ipconnect.de)
L166[13:38:51]
<vedrit> I don't know what the
practical difference between hot and cold is, but the time
difference is significant.
L167[13:42:25]
<Natesky9> I'm a fan of CamelCase
myself
L168[13:43:45]
<vedrit> It's just
intuitive
L169[13:44:09]
<Natesky9> CamelCase for functions,
snake_case for variables
L170[13:44:13] ⇦
Quits: DaMachinator (~DaMachina@40.112.138.169) (Ping timeout: 384
seconds)
L171[13:44:42] ⇦
Quits: Vexatos
(~Vexatos@p200300556E5AFE54EC2ED18EE2199533.dip0.t-ipconnect.de)
(Quit: I guess I have to go now. Bye ✔)
L172[13:44:53]
⇨ Joins: Vexatos
(~Vexatos@p200300556E5AFE54EC2ED18EE2199533.dip0.t-ipconnect.de)
L173[13:45:20] <MCenderdragon> @vedrit:
ohh interesting
L174[13:47:11]
<vedrit> @Natesky9 I use Unity Engine
a lot, and using snake_case for variables isn't represented so
well in the editor. It'll recognize CamelCase and separate the
words, but it just kind of leaves snake_case alone
L175[13:48:49]
<vedrit> Though that does get
problematic if I'm using an acronym in the variable name, like
someNPC gets turned into Some N P C in the editor
L176[13:51:45]
<Natesky9> That could be
annoying
L177[13:51:55]
⇨ Joins: Hgreb
(~Hgrebnedn@d8D872A6E.access.telenet.be)
L178[13:53:29]
<vedrit> Indeed.
L179[13:56:17] ⇦
Quits: Vexatos
(~Vexatos@p200300556E5AFE54EC2ED18EE2199533.dip0.t-ipconnect.de)
(Quit: I guess I have to go now. Bye ✔)
L180[13:56:32]
⇨ Joins: Vexatos
(~Vexatos@p5B3C8488.dip0.t-ipconnect.de)
L181[14:03:25] ⇦
Quits: Hobbyboy (Hobbyboy@hobbyboy.co.uk) (Ping timeout: 190
seconds)
L182[14:16:25]
<liach>
@CovertJaguar What do you use to create pngs?
L183[14:16:42]
<liach>
I cannot fucking find a normal software for it!
L184[14:18:50]
<Natesky9> ms paint?
L185[14:22:07]
<GeneralCamo> @liach What are you
trying to do?
L186[14:22:14]
<GeneralCamo> @Natesky9 No, just
no
L187[14:22:27]
<liach>
Create a picture for messenger kit
L188[14:22:31]
<Natesky9> Hey, if it works, it
works
L189[14:22:48]
<GeneralCamo> @liach GIMP, Adobe
Photoshop are good contenders
L190[14:22:51]
<liach>
@Natesky9 MS paint does not support transparency, that is the
issue
L191[14:22:59]
<liach>
Photoshop is very expensive
L192[14:23:10]
<GeneralCamo> Well then use
GIMPe
L193[14:23:10]
<bballboy2002> GIMP is free, I use it
sometimes
L194[14:23:12]
<GeneralCamo> Well then use GIMP
L195[14:23:22]
<liach>
yay GIMP thanks
L196[14:23:24]
<GeneralCamo> Paint.net is a good
option too since this is simple stuff
L197[14:25:19]
<Natesky9> Oh right,
transparency
L198[14:27:11]
<GeneralCamo> My copy of IntelliJ IDEA
isn't starting for some reason
L199[14:27:13]
<GeneralCamo> ...brilliant
L200[14:27:57]
<Kodos>
Photoshop was free at one point. I managed to get in while the
getting was good
L201[14:36:16] <Abculatter_2> Do boilers
consume more fuel at low heat or less fuel at low heat?
L202[14:37:08] <Xilandro> IIRC they become
more efficient the higher the temp
L203[14:37:24] <Abculatter_2> Damnit
L204[14:41:20]
⇨ Joins: DaMachinator
(~DaMachina@40.112.138.169)
L205[14:41:43] ⇦
Quits: Vexatos (~Vexatos@p5B3C8488.dip0.t-ipconnect.de) (Quit: I
guess I have to go now. Bye ✔)
L206[14:42:19]
<Natesky9> iirc, they use the same
fuel regardless
L207[14:42:27]
⇨ Joins: Vexatos
(~Vexatos@p200300556E5AFE54EC2ED18EE2199533.dip0.t-ipconnect.de)
L208[14:42:29]
<Natesky9> just at higher heat, they
produce more steam
L209[14:43:51]
⇨ Joins: neptunepink
(~root@2601:640:c300:1620:48c9:b89b:2db7:491a)
L210[14:47:13] ⇦
Quits: neptunepink (~root@2601:640:c300:1620:48c9:b89b:2db7:491a)
(Ping timeout: 192 seconds)
L211[14:47:49] ⇦
Quits: Vexatos
(~Vexatos@p200300556E5AFE54EC2ED18EE2199533.dip0.t-ipconnect.de)
(Quit: I guess I have to go now. Bye ✔)
L212[14:48:02]
⇨ Joins: Vexatos
(~Vexatos@p200300556E5AFE54EC2ED18EE2199533.dip0.t-ipconnect.de)
L213[14:48:14]
⇨ Joins: neptunepink
(~root@2601:640:c300:1620:48c9:b89b:2db7:491a)
L214[14:52:34]
⇨ Joins: neptunepunk
(~root@2601:640:c300:1620:48c9:b89b:2db7:491a)
L215[14:52:46]
<GeneralCamo> ^
L216[14:54:44] <Abculatter_2> Well, I just
finished a tree farm that can feed 20 coke ovens, and all that
charcoal is feeding into a 36-tank boiler
L217[14:54:49] <Abculatter_2> So I guess
we'll see
L218[14:55:15]
<GeneralCamo> Low Pressure boilers
take less fuel to run than High Pressure boilers however
L219[14:55:25] <Abculatter_2> I know
L220[14:55:26]
<GeneralCamo> Though High Pressure
boilers are more space efficient and produce steam faster
L221[14:55:38]
<GeneralCamo> ...I'm kind-of
hoping to get that changed a bit
L222[14:55:39] <Abculatter_2> High
pressure is a little more then twice
L223[14:55:43] ⇦
Quits: neptunepink (~root@2601:640:c300:1620:48c9:b89b:2db7:491a)
(Ping timeout: 192 seconds)
L224[14:55:51] <Abculatter_2> Why
Camo?
L225[14:55:56]
⇨ Joins: Hobbyboy (Hobbyboy@hobbyboy.co.uk)
L226[14:55:56] ***
neptunepunk is now known as neptunepink
L227[14:56:15]
<GeneralCamo> It isn't exactly
very accurate to real life first off. Also I don't like that
the difference between the two is a pure numbers game
L228[14:56:35]
<GeneralCamo> It could be so much more
than that
L229[14:56:59] ⇦
Quits: Vexatos
(~Vexatos@p200300556E5AFE54EC2ED18EE2199533.dip0.t-ipconnect.de)
(Quit: I guess I have to go now. Bye ✔)
L230[14:57:10]
⇨ Joins: Vexatos
(~Vexatos@p200300556E5AFE54EC2ED18EE2199533.dip0.t-ipconnect.de)
L231[14:57:18] ⇦
Quits: ImQ009 (~ImQ009@87-206-174-76.dynamic.chello.pl) (Quit:
Leaving)
L232[14:57:39] <Abculatter_2> What do you
want it to be changed to?
L233[14:58:08] ⇦
Quits: Vexatos
(~Vexatos@p200300556E5AFE54EC2ED18EE2199533.dip0.t-ipconnect.de)
(Remote host closed the connection)
L234[14:59:02]
⇨ Joins: Vexatos
(~Vexatos@p200300556E5AFE54EC2ED18EE2199533.dip0.t-ipconnect.de)
L235[15:00:04]
<GeneralCamo> Well definitely add
superheated steam produced by the Low Pressure Boiler after it
heats up to 212 C
L236[15:00:10]
<GeneralCamo> Or something like
that
L237[15:00:43]
<Natesky9> Why to the low pressure
boiler?
L238[15:01:08]
<GeneralCamo> Well definitely add
superheated steam produced by the High Pressure Boiler after it
heats up to 212 C
L239[15:01:11]
<Natesky9> Surely high pressure,
superheated steam would be made in the, uh, high pressure
boiler?
L240[15:01:17]
<GeneralCamo> Well definitely add
superheated steam produced by the High Pressure Boiler after it
heats up to 212 C
L241[15:01:22]
<GeneralCamo> Yep that was a
mistake
L242[15:01:25]
<GeneralCamo> Typo
L243[15:01:27]
<GeneralCamo> High Pressure
L244[15:01:44] <Abculatter_2> And how
would the superheated steam be any different from normal
steam?
L245[15:01:59]
<Natesky9> This is GeneralCamo's
idea
L246[15:02:46]
<GeneralCamo> Abculatter: Oh so many
ways
L247[15:02:47]
<Natesky9> Ic2 allows for superheated
steam to be re-used as normal steam
L248[15:03:08]
<Natesky9> As for Railcraft...
well
L249[15:03:12] <Abculatter_2> I know how
IC2 does it
L250[15:03:18] ⇦
Quits: Vexatos
(~Vexatos@p200300556E5AFE54EC2ED18EE2199533.dip0.t-ipconnect.de)
(Client Quit)
L251[15:03:24] <Abculatter_2> I'm
asking him how he wants it implemented
L252[15:03:27]
<Natesky9> (I know you do)
L253[15:03:56] <Abculatter_2> Also, yaaay
steeeam!
L254[15:03:58] <Abculatter_2> Powah!
L255[15:04:05]
⇨ Joins: Vexatos
(~Vexatos@p200300556E5AFE54EC2ED18EE2199533.dip0.t-ipconnect.de)
L256[15:04:41]
<GeneralCamo> Right now the
differences aren't too much, but later on when ore processing,
the Chem Lab, and other such things are implemented it will
definitely be different. Right now, Superheated Steam would be more
efficient in Turbines and Engines, while regular Steam can either
be put to use in Steam Ovens or put into a Condenser to create
water for a closed loop system.
L257[15:04:56]
<Natesky9> Honestly, I think that
Railcraft needs short distance steam pipes
L258[15:05:01]
<Natesky9> Factorio style,
maybe?
L259[15:05:18]
<GeneralCamo> (Or regular steam can be
put into Turbines, but expect to repair it much more since the
water droplets would damage the turbine)
L260[15:05:32] <Abculatter_2> I already
suggested steam pipes
L261[15:05:37]
<GeneralCamo> (And you wouldn't
get the volume multiplication that High Pressure steam has)
L262[15:05:41] <Abculatter_2> CJ said
he'll probably do it eventually
L263[15:06:22] ⇦
Quits: Hobbyboy (Hobbyboy@hobbyboy.co.uk) (Ping timeout: 189
seconds)
L264[15:07:12]
<GeneralCamo> I also put into my big
locomotive mega post different High Pressure and Low Pressure
locomotives
L265[15:07:55]
<GeneralCamo> High Pressure being more
efficient with fuel, but requiring a much longer startup time. Low
Pressure is not as efficient, but starts up exactly the same way
the existing ones start up, making it useful for Shunting
Locomotives
L266[15:07:58] <Xilandro> I like the
aesthetic of IE Fluid pipes and FSP pipes
L267[15:08:05] <Xilandro> But I know CJ
wants to do special pipes for steam
L268[15:08:21]
⇨ Joins: Doty1154
(~Doty1154@2601:648:8000:134f:a1da:70b7:c238:6ca4)
L269[15:11:40]
<GeneralCamo> Steel Pipes
L270[15:13:52]
<Natesky9> Oh, there could be so many
cool builds if the pipes look amazing
L271[15:14:24] <Xilandro> Maybe Iron Pipes
for LP and Steel Pipes for HP?
L272[15:14:42] ⇦
Quits: MCenderdragon (~MCenderdr@46.79.131.51) (Quit:
Leaving)
L273[15:15:12]
<Natesky9> Honestly, I don't see
why there would be a difference
L274[15:15:16]
<Natesky9> besides gating
L275[15:16:04]
<Kodos>
It's more of 'Why would I waste steel on LP pipes
L276[15:16:35]
<Natesky9> I just wouldn't make
iron pipes
L277[15:17:13]
<Natesky9> I know that it's a
tier below, and is an obvious choice, but honestly
L278[15:17:18]
<Natesky9> it just adds fluff
L279[15:17:27]
<Kodos>
I'm a huge aesthetics whore, and presumably they would look
different
L280[15:17:37]
<Kodos>
Just as HP boilers are darker than LP IIRC
L281[15:17:40]
⇨ Joins: Hobbyboy (Hobbyboy@hobbyboy.co.uk)
L282[15:17:42]
<Kodos>
Since they're made with Steel
L283[15:17:52]
<Natesky9> Haha
L284[15:18:20]
<Natesky9> But yeah, steel pipes would
be amazing
L285[15:19:11] ⇦
Quits: Vexatos
(~Vexatos@p200300556E5AFE54EC2ED18EE2199533.dip0.t-ipconnect.de)
(Quit: I guess I have to go now. Bye ✔)
L286[15:19:23]
⇨ Joins: Vexatos
(~Vexatos@p200300556E5AFE54EC2ED18EE2199533.dip0.t-ipconnect.de)
L287[15:19:35]
<Natesky9> if they don't have a
window, there should be a pipe that does, something that you can
see the contents
L288[15:19:58]
⇨ Joins: Hgrebnednav_
(~Hgrebnedn@d8D872A6E.access.telenet.be)
L289[15:20:29]
<Kodos>
Maybe have it automatically do a window every 3rd block, based on
world location to make it easier to code
L290[15:20:42]
<Kodos>
Sort of how Chisel does their multiblock textures
L291[15:20:47]
<Natesky9> That's a good
idea
L292[15:21:05]
<Natesky9> however, in short
distances, if you're unlucky, you won't get a
window
L293[15:21:17]
<Kodos>
Offset changing with the crowbar ;-D
L294[15:21:41]
<Natesky9> or, you could just toggle
with the crowbar?
L295[15:22:03]
<Natesky9> That would allow pipes to
be changed, and it would allow larger, connected windows
L296[15:22:07] ⇦
Quits: Hgreb (~Hgrebnedn@d8D872A6E.access.telenet.be) (Ping
timeout: 206 seconds)
L297[15:22:21]
<Natesky9> also would allow for pipe
connecting/disconnecting
L298[15:22:55]
<Kodos>
Hm, could do
L299[15:29:51] ⇦
Quits: Hobbyboy (Hobbyboy@hobbyboy.co.uk) (Ping timeout: 206
seconds)
L300[15:42:12]
⇨ Joins: Hobbyboy (Hobbyboy@hobbyboy.co.uk)
L301[15:54:46]
⇨ Joins: SatanicSanta
(~SatanicSa@c-76-115-175-15.hsd1.or.comcast.net)
L302[16:00:05]
<Natesky9> I probably gave a terrible
example on my suggestion
L303[16:00:19]
<liach>
Anyone mind taking a look at my new track kit pull?
L305[16:02:23]
<Natesky9> Is this message going to be
printed to the console, or will it be using the new text
mechanic?
L306[16:03:11]
⇨ Joins: travis-ci
(~travis-ci@ec2-23-20-164-57.compute-1.amazonaws.com)
L307[16:03:11] <travis-ci>
CovertJaguar/Railcraft#18 (messenger-track-kit - 6176b2b : liach):
The build passed.
L310[16:03:11] ⇦
Parts: travis-ci
(~travis-ci@ec2-23-20-164-57.compute-1.amazonaws.com)
())
L311[16:06:29]
<liach>
It will be sent to players
L312[16:06:47]
<liach>
@Natesky9 It can contain command links, etc and color
L313[16:06:59]
<liach>
Like messages on minigame servers
L314[16:07:48]
<Natesky9> So it does do the title
text, and not just tellraw?
L315[16:08:12]
<Natesky9> like so
L316[16:08:13]
<Natesky9> draw_debug_entity_list =
true
L317[16:08:25]
<Natesky9> shit
L319[16:11:44]
<Kodos>
Nate, give me the command you did to do that
L320[16:11:50]
<Kodos>
I've been trying to get title to work for ages
L322[16:13:03]
<Natesky9> /title Natesky9 title
{text:"This is a
title",bold:true,italic:true,color:red}
L323[16:13:39] <Xilandro> Malformed JSON,
again
L324[16:13:40]
<liach>
Yes it can
L325[16:13:41] <Xilandro> >.>
L326[16:13:47]
<liach>
But now it can only be configured from nbt
L327[16:13:53]
<liach>
I will add commands soon
L328[16:14:57]
<Natesky9> I think it should be added
as just
L329[16:15:03]
<Natesky9> `/title <player>
subtitle <SubtitleText>`
L330[16:15:21]
<Natesky9> That way the message pops
up below the cursor
L331[16:16:26]
<Natesky9> You can even do a radius
using
L332[16:16:35]
<Natesky9> @p[x,y,z,r]
L333[16:16:43]
<Natesky9> `@p[x,y,z,r]`
L334[16:17:42]
<Natesky9> Here's a neat tool for
it as well
L337[16:21:16]
⇨ Joins: travis-ci
(~travis-ci@ec2-23-20-164-57.compute-1.amazonaws.com)
L338[16:21:17] <travis-ci>
CovertJaguar/Railcraft#20 (messenger-track-kit - 30fa4eb : liach):
The build passed.
L341[16:21:17] ⇦
Parts: travis-ci
(~travis-ci@ec2-23-20-164-57.compute-1.amazonaws.com)
())
L342[16:21:41] <Xilandro> Natesky,
literally the command you gave me is malformed JSON
L343[16:21:47] <Xilandro> So if it works
for you, something's screwy with my game
L344[16:21:54]
<Natesky9> I dunno
L345[16:22:05]
<Natesky9> I just grabbed it from a
website
L346[16:23:30] *
Xilandro goes back to figuring out this port of MFFS
L347[16:25:33]
<Natesky9> Haha, one commit just to
fancify the icon?
L348[16:26:28]
⇨ Joins: Hgreb
(~Hgrebnedn@d8D872A6E.access.telenet.be)
L349[16:28:56] ⇦
Quits: Hgrebnednav_ (~Hgrebnedn@d8D872A6E.access.telenet.be) (Ping
timeout: 180 seconds)
L350[16:30:49] ⇦
Quits: Hobbyboy (Hobbyboy@hobbyboy.co.uk) (Ping timeout: 384
seconds)
L351[16:51:31]
⇨ Joins: Hobbyboy (Hobbyboy@hobbyboy.co.uk)
L352[17:08:56] ⇦
Quits: Hawk777 (~chead@d75-157-139-36.bchsia.telus.net) (Quit:
Leaving.)
L353[17:09:28]
⇨ Joins: turmfalke
(~turmfalke@p5DCE0689.dip0.t-ipconnect.de)
L354[17:14:21]
⇨ Joins: sinkillerj
(~sinkiller@nc-67-232-15-221.dhcp.embarqhsd.net)
L355[17:16:03] <Xilandro> How far apart
should I do HS Boosters to maintain a solid speed on a speed
rail
L356[17:16:07] <Xilandro> And how
many
L357[17:16:20] <Xilandro> Thus far,
I'm doing 8-long boosters and transitions
L358[17:16:56]
<Natesky9> iirc, you only need
transition tracks, 4 to get up to speed, 4 to slow down. Then just
HS track between
L359[17:18:06] <Xilandro> Okay, now to do
turnaround bits
L360[17:18:45] ⇦
Quits: Hgreb (~Hgrebnedn@d8D872A6E.access.telenet.be) (Ping
timeout: 190 seconds)
L361[17:18:54] <Xilandro> I just do a
powered HS facing the oncoming direction for slowdown, right?
L362[17:19:01]
<Natesky9> Eeyup
L363[17:19:02] <Xilandro> To make a two
way line
L364[17:19:03] <Xilandro> Okay
L365[17:19:06] <Xilandro> ty
L366[17:20:39] <Xilandro> Apparently HS
Buffer Stops aren't at hing
L367[17:20:48] <Xilandro> I placed a kit
on one, and it says invalid track
L368[17:21:20]
<Natesky9> Well
L369[17:21:22]
<Natesky9> I mean
L370[17:21:33]
<Natesky9> They wouldn't make
much sense now
L371[17:21:36]
<Natesky9> would they?
L372[17:23:02] <Xilandro> Err hm
L373[17:23:08] <Xilandro> Then I suppose
I'll only need to use HS track on the HS bits
L374[17:23:11] <Xilandro> Alrighty
L375[17:23:35] <Xilandro> Throttle tracks
are weird
L376[17:42:03] ***
MrKickkiller is now known as MrKick|Away
L377[17:46:03] ⇦
Quits: Vexatos
(~Vexatos@p200300556E5AFE54EC2ED18EE2199533.dip0.t-ipconnect.de)
(Quit: I guess I have to go now. Bye ✔)
L378[18:11:53]
<Natesky9> I'm actually curious
as to how you prevent High speed tracks from crashing
L379[18:12:07] <Xilandro> What do you
mean?
L380[18:12:09]
<Natesky9> a 45-degree turn,
isn't that still too much?
L381[18:12:15] <Xilandro> Yes
L382[18:12:20] <Xilandro> You transition
before any turns
L383[18:12:27]
<Natesky9> when going on a turn, you
have to transition?
L384[18:12:31] <Xilandro> Yes
L385[18:12:36]
<Natesky9> wow
L386[18:12:40] <Xilandro> Which is why you
really only HS long straight stretches
L387[18:13:01] <Xilandro> If you want
turn-safe speed, Reinforced isn't bad
L388[18:13:04] <Xilandro> 125%
L389[18:13:09]
<Natesky9> That, I actually have a
suggestion about
L390[18:13:26] <Xilandro> I was thinking
of something as well, but what's yours first
L391[18:13:30]
<Natesky9> because there are some
points that you would want gentle turns
L392[18:13:57]
<Natesky9> well, is this a pure
vanilla mechanic, derailing?
L393[18:14:03]
<Natesky9> I know they tinkered around
with it
L394[18:14:09]
<Natesky9> and then promptly removed
it
L395[18:18:27] <Xilandro> No, it's RC
iirc
L396[18:29:03] ***
cbcercas is now known as cbcercas|AFK
L397[18:43:17]
<vedrit> It'd be cool to have
wider, gentler turns, but I don't know how that'd
word
L398[18:43:19]
<vedrit> It'd be cool to have
wider, gentler turns, but I don't know how that'd
work
L399[18:56:52]
<Natesky9> vector angle
comparison
L400[18:58:33]
<Natesky9> store the last n vectors,
average them, and compare them to the previous vector average
L401[18:58:48]
<Natesky9> if the difference is higher
than the derailment threshold, well, it derails
L402[18:59:10]
<Natesky9> That would allow you
smooth, gradual turns
L403[19:00:41]
<liach>
@Natesky9 I'd record motion in cart's data and do
checks
L404[19:00:59]
<liach>
And yes, using vectors
L405[19:01:31]
<Natesky9> I don't know
Java
L406[19:01:34]
<Natesky9> I code in Game maker
L407[19:01:37]
<Natesky9> give me a break
L409[19:35:13]
⇨ Joins: travis-ci
(~travis-ci@ec2-23-20-164-57.compute-1.amazonaws.com)
L410[19:35:14] <travis-ci>
CovertJaguar/Railcraft#22 (messenger-track-kit - 62c0496 : liach):
The build passed.
L413[19:35:14] ⇦
Parts: travis-ci
(~travis-ci@ec2-23-20-164-57.compute-1.amazonaws.com)
())
L414[19:38:48]
⇨ Joins: travis-ci
(~travis-ci@ec2-54-224-163-73.compute-1.amazonaws.com)
L415[19:38:49] <travis-ci>
CovertJaguar/Railcraft#24 (messenger-track-kit - ccea08b : liach):
The build passed.
L418[19:38:49] ⇦
Parts: travis-ci
(~travis-ci@ec2-54-224-163-73.compute-1.amazonaws.com)
())
L419[20:09:27]
<Joshwoo70> OH TRAVIS your spam is too
much XD
L420[20:23:49] ⇦
Quits: neptunepink (~root@2601:640:c300:1620:48c9:b89b:2db7:491a)
(Ping timeout: 192 seconds)
L421[20:24:59]
⇨ Joins: neptunepink
(~root@2601:640:c300:1620:48c9:b89b:2db7:491a)
L422[20:30:46]
<GeneralCamo> Trying to get a handle
on IntelliJ
L423[20:30:58]
<GeneralCamo> It's been way too
long since I've done Java coding
L424[20:31:32]
<GeneralCamo> @liach How experienced
are you with IntelliJ? I notice you are playing it
L426[20:35:20]
<GeneralCamo> Alright, this seems
simple enough to tackle
L427[20:35:30]
<GeneralCamo> A bit of xu2
compatibility
L428[21:16:37] <Xilandro> Grrr
L429[21:16:44]
<GeneralCamo> Grrr?
L430[21:16:47] <Xilandro> Trying to use
NuclearControl2 to monitor steam in my boiler
L431[21:16:52] <Xilandro> But all it is
grabbing is the water tank
L432[21:27:11]
<Natesky9> Output to a steel
tank
L433[21:27:33]
<Natesky9> Steam boilers output
automatically if they are over half capacity anyway
L434[21:50:08]
<liach>
@GeneralCamo Intellij is fantastic, way better than eclipse
L435[21:51:03]
<GeneralCamo> Yeah, using it now
L436[21:51:12]
<GeneralCamo> Trying to figure out how
to get things setup
L437[21:53:51]
<GeneralCamo> Well I think I just
finished the setup process
L438[21:54:32]
<GeneralCamo> Now to add XU2's
Red Coal
L439[21:57:29]
<GeneralCamo> ...as soon as dependency
resolution is complete
L440[22:03:27]
<Natesky9> I think I worked in Eclipse
once, maybe
L441[22:03:38]
<Natesky9> Was super unfamilliar with
the functions/syntax
L442[22:05:02]
<liach>
Eclipse is super laggy and stupid
L443[22:08:11]
<GeneralCamo> I see two ways to do
this
L444[22:08:49]
<GeneralCamo> Either A: I make a new
module for ExtraUtilities 2 integration (wasteful IMO, but if
that's the standard then I'll use it)
L445[22:08:49]
<GeneralCamo> B: I just use a
L446[22:08:49]
<GeneralCamo> if
(mod.xu2.isloaded())
L447[22:08:49]
<GeneralCamo> in the fuel registry for
the blast furnace
L448[22:10:28]
<GeneralCamo> Both would work, though
I need to find out the internal name of the fuel in question (XU2
isn't open source from what I see)
L449[22:11:27]
<GeneralCamo> OH HAHAHAHAHA
L450[22:11:39]
<GeneralCamo> RWTEMA YOU ARE
INTERESTING
L451[22:11:51]
<GeneralCamo> ...
L452[22:13:03]
<GeneralCamo> Either A: I make a new
module for ExtraUtilities 2 integration (wasteful IMO, but if
that's the standard then I'll use it)
L453[22:13:03]
<GeneralCamo> B: I just use a
L454[22:13:03]
<GeneralCamo> if
(mod.extrautils2.isloaded())
L455[22:13:04]
<GeneralCamo> in the fuel registry for
the blast furnace
L456[22:20:09] ⇦
Quits: sinkillerj (~sinkiller@nc-67-232-15-221.dhcp.embarqhsd.net)
(Quit: またね)
L457[22:23:05]
<liach>
Why is CJ not really available now
L458[22:30:22]
<GeneralCamo> Alright, so Red Coal is
listed as "xu2.ingredients"
L459[22:30:31]
<GeneralCamo> Along with EVERY SINGLE
OTHER MATERIAL IN XU2
L460[22:30:46] <Xilandro> No
metadata?
L461[22:30:50] <Xilandro> Or is it all
NBT
L462[22:30:53]
<GeneralCamo> Trying to find it
L463[22:31:38]
<GeneralCamo> Ahh, #4160/4
L464[22:31:44]
<GeneralCamo> I'm guessing the
"4" is Meta Data
L465[22:32:17] ⇦
Quits: Lathanael|Away (~Lathanael@p549618EC.dip0.t-ipconnect.de)
(Ping timeout: 206 seconds)
L466[22:32:25]
<GeneralCamo> Thankfully not NBT, if
he had asked for Biome Selector support though he would have been
politely declined since that is 100% meta
L467[22:35:20]
<GeneralCamo> I can't figure out
how Extra Utilities registers its items though
L468[22:35:31]
<GeneralCamo> I could use a generic
enum or itemstack, but I'm not sure if that would work
L469[22:37:55]
⇨ Joins: Lathanael|Away
(~Lathanael@p54960FE3.dip0.t-ipconnect.de)
L470[22:45:06]
<liach>
@GeneralCamo Find the registry name of xu2.ingredients
L471[22:48:50]
<GeneralCamo> Doing that now
L472[22:51:26]
<GeneralCamo> @liach I can't seem
to find it
L473[22:51:40]
<GeneralCamo> I'm finding all the
potion registries for xu2, but not the item registries
L474[22:51:52]
<liach>
That's sad
L475[22:53:07]
<GeneralCamo> Maybe I'm doing
this wrong
L476[22:59:08]
⇨ Joins: ImQ009
(~ImQ009@87-206-174-76.dynamic.chello.pl)
L477[22:59:56]
⇨ Joins: travis-ci
(~travis-ci@ec2-54-146-219-246.compute-1.amazonaws.com)
L478[22:59:56] <travis-ci>
CovertJaguar/Railcraft#26 (messenger-track-kit - d1abe45 : liach):
The build passed.
L481[22:59:57] ⇦
Parts: travis-ci
(~travis-ci@ec2-54-146-219-246.compute-1.amazonaws.com)
())
L482[23:04:07]
<GeneralCamo> I think the solution is
to find other mods and see how they did this
L483[23:04:13]
<GeneralCamo> Forestry sounds like a
good bet
L484[23:04:30]
<GeneralCamo> Wait wait what
L485[23:04:31]
<GeneralCamo> Block enderLillyBlock =
ForgeRegistries.BLOCKS.getValue(new
ResourceLocation("extrautils2",
"EnderLilly"));
L486[23:04:50]
<GeneralCamo> I'm not familiar
with this syntax.... sigh
L487[23:08:28]
<Natesky9> Looks similar to a ds_map
key?
L488[23:08:43]
<liach>
It means extrautils2:EnderLilly
L489[23:11:38]
<GeneralCamo> Excellent
L490[23:12:15]
<GeneralCamo> Looking into forestry
quite a fair bit. It seems to use Forge Energy natively now.
L491[23:12:27]
<GeneralCamo> With compatibility
layers for Tesla and RF
L492[23:12:36]
<GeneralCamo> ...I didn't know FE
was for 1.10
L493[23:13:05]
<Natesky9> Ideally, the framework that
hosts these mods *should* supply a standard energy format
L494[23:13:11]
<Natesky9> at least, that's what
I would think
L495[23:13:34]
<GeneralCamo> Forge only did it
because everyone used FE and that was unmaintained for the longest
time
L496[23:13:40]
<GeneralCamo> Forge only did it
because everyone used RF and that was unmaintained for the longest
time
L497[23:13:50]
<GeneralCamo> So Forge decided to make
their own maintained RF
L498[23:14:01]
<Natesky9> Which is a good idea,
honestly
L499[23:14:32]
<Natesky9> It brings Forge closer to
being "The" standard for mods
L500[23:14:38]
<Natesky9> which makes Mojang
happy
L501[23:14:43]
<GeneralCamo> Yes. CJ's goal is
to eventually move away entirely from RF and FE, which I don't
blame him for
L502[23:15:21]
<GeneralCamo> But, I would personally
like to get rid of native support for RF and make it a pure
compatibility layer like Forestry did
L503[23:16:01]
<GeneralCamo> Then later FE can also
be moved to a compatibility layer for the engines
L504[23:16:25]
⇨ Joins: travis-ci
(~travis-ci@ec2-23-20-164-57.compute-1.amazonaws.com)
L505[23:16:26] <travis-ci>
CovertJaguar/Railcraft#28 (messenger-track-kit - ba9da93 : liach):
The build passed.
L508[23:16:26] ⇦
Parts: travis-ci
(~travis-ci@ec2-23-20-164-57.compute-1.amazonaws.com)
())
L509[23:17:10]
<vedrit> Why does everyone want to use
their own form of energy?! D:
L510[23:17:36]
<GeneralCamo> RC =/ FE or RF
L511[23:17:40]
<GeneralCamo> It's
different
L512[23:17:43]
<GeneralCamo> More similar to EU
L513[23:18:06]
<Natesky9> I can understand a
proprietary power system
L514[23:18:20]
<vedrit> I can see how MJ, RF and EU
aren't compatible. One could be described as force, one
chemical, and the last as electricity
L515[23:18:25]
<Natesky9> however, there should be
*some* compatibility between them
L516[23:18:54]
<vedrit> But what would RC be if not
one of those?
L517[23:19:11]
<Natesky9> That's a good
point
L518[23:19:17]
<GeneralCamo> It's
electricity
L519[23:19:36]
<GeneralCamo> (Direct compatibility
exists between EU and RC as well)
L520[23:20:07]
<vedrit> Is EU copywritten? Can it not
be used instead of defining a new system and having to convert
between the two?
L521[23:20:15]
<GeneralCamo> EU is oh so much
copywritten
L522[23:20:27]
<vedrit> Oh...
L523[23:20:38]
<vedrit> Well, FU,
IndustrialCraft!
L524[23:20:46]
<GeneralCamo> Alblaka in this
case
L525[23:21:04]
<GeneralCamo> RF is dead anyway.
Though TE5 just came out...
L526[23:21:10]
<GeneralCamo> Yay....
L527[23:22:09]
<GeneralCamo> Forge Energy is the
successor to it (though that leaves the question of that the Flux
Capacitor should be called. The Forge Capacitor?)
L528[23:22:16]
<GeneralCamo> Forge Energy is the
successor to it (though that leaves the question of what the Flux
Capacitor should be called. The Forge Capacitor?)
L529[23:22:20]
<GeneralCamo> (That sounds...
dumb)
L530[23:22:45]
<Natesky9> I know I said this
before
L531[23:22:57]
<Natesky9> but have you guys actually
read the "docs" on redstone flux?
L532[23:23:10]
<GeneralCamo> I have not
actually
L533[23:23:15]
<GeneralCamo> Well except for the
licenses
L534[23:23:21]
<vedrit> Um...if I did, it was many a
year ago
L536[23:24:08]
<Natesky9> Worth a read
L537[23:26:14] ⇦
Quits: Abculatter_2
(~abculatte@104-183-112-164.lightspeed.dybhfl.sbcglobal.net) (Quit:
Leaving)
L538[23:28:09]
<vedrit> Yeah, so, redstone behaves
like a few different chemical compounds, with some handwavium mixed
in for fun
L539[23:29:40]
<Natesky9> Yeah, it fits in the field
of realism
L540[23:30:06]
<Natesky9> not too overly technical,
but easy enough to understand
L541[23:30:13]
<vedrit> Yeah
L542[23:30:22]
<Natesky9> Which is why I like it so
much
L543[23:30:35]
<Natesky9> it's just a shame that
they have discontinued it
L544[23:30:59]
<vedrit> Just different enough to not
be mundane, like joules or electricity, but not so different as to
be absurd
L545[23:32:28]
<Natesky9> It's a thematic mod
that melds well between vanilla and modded. I just wish Forge
Energy feels as authentic
L547[23:34:38]
<GeneralCamo> Finally got this on
GitHub
L548[23:34:42]
<GeneralCamo> So as to not forget
it
L549[23:40:42]
<GeneralCamo> I'm a moron
L550[23:40:51]
<GeneralCamo> I didn't see that
Extra Utilities has a deobfuscated .jar
L551[23:44:03]
⇨ Joins: travis-ci
(~travis-ci@ec2-54-146-219-246.compute-1.amazonaws.com)
L552[23:44:04] <travis-ci>
CovertJaguar/Railcraft#30 (messenger-track-kit - 12635ea : liach):
The build passed.
L555[23:44:04] ⇦
Parts: travis-ci
(~travis-ci@ec2-54-146-219-246.compute-1.amazonaws.com)
())
L556[23:45:00]
<GeneralCamo> Fearful reaction?
L557[23:45:11]
<Natesky9> wha?