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<Joshwoo70> @liach i checked their
server... quite restrictive imo.
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L65[12:28:49]
<Forecaster> so,I paid a visit to the
RoW discord server
L66[12:29:19]
<Forecaster> and the mod author met me
with "aren't you that guy that helps CJ with railcraft?
Are you really a RoW fan?"
L67[12:29:21]
<Forecaster> xD
L68[12:29:34]
<Hanakocz> what is RoW?
L69[12:29:42]
<Hanakocz> Railcraft on Wheels?
L70[12:29:48]
<Forecaster> Rail of War
L71[12:29:51]
<Forecaster> Rails of War
L72[12:29:59]
<Hanakocz> oh
L74[12:30:48]
<Forecaster> actually he said
"are you a RoW fan really? I remember you being a guy helping
CJ with RC development -.-"
L75[12:31:10]
<Forecaster> what a great welcome
:P
L76[12:31:51]
<Hanakocz> mhm, that is kida another
league xD
L77[12:31:59]
<Hanakocz> mhm, that is kinda another
league xD
L78[12:32:14]
<Hanakocz> looks fancy but it lost
somehow MC's feel
L79[12:33:38]
<Forecaster> well yeah, which is why I
was surprised by the statement above
L80[12:33:49]
<Forecaster> it's not like RoW is
in competition with railcraft or anything
L81[12:45:59]
<SkySom> I remember when I had a few
people ask if I was in Competition with CJ when he added an RF
loader after I did.
L82[12:46:25]
<SkySom> I was like no? Shit Railcraft
is all but a required dependency for me
L83[12:47:26]
<Forecaster> :P
L84[12:49:18]
<SkySom> Hell the 1.8.9 version felt
like a shitshow due to the fact that Railcraft wasn't a thing
lol
L85[12:49:42]
<SkySom> Quickly found I take for
granded all that RC provides
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L87[13:11:56] <Lostgeek> Routing tables,
using colors, is there a way to select primary/secondary
color?
L88[13:12:21] <Lostgeek> like primary = red
and secondary = light gray?
L89[13:12:56]
<CovertJaguar> Yes
L90[13:13:01] <Forecaster>
Color=primary,secondary
L91[13:13:32]
<CovertJaguar> Some wildcards
too
L92[13:14:16] <Forecaster> this is
explained in the help in the routing table
L93[13:15:39] <Lostgeek> ty
L95[13:17:11] <Lostgeek> or is that a typo
and supposed to be "comma" instead?
L96[13:19:59]
<Forecaster> whoever wrote that that
way is an idiot
L97[13:22:23] <Lostgeek> myeah, i know that
feeling
L98[13:22:44] <Lostgeek> though i must
admit that i also have a bit of trouble navigating my way round in
the railcraft wiki
L99[13:23:10]
<Forecaster> use the built-in manual
in the routing table
L100[13:24:43] <Lostgeek> ack, ty
L101[13:27:53]
<Forecaster> I'd take any info
from ftb wikis with a few grains of salt
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L105[13:51:05]
<CovertJaguar> "self
explanatory" my ass.. Only if you have read the in game manual
and are already familiar with prefix notation
L106[13:51:12]
<CovertJaguar> Wow, that wiki manages
to miss every important detail
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L108[13:52:52]
<Forecaster> see
"idiot"
L109[13:52:53]
<Forecaster> :P
L110[13:53:03]
<Forecaster> as previously
stated
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L112[13:58:16]
<SkySom> Idiot is a harsh word
L113[13:58:19]
<SkySom> Ignorant perhaps
L114[14:01:02]
<liach>
@Joshwoo70 You mean it has many rules? Or do you want to hack? Well
that is a very good server since developers of Sponge often come to
this server, and the owner of the server do some coding and once
helped fix a bug for Railcraft
L115[14:02:23]
<SkySom> So I'm curious about
that.
L116[14:02:30]
<SkySom> How does one create a plugin
that depends on a mod?
L117[14:02:43]
<Forecaster> it's pretty tame and
un-specific
L118[14:02:43]
<SkySom> Like why does it need a
specific api?
L119[14:03:17]
<SkySom> And can't just use the
normal one?
L120[14:03:54]
<Forecaster> you don't need an
api
L121[14:04:04]
<Forecaster> just do "if mod is
not loaded > crash"
L122[14:04:05]
<Forecaster> :P
L123[14:04:16]
<Forecaster> bam, dependency
L124[14:04:46]
<SkySom> Then what's the point of
#898 ?
L125[14:04:57]
<liach>
@SkySom If you want to you can create a mod that has
acceptedRemoteVersions="*"
L126[14:05:08]
<liach>
And then you do not need a client mod
L127[14:05:12]
<Forecaster> I don't know what
that issue is about, I was just being silly
L128[14:05:26]
<liach>
and remember do not add blocks or entities which modifies the
registry
L129[14:05:46]
<SkySom> Well yeah I understand how to
do one, but what would you do on a server with railcraft that
wouldn't require a client mod?
L130[14:06:13]
<liach>
If you use sponge the you can just create a plugin that depends on
the mod id
L131[14:06:45]
<liach>
If its me I would do some patching on undercutter, track relayer,
etc to prevent griefing
L132[14:07:12]
<CovertJaguar> Hmm.. I should add some
more options for ore spawning, the option to turn off vanilla
spawns for example, and maybe to add a small scattering of normal
ore in the poor ore seams
L133[14:07:50]
<CovertJaguar> @liach what kind of
patching?
L134[14:08:06]
<liach>
For rich copper or tin I think you can spawn when they exist in the
ore dict instead of adding ores
L135[14:08:22]
<CovertJaguar> I know none of them
call the proper Forge permission events
L136[14:08:36]
<liach>
Those patching are just to throw events before setBlockToAir or
similar calls
L137[14:09:07]
<liach>
On bukkit you can grief blocks in res with undercutter, I've
tested
L138[14:09:29]
<liach>
It is said by Sponge devs that they will prevent such exploits from
their patches
L139[14:09:40]
<CovertJaguar> One could argue that
that should be done with the Forge events not a sponge plugin
L140[14:09:55]
<SkySom> Yeah I mean there is a PR for
a permissions api
L141[14:09:58]
<SkySom> So eventually there will be
that
L142[14:10:19]
<liach>
@CovertJaguar Sponge did it with its implementation on forge
instead of plugins
L143[14:10:24]
<CovertJaguar> I thought the events
needed already exist in forge
L144[14:10:52]
<liach>
My proposal for that issue for an separate api is to allow sponge
plugins to manipulate railcraft more easily
L145[14:10:58]
<liach>
such as integrating it into minigames
L147[14:12:49]
<CovertJaguar> Er... What?
L148[14:12:58]
<SkySom> Boat carts?
L149[14:13:59]
<CovertJaguar> I have no context for
any if of this and I'm hesitant to integrate and api into
Railcraft for an environment I don't use
L150[14:14:40]
<liach>
People in one of the channels talked about boat carts which can run
on both tracks and water
L151[14:15:00]
<liach>
I believe one api like that could be easily implemented by me
L152[14:15:05]
<CovertJaguar> What does that have to
do with sponge?
L153[14:15:08]
<liach>
just mark it as open project
L154[14:15:21]
<SkySom> I mentioned having chest
boats
L155[14:15:27]
<SkySom> And somehow that turned into
boat carts
L156[14:15:33]
<SkySom> Which sound awful in terms of
programming
L157[14:15:36]
<SkySom> The boat code
L158[14:15:38]
<SkySom> Is not pretty
L159[14:15:39]
<CovertJaguar> I didnt say anything
about implementayion, it's maintaince that will be the main
issue
L160[14:15:52]
<SkySom> Writing the code the first
time is easy
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L162[14:15:55]
<SkySom> It's dealing with it
later
L163[14:15:56]
<liach>
maintence?
L164[14:16:43]
<CovertJaguar> Yes when I inevitable
change something that you api hooks and have no idea how to fix
it
L165[14:17:10]
<liach>
For those ones I would just deprecate them
L166[14:17:36]
<liach>
at least that type of api could provide a list of railcraft blocks
for plugins to generate in custom maps
L167[14:17:46]
<liach>
or to handle in recipes
L168[14:18:08]
<SkySom> There sin't just a
generic way to grab them from forge?
L169[14:18:19]
<SkySom> in Sponge?
L170[14:18:35]
<liach>
@SkySom Sponge plugins are supposed not to be depending on forge
since forge changes between minecraft versions
L171[14:18:40]
<CovertJaguar> I guess that could hook
into the block/item container Enums to autogen those lists
L172[14:18:58]
<liach>
Plugins can be used without changing between mc versions
L173[14:19:00]
<SkySom> So depending on some mod api
is better?
L174[14:19:05]
<CovertJaguar> Why is there no wrapper
for the Forge registry?
L175[14:19:14]
<SkySom> ^That's more what I
mean
L176[14:19:20]
<SkySom> SPonge could easily abstract
that
L177[14:21:18]
<CovertJaguar> Do sponge plugins
operate in the own class loader space?
L178[14:21:33] *
Ajloveslily hugs CJ
L179[14:21:53]
<liach>
Those plugins are actually loaded by forge as mods as i know
L180[14:22:03]
<liach>
so it should use legacylauncher class loader
L181[14:22:16]
<CovertJaguar> I mean, I really
don't see how wrapping my api in a another api makes it any
safer to use
L182[14:22:20]
<liach>
In other words, they are addons of Sponge forge mod
L183[14:22:37]
<liach>
That api for sponge will not be based on current rcapi
L184[14:22:45]
<liach>
but directly based on railcraft code
L185[14:23:07]
<liach>
I would use another mod for impl instead of changing railcraft
code
L186[14:23:13]
<CovertJaguar> That's even worse,
at least the api is stable
L187[14:23:27]
<CovertJaguar> Another mod?
L188[14:24:07]
<CovertJaguar> You mean forking
Railcraft?
L190[14:24:19]
<liach>
not forking but just a coremod
L191[14:24:31]
<liach>
that asm on railcraft code
L192[14:24:51]
<CovertJaguar> "just a core
mod" he says
L193[14:24:52]
<SkySom> That sounds horrible
L194[14:24:59]
<SkySom> Yeah **JUST**
L195[14:25:04]
<SkySom> A core mod
L196[14:25:06]
<SkySom> No biggy
L197[14:25:26]
<liach>
Cuz Sponge has some sort of coremod technology from liteloader
called mixin
L198[14:25:37]
<SkySom> That's not a
coremod...
L199[14:25:39]
<liach>
That makes core modding so much easier
L200[14:25:43]
<SkySom> Little different.
L201[14:25:45]
<SkySom> But still.
L202[14:26:03]
<CovertJaguar> If your core mod loads
Railcraft into the class loader it WIll break shit
L203[14:26:34]
<CovertJaguar> Er... Not sure about
mixins
L205[14:27:46]
<liach>
more exactly mixin is a tweaker like optifine
L206[14:27:55]
<SkySom> Newbies making coremods
sounds awful.
L207[14:27:59]
<CovertJaguar> Core mods are a very
specific thing...
L208[14:28:53]
<SkySom> Though aren't mixins
just fancy interfaces?
L209[14:29:00]
<CovertJaguar> The load before other
things in a special class loader and get fed to the game class
loader, breaking dependencies and api load orders
L211[14:29:40]
<CovertJaguar> I don't know
enough about mixins really to comment
L213[14:30:30]
<SkySom> Yeah looks like it's
basically a nicer way of hooking interfaces
L214[14:31:42]
<SkySom> With some odd way of hooking
methods?
L215[14:33:00]
<liach>
It allows you to replace a specific method and add code before some
point in the method
L216[14:33:18]
<liach>
It also allows you to implement custom interfaces for extra
hooks/apis
L217[14:33:42]
<CovertJaguar> The real question is
when are this things loaded into the class loader
L219[14:40:34]
<CovertJaguar> Anyway whether you make
thing seems me to be entirely your choice if it doesn't
involve adding code to Railcraft, as for whether it's safe to
load classes that are sensitive to load order (Mods and mod apis)
is probably something I'd have to ask cpw about
L220[14:41:36]
<CovertJaguar> I don't want to
have deal with another DragonAPI
L221[14:42:19]
<liach>
Sponge api is much more friendly than dragon api
L222[14:42:25] <MrConductor> * SkySom
still has nightmares about DragonAPI
L223[14:42:35]
<liach>
Btw how do you think of Bukkit compared to Dragon
L225[14:43:47]
<liach>
Not all tweakers are bad mods. Liteloader for example works well
with rc
L226[14:43:53]
<CovertJaguar> The point is that
DragonAPI murders the class load order often forcing outdated
versions of class files the be loaded
L227[14:45:34]
<CovertJaguar> It does this because as
a core mod, and classes it loads get precedence outside of the Fml
helpers
L229[14:46:40]
<liach>
Mixin is designed to be SAFE
L230[14:46:56]
<CovertJaguar> But does lite loader
depend on any Railcraft classes?
L231[14:47:01]
<liach>
No
L232[14:47:19]
<CovertJaguar> So that's and
irrelevant comparison =)
L233[14:47:44]
<CovertJaguar> And yes. I've
heard mixins are safer than coremods
L234[14:47:59]
<CovertJaguar> But I've not paid
attention to the details
L236[14:50:47]
<CovertJaguar> The api already has
fake player code
L237[14:51:27]
<CovertJaguar> But if you think
wrapping it is safer...
L238[14:52:12]
<liach>
Actually that railcraft fakeplayers contain code directly copied
from Railcraft
L239[14:53:19]
<liach>
It can really be considered as using too much railcraft code
L240[14:53:26]
<liach>
ref: You MAY use snippets of Railcraft Code posted on the Official
Github in your own projects, but only if your project consists of
less than 25% of Railcraft derived code. You must give credit to
the Railcraft Project for the code used, including a link to the
Github Project. Put this in your class file headers that contain
Railcraft code, in your readme, and on the main download
page.
L241[14:54:01]
<CovertJaguar> Heh
L242[14:54:32]
<liach>
I remember i've seen some mod using mixin to fix tunnel bore
grief before
L244[14:55:12]
<CovertJaguar> Again, surely sponge
hooks the Forge permission events
L245[14:55:37]
<liach>
Sponge dev are trying to make no forge mod to change their
code
L247[14:56:32]
<CovertJaguar> This isnt just about
not changing code, these events just never got added but they
should be
L249[14:57:42]
<CovertJaguar> Not that
L250[14:57:50]
<CovertJaguar> The block set
events
L251[14:58:20]
<liach>
sponge just patch at the places where every mod calls
L252[14:58:44]
<liach>
instead of those places that handles entity interaction or player
packet
L254[14:59:29]
<liach>
After all I really want to play railcraft with more people but...
There are few good railcraft servers
L255[14:59:59]
<liach>
railcraft=realcraft!
L256[15:00:26]
<CovertJaguar> Sponge isn't the
only mod that would benefit from Railcraft properly calling those
events
L257[15:03:08]
<liach>
They help servers a lot
L258[15:04:15]
<CovertJaguar> Then shouldn't
they be added to Railcraft instead of patched in by another
mod?
L259[15:04:38]
<liach>
Well buildcraft has such events for quarries
L260[15:05:00]
<liach>
I believe that for now these bugs could be left aside
L261[15:05:17]
<liach>
By the way are you still at the skunk train?
L262[15:06:17]
<CovertJaguar> I just don't think
about those things when coding and they are newer than most of my
code, people often complain about the lack but I never hear from
them again after asking them to make a PR
L263[15:07:29]
<CovertJaguar> Nope, North of SF atm
sitting at a rest stop
L264[15:08:06]
<liach>
Can't you really play a server @CovertJaguar ? Sounds
sad
L265[15:08:22]
<CovertJaguar> Depends on the
mods
L266[15:08:36]
<CovertJaguar> Vanilla works
fine
L268[15:08:46]
<liach>
How about these mods?
L269[15:09:06]
<CovertJaguar> But most modders
don't give a shit about bandwidth
L270[15:09:27]
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(~ImQ009@89-67-36-214.dynamic.chello.pl)
L271[15:10:49]
<liach>
Bandwidth...
L272[15:10:53] <MrConductor> * SkySom
whistles
L273[15:10:57]
<liach>
This would even kill servers
L274[15:11:09]
<liach>
because bandwidth are very expensive on servers
L275[15:11:43] ⇦
Quits: Nedelosk
(~nedelosk@ip-176-198-97-232.hsi05.unitymediagroup.de) (Quit:
Nettalk6 - www.ntalk.de)
L276[15:13:21]
<CovertJaguar> That page won't
load on my phone
L277[15:13:43]
<liach>
almura?
L278[15:14:04]
<liach>
Can you see this dynmap for the server?
srv1.almuramc.com:8123
L279[15:14:12]
<CovertJaguar> Redirects to mobile
version homepage
L281[15:14:50]
<liach>
That is almura 2.5 with mods: Almura (core)
L282[15:14:51]
<liach>
BiblioCraft
L283[15:14:51]
<liach>
Carpenters Blocks
L284[15:14:51]
<liach>
CustomNPC's
L285[15:14:51]
<liach>
MoCreatures
L286[15:14:52]
<liach>
Dynmap
L287[15:14:52]
<liach>
InventoryTweaks
L288[15:14:52]
<liach>
IronChest
L289[15:14:52]
<liach>
MalisisCore
L290[15:14:53]
<liach>
MalisisDoors
L291[15:14:53]
<liach>
NotEnoughItems
L292[15:14:54]
<liach>
Railcraft
L293[15:14:54]
<liach>
WorldEdit
L294[15:16:06]
<CovertJaguar> Well it's not a
huge list, I'm not really sure whether it will or nit
L295[15:16:33]
<liach>
hope you can try it
L296[15:16:44]
<liach>
the server owner once opened a pr for the tunnel bore
L297[15:16:49]
<CovertJaguar> Carpenters might be the
biggest question
L299[15:18:14]
<CovertJaguar> If that's the case
then it nothing more needs to be done right?
L300[15:19:31]
<liach>
I think we need to fix enchantments and moe carts, like
undercutter(once it can remove bedrock, that was cool)
L301[15:19:47]
<CovertJaguar> Ah yeah probably
L302[15:20:26]
<liach>
So will there be a hotfix?
L303[15:20:56]
<CovertJaguar> Hot fix ?
L304[15:21:11]
<liach>
Like minor release
L306[15:21:52]
<CovertJaguar> Heard about than
L307[15:21:58]
<CovertJaguar> That
L308[15:22:24]
<liach>
But I've not seen the github repo yet...
L309[15:22:37]
<CovertJaguar> You mean for 1.7?
L310[15:23:11]
<liach>
yes for 1.7
L311[15:23:18]
<liach>
I need to go bye
L312[15:23:44]
<CovertJaguar> Eh, if you want to fix
all the perms issues the I guess I can toss out another
release
L313[15:24:27]
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L314[15:29:50] <neptunepink> oh god I just
navigated to one of those domains and it's started
loading
L315[15:30:37] ⇦
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L316[15:40:20]
<Forecaster> virus.xxx
L317[15:43:01]
<CovertJaguar> @Forecaster That's
suspicious
L318[15:43:21]
<Forecaster> nah it's fine, it
has cookies
L319[15:50:44]
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L328[17:48:41]
<Joshwoo70> "@Joshwoo70 You mean
it has many rules? Or do you want to hack? Well that is a very good
server since developers of Sponge often come to this server, and
the owner of the server do some coding and once helped fix a bug
for Railcraft" no i do not want to hack! i just want to
play...
L329[18:37:28]
<liach>
@Joshwoo70 Then how is it restrictive?
L330[18:43:38] ⇦
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L332[18:56:34]
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L333[19:14:56]
<Joshwoo70> feels too
threatening
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L335[19:20:04]
<liach>
How?
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L356[23:47:41]
<liach>
Anyone?
L357[23:48:42]
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