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L1[00:00:49] <Nirek> if it either has no recipe or doesn't exist, it hasn't been ported yet
L2[00:01:20] <AngelOfDeath> thanks
L3[00:09:33] <vedrit> Yeah, track junctions only just (?) got updated
L4[00:09:43] <vedrit> I think signals are a little further down the line
L5[00:09:54] <vedrit> Hah. 'Down the line'
L6[00:10:05] <vedrit> That's a train thing.
L7[00:16:01] <Xilandro> ~w robot
L8[00:16:05] <Xilandro> err
L9[00:16:12] <Xilandro> Sorreh >.>
L10[00:26:31] <CovertJaguar> singals shouldn't be too hard
L11[00:26:58] <CovertJaguar> the post connection are a tad annoying, but not hard
L12[00:28:34] <CovertJaguar> I'll probably post a beta version soon, maybe monday, with the wyes and junctions
L13[00:43:29] <vedrit> Woo!
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L18[01:19:24] <travis-ci> CovertJaguar/Railcraft#10 (mc-1.10.2 - 27e1bd1 : CovertJaguar): The build passed.
L19[01:19:24] <travis-ci> Change view : https://github.com/CovertJaguar/Railcraft/compare/c181e4e2b9ed...27e1bd168b4a
L20[01:19:24] <travis-ci> Build details : https://travis-ci.org/CovertJaguar/Railcraft/builds/207840594
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L23[01:23:47] <liach> Why did it take 40 mins to publish?
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L26[01:46:35] <CovertJaguar> I've not be impressed with Travis' reliability
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L28[02:10:12] <Xilandro> Can Electric Locos pull from adjacent IC2 Carts in a train?
L29[02:12:41] <Xilandro> Wheee it can =D
L30[02:13:44] <bballboy2002> they can but energy carts make the locomotive EXTREMELY slow
L31[02:14:10] <Xilandro> Guessing that's a balance thing?
L32[02:14:17] <bballboy2002> yep
L33[02:14:25] <Xilandro> To encourage moving raw fuels and such, and generate power where it's needed
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L35[02:16:50] <vedrit> Oh, yeah, @CovertJaguar did the cause to carts unlinking get resolved?
L36[02:17:02] <vedrit> Or at least tracked down?
L37[02:17:09] <CovertJaguar> not yet
L38[02:17:16] <CovertJaguar> no one really has any ideas
L39[02:17:29] <vedrit> Hmm....
L40[02:17:53] <vedrit> *would help but knows next to nothing about how it works or should work*
L41[02:18:20] <liach> Can I add cannot fix tag for that issue?
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L45[03:30:35] <CovertJaguar> no, that only goes on issue that I know what or where the problem is and determine it to be either beyond my ability or the scope of the mod
L46[03:31:06] <CovertJaguar> I don't have enough information about this specific issue yet to, and I highly doubt its unfixable
L47[03:48:44] <Natesky9> Is there a way to detect if a cart has broken it's link?
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L49[03:50:02] <Natesky9> I've seen that when carts get too far apart, they can break their link. Maybe it's something to do with one cart unloading, and forcing a break on the other carts
L50[04:14:08] <CovertJaguar> Its difficult to tell the difference between and unloaded cart and a broken link, the system treats them the same
L51[04:14:59] <Joshwoo70> i lokd the message PR says what i really want
L52[04:15:05] <CovertJaguar> And more likely the link data is being wiped
L53[04:15:11] <Joshwoo70> i liked the message PR... what i really want
L54[04:15:13] <Joshwoo70> https://github.com/CovertJaguar/Railcraft/pull/1095
L55[04:15:32] <Joshwoo70> oh liach asked for a review CJ for that.. and a note it is a draft
L56[04:15:59] <Joshwoo70> also for recipe... i think
L57[04:16:06] <Joshwoo70> R X R
L58[04:16:11] <Joshwoo70> R N R
L59[04:16:18] <Joshwoo70> R X R
L60[04:16:37] <Joshwoo70> where R is a rail N js a noteblock and X is a blank space
L61[04:16:43] <Joshwoo70> where R is a rail N is a noteblock and X is a blank space
L62[04:17:16] <bballboy2002> thats 1.7.10 style, 1.10.2 uses track kits, completely different recipes
L63[04:17:24] <Joshwoo70> welp
L64[04:17:48] <Joshwoo70> also for track kit .. i think just use a noteblock.
L65[04:18:02] <Joshwoo70> now bball? XD
L66[04:21:08] <CovertJaguar> Looks functional, some concerns about multiple messages being sent if two carts on the track at the same time, but that is unlikely to happen often and the message input is clunky
L67[04:21:31] <CovertJaguar> Other than that it's missing the graphics
L68[04:21:56] <Joshwoo70> and recipe
L69[04:22:56] <Joshwoo70> also for graphics.. probably something along the line of the ticket track with a note block or smth.
L70[04:23:26] <CovertJaguar> Anyway I'm supposed to be asleep so I'm muting you guys now ;)
L71[04:24:43] <Joshwoo70> also @CovertJaguar yous should try appveyor
L72[04:24:50] <Joshwoo70> it can build MC projects
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L74[04:30:41] <Joshwoo70> boop!
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L78[04:51:31] <Joshwoo70> i sent the flyid concrete comment to Blusunrize...
L79[04:51:33] <Joshwoo70> https://twitter.com/BluSunrize/status/838340779814883328
L80[04:51:38] <Joshwoo70> i sent the fluid concrete comment to Blusunrize...
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L91[08:43:13] <Mimiru> copying 882 GB at 1.6 KB/s
L92[08:43:14] <Mimiru> woo
L93[08:45:01] <bballboy2002> that will (no joke) take 17.5 years
L94[08:45:19] <bballboy2002> i even double checked
L95[09:30:40] <daniel> @bballboy2002: I'm sure it'll either take a lot longer because of unforeseen interuptions, or a lot shorter because the data isn't relevant anymore and the copy operation is canceled
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L98[10:13:10] <Hanakocz> or shorter because it will copy large files way faster
L99[10:34:09] <daniel> well, that's what tar is for ;)
L100[10:34:53] <liach> haha
L101[10:48:37] <liach> @joshwoo70 we don't need to distribute railcraft jars
L102[10:52:55] <liach> @CovertJaguar onminecartpass is called every tick in fact
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L104[11:29:31] <CovertJaguar> Yes, I know.
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L107[11:44:11] <travis-ci> CovertJaguar/Railcraft#14 (messenger-track-kit - 2eb73c6 : CovertJaguar): The build passed.
L108[11:44:11] <travis-ci> Change view : https://github.com/CovertJaguar/Railcraft/compare/6857daab6ac4...2eb73c698561
L109[11:44:11] <travis-ci> Build details : https://travis-ci.org/CovertJaguar/Railcraft/builds/207948496
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L112[11:53:54] <liach> @CovertJaguar Can you add rc api to forestry?
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L114[12:17:43] <CovertJaguar> I'm going to go with no until you tell me why that is a good thing. At best it would probably break the mod load order.
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L116[12:26:45] <travis-ci> CovertJaguar/Railcraft#16 (messenger-track-kit - 9dd44c9 : liach): The build passed.
L117[12:26:45] <travis-ci> Change view : https://github.com/CovertJaguar/Railcraft/compare/2eb73c698561...9dd44c9152e4
L118[12:26:45] <travis-ci> Build details : https://travis-ci.org/CovertJaguar/Railcraft/builds/207958261
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L120[12:49:25] <liach> for item transfer or so
L121[12:53:28] <cloakable> holy crap switch track?
L122[12:54:19] <liach> ?
L123[12:55:10] <cloakable> looking at commit messages
L124[12:56:22] <vedrit> I'm curious about something...Why isn't there a community resource pack for things like steel, copper and steam? Items that are re-created in nearly every tech mod?
L125[12:56:25] <vedrit> I'm curious about something...Why isn't there a community resource pack for things like steel, copper and steam? Items that are re-created in nearly every tech mod
L126[12:56:59] <Natesky9> iirc, resource packs use the item name, and all the different mods use their own name
L127[12:57:01] <bballboy2002> because copyright laws preventing them from having the same default textures i guess
L128[12:57:20] <vedrit> copyright laws?
L129[12:57:39] <MrConductor> * bballboy2002 facepalms
L130[13:00:41] <vedrit> Maybe we're not talking about the same sort of resource pack. I'm talking about a pack that is a mod, that other mods reference to for the common items
L131[13:00:45] <vedrit> A dependency
L132[13:00:49] <Natesky9> OH
L133[13:00:57] <bballboy2002> aha
L134[13:01:00] <bballboy2002> that clears it up
L135[13:01:02] <liach> eh
L136[13:01:09] <bballboy2002> no idea why nobodys done that yet
L137[13:01:12] <Natesky9> Gregtech did something where it would convert items to a standard default
L138[13:02:05] <vedrit> Hmm...What language are mods made in? I may need to look into this
L139[13:02:13] <Natesky9> Java
L140[13:02:26] <Natesky9> 2 sugar, no cream
L141[13:03:00] <vedrit> Oh, that's good. I'm pretty comfortable with C# which is very similar to Java. I can probably make this happen
L142[13:08:05] <MCenderdragon> mezz and somepoeple allready did a thing like that
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L144[13:13:55] <liach> @vedrit Don't bring C# code style into java, that would be horrible
L145[13:14:43] <MCenderdragon> it already happen, lamda thingy in java 8
L146[13:14:50] <MCenderdragon> *happend
L147[13:15:50] <vedrit> You should be happy. Lambda experssions are awesome
L148[13:16:24] <MCenderdragon> no :P the bytecode from it looks horible and I am not shure if they are faster than normal code
L149[13:17:53] <MCenderdragon> but i think its just like the thing from for( var : iterable) this is also strange but, well
L150[13:23:25] <liach> @vedrit I mean how you name packages and methods. C# guys start with uppercase while java starts with lower case
L151[13:23:41] <vedrit> Oh, that's just naming conventions
L152[13:24:52] <vedrit> My variables usually start with lowercase and only use uppercase for word separation
L153[13:26:22] <Kodos> That's called camel casing
L154[13:28:36] <Natesky9> snake_case_hisssss
L155[13:28:43] <Natesky9> *snake_case_hisssss*
L156[13:30:06] <Natesky9> **Tunnel snakes RULE**
L157[13:30:47] <vedrit> Yeah, CamelCase. I'm pretty sure there's a convention that specifically defines the first character as being lowercase...
L158[13:32:18] <Hawk777> Often just called lowerCamel or UpperCamel, though https://en.wikipedia.org/wiki/Camel_case has a LOT of names for different variants.
L159[13:32:46] <vedrit> AH
L160[13:32:48] <vedrit> Ah
L161[13:33:22] <vedrit> Interesting note, MSDN defines CamelCase as having the first character in lowercase
L162[13:34:08] <vedrit> Hah. Then it gives examples that defy that definition
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L165[13:38:24] <vedrit> MCenderdragon: Oracle did some research into the performance of lambda vs anonymous. http://www.oracle.com/technetwork/java/jvmls2013kuksen-2014088.pdf
L166[13:38:51] <vedrit> I don't know what the practical difference between hot and cold is, but the time difference is significant.
L167[13:42:25] <Natesky9> I'm a fan of CamelCase myself
L168[13:43:45] <vedrit> It's just intuitive
L169[13:44:09] <Natesky9> CamelCase for functions, snake_case for variables
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L173[13:45:20] <MCenderdragon> @vedrit: ohh interesting
L174[13:47:11] <vedrit> @Natesky9 I use Unity Engine a lot, and using snake_case for variables isn't represented so well in the editor. It'll recognize CamelCase and separate the words, but it just kind of leaves snake_case alone
L175[13:48:49] <vedrit> Though that does get problematic if I'm using an acronym in the variable name, like someNPC gets turned into Some N P C in the editor
L176[13:51:45] <Natesky9> That could be annoying
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L178[13:53:29] <vedrit> Indeed.
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L182[14:16:25] <liach> @CovertJaguar What do you use to create pngs?
L183[14:16:42] <liach> I cannot fucking find a normal software for it!
L184[14:18:50] <Natesky9> ms paint?
L185[14:22:07] <GeneralCamo> @liach What are you trying to do?
L186[14:22:14] <GeneralCamo> @Natesky9 No, just no
L187[14:22:27] <liach> Create a picture for messenger kit
L188[14:22:31] <Natesky9> Hey, if it works, it works
L189[14:22:48] <GeneralCamo> @liach GIMP, Adobe Photoshop are good contenders
L190[14:22:51] <liach> @Natesky9 MS paint does not support transparency, that is the issue
L191[14:22:59] <liach> Photoshop is very expensive
L192[14:23:10] <GeneralCamo> Well then use GIMPe
L193[14:23:10] <bballboy2002> GIMP is free, I use it sometimes
L194[14:23:12] <GeneralCamo> Well then use GIMP
L195[14:23:22] <liach> yay GIMP thanks
L196[14:23:24] <GeneralCamo> Paint.net is a good option too since this is simple stuff
L197[14:25:19] <Natesky9> Oh right, transparency
L198[14:27:11] <GeneralCamo> My copy of IntelliJ IDEA isn't starting for some reason
L199[14:27:13] <GeneralCamo> ...brilliant
L200[14:27:57] <Kodos> Photoshop was free at one point. I managed to get in while the getting was good
L201[14:36:16] <Abculatter_2> Do boilers consume more fuel at low heat or less fuel at low heat?
L202[14:37:08] <Xilandro> IIRC they become more efficient the higher the temp
L203[14:37:24] <Abculatter_2> Damnit
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L206[14:42:19] <Natesky9> iirc, they use the same fuel regardless
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L208[14:42:29] <Natesky9> just at higher heat, they produce more steam
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L215[14:52:46] <GeneralCamo> ^
L216[14:54:44] <Abculatter_2> Well, I just finished a tree farm that can feed 20 coke ovens, and all that charcoal is feeding into a 36-tank boiler
L217[14:54:49] <Abculatter_2> So I guess we'll see
L218[14:55:15] <GeneralCamo> Low Pressure boilers take less fuel to run than High Pressure boilers however
L219[14:55:25] <Abculatter_2> I know
L220[14:55:26] <GeneralCamo> Though High Pressure boilers are more space efficient and produce steam faster
L221[14:55:38] <GeneralCamo> ...I'm kind-of hoping to get that changed a bit
L222[14:55:39] <Abculatter_2> High pressure is a little more then twice
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L224[14:55:51] <Abculatter_2> Why Camo?
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L227[14:56:15] <GeneralCamo> It isn't exactly very accurate to real life first off. Also I don't like that the difference between the two is a pure numbers game
L228[14:56:35] <GeneralCamo> It could be so much more than that
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L232[14:57:39] <Abculatter_2> What do you want it to be changed to?
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L235[15:00:04] <GeneralCamo> Well definitely add superheated steam produced by the Low Pressure Boiler after it heats up to 212 C
L236[15:00:10] <GeneralCamo> Or something like that
L237[15:00:43] <Natesky9> Why to the low pressure boiler?
L238[15:01:08] <GeneralCamo> Well definitely add superheated steam produced by the High Pressure Boiler after it heats up to 212 C
L239[15:01:11] <Natesky9> Surely high pressure, superheated steam would be made in the, uh, high pressure boiler?
L240[15:01:17] <GeneralCamo> Well definitely add superheated steam produced by the High Pressure Boiler after it heats up to 212 C
L241[15:01:22] <GeneralCamo> Yep that was a mistake
L242[15:01:25] <GeneralCamo> Typo
L243[15:01:27] <GeneralCamo> High Pressure
L244[15:01:44] <Abculatter_2> And how would the superheated steam be any different from normal steam?
L245[15:01:59] <Natesky9> This is GeneralCamo's idea
L246[15:02:46] <GeneralCamo> Abculatter: Oh so many ways
L247[15:02:47] <Natesky9> Ic2 allows for superheated steam to be re-used as normal steam
L248[15:03:08] <Natesky9> As for Railcraft... well
L249[15:03:12] <Abculatter_2> I know how IC2 does it
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L251[15:03:24] <Abculatter_2> I'm asking him how he wants it implemented
L252[15:03:27] <Natesky9> (I know you do)
L253[15:03:56] <Abculatter_2> Also, yaaay steeeam!
L254[15:03:58] <Abculatter_2> Powah!
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L256[15:04:41] <GeneralCamo> Right now the differences aren't too much, but later on when ore processing, the Chem Lab, and other such things are implemented it will definitely be different. Right now, Superheated Steam would be more efficient in Turbines and Engines, while regular Steam can either be put to use in Steam Ovens or put into a Condenser to create water for a closed loop system.
L257[15:04:56] <Natesky9> Honestly, I think that Railcraft needs short distance steam pipes
L258[15:05:01] <Natesky9> Factorio style, maybe?
L259[15:05:18] <GeneralCamo> (Or regular steam can be put into Turbines, but expect to repair it much more since the water droplets would damage the turbine)
L260[15:05:32] <Abculatter_2> I already suggested steam pipes
L261[15:05:37] <GeneralCamo> (And you wouldn't get the volume multiplication that High Pressure steam has)
L262[15:05:41] <Abculatter_2> CJ said he'll probably do it eventually
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L264[15:07:12] <GeneralCamo> I also put into my big locomotive mega post different High Pressure and Low Pressure locomotives
L265[15:07:55] <GeneralCamo> High Pressure being more efficient with fuel, but requiring a much longer startup time. Low Pressure is not as efficient, but starts up exactly the same way the existing ones start up, making it useful for Shunting Locomotives
L266[15:07:58] <Xilandro> I like the aesthetic of IE Fluid pipes and FSP pipes
L267[15:08:05] <Xilandro> But I know CJ wants to do special pipes for steam
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L269[15:11:40] <GeneralCamo> Steel Pipes
L270[15:13:52] <Natesky9> Oh, there could be so many cool builds if the pipes look amazing
L271[15:14:24] <Xilandro> Maybe Iron Pipes for LP and Steel Pipes for HP?
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L273[15:15:12] <Natesky9> Honestly, I don't see why there would be a difference
L274[15:15:16] <Natesky9> besides gating
L275[15:16:04] <Kodos> It's more of 'Why would I waste steel on LP pipes
L276[15:16:35] <Natesky9> I just wouldn't make iron pipes
L277[15:17:13] <Natesky9> I know that it's a tier below, and is an obvious choice, but honestly
L278[15:17:18] <Natesky9> it just adds fluff
L279[15:17:27] <Kodos> I'm a huge aesthetics whore, and presumably they would look different
L280[15:17:37] <Kodos> Just as HP boilers are darker than LP IIRC
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L282[15:17:42] <Kodos> Since they're made with Steel
L283[15:17:52] <Natesky9> Haha
L284[15:18:20] <Natesky9> But yeah, steel pipes would be amazing
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L287[15:19:35] <Natesky9> if they don't have a window, there should be a pipe that does, something that you can see the contents
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L289[15:20:29] <Kodos> Maybe have it automatically do a window every 3rd block, based on world location to make it easier to code
L290[15:20:42] <Kodos> Sort of how Chisel does their multiblock textures
L291[15:20:47] <Natesky9> That's a good idea
L292[15:21:05] <Natesky9> however, in short distances, if you're unlucky, you won't get a window
L293[15:21:17] <Kodos> Offset changing with the crowbar ;-D
L294[15:21:41] <Natesky9> or, you could just toggle with the crowbar?
L295[15:22:03] <Natesky9> That would allow pipes to be changed, and it would allow larger, connected windows
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L297[15:22:21] <Natesky9> also would allow for pipe connecting/disconnecting
L298[15:22:55] <Kodos> Hm, could do
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L302[16:00:05] <Natesky9> I probably gave a terrible example on my suggestion
L303[16:00:19] <liach> Anyone mind taking a look at my new track kit pull?
L304[16:01:13] <liach> https://github.com/CovertJaguar/Railcraft/pull/1095
L305[16:02:23] <Natesky9> Is this message going to be printed to the console, or will it be using the new text mechanic?
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L307[16:03:11] <travis-ci> CovertJaguar/Railcraft#18 (messenger-track-kit - 6176b2b : liach): The build passed.
L308[16:03:11] <travis-ci> Change view : https://github.com/CovertJaguar/Railcraft/compare/9dd44c9152e4...6176b2ba1ccb
L309[16:03:11] <travis-ci> Build details : https://travis-ci.org/CovertJaguar/Railcraft/builds/208007714
L310[16:03:11] ⇦ Parts: travis-ci (~travis-ci@ec2-23-20-164-57.compute-1.amazonaws.com) ())
L311[16:06:29] <liach> It will be sent to players
L312[16:06:47] <liach> @Natesky9 It can contain command links, etc and color
L313[16:06:59] <liach> Like messages on minigame servers
L314[16:07:48] <Natesky9> So it does do the title text, and not just tellraw?
L315[16:08:12] <Natesky9> like so
L316[16:08:13] <Natesky9> draw_debug_entity_list = true
L317[16:08:25] <Natesky9> shit
L318[16:08:26] <Natesky9> http://i.imgur.com/ub4MD3h.png
L319[16:11:44] <Kodos> Nate, give me the command you did to do that
L320[16:11:50] <Kodos> I've been trying to get title to work for ages
L321[16:12:22] <Natesky9> https://www.digminecraft.com/game_commands/title_command.php
L322[16:13:03] <Natesky9> /title Natesky9 title {text:"This is a title",bold:true,italic:true,color:red}
L323[16:13:39] <Xilandro> Malformed JSON, again
L324[16:13:40] <liach> Yes it can
L325[16:13:41] <Xilandro> >.>
L326[16:13:47] <liach> But now it can only be configured from nbt
L327[16:13:53] <liach> I will add commands soon
L328[16:14:57] <Natesky9> I think it should be added as just
L329[16:15:03] <Natesky9> `/title <player> subtitle <SubtitleText>`
L330[16:15:21] <Natesky9> That way the message pops up below the cursor
L331[16:16:26] <Natesky9> You can even do a radius using
L332[16:16:35] <Natesky9> @p[x,y,z,r]
L333[16:16:43] <Natesky9> `@p[x,y,z,r]`
L334[16:17:42] <Natesky9> Here's a neat tool for it as well
L335[16:17:42] <Natesky9> https://minecraftcommand.science/title-generator
L336[16:18:06] <Hanakocz> I use this https://www.minecraftjson.com/
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L338[16:21:17] <travis-ci> CovertJaguar/Railcraft#20 (messenger-track-kit - 30fa4eb : liach): The build passed.
L339[16:21:17] <travis-ci> Change view : https://github.com/CovertJaguar/Railcraft/compare/6176b2ba1ccb...30fa4ebc5307
L340[16:21:17] <travis-ci> Build details : https://travis-ci.org/CovertJaguar/Railcraft/builds/208011839
L341[16:21:17] ⇦ Parts: travis-ci (~travis-ci@ec2-23-20-164-57.compute-1.amazonaws.com) ())
L342[16:21:41] <Xilandro> Natesky, literally the command you gave me is malformed JSON
L343[16:21:47] <Xilandro> So if it works for you, something's screwy with my game
L344[16:21:54] <Natesky9> I dunno
L345[16:22:05] <Natesky9> I just grabbed it from a website
L346[16:23:30] * Xilandro goes back to figuring out this port of MFFS
L347[16:25:33] <Natesky9> Haha, one commit just to fancify the icon?
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L355[17:16:03] <Xilandro> How far apart should I do HS Boosters to maintain a solid speed on a speed rail
L356[17:16:07] <Xilandro> And how many
L357[17:16:20] <Xilandro> Thus far, I'm doing 8-long boosters and transitions
L358[17:16:56] <Natesky9> iirc, you only need transition tracks, 4 to get up to speed, 4 to slow down. Then just HS track between
L359[17:18:06] <Xilandro> Okay, now to do turnaround bits
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L361[17:18:54] <Xilandro> I just do a powered HS facing the oncoming direction for slowdown, right?
L362[17:19:01] <Natesky9> Eeyup
L363[17:19:02] <Xilandro> To make a two way line
L364[17:19:03] <Xilandro> Okay
L365[17:19:06] <Xilandro> ty
L366[17:20:39] <Xilandro> Apparently HS Buffer Stops aren't at hing
L367[17:20:48] <Xilandro> I placed a kit on one, and it says invalid track
L368[17:21:20] <Natesky9> Well
L369[17:21:22] <Natesky9> I mean
L370[17:21:33] <Natesky9> They wouldn't make much sense now
L371[17:21:36] <Natesky9> would they?
L372[17:23:02] <Xilandro> Err hm
L373[17:23:08] <Xilandro> Then I suppose I'll only need to use HS track on the HS bits
L374[17:23:11] <Xilandro> Alrighty
L375[17:23:35] <Xilandro> Throttle tracks are weird
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L378[18:11:53] <Natesky9> I'm actually curious as to how you prevent High speed tracks from crashing
L379[18:12:07] <Xilandro> What do you mean?
L380[18:12:09] <Natesky9> a 45-degree turn, isn't that still too much?
L381[18:12:15] <Xilandro> Yes
L382[18:12:20] <Xilandro> You transition before any turns
L383[18:12:27] <Natesky9> when going on a turn, you have to transition?
L384[18:12:31] <Xilandro> Yes
L385[18:12:36] <Natesky9> wow
L386[18:12:40] <Xilandro> Which is why you really only HS long straight stretches
L387[18:13:01] <Xilandro> If you want turn-safe speed, Reinforced isn't bad
L388[18:13:04] <Xilandro> 125%
L389[18:13:09] <Natesky9> That, I actually have a suggestion about
L390[18:13:26] <Xilandro> I was thinking of something as well, but what's yours first
L391[18:13:30] <Natesky9> because there are some points that you would want gentle turns
L392[18:13:57] <Natesky9> well, is this a pure vanilla mechanic, derailing?
L393[18:14:03] <Natesky9> I know they tinkered around with it
L394[18:14:09] <Natesky9> and then promptly removed it
L395[18:18:27] <Xilandro> No, it's RC iirc
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L397[18:43:17] <vedrit> It'd be cool to have wider, gentler turns, but I don't know how that'd word
L398[18:43:19] <vedrit> It'd be cool to have wider, gentler turns, but I don't know how that'd work
L399[18:56:52] <Natesky9> vector angle comparison
L400[18:58:33] <Natesky9> store the last n vectors, average them, and compare them to the previous vector average
L401[18:58:48] <Natesky9> if the difference is higher than the derailment threshold, well, it derails
L402[18:59:10] <Natesky9> That would allow you smooth, gradual turns
L403[19:00:41] <liach> @Natesky9 I'd record motion in cart's data and do checks
L404[19:00:59] <liach> And yes, using vectors
L405[19:01:31] <Natesky9> I don't know Java
L406[19:01:34] <Natesky9> I code in Game maker
L407[19:01:37] <Natesky9> give me a break
L408[19:03:16] <liach> https://www.codecademy.com/learn/learn-java
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L410[19:35:14] <travis-ci> CovertJaguar/Railcraft#22 (messenger-track-kit - 62c0496 : liach): The build passed.
L411[19:35:14] <travis-ci> Change view : https://github.com/CovertJaguar/Railcraft/compare/30fa4ebc5307...62c04969d8f7
L412[19:35:14] <travis-ci> Build details : https://travis-ci.org/CovertJaguar/Railcraft/builds/208044970
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L415[19:38:49] <travis-ci> CovertJaguar/Railcraft#24 (messenger-track-kit - ccea08b : liach): The build passed.
L416[19:38:49] <travis-ci> Change view : https://github.com/CovertJaguar/Railcraft/compare/62c04969d8f7...ccea08b2b7b5
L417[19:38:49] <travis-ci> Build details : https://travis-ci.org/CovertJaguar/Railcraft/builds/208045549
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L419[20:09:27] <Joshwoo70> OH TRAVIS your spam is too much XD
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L422[20:30:46] <GeneralCamo> Trying to get a handle on IntelliJ
L423[20:30:58] <GeneralCamo> It's been way too long since I've done Java coding
L424[20:31:32] <GeneralCamo> @liach How experienced are you with IntelliJ? I notice you are playing it
L425[20:35:14] <GeneralCamo> https://github.com/CovertJaguar/Railcraft/issues/1068
L426[20:35:20] <GeneralCamo> Alright, this seems simple enough to tackle
L427[20:35:30] <GeneralCamo> A bit of xu2 compatibility
L428[21:16:37] <Xilandro> Grrr
L429[21:16:44] <GeneralCamo> Grrr?
L430[21:16:47] <Xilandro> Trying to use NuclearControl2 to monitor steam in my boiler
L431[21:16:52] <Xilandro> But all it is grabbing is the water tank
L432[21:27:11] <Natesky9> Output to a steel tank
L433[21:27:33] <Natesky9> Steam boilers output automatically if they are over half capacity anyway
L434[21:50:08] <liach> @GeneralCamo Intellij is fantastic, way better than eclipse
L435[21:51:03] <GeneralCamo> Yeah, using it now
L436[21:51:12] <GeneralCamo> Trying to figure out how to get things setup
L437[21:53:51] <GeneralCamo> Well I think I just finished the setup process
L438[21:54:32] <GeneralCamo> Now to add XU2's Red Coal
L439[21:57:29] <GeneralCamo> ...as soon as dependency resolution is complete
L440[22:03:27] <Natesky9> I think I worked in Eclipse once, maybe
L441[22:03:38] <Natesky9> Was super unfamilliar with the functions/syntax
L442[22:05:02] <liach> Eclipse is super laggy and stupid
L443[22:08:11] <GeneralCamo> I see two ways to do this
L444[22:08:49] <GeneralCamo> Either A: I make a new module for ExtraUtilities 2 integration (wasteful IMO, but if that's the standard then I'll use it)
L445[22:08:49] <GeneralCamo> B: I just use a
L446[22:08:49] <GeneralCamo> if (mod.xu2.isloaded())
L447[22:08:49] <GeneralCamo> in the fuel registry for the blast furnace
L448[22:10:28] <GeneralCamo> Both would work, though I need to find out the internal name of the fuel in question (XU2 isn't open source from what I see)
L449[22:11:27] <GeneralCamo> OH HAHAHAHAHA
L450[22:11:39] <GeneralCamo> RWTEMA YOU ARE INTERESTING
L451[22:11:51] <GeneralCamo> ...
L452[22:13:03] <GeneralCamo> Either A: I make a new module for ExtraUtilities 2 integration (wasteful IMO, but if that's the standard then I'll use it)
L453[22:13:03] <GeneralCamo> B: I just use a
L454[22:13:03] <GeneralCamo> if (mod.extrautils2.isloaded())
L455[22:13:04] <GeneralCamo> in the fuel registry for the blast furnace
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L457[22:23:05] <liach> Why is CJ not really available now
L458[22:30:22] <GeneralCamo> Alright, so Red Coal is listed as "xu2.ingredients"
L459[22:30:31] <GeneralCamo> Along with EVERY SINGLE OTHER MATERIAL IN XU2
L460[22:30:46] <Xilandro> No metadata?
L461[22:30:50] <Xilandro> Or is it all NBT
L462[22:30:53] <GeneralCamo> Trying to find it
L463[22:31:38] <GeneralCamo> Ahh, #4160/4
L464[22:31:44] <GeneralCamo> I'm guessing the "4" is Meta Data
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L466[22:32:25] <GeneralCamo> Thankfully not NBT, if he had asked for Biome Selector support though he would have been politely declined since that is 100% meta
L467[22:35:20] <GeneralCamo> I can't figure out how Extra Utilities registers its items though
L468[22:35:31] <GeneralCamo> I could use a generic enum or itemstack, but I'm not sure if that would work
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L470[22:45:06] <liach> @GeneralCamo Find the registry name of xu2.ingredients
L471[22:48:50] <GeneralCamo> Doing that now
L472[22:51:26] <GeneralCamo> @liach I can't seem to find it
L473[22:51:40] <GeneralCamo> I'm finding all the potion registries for xu2, but not the item registries
L474[22:51:52] <liach> That's sad
L475[22:53:07] <GeneralCamo> Maybe I'm doing this wrong
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L478[22:59:56] <travis-ci> CovertJaguar/Railcraft#26 (messenger-track-kit - d1abe45 : liach): The build passed.
L479[22:59:56] <travis-ci> Change view : https://github.com/CovertJaguar/Railcraft/compare/ccea08b2b7b5...d1abe45608cd
L480[22:59:57] <travis-ci> Build details : https://travis-ci.org/CovertJaguar/Railcraft/builds/208077068
L481[22:59:57] ⇦ Parts: travis-ci (~travis-ci@ec2-54-146-219-246.compute-1.amazonaws.com) ())
L482[23:04:07] <GeneralCamo> I think the solution is to find other mods and see how they did this
L483[23:04:13] <GeneralCamo> Forestry sounds like a good bet
L484[23:04:30] <GeneralCamo> Wait wait what
L485[23:04:31] <GeneralCamo> Block enderLillyBlock = ForgeRegistries.BLOCKS.getValue(new ResourceLocation("extrautils2", "EnderLilly"));
L486[23:04:50] <GeneralCamo> I'm not familiar with this syntax.... sigh
L487[23:08:28] <Natesky9> Looks similar to a ds_map key?
L488[23:08:43] <liach> It means extrautils2:EnderLilly
L489[23:11:38] <GeneralCamo> Excellent
L490[23:12:15] <GeneralCamo> Looking into forestry quite a fair bit. It seems to use Forge Energy natively now.
L491[23:12:27] <GeneralCamo> With compatibility layers for Tesla and RF
L492[23:12:36] <GeneralCamo> ...I didn't know FE was for 1.10
L493[23:13:05] <Natesky9> Ideally, the framework that hosts these mods *should* supply a standard energy format
L494[23:13:11] <Natesky9> at least, that's what I would think
L495[23:13:34] <GeneralCamo> Forge only did it because everyone used FE and that was unmaintained for the longest time
L496[23:13:40] <GeneralCamo> Forge only did it because everyone used RF and that was unmaintained for the longest time
L497[23:13:50] <GeneralCamo> So Forge decided to make their own maintained RF
L498[23:14:01] <Natesky9> Which is a good idea, honestly
L499[23:14:32] <Natesky9> It brings Forge closer to being "The" standard for mods
L500[23:14:38] <Natesky9> which makes Mojang happy
L501[23:14:43] <GeneralCamo> Yes. CJ's goal is to eventually move away entirely from RF and FE, which I don't blame him for
L502[23:15:21] <GeneralCamo> But, I would personally like to get rid of native support for RF and make it a pure compatibility layer like Forestry did
L503[23:16:01] <GeneralCamo> Then later FE can also be moved to a compatibility layer for the engines
L504[23:16:25] ⇨ Joins: travis-ci (~travis-ci@ec2-23-20-164-57.compute-1.amazonaws.com)
L505[23:16:26] <travis-ci> CovertJaguar/Railcraft#28 (messenger-track-kit - ba9da93 : liach): The build passed.
L506[23:16:26] <travis-ci> Change view : https://github.com/CovertJaguar/Railcraft/compare/d1abe45608cd...ba9da93eb7a1
L507[23:16:26] <travis-ci> Build details : https://travis-ci.org/CovertJaguar/Railcraft/builds/208079527
L508[23:16:26] ⇦ Parts: travis-ci (~travis-ci@ec2-23-20-164-57.compute-1.amazonaws.com) ())
L509[23:17:10] <vedrit> Why does everyone want to use their own form of energy?! D:
L510[23:17:36] <GeneralCamo> RC =/ FE or RF
L511[23:17:40] <GeneralCamo> It's different
L512[23:17:43] <GeneralCamo> More similar to EU
L513[23:18:06] <Natesky9> I can understand a proprietary power system
L514[23:18:20] <vedrit> I can see how MJ, RF and EU aren't compatible. One could be described as force, one chemical, and the last as electricity
L515[23:18:25] <Natesky9> however, there should be *some* compatibility between them
L516[23:18:54] <vedrit> But what would RC be if not one of those?
L517[23:19:11] <Natesky9> That's a good point
L518[23:19:17] <GeneralCamo> It's electricity
L519[23:19:36] <GeneralCamo> (Direct compatibility exists between EU and RC as well)
L520[23:20:07] <vedrit> Is EU copywritten? Can it not be used instead of defining a new system and having to convert between the two?
L521[23:20:15] <GeneralCamo> EU is oh so much copywritten
L522[23:20:27] <vedrit> Oh...
L523[23:20:38] <vedrit> Well, FU, IndustrialCraft!
L524[23:20:46] <GeneralCamo> Alblaka in this case
L525[23:21:04] <GeneralCamo> RF is dead anyway. Though TE5 just came out...
L526[23:21:10] <GeneralCamo> Yay....
L527[23:22:09] <GeneralCamo> Forge Energy is the successor to it (though that leaves the question of that the Flux Capacitor should be called. The Forge Capacitor?)
L528[23:22:16] <GeneralCamo> Forge Energy is the successor to it (though that leaves the question of what the Flux Capacitor should be called. The Forge Capacitor?)
L529[23:22:20] <GeneralCamo> (That sounds... dumb)
L530[23:22:45] <Natesky9> I know I said this before
L531[23:22:57] <Natesky9> but have you guys actually read the "docs" on redstone flux?
L532[23:23:10] <GeneralCamo> I have not actually
L533[23:23:15] <GeneralCamo> Well except for the licenses
L534[23:23:21] <vedrit> Um...if I did, it was many a year ago
L535[23:24:00] <Natesky9> https://docs.google.com/document/d/1ln7aSAvtsZ_NW3HZCphqvcxUEoMw2-OUHpHOCVKl5Xw/edit
L536[23:24:08] <Natesky9> Worth a read
L537[23:26:14] ⇦ Quits: Abculatter_2 (~abculatte@104-183-112-164.lightspeed.dybhfl.sbcglobal.net) (Quit: Leaving)
L538[23:28:09] <vedrit> Yeah, so, redstone behaves like a few different chemical compounds, with some handwavium mixed in for fun
L539[23:29:40] <Natesky9> Yeah, it fits in the field of realism
L540[23:30:06] <Natesky9> not too overly technical, but easy enough to understand
L541[23:30:13] <vedrit> Yeah
L542[23:30:22] <Natesky9> Which is why I like it so much
L543[23:30:35] <Natesky9> it's just a shame that they have discontinued it
L544[23:30:59] <vedrit> Just different enough to not be mundane, like joules or electricity, but not so different as to be absurd
L545[23:32:28] <Natesky9> It's a thematic mod that melds well between vanilla and modded. I just wish Forge Energy feels as authentic
L546[23:34:32] <GeneralCamo> https://github.com/CovertJaguar/Railcraft/issues/1097
L547[23:34:38] <GeneralCamo> Finally got this on GitHub
L548[23:34:42] <GeneralCamo> So as to not forget it
L549[23:40:42] <GeneralCamo> I'm a moron
L550[23:40:51] <GeneralCamo> I didn't see that Extra Utilities has a deobfuscated .jar
L551[23:44:03] ⇨ Joins: travis-ci (~travis-ci@ec2-54-146-219-246.compute-1.amazonaws.com)
L552[23:44:04] <travis-ci> CovertJaguar/Railcraft#30 (messenger-track-kit - 12635ea : liach): The build passed.
L553[23:44:04] <travis-ci> Change view : https://github.com/CovertJaguar/Railcraft/compare/ba9da93eb7a1...12635eafaf22
L554[23:44:04] <travis-ci> Build details : https://travis-ci.org/CovertJaguar/Railcraft/builds/208083832
L555[23:44:04] ⇦ Parts: travis-ci (~travis-ci@ec2-54-146-219-246.compute-1.amazonaws.com) ())
L556[23:45:00] <GeneralCamo> Fearful reaction?
L557[23:45:11] <Natesky9> wha?
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