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L11[03:44:38] <George WL⚡> There's in es5/6 template strings, where you use Code Block pastebined https://paste.pc-logix.com/gejadifuluIn Roman Numerals, {intNum} is {numeral}`
L12[03:44:38] <George WL⚡> ``` [Edited]
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L20[06:51:17] <MGR> https://notalwaysright.com/
L21[06:51:25] <MGR> Oops
L22[06:51:39] <MGR> https://notalwaysright.com/theyre-not-going-far-in-life/120510/ [Edited]
L23[07:15:57] <Inari> TIL Okay should actuall be Azee
L24[07:19:48] <Inari> https://www.youtube.com/watch?v=1UnIDL-eHOs&feature=em-uploademail
L25[07:19:49] <MichiBot> Why we say “OK” | length: 5m 22s | Likes: 38,567 Dislikes: 626 Views: 1,004,233 | by Vox | Published On 12/9/2018
L26[07:21:30] <Forecaster> ok
L27[07:30:26] <Vexatos> ok
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L29[08:38:08] <Inari> https://www.youtube.com/watch?v=f8d3bW42aFY still one of the better anime ops
L30[08:43:49] <Inari> Log Horizon: You get drawn in with a super hype opening that promises nonstop explosive digital ninja action You stay for cute girls and politics xD
L31[08:55:16] <Temia> I'm just here for the glasses personally
L32[08:55:29] <Inari> https://www.youtube.com/watch?v=rW5_jVTZPZ0 This ED is so relaxing it almost makes me fall asleep xD
L33[08:55:29] <MichiBot> Yuru Camp△ ED/Ending Theme - Fuyubiyori / Eri Sasaki (ゆるキャン△ ED) | length: 4m 39s | Likes: 5,206 Dislikes: 51 Views: 394,016 | by Kiranime | Published On 24/1/2018
L34[08:55:36] <Inari> Temia: Hehe
L35[08:55:40] <Inari> Glasses can look quite nice on guys
L36[08:55:46] <Temia> Yus c:
L37[09:03:07] <Inari> https://www.youtube.com/watch?v=GdgVOMLQg_8
L38[09:03:08] <MichiBot> Aqua making a sort of sea animal cry for 20 seconds | length: 39s | Likes: 717 Dislikes: 9 Views: 36,610 | by brady | Published On 13/3/2017
L39[09:10:46] <MGR> https://notalwaysright.com/you-say-potato-i-say-what/120149/
L40[09:35:16] <Izaya> ahahahahahahahahahaha https://www.theverge.com/2018/9/12/17850146/microsoft-windows-10-chrome-firefox-warning
L41[09:43:00] <Izaya> Good to see so much work is going into improving the product, eh?
L42[09:43:23] <MGR> '“I do not like your cobra chickens.”' --- Quote 1/2
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L48[10:18:14] <Lizzian> lol, so M$ already got warned a while back about including IE by default by the EU(? i thin) with regards to the browser choice thingy, now they're trying this again
L49[10:21:18] <Lizzian> nice to see that rather than leaving the bloatware to the OEMs, they're baking it in home grown
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L51[10:27:05] <Kodos> Winds are suuper bad in NC right now. I hope that if any of you are from or near there, that you stay safe if you haven't already evacuated
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L53[11:45:39] <Inari> https://twitter.com/AceYuriBot/status/1040272236517777409 cute
L54[11:45:40] <MichiBot> Thu Sep 13 11:13:23 CDT 2018 @AceYuriBot: <https://t.co/XyfFHwf2Q6&gt; <https://t.co/v9MSeeEG3v&gt;
L55[11:57:39] <Kodos> I can't wait
L56[11:57:45] <Kodos> Dropping 50$ on Steam today, gonna pick up Hellion I think
L57[12:08:51] <CompanionCube> the eu did indeed fine MS
L58[12:09:02] <CompanionCube> and the US govt had a lawsuit in the 90s
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L60[13:06:17] <Toskin> Anyone have experience with Plan9k OS?
L61[13:06:38] <payonel> @toskin a tiny bit. i'm the openos dev, did you have a question?
L62[13:07:02] <Toskin> Basically just differences between it and OpenOS.
L63[13:08:11] <payonel> well, plan9k was the first to implement a lot of things that openos does now
L64[13:08:29] <payonel> i dont have a complete list of features, i could give it some thought
L65[13:09:02] <payonel> i really enjoy reading through the plan9k source, it was well done. i learned a lot from magik (the dev who write plan9k)
L66[13:09:18] <payonel> but openos has come a very long way since that time, and plan9k hasn't had updates in ages
L67[13:09:41] <payonel> but a lot that i've done for openos was to bring some of the features plan9k had
L68[13:10:11] <payonel> such as vt100 support, a more true io system, io.popen
L69[13:10:37] <Toskin> I maybe can't Lua, but it was always fun to test programs on openprograms and forums.
L70[13:10:49] <payonel> i've added things plan9k doesn't have, such as threads, process handle management, a fairly advanced shell command parser that is true to bash shells
L71[13:11:21] <payonel> also, openos tty is wicked fast with wide char support, plan9k is not fast and doesn't work with wide char
L72[13:11:39] <payonel> also openos is suitable for low memory systems, plan9k is not
L73[13:13:25] <payonel> openos has devfs and relative symbolic links, but plan9k did those first. i like plan9k's implementation of devfs better, but i was contrained for many reasons
L74[13:13:46] <payonel> one being memory constraints (as i do try to keep openos low memory)
L75[13:14:54] <payonel> magik added the same libs and apis that openos has, so that user programs could run in either
L76[13:14:59] <payonel> and openos has kept those api
L77[13:15:07] <payonel> so for user programs things should typically run the same between the two
L78[13:15:33] <payonel> but i believe magik wrote a network tcp stack for plan9k that wasn't compatible on openos
L79[13:16:00] <payonel> he and i had spoken about building some network device support into openos via devfs
L80[13:16:29] <payonel> but that was at a time before i had built devfs for openos -- and i haven't spoken to him about it again
L81[13:17:37] <payonel> @toskin btw, we're reviewing loot disks to remove from oc
L82[13:17:46] <payonel> and plan9k might be one of them
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L84[13:50:19] <Molinko> I like plan9k but removing it might be a good move as it seems a little redundant with oppm loot disk having access to it
L85[13:50:31] <asie> i insist on removing it as it's also very out of date
L86[13:50:49] <Molinko> True
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L113[17:00:08] <Sebaxu> Hello
L114[17:00:59] <Sebaxu> I've had some isseu's with Project Red Bundeld Cables (on mc 1.12.2) and was wondering if this problem was already known?
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L120[17:05:13] <Sebas3773> I've had some isseu's with Project Red Bundeld Cables (on mc 1.12.2)
L121[17:05:15] <payonel> sebaxu no problem pinging me on discord :)
L122[17:05:23] <payonel> totally fine to ping me
L123[17:05:33] <payonel> i just like to discuss here (unless it is private info of course)
L124[17:05:38] <Sebas3773> ? I tried using the latest dev version
L125[17:05:43] <Sebas3773> for project red cable
L126[17:05:55] <Sebas3773> but it doesn't seem to connect to the computer or io block
L127[17:06:07] <payonel> anything cable/redstone related is going to be a candidate issue for our next version
L128[17:06:14] <payonel> we are on 1.7.2, next is 1.7.3
L129[17:06:30] <payonel> did you check our issue backlog?
L130[17:06:39] <payonel> i'm not sure right now what is left todo for PR
L131[17:07:51] <Sebas3773> Is there a release date known for 1.7.3?
L132[17:07:57] <payonel> nah
L133[17:08:00] <payonel> when it's done
L134[17:08:07] <payonel> i'm working on it, though
L135[17:08:16] <Sebas3773> okay
L136[17:08:29] <Sebas3773> good to know ?
L137[17:08:48] <payonel> https://github.com/MightyPirates/OpenComputers/issues/2847
L138[17:08:49] <MichiBot> Title: 1.12.2 Project:Red Mod compatability readding | Posted by: Keridos | Posted: Sat May 26 20:56:33 CDT 2018 | Status: open
L139[17:09:13] <payonel> i haven't gotten to those issues yet, so i haven't reviewed the full state of things for 1.12 yet relating to Project Red
L140[17:09:27] <payonel> but, that is core to my plans for 1.7.3
L141[17:09:51] <Sebas3773> thanks for the information will wait for 1.7.3 to release ?
L142[17:10:18] <payonel> yeah that or, just as dev fixes come along - but yep, project red should be good to go with 1.7.3
L143[17:57:12] <Izaya> S3: https://www.gumtree.com.au/s-ad/bilinga/motorcycles/2007-kawasaki-zzr-250/1194663072 ?
L144[18:01:18] <AmandaC> %choose tear apart the computer to recover or just give up and make a new save
L145[18:01:18] <MichiBot> AmandaC: You *could* do just give up and make a new save, I guess.
L146[18:02:18] <AmandaC> first: screaming into a pillow at my own stupidity
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L149[18:34:41] <MGR> What happened?
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L163[21:06:36] <payonel> Izaya: i ride
L164[21:08:02] <payonel> Lizzy: you are probably asleep. let me know if by weird chance you are here
L165[21:08:49] <xarses> I need help with love2d if if anyone is familiar with their font system // wants to help port OCEmu. I'm stuck as to how to proceed converting the glyphs for rendering
L166[21:38:28] <Izaya> payonel: thoughts on a ZZR 250, then?
L167[21:53:02] <rashy> \o/
L168[21:59:25] <payonel> Izaya: i like kawasaki, the 250 is a good beginner size. 1000 USD is a fair price. I would check the chain, and listen to the engine at 3k and 4k rpm
L169[22:00:15] <payonel> Izaya: i need to know if making keyboard connect on more sides is going to break a lot of setups
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L171[22:03:33] <Izaya> I don't think so?
L172[22:03:34] <Mimiru> \o/
L173[22:03:36] <Mimiru> I have a computer again!
L174[22:09:59] <Izaya> payonel: scream test
L175[22:10:04] <Izaya> change it for a bit and see if anyone yells
L176[22:11:28] <payonel> Izaya: it'd be more breaking to undo it
L177[22:11:32] <payonel> and...not enough people test my dev builds
L178[22:11:41] <payonel> Mimiru: woo!
L179[22:12:40] <Izaya> on more sides = above the keyboard, or?
L180[22:17:13] <payonel> right now there are only 2 of the 6 block locations around a keyboard that it can connect to
L181[22:17:19] <payonel> 3 in the case the kb is on a wall
L182[22:17:30] <payonel> those 2 being: 1. behind it, and 2. below it
L183[22:18:02] <payonel> when the kb is on the wall, it can also connect "below" it (sounds like #2 above, but this is more like "in front of it") but translated to the wall-mounted rotation
L184[22:18:32] <payonel> my proposed change would allow 2 (maybe 3) more of those locations
L185[22:18:39] <payonel> basically, everything but above
L186[22:18:48] <payonel> i'm thinking of just adding the sides
L187[22:18:51] <payonel> and everything else is the same
L188[22:19:06] <payonel> so, that'd be 4(5) of 6
L189[22:19:12] <payonel> (5) when on wall
L190[22:24:00] <Izaya> I don't see people depending on the existing behavior
L191[22:24:14] <Izaya> I thought it already only didn't connect on the top
L192[22:34:39] <gamax92> Anyone know a simple uncompressed image format that supports RGBA? I'd normally be using ppm but that doesn't support alpha
L193[22:35:11] <gamax92> I know there's a BMP version that supports it too but BMP's odd with it's upside down storage and padding
L194[22:48:06] <Izaya> gamax92: xpm?
L195[22:48:27] <gamax92> eww
L196[22:55:25] <gamax92> I guess I'll go with TGA
L197[23:03:30] <AmandaC> @MGR much delay, very meow, but: An errent `rm` command nuked my saves folder.
L198[23:03:49] <AmandaC> Now: Bed, before spend too much time
L199[23:04:00] <AmandaC> s/$/playing more/
L200[23:04:01] <MichiBot> <AmandaC> Now: Bed, before spend too much timeplaying more
L201[23:04:08] <AmandaC> night nerds/
L202[23:06:10] <Izaya> o/
L203[23:09:40] <gamax92> okay, storage in a TGA is BGRA
L204[23:11:56] <Izaya> Just to be different?
L205[23:13:40] <gamax92> apparently it's something to do with little endian storage
L206[23:26:12] <seebs> i think it's so weird that TGA files are this super widespread format, and I don't think I've seen the actual original hardware or software in use for 20+ years.
L207[23:37:00] <gamax92> TGA has a simple 18 byte header
L208[23:37:34] <gamax92> I'm not quite sure what to put for the last byte of it but imagemagick accepts me putting 0 there
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