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L1[00:00:13] <i develo​p things> this is the exact same editor (exactly 2 lines differ iirc, and that's just because apotheosis lacks `stty`) running both in-game and out-of-game on the same file https://tinyurl.com/y7jr68mv
L2[00:00:47] <luc​soft> whats the editor called? and is it on oppm
L3[00:00:52] <i develo​p things> it is not
L4[00:00:55] <i develo​p things> and it doesn't work on openos
L5[00:01:04] <i develo​p things> because openos's vt100 implementation is comparatively basic
L6[00:01:22] <i develo​p things> https://github.com/ocawesome101/tle for the one that works on irl linux (and probably mac) systems
L7[00:01:34] <i develo​p things> it's bundled with https://github.com/ocawesome101/apotheosis-coreutils
L8[00:02:05] <i develo​p things> (don't use apotheosis yet - it's still under very heavy development and is missing a bunch of features that i consider fairly necessary for full user-readiness)
L9[00:02:12] ⇦ Quits: ThePiGuy24 (~ThePiGuy2@37.152.254.97) (Ping timeout: 198 seconds)
L10[00:02:33] <i develo​p things> for the editor on an actual system you should be able to just grab the `tle` file from the first repo i linked
L11[00:02:46] <Izaya> suggestion
L12[00:03:01] <i develo​p things> yes?
L13[00:03:09] <Izaya> instead of spending a whole line on a divider, have the top line inverted instead
L14[00:03:20] <i develo​p things> like inverted color-wise?
L15[00:03:23] <Izaya> yeah
L16[00:03:28] <i develo​p things> hmmm, might try that
L17[00:03:46] <Izaya> doesn't make a huge difference on a T3 display but on a T1 display that's an extra 15th of the screen for actual information
L18[00:04:14] ⇨ Joins: ThePiGuy24 (~ThePiGuy2@37.152.254.97)
L19[00:05:58] <i develo​p things> true
L20[00:07:29] <i develo​p things> bit more like this? https://tinyurl.com/ycyxqav8
L21[00:07:46] <Izaya> yeah exactly
L22[00:07:50] <i develo​p things> i might still invert the top bar but i'm scared of it looking weird
L23[00:07:57] <i develo​p things> yknow
L24[00:07:58] <Izaya> I say inverted because it's easy to tell apart
L25[00:08:02] <i develo​p things> true
L26[00:08:10] <Izaya> but if it's distinct anyway you don't need to
L27[00:08:20] <i develo​p things> i might actually make the top bar just display on anything larger than ~24 lines tall?
L28[00:08:23] ⇨ Joins: Slimeball (webchat@mobile-107-77-236-184.mobile.att.net)
L29[00:08:24] <Izaya> you could even do tabs with inverted/not inverted
L30[00:08:29] <i develo​p things> that's true
L31[00:08:44] <ThePi​Guy24> nano does it https://tinyurl.com/yde9qy6j
L32[00:08:48] <i develo​p things> true
L33[00:08:52] <i develo​p things> nano does it in white though
L34[00:09:01] <i develo​p things> TLE is heavily cyan
L35[00:09:06] <i develo​p things> might still try it
L36[00:09:08] <Izaya> like, rather than dividers, have double spaces, and the active one is inverted but the rest are normal
L37[00:09:09] <Izaya> or not
L38[00:09:11] * Izaya shrugs
L39[00:09:52] <Slimeball> Question: How can I automatically run a pastebin on the start of a floppy disc?
L40[00:15:38] <i develo​p things> whatabout this https://tinyurl.com/y7fno2hx
L41[00:16:04] <Izaya> yeees
L42[00:16:32] <i develo​p things> i wasn't terribly keen on it at first but i like it too
L43[00:16:40] <i develo​p things> tysm for the suggestion izaya
L44[00:16:48] <Izaya> bonus points
L45[00:16:54] <Izaya> you can make it fit the colour scheme
L46[00:16:56] <ThePi​Guy24> maybe highlight inactive tabs in a colour between the background and active tab colour
L47[00:17:15] <i develo​p things> maybe, one sec
L48[00:20:48] <i develo​p things> idk. this looks a little bit low-contrast https://tinyurl.com/y8uqda4t
L49[00:23:05] <i develo​p things> still a bit low-contrast but fits the color scheme bettert https://tinyurl.com/y9qz4g2d
L50[00:26:47] <ThePi​Guy24> maybe make the text on cyan background dark?
L51[00:27:30] <i develo​p things> perhaps
L52[00:27:32] <Izaya> your editor looks tasty
L53[00:27:40] <i develo​p things> well ty
L54[00:29:24] <i develo​p things> how bout this https://tinyurl.com/yajbgdsn
L55[00:29:39] <Izaya> yee
L56[00:29:43] <Izaya> better contrast
L57[00:30:15] <ThePi​Guy24> ohyes
L58[00:34:41] ⇨ Joins: Vexaton (~Vexatos@port-92-192-26-155.dynamic.as20676.net)
L59[00:34:41] zsh sets mode: +v on Vexaton
L60[00:35:49] ⇦ Quits: Slimeball (webchat@mobile-107-77-236-184.mobile.att.net) (Quit: webchat.esper.net)
L61[00:37:30] ⇦ Quits: Vexatos (~Vexatos@port-92-192-31-122.dynamic.as20676.net) (Ping timeout: 189 seconds)
L62[00:55:29] * Amanda snugs Elfi, zzzmews
L63[00:55:32] <Amanda> Night nerds
L64[01:20:24] <Kristo​pher38> @i develop things will that editor finally permit me to edit, like, with scrollable cursor and stuff?
L65[01:20:35] <i develo​p things> it does already i think
L66[01:20:40] <i develo​p things> mouse input is a no
L67[01:21:04] <ThePi​Guy24> smh just port vscode to OC
L68[01:21:17] <i develo​p things> lolno
L69[01:22:25] <Kristo​pher38> But what if I forked it and added mouse input :^)
L70[01:23:00] <i develo​p things> you'd need to do some xterm-specific control-code stuff i think
L71[01:23:09] <i develo​p things> my goal was to keep it light and portable
L72[01:23:37] <Sap​hire> What's this?
L73[01:23:43] <i develo​p things> my editor
L74[01:23:47] <Kristo​pher38> Oh, I just want it working in OC
L75[01:23:48] <i develo​p things> https://github.com/ocawesome101/tle
L76[01:23:55] <Kristo​pher38> Inb4 it's slow cause vt100
L77[01:23:56] <i develo​p things> it works in OC, but not in OpenOS
L78[01:24:10] <Kristo​pher38> What's required to make it work under openOS?
L79[01:24:13] <i develo​p things> i made a bunch of optimizations to the drawing routine so it's passably usable
L80[01:24:15] <i develo​p things> uh
L81[01:24:20] <i develo​p things> better vt100 emulation
L82[01:24:33] <i develo​p things> specifically some escape codes (i think?) and replication of the text input features
L83[01:26:08] <Kristo​pher38> So I can't just copypaste a vt100 lib from monolith to openOS and expect it to work?
L84[01:26:28] <i develo​p things> you'd need the apotheosis tty driver, the monolith one is less standards compliant
L85[01:26:43] <i develo​p things> you could copy that to openos and with some slight modifications you could kludge it in
L86[01:26:58] <i develo​p things> https://github.com/ocawesome101/oc-paragon/blob/master/ksrc/tty.lua
L87[01:30:50] <Kristo​pher38> Hmmmm
L88[01:32:27] <Kristo​pher38> I'm sorry, I thought that it was another one of those editors which only let you use commands to edit things :P
L89[01:32:35] <i develo​p things> oh, vled? xP
L90[01:32:51] <Izaya> children of a dead earth doesn't like my piloting style
L91[01:33:42] <Izaya> KSP taught me to conserve delta-V and they want things done f a s t
L92[01:40:10] <ThePi​Guy24> smh who even needs delta v when you can just reach v instantly
L93[01:40:47] <Kristo​pher38> @i develop things can the key_down handler work simultaneously with some OpenOS' handlers or will I need to replace them entirely?
L94[01:40:55] <i develo​p things> it should be able to
L95[01:41:44] <Kristo​pher38> hm, I might give this a shot tomorrow, it's too late here to start any work as I'm preparing to go to bed
L96[01:42:05] <i develo​p things> :P
L97[01:42:12] <i develo​p things> i might also, you've got me interested
L98[01:42:52] <Izaya> also
L99[01:43:06] <Izaya> children of a dead earth is less responsive than KSP when messing with maneuver nodes
L100[01:43:25] <Izaya> I assume because it's doing the actual simulations for the orbits rather than patched conics
L101[01:44:35] <Kristo​pher38> every time you mention your next editor you get me fired up to write my own (which would be better because, well, it would be written by me ;^)) but I also have limited time so I'd rather spend time on something more interesting like machine autocrafting
L102[01:44:49] <i develo​p things> hahahahaa
L103[01:46:44] <Kristo​pher38> Well, I still have that attempt I tried some time ago
L104[01:47:33] <Kristo​pher38> One day I'll finish it and you'll see :^)
L105[01:48:21] <i develo​p things> i use vt100 for my editors because it makes syntax highlighting waaaaaaaaaay easier
L106[01:49:17] <Izaya> and it makes them wonderfully portable
L107[01:49:45] <Izaya> speaking of VT100 emulators and OpenOS
L108[01:49:53] <i develo​p things> yep
L109[01:50:11] <Izaya> I ported the PsychOS one to OpenOS so I could get a better remote login client at one point
L110[01:51:42] <i develo​p things> does your vt100 support accurate text input emulation?
L111[01:51:55] <i develo​p things> that was one of my goals for Paragon's and i think i've mostly pulled it off
L112[01:51:59] <Izaya> probably not
L113[01:52:12] <Izaya> but IIRC it was more accurate than on OpenOS
L114[01:52:28] <i develo​p things> hahaha
L115[01:52:37] <i develo​p things> things like supporting line-mode toggling?
L116[01:53:09] <Izaya> no, no local echo support either
L117[01:53:31] <Izaya> on PsychOS that's all in readline
L118[01:53:52] ⇦ Quits: Inari (~Pinkishu@p4fd95ba2.dip0.t-ipconnect.de) (Quit: KVIrc 5.0.0 Aria http://www.kvirc.net/)
L119[01:54:01] <i develo​p things> ah
L120[01:54:13] <i develo​p things> so you just have a `read(n)` basically?
L121[01:54:26] <Izaya> read() will return a line, read(1) will return a single character, read("s") will return a string ending in "s"
L122[01:54:31] <i develo​p things> ah
L123[01:55:01] <i develo​p things> i generate a basic stream with `:write(str)`, `:read(n)`, and `:close()`, then wrap that in a buffer. works pretty well
L124[01:55:12] <i develo​p things> supports local echo and stuff
L125[01:55:30] <Izaya> or maybe I do support local echo
L126[01:55:37] <Izaya> I don't remember tbh
L127[01:56:07] <Izaya> I do know my aim is 100% my own convenience, though
L128[01:56:51] <i develo​p things> lol
L129[01:57:00] <i develo​p things> standards compliance helps with... well, compatibility
L130[01:57:25] <i develo​p things> i Should(tm) be able to connect my terminal to a Linux-like system and have everything Just Work
L131[01:57:31] <Izaya> I aim to be compliant where convenient
L132[01:57:33] <i develo​p things> that's my goal
L133[01:57:36] <i develo​p things> that's entirely fair
L134[01:57:42] <Izaya> but if it gets in the way of anything, bugger it
L135[01:58:23] <i develo​p things> i do more of building my stuff around vt100 rather than building vt100 around my stuff
L136[01:58:31] <i develo​p things> to some extent anyway
L137[01:58:40] <i develo​p things> there's a bunch of technically-standard escape codes that i don't support
L138[01:59:04] <i develo​p things> also i didn't know (though it makes sense) that the irl VT100 terminals didn't support color. apparently that was a much later thing.
L139[01:59:18] <Izaya> yeah mono only
L140[01:59:21] <i develo​p things> mhm
L141[01:59:27] <Izaya> the actual VT100 was uppercase only too, IIRC
L142[01:59:32] <Izaya> VT102 had the optional lower case ROM
L143[01:59:46] <i develo​p things> and i think a vt100 emulator running in opencomputers on a t1 computer still is faster than a real vt100
L144[01:59:52] <i develo​p things> at least for certain things
L145[01:59:54] <Izaya> haha
L146[02:00:13] <i develo​p things> though, granted, i don't exactly have a physical vt100 with which to test
L147[02:00:59] <20​kdc> KittenOS NEO uses a TELNET server with some minor caveats (forced data/protocol separation to make terminal emulator simpler)
L148[02:01:17] <20​kdc> I say "server", it's a bit weirder
L149[02:01:18] <i develo​p things> neat
L150[02:01:21] <i develo​p things> like actually TELNET compliant?
L151[02:01:53] <20​kdc> good enough to connect to a real Linux system assuming you set TERM=ansi.sys
L152[02:01:56] <20​kdc> outside of that idk
L153[02:01:59] <i develo​p things> nice
L154[02:02:53] <20​kdc> as far as I'm concerned TELNET is what vt100/etc should've had
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L156[02:03:13] <20​kdc> i.e. control over local echo
L157[02:03:49] <Ocawesome101> interesting
L158[02:04:03] <Izaya> telnet has more extensions than XMPP I swear
L159[02:04:31] <20​kdc> it does use the not quite compliant behaviour of "local echo = line editing" that some other telnet implementations use rather than the overengineered line editing stuff
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L161[02:04:57] <Ocawesome101> is control over local echo an extension to vt100?
L162[02:05:11] <20​kdc> control over local echo is a telnet thing
L163[02:05:26] <Ocawesome101> it works on things other than telnet?
L164[02:05:36] <Ocawesome101> %s/telnet/telnet though/
L165[02:05:36] <MichiBot> <Ocawesome101> it works on things other than telnet though?
L166[02:06:26] <20​kdc> well, yeah, because telnet is just exposing functionality of the underlying stack
L167[02:06:41] <20​kdc> (say: unix tty termios)
L168[02:07:13] <Ocawesome101> ah
L169[02:07:26] <Ocawesome101> what i meant was
L170[02:07:44] <Ocawesome101> based on something you said earlier it sounded like local echo control wasn't a feature of the og vt100 terminal
L171[02:08:59] <Ocawesome101> ...hmmm
L172[02:09:01] <20​kdc> the question is if it's part of the vt100 command set
L173[02:09:04] <Ocawesome101> yeah that
L174[02:09:23] <20​kdc> if so I may have been hasty to use TELNET
L175[02:09:30] <Ocawesome101> in modern terminal emulators it's implemented as \27[8m disables and \27[28m enables
L176[02:09:44] <Ocawesome101> at least, according to the docs i can find
L177[02:10:12] <Ocawesome101> so that's how i've implemented it, that's how it works in konsole and the linux TTY, and that's what i assume is the now-relatively-standard behavior
L178[02:10:42] <20​kdc> the standard behaviour as far as I can tell is that applications use termios to control local echo
L179[02:10:54] <20​kdc> and telnet sends that in it's own way
L180[02:11:53] <Ocawesome101> huh
L181[02:12:13] <20​kdc> and then magic stuff happens at the terminal (possibly indeed using those commands!) to make it do the thing
L182[02:12:14] <Ocawesome101> well, \27[{,2}8m works for everything i've tried it on so that's what i'm assuming is the standard
L183[02:12:24] <Ocawesome101> i should make a telnet client for apotheosis :thonk:
L184[02:12:28] <20​kdc> it might be the standard at vt100 level
L185[02:12:36] <Ocawesome101> fair
L186[02:13:33] <Ocawesome101> how do i make minecraft *not* try to enable narrator when i press ctrl-b?
L187[02:19:20] ⇦ Quits: Ocawesome101 (~ocawesome@38.65.248.210) (Quit: Konversation terminated!)
L188[02:22:32] ⇦ Quits: ben_mkiv (~ben_mkiv@200116b814bfea000b934e542c966aea.dip.versatel-1u1.de) (Ping timeout: 378 seconds)
L189[02:38:08] <Kristo​pher38> https://twitter.com/FiloSottile/status/1342868990335594496
L190[02:38:10] <MichiBot> Sat Dec 26 16:24:51 UTC 2020 @FiloSottile: Every time I touch Python packaging I encounter beautiful colorful output that tells me that something changed and… <https://t.co/DR1oMiTsQs&gt;
L191[02:41:45] <Izaya> and then you have python 2 B)
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L193[03:19:34] <ThePi​Guy24> Izaya: as an aussie, do you approve of this datsun 510 ute? https://tinyurl.com/ybsujdjw
L194[03:22:51] <Izaya> cute!
L195[03:24:59] <ThePi​Guy24> it suffered an unfortunate fate https://tinyurl.com/y88fz5q8
L196[03:27:42] <Izaya> RIP
L197[03:45:47] ⇨ Joins: Russian233 (~Russian23@cable-178-148-2-202.dynamic.sbb.rs)
L198[03:45:56] -Russian233- Здравствуйте, я русский парень, ищу других русских, а не мент
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L202[04:29:00] <Brisingr​Aerowing> OCawesome101, there are a few mods that add the ability to rebind / unbind the narrator. I use Random Patches (as it fixes several other annoyances).
L203[05:26:13] <bad at​ vijya> [screaming]
L204[05:34:07] <i develo​p things> @Kristopher38 i got tle working on openos. https://github.com/ocawesome101/openos-tle
L205[05:34:29] <i develo​p things> the most difficult bit was actually getting text input to work. turned out the keyboard recognition logic was breaking it :/
L206[05:34:44] ⇨ Joins: Ocawesome101 (~ocawesome@38.65.248.210)
L207[05:35:09] <Ocawesome101> please don't ask me why i did it. possibly just to see if i could.
L208[05:35:58] <Izaya> tfw you want to port PsychOS software to OpenOS so you reimplement the scheduler on top of thread and run PsychOS on OpenOS
L209[05:36:01] <Izaya> Skye can relate
L210[05:36:07] <Ocawesome101> lmao
L211[05:41:04] <CompanionCube> Izaya: so UML but PsychOS? Nice.
L212[05:50:38] <Forec​aster> %tonk
L213[05:50:39] <MichiBot> Fiddlesticks! Forec​aster! You beat ThePi​Guy24's previous record of 6 hours and 10 minutes (By 1 minute and 59 seconds)! I hope you're happy!
L214[05:50:40] <MichiBot> Forecaster's new record is 6 hours, 11 minutes and 59 seconds! Forecaster also gained 0.00021 (0.00003 x 7) tonk points for stealing the tonk. Position #2. Need 0.14163141 more points to pass Compan​ionCube!
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L217[08:42:57] <ThePi​Guy24> found a better way of transporting it accross water https://tinyurl.com/y9mh4yob
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L220[08:46:25] <ThePi​Guy24> although it is not secured at all
L221[09:00:34] <ThePi​Guy24> another alternate way :p https://tinyurl.com/yawjsl73
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L228[11:36:13] <Forec​aster> !!!
L229[11:36:20] <Forec​aster> I have thimble reed seeds?!
L230[11:36:46] <Forec​aster> I have no idea how I get them and they're on the far right of the list so I didn't see them until now, but that's great
L231[11:37:00] <Forec​aster> now I'll be able to actually make envriosuits soon
L232[11:44:23] ⇦ Quits: bauen1 (~bauen1@aftr-62-216-207-249.dynamic.mnet-online.de) (Remote host closed the connection)
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L234[12:08:32] <ThePi​Guy24> %tonkout
L235[12:08:33] <MichiBot> Swell! ThePi​Guy24! You beat Forec​aster's previous record of 6 hours, 11 minutes and 59 seconds (By 5 minutes and 54 seconds)! I hope you're happy!
L236[12:08:34] <MichiBot> ThePi​Guy24 has stolen the tonkout! Tonk has been reset! They gained 0.006 tonk points! plus 0.005 bonus points for consecutive hours! (Reduced to 50% because stealing) Current score: 1.09943944. Position #6 => #5 (Overtook Lizzy) Need 0.31802864 more points to pass Squi​dDev!
L237[12:08:39] <ThePi​Guy24> ayy
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L245[13:29:27] <TPG24> internet how bout you cease
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L250[13:37:15] <Amanda> good mews! TPG24 it ceased!
L251[13:46:38] <Amanda> @Forecaster damn, Ithought I hid them better
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L253[14:10:11] <Amanda> %choose cubes or CGI
L254[14:10:12] <MichiBot> Ama​nda: I sense some "CGI" in your future!
L255[15:53:03] <Amanda> I need to cool my farm... it's >30C so I'm not producing mealwood anymore
L256[15:53:12] <Forec​aster> yep
L257[15:53:20] <Amanda> How does one do that?
L258[15:54:13] <Forec​aster> that's why I made a liquid cooling system that uses radiant pipes, thermoplates and a storage tank and some circuits to heat up brine, then send it to the surface where it's cycled until it cools down, then it comes back down
L259[15:54:21] <Amanda> oh, I see. Temperature Modulation
L260[15:54:35] <Forec​aster> it's pretty slow though, I probably should've used oxygen instead so it'd spread faster
L261[15:54:57] <Amanda> I've not made it to the surface yet, decided I should fix my mounting unbreathables problem first
L262[15:55:01] <Forec​aster> I have some crops growing again but some are still overheating
L263[15:55:47] <Forec​aster> a worthy note, mushrooms and I belive grubfruit tolerate higher temperatures
L264[15:57:52] <Amanda> I also just now fixed me wiring so that I'm not constantly overloading the power grid
L265[15:59:23] <Forec​aster> yes, mushrooms tolerate up to 35 and grubfruit up to 50
L266[16:00:09] <Amanda> I forget, is there any reason *not* to just constantly convert ore into the smelted version?
L267[16:00:34] <Forec​aster> it produces a lot of heat doing that
L268[16:00:46] <Forec​aster> and I don't think you can use refined metal for something that requires ore?
L269[16:01:40] <Amanda> I wasn't sure ifmy b rain was lying about refined metal being usable in place of ore everywhere or not
L270[16:16:00] <Amanda> finally going to get started on some bedrooms. <.<;
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L272[16:42:39] <Forec​aster> woop
L273[16:43:00] <Forec​aster> also make sure the food room qualifies as a great hall
L274[16:43:09] <Forec​aster> it has like a +4 morale bonus
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L277[16:51:44] <Amanda> I should probably make one of those too, let's see the requirements
L278[16:52:35] <Forec​aster> I had 0% stress for a loooooong time until the oxygen started to run low
L279[16:52:51] <Forec​aster> definitely get all the morale bonuses you can get
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L281[16:55:22] <Amanda> There's no way to queue research along different branches that I'm missing, is there?
L282[16:55:30] <Forec​aster> no
L283[16:58:47] <Forec​aster> unless I've also missed it
L284[16:58:58] <Forec​aster> but now I've researched everything so I don't have to worry about it :P
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L286[17:25:57] <Amanda> oh. Comfy Beds require plastic. Ofc.
L287[17:26:04] <Amanda> I guess I'm making four barraks instead
L288[17:26:11] <Forec​aster> indeed
L289[17:26:20] <Forec​aster> I have no source of petroleum yet
L290[17:26:45] <Forec​aster> I suspect one needs to explore other planetoids for that
L291[17:27:18] <Amanda> There's some crude oil mixed in with some water in a nearby structure
L292[17:34:59] <Amanda> goddesses damn it
L293[17:35:05] <Amanda> I hate when dups dig them selves into a hole
L294[17:35:22] <Forec​aster> yeah, I found some crude oil near the dupe teleporter structure
L295[17:35:30] <Forec​aster> but not nearly enough to use for anything useful
L296[17:35:39] <Amanda> Lindsay just suffocated because she dug herself into a hole and there was chlorine there
L297[17:35:51] <Forec​aster> you need a crude oil source where you can extract it
L298[17:36:12] <Forec​aster> I manage vertical digging very carefully because of that
L299[17:36:20] <Forec​aster> and only let them dig one layer at a time
L300[17:38:32] <Amanda> That was my first death, too
L301[17:38:55] <Forec​aster> I've had a number of deaths due to starvation, but I always reload
L302[17:50:03] <Amanda> asdfmsdjakfnasdf
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L304[17:50:17] <Amanda> GODDESSES DAMN IT MAAE, DON'T BURY YOUSELF IN A WALL YOU STUPID FUCK
L305[17:51:35] <Amanda> oh. oky.
L306[17:51:48] <Amanda> Tried to load the autosave from the day before, crashed
L307[17:52:02] <Forec​aster> yeah, they certainly require supervision
L308[17:56:59] <bad at​ vijya> spamraams out
L309[18:07:08] <Amanda> ..... what
L310[18:07:22] <Amanda> Was the only reason my rooms weren't counted as barraks earlier is because I made them too large!?
L311[18:07:33] <Amanda> damnit
L312[18:07:35] <Forec​aster> possibly
L313[18:07:51] <Forec​aster> also they can only have a single bed
L314[18:08:05] <Forec​aster> I just have a bed and a sculpture in mine
L315[18:08:25] <Amanda> One room with four cots is counted as a barraks according to the overlay
L316[18:08:55] <Forec​aster> huh, the room tool said a single bed
L317[18:09:03] <Forec​aster> but I guess it meant "at least one bed"?
L318[18:09:23] <Amanda> I guess so. That's what the wiki says though, "at lesast one beD"
L319[18:12:21] <Ocawesome101> >typos
L320[18:12:33] <Ocawesome101> also for some reason konversation seems to be a battery drain
L321[18:12:37] <Ocawesome101> so, IRSSI :)
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L325[18:17:19] <Kristo​pher38> Yes, conversations wear me out too
L326[18:17:30] <Ocawesome101> lol
L327[18:17:45] <Ocawesome101> did you see my "standards-compliant vt100" thing for openos
L328[18:17:50] <Ocawesome101> i think i @'d you
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L331[18:29:35] <Kristo​pher38> Yeah
L332[18:29:45] <Kristo​pher38> I'm about to test it
L333[18:29:51] <Ocawesome101> it seems to work
L334[18:29:57] <Ocawesome101> should work for any paragon utility
L335[18:30:09] <Ocawesome101> since it basically summons an instance of the paragon vt100 emulator
L336[18:31:10] <Kristo​pher38> I need get up first
L337[18:31:30] <Ocawesome101> lol
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L340[18:37:54] <Kristo​pher38> how much did you have to change in tle.lua itself?
L341[18:38:09] <Ocawesome101> pretty much zero
L342[18:38:26] <Ocawesome101> i did a little bit of debug stuff but other than that, since it's all standard lua, it just stayed the same
L343[18:38:45] <Ocawesome101> if you really want to know you can diff it vs the apotheosis-coreutils version
L344[18:40:03] <Kristo​pher38> you might've not realized it but having this in a separate repo will make it harder to sync to the latest TLE version
L345[18:40:13] <Ocawesome101> yeah, i know
L346[18:40:17] <Ocawesome101> it was a very rough POC
L347[18:40:37] <Ocawesome101> more of a "get-it-working" than "get it working in a polished way"
L348[18:42:52] <Ocawesome101> i need to set up a thing for the apotheosis repo also so i don't have to manually update every single time TLE updates
L349[18:42:59] <Kristo​pher38> god damn it's slow as hell
L350[18:43:01] <Ocawesome101> though, the updates are largely pretty small
L351[18:43:15] <Ocawesome101> what tier of computer are you using it on?
L352[18:43:24] <Ocawesome101> compared to edit.lua it's *really* slow
L353[18:43:30] <Kristo​pher38> looks like it's redrawing the entire screen each time I type a character
L354[18:43:34] <Kristo​pher38> t3
L355[18:43:43] <Ocawesome101> it should only be redrawing the top character
L356[18:43:44] <Ocawesome101> however
L357[18:43:54] <Ocawesome101> it might be if there's only a couple lines in the file
L358[18:44:01] <Ocawesome101> s/character/status line
L359[18:44:02] <MichiBot> <Ocawesome101> it should only be redrawing the top status line
L360[18:44:29] <Ocawesome101> try opening, say, /lib/core/boot.lua and see if it's faster
L361[18:44:56] <Kristo​pher38> it would be workable if it worked at the same speed typing on the first line as it does on the last line
L362[18:45:08] <Ocawesome101> yeah, i know
L363[18:45:12] <Kristo​pher38> why is it done that way :thonk:
L364[18:45:18] <Ocawesome101> it should be the same speed if all the lines have text on them
L365[18:45:29] <Ocawesome101> it caches lines so it knows whether to update them
L366[18:45:36] <Ocawesome101> so scrolling and switching buffers is slow
L367[18:45:58] <Ocawesome101> and when there's no text on a line, or a line doesn't exist, it doesn't get cached. i should fix that. probably be pretty simple actually
L368[18:46:24] <Ocawesome101> therefore, a file that's as large as the screen is tall, or larger, will be faster to edit than a file that isn't
L369[18:46:32] <Kristo​pher38> yeah scrolling is slow as well
L370[18:46:35] <Ocawesome101> rather counterintuitive but yes that's what it does currently
L371[18:46:42] <Ocawesome101> scrolling clears the line cache :)
L372[18:46:58] <Ocawesome101> but hey, i think it's still better than plan9k's editor
L373[18:46:59] <Ocawesome101> which uh
L374[18:47:04] <Ocawesome101> is very slow
L375[18:47:10] <Ocawesome101> and doesn't support syntax highlighting
L376[18:50:18] <Ocawesome101> and then, performance isn't exactly my primary goal with apotheosis (though i do want it to be usably fast)
L377[18:50:27] <Ocawesome101> that's why i made the upstream optimizations to tle in the first place
L378[19:03:40] <Ocawesome101> @Kristopher38 i made some more optimizations to TLE so it should be consistent now. maybe even faster for only editing a single line. might still have some bugs so if you find any please stab me ;D
L379[19:05:25] <i develo​p things> the only change i had to make from the apotheosis-coreutils version was commenting out the shebang at the top
L380[19:09:14] <Kristo​pher38> >scrolling clears the line cache
L381[19:09:31] <Kristo​pher38> can't it like
L382[19:09:42] <Kristo​pher38> just shift stuff one line up or down?
L383[19:09:51] <Kristo​pher38> scrolling is unusably slow atm
L384[19:10:50] <Kristo​pher38> also i commend your efforts, editing almost-empty files is actually faster now
L385[19:12:59] <i develo​p things> :)
L386[19:13:06] <i develo​p things> it was a pretty simple change, only about 5 lines
L387[19:13:26] <i develo​p things> scrolling i could possibly do that way, though it'd require more changing than i'm willing to do atm
L388[19:13:40] <i develo​p things> tip: ^G will prompt you for a line to jump to
L389[19:18:03] <Kristo​pher38> alright, now how do I use syntax highlighter with it
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L391[19:19:11] <i develo​p things> you need the syntax highlighting files
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L393[19:19:21] <i develo​p things> grab it from https://github.com/ocawesome101/tle
L394[19:19:21] <Kristo​pher38> alright, I figured it out
L395[19:19:25] <i develo​p things> yeye
L396[19:19:29] <i develo​p things> copy to /usr/share/TLE/lua.lua
L397[19:19:41] <Kristo​pher38> damn, feels weird to have syntax highlighting editor in OC
L398[19:19:46] <Kristo​pher38> but it looks so nice
L399[19:19:47] <i develo​p things> heh
L400[19:19:50] <i develo​p things> ty :)
L401[19:20:15] <i develo​p things> plus i don't think it's too much of a performance hit (obviously is one, but less than in some editors)
L402[19:21:22] <Kristo​pher38> yeah, not that notice'able compared to edit
L403[19:21:35] <i develo​p things> edit vs shedit you mean? :)
L404[19:22:08] <Kristo​pher38> hm, last time I tried shedit it was broken
L405[19:22:11] <Kristo​pher38> let's try that again
L406[19:23:35] <Corded> * <i develo​p things> hmms, wonders if he could kludge in TLE's syntax highlighting to plan9k's `edit.lua`
L407[19:23:50] <i develo​p things> plan9k's editor doesn't even do line wrap or line scrolling or any of that
L408[19:24:32] <Kristo​pher38> oh it works
L409[19:24:40] <Kristo​pher38> it'd say typing lag is comparable
L410[19:24:59] <i develo​p things> and SHEdit's scrolling is, let me guess, waaaaay faster?
L411[19:25:25] <Kristo​pher38> yeah
L412[19:25:30] <i develo​p things> heh
L413[19:25:40] <Kristo​pher38> also i noticed that deleting stuff in tle is laggy as well
L414[19:25:49] <Kristo​pher38> doesn't stop when I stop holding backspace
L415[19:25:59] <Kristo​pher38> as in, doesn't stop immediately
L416[19:26:10] <i develo​p things> how long that happens for depends on how long you hold the key down and how fast your key repeat is :P
L417[19:26:40] <i develo​p things> it redraws 4 or 5 lines instead of just 1 every time that happens because i was too lazy to properly check what it needs to update
L418[19:26:49] <i develo​p things> ctrl-K deletes lines
L419[19:27:07] <i develo​p things> i could probably do something with vt100 scroll regions or something like that to improve scrolling performance, but the paragon vtemu doesn't support that and i have no idea how it works
L420[19:28:08] <i develo​p things> i will admit that TLE is a bit of a lost cause on T1 hardware unless you increase component call limits
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L424[20:28:41] <Va​ur> %tonk
L425[20:28:42] <MichiBot> Dad-Sizzle! Va​ur! You beat ThePi​Guy24's previous record of <0 (By 8 hours, 20 minutes and 9 seconds)! I hope you're happy!
L426[20:28:43] <MichiBot> Vaur's new record is 8 hours, 20 minutes and 9 seconds! Vaur also gained 0.00834 tonk points for stealing the tonk. Position #14. Need 0.03777 more points to pass The_St​argazer!
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L431[20:59:05] <Jouda_2007> hello
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L433[21:05:12] <Forec​aster> %sip
L434[21:05:12] <MichiBot> You drink a sweet green potion (New!). The bottle turns into an apple.
L435[21:19:01] <Forec​aster> also Amanda, if you have grubfruits nearby, get them and start a farm, also get some of the sweetle beetles that like to hang out nearby
L436[21:20:23] <Forec​aster> if you keep them with the grubfruit plants they'll "tend" them and they will then produce fruits that are +1 instead of 0
L437[21:22:57] * dequbed pokes Amanda
L438[21:26:05] * Amanda meows
L439[21:26:10] <Amanda> Don't think I've seen any of those yet
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L441[21:26:49] <Forec​aster> they occur near sulfur deposits (and require sulfur to grow)
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L443[21:28:37] <Forec​aster> wait https://tinyurl.com/yaxp4gq7
L444[21:28:42] <Forec​aster> there are what-volcanos there
L445[21:28:49] <Forec​aster> ?1
L446[21:28:54] <Forec​aster> !?
L447[21:38:31] <Forec​aster> hrm, I have too much hydrogen
L448[21:38:51] <Forec​aster> is there anything else I can do with it besides power which I don't really need right now
L449[21:40:12] <Forec​aster> it can be cooled to liquid to be used as rocket fuel, but that requires really low temperatures...
L450[21:40:16] <dequbed> Amanda: Up for backstaberry?
L451[21:47:29] <Amanda> dequbed: mew?
L452[21:52:36] <dequbed> Not "mew". "Amanda Sus"\
L453[21:52:56] <Amanda> I'm confused what you're asking. :P
L454[21:53:12] <dequbed> Do you want to play Among us with me and $friends
L455[21:53:18] <Amanda> ah, no thank you
L456[21:53:29] <Amanda> not really my kind of game
L457[22:00:04] <Lat​ibro> Mod dev question (OC addon/integration):
L458[22:00:04] <Lat​ibro> Seems like OC doen't like array-like structures.
L459[22:00:04] <Lat​ibro> In a ManagedEnvironment.invoke() impl. that arguments works fine, expect if the input is array-like, then it fails "LuaRuntimeException: invalid key to 'next'"
L460[22:00:52] <Lat​ibro> Passing in {"first", "second"} fails. Passing in {a="first", b="second"} works fine
L461[22:02:10] <Lat​ibro> browsing throug the issues on github it looks like that has been know for really long time, but can't find the solution/workaround for it.
L462[22:04:28] <Lat​ibro> In https://github.com/MightyPirates/OpenComputers/issues/3282 I found that payonel suggests asking in discord channel for help mitigating the problem... so here I am 🙂
L463[22:04:28] <Lat​ibro> Anyone has suggestions?
L464[22:04:28] <MichiBot> Title: Lua 5.3 Invalid key to 'next' | Posted by: MrJake222 | Posted: Sun Apr 26 10:08:52 UTC 2020 | Status: closed
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L467[22:20:58] <Webchat177> Does anyone else crash because of motion detectors on 1.7.5-1356? It's a server-side crash, and only happens when using a forge/bukkitforge server jar rather than in singleplayer. Tested with just OC on forge 1614 and 1558.
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L470[22:28:40] <Michiyo> %stacktrace
L471[22:28:41] <MichiBot> Mic​hiyo: http://i.imgur.com/XffI6QA.jpg {0}
L472[22:28:55] <Michiyo> Ah, right
L473[22:29:01] <Michiyo> %stacktrace Webchat177
L474[22:29:01] <MichiBot> Mic​hiyo: http://i.imgur.com/XffI6QA.jpg Webch​at177
L475[22:31:28] <Webchat177> https://ghostbin.lain.la/paste/qokum Michiyo
L476[22:32:01] <Michiyo> NoSuchMethodError usually means that a method the mod uses got renamed in later forge versions.
L477[22:32:09] <Michiyo> Not a lot that can be done about that sadly
L478[22:33:24] <Webchat177> There are a couple of mods that use func_70666_h(F)Lnet/minecraft/util/Vec3, but I'm pretty sure they call them on Entity's rather than EntityLivingBase's
L479[22:33:37] <Webchat177> A couple of working mods*
L480[22:34:13] <Webchat177> For instance, MFR uses this function in its rayTrace() function for the spyglass
L481[22:35:07] <Webchat177> Also it worked on 1.7.5-1290
L482[22:42:05] <Michiyo> func_70666_h is simply getPosition
L483[22:44:53] <Webchat177> Yeah, the other mods usually call `(Minecraft.func_71410_x()).field_71451_h.func_70666_h(1.0F)`, which is `(Minecraft.getMinecraft()).renderViewEntity.getPosition(1.0F)`. I can't help but think that getPosition only exists on the client, but I'm pretty sure people are running OC's latest build on servers.
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L486[22:49:28] <Michiyo> I'm fairly sure that EntityLiving.getPosition isn't client only.. but I'm not about to go digging through forge to confirm
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L488[22:53:39] <Webchat177> Shows up as `@SideOnly(value=CLIENT)` when you try to use it in Eclipse
L489[22:54:24] <Michiyo> Ah, the fun of SRG names....
L490[22:54:25] <Michiyo> -MCPBot_Reborn- === MC 1.7.10: net/minecraft/client/Minecraft.getMinecraft (bao.B) UNLOCKED ===
L491[22:54:25] <Michiyo> -MCPBot_Reborn- Name : B => func_71410_x => getMinecraft
L492[22:54:45] <Michiyo> it also resolved to getPosition once upon a time.
L493[23:00:06] <Michiyo> And thanks to Jenkins only keeping 5 builds... I have no way to verify when exactly this broke.
L494[23:00:14] <Michiyo> The last change the the motion sensor was in 2017
L495[23:00:24] ⇦ Quits: ben_mkiv (~ben_mkiv@200116b814660900428031d040d21821.dip.versatel-1u1.de) (Ping timeout: 378 seconds)
L496[23:05:31] <Michiyo> Yeah, I think your best bet (At least for now) here is to downgrade forge to what OC is targeting, or use the older build of OC which worked.
L497[23:06:50] <Michiyo> Also, https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/6484 Oh hey look, a shockingly similar issue on another pack that happens with Thermos, which is another attempt at bukkit/forge integration
L498[23:06:50] <MichiBot> Title: motion sensor from opencomputers will corrupt the chunk you place it in | Posted by: boubou19 | Posted: Fri Aug 07 00:18:20 UTC 2020 | Status: open
L499[23:07:17] <Ko​dos> If only I had the permissions to laugh at them as I close it
L500[23:07:18] <Michiyo> OC was built against 10.13.4.1448-1.7.10
L501[23:09:44] <Ko​dos> Forecaster, how have you been liking ONI
L502[23:10:24] ⇨ Joins: Latibro (webchat@0x573d5588.static.cust.fastspeed.dk)
L503[23:11:09] ⇦ Quits: Latibro (webchat@0x573d5588.static.cust.fastspeed.dk) (Client Quit)
L504[23:13:42] <Forec​aster> It's fun
L505[23:14:14] <Forec​aster> The new expansion of interesting though I haven't explored much of it yet
L506[23:14:51] <Michiyo> Anyway enough staring at 1.7 forge crap
L507[23:15:05] <Michiyo> I get to figure out why 2 of the drives in my fucking RAID array just dropped.
L508[23:15:12] <Michiyo> and... likely deal with THAT data loss.
L509[23:15:14] <Forec​aster> I don't know if the expansion can be credited with why this colony is going so well compared to my other attempts or not
L510[23:15:56] <Michiyo> Maybe RAID over these shitty SATA extenders was a bad idea (TM)
L511[23:22:17] ⇨ Joins: Latibro (~latibro@0x573d5588.static.cust.fastspeed.dk)
L512[23:23:56] <Forec​aster> Raid sounds like a lot of fun
L513[23:25:51] <Latibro> Any suggestions on how to mitigate problem with array-like tables as arguments for ManagedEnvironment.invoke() ?
L514[23:28:28] <Michiyo> The issue you linked has a work around? Does that no longer work?
L515[23:29:19] ⇦ Quits: t20kdc (~20kdc@cpc139384-aztw33-2-0-cust220.18-1.cable.virginm.net) (Remote host closed the connection)
L516[23:29:40] <Michiyo> At any rate, @payonel hasn't been around a lot recently, and @Sangar in even longer. Vexatos may have some insight though.
L517[23:30:35] <i develo​p things> sangar talked in here a little bit a couple days ago but other than that yeah nobody here's heard from him and he's stepped down from mod dev anyway iirc
L518[23:31:27] <Lat​ibro> my problem is that i get the error as soon as I do arguments.checkedAny(0), so I'm not able to get hold of the object
L519[23:32:16] * Michiyo bashes head against server
L520[23:32:29] <Michiyo> WHY. CAN'T. YOU. FIND. DISK 1. AND. 2?!
L521[23:32:35] <Lat​ibro> Trying to browse around in the source to find a loophole but hasn't found one yet
L522[23:33:12] <Forec​aster> https://i.imgur.com/kNNP5b0.jpg
L523[23:33:23] <Forec​aster> Advice for life
L524[23:33:24] <Lat​ibro> Seems like all access go through the iterator
L525[23:33:32] <Forec​aster> "Which one?"
L526[23:33:35] <Forec​aster> Yes.
L527[23:34:10] <Michiyo> https://drive.pc-logix.com/s/mZnyPxw8TRYTpdK
L528[23:36:04] <Michiyo> YAY! ONLY ONE DISK IS DETECTED NOW!
L529[23:36:52] <Michiyo> 4tb 2.5" disks now plox.
L530[23:38:33] <Webchat177> Yeah this issue happens with the forge universal server jar too
L531[23:39:11] <Webchat177> Not just thermos
L532[23:39:24] <Webchat177> The last change to the motion sensor was may this year
L533[23:39:30] <Webchat177> https://github.com/MightyPirates/OpenComputers/commit/f5b5170f5c0c4df245244ae59ab7684d8f8b61df#diff-8c77806d7350c1bca1a088677b6ecf6be4828db247d29f3fb4b10bfcb76cd525
L534[23:40:25] <Michiyo> Damn it @payonel <_>
L535[23:41:54] <Michiyo> The last change I was able to find was this https://github.com/MightyPirates/OpenComputers/commit/7933f5d7b45a174609d485040146be2854522fcd#diff-8c77806d7350c1bca1a088677b6ecf6be4828db247d29f3fb4b10bfcb76cd525 which was 2017. I blame Github's general shittyness :P
L536[23:53:36] <Michiyo> ffs that is PITA.
L537[23:54:26] <Michiyo> I think I re-imported the foreign config, and the original single missing disk is rebuilding
L538[23:54:56] <Michiyo> Thankfully when the 2nd disk went missing the whole array offlined, so nothing IN THEORY should be missing.
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