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L1[00:03:10]
<Elourge> above boiling point?
L2[00:06:02] <Xilandro> Derp
L3[00:06:04] <Xilandro> So 100c
L4[00:06:05] <Xilandro> got it
L5[00:07:21]
<Elourge> im not sure tbh, im just
using what would seem like a good guess from physics
L6[00:07:45]
<Elourge> but unless your trying to
blow up a boiler below 100 would be safe
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L14[02:15:38]
<liach>
even i cannot build'
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L16[02:50:43] <Forecaster> Xilandro:
it's 300 actually
L17[02:51:08] <Xilandro> Okay
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L24[04:35:33] <travis-ci>
CovertJaguar/Railcraft#9 (mc-1.10.2 - c181e4e : CovertJaguar): The
build has errored.
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L30[05:48:09] <MalkContent> ooo,
there's new builds?
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L39[07:37:25]
<ccgfok> How to use the
trackman's notepad? I've tried by sneak + right-clicking
but it won't copy anything.
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L42[07:44:25] <Forecaster> clicking
what?
L43[07:45:44]
<ccgfok> Use Trackman's notepad
to copy
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L46[07:59:46]
<Natesky9> Copy what?
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L48[08:00:39]
<Natesky9> I'd assume it would
work with phantom item configs, like the redprint
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L55[09:15:46]
<GeneralCamo> Well this is an
interesting request
L56[09:32:08]
<GeneralCamo> Anyway, thought of the
key differences between the locomotives I mentioned earlier
L57[09:48:56]
<Natesky9> Hmm
L58[09:49:52]
<Natesky9> The only reason I'm
skeptical of this is because Railcraft already has a steep learning
curve, which flattens out in the middle but goes right back
up
L59[09:50:59]
<Natesky9> The "steam
locomotive" is the top of the difficulty level for most
people
L60[09:51:08]
<GeneralCamo> With all the new
mechanics coming out, could always make a manual
L61[09:51:14]
<GeneralCamo> Like all the other mods
are doing these days
L62[09:51:19]
<GeneralCamo> Could probably parse it
from the existing wiki too
L63[09:52:02]
<Natesky9> However, it would be
amazing to have different combinations of engines that interact
with each other
L64[09:52:52]
<GeneralCamo> I'm thinking a pure
diesel wouldn't have much use.
L65[09:53:34]
<Natesky9> For example, in much the
way that the tunnel bore grabs items from the carts connected to
it, it would be awesome if we could power an electric locomotive
with a diesel generator
L66[09:55:10]
<Natesky9> The diesel locomotive could
be the tier after the furnace minecart, but before the steam
locomotive
L67[09:56:18]
<GeneralCamo> Considering the diesel
locomotive requires the aspects from the ChemLab, that's not
practical
L68[09:57:08]
<Natesky9> What do you mean, chem lab?
Is there something new in Railcraft I didn't know about?
L69[09:57:46]
<Natesky9> Most fluid fuels (besides
creosote) come from other mods anyway
L71[10:21:36]
<mharr>
Is there a ballpark for how far away multiblock boilers are for
1.10.x ?
L72[10:22:20]
<mharr>
I've had to remove Mekanism for stability reasons, and
Railcraft is my last best hope for steam.
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L74[10:42:57]
<Natesky9> Ooh, neat
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L77[11:13:34]
<Natesky9> @mharr They should be
re-added either next update or the one after
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L79[11:14:39]
<mharr>
Oh, I thought they were further down the priorities. I'll just
hand out a few creative steam drums for now then.
L80[11:15:07] <LuigiHutch> they are
scheduled for 10.2.0 iirc
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L82[12:05:02]
<GeneralCamo> @mharr What server do
you run?
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L84[12:13:58]
<mharr>
Just a little private pack that evolved out of Yogscraft to become
a Doctor Who themed time travel server. Working on a possible move
to 1.10.2 as all the core mods are pretty much in place now
L85[12:15:43]
<mharr>
Looking to counter the loss of Mekanism with a combination of
Railcraft and TechReborn
L86[12:18:52]
<Natesky9> What's a resource for
rails that wouldn't be gotten by conventional means?
L87[12:19:17]
<Natesky9> Or any other aspect
involving trains, for that matter
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L95[15:04:41]
<Kodos>
End Stone Bed
L96[15:17:42]
<liach>
Next time, if you have any idea, open issues on githbu
L97[15:17:44]
<liach>
github
L98[15:24:38]
<Natesky9> I would, if my internet
will come back up
L99[15:25:33]
<Elourge> ohhhh imagine a near
frictionless track or a hover track made with end materials
L100[15:26:30] <Xilandro> Zero drag
=D
L101[15:26:43] <Xilandro> Oh geez, imagine
a zero drag high speed
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L104[16:45:09]
<mharr>
superconducting levitation tracks would be really cool, they could
run along walls and ceilings but require constant
refrigeration
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L108[16:52:42]
<Elourge> omg wall tracks yassss
L109[16:55:49]
<mharr>
levitating minecart to the face
L110[17:05:36]
<liach>
@CovertJaguar Why are wye tracks ticking?
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L116[18:25:42]
<Natesky9> Internet is back up
L117[18:27:59]
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L119[18:34:47]
<GeneralCamo> @mharr I would highly
recommend adding IC2
L120[18:35:08]
<Kodos>
Coolant is love coolant is life
L121[18:35:13]
<GeneralCamo> Railcraft and IC2 have
some compatibility layers. IC2 also has native steam
generators
L122[18:35:35]
<GeneralCamo> That could also totally
counter the loss of Mekanism
L124[18:37:41]
<Joshwoo70> same guy
L125[18:37:45]
<Joshwoo70> doing the same thjng
L126[18:37:48]
<Joshwoo70> to another repo
L127[18:38:21]
<GeneralCamo> Meh, it's trivial
to do
L128[18:38:30]
<GeneralCamo> What I'm wondering
though is what the result of this would be
L129[18:38:44]
<Natesky9> Ic2 steam is
"special"
L130[18:38:45]
<Joshwoo70> also @GeneralCamo i
thought your post about locos intresting could you post it to
github?
L131[18:38:51]
<Natesky9> it doesn't want to
play with the other kids
L132[18:38:56]
<GeneralCamo> I could
L133[18:39:06]
<GeneralCamo> @Natesky9 I think there
is a config option for that
L134[18:39:09]
<Joshwoo70> else i would do it
XD
L135[18:39:23]
<GeneralCamo> Superheated steam is
definitely not an option, but I think regular steam can be made
compatible with each other
L136[18:39:50]
<Joshwoo70> rembered there is an
oredict for fluids?
L137[18:40:01]
<Joshwoo70> AFAIK there is an oredict
for fluids?
L138[18:40:10]
<GeneralCamo> Yeah, IC2 requires a
config option for that though since the two systems are intended to
be seperate
L139[18:40:24]
<GeneralCamo> (Though I'm
thinking we could make the Railcraft Turbine compatible with IC2
steam)
L140[18:41:11]
<GeneralCamo> (I don't think that
would be very controversial since there is intended to be
compatibility between the two mods)
L141[18:41:49]
<Joshwoo70> but thing is
L142[18:42:05]
<Joshwoo70> superheated steam =/=
RCsteam
L143[18:42:10]
<Joshwoo70> superheated steam =/= RC
steam
L144[18:42:29]
<Joshwoo70> well you could cool donw
the steam so that it turns into RC steam
L145[18:42:39]
<Kodos>
Superheated steam is basically a refined version of steam
L146[18:42:55]
<Natesky9> Superheated steam is yeah,
the advanced steam
L147[18:42:59]
<Joshwoo70> but the point i am
bringing is that its too hot
L148[18:43:05]
<Natesky9> very unlikely will you ever
create it "by accident"
L149[18:43:46]
<Kodos>
What if steam was given a temperature using forges system and we
made hp do superheated
L150[18:43:52]
<liach>
Post every idea onto github, or they will be forgotten!
L151[18:44:01]
<Joshwoo70> cheers liach
L152[18:44:02]
<Kodos>
We discussed this the other day I think
L153[18:44:14]
<Joshwoo70> @GeneralCamo you now have
to XD
L154[18:44:25]
<Joshwoo70> kust copy pasta your post
and we are done
L155[18:44:28]
<Kodos>
I've been medicated for a week or so so I don't remember
much
L156[18:45:07]
<GeneralCamo> Alright
L157[18:45:11]
<GeneralCamo> I'll handle it
then
L158[18:50:58]
<Natesky9> wait, what is it under,
Projects?
L159[18:53:50]
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L160[18:54:16]
<Natesky9> Wait, do I create an issue
and add the idea there?
L161[18:55:18]
<liach>
I can add issues there
L162[18:55:30]
<liach>
@Natesky9 I can add issues to projects...
L163[18:55:42]
<Natesky9> O
L164[18:56:13]
<Natesky9> The only repos I really get
into are my own, so I usually just create my own
"project" folders
L165[18:56:17]
<Natesky9> Gotcha
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L167[18:59:09]
<CovertJaguar> @liach i could be
wrong, but I'm fairly certain the track scans for Carts
approaching the wye
L168[18:59:31]
<CovertJaguar> Away from comp atm, but
I can check again later
L169[18:59:58]
<liach>
The methods are different for the junction and wye tracks... You
can both use that check
L170[19:00:11]
<liach>
Like getRailDirection for carts
L171[19:00:17]
<CovertJaguar> The junction is stupid
simple in comparison
L172[19:00:33]
<CovertJaguar> The switch needs to
know more information
L173[19:01:26]
<CovertJaguar> It needs to prevent
switching in the middle of a train and it needs to know which
direction the cart is coming from
L174[19:01:54]
<CovertJaguar> The junction just
figured out the cart rotation and gives it direction that aligns
with it
L175[19:02:14]
<CovertJaguar> Switches used to work
this more or less, but it was super unreliable
L176[19:03:02]
<CovertJaguar> Theyve been much better
since ssotangkur reworked them to be this way
L177[19:11:23]
<Natesky9> Alright, I posted my
suggestion
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L180[19:55:31]
<Natesky9> What do you think about my
suggestion, @liach?
L181[19:55:37]
<liach>
Cool
L182[19:56:07]
<Natesky9> Do you think it's
possible?
L183[20:25:42]
<Natesky9> Also, was there a new
version, or is it only beta?
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L185[21:14:49]
<GeneralCamo> And back
L187[21:21:46]
<GeneralCamo> Happy now?
L188[21:23:22]
<Natesky9> Since it's minecraft,
I don't think the "technical" names fit too
well
L189[21:23:46]
<GeneralCamo> Technical names?
L190[21:23:52]
<GeneralCamo> What, like High-Pressure
Boiler?
L191[21:23:59]
<GeneralCamo> Steam Turbine?
L192[21:24:00]
<GeneralCamo> MFSU?
L193[21:24:04]
<Natesky9>
"alternator"
L194[21:24:09]
<GeneralCamo> Fair fair
L195[21:24:30]
<Natesky9> I mean, I work in a parts
store
L196[21:24:32]
<GeneralCamo> In-game, it's
basically:
L197[21:24:32]
<GeneralCamo> Put Fuel in
Locomotive
L198[21:24:32]
<GeneralCamo> Get power
L199[21:24:32]
<GeneralCamo> Power runs engine
L200[21:24:42]
<GeneralCamo> Not much technical about
that
L201[21:24:44]
<Natesky9> and I've had countless
people tilt their head at the word "alternator"
L202[21:25:03]
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L204[21:25:28]
<GeneralCamo> The idea is a
near-lossless locomotive that can accept processed liquid
fuels
L205[21:25:44]
<GeneralCamo> Compared to an oil
burner that is lossy if it doesn't use all the steam it
produces
L206[21:26:02]
<Natesky9> That is true
L207[21:26:05]
<GeneralCamo> (But the two are
distinct since the oil burner can run on creosote)
L208[21:26:25]
<GeneralCamo> (So it's still
useful even with diesel tech since you can use it for
shunting)
L209[21:27:04]
<Natesky9> Anway, yes, the
"diesel" locomotive is an efficient powerhouse
L210[21:27:26]
<GeneralCamo> But you can't just
put lava or creosote in it and expect it to run
L211[21:27:42]
<Natesky9> Well of course not
L212[21:27:56]
<Natesky9> It doesn't run on
heat
L213[21:28:00]
<Natesky9> I think we all know
thaty
L214[21:28:02]
<Natesky9> I think we all know
that
L215[21:29:03]
<Natesky9> Anyway, did you take a look
at my suggestion
L216[21:30:16]
<GeneralCamo> There is already a
headache for mod pack devs
L217[21:30:22]
<GeneralCamo> A lot of them feel the
trading posts are OP
L218[21:30:36]
<GeneralCamo> Making them generate
would probably be a very bad thing
L219[21:30:59]
<Natesky9> Well, the different thing
about this is that it's configured through Railcraft's
end
L220[21:31:23]
<Joshwoo70> lava loco.. nuff said
XD
L221[21:31:38]
<Joshwoo70> #makelavagreatagain
L222[21:32:30]
<GeneralCamo> You know I almost
thought about adding a Blood Locomotive ?
L223[21:32:36]
<GeneralCamo> (Integration with Blood
Magic)
L224[21:32:47]
<GeneralCamo> I already have a cool
model thought for it
L225[21:33:22]
<GeneralCamo> Lava + Blood = Fuel for
the Infernal Locomotive
L226[21:34:41]
<Natesky9> Silly idea, but I love
it
L227[21:36:08]
<GeneralCamo> The entire concept of
Blood Magic is sillly let's be quite fair
L228[21:36:34]
<GeneralCamo> More practical (and
sensicle) would be Botania integration. A locomotive that can
charge from Mana
L229[21:37:06]
<Natesky9> Man, you're making me
itch to get back into minecraft
L230[21:37:27]
<Natesky9> I love setting up crazy
systems like that
L231[21:39:33]
<GeneralCamo> The only thing I can
think of to do (besides getting the Track Pans implemented) is
preparing for the changeover to RC from RF
L232[21:40:20]
<Natesky9> Honestly, I like the RF
structure
L233[21:40:32]
<GeneralCamo> Which means:
L234[21:40:33]
<GeneralCamo> >Move Engines to RF
Module
L235[21:40:33]
<GeneralCamo> >Rolling Machine and
Rock Crusher should use Railcraft Charge
L236[21:40:33]
<GeneralCamo> >Something else
L237[21:40:37]
<Natesky9> it has a good, believable
lore behind it
L238[21:40:40]
<GeneralCamo> Problem wiht RF is that
it's unmaintained
L239[21:40:44]
<GeneralCamo> Problem with RF is that
it's unmaintained
L240[21:40:45]
<Natesky9> yeah...
L241[21:41:06]
<GeneralCamo> In 1.11 its completely
replaced in most mods with Forge Energy (which I would move to now,
but this isn't 1.11)
L242[21:41:10]
<GeneralCamo> Or Tesla
L243[21:42:00]
<GeneralCamo> Actually
L244[21:42:01]
<GeneralCamo> Hmm
L245[21:42:11]
<GeneralCamo> @CovertJaguar Thoughts
on supporting Tesla?
L246[21:42:29]
<GeneralCamo> (Just maybe as a block
that converts Tesla --> RC?)
L247[21:44:40] ⇦
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L248[21:57:52]
<CovertJaguar> Tesla is worse that
Forge Energy
L249[21:58:42]
<GeneralCamo> Fair, I would never
support it natively
L250[21:58:54]
<GeneralCamo> I was thinking just a
block, 10 Tesla --> 1 RC or something like that
L251[22:05:05]
<Natesky9> Are you a fan of power
conversion natively?
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L253[22:06:45]
<GeneralCamo> Mainly for mod
intercompatibilty. Though to be quite fair I really only care about
compatibility with IC2 and Forestry
L254[22:07:01]
<GeneralCamo> The latter since it
works very well with Railcraft in sync
L255[22:07:25]
<GeneralCamo> (I guess Buildcraft can
be lumped into that)
L256[22:07:30]
<GeneralCamo> Oh wait
L257[22:07:37]
<GeneralCamo> Isn't Buildcraft
reverting to MJ?
L258[22:08:05]
<Natesky9> Buildcraft... I
haven't actually seen that mod played in years
L259[22:08:12]
<Natesky9> The lasers, sure
L260[22:08:20]
<Natesky9> but only in super
expert
L261[22:08:43]
<GeneralCamo> Last time I played it,
Spacetoad was just beginning to add the new Robots
L262[22:08:48]
<GeneralCamo> That were planned in...
2012
L263[22:08:52]
<GeneralCamo> That were planned in...
2011
L264[22:08:59]
<GeneralCamo> Better late than
never?
L265[22:09:46]
<Natesky9> I don't know. It just
doesn't feel like a very thematic mod
L266[22:09:56]
<Natesky9> it's like some of the
other mods that do some things
L267[22:09:59]
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L269[22:10:12]
<Natesky9> but not in any particular
theme
L270[22:10:35]
<GeneralCamo> TBF it did things quite
well for its time
L271[22:10:47]
<GeneralCamo> Only RedPower 2 could
match Buildcraft's Item Management system
L272[22:11:16]
<GeneralCamo> MJ was the most widely
used power system until 1.5, just simply due to its open source
nature
L273[22:11:45]
<Natesky9> Yeah, I will give it
that
L274[22:11:49]
<Natesky9> it had pipes
L275[22:12:01]
<Natesky9> but they were also very
buggy and could crash your world
L276[22:12:49]
<GeneralCamo> Buildcraft circa 1.4.7 I
remember being quite stable?!
L277[22:12:54]
<CovertJaguar> I fixed all those years
ago
L278[22:12:59]
<Natesky9> Well, if it dropped items
on the ground
L279[22:13:03]
<CovertJaguar> People refuse to
forget
L280[22:13:26]
<CovertJaguar> They disappeared in
less than a minute
L281[22:13:36]
<Natesky9> Not so much crash your
world, more like, make your game run at 1 fpm
L282[22:13:41]
<CovertJaguar> And it wasn't an
issue after mojang added item stacking
L283[22:13:54]
<Natesky9> Yeah
L284[22:14:07]
<GeneralCamo> 1.2.5 was probably
unstable I remember
L285[22:14:11]
<GeneralCamo> But then... most mods
were in that era
L286[22:14:39]
<GeneralCamo> Forge was still
relatively young
L287[22:14:49]
<GeneralCamo> Risugami's Mod
Loader was still popular
L288[22:15:30]
<GeneralCamo> Only Tekkit dared to
make a pack that contained a big chunk of mods. A horribly
unbalanced but unique experience for the time.
L289[22:15:47]
<GeneralCamo> Also they perhaps could
have done things a bit better, but that's all in the
past
L290[22:16:49]
<Natesky9> I remember that
L291[22:17:29]
<GeneralCamo> 1.4.7 though was
probably the golden age of modding
L292[22:17:38]
<GeneralCamo> 1.7.10 a silver age of
sorts
L293[22:17:44]
<Natesky9> Good ole' EE3
L294[22:17:54]
<GeneralCamo> Now, what's
next?
L295[22:17:58]
<GeneralCamo> Will 1.11 be the next
king?
L296[22:18:57]
<Natesky9> Like I said before, 1.7.10
was like the XP of versions for mods
L297[22:19:04]
<GeneralCamo> Heh, no
L298[22:19:14]
<GeneralCamo> 1.7.10 is the windows 7
for mods
L299[22:19:22]
<GeneralCamo> 1.4.7 is the Windows
XP
L300[22:19:36]
<GeneralCamo> Can't beat good old
Redpower 2
L301[22:19:58]
<Natesky9> Alright, then it's the
Windows 7
L302[22:20:05]
<GeneralCamo> 1.5 is like Windows
Vista
L303[22:20:08]
<GeneralCamo> (LOL DARTCRAFT)
L304[22:20:12]
<Natesky9> kek
L305[22:20:42]
<GeneralCamo> I think nearly all the
FTB Modpacks at the time had Dartcraft?
L306[22:20:51]
<GeneralCamo> Such a broken
mod...
L307[22:23:52]
<Natesky9> I mean, it had cool
mechanics, just extremely broken
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L310[22:42:45]
<Natesky9> This is what I think of
everytime you catch a random pufferfish in Minecraft
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L316[23:47:19] ***
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L318[23:58:37]
<AngelOfDeath> im playing a cutom pack
of 1.10.2 railcraft opencomputers and Computronics project red i
dont have signal boxes ?
L319[23:59:11] <Nirek> most of the more
complex things are not implemented yet.