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L1[00:00:01] <Kodos> 1 HP tank is 20mb
L2[00:00:18] <Kodos> So I'm using one 1*1 HP boiler per commercial
L3[00:00:22] <Kodos> Since they consume 20/t
L4[00:00:39] <Kodos> But for some reason, even though they're pushing directly into an IE Cap, there's still a power surplus
L5[00:00:44] <Kodos> Thus causing them to heat excessively
L6[00:00:45] <Natesky9> Only thing I can say is to take out the capacitor and hook the lasers directly
L7[00:00:58] <Kodos> So put the engines on the back of the lasers?
L8[00:01:12] <Natesky9> Well, hooked up to the kinesis pipes
L9[00:02:46] <Kodos> Trying that, but I think the same is about to result
L10[00:04:42] <daniel> Engines heating up is normal. Don't worry about it
L11[00:07:55] <Kodos> Will they explode? (I'm in 1.7.10, with RC 9.12.2)
L12[00:10:01] <daniel> No.
L13[00:11:50] <daniel> If they can't output energy, they may stop working until you hit them with a crowbar
L14[00:12:34] <Kodos> Right
L15[00:12:55] <Kodos> But my issue/question is, if the pipe they're pushing into can accept more than they can generate, why are they still gaining energy instead of pushing it all out
L16[00:13:27] <Kodos> Is it just because Kinesis pipes work differently than most wires?
L17[00:13:29] <Natesky9> Do you know how Thermal expansion machines run faster the more full their internal buffer is?
L18[00:13:37] <Natesky9> Same thing
L19[00:15:15] <Kodos> So once they get up to full buffer, they'll be at 100% efficiency? I'm sorry, I'm just confused and trying to understand
L20[00:15:30] <Natesky9> They'll stabiliza at about 75% ish
L21[00:15:47] <Natesky9> because that's the point where they can output the most efficiently
L22[00:16:23] <Kodos> Well I've got one running red, one running orange
L23[00:16:29] <Kodos> And the RF inside them keeps going up
L24[00:16:36] <Kodos> Despite pushing into a 160 RF/t accepting pipe
L25[00:16:42] <Kodos> (Each engine outputs 40 RF/t
L26[00:16:49] <Natesky9> Yes, that's normal
L27[00:21:08] <Natesky9> And yes, at full speed, an industrial steam engine will output 40 eu/t
L28[00:24:34] <Kodos> We're using commercials
L29[00:24:47] <Kodos> No one wants to go to the nether and get the stuff for a blast furnace yet lol
L30[00:24:54] <Kodos> We all fucking hate the nether
L31[00:25:08] <Natesky9> All you need is fire resistance
L32[00:25:17] <Natesky9> if you have IC2 installed, get a hazmat suit
L33[00:25:23] <Natesky9> Fire + fall protection
L34[00:26:53] <Kodos> Doesn't it have like shit durability though
L35[00:27:09] <Natesky9> Well, it's not meant for combat
L36[00:27:29] <Natesky9> If you want durable, get the composite vest and a bunch of enchanted gear
L37[00:27:41] <Kodos> Yeah but don't the boots take damage when they mitigate the fall damage?
L38[00:27:55] <Natesky9> Yeah, but they're 4 rubber and a wool
L39[00:28:07] <Natesky9> Carry a few pairs if you're worried about them breaking
L40[00:29:08] <Kodos> Alrighty
L41[00:29:23] <Kodos> Also, happen to know what replaced BC's advanced crafting table?
L42[00:29:35] <Natesky9> I wouldn't know
L43[00:29:44] <Natesky9> I haven't touched that mod in years
L44[00:29:47] <Kodos> Alrighty
L45[00:29:57] <Natesky9> What version are you on?
L46[00:30:00] <Kodos> Uhhh
L47[00:30:02] <Kodos> Let me go look
L48[00:30:12] <Kodos> 7.1.13
L49[00:30:27] <Natesky9> I mean, which minecraft version
L50[00:30:34] <Natesky9> 1.7.10?
L51[00:30:37] <Natesky9> 1.10?
L52[00:32:13] <Kodos> 1.7.10
L53[00:32:31] <Kodos> The ACT seems to be marked Deprecated, so I'm assuming there's something to use instead
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L55[00:43:37] <Player> the rubber boots increase the 0-damage range
L56[00:44:10] <Natesky9> They do?
L57[00:44:36] <Natesky9> I always had a wierd bunny-hop at 3 blocks fall distance that would make them take durability
L58[00:44:45] <Natesky9> Is that only with a full suit?
L59[00:45:43] <Player> well in theory, just boots
L60[00:46:18] <Natesky9> Huh, I'll check that out
L61[00:46:27] <Natesky9> also, I love the new chunkloader, Player
L62[00:46:38] <Natesky9> Oh, and the iridium reflector
L63[00:46:43] <Player> thank aroma for that :D
L64[00:46:48] <Natesky9> ♥ ♥ ♥
L65[00:46:57] <Player> hmm not sure who did the iridium reflector, not me
L66[00:47:23] <Natesky9> I've been suggesting that for a while now
L67[00:47:34] <Natesky9> ever since the fluid reactors
L68[00:47:36] <liach> Player, does rubber boots lose durability when falling from height?
L69[00:50:01] <Natesky9> Yeah, they do
L70[00:50:48] <Natesky9> iirc, they don't completely negate all fall damage -- you can still end up on half health if you fall a big distance in the nether
L71[00:51:17] <Natesky9> your boots will take the brunt of a few falls before breaking
L72[00:52:20] <liach> It allow you to fall like 150 blocks
L73[00:52:52] <Natesky9> Well, I don't know about that
L74[00:52:54] <liach> eh, the spike maul is not functional yet
L75[00:53:09] <Natesky9> but I've survived ~50 block falls with them
L76[00:53:14] <Natesky9> (stupid firebats)
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L78[00:55:03] <Player> they are non-linear
L79[00:55:33] <Player> there's 2 thresholds, one for zero player+armor damage and one for 100% player protection
L80[00:55:50] <Player> afterwards they still absorb a considerable amount of damage, but not all
L81[00:58:28] <Natesky9> By the way Player, are there any plans for the full set of composite-inspired armor pieces?
L82[00:59:05] <Player> i don't have some myself, the el. armor comes too soon
L83[00:59:25] <Natesky9> I know there's a mod that adds the full set, but much like the faraday suit from Immersive Engineering, I feel like it would be best to be thematic to the mod
L84[00:59:41] <Natesky9> yeah, the Nano armor is pretty cheap to get
L85[00:59:54] <Natesky9> even with the 4 diamond dust per energy crystal
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L87[01:15:40] <Kodos> 6 Industrial Steams will run on a single max size HP Boiler, right?
L88[01:16:59] <Kodos> I suck at math :x
L89[01:18:16] <Natesky9> Should be 9, I think?
L90[01:18:34] <Natesky9> Says it on the tooltip
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L92[01:27:29] <Kodos> HP blocks produce 20 a piece, 3x4x3 means 720 mB/t, divided by 40 mB/t consumed by the industrials, that's.... 18 engines
L93[01:27:29] <Kodos> Whoa
L94[01:33:05] <Natesky9> Yeah, 2 blocks on a HP boiler powers 1 industrial
L95[01:35:14] <Kodos> Definitely gonna have to engineer the shit out of this
L96[01:35:21] <Kodos> Trying to balance usage vs production
L97[01:36:04] <Kodos> I do like that I can use the coke oven to make charcoal
L98[01:37:49] <Aroma1997> @Natesky9 imo The only way to make composite armor woth a while would be to give it something unique or so like explosion resistance or so, but I doubt there's a way to make it woth a while without it being op.
L99[01:38:03] <Aroma1997> If you have any suggestions, feel free to tell us :-)
L100[01:39:58] <Natesky9> Well, with the case of the composite vest, that has insane durability
L101[01:41:04] <Kodos> Oh, neat, if I use coal coke in block form, I basically get a free piece
L102[01:41:14] <Kodos> (Told you I suck at math lol)
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L104[01:41:24] <Aroma1997> There's no point in having a lot of durability, if you don't even use it up, before you get better armor
L105[01:42:29] <Natesky9> Well, yes, but "electric" armor is silly easy to get to
L106[01:43:12] <Natesky9> but the problem is usually that you get electric armor so quickly that you don't have at least an MFE to charge it
L107[01:43:40] <Natesky9> Which usually makes it really efficient to use the composite vest until it breaks
L108[01:45:39] <Natesky9> Ic2 isn't really "too" combat based, as compared to say, EnderIO, where most things require a mob drop
L109[01:47:03] <Natesky9> However, one of the things that I would suggest for the composite armor is knockback resistance
L110[01:48:36] <Natesky9> it's a very overlooked stat, but is incredibly useful
L111[01:49:38] <Natesky9> I actually forget, does the composite vest give blast resistance, or had I always imagined that?
L112[01:50:36] <Aroma1997> hmm
L113[01:50:55] <Aroma1997> yeah
L114[01:54:25] <Natesky9> Anyway, I joined this discord because I was sad that there weren't any switches/signals
L115[01:54:35] <Natesky9> Then I realized that there aren't any machines at all
L116[01:55:53] ⇨ Joins: [Enrico] (~chiccoroc@2001:41d0:8:d518:192::1003)
L117[01:56:14] <Natesky9> I've got a ton of ideas for IC2 though -- it's my absolute favorite mod
L118[02:04:18] <Aroma1997> It's also my absolute favorite mod xD
L119[02:07:03] <CovertJaguar> hopefully I can post a beta with switches sometime in a few days, the pieces are coming together
L120[02:09:12] <Natesky9> The project I'm working on right now is actually inspired by IC2 ?
L121[02:09:18] <Natesky9> The project I'm working on right now is actually inspired by IC2 ?
L122[02:09:22] <Natesky9> The project I'm working on right now is actually inspired by IC2 : D
L123[02:09:40] <Natesky9> And Heyo, CovertJag!
L124[02:09:56] <Natesky9> o/
L125[02:12:13] <Kodos> My favorite part of IC2 is currently coolant and hot coolant because I use it with Advanced Generators' Heat Exchanger
L126[02:14:49] <Natesky9> I love the nuclear minigame for power generation
L127[02:14:59] <Natesky9> that, and the biogas too
L128[02:15:16] <Natesky9> both are very interesting puzzles to solve in a myriad of ways
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L132[03:17:04] <CovertJaguar> ok, Spike Maul ability works, but still need to change how the outfitted track handles block breaking of these psuedo track kits
L133[03:18:21] <CovertJaguar> I suppose I need some kind of crafting recipe to get the Junction Track item for things like the Track Relayer
L134[03:19:02] <CovertJaguar> hmm...the item renderer is still broken I think
L135[03:27:57] <Natesky9> Ooh, spike maul? New item? I can't find that online anywhere
L136[03:52:25] <CovertJaguar> it is intended to be used to switch tracks to junctions, turnouts and wyes
L137[03:52:52] <CovertJaguar> getting rid of the need to craft those tracks and carry them around
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L140[06:23:35] <GeneralCamo> IC2 discussion here?
L141[06:23:36] <GeneralCamo> Interesting
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L153[09:39:04] <vedrit> I look forward to playing with the new tracks @CovertJaguar
L154[09:39:33] <vedrit> Sounds like a vast improvement over the old system
L155[09:42:51] ⇨ Joins: ImQ009 (~ImQ009@87-206-174-76.dynamic.chello.pl)
L156[09:54:48] <GeneralCamo> Speaking of IC2: I would love to see Superheated steam in Railcraft
L157[09:55:46] <GeneralCamo> I'm thinking using the existing High PRessure Boilers to do this would be great
L158[09:56:11] <GeneralCamo> Rather than being Steam Producers+
L159[09:56:17] <GeneralCamo> They would produce Superheated steam
L160[09:57:22] <Forecaster> why?
L161[09:57:38] <GeneralCamo> A: Additional Compatibility with IC2
L162[09:58:00] <GeneralCamo> B: A bit more realistic, and could enhance the electricity generation in Railcraft
L163[09:58:27] <Forecaster> ic2 has it's own steam, it's explicitly not compatible with anything else
L164[09:59:03] <GeneralCamo> I thought it was registered with the Fluid Dictionary?
L165[09:59:14] <GeneralCamo> As superheatSteam or something
L166[09:59:19] <Forecaster> it has to be
L167[09:59:21] <GeneralCamo> (I'll double check that...)
L168[09:59:30] <SkySom> Yeah Fluids have to be registered
L169[09:59:38] <Forecaster> but ic2 register it's steam (both) with a prefix
L170[09:59:38] <SkySom> But that doesn't mean that they're meant to be compatible
L171[09:59:59] <Forecaster> railcraft uses "steam" eg fluid.steam
L172[10:00:09] <Forecaster> ic2 uses "ic2_steam" or something like that
L173[10:00:26] <Fleynic> Oh well. There's always craftweaker! And good morning everyone
L174[10:00:54] <GeneralCamo> Morning
L175[10:02:00] <Fleynic> Fluidicting, pretty sure works like oredicting. If that's the case, this is Easy as a piece of pie
L176[10:02:13] <SkySom> Not really.
L177[10:03:22] <Fleynic> Also. From where do you get steam in ic2? I'm curious, since I haven't seen a steam generator
L178[10:03:29] <GeneralCamo> IC2_Exp
L179[10:03:34] <GeneralCamo> Nuclear Reactors produce them
L180[10:03:56] <GeneralCamo> Also Steam Generators make them
L181[10:04:06] <Forecaster> no
L182[10:04:12] <Forecaster> only steam generators produce steam
L183[10:04:18] <Forecaster> nuclear reactors produce hot coolant
L184[10:04:26] <Forecaster> which can use used to fuel steam generators
L185[10:04:40] <GeneralCamo> Oh right right the heat system
L186[10:04:44] <GeneralCamo> hU/t
L187[10:04:51] <Fleynic> Wait... Radioactive steam from a nuclear reactor, that's how you destroy an engine
L188[10:04:59] ⇨ Joins: Vexatos (~Vexatos@p200300556E5AFE50A4188AD525F211E7.dip0.t-ipconnect.de)
L189[10:05:15] <GeneralCamo> First off: The steam picks up very little radiation
L190[10:05:23] <GeneralCamo> Second: How do you think REAL Nuclear Power plants work?
L191[10:06:05] <Forecaster> https://www.youtube.com/watch?v=2jRelduaZiY
L192[10:06:08] <GeneralCamo> Hot fission is transfered to a thermal conductive material, like water.
L193[10:06:28] <Fleynic> I took that into account. Also, you don't imply steam reactors do you? I know they have many complicated things
L194[10:06:31] <GeneralCamo> And that is used to boil water to be put through a turbine to produce energy.
L195[10:06:33] <Vexatos> actually not for the conductivity
L196[10:06:37] <Vexatos> but for the capacity
L197[10:06:59] <Fleynic> I've seen a documental about chernobil reactor
L198[10:07:01] <GeneralCamo> Ah right, forgot to mention the capacity as well. Both are important
L199[10:07:13] <GeneralCamo> Chernobyl was NOT a safe design.
L200[10:07:14] <Vexatos> Well the chernobyl reactor was shit
L201[10:07:22] <Vexatos> if it wasn't it wouldn't have blown up
L202[10:07:23] <GeneralCamo> That was an accident waiting to happen
L203[10:07:24] <Vexatos> (surprise)
L204[10:07:31] <GeneralCamo> First off: No containment structure!
L205[10:07:47] <GeneralCamo> Even in Minecraft, most people enclose their reactors with Reinforced Stone!
L206[10:07:54] <Fleynic> It was safe. They just fucked up on a single thing...
L207[10:07:57] <Vexatos> No
L208[10:07:58] <GeneralCamo> Uhh no
L209[10:08:04] <GeneralCamo> >No Containment Structure
L210[10:08:11] <Vexatos> GRAPHITE REGULATORS I MEAN WHAT
L211[10:08:11] <GeneralCamo> >Graphite Reactor using Water
L212[10:08:16] <Vexatos> I mean
L213[10:08:16] <GeneralCamo> ^
L214[10:08:17] <Vexatos> GRAPHITE
L215[10:08:19] <Vexatos> like ,_,
L216[10:08:25] <GeneralCamo> Graphite works, but NOT IN COMBINATION WITH WATER
L217[10:08:28] <Vexatos> this is a 10/10 on stupidity levels
L218[10:08:45] <Michiyo> here, let's shove a bunch of the moderator out of the way with GRAPHITE... :P
L219[10:09:07] <Vexatos> graphite + heat = bad. graphite + heat + water = bad²
L220[10:09:12] <Fleynic> Still, could have been avoided if someone didn't exceeded at making a simulacrum
L221[10:09:21] <Vexatos> a what
L222[10:09:54] <Fleynic> You know, emergency simulations
L223[10:09:57] <GeneralCamo> Oh and hey, let's do an experiment that has no real world purpose
L224[10:09:57] <GeneralCamo> >All reactors except Chernobyl refuse
L225[10:09:57] <GeneralCamo> Alright Chernobyl, do this experiment or TO THE GULAG WITH YOU!!!
L226[10:09:57] <GeneralCamo> >Experiment delayed, experienced technicians replaced by inexperienced night crew
L227[10:09:57] <GeneralCamo> >Experiment goes on anyway with inexperienced night crew in unsafe reactor
L228[10:09:58] <GeneralCamo> >No containment structure.
L229[10:10:33] <GeneralCamo> >Covers up true accident for a week until a European Country detects weird radiation spikes
L230[10:10:47] ⇨ Joins: [Enrico] (~chiccoroc@2001:41d0:8:d518:192::1003)
L231[10:10:51] <Vexatos> "oh look it's heating up, let's throw in the graphite regulat OH WAIT THEY'RE MELTING"
L232[10:11:10] <Vexatos> "OH SHIT NOW WE HAVE GRAPHITE DUST ALL OVER THE CONTINTENT
L233[10:11:15] <Vexatos> LET'S JUST PRETEND IT DID NOT HAPPEN"
L234[10:11:36] <Fleynic> I wonder how the chernobil reactor looks like today...
L235[10:11:45] <Vexatos> My mother remembers a summer where she wasn't allowed to eat things grown in her own garden.... We live in west Germany
L236[10:11:56] <Forecaster> it looks very overgrown
L237[10:12:04] <GeneralCamo> Well it has a containment structure being built around it. You know, the one that should have been built in the first place?
L238[10:12:08] <Vexatos> They just installed a new container
L239[10:12:12] <GeneralCamo> BEFORE the reactor went online?
L240[10:12:27] <Fleynic> I mean the building from inside, not outside
L241[10:12:30] <Vexatos> They built a new container on top of the old container because that one started to break down
L242[10:12:35] <GeneralCamo> ^
L243[10:12:43] <GeneralCamo> That old one was built hastilty soon after the accident
L244[10:12:44] <Fleynic> That lil. Mess I mean.
L245[10:12:47] <Vexatos> it's just a pile of half-molten concrete and steel
L246[10:13:00] <Vexatos> There isn't much left
L247[10:13:00] <GeneralCamo> Basically. A few strange crystals have been found as well
L248[10:13:02] <Vexatos> remember it exploded
L249[10:13:13] <GeneralCamo> From Steam, not the reactor itself exploding
L250[10:13:19] <Vexatos> Not just a meltdown like in Japan 2011
L251[10:13:22] <Vexatos> an actual explosion
L252[10:13:37] <Vexatos> which threw all the graphite regulators into the air as dust
L253[10:13:42] <Vexatos> with a nice east wind
L254[10:13:50] <Vexatos> ,_,
L255[10:14:09] <Fleynic> I doubt it's just molten iron and concrete. Pretty sure there's something more than a few strange crystals
L256[10:14:18] <GeneralCamo> Well that's what it is
L257[10:14:33] <GeneralCamo> I mean, there have been scientists and builders on-site for a few decades now
L258[10:14:38] <Vexatos> Apart from the obvious alien mutants you expect to find? Nothing really
L259[10:14:47] <Fleynic> Who knows. The reactor could be just "working dormant"
L260[10:14:57] <Vexatos> uh no
L261[10:15:02] <Vexatos> It exploded
L262[10:15:07] <Vexatos> Almost everything was blown into the air
L263[10:15:18] <GeneralCamo> For a while the other reactors were working, but they were shutoff within 5 years.
L264[10:15:30] <GeneralCamo> The reactor that went prompt critical is damaged beyond recovery
L265[10:15:33] <Vexatos> as soon as people realized that it might not be healthy
L266[10:16:04] <GeneralCamo> Chernobylite is the name of the Crystals BTW
L267[10:16:09] <Michiyo> They didn't shut down the last reactor until 2000
L268[10:16:37] <Fleynic> I wonder why nobody is building a special plane to transport and throw chernobil reactor into the ocean...
L269[10:16:45] <GeneralCamo> RADIATION IN THE OCEAN
L270[10:16:47] <GeneralCamo> GREAT IDEA
L271[10:17:09] <GeneralCamo> You realize the thing is contained right now, right?
L272[10:17:15] <GeneralCamo> It's pretty much safe
L273[10:17:37] <GeneralCamo> The exclusion zone around Chernobyl means "You might get slightly more radiation than the average X-Ray if you have a picnic here"
L274[10:17:43] <GeneralCamo> Not "YOU DIE IN 30 SECONDS"
L275[10:17:44] <Fleynic> Hey calm down. High pressure and the depths are a perfect cool down
L276[10:17:45] <Vexatos> So chernobylite is basically zircon with uranium dissolved in it?
L277[10:17:48] <Vexatos> Doesn't sound that strange
L278[10:18:03] <GeneralCamo> The latter is only true if you decide to picnic inside the containment structure that was built
L279[10:18:13] <GeneralCamo> Vex: It is in a sense that it's not natural in a sense
L280[10:18:18] <GeneralCamo> Vex: It is in a sense that it's not natural
L281[10:18:23] <Vexatos> Well technetium isn't natural either
L282[10:18:38] <GeneralCamo> That's also strange for being the lightest element that has no stable isotope
L283[10:18:40] <MCenderdragon> radiation is good, I mean it speeds up mutation and therefor eveolution, right ?
L284[10:18:51] <Fleynic> Did either of you readed me?
L285[10:18:53] <Vexatos> If you go on a trip to visit Chernobyl for a week you take in more radiation on your flight there than during your week's stay
L286[10:18:57] <Vexatos> Just saying
L287[10:19:14] <GeneralCamo> Unless you go into the reactor or something dumb like that, most of Pripyat is pretty safe
L288[10:19:18] <GeneralCamo> Relatively I mean
L289[10:19:22] <GeneralCamo> Don't eat anything
L290[10:19:31] <Vexatos> There actually is a very good reason why technetium isn't stable
L291[10:19:59] <Fleynic> I wonder if you could actually live in the abandoned chernobil town nowadays
L292[10:20:10] <GeneralCamo> You could
L293[10:20:15] <GeneralCamo> That town is called Pripyat BTW
L294[10:20:15] <Vexatos> Of course, but not for eighty years :P
L295[10:20:19] <GeneralCamo> Oh certainly not
L296[10:20:29] <Vexatos> And you shouldn't be pregnant there either
L297[10:20:44] <GeneralCamo> Don't eat anything growing out of the ground there either
L298[10:20:55] <MCenderdragon> you will most likely die from cancer and tumours
L299[10:20:57] <Vexatos> And don't get eaten by anything growing out of the ground there either
L300[10:21:10] <Fleynic> Meh, why not? A boy with a 3rd eye would be cute! (jk)
L301[10:21:24] <GeneralCamo> ...you people have a messed up idea of what radiation actually does
L302[10:21:40] <GeneralCamo> >Nuclear Physics with GeneralCamo and Vexators
L303[10:21:42] <GeneralCamo> >Nuclear Physics with GeneralCamo and Vexatos
L304[10:22:29] <Fleynic> If anything, I would try to take a sample of the crystals.
L305[10:22:32] <Vexatos> radiation excites electrons!
L306[10:22:34] <MCenderdragon> anything wich visible results and not just cancer is very rare
L307[10:22:34] <Fleynic> For science
L308[10:22:38] <Vexatos> Excited electrons are excited!
L309[10:22:50] <Vexatos> They get motivated to do all kinds of things, all of which you do not want to happen!
L310[10:23:06] <Vexatos> >the end<
L311[10:23:10] <MCenderdragon> and some gamma rays and of course high speed helium
L312[10:23:12] <GeneralCamo> Vexatos: I forgot which mod you work on
L313[10:23:30] <Vexatos> all of these and somtimes OpenComputers http://files.vex.tty.sh/
L314[10:23:30] <Fleynic> Still, crystal samples
L315[10:23:45] <Fleynic> Those would be an advance for science
L316[10:23:50] <Vexatos> But people have taken samples of the crystals
L317[10:23:58] <Vexatos> it is literally zirconium silicate with dissolved uranium
L318[10:24:01] <Vexatos> nothing too exciting
L319[10:24:27] <GeneralCamo> It's unusual in a few ways, but chemically pretty uninteresting beyond the mass spectrometer readings
L320[10:24:37] <Vexatos> MCenderdragon, gamma rays were what I was talking about, alpha and beta radiation is basically gone by now
L321[10:24:45] <Fleynic> Depends the pow. It could have some uses
L322[10:24:49] <Vexatos> No
L323[10:24:51] <GeneralCamo> No it doesn't
L324[10:24:57] <Vexatos> Zirconium silicate is zirconium silicate
L325[10:25:03] <Vexatos> a fairly useful inert clear crystal
L326[10:25:11] <Vexatos> adding uranium into it just makes it bad
L327[10:25:14] <GeneralCamo> Except this one is radioactive
L328[10:25:17] <Fleynic> I would try...
L329[10:25:22] <Vexatos> Try to what
L330[10:25:24] <Vexatos> Die?
L331[10:25:25] <Vexatos> >_>
L332[10:25:38] <GeneralCamo> Fleynic: How much experience do you have in chemistry?
L333[10:25:51] <Vexatos> GeneralCamo: MS readings in crystals are generally not very helpful
L334[10:26:02] <GeneralCamo> Well beyond the first one no
L335[10:26:06] <Vexatos> Because they can break down into pretty much anything
L336[10:26:06] <Fleynic> From crazy ideas came great inventions.
L337[10:26:06] <Fleynic> Not much... But I know some
L338[10:26:14] <GeneralCamo> "Oh it's made of that stuff. OK"
L339[10:26:23] <Vexatos> and they do not have a specific mass
L340[10:26:38] <GeneralCamo> Fleynic: Get a degree first
L341[10:26:43] <Vexatos> Unless you manage to isolate a single stoichiometrically correct molecule
L342[10:26:46] <Vexatos> at which point it is not a crystal anymore >_>
L343[10:26:51] <GeneralCamo> True yes...
L344[10:27:52] <Fleynic> Hey, I know that periodic table... (most, hard to memorize) we had chemistry, but not nuclear chemistry. As that's another kind of chemistry
L345[10:27:52] <Vexatos> I actually never wondered: Do gammy-radioactive substances emit on specific wave lengths? Are there spectrometers for radiation?
L346[10:28:01] <Vexatos> gamma-radioactive*
L347[10:28:13] <GeneralCamo> Yes there are
L348[10:28:16] <Vexatos> cool
L349[10:28:26] <GeneralCamo> Radioactive elements do glow... in the infrared spectrum
L350[10:28:36] <GeneralCamo> NOT visible light
L351[10:28:45] <Vexatos> I mean, detecting the gamma rays
L352[10:28:47] <GeneralCamo> Cherenkov Radiation doesn't count
L353[10:28:50] <MCenderdragon> they also made a kind of radioactive camera, so you can actualy SEE radiation
L354[10:28:51] <Vexatos> themselves
L355[10:28:56] <GeneralCamo> Well yes
L356[10:29:02] <GeneralCamo> The rays are a type of wave
L357[10:29:12] <GeneralCamo> Below the visible red spectrum
L358[10:29:17] <Vexatos> i.e. does uranium-238 always emit one specific length and is it different to uranium-235
L359[10:30:26] <MCenderdragon> GeneralCamo, no you are talking about infra red, as far as I undertand vexatos is talking about gamma rays, they are byound ultra violett
L360[10:30:42] <GeneralCamo> Let me check a spectrum graph again, might be mixing it up yes
L361[10:31:12] <Fleynic> This might sound crazy, but I would experiment with it. An example would be using (radioactive) Zirconium silicate in circuitry of sorts. Or maybe as containment material...
L362[10:31:36] <GeneralCamo> Yes indeed it is Ultraviolet
L363[10:32:22] <Vexatos> gamma rays are not ultraviolet either
L364[10:32:24] <Vexatos> gamma rays are
L365[10:32:24] <Vexatos> well
L366[10:32:28] <Vexatos> gamma rays
L367[10:32:33] <Vexatos> one end of the spectrum
L368[10:32:50] <Fleynic> Side note, we need plutonium Reactors in MC
L369[10:32:57] <Vexatos> Fleynic: IC2 has them
L370[10:33:04] <GeneralCamo> ^
L371[10:33:19] <Fleynic> Ic2 has only uranium cells...
L372[10:33:21] <Vexatos> Not very realistic because they have an infinite half-life instead of 88.5 years
L373[10:33:22] <Vexatos> but still
L374[10:33:34] <GeneralCamo> Fleynic: IC2_Exp includes Thorium and Plutonium
L375[10:34:11] <GeneralCamo> For Minecraft 1.6.x+
L376[10:34:15] <Fleynic> And thorium... They say you can't use it unless you're Indian
L377[10:34:29] <GeneralCamo> I don't even know how to respond to that
L378[10:35:35] <Fleynic> Although I'm sure of one thing.
L379[10:36:01] <Fleynic> Mixing uranium and plutonium is in no way a good idea
L380[10:36:02] <Vexatos> GeneralCamo: Uranium absorbs UV light, but only that
L381[10:36:09] <Vexatos> That is not related to it being radioactive at all
L382[10:36:22] <GeneralCamo> UV light?
L383[10:36:30] <Vexatos> yes
L384[10:36:36] <GeneralCamo> Vexatos: I mean Ultraviolet within the Electromagnetic Spectrum
L385[10:36:42] <GeneralCamo> It's beyond Violet in the frequency of the waves
L386[10:36:43] <Vexatos> yes?
L387[10:36:46] <Vexatos> I did as well?
L388[10:36:50] <Vexatos> That is what UV means?
L389[10:36:54] <GeneralCamo> Yes
L390[10:37:03] <Vexatos> But that is not related to uranium being radioactive
L391[10:37:08] <GeneralCamo> Gamma is MUCH higher of course, but it's still technically UV
L392[10:37:09] <Vexatos> it just happens to also absorb UV light
L393[10:37:13] <Vexatos> no it is not?
L394[10:37:26] <Vexatos> After UV, you have Röntgen radiation and after that gamma radiation
L395[10:37:29] <Fleynic> Guys, let's just hope that next World war, no one throws a nuclear bomb into a reactor
L396[10:37:43] <Vexatos> That does not make sense
L397[10:38:24] <GeneralCamo> Violet rays are around 100 nanometers in length. Anything below that is considered "Ultraviolet" in the spectrum. Gamma rays are 1 picometer in length
L398[10:38:24] <Fleynic> Think about it for a second. Nuke + nuclear reactor
L399[10:38:39] <GeneralCamo> (Wavelength I mean)
L400[10:38:48] <Vexatos> GeneralCamo: Does that mean radio waves are infrared? :X
L401[10:38:49] <MCenderdragon> and they whould probeply let an H-Bomb detonate beyond the atmosphere to create an giant EMP
L402[10:39:00] <GeneralCamo> Correct, radiowaves are "Infrared" in the spectrum
L403[10:39:05] <Vexatos> and microwaves too?
L404[10:39:06] <Vexatos> Please
L405[10:39:21] <Vexatos> No, infrared and ultraviolet are specific ranges in the spectrum
L406[10:39:26] <Vexatos> there's still stuff beyond
L407[10:39:30] <Vexatos> and they're called different things
L408[10:39:46] <GeneralCamo> That's an oversimplification of the spectrum
L409[10:39:49] <Vexatos> Beyond infrared, you have microwaves and radio. Beyond UV, you have Röntgen and gamma rays
L410[10:39:57] <Vexatos> Yes, so stop oversimplifying it ._.
L411[10:40:08] <Vexatos> not "everything beyond violet is ultraviolet" ,-,
L412[10:40:11] <GeneralCamo> It's simple nomenclature.
L413[10:40:23] <Vexatos> But it is way too oversimplified
L414[10:40:39] <Vexatos> Show me one UV spectrometer recording gamma rays ._.
L415[10:40:43] <Vexatos> that is not how it works
L416[10:40:49] <GeneralCamo> Sure
L417[10:41:00] <GeneralCamo> Well, the one at my university they wouldn't like me taking away..
L418[10:42:03] <GeneralCamo> The technical terms would be Near Ultraviolet, Extreme Ultraviolet, Soft X-Ray, Hard X-Ray, and Gamma Ray for stuff in the Ultraviolet range
L419[10:42:19] <Vexatos> exactly
L420[10:42:22] <GeneralCamo> In infrared things get a bit weird. .-.
L421[10:42:24] <Vexatos> So stop oversimplifying D:
L422[10:42:35] <Vexatos> well in infrared you have near IR, far IR, microwaves and Radio
L423[10:42:43] <Vexatos> and then it starts to weird
L424[10:42:53] <GeneralCamo> Microwaves and Radio Waves are technically in the same class
L425[10:42:58] <Vexatos> once your waves approach a few kilometres in length :P
L426[10:43:06] <GeneralCamo> You describe them as "High Frequency" and "Low Frequency"
L427[10:43:17] <GeneralCamo> Plus a ton of prefixes
L428[10:43:24] <GeneralCamo> "Ultra High Frequency"
L429[10:43:25] <Vexatos> microwaves are micrometer range, anything starting millimetres is radio
L430[10:43:31] <Vexatos> that's how I learnt it
L431[10:43:56] <GeneralCamo> Well you know how in the older days Microwaves would interfere with Radios and Televisions?
L432[10:44:18] <Vexatos> sure
L433[10:44:27] <Vexatos> But they also were noisy and the waves weren't constant
L434[10:44:53] <GeneralCamo> You DO actually have some radios that work in the "Microwave" range
L435[10:45:10] <GeneralCamo> Radio Telescopes for example
L436[10:45:12] <Vexatos> Just don't listen to them while cooking a meal
L437[10:45:40] <GeneralCamo> Radio Waves and Microwaves are two variations in naming the same thing basically
L438[10:45:49] <Vexatos> eh
L439[10:46:32] <GeneralCamo> Electromagnetic Spectrums are Weird
L440[10:47:16] <Vexatos> One to give you news, one to give you food, one to warm you up, one to make you see, one to tan your skin, one to see your bones, one to kill you quickly
L441[10:47:27] <Vexatos> :⁾
L442[10:47:50] <GeneralCamo> The first one is highly regulated by the FTC in the United States
L443[10:47:55] <GeneralCamo> And the equivilent body in the EU
L444[10:48:04] <Vexatos> Sure
L445[10:48:10] <Vexatos> I don't have a radio license
L446[10:48:13] <GeneralCamo> The first one is highly regulated by the FCC in the United States
L447[10:48:14] <Vexatos> But I can listen as much as I want :P
L448[10:48:25] <GeneralCamo> Well yes, within certain spectrums
L449[10:48:49] <Vexatos> You can't really detect listening, so you can't prohibit it
L450[10:49:03] <GeneralCamo> Oh wait listening yes
L451[10:49:15] <GeneralCamo> Broadcasting is highly restricted though
L452[10:49:19] <Vexatos> Of course
L453[10:49:23] <Vexatos> apart from CB
L454[10:49:32] <Vexatos> which is a single band >_>
L455[10:50:12] <Vexatos> Anyways, ochem exam tomorrow and I really need to study
L456[10:50:43] * Vexatos throws a god damn swern oxidation at GeneralCamo
L457[10:50:43] <Vexatos> Bye
L458[10:50:45] ⇨ Joins: SatanicSanta (~SatanicSa@c-76-115-175-15.hsd1.or.comcast.net)
L459[10:50:48] <GeneralCamo> Bye
L460[10:50:49] <GeneralCamo> o/
L461[10:50:50] ⇦ Quits: Vexatos (~Vexatos@p200300556E5AFE50A4188AD525F211E7.dip0.t-ipconnect.de) (Quit: I guess I have to go now. Bye ✔)
L462[10:55:54] ⇦ Quits: [Enrico] (~chiccoroc@2001:41d0:8:d518:192::1003) (Remote host closed the connection)
L463[11:12:53] <Natesky9> That was a, uh, very informative discussion on nuclear material
L464[11:13:40] <bballboy2002> Nuclear Physics with the Railcraft people!
L465[11:16:27] <Natesky9> I've always been interested in radiation, but not as much as to dedicate my life to researching it. It's like magnetism, where it's a complex phenomenon that no one can fully explain
L466[11:17:23] <MCenderdragon> well humanity propaply know more about radiation than about magnetism
L467[11:18:05] <bballboy2002> all I know is to stay away from large/uncontrolled quantities of it
L468[11:23:18] <Vexatos> You can explain magnetism quite easily
L469[11:23:29] <Vexatos> Shit, I need to get back to exam stuff
L470[11:23:38] <Vexatos> Stop making me write things D:
L471[11:23:50] <Natesky9> ?
L472[11:23:58] <bballboy2002> set your discord status to do not disturb
L473[11:24:14] <Vexatos> But I am disturbing myself D:
L474[11:25:04] <bballboy2002> but you wouldnt be able to see notifications and you wouldnt know there is something to reply to
L475[11:29:07] <MCenderdragon> sorry
L476[11:48:34] ⇦ Quits: SatanicSanta (~SatanicSa@c-76-115-175-15.hsd1.or.comcast.net) (Quit: class)
L477[11:53:10] <Forecaster> I also tend to stay away from large amounts of magnetism
L478[11:54:13] ⇦ Quits: Keridos (~Keridos@ironhide.stw-bonn.de) (Quit: ZNC - http://znc.in)
L479[12:01:53] <Natesky9> How efficient are electric rails?
L480[12:02:12] <Natesky9> I know that if you have a long stretch of them, they tend to drain power very quickly
L481[12:05:31] <Forecaster> they're not very efficient
L482[12:07:56] <Natesky9> Aww
L483[12:08:01] <Natesky9> I had high hopes for them
L484[12:08:29] <Forecaster> at a certain point power will run out
L485[12:08:37] <Natesky9> Is there no way to optimize electric tracks?
L486[12:08:37] <Forecaster> so you need power sources every so often
L487[12:08:57] <Natesky9> besides hooking up a power cart behind the locomotive, and setting up charging stations?
L488[12:09:00] <Forecaster> they're really meant for shorter distances
L489[12:09:06] <Forecaster> no
L490[12:09:30] <Natesky9> I mean, I'd imagine the tracks would lose power much quicker if they're not covered
L491[12:10:03] <Forecaster> covered?
L492[12:10:29] <Natesky9> Well, an uncovered third rail would short out in a rain, right?
L493[12:13:10] <Natesky9> do electric rails lose power when there's a train running on them, or is it a constant draw?
L494[12:13:27] <Forecaster> "short out"?
L495[12:13:28] <Forecaster> how?
L496[12:13:53] <Forecaster> it would only short out if you closed the circuit
L497[12:13:58] <Forecaster> and I doubt rain would do that
L498[12:14:06] <Natesky9> Well, not electrical short, but the energy dissapates the charge
L499[12:14:14] <Natesky9> Well, not electrical short, but the raindissapates the charge
L500[12:14:19] <Natesky9> Well, not electrical short, but the rain dissapates the charge
L501[12:14:24] <Forecaster> unless the track was so poorly laid that water pools up on it
L502[12:14:31] <Forecaster> that's not how electricity works...
L503[12:14:40] <Natesky9> No, most tracks are build to prevent that
L504[12:14:51] <Forecaster> ...
L505[12:15:13] <Forecaster> it doesn't work like that.
L506[12:15:24] <Forecaster> anyway, yes, there is a constant draw
L507[12:15:35] <Forecaster> caused by the loss when energy moves from one track to another
L508[12:16:01] <Natesky9> ok, so there isn't an extra draw for trains going over?
L509[12:16:12] <Forecaster> there is
L510[12:16:26] <Forecaster> the train draws power from the tracks into it's buffer
L511[12:16:32] <Forecaster> it uses the buffer to run
L512[12:17:04] <Natesky9> because my idea is that you could have semgents that are only powered when a train is in that section
L513[12:17:15] <Natesky9> Hmm
L514[12:17:36] <Forecaster> could do that easily
L515[12:17:47] <Natesky9> Yeah, with block signals
L516[12:17:53] <Natesky9> which aren't in my version yet
L517[12:18:12] <Natesky9> It would be a passing charge
L518[12:18:18] <Forecaster> basically just need a token system that also keeps the occupied sections powered
L519[12:18:29] <Natesky9> wait, you can't charge electric boxes through the tracks, can you?
L520[12:18:43] <Forecaster> "electric boxes"?
L521[12:18:52] <bballboy2002> what?
L522[12:19:04] <Natesky9> like the mfe cart and all that you can power the electric locomotives with
L523[12:19:14] <Forecaster> oh
L524[12:19:15] <Forecaster> no
L525[12:19:22] <Natesky9> If the energy carts didn't slow the train down so much, I'd use those alot more
L526[12:19:51] <Forecaster> yeah, basically nobody would use the tracks :P
L527[12:20:21] <Natesky9> I like them though
L528[12:23:15] <Natesky9> I do feel like they're a little underpowered compared to the steam locomotives. Not just that they're a weaker version, but they require more maintainence, more prone to getting stranded, and frankly, extremely inefficient
L529[12:23:40] <MCenderdragon> welcome to reality
L530[12:24:53] <Forecaster> they're intended for short local lines where you don't want to set up a bunch of fuelling stations
L531[12:24:59] <Forecaster> or something like that
L532[12:30:01] <Natesky9> Well, electric locomotives are actually becoming more popular, and more efficient. At least over here in the states
L533[12:30:13] <Natesky9> I don't know about everywhere else in the world
L534[12:30:36] <bballboy2002> same in most of the world
L535[12:30:44] <Natesky9> Oh, neat
L536[12:30:58] <Forecaster> we use mostly electric here
L537[12:31:04] <Natesky9> I only know of japan's maglev trains
L538[12:32:10] <bballboy2002> here we use mostly electric, not sure about diesel, and steam we only use when celebrating a "railroad holiday" of sorts
L539[12:32:47] <Natesky9> Steam is still extremely efficient
L540[12:32:58] <Natesky9> despite being over 100 years old
L541[12:33:09] <Natesky9> actually, not despite, *especially*
L542[12:33:47] <Forecaster> well, for passenger trains, I dont think electric trains are powerful to pull goods
L543[12:34:52] <Natesky9> You'd be surprised. They may not be able to haul as *much* as a diesel locomotive, but they'll haul a hell of a lot
L544[12:37:02] <Natesky9> in fact, I think the diesel hybrid train is probably one of if not the most powerful there is
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L547[13:14:04] <CovertJaguar> The electric tracks got a major overhaul in RC 10. There Idle usage was greatly reduced and they no longer pass power from track to track.
L548[13:14:26] <Natesky9> Hooray!
L549[13:14:41] <Natesky9> Do you have the numbers, by chance?
L550[13:14:53] <CovertJaguar> Additionally the entire network continues to operate even if part gets unloaded.
L551[13:15:12] <Natesky9> That's an awesome improvement there
L552[13:15:14] <CovertJaguar> All it does now is connect draws to sources.
L553[13:15:41] <Natesky9> So all you have to do is have the feeder unit chunk loaded?
L554[13:15:53] <CovertJaguar> I can look then up in a minute
L555[13:16:49] <CovertJaguar> The source needs to stay loaded, and I the network is only built when it is loaded, but once parts unload it keeps working like they are still there
L556[13:17:15] <Natesky9> That's good
L557[13:17:43] <Natesky9> Even if it draws in unloaded chunks, that is still consistant
L558[13:17:48] <Natesky9> Even if it draws in unloaded chunks, that is still consistent
L559[13:18:38] <CovertJaguar> I plan to add a battery block you can drop around the tracks to help with isolation issues, which can still occur on world load
L560[13:20:07] <Natesky9> Any ETA on switches/machines?
L561[13:20:56] <CovertJaguar> No eta on machines, but switches are soon
L562[13:21:35] <Natesky9> Also, I noticed that the worldgen railcraft buildings don't have any loot in their chests
L563[13:21:51] <CovertJaguar> Eh, that entire system is broken
L564[13:22:00] <Natesky9> Haha, I know that feel
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L566[13:23:35] <CovertJaguar> 0.01 charge per tick per track
L567[13:23:47] <Natesky9> Sweet
L568[13:23:57] <CovertJaguar> You can see the totals by using the electric meter on a track system
L569[13:25:54] <CovertJaguar> the biggest benefit to the new system is that there are no more ticking tile entities, so feel free to lay miles and miles of track
L570[13:43:45] <liach> @CovertJaguar Why do electric tracks use wooden railbed now?
L571[13:44:14] <CovertJaguar> because HS electric track use the stone one and I felt there needed to be more tracks using the wooden railbed
L572[13:44:22] <liach> ah +1
L573[13:44:41] <liach> https://github.com/CovertJaguar/Railcraft-Localization/pull/320 How about this?
L574[13:45:29] <CovertJaguar> oh that thing? I plan to make that thing dissappear eventually
L575[13:45:39] <liach> The kit?
L576[13:45:46] <liach> Then I will close the pull
L577[13:46:00] <CovertJaguar> yeah, I need to mark it hidden so it doesn't show up in the creative menu
L578[13:46:27] <CovertJaguar> and I need to change the drop mechanics so it doesn't drop
L579[13:46:43] <CovertJaguar> the user isn't supposed to know its a track kit
L580[13:47:10] <CovertJaguar> it was just much simpler to coopt the existing system than to build a new one
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L583[14:04:00] <Natesky9> I wonder
L584[14:04:06] <Natesky9> Is there anything I can do to help
L585[14:04:41] <Natesky9> I don't know Java, but I know a couple of things
L586[14:04:57] <Forecaster> anyone can submit pullrequests to the repo
L587[14:05:05] <Forecaster> if you can do anything feel free
L588[14:06:47] <CovertJaguar> bugs and open projects are a good place to start
L589[14:07:18] <Forecaster> yep
L590[14:16:02] <CovertJaguar> if you want to do something that isn't an issue marked as a bug or open project, talk to me first. I usually either have plans or am actively working on something already.
L591[14:21:45] <Natesky9> What about more particles/sounds for blocks and machines?
L592[14:22:33] <Forecaster> if you want to add something new that doesn't already have a ticket, add one, gather some feedback
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L594[14:38:26] <CovertJaguar> more sounds are cool, but you start getting into legal issues there
L595[14:38:41] <CovertJaguar> you have to be careful with the sources and licensing
L596[14:38:57] <CovertJaguar> for example most of the sounds I use don't allow me to upload them on GitHub
L597[14:42:07] <CovertJaguar> atm, I have locomotive whistles for all the locomotives, sparks for the electric stuff, and steam bursts and hisses
L598[14:42:58] <CovertJaguar> https://hastebin.com/sapibununu.json
L599[14:43:24] <CovertJaguar> hmm...I still need to add the sparks sound entries
L600[14:48:46] <CovertJaguar> minecart net sync is soooo derpy, ugh
L601[14:54:19] <liach> net sync?
L602[14:54:39] <CovertJaguar> @Natesky9 if you want to add more particles, start here:
L603[14:54:39] <CovertJaguar> https://github.com/CovertJaguar/Railcraft/tree/mc-1.10.2/src/main/java/mods/railcraft/common/util/effects
L604[14:54:39] <CovertJaguar> https://github.com/CovertJaguar/Railcraft/tree/mc-1.10.2/src/main/java/mods/railcraft/client/util/effects
L605[14:54:39] <CovertJaguar> https://github.com/CovertJaguar/Railcraft/tree/mc-1.10.2/src/main/java/mods/railcraft/client/particles
L606[14:54:48] <liach> High speed track now is way slower than elytra
L607[14:55:09] <CovertJaguar> @liach you posted a picture of derpy net sync the other day
L608[14:55:20] <liach> yes
L609[14:55:35] <CovertJaguar> I don't really care about elytra cheesing
L610[14:55:45] <CovertJaguar> and you can turn up the max speed in the config
L611[14:55:55] <CovertJaguar> its set as low as it is because of bad computers
L612[14:56:51] <Forecaster> the heck is elutra
L613[14:56:54] <Forecaster> elytra
L614[14:57:03] <CovertJaguar> wings
L615[14:57:07] <Forecaster> oh right
L616[14:58:09] <CovertJaguar> if you shoot yourself enough times with an arrow you can fly forever
L617[14:58:34] <CovertJaguar> its broken and stupid and I don't care
L618[14:59:04] <Forecaster> that sounds pretty stupid
L619[14:59:21] <Forecaster> and significantly less fun than building a railway
L620[14:59:59] <SkySom> Yeah pretty much the people who tend to use it are the ones who already use those silly magical teleportation boxes for goods
L621[15:09:43] <CovertJaguar> well I think the Junction Track and Spike Maul are basically ready for use
L622[15:09:49] <CovertJaguar> now to add the switches
L623[15:10:05] <CovertJaguar> their textures are more annoying though
L624[15:10:14] <CovertJaguar> not sure how hard that will be
L625[15:10:47] <SkySom> The Blockstates for switches aren't too bad.
L626[15:11:24] <SkySom> I had it in 1.8.9
L627[15:11:49] <SkySom> Annoying, yes.
L628[15:11:52] <CovertJaguar> eh... four different textures, and they all need to be mirrored, for 8
L629[15:11:54] <CovertJaguar> its bad
L630[15:12:28] <CovertJaguar> and all I have is one block state variable with 16 possible states
L631[15:12:46] <SkySom> Ah I had four variables
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L633[15:13:11] <SkySom> So keeping them straight wasn't too bad.
L634[15:13:42] <CovertJaguar> and then I have to figure out how to hook up the flags on the actuators
L635[15:15:29] <CovertJaguar> I think I'll start with Wyes, they only have two textures, probably still need to mirror them though
L636[15:17:03] <CovertJaguar> I don't even know if you can mirror textures in the block state, maybe in the model definition
L637[15:17:14] <CovertJaguar> but that is even more annoying
L638[15:19:59] <liach> In 1.11 you can use firework, that might be applied to carts
L639[15:24:38] <liach> q
L640[16:11:07] <Natesky9> Oh right, the firework boosting
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L644[16:50:42] <GeneralCamo> @CovertJaguar GitHub doesn't allow uploading sounds??!
L645[16:50:46] <GeneralCamo> What?!
L646[16:50:53] <GeneralCamo> I've uploaded them before
L647[16:51:03] <CovertJaguar> no, sound licenses don't allow uploading sounds
L648[16:51:06] <GeneralCamo> Ohhhhh
L649[16:51:26] <GeneralCamo> Yeah, whenever I handle sounds, I always ensure the licenses are correct. Or I record and mix it myself.
L650[16:51:44] <CovertJaguar> I typically just buy something from SoundDogs
L651[16:51:53] <CovertJaguar> haven't found a good source for free sounds
L652[16:51:55] <GeneralCamo> O
L653[16:51:58] <GeneralCamo> Oh
L654[16:52:17] <GeneralCamo> I go to soundbible or something like that. It's not a source for complete sounds, but they are great sources for bases
L655[16:52:33] <GeneralCamo> Which I then mix together along with stuff in my library to create a complete sound
L656[16:53:00] <CovertJaguar> I've never found anything worth using on SoundCloud, but maybe SoundCloud just sucks
L657[16:53:12] <GeneralCamo> SoundCloud is for music and voices
L658[16:53:14] <GeneralCamo> Not sounds
L659[16:53:22] <CovertJaguar> dont know if I've looked at SoundBible
L660[16:54:23] <CovertJaguar> looks like I got my steam sounds from Freesound
L661[16:54:23] <GeneralCamo> Well, as a question: What sounds would you want?
L662[16:54:35] <GeneralCamo> Or would like to enhance?
L663[16:54:56] <CovertJaguar> https://github.com/CovertJaguar/Railcraft/blob/mc-1.10.2/src/main/resources/credits.txt
L664[16:55:21] <CovertJaguar> I'm pretty happy with my existing sounds, spent hours looking for the right sound usually
L665[16:55:33] <CovertJaguar> could use a better sound for the rock crusher probably
L666[16:55:42] <CovertJaguar> it uses the golem death cry atm
L667[16:56:02] <GeneralCamo> Agree on the Steam stuff, though I could see a good argument for _enhancing_ them
L668[16:56:10] <CovertJaguar> enhancing?
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L670[16:56:40] <GeneralCamo> The Steam Oven to me doesn't seem heavy enough for one thing
L671[16:56:59] <GeneralCamo> Then again, I'm a massive nitpicker
L672[16:57:25] <CovertJaguar> heh, I'd probably rather focus on new stuff
L673[16:57:31] <CovertJaguar> and probably on stuff currently ported =P
L674[16:57:38] <GeneralCamo> Agreed
L675[16:57:50] <GeneralCamo> The Track Pans are one thing on the to-do list
L676[16:58:16] <GeneralCamo> I have a massive break incoming, so I could handle them ?
L677[16:58:21] <CovertJaguar> I was planning to add some active positional sounds for the locomotives, I think its possible via the code now
L678[16:58:36] <GeneralCamo> Speaking of Locomotives: I do want to perhaps add some sort of tiering for them
L679[16:58:47] <CovertJaguar> not a huge fan of tiering
L680[16:58:50] <GeneralCamo> Well, not "Tiering" in a sense, but add some specialized types
L681[16:58:53] <GeneralCamo> Diesel for example
L682[16:59:01] <GeneralCamo> Oil Burners would be a great addition IMO
L683[16:59:18] <CovertJaguar> Diesel is planned, but I need to finish the infrustructure for it, namely the ChemLab
L684[16:59:43] <CovertJaguar> which admittedly has turned into something of a monster project
L685[17:00:18] <GeneralCamo> Well, I could work on a simple liquid fueled locomotive. You know about Oil Burners, right?
L686[17:00:44] <CovertJaguar> Yes, but as I was about to say, I don't like Tiering because it removes meaningful choices
L687[17:01:01] <GeneralCamo> Tiering was probably a bad word...
L688[17:01:17] <CovertJaguar> I fear an Oil Burner would remove any meaningful choice between the Diesel and Oil Burner
L689[17:01:22] <GeneralCamo> Hmm
L690[17:01:36] <GeneralCamo> The same would apply to a Diesel Electric then I guess...
L691[17:01:55] <CovertJaguar> as the Diesel is intended to be front heavy on the infrustructure, requiring two chemlabs to process the fuel
L692[17:02:28] <GeneralCamo> Well, I'm thinking the Oil Burner could be run on Creosote. But is less efficient than fueling a Diesel Locomotive with Diesel.
L693[17:02:30] <CovertJaguar> in order to make it stand out from the simplicity of the Steam and the Track infrustructure of the Electric
L694[17:02:36] <GeneralCamo> Well, I'm thinking the Oil Burner could be run on Creosote (Coal Tar). But is less efficient than fueling a Diesel Locomotive with Diesel.
L695[17:02:50] <GeneralCamo> Or Unprocessed Oil
L696[17:03:44] <GeneralCamo> So a Solid Steam locomotive that isn't complicated and has range. An Oil Burner that can run on Creosote and Unprocessed oil. An efficient diesel that runs on processed hydrocarbons. And the Electric which allows for maximum efficiency from turbines.
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L699[17:05:58] <GeneralCamo> @CovertJaguar I actually have an idea to remove any sense of Tiering from Low-Pressure and High-Pressure boilers
L700[17:06:35] <CovertJaguar> they aren't really tiered now, you can either have more fuel/time efficent low pressure, or more space efficient high pressure
L701[17:06:45] <GeneralCamo> True...
L702[17:06:56] <GeneralCamo> I was thinking they could produce different types of Steam. Saturated and Superheated.
L703[17:07:08] <GeneralCamo> The former would be better at heating and similar. The latter at power generation.
L704[17:08:11] <CovertJaguar> that would make the turbine the only thing that can accept superheated probably, everything else low pressure
L705[17:08:34] <GeneralCamo> Possibly the Rock Crusher as well
L706[17:08:43] <GeneralCamo> Due to its function as a crushing utility
L707[17:09:00] <GeneralCamo> But it would serve to make the furnaces distinct in function and purpose, rather than a pure numbers game
L708[17:09:24] <GeneralCamo> (Plus I'm sure more uses could be found for it)
L709[17:09:29] <GeneralCamo> (Plus I'm sure more uses could be found for the steam)
L710[17:09:29] <CovertJaguar> hmm
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L712[17:10:33] <CovertJaguar> well I do plan to do some reworking of the power system to move away from RF or FE or whatever they are calling it these days
L713[17:10:42] <CovertJaguar> might be a good time to look at something like that
L714[17:11:13] <LuigiHutch> MJ? ;)
L715[17:11:40] <CovertJaguar> oh for sounds, I just added the Spike Maul, a good "hammer hitting railway spike" might be nice
L716[17:13:20] <CovertJaguar> otherwise, if you just want play around with stuff and think something should have a sound feel free to send me stuff
L717[17:13:45] <CovertJaguar> I need to fix my other repo sometime, the emblem stuff is so broken
L718[17:14:29] <GeneralCamo> Hahaha MJ
L719[17:14:38] <GeneralCamo> I remember that
L720[17:14:56] <CovertJaguar> if the sounds are free use though, I can probably just put those ones on Github and get the system working
L721[17:15:22] <LuigiHutch> well it is being brought back to BC if you didn't know :)
L722[17:15:33] <liach> Well, CoFH just suck, MJ is back
L723[17:15:36] <GeneralCamo> Yeah I kindof figured
L724[17:15:50] <GeneralCamo> Are they making it compatible with Tesla/FE/whatever?
L725[17:16:00] <Joshwoo70> afaik no
L726[17:16:05] <LuigiHutch> ^
L727[17:16:19] <Joshwoo70> and liach
L728[17:16:23] <Joshwoo70> your opinin
L729[17:16:28] <Joshwoo70> your opinion
L730[17:16:39] <GeneralCamo> The community realizes that COFH is terrible.
L731[17:16:53] <GeneralCamo> Not a whole lot of support for TE5 from what I've seen
L732[17:17:00] <Joshwoo70> please post reasons
L733[17:17:19] <liach> CoFH has unfriendly developers
L734[17:17:20] <GeneralCamo> "RF should have died with 1.6"
L735[17:18:03] <liach> I don't think anyone is going to use forge energy... It has not enough functionalities
L736[17:18:14] <CovertJaguar> I'm glad the community finally realized what I've been saying since the beginning
L737[17:18:29] <GeneralCamo> The intention of Force Energy is RF but actually maintained. So far I've only seen it as a compatibility layer
L738[17:18:36] <CovertJaguar> I was demonized for saying I didn't like COFH or KL or TE for a long time
L739[17:18:52] <liach> Zimbabwe watts
L740[17:19:03] <Joshwoo70> FU
L741[17:19:09] <Joshwoo70> like Forge Units
L742[17:19:15] <Joshwoo70> feels weird saying it
L743[17:19:23] <GeneralCamo> As of right now, the only mods that actually use RF are ExtraUtilities 2 and apparently Thermal Expansion 5
L744[17:19:37] <Joshwoo70> @GeneralCamo RS
L745[17:19:48] <Joshwoo70> AE2
L746[17:19:52] <GeneralCamo> Refined Storage has its own energy system I thought that is compatible with RF
L747[17:19:59] <Joshwoo70> it is
L748[17:20:07] <GeneralCamo> That's not using RF
L749[17:20:12] <GeneralCamo> And AE2 is outdated
L750[17:20:15] <Joshwoo70> modified RF
L751[17:20:20] <Joshwoo70> AE2 is for 1.10
L752[17:20:26] <GeneralCamo> Talking 1.11 here
L753[17:20:32] <Joshwoo70> oh
L754[17:20:33] <GeneralCamo> 1.10 is a much different story
L755[17:20:36] <Joshwoo70> just so you know
L756[17:20:38] <liach> Where is thermal expansion 5? TE is just dead here https://github.com/CoFH/ThermalExpansion
L757[17:20:39] <CovertJaguar> I supported KL and TE back when is was just some BC compatible furnaces and stuff, KL was nice and helpful and a good salesman, but as soon as the BC team helped him gain some followers and exposure he used every oppurtuinty to stab us in the back
L758[17:20:44] <Joshwoo70> 1.12 will be a big change
L759[17:20:53] <Joshwoo70> RIP TE's
L760[17:20:59] <GeneralCamo> @liach I should find out
L761[17:21:00] <Joshwoo70> @liach private dev
L762[17:21:01] <GeneralCamo> I keep hearing about it
L763[17:21:06] <GeneralCamo> (WIth words of disgust)
L764[17:21:15] <Joshwoo70> RIP TileEntities's
L765[17:21:21] <liach> Many closed source mod are not always very good
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L767[17:21:32] <liach> Why RIP Tile entities
L768[17:21:41] <Joshwoo70> once it is released it probably be published to github
L769[17:21:48] <Joshwoo70> 1.12 changes
L770[17:21:48] <GeneralCamo> Oh
L771[17:21:49] <GeneralCamo> https://twitter.com/teamcofh?lang=en
L772[17:21:49] <LuigiHutch> liach, https://github.com/TheCBProject/ThermalExpansion
L773[17:21:50] <GeneralCamo> Here
L774[17:21:56] <Joshwoo70> i can't talk much
L775[17:22:03] <Joshwoo70> but i got special info
L776[17:22:29] <liach> Why do they fork it?!
L777[17:22:38] <CovertJaguar> I'm going to murder someone if I have to rewrite everything again -.-0
L778[17:23:00] <LuigiHutch> are you really trying to stir up drama @joshwoo70 ?
L779[17:23:01] <GeneralCamo> 1.12 removing tile entities?
L780[17:23:07] <GeneralCamo> Umm
L781[17:23:10] <Joshwoo70> @LuigiHutch nope
L782[17:23:10] <GeneralCamo> Source
L783[17:23:12] <GeneralCamo> ?
L784[17:23:22] <Joshwoo70> general and liach probably is
L785[17:23:30] <GeneralCamo> Wait what?!
L786[17:23:33] <GeneralCamo> I'm asking a question
L787[17:23:35] <GeneralCamo> I'm curius
L788[17:23:38] <GeneralCamo> I'm curious
L789[17:23:38] <LuigiHutch> why post it in the cofh curse lobby then?
L790[17:23:46] <Joshwoo70> cuz reasons?
L791[17:23:49] <liach> Removal of tile entities? Then how do mojang implement furnace?
L792[17:24:08] <Joshwoo70> @liach don't ask.. i cannot spoil anything else
L793[17:24:25] <Joshwoo70> like seriously i can't spoil or create more drama
L794[17:24:40] <Joshwoo70> else the ehole moddig team.. will litterally *kill me*
L795[17:24:46] <liach> Well, KL is not such a good person
L796[17:24:55] <Joshwoo70> else the whole modding team.. *will litterally kill me*
L797[17:24:56] <liach> @Joshwoo70 Are entities still there?
L798[17:25:00] <GeneralCamo> Wait wait
L799[17:25:02] <GeneralCamo> Modding team?
L800[17:25:11] <Joshwoo70> vazkii
L801[17:25:17] <Joshwoo70> and someothers
L802[17:25:34] <Joshwoo70> if you want to now.. seach up MMD minecraft drv
L803[17:25:36] <liach> Vazkii is one of my least favorite modder...
L804[17:25:56] <liach> https://discord.gg/VJH46?
L805[17:25:58] <Joshwoo70> lets say covert is in there too
L806[17:26:03] <liach> Do you mean mmd by this?
L807[17:26:31] <Joshwoo70> the icon with a piston
L808[17:26:51] <liach> mmd is too big, I never take a look there
L809[17:26:55] *** MrKickkiller is now known as MrKick|Away
L810[17:26:59] <Joshwoo70> me niether
L811[17:27:19] <Joshwoo70> but i got into a special group which i will not and can't tell you guys from there
L812[17:27:56] <GeneralCamo> We'll certainly know more if this is true in the future
L813[17:28:05] <GeneralCamo> This affects too many people to be unannounced ahead of time
L814[17:28:19] <Joshwoo70> it is to stop causing more chaos
L815[17:28:20] <GeneralCamo> Not talking modded minecraft either
L816[17:28:27] <Joshwoo70> in the mid of the 1.7 to 1.10
L817[17:28:36] <GeneralCamo> You mean the Energy Wars?
L818[17:28:39] <GeneralCamo> Or something else?
L819[17:28:40] <Joshwoo70> in the mid of the 1.7 to 1.10/1.10 to 1.11
L820[17:28:43] <Joshwoo70> no
L821[17:28:56] <Joshwoo70> the change of Tile Entities
L822[17:29:01] <Joshwoo70> thats all i am talking
L823[17:29:35] <Joshwoo70> but since this is classified i can't give anymore info
L824[17:29:39] <Joshwoo70> so don't ask me
L825[17:33:16] <Natesky9> Oh boy, I sure missed something
L826[17:35:53] <GeneralCamo> If what is happening is true, we will be well aware of it
L827[17:36:27] <GeneralCamo> Mojang and Microsoft have a vested business interest in keeping the modded server and modded minecraft alive
L828[17:36:35] <GeneralCamo> Mainly because of the business relationship with CurseForge
L829[17:37:45] <liach> Is it that tile entity ticking is removed or render changes?
L830[17:39:21] <GeneralCamo> The strange part though is how apparently a classified group knows this before anyone else
L831[17:39:21] <liach> @CovertJaguar https://github.com/SpongePowered/SpongeForge/issues/1319 Haha
L832[17:40:54] <GeneralCamo> If this group was comprised of Forge Developers or MCCoder pack devs through their connection with Searge and Dr.Mobius it would make sense
L833[17:40:58] <GeneralCamo> But apparently there is more than just them
L834[17:42:02] <liach> Is Microsoft killing Minecraft after all?
L835[17:42:07] <GeneralCamo> Certainly not
L836[17:42:18] <GeneralCamo> Their business interest would be threatened
L837[17:42:31] <GeneralCamo> It seems Microsoft has taken a hands-off approach anyway with Mojang
L838[17:43:07] <liach> Seems Mojang itself is messing things up
L839[17:43:10] <liach> like elytra
L840[17:43:28] <GeneralCamo> Elytra?
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L842[17:44:25] <liach> Elytra flies at 60m/s
L843[17:44:32] <liach> or 1.5f/tick
L844[17:44:47] <liach> The max speed of high speed track is 1f/tick
L845[17:45:05] <liach> reinforced tracks, .49f/tick
L846[17:45:22] <GeneralCamo> Good time to introduce the Electric High Speed track
L847[17:45:26] <GeneralCamo> 1.2f/tick
L848[17:45:35] <GeneralCamo> Bullet Trains ?
L849[17:46:12] <GeneralCamo> @liach Being quite fair they always have for the modders
L850[17:46:13] <Natesky9> Well, you're not looking at the consistent speed/cost of the Elytra
L851[17:46:14] <GeneralCamo> Remember 1.5?
L852[17:46:30] <GeneralCamo> And then 1.6?
L853[17:46:34] <liach> 1.5? Withers?
L854[17:46:45] <GeneralCamo> 1.4 was withers. And that was a GOLDEN age for modders
L855[17:46:49] <GeneralCamo> 1.5 was the Redstone update
L856[17:46:52] <liach> 1.6? Horses are slower than reinforced tracks
L857[17:47:08] <liach> Once heard a friend saying 1.4.7 is the best version for survival
L858[17:47:16] <GeneralCamo> Modded minecraft certainly
L859[17:47:19] <GeneralCamo> FTB Ultimate
L860[17:47:28] <liach> I started playing Railcraft in a 1.4.7 pack
L861[17:47:53] <liach> Why was 1.4 the golden age?
L862[17:48:01] <liach> More than one mod loader?
L863[17:48:30] <GeneralCamo> Probably the greatest assortment of good mods in the history of minecraft
L864[17:48:39] <GeneralCamo> Plus Feed the Beast was at its height
L865[17:48:45] <liach> was modding easier at that version?
L866[17:49:37] <liach> Anyways, people need to move forward
L867[17:50:13] <GeneralCamo> Well more people were active.
L868[17:52:58] <Frani> hello
L869[17:53:04] <liach> Hi
L870[17:53:15] <liach> This is channel for mod Railcraft, brainstorming, etc
L871[17:53:42] <Frani> looks like Railcraft is missing some events
L872[17:53:50] <Frani> oh
L873[17:53:56] <Frani> he already replied
L874[17:53:57] <Frani> lol
L875[17:54:02] <Frani> that was fast
L876[17:54:17] <GeneralCamo> Events?
L877[17:54:23] <Frani> yes
L878[17:54:23] <Frani> https://github.com/SpongePowered/SpongeForge/issues/1319
L879[17:54:32] <Frani> the track place event
L880[17:54:58] <CovertJaguar> the track placement code routes through like three layers of toolkit code, not surprised I missed it
L881[17:55:47] <GeneralCamo> This doesn't sound like an easy fix
L882[17:55:59] <liach> How do you think of this https://github.com/CovertJaguar/Railcraft/issues/1090
L883[17:56:02] <Frani> was looking at the code and found this
L884[17:56:03] <Frani> https://github.com/CovertJaguar/Railcraft-API/blob/b35ca7558c3ce4724aba43fc20c19fe4a4bc9389/mods/railcraft/api/tracks/TrackToolsAPI.java#L74
L885[17:56:07] <GeneralCamo> Well I mean it is, but that would need to be backported to 1.7, yes?
L886[17:56:11] <CovertJaguar> eh...mostly I just need to write a new function for safely changing blocks
L887[17:56:16] <GeneralCamo> (Or is this the 1.10 version?)
L888[17:56:39] <liach> @Frani Sponge should have patched that method, didn't sponge?
L889[17:57:01] <Frani> probably, but RC bypassing the check by some reason
L890[17:57:16] <CovertJaguar> not sure why that would be
L891[17:57:31] <GeneralCamo> Does the Bore use this function?
L892[17:57:42] <CovertJaguar> yes
L893[17:57:47] <GeneralCamo> @Frani Does the same happen with the Track Placer cart?
L894[17:58:01] <Frani> let me test
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L897[17:58:12] <Frani> the bore at least check what it is breaking
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L899[17:58:14] <Frani> so no problems with it
L900[17:58:35] <liach> Or try if the bore makes sound when it is in the protected region
L901[17:58:46] <CovertJaguar> eh...probably, Forge keeps changing how you are supposed to ask for permission for this stuff, and I never had a unified toolkit for it (I should)
L902[17:58:48] <Frani> it makes
L903[17:59:22] <liach> Then it is like patching problem, guess
L904[18:00:19] <CovertJaguar> I added this function the other day: https://github.com/CovertJaguar/Railcraft/blob/mc-1.10.2/src/main/java/mods/railcraft/common/plugins/forge/WorldPlugin.java#L102
L905[18:00:30] <CovertJaguar> I need to add one for setting the block too
L906[18:00:52] <liach> Shouldn't need this
L907[18:01:24] <liach> Sponge change block event does not need players, it just coremod world methods
L908[18:02:02] <CovertJaguar> well if world.setBlockState() is supposed to be hooked by Spounge, I don't know what's wrong
L909[18:03:24] <Frani> wanna me to test something?
L910[18:03:54] <CovertJaguar> I know nothing about Sponge
L911[18:04:05] <CovertJaguar> I know I don't fire the Forge events
L912[18:04:10] <liach> I do not know that in fact
L913[18:04:24] <liach> Sponge is too perfect, I do not know many details
L914[18:04:26] <Frani> well fire forge event is always nice, there are other protection mods than sponge
L915[18:04:46] <Frani> mods that were made for forge
L916[18:04:53] <liach> Guess should go here https://discord.gg/AATEF and ask
L917[18:04:59] <liach> Or irc #sponge
L918[18:05:08] <Frani> better IRC, #spongedev
L919[18:05:24] <liach> @Frani That channel is private
L920[18:05:37] <Frani> O.o I don't think so
L921[18:06:02] <Frani> what is the track placer cart?
L922[18:06:06] <Frani> I don't see one
L923[18:06:12] <liach> Like a yellow cart
L924[18:06:17] <CovertJaguar> somehow I think "perfect" is wrong word, "complex" maybe
L925[18:06:27] <Frani> track layer, relayer, undercutter and remover
L926[18:06:34] <Frani> not placer
L927[18:06:39] <CovertJaguar> he means layer
L928[18:06:41] <liach> layer
L929[18:07:07] <liach> Sponge is perfect because it claims to handle 100% of the griefing events, which I generally believe should be true
L930[18:08:08] <Frani> sponge handles most events*
L931[18:10:49] <Frani> that will do the same
L932[18:10:54] <Frani> place in protected areas
L933[18:29:45] <Frani> oh god
L934[18:29:49] <Frani> user error
L935[18:29:49] <Frani> ?
L936[18:31:42] <Frani> hm how much time does the track layer tries to place a block?
L937[18:32:12] <Frani> I heard some hundreds of block place sounds
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L940[18:44:03] <liach> ?
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L942[18:54:24] <Natesky9> Is it just rapid machine gun placing tracks?
L943[18:59:43] <Natesky9> Also, on the topic (5 hours later) of cheaty item teleportation, that can be solved two ways. The first is to add some sort of method to prevent items from teleporting between inventories by using some sort of nbt tag. A bit hacky, but the second method would require the cooperation of multiple mod authors
L944[19:02:14] <Natesky9> As you know, brewing started requiring a catalyst in order to function. (Which would be *fine* if potions were actually useful, but I digress, that's a topic for another day)
L945[19:03:51] <Natesky9> Thaumcraft had something similar, with requiring iter essential to move items safely through a mirror
L946[19:04:27] <Frani> whats the issue?
L947[19:05:21] <Natesky9> There was a discussion about item teleportation making rails irrelevant
L948[19:06:50] <Frani> rails are cool
L949[19:06:54] <Frani> isnt that enough?
L950[19:07:07] <vedrit> Eh... I don't think trains in modded Minecraft were about item transportation.
L951[19:07:32] <vedrit> I think most servers include some thing like EnderChests
L952[19:08:13] <Frani> af least in my servers, we offer ender chests and also railcraft
L953[19:08:23] <Frani> that doesnt mean that they should only use one
L954[19:08:50] <Natesky9> Well, the sad thing is that most players will use the most efficient method
L955[19:08:59] <vedrit> Trains, IMO, were more about moving entities long distances
L956[19:09:07] <Frani> or the cooler?
L957[19:09:27] <Frani> depends of the public
L958[19:09:30] <Natesky9> Even then, moving entities is still as simple as using a safari ball or a soul vial
L959[19:09:34] <Kodos> What's the ratio in a blast furnace for coal coke blocks to making steel blocks from iron blocks
L960[19:09:54] <Natesky9> Iirc, 18 to 1
L961[19:10:01] <Kodos> Erm blocks?
L962[19:10:16] <Natesky9> Yeah, 2 coke per ingot
L963[19:10:24] <Natesky9> 4 charcoal per ingot
L964[19:10:32] <Kodos> Okay, so 2 coke blocks per block of iron to steel
L965[19:10:43] <Natesky9> Eeyup
L966[19:10:55] <vedrit> Eh... I see safari net/balls or soul vials, even golden lasso, far less than I see instant, infinite item transfer
L967[19:11:20] <Natesky9> Because there's not much need for entity transfer
L968[19:11:47] <Natesky9> Even the resources gotten from them are easier to transfer in item form
L969[19:12:21] <vedrit> Except for players
L970[19:12:50] <Frani> what is cooler than a Subway
L971[19:13:11] <vedrit> An elevated light rail
L972[19:14:41] <Natesky9> At least in my experience, I've not seen anyone besides me even attempt rails
L973[19:15:57] <vedrit> I always do, even though there's usually no more than 3 people total who play on my server
L974[19:17:50] <Frani> rails and trains are what Railcraft is, what to do if people just dont like?
L975[19:18:07] <vedrit> They can just do vanilla, then
L976[19:18:24] <Frani> add invincible and OPs all-in-one armors made by trains?
L977[19:18:40] <Frani> *totally not talking about DE*
L978[19:18:47] <vedrit> DE?
L979[19:18:59] <Frani> ~~draconic evolution~~
L980[19:19:02] <vedrit> Ah
L981[19:19:43] <Frani> my players and me love Railcraft
L982[19:19:59] <Frani> and we will still loving and using it no matter what other mods does
L983[19:20:04] <Frani> and we will still loving and using it no matter what other mods do
L984[19:20:31] <Frani> but from my view, Railcraft just needs a revamp
L985[19:20:38] <vedrit> Yeah. Railcraft is always a blast to use, even if it's the only mod installed
L986[19:20:41] <Frani> >content
L987[19:20:54] <vedrit> Covert is sort of working on a revamp
L988[19:21:04] <vedrit> Modernizing it a bit
L989[19:21:21] <Frani> Railcraft right now looks like the same as the one in 1.2.5
L990[19:21:39] <vedrit> Well... I mean... Doesn't Minecraft?
L991[19:22:04] <vedrit> Sure, there's a few more blocks, but...
L992[19:22:23] <Frani> if you take minecraft in account nothing will change
L993[19:22:24] <Frani> never
L994[19:22:39] <vedrit> And that's not bad
L995[19:22:49] <Frani> wow that is
L996[19:22:54] <Frani> people become bored
L997[19:23:14] <vedrit> I think Railcraft fits the aesthetic of the game
L998[19:23:35] <Frani> yes, it fits and it's very cool
L999[19:23:43] <Frani> but I miss new content
L1000[19:24:02] <vedrit> What new stuff would it need?
L1001[19:24:05] <Frani> probably others too
L1002[19:24:07] <Frani> idk
L1003[19:24:10] <Frani> just new things
L1004[19:24:14] <Frani> a bit of hype
L1005[19:24:15] <vedrit> :p
L1006[19:25:05] <vedrit> I forgot who said this "Perfection is reached not when there is nothing left to add, but when there is nothing left to remove."
L1007[19:25:34] <vedrit> I don't think Railcraft would benefit from having much more added
L1008[19:25:35] <Frani> Vazkii?
L1009[19:26:28] <Frani> Railcraft dont need much more added, in my point of view it just need something that will bring back who played in others versions from 1.2.5 and became bored
L1010[19:26:40] <Frani> some new mechanic maybe
L1011[19:27:03] <Natesky9> I was actually thinking of something
L1012[19:27:08] <Natesky9> Two things, actually
L1013[19:27:13] <Frani> what?
L1014[19:27:55] <Frani> I would love to have modular trains, programmed with ComputerCraft ?
L1015[19:27:56] <Natesky9> Passenger and item transport "quests"
L1016[19:28:17] <Natesky9> I would actually like to see bigger trains
L1017[19:29:20] <vedrit> Passenger carts is something I'd like, now you mention it. Multiple players in one cart
L1018[19:30:08] <Frani> that would be cool
L1019[19:30:41] <Frani> that would also requiere double track lines, or a bigger track
L1020[19:33:57] <vedrit> Why?
L1021[19:34:25] <Frani> imagine a big train in a 1 block rail
L1022[19:34:46] <vedrit> Why would it be bigger?
L1023[19:35:06] <Frani> have more space for players?
L1024[19:35:13] <Frani> have more space for more players?
L1025[19:35:34] <vedrit> Is it a requirement built into the game?
L1026[19:35:57] <Frani> what?
L1027[19:36:48] <vedrit> Is it required by the game that carts be bigger to accommodate more entities as passengers?
L1028[19:37:43] <Frani> I dont think so, just would be visually better
L1029[19:38:11] <Frani> also there was a time that entities could only have 1 passenger
L1030[19:38:15] <Frani> not sure if it changed
L1031[19:38:54] <vedrit> I don't think it would be a visual improvement to have them larger
L1032[19:39:33] <vedrit> And I think it involve additional technical issues
L1033[19:40:37] <Natesky9> I was thinking boat-style passenger style
L1034[19:40:53] <Natesky9> Just 2 or 3 passengers
L1035[19:41:02] <Natesky9> With a roof and sides
L1036[19:42:56] <vedrit> Even only 2 passengers would be good. One sitting on the front, one on the back
L1037[19:52:21] <Natesky9> Both facing front, or facing each other?
L1038[19:54:07] <vedrit> Facing away from eachother
L1039[19:54:17] <MrConductor> * vedrit | |
L1040[19:54:28] <vedrit> Gah...stupid auto-font thing...
L1041[19:54:41] <vedrit> "_| |_"
L1042[20:00:40] <Natesky9> Hmm
L1043[20:01:20] <Natesky9> I think the cart could visually look larger of the passengers faced each other
L1044[20:25:56] <Natesky9> Anyway, I had an idea that would make Railcraft somewhat relevant, and somewhat unique
L1045[20:27:56] <Natesky9> One of the few things in Minecraft that hasn't been really touched much in mods is trading. Which is understandable, because setting up an economy in an infinite sandbox game is tricky
L1046[20:28:52] <Natesky9> There are villagers, but there are very few trades that are good, and only a handful that are necessary
L1047[20:31:22] <Natesky9> On top of that, there are very few resources that are in high demand
L1048[20:33:52] <GeneralCamo> And I am home
L1049[20:39:49] <GeneralCamo> I suggested passenger trains back in the day
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L1051[20:42:25] <GeneralCamo> Alright: Regarding some things
L1052[20:43:00] <Joshwoo70> @GeneralCamo well there is passanger trains now...
L1053[20:43:11] <Joshwoo70> if you count minecarts with embarking track as 1
L1054[20:43:19] <Joshwoo70> with steam locos
L1055[20:43:21] <GeneralCamo> I mean ones that use the ticketing system
L1056[20:43:32] <GeneralCamo> Buy a ticket, gain access to a cart
L1057[20:43:41] <Joshwoo70> ah
L1058[20:43:50] <Joshwoo70> oh.
L1059[20:43:51] <Joshwoo70> i see
L1060[20:44:17] <Joshwoo70> well if you do so we need to modify the carts...
L1061[20:45:07] <GeneralCamo> There are better things to work on
L1062[20:45:11] <GeneralCamo> Steam 2.0
L1063[20:45:16] <GeneralCamo> And two new locomotive types I see
L1064[20:46:05] <Joshwoo70> do you know how to model?
L1065[20:46:13] <GeneralCamo> To an extent.
L1066[20:46:26] <GeneralCamo> I have experience in modeling, but I have no experience modeling in Minecraft
L1067[20:46:47] <GeneralCamo> If I can get a .obj --> Minecraft then I'm good
L1068[20:47:14] <vedrit> I wonder... Is there a way to create a sort of trade post that communicate with an external server?
L1069[20:47:45] <vedrit> Essentially, allow multiple small, independent servers to trade with each other?
L1070[20:47:57] <GeneralCamo> That sounds completely broken
L1071[20:47:59] <GeneralCamo> No
L1072[20:48:31] <Frani> lol
L1073[20:48:43] <Frani> and ticketing system would be very nice
L1074[20:49:21] <Frani> you could tame a villager
L1075[20:49:24] <Joshwoo70> @GeneralCamo
L1076[20:49:27] <Joshwoo70> http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-tools/2187221-1-2-2-mcanimator-windows-mac-linux-important
L1077[20:49:33] <Frani> so he would sell your tickets
L1078[20:50:36] <GeneralCamo> @Joshwoo70 I don't see a method of importing .obj, .3ds, .fbx, or .max files
L1079[20:50:53] <GeneralCamo> I would much prefer to continue using 3dsmax or Maya, which I have experience in. .-.
L1080[20:52:43] <Joshwoo70> http://www.minecraftforge.net/forum/topic/28304-18-how-do-i-use-an-obj-file-as-a-model-for-a-block/#comment-147482
L1081[20:52:48] <Joshwoo70> try this?
L1082[20:53:40] <GeneralCamo> I'll handle this later..
L1083[20:53:45] <Joshwoo70> fine
L1084[20:54:00] <GeneralCamo> Anyway: Want to get current thoughts on the steam system
L1085[20:54:32] <Joshwoo70> its
L1086[20:54:35] <Joshwoo70> steamy
L1087[20:54:39] <Joshwoo70> :kappa:
L1088[20:54:43] <GeneralCamo> The chain goes Water + Fuel --(Boiler)--> Steam --> Stuff
L1089[20:55:11] <GeneralCamo> High Pressure is less efficient but makes steam faster. Low pressure is more efficient.
L1090[20:55:28] <Frani> more things moved by steam!
L1091[20:55:32] <GeneralCamo> I see improvements here
L1092[20:56:30] <GeneralCamo> Water + Fuel --(Low Pressure Boiler)--> Saturated Steam --> Heating stuff
L1093[20:56:31] <GeneralCamo> Water + Fuel --(Low Pressure Boiler)--> Saturated Steam --> --(High Pressure Boiler)--> Superheated Steam --> Turbine
L1094[20:56:41] <GeneralCamo> Water + Fuel --(Low Pressure Boiler)--> Saturated Steam --> Heating stuff
L1095[20:56:41] <GeneralCamo> Water + Fuel --(Low Pressure Boiler)--> Saturated Steam --(High Pressure Boiler)--> Superheated Steam --> Turbine
L1096[20:57:53] <GeneralCamo> Gives the Low Pressure boiler use even when you are overflowing in fuel. Makes the steam chain more interesting in general. And gives additional flexibility for when the machine aspect of the mod is expanded
L1097[20:58:36] <Frani> add more explosions!
L1098[20:58:55] <GeneralCamo> In what way would anything explode here?
L1099[20:59:04] <Frani> was a joke
L1100[20:59:07] <GeneralCamo> I mean, it's steam. Not liquifacted TNT...
L1101[20:59:39] <Frani> whats the Railcraft's way of transporting steam.
L1102[20:59:44] <Frani> whats the Railcraft's way of transporting steam?
L1103[20:59:49] <GeneralCamo> Pipes
L1104[21:00:13] <Frani> there are pipes in Railcraft?
L1105[21:00:23] <Frani> ?
L1106[21:00:25] <GeneralCamo> Oh wait
L1107[21:00:34] <GeneralCamo> Without outside mods = Put stuff next to each other
L1108[21:00:49] <Frani> that's bad
L1109[21:01:08] <GeneralCamo> Railcraft was intended at one point to work in Tandem with Buildcraft
L1110[21:01:17] <GeneralCamo> It also includes Forestry integration
L1111[21:01:34] <Natesky9> I have a few choice words here
L1112[21:01:40] <Frani> would be nice if steam were allowed only on pressure pipes
L1113[21:02:04] <Natesky9> Let me get home, and I'll speak my mind about Railcraft's energy system
L1114[21:02:22] <GeneralCamo> Sure
L1115[21:02:59] <Frani> also a way to transport steam via carts
L1116[21:03:20] <GeneralCamo> Uhh no
L1117[21:03:42] <GeneralCamo> (Well there already is using Tank Carts. I find THAT unrealistic as-is)
L1118[21:05:39] <Frani> with carts I mean those big cars that transports gaseous
L1119[21:05:46] <Frani> helium, metano, etc
L1120[21:08:41] <GeneralCamo> You realize those are gasses at room temperature, right?
L1121[21:08:49] <GeneralCamo> Water isn't
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L1123[21:32:49] <Kodos> Is the Metals chest specifically for ingots, or will it attempt to 3x3 anything I throw at it
L1124[21:42:35] <Natesky9> Ok guys
L1125[21:42:38] <Natesky9> I hope you're ready
L1126[21:43:00] <Natesky9> *cracks fingers*
L1127[21:43:18] <Natesky9> In the beginning, there was Minecraft, and it was good
L1128[21:43:57] <Natesky9> Soon after, mods were created to add onto this
L1129[21:44:03] <Natesky9> One of the first were pistons
L1130[21:44:10] <Natesky9> Mojang saw this, and it was good
L1131[21:44:43] <Natesky9> Then came food, and animals, and the nether, and redstone
L1132[21:44:48] <Natesky9> Mojang saw this, and it was good
L1133[21:45:44] <Natesky9> Then came the very first "addons" -- mods that gave more than just one thing. Buildcraft, Thaumcraft, Ic2, Forestry
L1134[21:46:04] <Natesky9> These were new, and very incomplete, but still good
L1135[21:46:45] ⇨ Joins: MikrySoft (~mikrysoft@89-76-18-43.dynamic.chello.pl)
L1136[21:47:02] <Natesky9> Some focused on magic, others focused on tech. One of the first popularized power systems was through Buildcraft
L1137[21:47:16] <Natesky9> Mojang saw MJ, and it was good
L1138[21:47:59] <Natesky9> different mods started sprouting up, some using the MJ system, others introducing their own power system
L1139[21:49:17] <Natesky9> Industrialcraft was born, and has prospered ever since. However, MJ has been phased out in favor of the much less frustrating, infinitely more convenient RF system
L1140[21:49:27] <Natesky9> Mojang saw RF, and it was good
L1141[21:50:16] <Natesky9> However, with all these new mods being introduced, the pool became increasingly diluted with half-baked mods
L1142[21:50:29] <Natesky9> Even so, the best of the best shined through
L1143[21:53:32] <Natesky9> that being said, Buildcraft... died off. It had no longer supported the demand that new mods required. It had become outdated, buggy, and frankly, really boring
L1144[21:53:57] <Natesky9> I was going somewhere else with this when I started
L1145[21:58:50] <Kodos> Honestly, BC is still a decent mod. The power transmission style is outdated and frankly, terrible. Having to balance production with demand to minimize wasted power is terrible, when there's so many storage options
L1146[22:00:46] <Natesky9> Oh, I know where I was going with this
L1147[22:00:50] <Natesky9> thanks for reminding me
L1148[22:01:10] <Natesky9> Buildcraft's principle on power was that MJ could not be stored
L1149[22:04:28] <Natesky9> The energy produced had to be used at that moment, or it would be wasted. It had a decent power transmission system, as long as you didn't create loops, and the distance wasn't too large. I will say though, they had an amazing visual effect for energy
L1150[22:05:11] <SkySom> I liked that fact
L1151[22:05:20] <SkySom> Instead now we just get DE energy storage
L1152[22:05:34] <SkySom> Theres no challenge in that.
L1153[22:05:39] <Natesky9> It was a novel idea, at the time when there weren't many constant demands in power
L1154[22:06:07] <Natesky9> However, times have changed, and there are now many different machines that run
L1155[22:06:43] <Natesky9> The main principle of energy in Thermal Expansion is that energy can be stored and transmitted through refined redstone
L1156[22:07:30] <Natesky9> to do so required more processing and more setup, and was a direct upgrade from the previous system
L1157[22:07:38] <liach> How about ic2?
L1158[22:08:14] <Natesky9> Industrialcraft has... gone through several changes, most of them to attempt to balance the mod around both extremes
L1159[22:08:45] <liach> Is it good?
L1160[22:09:20] <liach> It is the most famous mod in china, way more famous than ticon
L1161[22:09:55] <Natesky9> early on, the energy grid system required you to carefully plan out lower-tier power sources because of the energy loss, and especially on larger systems.
L1162[22:11:07] <Natesky9> If you wanted solars, for example, it was best to distribute them within 5 blocks of a storage block, to reset the packet loss and to condense into a larger packet for distribution
L1163[22:11:08] <Natesky9> BUT
L1164[22:11:13] <Natesky9> let's not get into details
L1165[22:11:38] <Natesky9> Under the hood, it's a decent concept, but in reality, it's fickle
L1166[22:11:42] <liach> ic2 removed loss in 1.7, but added it back in 1.10 or so
L1167[22:12:22] <Natesky9> It's been tweaked, removed and re-added several times now
L1168[22:13:01] <Natesky9> The packet system hasn't been entirely reliable throughout the lifetime of it's existance
L1169[22:17:00] <liach> haha
L1170[22:17:14] <liach> are they still ticking tile entities?
L1171[22:17:59] <Natesky9> What IC2 *really* needs is more obvious cues as to what is happening. Alot of the issues arise because players don't understand what is happening in-world. And because of that, things happen that they don't understand
L1172[22:18:09] <Natesky9> I don't think the cables are anymore
L1173[22:33:42] <liach> Will there be any more releases for 1.7?
L1174[22:34:18] <Natesky9> I doubt it
L1175[22:34:38] <Natesky9> 1.7.10 is the Windows XP of Minecraft modding
L1176[22:34:56] <Natesky9> extremely stable, but not very recent
L1177[22:35:16] <liach> @Natesky9 Might https://github.com/CovertJaguar/Railcraft/issues/882 and https://github.com/CovertJaguar/Railcraft/issues/580 related?
L1178[22:35:33] <liach> I mean https://github.com/CovertJaguar/Railcraft/issues/585
L1179[22:37:05] ⇦ Quits: Lathanael|Away (~Lathanael@p5496109E.dip0.t-ipconnect.de) (Ping timeout: 206 seconds)
L1180[22:37:09] <Natesky9> Possibly the best way to diagnose that is to observe it happening in spectator mode
L1181[22:37:19] <Natesky9> iirc, spectator mode does not "load" chunks
L1182[22:37:29] <Natesky9> wait, nevermind
L1183[22:38:09] <Natesky9> it loads chunks, but only for generation purposes
L1184[22:42:51] ⇨ Joins: Lathanael|Away (~Lathanael@p54961098.dip0.t-ipconnect.de)
L1185[22:58:41] ⇨ Joins: ImQ009 (~ImQ009@87-206-174-76.dynamic.chello.pl)
L1186[23:19:02] <Reoseah> IMHO, IC2 energy system was shining in 1.5.2 GregTech
L1187[23:20:03] <Reoseah> Or maybe that was just my only attempt playing tech mods that was actually interesting ..
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