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L1[00:00:01] 

<Kodos>
1 HP tank is 20mb
 
L2[00:00:18] 

<Kodos>
So I'm using one 1*1 HP boiler per commercial
 
L3[00:00:22] 

<Kodos>
Since they consume 20/t
 
L4[00:00:39] 

<Kodos>
But for some reason, even though they're pushing directly into
an IE Cap, there's still a power surplus
 
L5[00:00:44] 

<Kodos>
Thus causing them to heat excessively
 
L6[00:00:45] 

<Natesky9> Only thing I can say is to
take out the capacitor and hook the lasers directly
 
L7[00:00:58] 

<Kodos>
So put the engines on the back of the lasers?
 
L8[00:01:12] 

<Natesky9> Well, hooked up to the
kinesis pipes
 
L9[00:02:46] 

<Kodos>
Trying that, but I think the same is about to result
 
L10[00:04:42] <daniel> Engines heating up
is normal. Don't worry about it
 
L11[00:07:55] 

<Kodos>
Will they explode? (I'm in 1.7.10, with RC 9.12.2)
 
L12[00:10:01] <daniel> No.
 
L13[00:11:50] <daniel> If they can't
output energy, they may stop working until you hit them with a
crowbar
 
L14[00:12:34] 

<Kodos>
Right
 
L15[00:12:55] 

<Kodos>
But my issue/question is, if the pipe they're pushing into can
accept more than they can generate, why are they still gaining
energy instead of pushing it all out
 
L16[00:13:27] 

<Kodos>
Is it just because Kinesis pipes work differently than most
wires?
 
L17[00:13:29] 

<Natesky9> Do you know how Thermal
expansion machines run faster the more full their internal buffer
is?
 
L18[00:13:37] 

<Natesky9> Same thing
 
L19[00:15:15] 

<Kodos>
So once they get up to full buffer, they'll be at 100%
efficiency? I'm sorry, I'm just confused and trying to
understand
 
L20[00:15:30] 

<Natesky9> They'll stabiliza at
about 75% ish
 
L21[00:15:47] 

<Natesky9> because that's the
point where they can output the most efficiently
 
L22[00:16:23] 

<Kodos>
Well I've got one running red, one running orange
 
L23[00:16:29] 

<Kodos>
And the RF inside them keeps going up
 
L24[00:16:36] 

<Kodos>
Despite pushing into a 160 RF/t accepting pipe
 
L25[00:16:42] 

<Kodos>
(Each engine outputs 40 RF/t
 
L26[00:16:49] 

<Natesky9> Yes, that's
normal
 
L27[00:21:08] 

<Natesky9> And yes, at full speed, an
industrial steam engine will output 40 eu/t
 
L28[00:24:34] 

<Kodos>
We're using commercials
 
L29[00:24:47] 

<Kodos>
No one wants to go to the nether and get the stuff for a blast
furnace yet lol
 
L30[00:24:54] 

<Kodos>
We all fucking hate the nether
 
L31[00:25:08] 

<Natesky9> All you need is fire
resistance
 
L32[00:25:17] 

<Natesky9> if you have IC2 installed,
get a hazmat suit
 
L33[00:25:23] 

<Natesky9> Fire + fall
protection
 
L34[00:26:53] 

<Kodos>
Doesn't it have like shit durability though
 
L35[00:27:09] 

<Natesky9> Well, it's not meant
for combat
 
L36[00:27:29] 

<Natesky9> If you want durable, get
the composite vest and a bunch of enchanted gear
 
L37[00:27:41] 

<Kodos>
Yeah but don't the boots take damage when they mitigate the
fall damage?
 
L38[00:27:55] 

<Natesky9> Yeah, but they're 4
rubber and a wool
 
L39[00:28:07] 

<Natesky9> Carry a few pairs if
you're worried about them breaking
 
L40[00:29:08] 

<Kodos>
Alrighty
 
L41[00:29:23] 

<Kodos>
Also, happen to know what replaced BC's advanced crafting
table?
 
L42[00:29:35] 

<Natesky9> I wouldn't know
 
L43[00:29:44] 

<Natesky9> I haven't touched that
mod in years
 
L44[00:29:47] 

<Kodos>
Alrighty
 
L45[00:29:57] 

<Natesky9> What version are you
on?
 
L46[00:30:00] 

<Kodos>
Uhhh
 
L47[00:30:02] 

<Kodos>
Let me go look
 
L48[00:30:12] 

<Kodos>
7.1.13
 
L49[00:30:27] 

<Natesky9> I mean, which minecraft
version
 
L50[00:30:34] 

<Natesky9> 1.7.10?
 
L51[00:30:37] 

<Natesky9> 1.10?
 
L52[00:32:13] 

<Kodos>
1.7.10
 
L53[00:32:31] 

<Kodos>
The ACT seems to be marked Deprecated, so I'm assuming
there's something to use instead
 
L54[00:35:43] ⇦
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L55[00:43:37] <Player> the rubber boots
increase the 0-damage range
 
L56[00:44:10] 

<Natesky9> They do?
 
L57[00:44:36] 

<Natesky9> I always had a wierd
bunny-hop at 3 blocks fall distance that would make them take
durability
 
L58[00:44:45] 

<Natesky9> Is that only with a full
suit?
 
L59[00:45:43] <Player> well in theory, just
boots
 
L60[00:46:18] 

<Natesky9> Huh, I'll check that
out
 
L61[00:46:27] 

<Natesky9> also, I love the new
chunkloader, Player
 
L62[00:46:38] 

<Natesky9> Oh, and the iridium
reflector
 
L63[00:46:43] <Player> thank aroma for that
:D
 
L64[00:46:48] 

<Natesky9> ♥ ♥ ♥
 
L65[00:46:57] <Player> hmm not sure who did
the iridium reflector, not me
 
L66[00:47:23] 

<Natesky9> I've been suggesting
that for a while now
 
L67[00:47:34] 

<Natesky9> ever since the fluid
reactors
 
L68[00:47:36] 

<liach>
Player, does rubber boots lose durability when falling from
height?
 
L69[00:50:01] 

<Natesky9> Yeah, they do
 
L70[00:50:48] 

<Natesky9> iirc, they don't
completely negate all fall damage -- you can still end up on half
health if you fall a big distance in the nether
 
L71[00:51:17] 

<Natesky9> your boots will take the
brunt of a few falls before breaking
 
L72[00:52:20] 

<liach>
It allow you to fall like 150 blocks
 
L73[00:52:52] 

<Natesky9> Well, I don't know
about that
 
L74[00:52:54] 

<liach>
eh, the spike maul is not functional yet
 
L75[00:53:09] 

<Natesky9> but I've survived ~50
block falls with them
 
L76[00:53:14] 

<Natesky9> (stupid firebats)
 
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L78[00:55:03] <Player> they are
non-linear
 
L79[00:55:33] <Player> there's 2
thresholds, one for zero player+armor damage and one for 100%
player protection
 
L80[00:55:50] <Player> afterwards they
still absorb a considerable amount of damage, but not all
 
L81[00:58:28] 

<Natesky9> By the way Player, are
there any plans for the full set of composite-inspired armor
pieces?
 
L82[00:59:05] <Player> i don't have
some myself, the el. armor comes too soon
 
L83[00:59:25] 

<Natesky9> I know there's a mod
that adds the full set, but much like the faraday suit from
Immersive Engineering, I feel like it would be best to be thematic
to the mod
 
L84[00:59:41] 

<Natesky9> yeah, the Nano armor is
pretty cheap to get
 
L85[00:59:54] 

<Natesky9> even with the 4 diamond
dust per energy crystal
 
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L87[01:15:40] 

<Kodos>
6 Industrial Steams will run on a single max size HP Boiler,
right?
 
L88[01:16:59] 

<Kodos>
I suck at math :x
 
L89[01:18:16] 

<Natesky9> Should be 9, I think?
 
L90[01:18:34] 

<Natesky9> Says it on the
tooltip
 
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L92[01:27:29] 

<Kodos>
HP blocks produce 20 a piece, 3x4x3 means 720 mB/t, divided by 40
mB/t consumed by the industrials, that's.... 18 engines
 
L93[01:27:29] 

<Kodos>
Whoa
 
L94[01:33:05] 

<Natesky9> Yeah, 2 blocks on a HP
boiler powers 1 industrial
 
L95[01:35:14] 

<Kodos>
Definitely gonna have to engineer the shit out of this
 
L96[01:35:21] 

<Kodos>
Trying to balance usage vs production
 
L97[01:36:04] 

<Kodos>
I do like that I can use the coke oven to make charcoal
 
L98[01:37:49] <Aroma1997> @Natesky9 imo The
only way to make composite armor woth a while would be to give it
something unique or so like explosion resistance or so, but I doubt
there's a way to make it woth a while without it being
op.
 
L99[01:38:03] <Aroma1997> If you have any
suggestions, feel free to tell us :-)
 
L100[01:39:58] 

<Natesky9> Well, with the case of the
composite vest, that has insane durability
 
L101[01:41:04] 

<Kodos>
Oh, neat, if I use coal coke in block form, I basically get a free
piece
 
L102[01:41:14] 

<Kodos>
(Told you I suck at math lol)
 
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L104[01:41:24] <Aroma1997> There's no
point in having a lot of durability, if you don't even use it
up, before you get better armor
 
L105[01:42:29] 

<Natesky9> Well, yes, but
"electric" armor is silly easy to get to
 
L106[01:43:12] 

<Natesky9> but the problem is usually
that you get electric armor so quickly that you don't have at
least an MFE to charge it
 
L107[01:43:40] 

<Natesky9> Which usually makes it
really efficient to use the composite vest until it breaks
 
L108[01:45:39] 

<Natesky9> Ic2 isn't really
"too" combat based, as compared to say, EnderIO, where
most things require a mob drop
 
L109[01:47:03] 

<Natesky9> However, one of the things
that I would suggest for the composite armor is knockback
resistance
 
L110[01:48:36] 

<Natesky9> it's a very overlooked
stat, but is incredibly useful
 
L111[01:49:38] 

<Natesky9> I actually forget, does the
composite vest give blast resistance, or had I always imagined
that?
 
L112[01:50:36] <Aroma1997> hmm
 
L113[01:50:55] <Aroma1997> yeah
 
L114[01:54:25] 

<Natesky9> Anyway, I joined this
discord because I was sad that there weren't any
switches/signals
 
L115[01:54:35] 

<Natesky9> Then I realized that there
aren't any machines at all
 
L116[01:55:53]
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L117[01:56:14] 

<Natesky9> I've got a ton of
ideas for IC2 though -- it's my absolute favorite mod
 
L118[02:04:18] <Aroma1997> It's also
my absolute favorite mod xD
 
L119[02:07:03] 

<CovertJaguar> hopefully I can post a
beta with switches sometime in a few days, the pieces are coming
together
 
L120[02:09:12] 

<Natesky9> The project I'm
working on right now is actually inspired by IC2 ?
 
L121[02:09:18] 

<Natesky9> The project I'm
working on right now is actually inspired by IC2 ?
 
L122[02:09:22] 

<Natesky9> The project I'm
working on right now is actually inspired by IC2 : D
 
L123[02:09:40] 

<Natesky9> And Heyo, CovertJag!
 
L124[02:09:56] 

<Natesky9> o/
 
L125[02:12:13] 

<Kodos>
My favorite part of IC2 is currently coolant and hot coolant
because I use it with Advanced Generators' Heat
Exchanger
 
L126[02:14:49] 

<Natesky9> I love the nuclear minigame
for power generation
 
L127[02:14:59] 

<Natesky9> that, and the biogas
too
 
L128[02:15:16] 

<Natesky9> both are very interesting
puzzles to solve in a myriad of ways
 
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L132[03:17:04] 

<CovertJaguar> ok, Spike Maul ability
works, but still need to change how the outfitted track handles
block breaking of these psuedo track kits
 
L133[03:18:21] 

<CovertJaguar> I suppose I need some
kind of crafting recipe to get the Junction Track item for things
like the Track Relayer
 
L134[03:19:02] 

<CovertJaguar> hmm...the item renderer
is still broken I think
 
L135[03:27:57] 

<Natesky9> Ooh, spike maul? New item?
I can't find that online anywhere
 
L136[03:52:25] 

<CovertJaguar> it is intended to be
used to switch tracks to junctions, turnouts and wyes
 
L137[03:52:52] 

<CovertJaguar> getting rid of the need
to craft those tracks and carry them around
 
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L140[06:23:35] 

<GeneralCamo> IC2 discussion
here?
 
L141[06:23:36] 

<GeneralCamo> Interesting
 
L142[06:40:32]
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L153[09:39:04] 

<vedrit> I look forward to playing
with the new tracks @CovertJaguar
 
L154[09:39:33] 

<vedrit> Sounds like a vast
improvement over the old system
 
L155[09:42:51]
⇨ Joins: ImQ009
(~ImQ009@87-206-174-76.dynamic.chello.pl) 
L156[09:54:48] 

<GeneralCamo> Speaking of IC2: I would
love to see Superheated steam in Railcraft
 
L157[09:55:46] 

<GeneralCamo> I'm thinking using
the existing High PRessure Boilers to do this would be great
 
L158[09:56:11] 

<GeneralCamo> Rather than being Steam
Producers+
 
L159[09:56:17] 

<GeneralCamo> They would produce
Superheated steam
 
L160[09:57:22] <Forecaster> why?
 
L161[09:57:38] 

<GeneralCamo> A: Additional
Compatibility with IC2
 
L162[09:58:00] 

<GeneralCamo> B: A bit more realistic,
and could enhance the electricity generation in Railcraft
 
L163[09:58:27] <Forecaster> ic2 has
it's own steam, it's explicitly not compatible with
anything else
 
L164[09:59:03] 

<GeneralCamo> I thought it was
registered with the Fluid Dictionary?
 
L165[09:59:14] 

<GeneralCamo> As superheatSteam or
something
 
L166[09:59:19] <Forecaster> it has to
be
 
L167[09:59:21] 

<GeneralCamo> (I'll double check
that...)
 
L168[09:59:30] 

<SkySom> Yeah Fluids have to be
registered
 
L169[09:59:38] <Forecaster> but ic2
register it's steam (both) with a prefix
 
L170[09:59:38] 

<SkySom> But that doesn't mean
that they're meant to be compatible
 
L171[09:59:59] <Forecaster> railcraft uses
"steam" eg fluid.steam
 
L172[10:00:09] <Forecaster> ic2 uses
"ic2_steam" or something like that
 
L173[10:00:26] 

<Fleynic> Oh well. There's always
craftweaker! And good morning everyone
 
L174[10:00:54] 

<GeneralCamo> Morning
 
L175[10:02:00] 

<Fleynic> Fluidicting, pretty sure
works like oredicting. If that's the case, this is Easy as a
piece of pie
 
L176[10:02:13] 

<SkySom> Not really.
 
L177[10:03:22] 

<Fleynic> Also. From where do you get
steam in ic2? I'm curious, since I haven't seen a steam
generator
 
L178[10:03:29] 

<GeneralCamo> IC2_Exp
 
L179[10:03:34] 

<GeneralCamo> Nuclear Reactors produce
them
 
L180[10:03:56] 

<GeneralCamo> Also Steam Generators
make them
 
L181[10:04:06] 

<Forecaster> no
 
L182[10:04:12] 

<Forecaster> only steam generators
produce steam
 
L183[10:04:18] 

<Forecaster> nuclear reactors produce
hot coolant
 
L184[10:04:26] 

<Forecaster> which can use used to
fuel steam generators
 
L185[10:04:40] 

<GeneralCamo> Oh right right the heat
system
 
L186[10:04:44] 

<GeneralCamo> hU/t
 
L187[10:04:51] 

<Fleynic> Wait... Radioactive steam
from a nuclear reactor, that's how you destroy an engine
 
L188[10:04:59]
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L189[10:05:15] 

<GeneralCamo> First off: The steam
picks up very little radiation
 
L190[10:05:23] 

<GeneralCamo> Second: How do you think
REAL Nuclear Power plants work?
 
L192[10:06:08] 

<GeneralCamo> Hot fission is
transfered to a thermal conductive material, like water.
 
L193[10:06:28] 

<Fleynic> I took that into account.
Also, you don't imply steam reactors do you? I know they have
many complicated things
 
L194[10:06:31] 

<GeneralCamo> And that is used to boil
water to be put through a turbine to produce energy.
 
L195[10:06:33] <Vexatos> actually not for
the conductivity
 
L196[10:06:37] <Vexatos> but for the
capacity
 
L197[10:06:59] 

<Fleynic> I've seen a documental
about chernobil reactor
 
L198[10:07:01] 

<GeneralCamo> Ah right, forgot to
mention the capacity as well. Both are important
 
L199[10:07:13] 

<GeneralCamo> Chernobyl was NOT a safe
design.
 
L200[10:07:14] <Vexatos> Well the
chernobyl reactor was shit
 
L201[10:07:22] <Vexatos> if it wasn't
it wouldn't have blown up
 
L202[10:07:23] 

<GeneralCamo> That was an accident
waiting to happen
 
L203[10:07:24] <Vexatos> (surprise)
 
L204[10:07:31] 

<GeneralCamo> First off: No
containment structure!
 
L205[10:07:47] 

<GeneralCamo> Even in Minecraft, most
people enclose their reactors with Reinforced Stone!
 
L206[10:07:54] 

<Fleynic> It was safe. They just
fucked up on a single thing...
 
L207[10:07:57] <Vexatos> No
 
L208[10:07:58] 

<GeneralCamo> Uhh no
 
L209[10:08:04] 

<GeneralCamo> >No Containment
Structure
 
L210[10:08:11] <Vexatos> GRAPHITE
REGULATORS I MEAN WHAT
 
L211[10:08:11] 

<GeneralCamo> >Graphite Reactor
using Water
 
L212[10:08:16] <Vexatos> I mean
 
L213[10:08:16] 

<GeneralCamo> ^
 
L214[10:08:17] <Vexatos> GRAPHITE
 
L215[10:08:19] <Vexatos> like ,_,
 
L216[10:08:25] 

<GeneralCamo> Graphite works, but NOT
IN COMBINATION WITH WATER
 
L217[10:08:28] <Vexatos> this is a 10/10
on stupidity levels
 
L218[10:08:45] <Michiyo> here, let's
shove a bunch of the moderator out of the way with GRAPHITE...
:P
 
L219[10:09:07] <Vexatos> graphite + heat =
bad. graphite + heat + water = bad²
 
L220[10:09:12] 

<Fleynic> Still, could have been
avoided if someone didn't exceeded at making a
simulacrum
 
L221[10:09:21] <Vexatos> a what
 
L222[10:09:54] 

<Fleynic> You know, emergency
simulations
 
L223[10:09:57] 

<GeneralCamo> Oh and hey, let's
do an experiment that has no real world purpose
 
L224[10:09:57] 

<GeneralCamo> >All reactors except
Chernobyl refuse
 
L225[10:09:57] 

<GeneralCamo> Alright Chernobyl, do
this experiment or TO THE GULAG WITH YOU!!!
 
L226[10:09:57] 

<GeneralCamo> >Experiment delayed,
experienced technicians replaced by inexperienced night crew
 
L227[10:09:57] 

<GeneralCamo> >Experiment goes on
anyway with inexperienced night crew in unsafe reactor
 
L228[10:09:58] 

<GeneralCamo> >No containment
structure.
 
L229[10:10:33] 

<GeneralCamo> >Covers up true
accident for a week until a European Country detects weird
radiation spikes
 
L230[10:10:47]
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L231[10:10:51] <Vexatos> "oh look
it's heating up, let's throw in the graphite regulat OH
WAIT THEY'RE MELTING"
 
L232[10:11:10] <Vexatos> "OH SHIT NOW
WE HAVE GRAPHITE DUST ALL OVER THE CONTINTENT
 
L233[10:11:15] <Vexatos> LET'S JUST
PRETEND IT DID NOT HAPPEN"
 
L234[10:11:36] 

<Fleynic> I wonder how the chernobil
reactor looks like today...
 
L235[10:11:45] <Vexatos> My mother
remembers a summer where she wasn't allowed to eat things
grown in her own garden.... We live in west Germany
 
L236[10:11:56] <Forecaster> it looks very
overgrown
 
L237[10:12:04] 

<GeneralCamo> Well it has a
containment structure being built around it. You know, the one that
should have been built in the first place?
 
L238[10:12:08] <Vexatos> They just
installed a new container
 
L239[10:12:12] 

<GeneralCamo> BEFORE the reactor went
online?
 
L240[10:12:27] 

<Fleynic> I mean the building from
inside, not outside
 
L241[10:12:30] <Vexatos> They built a new
container on top of the old container because that one started to
break down
 
L242[10:12:35] 

<GeneralCamo> ^
 
L243[10:12:43] 

<GeneralCamo> That old one was built
hastilty soon after the accident
 
L244[10:12:44] 

<Fleynic> That lil. Mess I mean.
 
L245[10:12:47] <Vexatos> it's just a
pile of half-molten concrete and steel
 
L246[10:13:00] <Vexatos> There isn't
much left
 
L247[10:13:00] 

<GeneralCamo> Basically. A few strange
crystals have been found as well
 
L248[10:13:02] <Vexatos> remember it
exploded
 
L249[10:13:13] 

<GeneralCamo> From Steam, not the
reactor itself exploding
 
L250[10:13:19] <Vexatos> Not just a
meltdown like in Japan 2011
 
L251[10:13:22] <Vexatos> an actual
explosion
 
L252[10:13:37] <Vexatos> which threw all
the graphite regulators into the air as dust
 
L253[10:13:42] <Vexatos> with a nice east
wind
 
L254[10:13:50] <Vexatos> ,_,
 
L255[10:14:09] 

<Fleynic> I doubt it's just
molten iron and concrete. Pretty sure there's something more
than a few strange crystals
 
L256[10:14:18] 

<GeneralCamo> Well that's what it
is
 
L257[10:14:33] 

<GeneralCamo> I mean, there have been
scientists and builders on-site for a few decades now
 
L258[10:14:38] <Vexatos> Apart from the
obvious alien mutants you expect to find? Nothing really
 
L259[10:14:47] 

<Fleynic> Who knows. The reactor could
be just "working dormant"
 
L260[10:14:57] <Vexatos> uh no
 
L261[10:15:02] <Vexatos> It exploded
 
L262[10:15:07] <Vexatos> Almost everything
was blown into the air
 
L263[10:15:18] 

<GeneralCamo> For a while the other
reactors were working, but they were shutoff within 5 years.
 
L264[10:15:30] 

<GeneralCamo> The reactor that went
prompt critical is damaged beyond recovery
 
L265[10:15:33] <Vexatos> as soon as people
realized that it might not be healthy
 
L266[10:16:04] 

<GeneralCamo> Chernobylite is the name
of the Crystals BTW
 
L267[10:16:09] <Michiyo> They didn't
shut down the last reactor until 2000
 
L268[10:16:37] 

<Fleynic> I wonder why nobody is
building a special plane to transport and throw chernobil reactor
into the ocean...
 
L269[10:16:45] 

<GeneralCamo> RADIATION IN THE
OCEAN
 
L270[10:16:47] 

<GeneralCamo> GREAT IDEA
 
L271[10:17:09] 

<GeneralCamo> You realize the thing is
contained right now, right?
 
L272[10:17:15] 

<GeneralCamo> It's pretty much
safe
 
L273[10:17:37] 

<GeneralCamo> The exclusion zone
around Chernobyl means "You might get slightly more radiation
than the average X-Ray if you have a picnic here"
 
L274[10:17:43] 

<GeneralCamo> Not "YOU DIE IN 30
SECONDS"
 
L275[10:17:44] 

<Fleynic> Hey calm down. High pressure
and the depths are a perfect cool down
 
L276[10:17:45] <Vexatos> So chernobylite
is basically zircon with uranium dissolved in it?
 
L277[10:17:48] <Vexatos> Doesn't
sound that strange
 
L278[10:18:03] 

<GeneralCamo> The latter is only true
if you decide to picnic inside the containment structure that was
built
 
L279[10:18:13] 

<GeneralCamo> Vex: It is in a sense
that it's not natural in a sense
 
L280[10:18:18] 

<GeneralCamo> Vex: It is in a sense
that it's not natural
 
L281[10:18:23] <Vexatos> Well technetium
isn't natural either
 
L282[10:18:38] 

<GeneralCamo> That's also strange
for being the lightest element that has no stable isotope
 
L283[10:18:40] <MCenderdragon> radiation
is good, I mean it speeds up mutation and therefor eveolution,
right ?
 
L284[10:18:51] 

<Fleynic> Did either of you readed
me?
 
L285[10:18:53] <Vexatos> If you go on a
trip to visit Chernobyl for a week you take in more radiation on
your flight there than during your week's stay
 
L286[10:18:57] <Vexatos> Just saying
 
L287[10:19:14] 

<GeneralCamo> Unless you go into the
reactor or something dumb like that, most of Pripyat is pretty
safe
 
L288[10:19:18] 

<GeneralCamo> Relatively I mean
 
L289[10:19:22] 

<GeneralCamo> Don't eat
anything
 
L290[10:19:31] <Vexatos> There actually is
a very good reason why technetium isn't stable
 
L291[10:19:59] 

<Fleynic> I wonder if you could
actually live in the abandoned chernobil town nowadays
 
L292[10:20:10] 

<GeneralCamo> You could
 
L293[10:20:15] 

<GeneralCamo> That town is called
Pripyat BTW
 
L294[10:20:15] <Vexatos> Of course, but
not for eighty years :P
 
L295[10:20:19] 

<GeneralCamo> Oh certainly not
 
L296[10:20:29] <Vexatos> And you
shouldn't be pregnant there either
 
L297[10:20:44] 

<GeneralCamo> Don't eat anything
growing out of the ground there either
 
L298[10:20:55] <MCenderdragon> you will
most likely die from cancer and tumours
 
L299[10:20:57] <Vexatos> And don't
get eaten by anything growing out of the ground there either
 
L300[10:21:10] 

<Fleynic> Meh, why not? A boy with a
3rd eye would be cute! (jk)
 
L301[10:21:24] 

<GeneralCamo> ...you people have a
messed up idea of what radiation actually does
 
L302[10:21:40] 

<GeneralCamo> >Nuclear Physics with
GeneralCamo and Vexators
 
L303[10:21:42] 

<GeneralCamo> >Nuclear Physics with
GeneralCamo and Vexatos
 
L304[10:22:29] 

<Fleynic> If anything, I would try to
take a sample of the crystals.
 
L305[10:22:32] <Vexatos> radiation excites
electrons!
 
L306[10:22:34] <MCenderdragon> anything
wich visible results and not just cancer is very rare
 
L307[10:22:34] 

<Fleynic> For science
 
L308[10:22:38] <Vexatos> Excited electrons
are excited!
 
L309[10:22:50] <Vexatos> They get
motivated to do all kinds of things, all of which you do not want
to happen!
 
L310[10:23:06] <Vexatos> >the
end<
 
L311[10:23:10] <MCenderdragon> and some
gamma rays and of course high speed helium
 
L312[10:23:12] 

<GeneralCamo> Vexatos: I forgot which
mod you work on
 
L314[10:23:30] 

<Fleynic> Still, crystal samples
 
L315[10:23:45] 

<Fleynic> Those would be an advance
for science
 
L316[10:23:50] <Vexatos> But people have
taken samples of the crystals
 
L317[10:23:58] <Vexatos> it is literally
zirconium silicate with dissolved uranium
 
L318[10:24:01] <Vexatos> nothing too
exciting
 
L319[10:24:27] 

<GeneralCamo> It's unusual in a
few ways, but chemically pretty uninteresting beyond the mass
spectrometer readings
 
L320[10:24:37] <Vexatos> MCenderdragon,
gamma rays were what I was talking about, alpha and beta radiation
is basically gone by now
 
L321[10:24:45] 

<Fleynic> Depends the pow. It could
have some uses
 
L322[10:24:49] <Vexatos> No
 
L323[10:24:51] 

<GeneralCamo> No it doesn't
 
L324[10:24:57] <Vexatos> Zirconium
silicate is zirconium silicate
 
L325[10:25:03] <Vexatos> a fairly useful
inert clear crystal
 
L326[10:25:11] <Vexatos> adding uranium
into it just makes it bad
 
L327[10:25:14] 

<GeneralCamo> Except this one is
radioactive
 
L328[10:25:17] 

<Fleynic> I would try...
 
L329[10:25:22] <Vexatos> Try to what
 
L330[10:25:24] <Vexatos> Die?
 
L331[10:25:25] <Vexatos> >_>
 
L332[10:25:38] 

<GeneralCamo> Fleynic: How much
experience do you have in chemistry?
 
L333[10:25:51] <Vexatos> GeneralCamo: MS
readings in crystals are generally not very helpful
 
L334[10:26:02] 

<GeneralCamo> Well beyond the first
one no
 
L335[10:26:06] <Vexatos> Because they can
break down into pretty much anything
 
L336[10:26:06] 

<Fleynic> From crazy ideas came great
inventions.
 
L337[10:26:06] 

<Fleynic> Not much... But I know
some
 
L338[10:26:14] 

<GeneralCamo> "Oh it's made
of that stuff. OK"
 
L339[10:26:23] <Vexatos> and they do not
have a specific mass
 
L340[10:26:38] 

<GeneralCamo> Fleynic: Get a degree
first
 
L341[10:26:43] <Vexatos> Unless you manage
to isolate a single stoichiometrically correct molecule
 
L342[10:26:46] <Vexatos> at which point it
is not a crystal anymore >_>
 
L343[10:26:51] 

<GeneralCamo> True yes...
 
L344[10:27:52] 

<Fleynic> Hey, I know that periodic
table... (most, hard to memorize) we had chemistry, but not nuclear
chemistry. As that's another kind of chemistry
 
L345[10:27:52] <Vexatos> I actually never
wondered: Do gammy-radioactive substances emit on specific wave
lengths? Are there spectrometers for radiation?
 
L346[10:28:01] <Vexatos>
gamma-radioactive*
 
L347[10:28:13] 

<GeneralCamo> Yes there are
 
L348[10:28:16] <Vexatos> cool
 
L349[10:28:26] 

<GeneralCamo> Radioactive elements do
glow... in the infrared spectrum
 
L350[10:28:36] 

<GeneralCamo> NOT visible light
 
L351[10:28:45] <Vexatos> I mean, detecting
the gamma rays
 
L352[10:28:47] 

<GeneralCamo> Cherenkov Radiation
doesn't count
 
L353[10:28:50] <MCenderdragon> they also
made a kind of radioactive camera, so you can actualy SEE
radiation
 
L354[10:28:51] <Vexatos> themselves
 
L355[10:28:56] 

<GeneralCamo> Well yes
 
L356[10:29:02] 

<GeneralCamo> The rays are a type of
wave
 
L357[10:29:12] 

<GeneralCamo> Below the visible red
spectrum
 
L358[10:29:17] <Vexatos> i.e. does
uranium-238 always emit one specific length and is it different to
uranium-235
 
L359[10:30:26] <MCenderdragon>
GeneralCamo, no you are talking about infra red, as far as I
undertand vexatos is talking about gamma rays, they are byound
ultra violett
 
L360[10:30:42] 

<GeneralCamo> Let me check a spectrum
graph again, might be mixing it up yes
 
L361[10:31:12] 

<Fleynic> This might sound crazy, but
I would experiment with it. An example would be using (radioactive)
Zirconium silicate in circuitry of sorts. Or maybe as containment
material...
 
L362[10:31:36] 

<GeneralCamo> Yes indeed it is
Ultraviolet
 
L363[10:32:22] <Vexatos> gamma rays are
not ultraviolet either
 
L364[10:32:24] <Vexatos> gamma rays
are
 
L365[10:32:24] <Vexatos> well
 
L366[10:32:28] <Vexatos> gamma rays
 
L367[10:32:33] <Vexatos> one end of the
spectrum
 
L368[10:32:50] 

<Fleynic> Side note, we need plutonium
Reactors in MC
 
L369[10:32:57] <Vexatos> Fleynic: IC2 has
them
 
L370[10:33:04] 

<GeneralCamo> ^
 
L371[10:33:19] 

<Fleynic> Ic2 has only uranium
cells...
 
L372[10:33:21] <Vexatos> Not very
realistic because they have an infinite half-life instead of 88.5
years
 
L373[10:33:22] <Vexatos> but still
 
L374[10:33:34] 

<GeneralCamo> Fleynic: IC2_Exp
includes Thorium and Plutonium
 
L375[10:34:11] 

<GeneralCamo> For Minecraft
1.6.x+
 
L376[10:34:15] 

<Fleynic> And thorium... They say you
can't use it unless you're Indian
 
L377[10:34:29] 

<GeneralCamo> I don't even know
how to respond to that
 
L378[10:35:35] 

<Fleynic> Although I'm sure of
one thing.
 
L379[10:36:01] 

<Fleynic> Mixing uranium and plutonium
is in no way a good idea
 
L380[10:36:02] <Vexatos> GeneralCamo:
Uranium absorbs UV light, but only that
 
L381[10:36:09] <Vexatos> That is not
related to it being radioactive at all
 
L382[10:36:22] 

<GeneralCamo> UV light?
 
L383[10:36:30] <Vexatos> yes
 
L384[10:36:36] 

<GeneralCamo> Vexatos: I mean
Ultraviolet within the Electromagnetic Spectrum
 
L385[10:36:42] 

<GeneralCamo> It's beyond Violet
in the frequency of the waves
 
L386[10:36:43] <Vexatos> yes?
 
L387[10:36:46] <Vexatos> I did as
well?
 
L388[10:36:50] <Vexatos> That is what UV
means?
 
L389[10:36:54] 

<GeneralCamo> Yes
 
L390[10:37:03] <Vexatos> But that is not
related to uranium being radioactive
 
L391[10:37:08] 

<GeneralCamo> Gamma is MUCH higher of
course, but it's still technically UV
 
L392[10:37:09] <Vexatos> it just happens
to also absorb UV light
 
L393[10:37:13] <Vexatos> no it is
not?
 
L394[10:37:26] <Vexatos> After UV, you
have Röntgen radiation and after that gamma radiation
 
L395[10:37:29] 

<Fleynic> Guys, let's just hope
that next World war, no one throws a nuclear bomb into a
reactor
 
L396[10:37:43] <Vexatos> That does not
make sense
 
L397[10:38:24] 

<GeneralCamo> Violet rays are around
100 nanometers in length. Anything below that is considered
"Ultraviolet" in the spectrum. Gamma rays are 1 picometer
in length
 
L398[10:38:24] 

<Fleynic> Think about it for a second.
Nuke + nuclear reactor
 
L399[10:38:39] 

<GeneralCamo> (Wavelength I
mean)
 
L400[10:38:48] <Vexatos> GeneralCamo: Does
that mean radio waves are infrared? :X
 
L401[10:38:49] <MCenderdragon> and they
whould probeply let an H-Bomb detonate beyond the atmosphere to
create an giant EMP
 
L402[10:39:00] 

<GeneralCamo> Correct, radiowaves are
"Infrared" in the spectrum
 
L403[10:39:05] <Vexatos> and microwaves
too?
 
L404[10:39:06] <Vexatos> Please
 
L405[10:39:21] <Vexatos> No, infrared and
ultraviolet are specific ranges in the spectrum
 
L406[10:39:26] <Vexatos> there's
still stuff beyond
 
L407[10:39:30] <Vexatos> and they're
called different things
 
L408[10:39:46] 

<GeneralCamo> That's an
oversimplification of the spectrum
 
L409[10:39:49] <Vexatos> Beyond infrared,
you have microwaves and radio. Beyond UV, you have Röntgen and
gamma rays
 
L410[10:39:57] <Vexatos> Yes, so stop
oversimplifying it ._.
 
L411[10:40:08] <Vexatos> not
"everything beyond violet is ultraviolet" ,-,
 
L412[10:40:11] 

<GeneralCamo> It's simple
nomenclature.
 
L413[10:40:23] <Vexatos> But it is way too
oversimplified
 
L414[10:40:39] <Vexatos> Show me one UV
spectrometer recording gamma rays ._.
 
L415[10:40:43] <Vexatos> that is not how
it works
 
L416[10:40:49] 

<GeneralCamo> Sure
 
L417[10:41:00] 

<GeneralCamo> Well, the one at my
university they wouldn't like me taking away..
 
L418[10:42:03] 

<GeneralCamo> The technical terms
would be Near Ultraviolet, Extreme Ultraviolet, Soft X-Ray, Hard
X-Ray, and Gamma Ray for stuff in the Ultraviolet range
 
L419[10:42:19] <Vexatos> exactly
 
L420[10:42:22] 

<GeneralCamo> In infrared things get a
bit weird. .-.
 
L421[10:42:24] <Vexatos> So stop
oversimplifying D:
 
L422[10:42:35] <Vexatos> well in infrared
you have near IR, far IR, microwaves and Radio
 
L423[10:42:43] <Vexatos> and then it
starts to weird
 
L424[10:42:53] 

<GeneralCamo> Microwaves and Radio
Waves are technically in the same class
 
L425[10:42:58] <Vexatos> once your waves
approach a few kilometres in length :P
 
L426[10:43:06] 

<GeneralCamo> You describe them as
"High Frequency" and "Low Frequency"
 
L427[10:43:17] 

<GeneralCamo> Plus a ton of
prefixes
 
L428[10:43:24] 

<GeneralCamo> "Ultra High
Frequency"
 
L429[10:43:25] <Vexatos> microwaves are
micrometer range, anything starting millimetres is radio
 
L430[10:43:31] <Vexatos> that's how I
learnt it
 
L431[10:43:56] 

<GeneralCamo> Well you know how in the
older days Microwaves would interfere with Radios and
Televisions?
 
L432[10:44:18] <Vexatos> sure
 
L433[10:44:27] <Vexatos> But they also
were noisy and the waves weren't constant
 
L434[10:44:53] 

<GeneralCamo> You DO actually have
some radios that work in the "Microwave" range
 
L435[10:45:10] 

<GeneralCamo> Radio Telescopes for
example
 
L436[10:45:12] <Vexatos> Just don't
listen to them while cooking a meal
 
L437[10:45:40] 

<GeneralCamo> Radio Waves and
Microwaves are two variations in naming the same thing
basically
 
L438[10:45:49] <Vexatos> eh
 
L439[10:46:32] 

<GeneralCamo> Electromagnetic
Spectrums are Weird
 
L440[10:47:16] <Vexatos> One to give you
news, one to give you food, one to warm you up, one to make you
see, one to tan your skin, one to see your bones, one to kill you
quickly
 
L441[10:47:27] <Vexatos> :⁾
 
L442[10:47:50] 

<GeneralCamo> The first one is highly
regulated by the FTC in the United States
 
L443[10:47:55] 

<GeneralCamo> And the equivilent body
in the EU
 
L444[10:48:04] <Vexatos> Sure
 
L445[10:48:10] <Vexatos> I don't have
a radio license
 
L446[10:48:13] 

<GeneralCamo> The first one is highly
regulated by the FCC in the United States
 
L447[10:48:14] <Vexatos> But I can listen
as much as I want :P
 
L448[10:48:25] 

<GeneralCamo> Well yes, within certain
spectrums
 
L449[10:48:49] <Vexatos> You can't
really detect listening, so you can't prohibit it
 
L450[10:49:03] 

<GeneralCamo> Oh wait listening
yes
 
L451[10:49:15] 

<GeneralCamo> Broadcasting is highly
restricted though
 
L452[10:49:19] <Vexatos> Of course
 
L453[10:49:23] <Vexatos> apart from
CB
 
L454[10:49:32] <Vexatos> which is a single
band >_>
 
L455[10:50:12] <Vexatos> Anyways, ochem
exam tomorrow and I really need to study
 
L456[10:50:43] *
Vexatos throws a god damn swern oxidation at
GeneralCamo 
L457[10:50:43] <Vexatos> Bye
 
L458[10:50:45]
⇨ Joins: SatanicSanta
(~SatanicSa@c-76-115-175-15.hsd1.or.comcast.net) 
L459[10:50:48] 

<GeneralCamo> Bye
 
L460[10:50:49] 

<GeneralCamo> o/
 
L461[10:50:50] ⇦
Quits: Vexatos
(~Vexatos@p200300556E5AFE50A4188AD525F211E7.dip0.t-ipconnect.de)
(Quit: I guess I have to go now. Bye ✔) 
L462[10:55:54] ⇦
Quits: [Enrico] (~chiccoroc@2001:41d0:8:d518:192::1003) (Remote
host closed the connection) 
L463[11:12:53] 

<Natesky9> That was a, uh, very
informative discussion on nuclear material
 
L464[11:13:40] 

<bballboy2002> Nuclear Physics with
the Railcraft people!
 
L465[11:16:27] 

<Natesky9> I've always been
interested in radiation, but not as much as to dedicate my life to
researching it. It's like magnetism, where it's a complex
phenomenon that no one can fully explain
 
L466[11:17:23] <MCenderdragon> well
humanity propaply know more about radiation than about
magnetism
 
L467[11:18:05] 

<bballboy2002> all I know is to stay
away from large/uncontrolled quantities of it
 
L468[11:23:18] 

<Vexatos> You can explain magnetism
quite easily
 
L469[11:23:29] 

<Vexatos> Shit, I need to get back to
exam stuff
 
L470[11:23:38] 

<Vexatos> Stop making me write things
D:
 
L471[11:23:50] 

<Natesky9> ?
 
L472[11:23:58] 

<bballboy2002> set your discord status
to do not disturb
 
L473[11:24:14] 

<Vexatos> But I am disturbing myself
D:
 
L474[11:25:04] 

<bballboy2002> but you wouldnt be able
to see notifications and you wouldnt know there is something to
reply to
 
L475[11:29:07] <MCenderdragon> sorry
 
L476[11:48:34] ⇦
Quits: SatanicSanta
(~SatanicSa@c-76-115-175-15.hsd1.or.comcast.net) (Quit:
class) 
L477[11:53:10] <Forecaster> I also tend to
stay away from large amounts of magnetism
 
L478[11:54:13] ⇦
Quits: Keridos (~Keridos@ironhide.stw-bonn.de) (Quit: ZNC -
http://znc.in) 
L479[12:01:53] 

<Natesky9> How efficient are electric
rails?
 
L480[12:02:12] 

<Natesky9> I know that if you have a
long stretch of them, they tend to drain power very quickly
 
L481[12:05:31] <Forecaster> they're
not very efficient
 
L482[12:07:56] 

<Natesky9> Aww
 
L483[12:08:01] 

<Natesky9> I had high hopes for
them
 
L484[12:08:29] <Forecaster> at a certain
point power will run out
 
L485[12:08:37] 

<Natesky9> Is there no way to optimize
electric tracks?
 
L486[12:08:37] <Forecaster> so you need
power sources every so often
 
L487[12:08:57] 

<Natesky9> besides hooking up a power
cart behind the locomotive, and setting up charging stations?
 
L488[12:09:00] <Forecaster> they're
really meant for shorter distances
 
L489[12:09:06] <Forecaster> no
 
L490[12:09:30] 

<Natesky9> I mean, I'd imagine
the tracks would lose power much quicker if they're not
covered
 
L491[12:10:03] <Forecaster> covered?
 
L492[12:10:29] 

<Natesky9> Well, an uncovered third
rail would short out in a rain, right?
 
L493[12:13:10] 

<Natesky9> do electric rails lose
power when there's a train running on them, or is it a
constant draw?
 
L494[12:13:27] <Forecaster> "short
out"?
 
L495[12:13:28] <Forecaster> how?
 
L496[12:13:53] <Forecaster> it would only
short out if you closed the circuit
 
L497[12:13:58] <Forecaster> and I doubt
rain would do that
 
L498[12:14:06] 

<Natesky9> Well, not electrical short,
but the energy dissapates the charge
 
L499[12:14:14] 

<Natesky9> Well, not electrical short,
but the raindissapates the charge
 
L500[12:14:19] 

<Natesky9> Well, not electrical short,
but the rain dissapates the charge
 
L501[12:14:24] <Forecaster> unless the
track was so poorly laid that water pools up on it
 
L502[12:14:31] <Forecaster> that's
not how electricity works...
 
L503[12:14:40] 

<Natesky9> No, most tracks are build
to prevent that
 
L504[12:14:51] <Forecaster> ...
 
L505[12:15:13] <Forecaster> it
doesn't work like that.
 
L506[12:15:24] <Forecaster> anyway, yes,
there is a constant draw
 
L507[12:15:35] <Forecaster> caused by the
loss when energy moves from one track to another
 
L508[12:16:01] 

<Natesky9> ok, so there isn't an
extra draw for trains going over?
 
L509[12:16:12] <Forecaster> there is
 
L510[12:16:26] <Forecaster> the train
draws power from the tracks into it's buffer
 
L511[12:16:32] <Forecaster> it uses the
buffer to run
 
L512[12:17:04] 

<Natesky9> because my idea is that you
could have semgents that are only powered when a train is in that
section
 
L513[12:17:15] 

<Natesky9> Hmm
 
L514[12:17:36] <Forecaster> could do that
easily
 
L515[12:17:47] 

<Natesky9> Yeah, with block
signals
 
L516[12:17:53] 

<Natesky9> which aren't in my
version yet
 
L517[12:18:12] 

<Natesky9> It would be a passing
charge
 
L518[12:18:18] <Forecaster> basically just
need a token system that also keeps the occupied sections
powered
 
L519[12:18:29] 

<Natesky9> wait, you can't charge
electric boxes through the tracks, can you?
 
L520[12:18:43] <Forecaster> "electric
boxes"?
 
L521[12:18:52] 

<bballboy2002> what?
 
L522[12:19:04] 

<Natesky9> like the mfe cart and all
that you can power the electric locomotives with
 
L523[12:19:14] <Forecaster> oh
 
L524[12:19:15] <Forecaster> no
 
L525[12:19:22] 

<Natesky9> If the energy carts
didn't slow the train down so much, I'd use those alot
more
 
L526[12:19:51] <Forecaster> yeah,
basically nobody would use the tracks :P
 
L527[12:20:21] 

<Natesky9> I like them though
 
L528[12:23:15] 

<Natesky9> I do feel like they're
a little underpowered compared to the steam locomotives. Not just
that they're a weaker version, but they require more
maintainence, more prone to getting stranded, and frankly,
extremely inefficient
 
L529[12:23:40] <MCenderdragon> welcome to
reality
 
L530[12:24:53] <Forecaster> they're
intended for short local lines where you don't want to set up
a bunch of fuelling stations
 
L531[12:24:59] <Forecaster> or something
like that
 
L532[12:30:01] 

<Natesky9> Well, electric locomotives
are actually becoming more popular, and more efficient. At least
over here in the states
 
L533[12:30:13] 

<Natesky9> I don't know about
everywhere else in the world
 
L534[12:30:36] 

<bballboy2002> same in most of the
world
 
L535[12:30:44] 

<Natesky9> Oh, neat
 
L536[12:30:58] <Forecaster> we use mostly
electric here
 
L537[12:31:04] 

<Natesky9> I only know of japan's
maglev trains
 
L538[12:32:10] 

<bballboy2002> here we use mostly
electric, not sure about diesel, and steam we only use when
celebrating a "railroad holiday" of sorts
 
L539[12:32:47] 

<Natesky9> Steam is still extremely
efficient
 
L540[12:32:58] 

<Natesky9> despite being over 100
years old
 
L541[12:33:09] 

<Natesky9> actually, not despite,
*especially*
 
L542[12:33:47] <Forecaster> well, for
passenger trains, I dont think electric trains are powerful to pull
goods
 
L543[12:34:52] 

<Natesky9> You'd be surprised.
They may not be able to haul as *much* as a diesel locomotive, but
they'll haul a hell of a lot
 
L544[12:37:02] 

<Natesky9> in fact, I think the diesel
hybrid train is probably one of if not the most powerful there
is
 
L545[12:37:54] ⇦
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L546[12:47:07]
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L547[13:14:04] 

<CovertJaguar> The electric tracks got
a major overhaul in RC 10. There Idle usage was greatly reduced and
they no longer pass power from track to track.
 
L548[13:14:26] 

<Natesky9> Hooray!
 
L549[13:14:41] 

<Natesky9> Do you have the numbers, by
chance?
 
L550[13:14:53] 

<CovertJaguar> Additionally the entire
network continues to operate even if part gets unloaded.
 
L551[13:15:12] 

<Natesky9> That's an awesome
improvement there
 
L552[13:15:14] 

<CovertJaguar> All it does now is
connect draws to sources.
 
L553[13:15:41] 

<Natesky9> So all you have to do is
have the feeder unit chunk loaded?
 
L554[13:15:53] 

<CovertJaguar> I can look then up in a
minute
 
L555[13:16:49] 

<CovertJaguar> The source needs to
stay loaded, and I the network is only built when it is loaded, but
once parts unload it keeps working like they are still there
 
L556[13:17:15] 

<Natesky9> That's good
 
L557[13:17:43] 

<Natesky9> Even if it draws in
unloaded chunks, that is still consistant
 
L558[13:17:48] 

<Natesky9> Even if it draws in
unloaded chunks, that is still consistent
 
L559[13:18:38] 

<CovertJaguar> I plan to add a battery
block you can drop around the tracks to help with isolation issues,
which can still occur on world load
 
L560[13:20:07] 

<Natesky9> Any ETA on
switches/machines?
 
L561[13:20:56] 

<CovertJaguar> No eta on machines, but
switches are soon
 
L562[13:21:35] 

<Natesky9> Also, I noticed that the
worldgen railcraft buildings don't have any loot in their
chests
 
L563[13:21:51] 

<CovertJaguar> Eh, that entire system
is broken
 
L564[13:22:00] 

<Natesky9> Haha, I know that
feel
 
L565[13:22:45]
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L566[13:23:35] 

<CovertJaguar> 0.01 charge per tick
per track
 
L567[13:23:47] 

<Natesky9> Sweet
 
L568[13:23:57] 

<CovertJaguar> You can see the totals
by using the electric meter on a track system
 
L569[13:25:54] 

<CovertJaguar> the biggest benefit to
the new system is that there are no more ticking tile entities, so
feel free to lay miles and miles of track
 
L570[13:43:45] 

<liach>
@CovertJaguar Why do electric tracks use wooden railbed now?
 
L571[13:44:14] 

<CovertJaguar> because HS electric
track use the stone one and I felt there needed to be more tracks
using the wooden railbed
 
L572[13:44:22] 

<liach>
ah +1
 
L574[13:45:29] 

<CovertJaguar> oh that thing? I plan
to make that thing dissappear eventually
 
L575[13:45:39] 

<liach>
The kit?
 
L576[13:45:46] 

<liach>
Then I will close the pull
 
L577[13:46:00] 

<CovertJaguar> yeah, I need to mark it
hidden so it doesn't show up in the creative menu
 
L578[13:46:27] 

<CovertJaguar> and I need to change
the drop mechanics so it doesn't drop
 
L579[13:46:43] 

<CovertJaguar> the user isn't
supposed to know its a track kit
 
L580[13:47:10] 

<CovertJaguar> it was just much
simpler to coopt the existing system than to build a new one
 
L581[13:51:31] ⇦
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L582[14:03:47]
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L583[14:04:00] 

<Natesky9> I wonder
 
L584[14:04:06] 

<Natesky9> Is there anything I can do
to help
 
L585[14:04:41] 

<Natesky9> I don't know Java, but
I know a couple of things
 
L586[14:04:57] <Forecaster> anyone can
submit pullrequests to the repo
 
L587[14:05:05] <Forecaster> if you can do
anything feel free
 
L588[14:06:47] 

<CovertJaguar> bugs and open projects
are a good place to start
 
L589[14:07:18] <Forecaster> yep
 
L590[14:16:02] 

<CovertJaguar> if you want to do
something that isn't an issue marked as a bug or open project,
talk to me first. I usually either have plans or am actively
working on something already.
 
L591[14:21:45] 

<Natesky9> What about more
particles/sounds for blocks and machines?
 
L592[14:22:33] <Forecaster> if you want to
add something new that doesn't already have a ticket, add one,
gather some feedback
 
L593[14:31:40] ⇦
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L594[14:38:26] 

<CovertJaguar> more sounds are cool,
but you start getting into legal issues there
 
L595[14:38:41] 

<CovertJaguar> you have to be careful
with the sources and licensing
 
L596[14:38:57] 

<CovertJaguar> for example most of the
sounds I use don't allow me to upload them on GitHub
 
L597[14:42:07] 

<CovertJaguar> atm, I have locomotive
whistles for all the locomotives, sparks for the electric stuff,
and steam bursts and hisses
 
L599[14:43:24] 

<CovertJaguar> hmm...I still need to
add the sparks sound entries
 
L600[14:48:46] 

<CovertJaguar> minecart net sync is
soooo derpy, ugh
 
L601[14:54:19] 

<liach>
net sync?
 
L602[14:54:39] 

<CovertJaguar> @Natesky9 if you want
to add more particles, start here:
 
L606[14:54:48] 

<liach>
High speed track now is way slower than elytra
 
L607[14:55:09] 

<CovertJaguar> @liach you posted a
picture of derpy net sync the other day
 
L608[14:55:20] 

<liach>
yes
 
L609[14:55:35] 

<CovertJaguar> I don't really
care about elytra cheesing
 
L610[14:55:45] 

<CovertJaguar> and you can turn up the
max speed in the config
 
L611[14:55:55] 

<CovertJaguar> its set as low as it is
because of bad computers
 
L612[14:56:51] <Forecaster> the heck is
elutra
 
L613[14:56:54] <Forecaster> elytra
 
L614[14:57:03] 

<CovertJaguar> wings
 
L615[14:57:07] <Forecaster> oh right
 
L616[14:58:09] 

<CovertJaguar> if you shoot yourself
enough times with an arrow you can fly forever
 
L617[14:58:34] 

<CovertJaguar> its broken and stupid
and I don't care
 
L618[14:59:04] <Forecaster> that sounds
pretty stupid
 
L619[14:59:21] <Forecaster> and
significantly less fun than building a railway
 
L620[14:59:59] 

<SkySom> Yeah pretty much the people
who tend to use it are the ones who already use those silly magical
teleportation boxes for goods
 
L621[15:09:43] 

<CovertJaguar> well I think the
Junction Track and Spike Maul are basically ready for use
 
L622[15:09:49] 

<CovertJaguar> now to add the
switches
 
L623[15:10:05] 

<CovertJaguar> their textures are more
annoying though
 
L624[15:10:14] 

<CovertJaguar> not sure how hard that
will be
 
L625[15:10:47] 

<SkySom> The Blockstates for switches
aren't too bad.
 
L626[15:11:24] 

<SkySom> I had it in 1.8.9
 
L627[15:11:49] 

<SkySom> Annoying, yes.
 
L628[15:11:52] 

<CovertJaguar> eh... four different
textures, and they all need to be mirrored, for 8
 
L629[15:11:54] 

<CovertJaguar> its bad
 
L630[15:12:28] 

<CovertJaguar> and all I have is one
block state variable with 16 possible states
 
L631[15:12:46] 

<SkySom> Ah I had four variables
 
L632[15:13:09] ⇦
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L633[15:13:11] 

<SkySom> So keeping them straight
wasn't too bad.
 
L634[15:13:42] 

<CovertJaguar> and then I have to
figure out how to hook up the flags on the actuators
 
L635[15:15:29] 

<CovertJaguar> I think I'll start
with Wyes, they only have two textures, probably still need to
mirror them though
 
L636[15:17:03] 

<CovertJaguar> I don't even know
if you can mirror textures in the block state, maybe in the model
definition
 
L637[15:17:14] 

<CovertJaguar> but that is even more
annoying
 
L638[15:19:59] 

<liach>
In 1.11 you can use firework, that might be applied to carts
 
L639[15:24:38] 

<liach>
q
 
L640[16:11:07] 

<Natesky9> Oh right, the firework
boosting
 
L641[16:13:35]
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L644[16:50:42] 

<GeneralCamo> @CovertJaguar GitHub
doesn't allow uploading sounds??!
 
L645[16:50:46] 

<GeneralCamo> What?!
 
L646[16:50:53] 

<GeneralCamo> I've uploaded them
before
 
L647[16:51:03] 

<CovertJaguar> no, sound licenses
don't allow uploading sounds
 
L648[16:51:06] 

<GeneralCamo> Ohhhhh
 
L649[16:51:26] 

<GeneralCamo> Yeah, whenever I handle
sounds, I always ensure the licenses are correct. Or I record and
mix it myself.
 
L650[16:51:44] 

<CovertJaguar> I typically just buy
something from SoundDogs
 
L651[16:51:53] 

<CovertJaguar> haven't found a
good source for free sounds
 
L652[16:51:55] 

<GeneralCamo> O
 
L653[16:51:58] 

<GeneralCamo> Oh
 
L654[16:52:17] 

<GeneralCamo> I go to soundbible or
something like that. It's not a source for complete sounds,
but they are great sources for bases
 
L655[16:52:33] 

<GeneralCamo> Which I then mix
together along with stuff in my library to create a complete
sound
 
L656[16:53:00] 

<CovertJaguar> I've never found
anything worth using on SoundCloud, but maybe SoundCloud just
sucks
 
L657[16:53:12] 

<GeneralCamo> SoundCloud is for music
and voices
 
L658[16:53:14] 

<GeneralCamo> Not sounds
 
L659[16:53:22] 

<CovertJaguar> dont know if I've
looked at SoundBible
 
L660[16:54:23] 

<CovertJaguar> looks like I got my
steam sounds from Freesound
 
L661[16:54:23] 

<GeneralCamo> Well, as a question:
What sounds would you want?
 
L662[16:54:35] 

<GeneralCamo> Or would like to
enhance?
 
L664[16:55:21] 

<CovertJaguar> I'm pretty happy
with my existing sounds, spent hours looking for the right sound
usually
 
L665[16:55:33] 

<CovertJaguar> could use a better
sound for the rock crusher probably
 
L666[16:55:42] 

<CovertJaguar> it uses the golem death
cry atm
 
L667[16:56:02] 

<GeneralCamo> Agree on the Steam
stuff, though I could see a good argument for _enhancing_
them
 
L668[16:56:10] 

<CovertJaguar> enhancing?
 
L669[16:56:36]
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L670[16:56:40] 

<GeneralCamo> The Steam Oven to me
doesn't seem heavy enough for one thing
 
L671[16:56:59] 

<GeneralCamo> Then again, I'm a
massive nitpicker
 
L672[16:57:25] 

<CovertJaguar> heh, I'd probably
rather focus on new stuff
 
L673[16:57:31] 

<CovertJaguar> and probably on stuff
currently ported =P
 
L674[16:57:38] 

<GeneralCamo> Agreed
 
L675[16:57:50] 

<GeneralCamo> The Track Pans are one
thing on the to-do list
 
L676[16:58:16] 

<GeneralCamo> I have a massive break
incoming, so I could handle them ?
 
L677[16:58:21] 

<CovertJaguar> I was planning to add
some active positional sounds for the locomotives, I think its
possible via the code now
 
L678[16:58:36] 

<GeneralCamo> Speaking of Locomotives:
I do want to perhaps add some sort of tiering for them
 
L679[16:58:47] 

<CovertJaguar> not a huge fan of
tiering
 
L680[16:58:50] 

<GeneralCamo> Well, not
"Tiering" in a sense, but add some specialized
types
 
L681[16:58:53] 

<GeneralCamo> Diesel for example
 
L682[16:59:01] 

<GeneralCamo> Oil Burners would be a
great addition IMO
 
L683[16:59:18] 

<CovertJaguar> Diesel is planned, but
I need to finish the infrustructure for it, namely the
ChemLab
 
L684[16:59:43] 

<CovertJaguar> which admittedly has
turned into something of a monster project
 
L685[17:00:18] 

<GeneralCamo> Well, I could work on a
simple liquid fueled locomotive. You know about Oil Burners,
right?
 
L686[17:00:44] 

<CovertJaguar> Yes, but as I was about
to say, I don't like Tiering because it removes meaningful
choices
 
L687[17:01:01] 

<GeneralCamo> Tiering was probably a
bad word...
 
L688[17:01:17] 

<CovertJaguar> I fear an Oil Burner
would remove any meaningful choice between the Diesel and Oil
Burner
 
L689[17:01:22] 

<GeneralCamo> Hmm
 
L690[17:01:36] 

<GeneralCamo> The same would apply to
a Diesel Electric then I guess...
 
L691[17:01:55] 

<CovertJaguar> as the Diesel is
intended to be front heavy on the infrustructure, requiring two
chemlabs to process the fuel
 
L692[17:02:28] 

<GeneralCamo> Well, I'm thinking
the Oil Burner could be run on Creosote. But is less efficient than
fueling a Diesel Locomotive with Diesel.
 
L693[17:02:30] 

<CovertJaguar> in order to make it
stand out from the simplicity of the Steam and the Track
infrustructure of the Electric
 
L694[17:02:36] 

<GeneralCamo> Well, I'm thinking
the Oil Burner could be run on Creosote (Coal Tar). But is less
efficient than fueling a Diesel Locomotive with Diesel.
 
L695[17:02:50] 

<GeneralCamo> Or Unprocessed Oil
 
L696[17:03:44] 

<GeneralCamo> So a Solid Steam
locomotive that isn't complicated and has range. An Oil Burner
that can run on Creosote and Unprocessed oil. An efficient diesel
that runs on processed hydrocarbons. And the Electric which allows
for maximum efficiency from turbines.
 
L697[17:03:56] ⇦
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seconds) 
L698[17:05:50] ⇦
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(~PitchBrig@CPE00fc8d8a3ce3-CM00fc8d8a3ce0.cpe.net.cable.rogers.com)
(Quit: brb) 
L699[17:05:58] 

<GeneralCamo> @CovertJaguar I actually
have an idea to remove any sense of Tiering from Low-Pressure and
High-Pressure boilers
 
L700[17:06:35] 

<CovertJaguar> they aren't really
tiered now, you can either have more fuel/time efficent low
pressure, or more space efficient high pressure
 
L701[17:06:45] 

<GeneralCamo> True...
 
L702[17:06:56] 

<GeneralCamo> I was thinking they
could produce different types of Steam. Saturated and
Superheated.
 
L703[17:07:08] 

<GeneralCamo> The former would be
better at heating and similar. The latter at power
generation.
 
L704[17:08:11] 

<CovertJaguar> that would make the
turbine the only thing that can accept superheated probably,
everything else low pressure
 
L705[17:08:34] 

<GeneralCamo> Possibly the Rock
Crusher as well
 
L706[17:08:43] 

<GeneralCamo> Due to its function as a
crushing utility
 
L707[17:09:00] 

<GeneralCamo> But it would serve to
make the furnaces distinct in function and purpose, rather than a
pure numbers game
 
L708[17:09:24] 

<GeneralCamo> (Plus I'm sure more
uses could be found for it)
 
L709[17:09:29] 

<GeneralCamo> (Plus I'm sure more
uses could be found for the steam)
 
L710[17:09:29] 

<CovertJaguar> hmm
 
L711[17:10:24]
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L712[17:10:33] 

<CovertJaguar> well I do plan to do
some reworking of the power system to move away from RF or FE or
whatever they are calling it these days
 
L713[17:10:42] 

<CovertJaguar> might be a good time to
look at something like that
 
L714[17:11:13] <LuigiHutch> MJ? ;)
 
L715[17:11:40] 

<CovertJaguar> oh for sounds, I just
added the Spike Maul, a good "hammer hitting railway
spike" might be nice
 
L716[17:13:20] 

<CovertJaguar> otherwise, if you just
want play around with stuff and think something should have a sound
feel free to send me stuff
 
L717[17:13:45] 

<CovertJaguar> I need to fix my other
repo sometime, the emblem stuff is so broken
 
L718[17:14:29] 

<GeneralCamo> Hahaha MJ
 
L719[17:14:38] 

<GeneralCamo> I remember that
 
L720[17:14:56] 

<CovertJaguar> if the sounds are free
use though, I can probably just put those ones on Github and get
the system working
 
L721[17:15:22] <LuigiHutch> well it is
being brought back to BC if you didn't know :)
 
L722[17:15:33] 

<liach>
Well, CoFH just suck, MJ is back
 
L723[17:15:36] 

<GeneralCamo> Yeah I kindof
figured
 
L724[17:15:50] 

<GeneralCamo> Are they making it
compatible with Tesla/FE/whatever?
 
L725[17:16:00] 

<Joshwoo70> afaik no
 
L726[17:16:05] <LuigiHutch> ^
 
L727[17:16:19] 

<Joshwoo70> and liach
 
L728[17:16:23] 

<Joshwoo70> your opinin
 
L729[17:16:28] 

<Joshwoo70> your opinion
 
L730[17:16:39] 

<GeneralCamo> The community realizes
that COFH is terrible.
 
L731[17:16:53] 

<GeneralCamo> Not a whole lot of
support for TE5 from what I've seen
 
L732[17:17:00] 

<Joshwoo70> please post reasons
 
L733[17:17:19] 

<liach>
CoFH has unfriendly developers
 
L734[17:17:20] 

<GeneralCamo> "RF should have
died with 1.6"
 
L735[17:18:03] 

<liach>
I don't think anyone is going to use forge energy... It has
not enough functionalities
 
L736[17:18:14] 

<CovertJaguar> I'm glad the
community finally realized what I've been saying since the
beginning
 
L737[17:18:29] 

<GeneralCamo> The intention of Force
Energy is RF but actually maintained. So far I've only seen it
as a compatibility layer
 
L738[17:18:36] 

<CovertJaguar> I was demonized for
saying I didn't like COFH or KL or TE for a long time
 
L739[17:18:52] 

<liach>
Zimbabwe watts
 
L740[17:19:03] 

<Joshwoo70> FU
 
L741[17:19:09] 

<Joshwoo70> like Forge Units
 
L742[17:19:15] 

<Joshwoo70> feels weird saying
it
 
L743[17:19:23] 

<GeneralCamo> As of right now, the
only mods that actually use RF are ExtraUtilities 2 and apparently
Thermal Expansion 5
 
L744[17:19:37] 

<Joshwoo70> @GeneralCamo RS
 
L745[17:19:48] 

<Joshwoo70> AE2
 
L746[17:19:52] 

<GeneralCamo> Refined Storage has its
own energy system I thought that is compatible with RF
 
L747[17:19:59] 

<Joshwoo70> it is
 
L748[17:20:07] 

<GeneralCamo> That's not using
RF
 
L749[17:20:12] 

<GeneralCamo> And AE2 is
outdated
 
L750[17:20:15] 

<Joshwoo70> modified RF
 
L751[17:20:20] 

<Joshwoo70> AE2 is for 1.10
 
L752[17:20:26] 

<GeneralCamo> Talking 1.11 here
 
L753[17:20:32] 

<Joshwoo70> oh
 
L754[17:20:33] 

<GeneralCamo> 1.10 is a much different
story
 
L755[17:20:36] 

<Joshwoo70> just so you know
 
L757[17:20:39] 

<CovertJaguar> I supported KL and TE
back when is was just some BC compatible furnaces and stuff, KL was
nice and helpful and a good salesman, but as soon as the BC team
helped him gain some followers and exposure he used every
oppurtuinty to stab us in the back
 
L758[17:20:44] 

<Joshwoo70> 1.12 will be a big
change
 
L759[17:20:53] 

<Joshwoo70> RIP TE's
 
L760[17:20:59] 

<GeneralCamo> @liach I should find
out
 
L761[17:21:00] 

<Joshwoo70> @liach private dev
 
L762[17:21:01] 

<GeneralCamo> I keep hearing about
it
 
L763[17:21:06] 

<GeneralCamo> (WIth words of
disgust)
 
L764[17:21:15] 

<Joshwoo70> RIP
TileEntities's
 
L765[17:21:21] 

<liach>
Many closed source mod are not always very good
 
L766[17:21:22]
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L767[17:21:32] 

<liach>
Why RIP Tile entities
 
L768[17:21:41] 

<Joshwoo70> once it is released it
probably be published to github
 
L769[17:21:48] 

<Joshwoo70> 1.12 changes
 
L770[17:21:48] 

<GeneralCamo> Oh
 
L773[17:21:50] 

<GeneralCamo> Here
 
L774[17:21:56] 

<Joshwoo70> i can't talk
much
 
L775[17:22:03] 

<Joshwoo70> but i got special
info
 
L776[17:22:29] 

<liach>
Why do they fork it?!
 
L777[17:22:38] 

<CovertJaguar> I'm going to
murder someone if I have to rewrite everything again -.-0
 
L778[17:23:00] <LuigiHutch> are you really
trying to stir up drama @joshwoo70 ?
 
L779[17:23:01] 

<GeneralCamo> 1.12 removing tile
entities?
 
L780[17:23:07] 

<GeneralCamo> Umm
 
L781[17:23:10] 

<Joshwoo70> @LuigiHutch nope
 
L782[17:23:10] 

<GeneralCamo> Source
 
L783[17:23:12] 

<GeneralCamo> ?
 
L784[17:23:22] 

<Joshwoo70> general and liach probably
is
 
L785[17:23:30] 

<GeneralCamo> Wait what?!
 
L786[17:23:33] 

<GeneralCamo> I'm asking a
question
 
L787[17:23:35] 

<GeneralCamo> I'm curius
 
L788[17:23:38] 

<GeneralCamo> I'm curious
 
L789[17:23:38] <LuigiHutch> why post it in
the cofh curse lobby then?
 
L790[17:23:46] 

<Joshwoo70> cuz reasons?
 
L791[17:23:49] 

<liach>
Removal of tile entities? Then how do mojang implement
furnace?
 
L792[17:24:08] 

<Joshwoo70> @liach don't ask.. i
cannot spoil anything else
 
L793[17:24:25] 

<Joshwoo70> like seriously i
can't spoil or create more drama
 
L794[17:24:40] 

<Joshwoo70> else the ehole moddig
team.. will litterally *kill me*
 
L795[17:24:46] 

<liach>
Well, KL is not such a good person
 
L796[17:24:55] 

<Joshwoo70> else the whole modding
team.. *will litterally kill me*
 
L797[17:24:56] 

<liach>
@Joshwoo70 Are entities still there?
 
L798[17:25:00] 

<GeneralCamo> Wait wait
 
L799[17:25:02] 

<GeneralCamo> Modding team?
 
L800[17:25:11] 

<Joshwoo70> vazkii
 
L801[17:25:17] 

<Joshwoo70> and someothers
 
L802[17:25:34] 

<Joshwoo70> if you want to now.. seach
up MMD minecraft drv
 
L803[17:25:36] 

<liach>
Vazkii is one of my least favorite modder...
 
L805[17:25:58] 

<Joshwoo70> lets say covert is in
there too
 
L806[17:26:03] 

<liach>
Do you mean mmd by this?
 
L807[17:26:31] 

<Joshwoo70> the icon with a
piston
 
L808[17:26:51] 

<liach>
mmd is too big, I never take a look there
 
L809[17:26:55] ***
MrKickkiller is now known as MrKick|Away 
L810[17:26:59] 

<Joshwoo70> me niether
 
L811[17:27:19] 

<Joshwoo70> but i got into a special
group which i will not and can't tell you guys from
there
 
L812[17:27:56] 

<GeneralCamo> We'll certainly
know more if this is true in the future
 
L813[17:28:05] 

<GeneralCamo> This affects too many
people to be unannounced ahead of time
 
L814[17:28:19] 

<Joshwoo70> it is to stop causing more
chaos
 
L815[17:28:20] 

<GeneralCamo> Not talking modded
minecraft either
 
L816[17:28:27] 

<Joshwoo70> in the mid of the 1.7 to
1.10
 
L817[17:28:36] 

<GeneralCamo> You mean the Energy
Wars?
 
L818[17:28:39] 

<GeneralCamo> Or something else?
 
L819[17:28:40] 

<Joshwoo70> in the mid of the 1.7 to
1.10/1.10 to 1.11
 
L820[17:28:43] 

<Joshwoo70> no
 
L821[17:28:56] 

<Joshwoo70> the change of Tile
Entities
 
L822[17:29:01] 

<Joshwoo70> thats all i am
talking
 
L823[17:29:35] 

<Joshwoo70> but since this is
classified i can't give anymore info
 
L824[17:29:39] 

<Joshwoo70> so don't ask me
 
L825[17:33:16] 

<Natesky9> Oh boy, I sure missed
something
 
L826[17:35:53] 

<GeneralCamo> If what is happening is
true, we will be well aware of it
 
L827[17:36:27] 

<GeneralCamo> Mojang and Microsoft
have a vested business interest in keeping the modded server and
modded minecraft alive
 
L828[17:36:35] 

<GeneralCamo> Mainly because of the
business relationship with CurseForge
 
L829[17:37:45] 

<liach>
Is it that tile entity ticking is removed or render changes?
 
L830[17:39:21] 

<GeneralCamo> The strange part though
is how apparently a classified group knows this before anyone
else
 
L832[17:40:54] 

<GeneralCamo> If this group was
comprised of Forge Developers or MCCoder pack devs through their
connection with Searge and Dr.Mobius it would make sense
 
L833[17:40:58] 

<GeneralCamo> But apparently there is
more than just them
 
L834[17:42:02] 

<liach>
Is Microsoft killing Minecraft after all?
 
L835[17:42:07] 

<GeneralCamo> Certainly not
 
L836[17:42:18] 

<GeneralCamo> Their business interest
would be threatened
 
L837[17:42:31] 

<GeneralCamo> It seems Microsoft has
taken a hands-off approach anyway with Mojang
 
L838[17:43:07] 

<liach>
Seems Mojang itself is messing things up
 
L839[17:43:10] 

<liach>
like elytra
 
L840[17:43:28] 

<GeneralCamo> Elytra?
 
L841[17:44:06] ⇦
Quits: Everseeking (~Everseeki@dsl-74-83-0-12.fuse.net) (Quit: Big
Gulps, huh? Alright... Welp, see ya later) 
L842[17:44:25] 

<liach>
Elytra flies at 60m/s
 
L843[17:44:32] 

<liach>
or 1.5f/tick
 
L844[17:44:47] 

<liach>
The max speed of high speed track is 1f/tick
 
L845[17:45:05] 

<liach>
reinforced tracks, .49f/tick
 
L846[17:45:22] 

<GeneralCamo> Good time to introduce
the Electric High Speed track
 
L847[17:45:26] 

<GeneralCamo> 1.2f/tick
 
L848[17:45:35] 

<GeneralCamo> Bullet Trains ?
 
L849[17:46:12] 

<GeneralCamo> @liach Being quite fair
they always have for the modders
 
L850[17:46:13] 

<Natesky9> Well, you're not
looking at the consistent speed/cost of the Elytra
 
L851[17:46:14] 

<GeneralCamo> Remember 1.5?
 
L852[17:46:30] 

<GeneralCamo> And then 1.6?
 
L853[17:46:34] 

<liach>
1.5? Withers?
 
L854[17:46:45] 

<GeneralCamo> 1.4 was withers. And
that was a GOLDEN age for modders
 
L855[17:46:49] 

<GeneralCamo> 1.5 was the Redstone
update
 
L856[17:46:52] 

<liach>
1.6? Horses are slower than reinforced tracks
 
L857[17:47:08] 

<liach>
Once heard a friend saying 1.4.7 is the best version for
survival
 
L858[17:47:16] 

<GeneralCamo> Modded minecraft
certainly
 
L859[17:47:19] 

<GeneralCamo> FTB Ultimate
 
L860[17:47:28] 

<liach>
I started playing Railcraft in a 1.4.7 pack
 
L861[17:47:53] 

<liach>
Why was 1.4 the golden age?
 
L862[17:48:01] 

<liach>
More than one mod loader?
 
L863[17:48:30] 

<GeneralCamo> Probably the greatest
assortment of good mods in the history of minecraft
 
L864[17:48:39] 

<GeneralCamo> Plus Feed the Beast was
at its height
 
L865[17:48:45] 

<liach>
was modding easier at that version?
 
L866[17:49:37] 

<liach>
Anyways, people need to move forward
 
L867[17:50:13] 

<GeneralCamo> Well more people were
active.
 
L868[17:52:58] 

<Frani>
hello
 
L869[17:53:04] 

<liach>
Hi
 
L870[17:53:15] 

<liach>
This is channel for mod Railcraft, brainstorming, etc
 
L871[17:53:42] 

<Frani>
looks like Railcraft is missing some events
 
L872[17:53:50] 

<Frani>
oh
 
L873[17:53:56] 

<Frani>
he already replied
 
L874[17:53:57] 

<Frani>
lol
 
L875[17:54:02] 

<Frani>
that was fast
 
L876[17:54:17] 

<GeneralCamo> Events?
 
L877[17:54:23] 

<Frani>
yes
 
L879[17:54:32] 

<Frani>
the track place event
 
L880[17:54:58] 

<CovertJaguar> the track placement
code routes through like three layers of toolkit code, not
surprised I missed it
 
L881[17:55:47] 

<GeneralCamo> This doesn't sound
like an easy fix
 
L883[17:56:02] 

<Frani>
was looking at the code and found this
 
L885[17:56:07] 

<GeneralCamo> Well I mean it is, but
that would need to be backported to 1.7, yes?
 
L886[17:56:11] 

<CovertJaguar> eh...mostly I just need
to write a new function for safely changing blocks
 
L887[17:56:16] 

<GeneralCamo> (Or is this the 1.10
version?)
 
L888[17:56:39] 

<liach>
@Frani Sponge should have patched that method, didn't
sponge?
 
L889[17:57:01] 

<Frani>
probably, but RC bypassing the check by some reason
 
L890[17:57:16] 

<CovertJaguar> not sure why that would
be
 
L891[17:57:31] 

<GeneralCamo> Does the Bore use this
function?
 
L892[17:57:42] 

<CovertJaguar> yes
 
L893[17:57:47] 

<GeneralCamo> @Frani Does the same
happen with the Track Placer cart?
 
L894[17:58:01] 

<Frani>
let me test
 
L895[17:58:04] ⇦
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This computer has gone to sleep) 
L896[17:58:10]
⇨ Joins: zzarr__
(~zzarr@h83-209-217-68.cust.se.alltele.net) 
L897[17:58:12] 

<Frani>
the bore at least check what it is breaking
 
L898[17:58:12] ⇦
Quits: zzarr__ (~zzarr@h83-209-217-68.cust.se.alltele.net) (Client
Quit) 
L899[17:58:14] 

<Frani>
so no problems with it
 
L900[17:58:35] 

<liach>
Or try if the bore makes sound when it is in the protected
region
 
L901[17:58:46] 

<CovertJaguar> eh...probably, Forge
keeps changing how you are supposed to ask for permission for this
stuff, and I never had a unified toolkit for it (I should)
 
L902[17:58:48] 

<Frani>
it makes
 
L903[17:59:22] 

<liach>
Then it is like patching problem, guess
 
L905[18:00:30] 

<CovertJaguar> I need to add one for
setting the block too
 
L906[18:00:52] 

<liach>
Shouldn't need this
 
L907[18:01:24] 

<liach>
Sponge change block event does not need players, it just coremod
world methods
 
L908[18:02:02] 

<CovertJaguar> well if
world.setBlockState() is supposed to be hooked by Spounge, I
don't know what's wrong
 
L909[18:03:24] 

<Frani>
wanna me to test something?
 
L910[18:03:54] 

<CovertJaguar> I know nothing about
Sponge
 
L911[18:04:05] 

<CovertJaguar> I know I don't
fire the Forge events
 
L912[18:04:10] 

<liach>
I do not know that in fact
 
L913[18:04:24] 

<liach>
Sponge is too perfect, I do not know many details
 
L914[18:04:26] 

<Frani>
well fire forge event is always nice, there are other protection
mods than sponge
 
L915[18:04:46] 

<Frani>
mods that were made for forge
 
L917[18:04:59] 

<liach>
Or irc #sponge
 
L918[18:05:08] 

<Frani>
better IRC, #spongedev
 
L919[18:05:24] 

<liach>
@Frani That channel is private
 
L920[18:05:37] 

<Frani>
O.o I don't think so
 
L921[18:06:02] 

<Frani>
what is the track placer cart?
 
L922[18:06:06] 

<Frani>
I don't see one
 
L923[18:06:12] 

<liach>
Like a yellow cart
 
L924[18:06:17] 

<CovertJaguar> somehow I think
"perfect" is wrong word, "complex" maybe
 
L925[18:06:27] 

<Frani>
track layer, relayer, undercutter and remover
 
L926[18:06:34] 

<Frani>
not placer
 
L927[18:06:39] 

<CovertJaguar> he means layer
 
L928[18:06:41] 

<liach>
layer
 
L929[18:07:07] 

<liach>
Sponge is perfect because it claims to handle 100% of the griefing
events, which I generally believe should be true
 
L930[18:08:08] 

<Frani>
sponge handles most events*
 
L931[18:10:49] 

<Frani>
that will do the same
 
L932[18:10:54] 

<Frani>
place in protected areas
 
L933[18:29:45] 

<Frani>
oh god
 
L934[18:29:49] 

<Frani>
user error
 
L935[18:29:49] 

<Frani>
?
 
L936[18:31:42] 

<Frani>
hm how much time does the track layer tries to place a block?
 
L937[18:32:12] 

<Frani>
I heard some hundreds of block place sounds
 
L938[18:43:29] ⇦
Quits: mallrat208 (~mallrat20@107-145-175-135.res.bhn.net) (Read
error: Connection reset by peer) 
L939[18:43:58] ⇦
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(~SatanicSa@c-76-115-175-15.hsd1.or.comcast.net) (Quit:
tienda) 
L940[18:44:03] 

<liach>
?
 
L941[18:44:12]
⇨ Joins: mallrat208
(~mallrat20@107-145-175-135.res.bhn.net) 
L942[18:54:24] 

<Natesky9> Is it just rapid machine
gun placing tracks?
 
L943[18:59:43] 

<Natesky9> Also, on the topic (5 hours
later) of cheaty item teleportation, that can be solved two ways.
The first is to add some sort of method to prevent items from
teleporting between inventories by using some sort of nbt tag. A
bit hacky, but the second method would require the cooperation of
multiple mod authors
 
L944[19:02:14] 

<Natesky9> As you know, brewing
started requiring a catalyst in order to function. (Which would be
*fine* if potions were actually useful, but I digress, that's
a topic for another day)
 
L945[19:03:51] 

<Natesky9> Thaumcraft had something
similar, with requiring iter essential to move items safely through
a mirror
 
L946[19:04:27] 

<Frani>
whats the issue?
 
L947[19:05:21] 

<Natesky9> There was a discussion
about item teleportation making rails irrelevant
 
L948[19:06:50] 

<Frani>
rails are cool
 
L949[19:06:54] 

<Frani>
isnt that enough?
 
L950[19:07:07] 

<vedrit> Eh... I don't think
trains in modded Minecraft were about item transportation.
 
L951[19:07:32] 

<vedrit> I think most servers include
some thing like EnderChests
 
L952[19:08:13] 

<Frani>
af least in my servers, we offer ender chests and also
railcraft
 
L953[19:08:23] 

<Frani>
that doesnt mean that they should only use one
 
L954[19:08:50] 

<Natesky9> Well, the sad thing is that
most players will use the most efficient method
 
L955[19:08:59] 

<vedrit> Trains, IMO, were more about
moving entities long distances
 
L956[19:09:07] 

<Frani>
or the cooler?
 
L957[19:09:27] 

<Frani>
depends of the public
 
L958[19:09:30] 

<Natesky9> Even then, moving entities
is still as simple as using a safari ball or a soul vial
 
L959[19:09:34] 

<Kodos>
What's the ratio in a blast furnace for coal coke blocks to
making steel blocks from iron blocks
 
L960[19:09:54] 

<Natesky9> Iirc, 18 to 1
 
L961[19:10:01] 

<Kodos>
Erm blocks?
 
L962[19:10:16] 

<Natesky9> Yeah, 2 coke per
ingot
 
L963[19:10:24] 

<Natesky9> 4 charcoal per ingot
 
L964[19:10:32] 

<Kodos>
Okay, so 2 coke blocks per block of iron to steel
 
L965[19:10:43] 

<Natesky9> Eeyup
 
L966[19:10:55] 

<vedrit> Eh... I see safari net/balls
or soul vials, even golden lasso, far less than I see instant,
infinite item transfer
 
L967[19:11:20] 

<Natesky9> Because there's not
much need for entity transfer
 
L968[19:11:47] 

<Natesky9> Even the resources gotten
from them are easier to transfer in item form
 
L969[19:12:21] 

<vedrit> Except for players
 
L970[19:12:50] 

<Frani>
what is cooler than a Subway
 
L971[19:13:11] 

<vedrit> An elevated light rail
 
L972[19:14:41] 

<Natesky9> At least in my experience,
I've not seen anyone besides me even attempt rails
 
L973[19:15:57] 

<vedrit> I always do, even though
there's usually no more than 3 people total who play on my
server
 
L974[19:17:50] 

<Frani>
rails and trains are what Railcraft is, what to do if people just
dont like?
 
L975[19:18:07] 

<vedrit> They can just do vanilla,
then
 
L976[19:18:24] 

<Frani>
add invincible and OPs all-in-one armors made by trains?
 
L977[19:18:40] 

<Frani>
*totally not talking about DE*
 
L978[19:18:47] 

<vedrit> DE?
 
L979[19:18:59] 

<Frani>
~~draconic evolution~~
 
L980[19:19:02] 

<vedrit> Ah
 
L981[19:19:43] 

<Frani>
my players and me love Railcraft
 
L982[19:19:59] 

<Frani>
and we will still loving and using it no matter what other mods
does
 
L983[19:20:04] 

<Frani>
and we will still loving and using it no matter what other mods
do
 
L984[19:20:31] 

<Frani>
but from my view, Railcraft just needs a revamp
 
L985[19:20:38] 

<vedrit> Yeah. Railcraft is always a
blast to use, even if it's the only mod installed
 
L986[19:20:41] 

<Frani>
>content
 
L987[19:20:54] 

<vedrit> Covert is sort of working on
a revamp
 
L988[19:21:04] 

<vedrit> Modernizing it a bit
 
L989[19:21:21] 

<Frani>
Railcraft right now looks like the same as the one in 1.2.5
 
L990[19:21:39] 

<vedrit> Well... I mean...
Doesn't Minecraft?
 
L991[19:22:04] 

<vedrit> Sure, there's a few more
blocks, but...
 
L992[19:22:23] 

<Frani>
if you take minecraft in account nothing will change
 
L993[19:22:24] 

<Frani>
never
 
L994[19:22:39] 

<vedrit> And that's not bad
 
L995[19:22:49] 

<Frani>
wow that is
 
L996[19:22:54] 

<Frani>
people become bored
 
L997[19:23:14] 

<vedrit> I think Railcraft fits the
aesthetic of the game
 
L998[19:23:35] 

<Frani>
yes, it fits and it's very cool
 
L999[19:23:43] 

<Frani>
but I miss new content
 
L1000[19:24:02] 

<vedrit> What new stuff would it
need?
 
L1001[19:24:05] 

<Frani> probably others too
 
L1002[19:24:07] 

<Frani> idk
 
L1003[19:24:10] 

<Frani> just new things
 
L1004[19:24:14] 

<Frani> a bit of hype
 
L1005[19:24:15] 

<vedrit> :p
 
L1006[19:25:05] 

<vedrit> I forgot who said this
"Perfection is reached not when there is nothing left to add,
but when there is nothing left to remove."
 
L1007[19:25:34] 

<vedrit> I don't think Railcraft
would benefit from having much more added
 
L1008[19:25:35] 

<Frani> Vazkii?
 
L1009[19:26:28] 

<Frani> Railcraft dont need much more
added, in my point of view it just need something that will bring
back who played in others versions from 1.2.5 and became
bored
 
L1010[19:26:40] 

<Frani> some new mechanic maybe
 
L1011[19:27:03] 

<Natesky9> I was actually thinking of
something
 
L1012[19:27:08] 

<Natesky9> Two things, actually
 
L1013[19:27:13] 

<Frani> what?
 
L1014[19:27:55] 

<Frani> I would love to have modular
trains, programmed with ComputerCraft ?
 
L1015[19:27:56] 

<Natesky9> Passenger and item
transport "quests"
 
L1016[19:28:17] 

<Natesky9> I would actually like to
see bigger trains
 
L1017[19:29:20] 

<vedrit> Passenger carts is something
I'd like, now you mention it. Multiple players in one
cart
 
L1018[19:30:08] 

<Frani> that would be cool
 
L1019[19:30:41] 

<Frani> that would also requiere
double track lines, or a bigger track
 
L1020[19:33:57] 

<vedrit> Why?
 
L1021[19:34:25] 

<Frani> imagine a big train in a 1
block rail
 
L1022[19:34:46] 

<vedrit> Why would it be bigger?
 
L1023[19:35:06] 

<Frani> have more space for
players?
 
L1024[19:35:13] 

<Frani> have more space for more
players?
 
L1025[19:35:34] 

<vedrit> Is it a requirement built
into the game?
 
L1026[19:35:57] 

<Frani> what?
 
L1027[19:36:48] 

<vedrit> Is it required by the game
that carts be bigger to accommodate more entities as
passengers?
 
L1028[19:37:43] 

<Frani> I dont think so, just would be
visually better
 
L1029[19:38:11] 

<Frani> also there was a time that
entities could only have 1 passenger
 
L1030[19:38:15] 

<Frani> not sure if it changed
 
L1031[19:38:54] 

<vedrit> I don't think it would
be a visual improvement to have them larger
 
L1032[19:39:33] 

<vedrit> And I think it involve
additional technical issues
 
L1033[19:40:37] 

<Natesky9> I was thinking boat-style
passenger style
 
L1034[19:40:53] 

<Natesky9> Just 2 or 3
passengers
 
L1035[19:41:02] 

<Natesky9> With a roof and sides
 
L1036[19:42:56] 

<vedrit> Even only 2 passengers would
be good. One sitting on the front, one on the back
 
L1037[19:52:21] 

<Natesky9> Both facing front, or
facing each other?
 
L1038[19:54:07] 

<vedrit> Facing away from
eachother
 
L1039[19:54:17] <MrConductor> * vedrit |
|
 
L1040[19:54:28] 

<vedrit> Gah...stupid auto-font
thing...
 
L1041[19:54:41] 

<vedrit> "_| |_"
 
L1042[20:00:40] 

<Natesky9> Hmm
 
L1043[20:01:20] 

<Natesky9> I think the cart could
visually look larger of the passengers faced each other
 
L1044[20:25:56] 

<Natesky9> Anyway, I had an idea that
would make Railcraft somewhat relevant, and somewhat unique
 
L1045[20:27:56] 

<Natesky9> One of the few things in
Minecraft that hasn't been really touched much in mods is
trading. Which is understandable, because setting up an economy in
an infinite sandbox game is tricky
 
L1046[20:28:52] 

<Natesky9> There are villagers, but
there are very few trades that are good, and only a handful that
are necessary
 
L1047[20:31:22] 

<Natesky9> On top of that, there are
very few resources that are in high demand
 
L1048[20:33:52] 

<GeneralCamo> And I am home
 
L1049[20:39:49] 

<GeneralCamo> I suggested passenger
trains back in the day
 
L1050[20:40:40]
⇨ Joins: SatanicSanta
(~SatanicSa@c-76-115-175-15.hsd1.or.comcast.net) 
L1051[20:42:25] 

<GeneralCamo> Alright: Regarding some
things
 
L1052[20:43:00] 

<Joshwoo70> @GeneralCamo well there is
passanger trains now...
 
L1053[20:43:11] 

<Joshwoo70> if you count minecarts
with embarking track as 1
 
L1054[20:43:19] 

<Joshwoo70> with steam locos
 
L1055[20:43:21] 

<GeneralCamo> I mean ones that use the
ticketing system
 
L1056[20:43:32] 

<GeneralCamo> Buy a ticket, gain
access to a cart
 
L1057[20:43:41] 

<Joshwoo70> ah
 
L1058[20:43:50] 

<Joshwoo70> oh.
 
L1059[20:43:51] 

<Joshwoo70> i see
 
L1060[20:44:17] 

<Joshwoo70> well if you do so we need
to modify the carts...
 
L1061[20:45:07] 

<GeneralCamo> There are better things
to work on
 
L1062[20:45:11] 

<GeneralCamo> Steam 2.0
 
L1063[20:45:16] 

<GeneralCamo> And two new locomotive
types I see
 
L1064[20:46:05] 

<Joshwoo70> do you know how to
model?
 
L1065[20:46:13] 

<GeneralCamo> To an extent.
 
L1066[20:46:26] 

<GeneralCamo> I have experience in
modeling, but I have no experience modeling in Minecraft
 
L1067[20:46:47] 

<GeneralCamo> If I can get a .obj
--> Minecraft then I'm good
 
L1068[20:47:14] 

<vedrit> I wonder... Is there a way to
create a sort of trade post that communicate with an external
server?
 
L1069[20:47:45] 

<vedrit> Essentially, allow multiple
small, independent servers to trade with each other?
 
L1070[20:47:57] 

<GeneralCamo> That sounds completely
broken
 
L1071[20:47:59] 

<GeneralCamo> No
 
L1072[20:48:31] 

<Frani> lol
 
L1073[20:48:43] 

<Frani> and ticketing system would be
very nice
 
L1074[20:49:21] 

<Frani> you could tame a
villager
 
L1075[20:49:24] 

<Joshwoo70> @GeneralCamo
 
L1077[20:49:33] 

<Frani> so he would sell your
tickets
 
L1078[20:50:36] 

<GeneralCamo> @Joshwoo70 I don't
see a method of importing .obj, .3ds, .fbx, or .max files
 
L1079[20:50:53] 

<GeneralCamo> I would much prefer to
continue using 3dsmax or Maya, which I have experience in.
.-.
 
L1081[20:52:48] 

<Joshwoo70> try this?
 
L1082[20:53:40] 

<GeneralCamo> I'll handle this
later..
 
L1083[20:53:45] 

<Joshwoo70> fine
 
L1084[20:54:00] 

<GeneralCamo> Anyway: Want to get
current thoughts on the steam system
 
L1085[20:54:32] 

<Joshwoo70> its
 
L1086[20:54:35] 

<Joshwoo70> steamy
 
L1087[20:54:39] 

<Joshwoo70> :kappa:
 
L1088[20:54:43] 

<GeneralCamo> The chain goes Water +
Fuel --(Boiler)--> Steam --> Stuff
 
L1089[20:55:11] 

<GeneralCamo> High Pressure is less
efficient but makes steam faster. Low pressure is more
efficient.
 
L1090[20:55:28] 

<Frani> more things moved by
steam!
 
L1091[20:55:32] 

<GeneralCamo> I see improvements
here
 
L1092[20:56:30] 

<GeneralCamo> Water + Fuel --(Low
Pressure Boiler)--> Saturated Steam --> Heating stuff
 
L1093[20:56:31] 

<GeneralCamo> Water + Fuel --(Low
Pressure Boiler)--> Saturated Steam --> --(High Pressure
Boiler)--> Superheated Steam --> Turbine
 
L1094[20:56:41] 

<GeneralCamo> Water + Fuel --(Low
Pressure Boiler)--> Saturated Steam --> Heating stuff
 
L1095[20:56:41] 

<GeneralCamo> Water + Fuel --(Low
Pressure Boiler)--> Saturated Steam --(High Pressure
Boiler)--> Superheated Steam --> Turbine
 
L1096[20:57:53] 

<GeneralCamo> Gives the Low Pressure
boiler use even when you are overflowing in fuel. Makes the steam
chain more interesting in general. And gives additional flexibility
for when the machine aspect of the mod is expanded
 
L1097[20:58:36] 

<Frani> add more explosions!
 
L1098[20:58:55] 

<GeneralCamo> In what way would
anything explode here?
 
L1099[20:59:04] 

<Frani> was a joke
 
L1100[20:59:07] 

<GeneralCamo> I mean, it's steam.
Not liquifacted TNT...
 
L1101[20:59:39] 

<Frani> whats the Railcraft's way
of transporting steam.
 
L1102[20:59:44] 

<Frani> whats the Railcraft's way
of transporting steam?
 
L1103[20:59:49] 

<GeneralCamo> Pipes
 
L1104[21:00:13] 

<Frani> there are pipes in
Railcraft?
 
L1105[21:00:23] 

<Frani> ?
 
L1106[21:00:25] 

<GeneralCamo> Oh wait
 
L1107[21:00:34] 

<GeneralCamo> Without outside mods =
Put stuff next to each other
 
L1108[21:00:49] 

<Frani> that's bad
 
L1109[21:01:08] 

<GeneralCamo> Railcraft was intended
at one point to work in Tandem with Buildcraft
 
L1110[21:01:17] 

<GeneralCamo> It also includes
Forestry integration
 
L1111[21:01:34] 

<Natesky9> I have a few choice words
here
 
L1112[21:01:40] 

<Frani> would be nice if steam were
allowed only on pressure pipes
 
L1113[21:02:04] 

<Natesky9> Let me get home, and
I'll speak my mind about Railcraft's energy system
 
L1114[21:02:22] 

<GeneralCamo> Sure
 
L1115[21:02:59] 

<Frani> also a way to transport steam
via carts
 
L1116[21:03:20] 

<GeneralCamo> Uhh no
 
L1117[21:03:42] 

<GeneralCamo> (Well there already is
using Tank Carts. I find THAT unrealistic as-is)
 
L1118[21:05:39] 

<Frani> with carts I mean those big
cars that transports gaseous
 
L1119[21:05:46] 

<Frani> helium, metano, etc
 
L1120[21:08:41] 

<GeneralCamo> You realize those are
gasses at room temperature, right?
 
L1121[21:08:49] 

<GeneralCamo> Water isn't
 
L1122[21:13:49]
⇦ Quits: sinkillerj
(~sinkiller@nc-67-232-15-221.dhcp.embarqhsd.net) (Quit:
またね) 
L1123[21:32:49] 

<Kodos> Is the Metals chest
specifically for ingots, or will it attempt to 3x3 anything I throw
at it
 
L1124[21:42:35] 

<Natesky9> Ok guys
 
L1125[21:42:38] 

<Natesky9> I hope you're
ready
 
L1126[21:43:00] 

<Natesky9> *cracks fingers*
 
L1127[21:43:18] 

<Natesky9> In the beginning, there was
Minecraft, and it was good
 
L1128[21:43:57] 

<Natesky9> Soon after, mods were
created to add onto this
 
L1129[21:44:03] 

<Natesky9> One of the first were
pistons
 
L1130[21:44:10] 

<Natesky9> Mojang saw this, and it was
good
 
L1131[21:44:43] 

<Natesky9> Then came food, and
animals, and the nether, and redstone
 
L1132[21:44:48] 

<Natesky9> Mojang saw this, and it was
good
 
L1133[21:45:44] 

<Natesky9> Then came the very first
"addons" -- mods that gave more than just one thing.
Buildcraft, Thaumcraft, Ic2, Forestry
 
L1134[21:46:04] 

<Natesky9> These were new, and very
incomplete, but still good
 
L1135[21:46:45]
⇨ Joins: MikrySoft
(~mikrysoft@89-76-18-43.dynamic.chello.pl) 
L1136[21:47:02] 

<Natesky9> Some focused on magic,
others focused on tech. One of the first popularized power systems
was through Buildcraft
 
L1137[21:47:16] 

<Natesky9> Mojang saw MJ, and it was
good
 
L1138[21:47:59] 

<Natesky9> different mods started
sprouting up, some using the MJ system, others introducing their
own power system
 
L1139[21:49:17] 

<Natesky9> Industrialcraft was born,
and has prospered ever since. However, MJ has been phased out in
favor of the much less frustrating, infinitely more convenient RF
system
 
L1140[21:49:27] 

<Natesky9> Mojang saw RF, and it was
good
 
L1141[21:50:16] 

<Natesky9> However, with all these new
mods being introduced, the pool became increasingly diluted with
half-baked mods
 
L1142[21:50:29] 

<Natesky9> Even so, the best of the
best shined through
 
L1143[21:53:32] 

<Natesky9> that being said,
Buildcraft... died off. It had no longer supported the demand that
new mods required. It had become outdated, buggy, and frankly,
really boring
 
L1144[21:53:57] 

<Natesky9> I was going somewhere else
with this when I started
 
L1145[21:58:50] 

<Kodos> Honestly, BC is still a decent
mod. The power transmission style is outdated and frankly,
terrible. Having to balance production with demand to minimize
wasted power is terrible, when there's so many storage
options
 
L1146[22:00:46] 

<Natesky9> Oh, I know where I was
going with this
 
L1147[22:00:50] 

<Natesky9> thanks for reminding
me
 
L1148[22:01:10] 

<Natesky9> Buildcraft's principle
on power was that MJ could not be stored
 
L1149[22:04:28] 

<Natesky9> The energy produced had to
be used at that moment, or it would be wasted. It had a decent
power transmission system, as long as you didn't create loops,
and the distance wasn't too large. I will say though, they had
an amazing visual effect for energy
 
L1150[22:05:11] 

<SkySom> I liked that fact
 
L1151[22:05:20] 

<SkySom> Instead now we just get DE
energy storage
 
L1152[22:05:34] 

<SkySom> Theres no challenge in
that.
 
L1153[22:05:39] 

<Natesky9> It was a novel idea, at the
time when there weren't many constant demands in power
 
L1154[22:06:07] 

<Natesky9> However, times have
changed, and there are now many different machines that run
 
L1155[22:06:43] 

<Natesky9> The main principle of
energy in Thermal Expansion is that energy can be stored and
transmitted through refined redstone
 
L1156[22:07:30] 

<Natesky9> to do so required more
processing and more setup, and was a direct upgrade from the
previous system
 
L1157[22:07:38] 

<liach> How about ic2?
 
L1158[22:08:14] 

<Natesky9> Industrialcraft has... gone
through several changes, most of them to attempt to balance the mod
around both extremes
 
L1159[22:08:45] 

<liach> Is it good?
 
L1160[22:09:20] 

<liach> It is the most famous mod in
china, way more famous than ticon
 
L1161[22:09:55] 

<Natesky9> early on, the energy grid
system required you to carefully plan out lower-tier power sources
because of the energy loss, and especially on larger systems.
 
L1162[22:11:07] 

<Natesky9> If you wanted solars, for
example, it was best to distribute them within 5 blocks of a
storage block, to reset the packet loss and to condense into a
larger packet for distribution
 
L1163[22:11:08] 

<Natesky9> BUT
 
L1164[22:11:13] 

<Natesky9> let's not get into
details
 
L1165[22:11:38] 

<Natesky9> Under the hood, it's a
decent concept, but in reality, it's fickle
 
L1166[22:11:42] 

<liach> ic2 removed loss in 1.7, but
added it back in 1.10 or so
 
L1167[22:12:22] 

<Natesky9> It's been tweaked,
removed and re-added several times now
 
L1168[22:13:01] 

<Natesky9> The packet system
hasn't been entirely reliable throughout the lifetime of
it's existance
 
L1169[22:17:00] 

<liach> haha
 
L1170[22:17:14] 

<liach> are they still ticking tile
entities?
 
L1171[22:17:59] 

<Natesky9> What IC2 *really* needs is
more obvious cues as to what is happening. Alot of the issues arise
because players don't understand what is happening in-world.
And because of that, things happen that they don't
understand
 
L1172[22:18:09] 

<Natesky9> I don't think the
cables are anymore
 
L1173[22:33:42] 

<liach> Will there be any more
releases for 1.7?
 
L1174[22:34:18] 

<Natesky9> I doubt it
 
L1175[22:34:38] 

<Natesky9> 1.7.10 is the Windows XP of
Minecraft modding
 
L1176[22:34:56] 

<Natesky9> extremely stable, but not
very recent
 
L1179[22:37:05]
⇦ Quits: Lathanael|Away
(~Lathanael@p5496109E.dip0.t-ipconnect.de) (Ping timeout: 206
seconds) 
L1180[22:37:09] 

<Natesky9> Possibly the best way to
diagnose that is to observe it happening in spectator mode
 
L1181[22:37:19] 

<Natesky9> iirc, spectator mode does
not "load" chunks
 
L1182[22:37:29] 

<Natesky9> wait, nevermind
 
L1183[22:38:09] 

<Natesky9> it loads chunks, but only
for generation purposes
 
L1184[22:42:51]
⇨ Joins: Lathanael|Away
(~Lathanael@p54961098.dip0.t-ipconnect.de) 
L1185[22:58:41]
⇨ Joins: ImQ009
(~ImQ009@87-206-174-76.dynamic.chello.pl) 
L1186[23:19:02] 

<Reoseah> IMHO, IC2 energy system was
shining in 1.5.2 GregTech
 
L1187[23:20:03] 

<Reoseah> Or maybe that was just my
only attempt playing tech mods that was actually interesting
..