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L13[02:10:34] <MrHohenheim> hi
L14[02:16:36] <mallrat208> hello
L15[02:32:09] <MrHohenheim> http://www.youtube.com/watch?feature=player_embedded&v=oGiSgPP-8mc
L16[02:32:09] <Kibibyte> [MrHohenheim] Witch Encounter - Minecraft Animation | by slamacowcreations | 3m23s | 752,446 views | Rated: 4.99/5.00
L17[02:32:24] <MrHohenheim> Kibibyte, you y spiler again
L18[02:32:30] <MrHohenheim> spolers are bad
L19[02:32:37] <MrHohenheim> spoilers lol
L20[02:58:02] <Sangar> nice
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L23[03:19:01] *** JoshTheEnder|BackInTheEther is now known as JoshTheEnder
L24[03:22:12] <Cazzar> now, to properly debug if the maven works...
L25[03:22:34] *** JoshTheEnder is now known as JoshTheEnder|BackInTheEther
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L28[03:33:13] <Cazzar> Sangar: you there?
L29[03:33:25] <Sangar> nope
L30[03:33:30] <Cazzar> heh
L31[03:33:33] <Sangar> :P
L32[03:33:57] <Cazzar> slight problem with gradle: http://maven.cil.li/li/cil/oc/OpenComputers/MC1.7.2-1.2.3.80/OpenComputers-MC1.7.2-1.2.3.80.pom exists but not http://maven.cil.li/li/cil/oc/OpenComputers/MC1.7.2-1.2.3.80/OpenComputers-MC1.7.2-1.2.3.80.jar :/
L33[03:34:48] <Sangar> hmm
L34[03:35:14] <Sangar> ah, yeah. the non-deobfed one isn't in the maven.
L35[03:35:29] <Sangar> and would be called -universal, too...
L36[03:35:30] <Sangar> hm
L37[03:35:44] <Sangar> which one should be the default one? the deobfed one, i guess?
L38[03:36:14] <Cazzar> yea, I have the deobfed one as the main, and then the obf version with the classifier universal
L39[03:36:37] <Cazzar> which will turn out {name}-{version}(-{classifier})
L40[03:37:21] <Sangar> hm. how do i tell the maven task to rename the deobf one?
L41[03:37:29] <Cazzar> one sec
L42[03:38:50] <Cazzar> artifact (name) { classifier '' } to remove the classifier
L43[03:38:58] <Sangar> hmm, on second thought, should the deobf one even be in there? maybe just make the api the main one?
L44[03:40:17] <Cazzar> you can put the deobf there if you want, (I would use it for lazy modding, because I can load the mod via classpath.)
L45[03:40:45] <Sangar> hm, good point. it's not fml after all (which will duplicate itself into the mods folder by downloading itself again -.-)
L46[03:41:19] <Sangar> well, i guess laziness is good. i'll go with that. people can still explicitly specify the api after all.
L47[03:41:29] <Cazzar> yea
L48[03:41:44] <Cazzar> if you have the api with a classifier I will explain that in a sec
L49[03:43:32] *** JoshTheEnder|BackInTheEther is now known as JoshTheEnder
L50[03:43:33] <Sangar> adding an extra :api at the end works (at least in opencomponents). or is that not how you're supposed to do it? >_>
L51[03:43:51] <Cazzar> thats how you specify the classifier :P
L52[03:44:06] <Sangar> yeah
L53[03:44:24] <Sangar> is that bad practice, though?
L54[03:44:35] <Cazzar> IMHO no
L55[03:44:46] <Sangar> good
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L57[03:47:44] <Cazzar> tell me once it is updated :P
L58[03:47:54] <Sangar> all right, looks like it works. 1.6 finished successfully, now running 1.7
L59[03:48:44] <Sangar> ~7 minutes :P
L60[03:48:56] <Sangar> i'll go find something to eat in the meantime
L61[03:53:16] <JoshTheEnder> o/ all
L62[03:53:26] <Kenny|Sleeping> \o
L63[03:53:33] *** Kenny|Sleeping is now known as Kenny
L64[03:53:45] <JoshTheEnder> mornin' Kenny
L65[03:53:56] <Kenny> morning
L66[03:54:08] <Kenny> ]and it is definitely that hehe
L67[03:54:18] <Kenny> still waking up hehe
L68[03:54:37] <JoshTheEnder> i /was/ going to do college work before i have to goto lesson but now i cba
L69[03:55:41] <Kenny> tool early to do school work hehe
L70[03:55:47] <Kenny> too*
L71[03:56:06] <Kenny> ain't even 6am et
L72[03:56:12] <Kenny> yet*
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L74[04:01:56] <Cazzar> Sangar: 82 works now
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L76[04:08:16] *** tgame14|sleep is now known as tgame14
L77[04:10:43] <Sangar> Cazzar, great! thanks for pointing it out :)
L78[04:11:51] <JoshTheEnder> hmm, i'm thinking of ways to improved the default irc loot app, should i make it quit if it looses connection or try to re-connect
L79[04:12:32] <Sangar> hmm, a mix? try three times then quit?
L80[04:12:41] <JoshTheEnder> could do
L81[04:12:54] <Kenny> morning, Sangar
L82[04:12:59] <Sangar> hi Kenny
L83[04:13:17] * Kenny is still half asleep :)
L84[04:13:40] * JoshTheEnder prods Kenny
L85[04:13:44] <JoshTheEnder> wake up
L86[04:13:46] <JoshTheEnder> :P
L87[04:13:50] <Kenny> waiting oln coffee pot
L88[04:14:58] <Kenny> somebody find me a new body hehe
L89[04:15:10] <Kenny> this one is too old
L90[04:15:54] <JoshTheEnder> is there any sort of sock:open(host,port) method? or will i have to use internet.open(host,port)
L91[04:16:21] <Sangar> internet.socket gives you an unbuffered socket stream, if that's what you mean.
L92[04:16:48] <Sangar> you can go even deeper by using component.internet.connect, which will give you the handle (number) of the opened socket.
L93[04:17:31] <JoshTheEnder> no, cause i mean https://github.com/MightyPirates/OpenComputers/blob/master/src/main/resources/assets/opencomputers/loot/OpenIRC/irc.lua#L27 returns the socket and reason, i was wondering if i could re-use the socket object
L94[04:18:07] <Sangar> ah, you mean once you have it close it and reopen it? no.
L95[04:18:13] <Sangar> once it's dead it's dead
L96[04:18:14] <JoshTheEnder> aww ok
L97[04:18:14] <Tahg> hey
L98[04:18:20] <JoshTheEnder> oahi
L99[04:18:24] <Kenny> hey Tahg :)
L100[04:18:24] <Sangar> hey there
L101[04:18:33] <Tahg> just on the off chance...anyone here know LanteaCraft?
L102[04:18:39] <Kenny> yep
L103[04:18:51] <Kenny> Michiyo is one of the devs
L104[04:18:53] <Tahg> can you make a gate with 9 chevrons, and if so how the hell do you?
L105[04:19:10] <Kenny> give me a minute to find the link but yes you can
L106[04:19:21] <Michiyo> Tahg, Kpvz7ki2v5agwt35
L107[04:19:31] <Michiyo> http://lanteacraft.com/wiki/Stargate_RC
L108[04:19:31] <Tahg> hell is that?
L109[04:19:34] <Michiyo> heh damn clipboard
L110[04:19:39] <Kenny> well, that was quicker than expected hehe
L111[04:19:40] <Michiyo> That'd be a password hash
L112[04:19:43] <Michiyo> don't worry about it :P
L113[04:19:54] <Tahg> ahah
L114[04:20:01] <Tahg> I had the two bottom sides up one...
L115[04:20:09] <Tahg> cause that makes a whole lot more damn sense
L116[04:20:17] <Michiyo> Yeah... I know :/
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L118[04:21:06] <Tahg> um...
L119[04:21:15] <Tahg> only the bottom two rows of blocks disappeared
L120[04:21:20] <Michiyo> Server?
L121[04:21:32] <Tahg> it's a dedi ya
L122[04:21:38] <Michiyo> log out and back in
L123[04:21:44] <Tahg> hmk
L124[04:22:26] <Tahg> hmm, that wasn't necessary apparently
L125[04:22:34] <Michiyo> I'm not SURE WHY that sometimes happens..
L126[04:22:40] <Michiyo> but I've had to do it a few times on my box too
L127[04:23:01] <Tahg> btw, it's a chunk boundary
L128[04:23:10] <Michiyo> Yeah
L129[04:23:14] <Tahg> well, ChunkSection boundary
L130[04:23:16] * Michiyo sighs
L131[04:23:30] <Tahg> placing a block in that 16^3 chunk section forced a rerender
L132[04:23:51] <Michiyo> huh..
L133[04:24:05] <Tahg> seems only the base ChunkSection was updated
L134[04:24:29] <Tahg> and I assume that's where the actual renderer for the gate is?
L135[04:24:44] <Tahg> the other blocks don't change state, just become invisible as it were?
L136[04:24:46] <Michiyo> I'm not really sure :P AfterLifeLochie has done most of that work
L137[04:24:54] <Michiyo> Yeah..
L138[04:24:55] <Tahg> ah
L139[04:24:57] <Michiyo> I guess
L140[04:24:58] <Michiyo> heh
L141[04:25:42] <Tahg> ya, just need to trigger a rerender of all ChunkSections, should fix it
L142[04:26:00] <JoshTheEnder> what does event.pull(5, "modem_message") return if it times out?
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L144[04:26:39] <Tahg> now I just have a problem of a round gate in a square hole
L145[04:26:50] <Tahg> I guess flush isn't really a great idea
L146[04:27:00] <JoshTheEnder> (yes, i have given up with the irc program and i am now going back to my dns program)
L147[04:27:12] <Michiyo> Also, shaders do render a round shadow :D
L148[04:27:49] <Michiyo> http://www.youtube.com/channel/UCqpP7VlgseVjvCuf-eDfKGg Warning though..... with leaf waving on.. it does strange things :P
L149[04:29:39] <JoshTheEnder> Sangar: what does event.pull(5, "modem_message") return if it times out?
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L152[04:31:43] <Sangar> JoshTheEnder, nothing, i think
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L155[04:32:00] <JoshTheEnder> ok
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L159[04:40:50] <JoshTheEnder> will event.pull() lock the computer until an event is fired or it times out?
L160[04:41:13] ⇨ Joins: Lunatrius (~Lunatrius@cpe-46-164-10-14.dynamic.amis.net)
L161[04:47:58] <JoshTheEnder> anyone wanna play cards against humanity?
L162[04:49:35] <JoshTheEnder> http://pyx-2.socialgamer.net/game.jsp#game=2
L163[04:51:01] <Cazzar> So I actually never played with OC util just now, first reaction: "Sangar, you are a genous"
L164[04:52:22] <Sangar> JoshTheEnder, event.pull() will wait until a signal arrives, it won't time out
L165[04:52:51] <JoshTheEnder> what if i give it a timeout?
L166[04:53:08] <Sangar> then it'll timeout? should at least :P
L167[04:53:21] <Cazzar> Sangar: here is an idea, if you try to open a case and modify it while the computer is running, make it zap you? :P
L168[04:54:14] <Sangar> Cazzar, haha, thanks! as for the zapping... if there ever will be a hardmode that sounds like one of the things that'd go into it :P
L169[04:54:15] <JoshTheEnder> lemme rephrase that, will event.pull() lock up the computer until something hppens
L170[04:54:44] <Sangar> JoshTheEnder, "something" being a signal? yes.
L171[04:54:53] <JoshTheEnder> ok
L172[04:55:47] <Kenny> Sangar:: original code: https://github.com/BigRenegade/RedstoneInMotion/blob/master/redstoneInMotion/CarriageControllerEntity.java my code: http://pastebin.com/X3SjCVaT
L173[04:55:57] <Cazzar> ohgod, imagine having interactive and text editing completion
L174[04:56:11] <Kenny> for some reason invoke is not being called
L175[04:57:40] <Cazzar> Also Sangar copy paste :P
L176[04:59:00] <Sangar> Kenny, can you post the log? or see yourself if it says something about succeeding or failing at injecting the component logic into that tile entity?
L177[04:59:18] <Sangar> Cazzar, copy meh, paste there is! (default middle mouse button or shift+ins)
L178[04:59:52] <Cazzar> ah, nonstandard to what I have used :P
L179[05:00:00] <Cazzar> maybe have xterm style? :P
L180[05:00:10] <Kenny> 2014-03-17 06:59:44 [INFO] [OpenComputers] Successfully injected component logic into class redstoneInMotion.CarriageControllerEntity.
L181[05:00:15] <Sangar> also i just found a pretty bad bug in the new save system... anyone playing build 266 or newer, don't be surprised when computers lose their state after switching dimensions -.-
L182[05:00:36] <Kenny> it is successfully injected
L183[05:00:41] <Sangar> Cazzar, the keybind can be changed in the config ;)
L184[05:00:42] * Cazzar needs to figure out this api and how to test it now
L185[05:01:11] <Cazzar> Sangar: http://puu.sh/7yHmo.png is a scala mod correct?
L186[05:01:24] <Cazzar> it crashes when I use modLanguage = "scala"
L187[05:01:31] <Sangar> Kenny, hmmm, and invoke isn't triggered? that's odd. lemme fix the save bug, then i'll see if i can help with that.
L188[05:01:44] <Sangar> Cazzar, make it object OpenPrinter
L189[05:01:51] <Cazzar> OHYEA
L190[05:02:07] <Kenny> ok. i had put a println in the invoke but it never printed it
L191[05:07:32] *** JoshTheEnder is now known as JoshTheEnder|BackInTheEther
L192[05:15:41] <Cazzar> Sangar: quick question on testing, how would i connect to the component? :P
L193[05:16:11] ⇨ Joins: Wired (~jacob@c-75-72-220-179.hsd1.mn.comcast.net)
L194[05:16:19] <Wired> Heya, I found a bit of a bug.
L195[05:16:50] <Sangar> Cazzar, simple check a) see if a cable connects to it, check b) place it next to a computer and see if when running `components` it shows up in the list
L196[05:17:12] <Sangar> Wired, yay. just when i fixed one :P
L197[05:18:21] <Wired> Might be my server's version, no idea if it's the newest. Whenever I try to draw a huge block on the hologram the server crashes.
L198[05:18:48] <Sangar> there was a bug like that, that was pre 1.2.2 release though i think
L199[05:19:09] <Cazzar> YAY! It's working for now
L200[05:19:17] <Wired> So just update the modpack and see if it's fixed? :P
L201[05:19:20] *** JoshTheEnder|BackInTheEther is now known as JoshTheEnder
L202[05:19:21] <Cazzar> now how to test the callbacks is my questuib LO
L203[05:19:23] <Sangar> party!
L204[05:19:32] <Sangar> Wired, yeah, pretty much :>
L205[05:19:44] <Cazzar> question :P*
L206[05:19:46] <Wired> Okay ^_^
L207[05:19:49] <Cazzar> I hate my hands sometimes
L208[05:20:14] <Sangar> Cazzar, run `lua`, there enter `=component.printer.callback()`
L209[05:20:27] <Cazzar> ty
L210[05:20:38] <Sangar> np
L211[05:21:56] <Cazzar> http://puu.sh/7yI2u.png FFS def isReady(ctx: Context, args: Arguments): Array[Object] = Array(isReady).asInstanceOf[Array[Object]]
L212[05:22:25] <Kenny> Sangar, he could use the CompViewer to see if it is connected and what functions/methods are showing available
L213[05:23:06] <Sangar> Cazzar, errr, isReady is a boolean i guess? try Array(Boolean.box(isReady))
L214[05:23:24] <Sangar> Kenny, or that, yeah, if he doesn't need to call it
L215[05:23:57] <Cazzar> since I test the call, it would be a good idea for the interactive shell
L216[05:24:22] <Sangar> afk for a half hour or so, then i'll have a look at rim
L217[05:24:56] <Kenny> I'm working at adding to the CompViewer so that when it displays the function/method list it can be tested in the program
L218[05:25:47] <Kenny> okey dokey
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L221[05:29:53] <Wired> Hmm, just updated to the new OpenComputers/OpenComponents, but now it crashes immediately, do I have to install the new UniElec core too?
L222[05:30:31] <Kenny> i would image it might be a good idea. can't hurt
L223[05:30:56] <Kenny> and Wired, he has been moving at such a rate i can't keep up
L224[05:31:27] <Kenny> i've been testing OC and trying to make RiM support OC
L225[05:31:41] <Kenny> almost have the RiM support done
L226[05:36:13] <Wired> Kenny: What's worse, no changes or too many? :P
L227[05:36:29] <Kenny> just changes hehe
L228[05:39:58] <Wired> cpw.mods.fml.common.LoaderException: java.lang.NoClassDefFoundError: li/cil/oc/api/driver/Converter
L229[05:40:06] <LordJoda> Kenny: in the next step you can port it to 1.7 ;)
L230[05:40:14] <Wired> Newest version of OComponents and OComputers.
L231[05:40:34] <Kenny> once i figure out 1.7 hehe
L232[05:40:59] <Kenny> i need to get a solid working gradle going so i can start doing a port
L233[05:41:33] <Wired> Would you guys like the full log of the crash?
L234[05:41:41] <Michiyo> Please
L235[05:42:11] <Wired> http://pastebin.com/htZjD6fK
L236[05:42:16] <Sangar> back
L237[05:42:17] <Wired> That's client, not server.
L238[05:42:30] <Cazzar> Well time to test this placeBlock func...
L239[05:42:45] <Michiyo> OpenComponents{0.1.0.29} [OpenComponents] (OpenComponents-MC1.6.4-0.1.0.30-universal.jar) Unloaded->Constructed->Pre-initialized->Errored
L240[05:42:51] <Michiyo> that's the mod throwing the error
L241[05:43:24] <Wired> Yup, that's the newest OpenComponents.
L242[05:43:35] <Wired> Does that one not work?
L243[05:43:42] <Cazzar> It would be helpful if i used @Callback!
L244[05:43:50] <Sangar> maybe not with the older version of opencomputers
L245[05:43:59] <Cazzar> Sangar: I agree with Calclavia @Callback is nice
L246[05:44:16] <Wired> Sangar: This is the newest of both, as far as I am aware.
L247[05:44:22] <Sangar> Cazzar, happy to hear that :)
L248[05:44:30] <Michiyo> Wred you're using OpenComputers 232, and the latest OpenComponents
L249[05:44:41] <Michiyo> things probably wont work well :P
L250[05:44:48] <Michiyo> Wired, * lol
L251[05:44:52] <Cazzar> Considering I /have/ used the CC api I know what it is like...
L252[05:45:02] <Sangar> the latest opencomponents is built against the dev builds of opencomputers, so...
L253[05:45:31] <Wired> Do you think it would be reasonable to have my server run the dev build?
L254[05:45:39] <Sangar> i've just finished my final test runs on OC, tho, so you might try taking the latest build
L255[05:45:51] <Wired> Can I get a link?
L256[05:46:02] <Sangar> http://ci.cil.li/job/OpenComputers/
L257[05:46:15] <Wired> Thanks a ton ^_^
L258[05:46:53] <Sangar> yw. let me know if something breaks :P
L259[05:47:01] <Kenny> hey Wired, next time just type !mod
L260[05:47:07] <Cazzar> hmm, this is weird...
L261[05:47:28] <Wired> What's !mod do?
L262[05:47:33] <Michiyo> !mod
L263[05:47:34] <zsh> MC Forum: http://www.minecraftforum.net/topic/2201440-opencomputers-v122/
L264[05:47:34] <zsh> OC Forum: http://oc.cil.li
L265[05:47:34] <zsh> Latest version: 1.2.2 for MC1.6.4 and MC1.7.2
L266[05:47:34] <zsh> Dev Builds: http://ci.cil.li/
L267[05:47:36] <Michiyo> That
L268[05:47:40] <Wired> Oh, alright.
L269[05:47:58] <Kenny> answers your question for a link hehe
L270[05:48:19] <Cazzar> Sangar: weird thing...
L271[05:48:48] <Cazzar> http://puu.sh/7yIZq.png yet I have http://puu.sh/7yIZU.png
L272[05:49:01] <Calclavia> Sangar: I might implement a similar @Callback feature into UE
L273[05:49:03] <Michiyo> So.. how do you add custom commands to a BotServ bot?
L274[05:49:10] <Calclavia> thanks for the inspiration lol
L275[05:49:21] <Sangar> Cazzar, try to re-connect it
L276[05:49:49] <Cazzar> ITS ALIVE!
L277[05:49:53] <Sangar> Calclavia, haha, cool, happy to hear it :D
L278[05:51:07] <Sangar> Cazzar, yay! yeah, the proxies on the lua side don't get rebuilt unless you reconnect the component. persistence can actually be annoying in dev mode :P
L279[05:51:25] <Sangar> Kenny, do you have the latest code for rim online somewhere, the one on github looks a tad old (9 days)
L280[05:51:54] <Kenny> that was the code. the pastebin link was what i have been doing
L281[05:52:10] <Kenny> RiM hasn't been updated in the longest
L282[05:52:14] <Wired> http://pastebin.com/raw.php?i=rXc92YAu
L283[05:52:16] <Wired> More errors.
L284[05:52:21] <Cazzar> Sangar: http://puu.sh/7yJ6v.jpg !
L285[05:52:22] <Sangar> that was the only changed class? ok, i'll pull that then.
L286[05:52:34] <Michiyo> Cazzar, errm... UE Core dev?
L287[05:52:40] <Sangar> it prints beacons!
L288[05:52:47] <Kenny> http://pastebin.com/X3SjCVaT
L289[05:52:53] <Cazzar> it prints ANY block
L290[05:52:55] <Kenny> that is the only file i have changed
L291[05:53:02] <Cazzar> Michiyo: wat?
L292[05:53:05] <Sangar> Wired, did you dl the universal jar?
L293[05:53:14] <Sangar> sounds like you might have gotten the deobf one
L294[05:53:20] <Michiyo> I'm not sure something is trying to access deobfuscated names, I've only had UE Core-dev do that
L295[05:53:29] <Wired> lol, I might have.
L296[05:53:35] <Wired> Hope not, I'll go redo it.
L297[05:53:51] <Sangar> ah crap
L298[05:53:51] <Cazzar> OC can run without power :P
L299[05:53:54] <Sangar> Cazzar
L300[05:54:15] <Sangar> the deobf jar isn't only without the classifier in maven now, but also in the artifact list on jenkins :/
L301[05:54:33] <Cazzar> hm, weird...
L302[05:55:02] <Wired> Pretty sure this isn't the deobfuscated one.
L303[05:55:02] <Cazzar> does it matter that much? a dev may want to download it manually without jumping through maven's structure
L304[05:55:09] <Wired> Unless the link is incorrect.
L305[05:55:14] <Michiyo> wired make sure to select the -universal OpenComputers in the list
L306[05:55:16] <Cazzar> eait
L307[05:55:17] <Sangar> well, see what just happened
L308[05:55:26] <Sangar> Wired got the one without a classifier not the universal one :P
L309[05:55:30] <Michiyo> http://ci.cil.li/job/OpenComputers/lastSuccessfulBuild/artifact/build/libs/OpenComputers-MC1.6.4-1.2.3.274-universal.jar is the correct mod
L310[05:55:39] <Michiyo> http://ci.cil.li/job/OpenComputers/lastSuccessfulBuild/artifact/build/libs/OpenComputers-MC1.6.4-1.2.3.274.jar is not
L311[05:55:44] <Cazzar> Yes, use the "universal one"
L312[05:55:49] <Wired> Oh, alright, yeah, woops.
L313[05:56:09] <Cazzar> Sangar: do you want my PHP script that automatically generates a link to the universal jar in jenkins?
L314[05:56:26] <Cazzar> ex: http://cazzar.net/jjenkins.php?repo=CazzarCoreLib
L315[05:56:32] <Cazzar> http://cazzar.net/jenkins.php?repo=CazzarCoreLib
L316[05:57:02] <Sangar> ah, 'latest version' like? might be useful, yeah.
L317[05:57:05] <Kenny> Sangar: i was using build 265 with this code
L318[05:57:13] <Cazzar> yea, auto generated with the latest build
L319[05:57:27] <Sangar> is there a way to only have it without the classifier in maven but with in the artifact list without manually renaming it after the build?
L320[05:57:41] <Sangar> to avoid confusion
L321[05:57:52] <Cazzar> I dont think so...
L322[05:58:03] <Sangar> well, renaming it i then :P
L323[05:58:08] <Cazzar> Well there is /one/ way
L324[05:58:25] <Cazzar> output the deobf jar into a different dir :P
L325[05:58:37] <Cazzar> outputDir = "somewherelese"
L326[05:58:56] <Cazzar> Sangar: http://www.cazzar.net/jenkins.php.txt
L327[05:59:12] <Sangar> hmm, would having a second deobf artifact work? and have the one without classifier only go to maven the other only go to the build/libs?
L328[05:59:21] <Sangar> cool, thanks
L329[05:59:42] <Cazzar> it could :P
L330[05:59:50] <Cazzar> one sec..
L331[05:59:52] <Sangar> meh. renaming. :P
L332[06:00:02] <Wired> It's working ^_^
L333[06:00:11] <Cazzar> Sangar: I may know a way around your madness
L334[06:00:19] <Sangar> i'm not mad! :P
L335[06:00:27] <Sangar> Wired, great!
L336[06:00:52] <Wired> Sangar: He means 'madness' as in insanity/craziness, not angry.
L337[06:00:57] <Cazzar> universal is the standard classifier in minecraft for the deobf version :P
L338[06:01:18] <Sangar> Wired, i know ;)
L339[06:01:48] <Sangar> Cazzar, wuh... what? really?
L340[06:02:05] <Cazzar> Well, I have seen it used a lot.
L341[06:02:20] <Sangar> i thought that just indicated 'works on client and server'
L342[06:02:44] <Cazzar> It does, it just seems to also have the other meaning :P
L343[06:03:13] <Cazzar> wait not deobf, obf
L344[06:03:23] *** JoshTheEnder is now known as JoshTheEnder|BackInTheEther
L345[06:04:00] <Sangar> ah. yes. that i agree with
L346[06:05:15] *** JoshTheEnder|BackInTheEther is now known as JoshTheEnder
L347[06:05:50] <Wired> Server's up and running and now it isn't crashing when I draw the box!
L348[06:06:37] <Sangar> well that's a good sign :P
L349[06:06:53] <Michiyo> Hey Cazzar, thanks now I have a latest link for LC :P
L350[06:07:00] <Michiyo> http://lanteacraft.com/latest.php?repo=LanteaCraft woo heh
L351[06:07:41] <Cazzar> Michiyo: you still dont have http://www.cazzar.net/version.php?repo=CazzarCore-1.7&text=1
L352[06:07:51] <Cazzar> OR
L353[06:07:57] <Cazzar> http://www.cazzar.net/version.php?repo=CazzarCore-1.7&text=0
L354[06:08:13] <Cazzar> nvm, that part is broken for CC
L355[06:08:17] <Michiyo> Cazzar, err the first is handled... somewhere
L356[06:08:28] <Cazzar> Michiyo: you still dont have http://www.cazzar.net/version.php?repo=VoxelPlayerModels&text=1
L357[06:08:31] <Wired> It surprises me how server friendly this mod is. I'm drawing the box in the most inefficient way I can think of, and yet I see no real change in the process CPU usage in `top`.
L358[06:08:33] <Cazzar> Michiyo: you still dont have http://www.cazzar.net/version.php?repo=VoxelPlayerModels
L359[06:08:44] <Cazzar> sorry for the pings there :P
L360[06:09:06] <Cazzar> version generator so I never need to update MinecraftForums :P
L361[06:09:22] <Michiyo> http://lanteacraft.com/resource/getlatestbuild.php Which is pulling old builds ATM :P
L362[06:09:52] <Michiyo> And oddly enough, not pulling comments but meh
L363[06:10:24] <Cazzar> the JSON file is so I can use GSON and parse ingame :P
L364[06:10:41] <Sangar> Wired, yeah, i'm trying hard to avoid unduly stressing the server, regardless of what the lua programs try to do
L365[06:11:03] <Wired> Sangar: Great work!
L366[06:11:24] <Sangar> :)
L367[06:12:07] <Wired> I've made CC programs that can easily blow through a core or two worth of my CPU. OC seems to prevent that.
L368[06:12:45] <Cazzar> THE PRINTER IS ALIVE! http://puu.sh/7yJOn.jpg
L369[06:13:14] <Cazzar> 10*10*10 core of diamond blocks :P
L370[06:13:47] *** alekso56_off is now known as alekso56
L371[06:14:07] <Wired> So, what's different in the newest OC, compared to the last one I was on? Anything other than bug fixes?
L372[06:14:12] <Sangar> Cazzar, filler on steroids :P
L373[06:14:32] <Cazzar> the LUA filler, that doesnt need items right now...
L374[06:14:44] <Cazzar> anyone want to texture/model a printer?
L375[06:15:08] <Sangar> Wired, mostly bug fixes, new are sounds (disk access, running noise)... can't remember if anything else, i'd have to check the changelog :P
L376[06:15:15] <Michiyo> oooh, can do a OBJ of a decent looking printer! :P
L377[06:15:59] <Cazzar> Michiyo: Cool! I just recently perfected my OBJ ISBRHing
L378[06:16:10] <Cazzar> dont worry about incorrect scales :P
L379[06:16:15] <Cazzar> I can fix that runtime
L380[06:16:17] <Michiyo> heh
L381[06:17:06] <Michiyo> TO bad I can't model :P
L382[06:17:18] <Cazzar> its easy....
L383[06:17:36] <Cazzar> Sangar: for depending on OC look at https://github.com/cazzar/OpenPrinter/blob/master/gradle/6.dependancies.gradle
L384[06:17:49] <Wired> I don't think opencomputers made a new config when I started the server...
L385[06:19:15] <Sangar> Cazzar, ah, that's a little more readable than what i'm using right now (https://github.com/MightyPirates/OpenComputers#in-your-own-mod)
L386[06:19:47] <Cazzar> hmm, also will need a recipe :P
L387[06:20:07] <Cazzar> Sangar, Its the same
L388[06:20:11] <Cazzar> just diff notation
L389[06:20:16] <Wired> Sangar: Unless it was moved, OpenComputers is not generating a config file.
L390[06:20:28] <Cazzar> anyway, brb
L391[06:20:50] <Sangar> Cazzar, yeah, like i said, your's is more readable :)
L392[06:21:13] <Sangar> Wired, uhhh, i'll check.
L393[06:22:07] <Sangar> Wired, hm, yeah, i'll look into it, thanks!
L394[06:22:16] *** JoshTheEnder is now known as JoshTheEnder|BackInTheEther
L395[06:23:03] <Wired> Sangar: No problem :P
L396[06:23:51] <Kenny> Cazzar: definitely need to use an ink sac in the recipe hehe
L397[06:25:57] <Cazzar> maybe a laser module?
L398[06:26:12] <Cazzar> I wanna make custom particle effects though.
L399[06:29:01] <Kenny> 2 iron and 1 gold ingot, piston, 2 redstone, book and quill, 2 ender pearls> doles that work?
L400[06:29:18] <Kenny> not real expensive but not cheap either
L401[06:29:22] <Cazzar> maybe
L402[06:29:36] <Cazzar> personally I want a diamond in there due to power..
L403[06:29:45] <Cazzar> though it will have a power cost too
L404[06:29:46] *** JoshTheEnder|BackInTheEther is now known as JoshTheEnder
L405[06:30:01] <Kenny> 1 redstone, 1 diamond?
L406[06:31:01] <Kenny> was actually running thru my head what was inside a real printer and trying to equate MC blocks/items to them hehe
L407[06:31:57] * JoshTheEnder is back
L408[06:32:06] * Kenny never left
L409[06:32:12] <Kenny> hehe
L410[06:38:35] *** alekso56 is now known as alekso56_off
L411[06:41:14] <Cazzar> okay, back to working on that printer...
L412[06:41:27] ⇦ Quits: Alex_hawks (~Alex_hawk@CPE-121-215-81-141.lnse1.pie.bigpond.net.au) (Killed (NickServ (GHOST command used by Alex_hawks|Alt)))
L413[06:41:29] ⇨ Joins: Alex_hawks|Alt (~Alex_hawk@CPE-121-215-81-141.lnse1.pie.bigpond.net.au)
L414[06:41:33] *** Alex_hawks|Alt is now known as Alex_hawks
L415[06:41:37] <Cazzar> ping me if you need my attention (And dont be an idiot and do it as I say this or pointlessly)
L416[06:41:39] zsh sets mode: +v on Alex_hawks
L417[06:42:22] <JoshTheEnder> Cazzar: ok :P
L418[06:42:27] * JoshTheEnder runs
L419[06:42:30] <Cazzar> you had to...
L420[06:42:37] <JoshTheEnder> yes, yes i did
L421[06:43:30] <Cazzar> Be happy this isnt on one of my server IRC channels where I did https://gist.github.com/cazzar/570fcc8649ffbfb3fe64
L422[06:43:52] <Cazzar> just because he said Cazzar :P
L423[06:43:57] <JoshTheEnder> lol
L424[06:44:46] <Cazzar> hmm, Sangar what does Context.freeze do? :P
L425[06:46:23] <Sangar> er, there's a context.freeze?
L426[06:46:28] <Cazzar> wait.
L427[06:46:35] <Cazzar> pause
L428[06:47:13] <Sangar> ah. what it says. get the jdoc.
L429[06:47:26] <Cazzar> but its not autodownloading!
L430[06:47:37] <Sangar> tell me how to make it and i will!
L431[06:48:13] <Cazzar> thatswhy
L432[06:48:33] <Cazzar> Intellij > Settings > Maven > autodownload jdoc
L433[06:49:52] <Cazzar> Sangar: I wouldnt have asked if I had the javadocs :P
L434[06:50:36] <Sangar> :P
L435[06:51:17] <Cazzar> Also, I dont know why i keep listening to transfer
L436[06:51:18] <Cazzar>
L437[06:51:23] <Sangar> is the classifier correct for that to work? i.e. javadoc?
L438[06:51:24] <Cazzar> http://www.youtube.com/watch?v=ayL4pzictu8
L439[06:51:24] <Kibibyte> [Cazzar] livetune adding 中島 愛「Transfer」Music Video | by kzlivetune | 6m6s | 1,16,246 views | Rated: 4.94/5.00
L440[06:52:25] <Cazzar> hm
L441[06:52:59] <Sangar> (also, is the javadoc jar even *built* correctly? :P i haven't even tested it yet)
L442[06:53:16] <Cazzar> yes
L443[06:53:21] <Sangar> good
L444[06:53:25] <Cazzar> well, not if built :P
L445[06:53:29] <Cazzar> i just know it is added
L446[06:53:48] <Cazzar> yes, it is built fine :P
L447[06:54:03] <Sangar> :P
L448[06:55:41] <Cazzar> I wonder if I can make some kind of AT that makes my mods not have to need your API ingame to run >:D
L449[06:56:04] <Cazzar> well, not AT but transformer
L450[06:59:51] <Wired> Was reading on tarballs and discovered lzma -e9, holy crap. Can we get this implemented in OC?
L451[07:00:24] <Cazzar> well, if you can do direct java calls, you could use LZMA :P
L452[07:00:58] <Sangar> Cazzar, FML's Optional should be enough?
L453[07:01:07] <Cazzar> What optional
L454[07:01:13] <Sangar> the annotation
L455[07:01:29] <Cazzar> can you give the canonical name of it?
L456[07:01:36] * Cazzar cannot find it
L457[07:02:19] <Sangar> cpw.mods.fml.common.Optional
L458[07:03:00] <Sangar> i use it for bundled redstone stuff, e.g. https://github.com/MightyPirates/OpenComputers/blob/master/src/main/scala/li/cil/oc/common/tileentity/BundledRedstoneAware.scala
L459[07:06:03] <Cazzar> Optional.InterfaceList is the annotation
L460[07:06:31] <Cazzar> not just Optional
L461[07:06:59] <Sangar> nitpick, will you? :P
L462[07:07:02] ⇨ Joins: asie (~textual@078088168214.elblag.vectranet.pl)
L463[07:08:27] <Cazzar> Well, when i typed @Optional nothing came up!
L464[07:10:25] <Sangar> ah. see, i never knew you could do that :P
L465[07:37:29] ⇦ Quits: ruifung (webchat@175.139.33.67) (Ping timeout: 198 seconds)
L466[07:43:01] * JoshTheEnder is bored
L467[07:43:30] <asie> okay, i' mslowly fixing up Chisel for 1.5.1
L468[07:46:25] ⇦ Quits: Wired (~jacob@c-75-72-220-179.hsd1.mn.comcast.net) (Quit: WeeChat 0.4.3)
L469[07:47:02] <Cazzar> I should nullcheck when working with IInventory...
L470[07:51:39] * JoshTheEnder is still bored...
L471[07:52:34] * JoshTheEnder wishes he has a laptop which he could play minecraft on so he could play with mods in college
L472[07:54:27] ⇨ Joins: Forecaster (~Forecaste@83.223.1.173)
L473[08:00:05] <Sangar> hmm, Cazzar i think having the deobf one as the default in the maven isn't such a good idea after all.
L474[08:00:18] <Sangar> the class transformer won't work automatically if the mod is loaded that way
L475[08:02:13] <JoshTheEnder> urghh, time to goto class. see y'all in a bit
L476[08:02:24] <Sangar> have fun :P
L477[08:02:49] *** JoshTheEnder is now known as JoshTheEnder|BackInTheEther
L478[08:08:42] *** JoshTheEnder|BackInTheEther is now known as JoshTheEnder
L479[08:09:19] <JoshTheEnder> and i'm back
L480[08:09:36] <Michiyo> http://puu.sh/7yOn3.jpg Hm,m wonder why shaders messup P:R Lights like that
L481[08:10:02] <JoshTheEnder> Michiyo: heh
L482[08:10:57] <Michiyo> It's driving me nuts
L483[08:10:58] <Michiyo> lol
L484[08:11:05] <JoshTheEnder> Michiyo: https://www.dropbox.com/s/vqlabyo1r8c1pw8/Screenshot%202014-03-16%2020.01.39.png holy pig
L485[08:11:17] <Michiyo> o_O
L486[08:11:18] <Michiyo> woah
L487[08:11:40] <JoshTheEnder> dont think shaders is designed to work with FMP
L488[08:11:56] <Michiyo> lol
L489[08:12:08] <JoshTheEnder> (seeing as the block the pig is 'in' is classed as a full block by the shaders)
L490[08:13:21] <JoshTheEnder> also does weird things with redlogic https://www.dropbox.com/s/y89cnpw8n5uhvmv/Screenshot%202014-03-15%2021.14.38.png
L491[08:13:37] <Michiyo> lol..
L492[08:13:59] <JoshTheEnder> ?help
L493[08:13:59] <EnderBot> I can help you with: 2048game,
L494[08:13:59] <Kibibyte> Get help about kibibyte by typing #help in a channel or sending it help as pm/notice :3
L495[08:13:59] <EnderBot> Command usage: ?<topic> e.g. ?stargates
L496[08:14:06] <JoshTheEnder> ?2048game
L497[08:14:06] <EnderBot> what score can you get in this game? http://gabrielecirulli.github.io/2048/
L498[08:14:47] <Kenny> 7040 so far hehe
L499[08:16:09] <Kenny> &help
L500[08:16:29] <Kenny> i figure one of these times it's going to shock me and actually work
L501[08:17:04] <JoshTheEnder> i'll be surprised when it does
L502[08:17:17] <Kenny> you and me both hehe
L503[08:17:45] <Kenny> ?opencomputers
L504[08:17:45] <EnderBot> I'm sorry, I couldn't find the help topic you requested :(
L505[08:17:57] <Kenny> ?stargates
L506[08:17:57] <EnderBot> I'm sorry, I couldn't find the help topic you requested :(
L507[08:18:24] * Kenny smacks enderbot, get some data hehe
L508[08:18:34] <JoshTheEnder> stargates are for #StargateTech
L509[08:18:38] <Kenny> i know
L510[08:18:54] <Kenny> it only displays in that channel?
L511[08:19:05] <JoshTheEnder> the topics are per-channel
L512[08:19:13] <Kenny> ahh, ok
L513[08:19:25] <JoshTheEnder> (kinda confusing if you have partical ioniser in oc)
L514[08:19:52] <Kenny> ?oc
L515[08:19:53] <EnderBot> I'm sorry, I couldn't find the help topic you requested :(
L516[08:20:07] <JoshTheEnder> &addtohelp opencomputers OpenComputers is a Minecraft mod that adds programmable computers and robots to the game
L517[08:20:07] <EnderBot> Added opencomputers successfully
L518[08:21:03] <JoshTheEnder> i plan to overhaul the way commands are handled witht eh rewrite
L519[08:21:30] <Kenny> &addtohelp opencomponents OpenComponents is an api designed to be used with the adapter block to access items from other mods
L520[08:21:44] <JoshTheEnder> so like if someone says "whats the latest dev build?" it'll respond with the link
L521[08:21:48] <Kenny> oh well, it was worth a try hehe
L522[08:21:58] <JoshTheEnder> &addtohelp opencomponents OpenComponents is an api designed to be used with the adapter block to access items from other mods
L523[08:21:58] <EnderBot> Added opencomponents successfully
L524[08:22:47] <JoshTheEnder> SpiritedDusty: you about?
L525[08:22:54] <Kenny> that would let me take out the script for the lionks hehe
L526[08:24:46] <JoshTheEnder> &savelines
L527[08:24:46] <EnderBot> Current lines in memory have been saved back to disk
L528[08:25:57] <JoshTheEnder> Sangar: you here?
L529[08:25:57] <Kenny> &addtohelp who_is_Kenny That guy that gets killed every day and comes back to mess with people again hehe
L530[08:26:23] <Kenny> only becasue i KNEW it wouldn't work lol
L531[08:26:41] <Kenny> he's around
L532[08:26:45] * JoshTheEnder pokes Sangar
L533[08:26:50] <Cazzar> Sangar, using my php script? :P
L534[08:29:05] <Cazzar> damnit scala, this is one nucense
L535[08:34:09] <Cazzar> okay, so block placement cost is now implemented...
L536[08:34:20] <Cazzar> well, it costs the actual block
L537[08:35:44] <JoshTheEnder> &reload
L538[08:35:44] <EnderBot> The reload requested by JoshTheEnder has been completed
L539[08:35:51] <JoshTheEnder> Kenny: try &help again
L540[08:36:05] <Kenny> &help
L541[08:36:11] <Kenny> nothing
L542[08:36:14] <JoshTheEnder> &help
L543[08:36:20] <JoshTheEnder> hmm
L544[08:37:18] <JoshTheEnder> &reload
L545[08:37:18] <EnderBot> The reload requested by JoshTheEnder has been completed
L546[08:37:23] <JoshTheEnder> Kenny: try again
L547[08:37:29] <Kenny> &help
L548[08:37:38] <JoshTheEnder> anything?
L549[08:37:39] <Kenny> nope
L550[08:37:48] <JoshTheEnder> ¬_¬ i give up
L551[08:37:55] ⇨ Joins: ruifung (webchat@175.139.33.67)
L552[08:38:45] * Kenny looks at EnderBot, pulls out his rifle and syas, "I guess you just don't like us hillbillies, huh? We can fix that."
L553[08:39:07] * Kenny takes aim......
L554[08:39:10] <JoshTheEnder> no, it doesnt like LordFokas|off either
L555[08:39:20] <JoshTheEnder> and he's portuguese
L556[08:39:31] <Cazzar> AHA! man man works on OC
L557[08:40:04] * Kenny and puts around in the ground right between it's so-called legs. "Next shot will be higher if you don't start working."
L558[08:40:19] <Kenny> &help
L559[08:40:36] <Kenny> i would have fallen out of my chair if that had worked
L560[08:40:54] * EnderBot bolts for the door
L561[08:41:15] <Cazzar> Hmm, what should the printer "range" be?
L562[08:41:51] <JoshTheEnder> 42
L563[08:42:02] <Kenny> max 6 blocks
L564[08:42:20] <Cazzar> I am planning teired for larger ones
L565[08:42:29] <Cazzar> so 6 blocks each dir?
L566[08:42:32] <Kenny> cause it can always be connected to a server and used as a network printer
L567[08:42:41] <Kenny> yep
L568[08:42:56] <Kenny> isn't that the standard printer cord length :)
L569[08:43:11] <Cazzar> as in, +6 north, +6 south, +6 east +6 west
L570[08:44:02] <Kenny> i would include all directions as you can sit a printer on a table below the computer
L571[08:44:07] <Alex_hawks> 6 up and 6 down
L572[08:44:18] <Kenny> hey Alex :)
L573[08:44:28] <Alex_hawks> hello
L574[08:44:30] <Cazzar> Alex_hawks: that was implied so yea
L575[08:44:37] <Alex_hawks> okay
L576[08:44:54] <Cazzar> Also, should the printer be able to destroy? or make that as an upgrade? :P
L577[08:45:19] <Kenny> it be able to destroy things?
L578[08:45:37] <Cazzar> yea, remove blocks and spit them into an inv
L579[08:45:50] <Kenny> upgrade
L580[08:46:16] <Cazzar> this is where I will just use a scala trait :D
L581[08:46:19] <Kenny> you can add in a 'tray slot' for accepting printed items
L582[08:46:35] <Cazzar> what do you mean?
L583[08:46:57] <Kenny> similar to a photocopier
L584[08:47:09] <Cazzar> oh, that will be later
L585[08:47:14] * JoshTheEnder wishes he had committed his changes for the rewrite of EnderBot so he could work on it now
L586[08:47:17] <Cazzar> so far it only places blocks
L587[08:47:18] <Kenny> you have the tray where it catches printed stuff
L588[08:47:39] <Cazzar> Kenny: it prints BLOCKS not items
L589[08:47:42] <Kenny> i couildn't think of what else to call it :)
L590[08:48:12] <Kenny> i know, but i couldn't think of a name :P
L591[08:48:24] <Kenny> so i used a term i thought was similar
L592[08:48:45] <Kenny> a bin, that's it
L593[08:48:49] <JoshTheEnder> &rak
L594[08:48:52] <JoshTheEnder> &rank
L595[08:48:52] <EnderBot> U: JoshTheEnder, can admin: True, can mod: True, can use: True
L596[08:49:01] <JoshTheEnder> Kenny: do &rank
L597[08:49:03] <Kenny> &rank
L598[08:49:14] <JoshTheEnder> well, fak u enderbot
L599[08:49:16] * Kenny gets the rifle back out
L600[08:49:36] * EnderBot runs
L601[08:49:40] * Kenny changes his mind and gets an RPG out
L602[08:50:17] <Cazzar> So how would you do this "bin" when it prints into the physical world?
L603[08:50:51] <Kenny> well, MC wise it would need to be a chest
L604[08:51:19] <Cazzar> no, but what goes into it
L605[08:51:32] <Kenny> the finished product
L606[08:52:38] <Kenny> having never worked with a 3d printer i have to make associtaions. i worked in the plastics field and when a press finished a part it 'dropped' into a bin
L607[08:52:47] <Cazzar> but the printer places the blocks in the world? so a finished product is not able to go into a item
L608[08:53:46] <Kenny> the bin would be an upgrade, whereby you could then store the blocks made rather than place them
L609[08:54:05] * Cazzar puts that in the later part
L610[08:54:13] <Kenny> a suggestion since i don't know how much coding that would involve
L611[08:54:26] <Cazzar> logically not a lot
L612[08:54:28] <Michiyo> It would require ALL the coding. :P
L613[08:54:44] <Sangar> sorry, was away for a bit, what did i miss?
L614[08:54:57] <Michiyo> All the things
L615[08:54:57] <Kenny> discussing the printer hehe
L616[08:55:01] <Cazzar> Sangar: my printer now takes from inventories!
L617[08:55:09] <Sangar> amazing!
L618[08:55:22] <Cazzar> now...
L619[08:55:41] <Cazzar> I need a texture and optionally a model..
L620[08:55:55] * Kenny looks at Michiyo
L621[08:55:58] <Cazzar> Sangar: who did the textures for OC?
L622[08:56:21] <Kenny> Dakato?
L623[08:56:25] <Sangar> that would have been me. except for two or three of the upgrades.
L624[08:56:55] <Michiyo> Kenny?
L625[08:57:06] <Kenny> you mentioned doing it earlier hehe
L626[08:57:09] <Cazzar> Yea well have the time to make one for the printer? I hate using GIMP and I dont have PS
L627[08:57:28] <Sangar> paint.net is pretty ok
L628[08:57:43] <Cazzar> Eh, I am getting photoshop soon
L629[08:57:54] <Cazzar> Just gotta go to uni to get it off someone
L630[08:58:01] <Sangar> heh
L631[08:58:12] <Kenny> go see pb
L632[08:58:43] <Sangar> as for time: maybe, in parallel to watching some series or so :P
L633[08:58:45] <Kenny> it would aptly fit the repo name for OC hehe
L634[08:59:28] <Michiyo> Oh, I said you could use a OBJ for it, not that I could provide one :P
L635[09:00:24] <Michiyo> But then again I thought this was a paper printer, not a 3d printer at the time :P
L636[09:00:43] <Cazzar> :P
L637[09:01:01] <Cazzar> most models you find online are fairly high poly anyway
L638[09:01:40] <Cazzar> I would model it, but I dont know a design...
L639[09:03:15] <Kenny> for a 3d printer?
L640[09:03:36] <Cazzar> yea
L641[09:05:15] <Kenny> how big? 1 block or 2
L642[09:05:35] <Cazzar> either
L643[09:05:42] <Kenny> i found a pic of one but it would be 2 blocks in hr\eight i think
L644[09:05:51] <Cazzar> details?
L645[09:05:58] <Kenny> http://www.stratasys.com/3d-printers/design-series/performance/dimension-1200es#content-slider-1
L646[09:06:03] <Kenny> a link better?
L647[09:07:03] <Cazzar> the problem by copying a commercial one, is logically the print doesnt happen within the model
L648[09:07:47] <Kenny> ok. i'll see what i can trick google into showing
L649[09:08:47] <Cazzar> and I kinda want it to fit the minecraft theme
L650[09:08:57] <Cazzar> anyway, its 2AM i might sleep
L651[09:09:07] <JoshTheEnder> grr i think SuPeRMiNoR2|Away broke my vps' site setup
L652[09:09:18] <JoshTheEnder> i.e. i cant update it via DB
L653[09:09:27] <Kenny> ok, got some that would be more fitting to MC
L654[09:09:30] <Kenny> http://www.instructables.com/tag/type-id/?sort=none&q=3d+printer
L655[09:09:45] <Kenny> these are all ones built by people
L656[09:09:51] <Kenny> not a company
L657[09:10:17] <Kenny> there is a wide range of looks :)
L658[09:10:40] <JoshTheEnder> i got bored so heres a mockup gui for an OC printer https://www.dropbox.com/s/wdu56cgdfybij99/printerMockup.png
L659[09:11:09] <Kenny> Josh, this is a 3d printer
L660[09:11:36] <JoshTheEnder> Kenny: i dont care, that screen shot was for a native OC printer similar to the CC one
L661[09:11:47] <Kenny> okey dokey
L662[09:12:04] <JoshTheEnder> anyway, break time
L663[09:12:20] <Kenny> in just use the adapter block and hijack CC's printer hehe
L664[09:13:28] <Cazzar> lol, in the github repo i have more of a buildcript than mod code
L665[09:15:35] <Cazzar> though that does say how versatile my build script is...
L666[09:29:39] * JoshTheEnder is back
L667[09:30:06] ⇨ Joins: Foma (~kvirc@128-72-189-105.broadband.corbina.ru)
L668[09:30:20] <Foma> http://pastebin.com/aU2xcgjT last version crash
L669[09:36:55] <Michiyo> Sangar *
L670[09:37:02] <Michiyo> err ^
L671[09:37:13] <Sangar> mm, looks like an api issue
L672[09:37:19] <Sangar> reading through the mod list
L673[09:40:17] <Sangar> Foma, could you please try without reika's mods (specifically DragonAPI)? that doesn't contain the conflicting api in question, but maybe it's related nonetheless.
L674[09:40:25] <Foma> calcore mods last version
L675[09:40:45] <Foma> calclavia mods upd last version
L676[09:41:04] <JoshTheEnder> Forma watch the pings
L677[09:42:00] <Sangar> calcore latest ver contains the latest oc api, as i said, could you please try without DragonAPI to see if my suspicion is correct?
L678[09:43:52] <Foma> kk 2-3 min
L679[09:48:19] <Foma> nope agane crash (i deleted all raikas mods)
L680[09:48:20] <Foma> http://pastebin.com/HBifkGXy
L681[09:48:40] <Foma> this error - last upd mods calclavia
L682[09:48:51] <JoshTheEnder> Foma: watch the pings
L683[09:50:04] <Foma> ?
L684[09:50:36] <JoshTheEnder> pinging (saying the full name of people in the channel) people randomly is annoying
L685[09:50:38] <Michiyo> OC 1.2.2.232, and CalCore dev 1.2.0.14 IIRC the latest CalCore uses a newer API then the version of OC you have
L686[09:50:55] <Michiyo> Foma, it causes their client to alert them.
L687[09:51:03] <JoshTheEnder> 232 is quite outdated
L688[09:51:26] <JoshTheEnder> latest is #275, go get that
L689[09:51:41] <Michiyo> isn't that the "release" versopn on the thread?
L690[09:51:49] <JoshTheEnder> no idea
L691[09:51:51] <Michiyo> the release is 232
L692[09:52:11] <Foma> last i donwload forum (link jenkins)
L693[09:52:13] <Foma> i try
L694[09:52:28] <Sangar> yeah, the newer version *shouldn't* break the older oc versions, but i might be forgetting something
L695[09:52:29] <JoshTheEnder> Foma: http://ci.cil.li/job/OpenComputers/lastSuccessfulBuild/artifact/build/libs/OpenComputers-MC1.6.4-1.2.3.275-universal.jar
L696[09:52:36] <Foma> kk thx try
L697[09:53:36] <Sangar> actually i think the hotfixed version might have contained the unfinished machine api... derp. yeah, try latest, that should solve the issue.
L698[09:53:53] <Sangar> time to finish 1.2.3...
L699[09:54:58] <asie> http://mc.shinonome.ch/doku.php?id=wiki:chisel
L700[09:54:59] <asie> Woo!
L701[09:55:22] <asie> though Chisel will be kept mostly as a port - I will be writing my own decoration mod as I hate a huge amount of things about Chisel
L702[09:55:43] <asie> including but not limited to the insanely high amount of block types (too many IMO) and not using block IDs for compressing those blocks further
L703[09:56:32] <Foma> http://pastebin.com/JRQzrQgQ this error oc ? ore mods calc bug ?
L704[09:56:41] <Foma> 275 test start
L705[09:57:25] <JoshTheEnder> L56: Caused by: java.lang.SecurityException: class "li.cil.oc.api.driver.Converter"'s signer information does not match signer information of other classes in the same package
L706[09:57:31] ⇦ Quits: asie (~textual@078088168214.elblag.vectranet.pl) (Quit: I'll probably come back in either 20 minutes or 8 hours.)
L707[09:59:10] <Sangar> huh
L708[09:59:48] <Sangar> Cazzar, signing expert, still awake?
L709[10:00:17] <Cazzar> barely...
L710[10:00:39] <JoshTheEnder> Sangar: i dont think you need to do "chmod +x gradlew" every build
L711[10:01:06] <Sangar> heh, sorry :P does the error linked above mean it's impossible to have other mods include the api if i sign my jar?
L712[10:01:38] <Sangar> JoshTheEnder, actually i do, jenkins seems to do a clean checkout each time :/ which is kinda annoying because that also means it has to rebuild from scratch every time.
L713[10:02:11] <JoshTheEnder> ahh ok
L714[10:06:08] <Sangar> Foma, please try with this one http://cil.li/mc/OpenComputers-MC1.6.4-1.2.3-universal.jar
L715[10:06:19] *** SuPeRMiNoR2|Away is now known as SuPeRMiNoR2
L716[10:06:39] <Foma> kk try 2-3 min
L717[10:06:44] <Sangar> thanks
L718[10:07:24] <JoshTheEnder> SuPeRMiNoR2: fix the web site syncing with DB!
L719[10:07:58] <SuPeRMiNoR2> ??
L720[10:08:14] <JoshTheEnder> i put something in the DB folder and it isnt on the site
L721[10:08:22] <SuPeRMiNoR2> you set that up
L722[10:08:39] <SuPeRMiNoR2> try starting dropbox
L723[10:09:15] <SuPeRMiNoR2> there
L724[10:09:43] <Foma> http://pastebin.com/AS9xch71
L725[10:11:21] <JoshTheEnder> aha that got it
L726[10:11:39] <JoshTheEnder> &reload
L727[10:11:39] <EnderBot> The reload requested by JoshTheEnder has been completed
L728[10:11:49] <JoshTheEnder> Kenny: try &help again
L729[10:11:59] <JoshTheEnder> now that DB is on and it's actually syncing
L730[10:12:01] <Kenny> &help
L731[10:12:08] <Kenny> hello!
L732[10:12:16] <JoshTheEnder> did it do it?
L733[10:12:28] <Kenny> &rank
L734[10:12:28] <EnderBot> U: Kenny, can admin: True, can mod: True, can use: True
L735[10:12:34] <Kenny> answer you
L736[10:12:39] <JoshTheEnder> ?
L737[10:12:45] <Kenny> it works
L738[10:12:48] <JoshTheEnder> \o/
L739[10:12:54] <Sangar> Foma: hmmm, could upload your fml log please, so i can see which mods pack the oc api?
L740[10:13:22] <Michiyo> ugh why is getSkinUrl being called like every friggen tick
L741[10:13:28] <JoshTheEnder> right, Kenny, Sangar & SpiritedDusty you now have access to my bot, do &help for the commands
L742[10:13:37] <Foma> 2 min
L743[10:13:41] <Kenny> &help
L744[10:13:42] <Sangar> &help
L745[10:14:25] <Sangar> all right, thanks :)
L746[10:15:03] <Foma> http://speedy.sh/JHb3C/ForgeModLoader-client-0.log
L747[10:16:59] ⇨ Joins: asie (~textual@078088168214.elblag.vectranet.pl)
L748[10:18:19] <Kenny> Sangar: could be UE
L749[10:18:55] <Sangar> checking it now
L750[10:19:17] <Kenny> nope
L751[10:19:44] <Kenny> OC isn't an included api
L752[10:19:57] <Sangar> it is, actually, and it contains the old api. huh, i thought they updated it.
L753[10:20:17] <Kenny> he's using build 74
L754[10:20:23] <Kenny> same one I have
L755[10:20:39] <Kenny> OC api shipped with it
L756[10:20:42] <Sangar> CalclaviaCore{1.2.0} [Calclavia] (Calclavia-Core-Development-1.2.0.14-main.jar)
L757[10:20:46] <Kenny> NO*
L758[10:20:49] <Sangar> oops, sorry cal
L759[10:21:20] <Sangar> Kenny, that jar contains an older oc api, i just downloaded it
L760[10:21:27] <Alex_hawks> Sangar: go yell at cal, the stuff I've coded doesn't need the OC API to be there...
L761[10:21:51] <Kenny> Calc is probably asleep hehe
L762[10:21:55] <Sangar> hah, well all the better then
L763[10:21:58] <Alex_hawks> yep
L764[10:22:02] <Sangar> right
L765[10:22:18] <Foma> i try 13 dev and 14 dev + i try stable 308 this error
L766[10:22:21] <Alex_hawks> it's 00:23 here...
L767[10:22:30] <Sangar> Foma, to get things working for now, remove the li folder from the calcore jar
L768[10:22:34] *** Alex_hawks is now known as Alex_hawks|Sleep
L769[10:22:47] <Kenny> Alex, you are 12 hours off of me. 12:23pm here
L770[10:23:02] <Foma> kk i wait i only report for you
L771[10:23:03] <Sangar> let's see if i can stay awake until cal gets up :P
L772[10:23:12] <Sangar> thanks!
L773[10:39:33] * JoshTheEnder will be back in about an hour or so
L774[10:39:46] * JoshTheEnder waves to everyone
L775[10:40:23] *** JoshTheEnder is now known as JoshTheEnder|BackInTheEther
L776[10:52:05] * Kenny tosses a pebble and hits tgame14 with it
L777[10:59:56] <Kenny> Sangar: really wild thought
L778[11:00:05] <Kenny> put a life span on a computer
L779[11:01:48] <Sangar> if there comes a hardmode, sure :P
L780[11:02:24] *** manmaed|AFK is now known as manmaed
L781[11:02:26] <Kenny> got into a little discussion about perpetual machines and that thought came to mind hehe
L782[11:03:13] *** SuPeRMiNoR2 is now known as SuPeRMiNoR2|Away
L783[11:03:33] <Sangar> well, there aren't really any mechanical parts in the computer itself. if anything hard disk might get durability and fail, i suppose.
L784[11:04:03] <tgame14> why the random pinged?
L785[11:04:05] <tgame14> ping*
L786[11:04:32] <Sangar> not sure, but now that you're here: i was wondering, didn't you update the oc api in calcore?
L787[11:04:34] <Kenny> because you could have askem me to test it for you :)
L788[11:04:38] <tgame14> Sangar, yes
L789[11:04:56] <Sangar> hmm, because the latest downloadable dev version (1.2.0.14) seems to have an old one in it.
L790[11:05:14] <tgame14> Sangar, i put it into master
L791[11:05:18] <tgame14> so stable should have it..
L792[11:05:23] <tgame14> odd, ill check
L793[11:05:38] <Sangar> thanks
L794[11:05:41] <tgame14> if you want ill update the Dev branch aswell
L795[11:05:59] <Sangar> someone reported a crash due to that earlier
L796[11:06:09] <Kenny> that was Fom-a
L797[11:06:28] <Sangar> though the real question is: does it have to be in there anyway? Alex_hawks said what he did doesn't need it to be distributed with calcore.
L798[11:06:30] <tgame14> Sangar, actually it should be in
L799[11:06:37] <tgame14> ye dev branch its fixed
L800[11:06:40] <tgame14> you sure?
L801[11:06:56] <tgame14> Sangar, i just updated what he added
L802[11:07:05] <tgame14> i think better sort it with him, as he does OC support
L803[11:07:21] <Sangar> well he said to yell at cal :P
L804[11:07:28] <tgame14> yell at cal then :)_
L805[11:07:35] <tgame14> in about 6 hours or more until he comes back
L806[11:07:36] <Sangar> but you're here! :D
L807[11:07:57] <Kenny> that's what you get for being in the wrong time zone hehe
L808[11:08:17] <Sangar> as for sure: about the version in the jar, or that it's not needed?
L809[11:08:38] <tgame14> Sangar, i updated the OC api to #270
L810[11:08:39] <tgame14> as you asked
L811[11:08:53] <tgame14> this is in the Dev builds of CalCore
L812[11:09:01] <Sangar> uhh, lemme check if 270 is derped
L813[11:09:05] <Sangar> the jar that is
L814[11:09:13] <tgame14> at the time, 270 was the latest
L815[11:09:13] <Sangar> because whats in the calcore is definitely older
L816[11:09:26] ⇦ Quits: LordJoda (webchat@141.84.9.209) (Ping timeout: 198 seconds)
L817[11:09:54] <Sangar> hmmm, nope. something is odd then.
L818[11:10:05] <tgame14> #270 api is in
L819[11:10:11] ⇨ Joins: Sorroko_Off (~Sorroko@192.3.165.44)
L820[11:10:13] <tgame14> Kenny, if you want to test stuff
L821[11:10:22] <Sangar> 270 is apiVersion 1.4.10. calcore has apiVersion 1.4.3 of oc :/
L822[11:10:27] <tgame14> I Am in an extreme need of a test for pretty much all of ICBM
L823[11:10:46] *** JoshTheEnder|BackInTheEther is now known as JoshTheEnder
L824[11:10:53] <tgame14> Sangar did you test with build #14 of dev branch?
L825[11:11:17] <Sangar> yeah, 1.2.0.14 is what i just downloaded and looking at in jd-gui
L826[11:12:02] <Kenny> ok, tgame14, give me a few to get things situated from working with RiM and setting up gradle environments and i'll grab it and start testing
L827[11:12:12] <tgame14> Kenny, no worries at all
L828[11:12:19] <tgame14> but ICBM, like everything needs testing
L829[11:13:14] <tgame14> Sangar, i updated :/ im sure
L830[11:13:35] <tgame14> ill update again.. but this time link me to the exact api jar i need to extract
L831[11:14:05] <Sangar> http://ci.cil.li/job/OpenComputers/lastSuccessfulBuild/artifact/build/libs/OpenComputers-MC1.6.4-1.2.3.276-api.jar
L832[11:14:21] <Sangar> or the sources from github master branch
L833[11:14:27] *** Sorroko_Off is now known as Sorroko
L834[11:15:17] <Kenny> am i testing dve build 37?
L835[11:15:21] <Kenny> dev*
L836[11:16:02] <tgame14> Kenny, Stable #344
L837[11:16:06] <tgame14> the dev branch is unstable :)
L838[11:16:22] <Kenny> i could say something :)
L839[11:16:24] <tgame14> and i want to mark #344 as stable
L840[11:16:46] <tgame14> im testing it myself, but a second pair of eyes is much better, even more as its a user
L841[11:17:04] <Kenny> and one who had an issue with it yesterday
L842[11:17:54] <Foma> stable icbm dont work + last calcore I was told to use the version вум(a couple of days ago)
L843[11:18:07] <Foma> ore icbm 344 new version ?
L844[11:18:36] <tgame14> icbm 344 fixes the oregenbase issue
L845[11:18:45] <Foma> kk good thx
L846[11:18:57] <tgame14> use latest STABLE Calclavia Core
L847[11:19:03] <tgame14> and Latest STABLE ICBM
L848[11:19:41] <tgame14> the dev branch is more for us than for the users
L849[11:19:45] *** LordFokas|off is now known as LordFokas
L850[11:19:49] <tgame14> we use it to run tests of compilation
L851[11:20:37] *** prassel|off is now known as prasselpikachu
L852[11:20:50] <tgame14> and at the same time we give the player the latest features we just added
L853[11:20:57] * Kenny wonders what all will break hehe
L854[11:21:27] <Kenny> referring to my other UE mods
L855[11:22:33] <Kenny> tgame, ran into an issue on your end
L856[11:22:38] <tgame14> which is?
L857[11:22:43] <Kenny> check your block ids
L858[11:22:48] <Kenny> you have dupes in it
L859[11:22:52] <tgame14> fucking ID manager
L860[11:22:55] <tgame14> i dont touch the ID manager
L861[11:22:59] <tgame14> i dont know why its derping now
L862[11:23:08] <tgame14> but change the id of the other block
L863[11:23:14] <tgame14> for the moment.. all i can do
L864[11:23:25] <Kenny> I:camouflage=3885
L865[11:23:25] <Kenny> I:concrete=3886
L866[11:23:25] <Kenny> I:explosive=3888
L867[11:23:25] <Kenny> I:glassButton=3882
L868[11:23:26] <Kenny> I:glassPressurePlate=3881
L869[11:23:27] <Kenny> I:iCBMMachine=3889
L870[11:23:28] <Kenny> I:missileAssembler=3890
L871[11:23:29] <Kenny> I:proximityDetector=3883
L872[11:23:30] <Kenny> I:reinforcedGlass=3887
L873[11:23:31] <Kenny> I:reinforcedRail=3888
L874[11:23:32] <Kenny> I:spikes=3884
L875[11:23:33] <Kenny> I:sulfurOre=3880
L876[11:23:34] <tgame14> pastebin..
L877[11:23:34] <Kenny> I:turret=3888
L878[11:23:35] <Kenny> I:turretPlatform=3889
L879[11:23:36] <Kenny> other blocks
L880[11:23:42] <tgame14> delete config and re-run it
L881[11:23:51] <Kenny> 3888 3 times
L882[11:24:02] <tgame14> i see, delete config and re-run it
L883[11:24:06] <Kenny> done
L884[11:24:20] <Kenny> waiting long time for game load hehe
L885[11:24:24] <tgame14> lol
L886[11:24:51] <Kenny> fixed the issue
L887[11:25:00] <tgame14> thought so
L888[11:25:23] <Kenny> now i get an id mismatch when entering my save lol
L889[11:25:41] <tgame14> Ye theres nothing i can do about that
L890[11:25:45] *** prasselpikachu is now known as prassel|off
L891[11:25:46] <Kenny> no worries
L892[11:25:52] <Kenny> but game crashed
L893[11:25:56] <ANXHaruhi|HexChat> How im supposed to evel up turtles? I cannot find anything on the MCF post or GitHub wiki
L894[11:26:15] <tgame14> there are no turtles in OC
L895[11:26:18] <Kenny> and it is due to the OC api
L896[11:26:27] <ANXHaruhi|HexChat> robots sorry xD
L897[11:26:38] *** alekso56_off is now known as alekso56
L898[11:26:40] <ANXHaruhi|HexChat> too used to turtlesI suppose
L899[11:26:48] <Sangar> common typo :P
L900[11:27:06] <Kenny> you need to use them :)
L901[11:27:20] <Kenny> they level up like a player, with experience
L902[11:27:20] <Sangar> to answer your question: placing and breaking blocks, and in the more recent versions a tiny little bit by moving
L903[11:28:21] <ANXHaruhi|HexChat> ok i was wondering if it should take xp orbs for it since they were dropping
L904[11:28:41] <Michiyo> I noticed my name in the robot name file... heh
L905[11:29:23] <Kenny> Sangar: crash report. http://pastebin.com/2hek5avn
L906[11:29:26] <Sangar> ah, no. they don't care about xp orbs.
L907[11:29:44] <ANXHaruhi|HexChat> ok cool
L908[11:29:45] <Sangar> Michiyo, yeah, i populated it a bit with contributors ^^ if you don't want it in there let me know.
L909[11:30:16] <Michiyo> Not that's fine, I was just surprised heh
L910[11:30:20] <Michiyo> Thanks :D
L911[11:30:29] <Kenny> i removed the OC api from cal-core and it's fine so far
L912[11:30:43] <tgame14> ofcourse it is
L913[11:30:53] <Sangar> Kenny, yeah, the stable builds probably had the 1.2.2 api in them?
L914[11:30:56] <tgame14> but if you run CalCore without open computers it may crash
L915[11:31:03] <tgame14> with NPE
L916[11:31:12] <tgame14> i have a system to make that problem a non problem
L917[11:31:17] <tgame14> and then we dont need to ship API's
L918[11:31:26] <tgame14> but it will require a huge refactor to put it in place
L919[11:31:41] <Sangar> tgame14, FML's Optional.InterfaceList/Method?
L920[11:31:49] <Michiyo> ^
L921[11:31:49] <tgame14> no, better
L922[11:31:50] <tgame14> :)
L923[11:31:56] <Sangar> ok :P
L924[11:32:01] <tgame14> a plugin system basically
L925[11:32:14] <tgame14> if detects a mod is loaded, will add a sub "mod" and fire it
L926[11:32:53] <Sangar> how will that work for interfaces that have to be implemented on tile entites? mutliple tile entities? own class transformer?
L927[11:33:06] ⇨ Joins: Vexatos (~Vexatos@p200300556E0DF83208DD48F41E36F3D1.dip0.t-ipconnect.de)
L928[11:33:07] <tgame14> transformer
L929[11:33:12] <tgame14> and @Interface + @Method
L930[11:33:18] <tgame14> probably @Interface and @Method
L931[11:33:19] <Sangar> i see
L932[11:33:26] <tgame14> but doing that will be rare
L933[11:33:32] <tgame14> only if absolutely necassery
L934[11:33:38] <Sangar> so basically the inverse of fml's optional?
L935[11:33:50] <tgame14> kind of
L936[11:33:53] <tgame14> wait
L937[11:33:58] <tgame14> i can show you how i did it in my old mod
L938[11:34:12] <Sangar> yeah, you got me curious :)
L939[11:34:14] <tgame14> its a bit outdated
L940[11:34:22] <tgame14> and i did it far better in CalCore
L941[11:34:28] <Kenny> tgame, how are the rail guns used?
L942[11:34:36] <tgame14> place and set it like a turret
L943[11:34:43] <tgame14> give the inventory either railgun or antimatter bullets
L944[11:34:46] <Kenny> it won't let me place it
L945[11:34:48] <tgame14> give it a redstone signal
L946[11:34:51] <tgame14> place it on a platform
L947[11:34:54] <Kenny> ok
L948[11:34:59] <tgame14> https://github.com/tgame14/AppliedThermodynamics/tree/master/src/main/java/com/tgame/apptherm/integration
L949[11:35:07] <tgame14> Sangar, the way i did it in my old mod
L950[11:35:20] <tgame14> its not 100% finished, but the idea is there
L951[11:36:00] <Sangar> hmhm
L952[11:39:15] <Sangar> so in addition to that they'd be able to inject stuff via a transfromer to allow for modular tile entities?
L953[11:40:38] <tgame14> yep
L954[11:40:50] <Sangar> that's neat
L955[11:40:51] <tgame14> basically interface extending any interfaces that need to be applied
L956[11:40:59] <tgame14> basically a "master" interface that will remove what is not loaded
L957[11:41:29] ⇦ Quits: asie (~textual@078088168214.elblag.vectranet.pl) (Remote host closed the connection)
L958[11:42:40] <Sangar> hmhm
L959[11:42:53] <Kenny> rail gun isn't firing?
L960[11:42:54] <tgame14> but that requires a huge fix for a lot
L961[11:42:59] <tgame14> Kenny, give it a redstone signal
L962[11:43:00] <tgame14> and power
L963[11:43:06] <tgame14> it takes a crapton of power
L964[11:43:11] <Michiyo> mega craptons :P
L965[11:43:16] <Kenny> ahh. signal i did power i didn't hehe
L966[11:43:26] <tgame14> :P
L967[11:43:30] <tgame14> use the infinite energy block
L968[11:43:33] <tgame14> the most useful item in game ever
L969[11:43:45] <tgame14> i use it every time i test anything in the UE modbase :P
L970[11:45:31] <Kenny> used a TE Res Cell
L971[11:45:48] <Kenny> has power, gave it a signal but still not firing
L972[11:45:56] <Sangar> tgame14, regarding build 1.2.0.15 of calcore - the oc api isn't in there at all now? :P i mean, assuming the intergration is coded properly (@Optional where necessary) i'd prefer that ofc, but... is that what you wanted to achieve?
L973[11:45:58] <Kenny> give me time to figure it out
L974[11:46:07] <tgame14> what
L975[11:46:19] <tgame14> not what i wanted to achieve.
L976[11:46:44] <Kenny> what is the firing key
L977[11:47:07] <tgame14> im damn confused
L978[11:47:46] <tgame14> Sangar, ill take alook later,
L979[11:47:50] <tgame14> kinda spent for the day
L980[11:48:02] <Kenny> i have railgun ammo in it, gave it energy, applied a redstone signal to it. even got in the seat and tried to fire it
L981[11:48:11] <tgame14> and?
L982[11:48:14] <Kenny> nothing
L983[11:48:18] <tgame14> give it a constant redstone signla
L984[11:48:28] <Kenny> pressed both mouse buttons
L985[11:48:33] <Kenny> i used a lever
L986[11:48:35] <tgame14> mouse does nothing
L987[11:48:38] <tgame14> lever on?
L988[11:48:40] <Kenny> yep
L989[11:48:47] <tgame14> has power?
L990[11:48:51] <Sangar> just to make sure we don't have different expectations here: you asked me for a jar - that doesn't contain the sources, but the .class files. maybe you actually need the sources?
L991[11:48:53] <tgame14> open the gui and tell me if you see it
L992[11:48:53] <Kenny> yep
L993[11:49:05] <tgame14> Sangar, your api doesnt have the sources?
L994[11:49:07] <tgame14> what
L995[11:49:14] <Sangar> it's a *jar*
L996[11:49:16] <tgame14> that makes no sense, api's have the .java
L997[11:49:25] <tgame14> Still, i ship my api in .java in jar form
L998[11:49:25] <tgame14> :)
L999[11:49:28] <tgame14> i need the sources ofcourse
L1000[11:49:29] <Sangar> jars have classes in them. if you reference it as a lib that works perfectly fine ;)
L1001[11:49:40] <tgame14> need the .java
L1002[11:49:40] <tgame14> :
L1003[11:49:41] <tgame14> :P
L1004[11:50:01] <Sangar> well that explains a lot :D
L1005[11:50:07] <tgame14> i assumed its .java
L1006[11:50:55] <Kenny> see what that word assume does to you hehe
L1007[11:50:59] <Sangar> hohum, i may change the api to plain sources and name it zip. for now, just use the ones from github.
L1008[11:51:09] <tgame14> k
L1009[11:51:23] <tgame14> Sangar, might want to change your build to have the api ship out a .jar
L1010[11:51:26] <tgame14> with .java files
L1011[11:51:48] <tgame14> https://github.com/tgame14/AppliedThermodynamics/blob/master/build.gradle#L82-L94
L1012[11:51:50] <tgame14> i do it there
L1013[11:52:14] <Sangar> yeah, i guess i'll do that
L1014[11:52:16] <Sangar> thanks
L1015[11:52:19] <tgame14> np
L1016[11:52:33] <tgame14> we ship api's so we dont reference them as libraries usually
L1017[11:53:22] <Sangar> yeah
L1018[11:53:35] ⇨ Joins: asie (~textual@078088168214.elblag.vectranet.pl)
L1019[11:55:05] <Sangar> test run to make sure i didn't break gradle, then i'll push it so you can use the jar
L1020[11:55:14] <Kenny> ok, is there a GUI specific to the gun or just the base?
L1021[11:55:18] <tgame14> thanks
L1022[11:55:25] <tgame14> the base
L1023[11:55:32] <Kenny> i get the base gui
L1024[11:55:44] <tgame14> try using the infinite power block
L1025[11:55:51] <tgame14> type infinite in the search
L1026[11:56:29] <Sangar> ffs i need to teach gradle to use more memory -.- out of memory exceptions in the reobf phase are annoying.
L1027[11:56:55] <Kenny> got it
L1028[11:57:11] <tgame14> Odd
L1029[11:57:15] <Kenny> still nothing though
L1030[11:57:21] <tgame14> gui has energy?
L1031[11:57:26] <Kenny> yep
L1032[11:57:29] <tgame14> :/
L1033[11:57:31] <Kenny> 10 gj
L1034[11:57:32] <tgame14> aiming railgun?
L1035[11:57:37] <tgame14> gave it Railgun bullets?
L1036[11:57:53] <Kenny> in seat aiming it, has 20 bullets
L1037[11:58:00] <tgame14> Railgun bullets?
L1038[11:58:02] <Kenny> railgun bullets
L1039[11:58:03] <tgame14> or regular?
L1040[11:58:07] <tgame14> try antimatter bullets
L1041[11:58:16] <tgame14> :/ maybe DarkCow messed them up
L1042[11:58:21] <tgame14> ill test
L1043[11:58:52] <Kenny> one sec
L1044[11:59:04] <tgame14> One of my favourite places on the Internet https://soundcloud.com/tags/chiptunes
L1045[11:59:16] <Kenny> it will only fire at something like a cow, pig, etc
L1046[11:59:23] <tgame14> Wat
L1047[11:59:27] <tgame14> that cant be right
L1048[11:59:31] <tgame14> DarkCow fucked it up :/
L1049[11:59:37] <Kenny> i'm trying to see if it has to have a specific target
L1050[11:59:59] <Kenny> i'm aiming at a tree and nothing
L1051[12:00:31] <Kenny> i don't know if there has to be an enemy mod or something before it works
L1052[12:00:54] <tgame14> works for me
L1053[12:00:55] <tgame14> 100%
L1054[12:01:16] <tgame14> at anything
L1055[12:01:34] <Kenny> you just aim and it fires or is there a key to push
L1056[12:01:39] <tgame14> just aim and fire
L1057[12:01:51] <tgame14> http://puu.sh/7z0Y9.png
L1058[12:01:57] <tgame14> http://puu.sh/7z0YF.png
L1059[12:02:03] <tgame14> two screenies showing my setup
L1060[12:02:58] <Sangar> tgame14, http://ci.cil.li/job/OpenComputers/277/artifact/build/libs/OpenComputers-MC1.6.4-1.2.3.277-api.jar
L1061[12:03:01] <Kenny> phone
L1062[12:03:02] <Sangar> now with plain sources
L1063[12:03:06] <tgame14> one of my targets: http://puu.sh/7z12S.png
L1064[12:03:06] <Sangar> sorry about the confusion :P
L1065[12:03:11] <tgame14> no worries :)
L1066[12:03:18] <tgame14> no need to apologize, you did no wrong
L1067[12:04:24] <Kenny> i'm getting nothing
L1068[12:04:32] <tgame14> no idea Kenny, it works
L1069[12:04:41] <Kenny> used anti-matter bullets, rail-gun bullets
L1070[12:04:49] <tgame14> no idea
L1071[12:04:51] <tgame14> it works for me
L1072[12:04:55] <tgame14> try a new world
L1073[12:05:29] <tgame14> Sangar, updating both Dev and Stable
L1074[12:05:36] <tgame14> and im not updating for 1 more week no matter what
L1075[12:05:39] <tgame14> :)
L1076[12:05:59] <Sangar> haha, thanks. yeah, i'm not planning on updating the api again soon :D
L1077[12:06:11] <asie> http://www.reddit.com/r/feedthebeast/comments/20n9l1/chisel_and_statues_now_for_minecraft_172/
L1078[12:06:16] <Sangar> will for 1.3 to rip out the deprecated stuff, but that'll be a while
L1079[12:06:26] <Vexatos> 1.3 o.O
L1080[12:06:32] <asie> what would 1.3 have to bring to even be 1.3?
L1081[12:06:37] <asie> neural network multiblocks?
L1082[12:06:39] <Vexatos> Comes with Minecraft 2.0 and Lua 6
L1083[12:06:43] <Stary2001> hq
L1084[12:06:46] <Stary2001> ha
L1085[12:06:47] <Sangar> i don't know yet. hence 'it will be a while' :P
L1086[12:06:47] <asie> No, Perl 6 and Minetest!
L1087[12:06:55] <Sangar> probably mostly robot improvements
L1088[12:07:01] <Sangar> le chisel!
L1089[12:07:15] <Sangar> which i've only ever seen screenshots of and never used :X
L1090[12:07:27] <Kenny> ok, i damn near destroyed myself
L1091[12:07:44] <Kenny> remind me to leave any\ti-matter bullets alone
L1092[12:07:45] <tgame14> :D
L1093[12:07:53] <tgame14> Worked out Kenny?
L1094[12:07:59] <tgame14> dont aim the railgun at the floor
L1095[12:08:02] <Kenny> a new world and it worked
L1096[12:08:07] <tgame14> ye, odd
L1097[12:08:09] <tgame14> no idea
L1098[12:08:23] <Kenny> now is a hell of a time to tell me not to aim it at the floor
L1099[12:08:36] <tgame14> i assumed its obvious
L1100[12:08:37] <Kenny> lucky i was in creative
L1101[12:08:39] <tgame14> i should assume less
L1102[12:08:50] <JoshTheEnder> Kenny, aim at the floor
L1103[12:08:51] <Michiyo> lolol
L1104[12:09:00] <Kenny> well, it wasn't working before i didn't really expect it this time
L1105[12:09:03] <tgame14> who aims a railgun at their feet?
L1106[12:09:11] <Sangar> and if you do, remember, "don't look down"
L1107[12:09:29] <Kenny> need to run for a few. back in about 10 min
L1108[12:09:32] <tgame14> http://en.wikipedia.org/wiki/Railgun
L1109[12:09:41] <tgame14> the Navy uses it to shoot down ships
L1110[12:09:45] <tgame14> i mean cmon :P
L1111[12:10:08] ⇦ Quits: ruifung (webchat@175.139.33.67) (Quit: Web client closed)
L1112[12:10:15] <Sangar> well people aim rockets at their feet, so why not railguns :P railgun-jump!
L1113[12:10:31] <tgame14> :P
L1114[12:10:38] <tgame14> you can actually Ride ICBM Rockets
L1115[12:10:44] <tgame14> no kidding
L1116[12:10:46] <Michiyo> loll yes yes you can
L1117[12:10:48] <Michiyo> and I LOVE IT
L1118[12:10:53] <tgame14> its probably one of the best ways to travel
L1119[12:10:56] <Michiyo> Yep
L1120[12:10:57] <Sangar> i saw that, genius
L1121[12:11:04] <tgame14> aim a super small rocket at spawn
L1122[12:11:13] <tgame14> then have a very fast way to get there
L1123[12:11:16] <JoshTheEnder> tgame14, has cal implimented suicidal backpacks yet?
L1124[12:11:17] <Foma> @Sangar> http://pastebin.com/dnX7CCE1 277 (276 work)
L1125[12:11:24] <tgame14> JoshTheEnder, not that i know
L1126[12:11:35] <Michiyo> cpw.mods.fml.common.LoaderException: java.lang.NoSuchFieldError: iron
L1127[12:11:42] <Michiyo> You have a deobfuscated version of a mod.
L1128[12:11:48] <Foma> ohh
L1129[12:11:49] <Michiyo> make sure to get OpenComputers-universal
L1130[12:11:50] <Sangar> foma, use -universal
L1131[12:11:55] <Foma> sry i miss
L1132[12:11:56] <Foma> )
L1133[12:12:01] <Sangar> i have to change the name dangit, forgot about it
L1134[12:12:06] <tgame14> :)
L1135[12:12:07] <Michiyo> lol...
L1136[12:12:10] <tgame14> dev always confuses users
L1137[12:12:13] <tgame14> a few modders do it
L1138[12:12:19] <tgame14> where dev = deobf
L1139[12:12:23] <tgame14> and not dev = beta
L1140[12:12:28] <Michiyo> it's not even that... it's just openComputers-Version.jar
L1141[12:12:32] <Sangar> ^
L1142[12:12:34] <Sangar> because maven
L1143[12:12:36] <Michiyo> OpemnComputers-Version-Universal.jar
L1144[12:12:37] <Sangar> gnnn
L1145[12:12:40] <Michiyo> etc
L1146[12:12:41] <Michiyo> yeah
L1147[12:12:44] * Michiyo stabs maven
L1148[12:12:55] <tgame14> oh
L1149[12:12:56] <tgame14> really?:
L1150[12:12:58] <tgame14> :P
L1151[12:13:09] <tgame14> Maven is a very nice system, i like it
L1152[12:13:15] <Sangar> it is
L1153[12:13:17] <tgame14> its not optimal, but it works
L1154[12:13:26] <tgame14> Im hoping Gradle implements an equivalent
L1155[12:13:28] <Sangar> but having the deobf jar as the default one makes jenkins also name it that :/
L1156[12:13:33] <tgame14> ah
L1157[12:14:17] <progwml6|L> gradle is pretty :D
L1158[12:14:21] <progwml6|L> works well
L1159[12:14:38] <tgame14> Gradle is a very nice system when it works
L1160[12:14:43] <Michiyo> ^
L1161[12:14:43] <Michiyo> heh
L1162[12:14:47] <progwml6|L> i never have issues w/ it
L1163[12:14:50] <tgame14> i hated it with all my heart before i figured how to work it
L1164[12:14:57] <tgame14> well, it was mostly ForgeGradle fucking up on me
L1165[12:15:00] <tgame14> not gradle itself
L1166[12:20:26] * Kenny has to learn hnow to use gradle
L1167[12:20:38] <Kenny> so expect me to be bugging you about it hehe
L1168[12:20:57] *** Bizzycola is now known as Bizzycola|Offline
L1169[12:21:02] <tgame14> Kenny
L1170[12:21:05] <tgame14> i made a video explaining it
L1171[12:21:14] <tgame14> or well, how my Environment is set up
L1172[12:21:25] <tgame14> multi module
L1173[12:21:25] <Michiyo> Oh... Warning: http://puu.sh/7z2ih.png everyone run
L1174[12:21:40] <tgame14> 1.6 why?
L1175[12:21:47] <asie> why 1.6?
L1176[12:21:50] <Michiyo> Because I'm on 1.6? :D
L1177[12:21:52] <asie> OpenComputers and Computronics are both 1.7
L1178[12:22:00] <tgame14> OC is 1.7?
L1179[12:22:04] <asie> and I'm working on a fully featured 1.7 pack scheduled to be released somewhere around next week
L1180[12:22:06] <Michiyo> Because I plan on using the mod myself
L1181[12:22:13] <tgame14> http://www.youtube.com/watch?v=Lk6c06pYiPo
L1182[12:22:14] <Kibibyte> [tgame14] 1.7 Modding - Multi Module Workspace with Intellij IDEA | by tgameadventures | 19m12s | 97 views | Rated: 5.00/5.00
L1183[12:22:17] <tgame14> Oh
L1184[12:22:21] <tgame14> well, Kenny that is what i use
L1185[12:22:41] <Kenny> i have both IDEA and Eclipse
L1186[12:22:53] <tgame14> you can use both with my system
L1187[12:22:56] <tgame14> its interchangable
L1188[12:22:56] <Michiyo> IF I find time to do a 1.7 version as well I might, I also get the fun of fighting with LanteaCraft code, most of which I don't properly understand :D
L1189[12:23:36] <tgame14> Sangar, OC is 1.7?
L1190[12:23:40] <tgame14> that cant be right
L1191[12:23:41] <Michiyo> Yes it is
L1192[12:23:50] <asie> OC is 1.6.4 and 1.7.2
L1193[12:23:51] <tgame14> then the api i just put in is 1.7?
L1194[12:23:53] <asie> and both versions are maintained
L1195[12:23:56] <tgame14> you maintain both?!?!
L1196[12:23:57] <asie> tgame14: no, that one was 1.6.4
L1197[12:24:02] <asie> yes, Sangar maintains both
L1198[12:24:05] <tgame14> like, willingly you maintain both?
L1199[12:24:06] <Michiyo> http://www.minecraftforum.net/topic/2201440-opencomputers-v122/
L1200[12:24:06] <asie> he's a crazy man, that Sangar
L1201[12:24:08] <tgame14> must be hell
L1202[12:24:09] <asie> yes he maintains both willingly
L1203[12:24:16] <Sangar> it's not that bad!
L1204[12:24:18] <tgame14> bullshit.
L1205[12:24:18] <asie> also it's not really hell because most OC changes touch the non-Minecraft part
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L1207[12:24:29] <tgame14> Still, networking.. registry
L1208[12:24:30] <asie> the Lua part and the peripheral parts are mostly abstracted from Minecraft
L1209[12:24:33] <tgame14> a true hell
L1210[12:24:39] <asie> and networking/registry are updated very rarely
L1211[12:24:46] <tgame14> Still
L1212[12:24:48] <asie> i plan on maintaining Computronics for both 1.6.4 and 1.7 as well, soooo
L1213[12:24:48] <Sangar> i've abstracted my networking stuff away from mc's stuff anyway
L1214[12:24:55] <Sangar> whatever i add works as is in 1.7
L1215[12:24:59] <asie> same here, I have a few differences but they're slight
L1216[12:25:07] <tgame14> you dont use netty?
L1217[12:25:09] <asie> I do
L1218[12:25:13] <tgame14> Sangar
L1219[12:25:15] <Sangar> i use the event driven thingy
L1220[12:25:19] <asie> but I have a library that makes Netty act like 1.6 networking
L1221[12:25:21] <asie> preference
L1222[12:25:32] <tgame14> I have that aswell
L1223[12:25:42] <tgame14> its also going to be the networking code for calclavia core 1.7
L1224[12:25:49] <tgame14> most likely will be adapted to our codebase
L1225[12:25:52] <Sangar> "newEventDrivenChannel" that one
L1226[12:26:06] <tgame14> Sangar, never saw it, but if you never tried netty you are missing out :)
L1227[12:26:17] ⇦ Quits: asie (~textual@078088168214.elblag.vectranet.pl) (Quit: I'll probably come back in either 20 minutes or 8 hours.)
L1228[12:26:24] <Sangar> maybe, but it's good enough for now :P
L1229[12:26:26] <tgame14> my 1.7 networking code
L1230[12:26:27] <tgame14> https://github.com/tgame14/tgame-core/tree/master/src/main/java/com/tgame/mods/libs/network
L1231[12:26:37] <tgame14> i also use ByteBuf for my data handling
L1232[12:26:41] <tgame14> saving and loading
L1233[12:26:42] <Michiyo> Anyway I should have been asleep... 5 hours ago or so
L1234[12:26:47] <tgame14> i only use NBT for storing
L1235[12:26:53] <tgame14> Michiyo, night
L1236[12:26:58] <Michiyo> o/ Night all
L1237[12:27:01] <Sangar> gnight!
L1238[12:27:10] <Michiyo> stupid graveyard shift
L1239[12:27:32] <Kenny> nite
L1240[12:27:34] <Sangar> I just have a monstrous sender and handler for client and server that directly writes to/from a dataoutput/inputstream :P
L1241[12:28:07] <Sangar> and that gets packetized and i don't care about the rest
L1242[12:28:15] <tgame14> :O
L1243[12:28:22] <tgame14> must not be very efficient :)
L1244[12:28:36] <tgame14> but it works across versions, i guess it is what it is
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L1247[12:28:57] ⇨ Joins: Bizzycola (CokaCola@162.243.30.68)
L1248[12:29:09] <Sangar> it's not that bad
L1249[12:29:41] <tgame14> hrm, OC is opensource?
L1250[12:29:46] <Sangar> did some testing a while back, and updating screens like crazy had less impact on network than doing the same for cc monitors :P
L1251[12:29:48] <Sangar> yes
L1252[12:30:16] <tgame14> where?
L1253[12:30:26] <Sangar> https://github.com/MightyPirates/OpenComputers
L1254[12:30:31] <tgame14> thanks
L1255[12:30:38] <Sangar> yw
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L1257[12:30:52] <tgame14> hrm, your computers save state?
L1258[12:30:59] <Sangar> they do
L1259[12:31:02] <JoshTheEnder> tgame14, nooo, it's called (Open)Computers to confuse people
L1260[12:31:07] <JoshTheEnder> :p
L1261[12:31:18] <tgame14> im guessing by storing to nbt and rerunning the thread from the same spot?
L1262[12:31:53] <Sangar> kinda, by now i'm not storing the actual lua state dump in the nbt anymore, because mc doesn't seem to like huge amounts of data in its chunks :P
L1263[12:31:59] <Vexatos> Also, JoshTheEnder, OpenComponents and OpenPrograms
L1264[12:32:01] <Sangar> 400 robots made it silently not save anymore :P
L1265[12:32:04] <Vexatos> Mwahahaha >:D
L1266[12:32:04] <tgame14> :P
L1267[12:32:18] <tgame14> Open may not mean opensource :/
L1268[12:32:23] <Sangar> anyway, afk for 30-60 min, dinner!
L1269[12:32:41] <Vexatos> Computercraft->CC->ClosedComputers \o/
L1270[12:32:52] <tgame14> ...
L1271[12:32:56] * tgame14 headdesks
L1272[12:33:09] <tgame14> i would say opencomputers is inspired by CC
L1273[12:33:15] <tgame14> i think thats a fair assesment
L1274[12:33:16] <tgame14> :)
L1275[12:33:32] <tgame14> ofcourse its its own thing
L1276[12:33:34] <tgame14> not saying it is
L1277[12:33:37] <tgame14> isnt*
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L1280[12:49:29] <Sangar> back
L1281[12:49:56] <Sangar> well of course it is. it even says so in the mcmod.info :P
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L1283[12:50:15] *** Vexaton is now known as Vexatos
L1284[12:51:49] <tgame14> so how do you have it save state?
L1285[12:52:00] <tgame14> im guessing not in the nbt stream, that would cause chunk resets possibly :)
L1286[12:52:24] <Sangar> extra folder in the saves folder, subfolder per dim, subfolder per chunk, file per computer
L1287[12:52:40] <Sangar> tried gzipping, was painfully slow
L1288[12:52:55] <Sangar> so it's just a plain dump :P
L1289[12:53:10] <Sangar> on chunk save i check if anything saved in it, if not i know i can delete the folder
L1290[12:53:29] <Sangar> keeps it acceptably clean
L1291[12:53:44] <tgame14> hrm
L1292[12:53:47] <tgame14> i see, alrigh
L1293[12:53:50] <tgame14> alright*
L1294[12:54:15] <Sangar> the positive side effect for me is that i can load the dump into vanilla lua and inspect it :P (given i set up a fake environment mirroring that ingame)
L1295[12:54:25] <Sangar> in case i need to debug it
L1296[12:54:33] <Sangar> i hope i don't have to, but it's nice to have
L1297[13:01:12] <tgame14> nice
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L1306[14:16:59] <Kenny> !unban JzTech101
L1307[14:16:59] *** zsh sets mode: -b *!*@crabhost.org
L1308[14:18:33] ⇨ Joins: JZTech101 (jztech101@crabhost.org)
L1309[14:23:32] <tgame14> Kenny, isnt there !tempban?
L1310[14:23:38] <tgame14> i recall there is, might be useful in the future
L1311[14:25:02] <JZTech101> no
L1312[14:25:15] <JZTech101> tgame14: you would need a third party bot
L1313[14:25:31] <JZTech101> seeing as Kenny only used it to ban me, my bot will not be all the useful
L1314[14:35:44] *** prasselcraft is now known as prassel|off
L1315[14:38:38] <Kenny> !help
L1316[14:38:39] <Kibibyte> Get help about kibibyte by typing #help in a channel or sending it help as pm/notice :3
L1317[14:39:17] <Kenny> zsh doesn't have a temp ban
L1318[14:41:23] <JZTech101> hmmm...
L1319[14:41:25] <JZTech101> I wonder
L1320[14:41:28] <JZTech101> #commands
L1321[14:41:32] <JZTech101> ?commands
L1322[14:41:32] <EnderBot> I'm sorry, I couldn't find the help topic you requested :(
L1323[14:41:40] <JZTech101> Kilobyte: can Kibibyte do temp bans?
L1324[14:41:41] <LordFokas> ?BlackKnight
L1325[14:41:41] <EnderBot> I'm sorry, I couldn't find the help topic you requested :(
L1326[14:41:47] <LordFokas> WUT!?
L1327[14:41:49] <LordFokas> ?help
L1328[14:41:49] <EnderBot> I can help you with: opencomponents, 2048game, opencomputers,
L1329[14:41:49] <EnderBot> Command usage: ?<topic> e.g. ?stargates
L1330[14:41:49] <JoshTheEnder> LordFokas, wrong channel
L1331[14:41:49] <Kibibyte> Get help about kibibyte by typing #help in a channel or sending it help as pm/notice :3
L1332[14:41:51] <JoshTheEnder> :P
L1333[14:41:52] <Kilobyte> not yet
L1334[14:41:54] <Kilobyte> also
L1335[14:41:56] <Kilobyte> #help
L1336[14:42:08] <JZTech101> #help
L1337[14:42:10] <LordFokas> ah, so he only does that in #StargateTech?
L1338[14:42:12] <JZTech101> #test
L1339[14:42:14] <JoshTheEnder> yeah
L1340[14:42:20] <JZTech101> not many commands :p
L1341[14:42:20] <LordFokas> bummer ._.
L1342[14:42:24] <LordFokas> :p
L1343[14:42:30] <Kilobyte> JZTech101: some don't display somehow
L1344[14:42:38] <Kilobyte> it has a google command
L1345[14:42:46] <JZTech101> #g Kilobyte
L1346[14:42:46] -Kibibyte- JZTech101: 270000 results total; First: Kilobyte - Wikipedia, the free encyclopedia | http://en.wikipedia.org/wiki/Kilobyte
L1347[14:42:51] <JZTech101> cool
L1348[14:42:59] <JoshTheEnder> &addtohelp BlackKnight Tis' but a scratch!
L1349[14:42:59] <EnderBot> Added BlackKnight successfully
L1350[14:43:08] <JoshTheEnder> there you go LordFokas
L1351[14:43:09] <JoshTheEnder> :P
L1352[14:43:12] <LordFokas> ?BlackKnight
L1353[14:43:12] <EnderBot> Tis' but a scratch!
L1354[14:43:18] <LordFokas> heh
L1355[14:43:41] <LordFokas> I've had worse! Come on, you pantsy!
L1356[14:44:23] <LordFokas> I need to shove a Monty Python reference in my mod somehow, but I still don't know how
L1357[14:44:47] <LordFokas> also, I noticed 2 references to Dr.Who in Thaumcraft 4 that blew my mind.
L1358[14:44:57] <JoshTheEnder> ?
L1359[14:45:11] ⇦ Quits: asie (~textual@078088168214.elblag.vectranet.pl) (Quit: I'll probably come back in either 20 minutes or 8 hours.)
L1360[14:45:23] <LordFokas> Golems can wear Bowties and Fezzes
L1361[14:45:35] <JoshTheEnder> ahh yeah
L1362[14:45:51] <LordFokas> and the descriptions are "Bowties are cool...", "... Fezzes are cool too."
L1363[14:45:55] ⇦ Quits: Vexatos (~Vexatos@p5B3C9A4D.dip0.t-ipconnect.de) (Ping timeout: 194 seconds)
L1364[14:45:56] <JoshTheEnder> fak i closed mc instead of maximizing it
L1365[14:45:59] <LordFokas> two things the Doctor says
L1366[14:46:12] <LordFokas> he says that about bowties all the time
L1367[14:46:16] <LordFokas> :p
L1368[14:46:46] <Sangar> so. fez upgrade for robots? :P
L1369[14:47:01] <JoshTheEnder> yes
L1370[14:47:11] <LordFokas> can robots take damage?
L1371[14:47:12] *** prassel|off is now known as prasselpikachu
L1372[14:47:47] <Sangar> as in durability? no.
L1373[14:47:59] <LordFokas> as in "heath bar"
L1374[14:48:08] <LordFokas> health*
L1375[14:48:29] <Sangar> yeah, no. they have no health.
L1376[14:48:53] <Sangar> why?
L1377[14:50:14] <LordFokas> just wondering
L1378[14:50:30] *** prasselpikachu is now known as prassel|off
L1379[14:53:49] <JZTech101> o. apparently I disconnected my bot from this network
L1380[14:53:51] <JZTech101> meh
L1381[15:02:23] <JZTech101> so whois BigRenegade there?
L1382[15:02:25] <JZTech101> here*
L1383[15:02:43] <JZTech101> the name sounds familiar
L1384[15:02:51] <JZTech101> I just can't put my finger on it
L1385[15:02:53] <JZTech101> lol
L1386[15:04:29] <JoshTheEnder> JZTech101, why do you wish to know?
L1387[15:05:07] <JZTech101> JoshTheEnder: because he has a fork of RIM
L1388[15:05:12] <JZTech101> I'm interested in it
L1389[15:06:55] <Kenny> it's not a fork of RiM as Rim is no longer on git
L1390[15:07:50] ⇨ Joins: asie|tab (~asietab@078088168214.elblag.vectranet.pl)
L1391[15:07:54] <Kenny> and it sounds familiar because that is my repo
L1392[15:13:39] <JoshTheEnder> https://www.dropbox.com/s/vkmop1fzir25lf8/Screenshot%202014-03-17%2021.12.00.png 27x27 wind turbine
L1393[15:14:13] *** tgame14 is now known as tgame14|sleep
L1394[15:15:42] <JoshTheEnder> it also outputs a shit tonne of torque https://www.dropbox.com/s/8kn0o9q97itff6s/Screenshot%202014-03-17%2021.14.47.png
L1395[15:16:04] <tgame14|sleep> Torque ftw!
L1396[15:16:11] * tgame14|sleep poofs into nothingness
L1397[15:16:17] <JoshTheEnder> heh
L1398[15:16:55] <JoshTheEnder> tgame14|sleep, i know your sleeping, but does the electric motor prefer torque or spead to generate electrick
L1399[15:17:08] <JoshTheEnder> yes, i measure in electriks
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L1402[15:26:07] <tgame14> JoshTheEnder, theres a nice wiki
L1403[15:26:18] <tgame14> i honestly know about 35% of RI
L1404[15:26:22] <JoshTheEnder> there is? last time i checked it was rubbish
L1405[15:27:01] <JoshTheEnder> do you have a link to it?
L1406[15:27:41] <JoshTheEnder> cause if you mean http://calclavia.com/resonant-induction/documentation/ i'd hardly call that documentation
L1407[15:28:41] <tgame14> i probably know less than you
L1408[15:28:51] <tgame14> honestly
L1409[15:31:03] <JoshTheEnder> meh
L1410[15:31:23] <JoshTheEnder> did you see my screenshot of a 27x27 windmill?
L1411[15:38:04] <tgame14> no
L1412[15:38:14] <tgame14> i did have a stress test with those, so i saw it in game :)
L1413[15:38:20] <tgame14> I Stress test a lot of my mods
L1414[15:40:04] <LordFokas> Josh, 138 Nm isn't a lot of torque for a fan that size...
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L1416[15:40:44] zsh sets mode: +v on BevoLJ
L1417[15:40:53] <JoshTheEnder> LordFokas, well yeah, the wooden ones are designed for speed, that's just what the creative builder built so meh
L1418[15:41:01] <LordFokas> With that size, and that weight, I expected it to have at least 500 Nm
L1419[15:41:31] <JZTech101> Kenny: ok. but what does it add to the original RiM?
L1420[15:41:46] <LordFokas> make one out of stone... it will barely move, but when it does, it'll rain torque :P
L1421[15:42:01] <Kenny> at this point i'm simply working on OC support
L1422[15:42:04] <JoshTheEnder> i cba
L1423[15:42:15] <JoshTheEnder> well, of one that size
L1424[15:42:32] <JoshTheEnder> plus it gets converted straight into electrical energy
L1425[15:42:53] <JoshTheEnder> that's gonna be my only powersource for this project
L1426[15:43:17] ⇦ Quits: asie|tab (~asietab@078088168214.elblag.vectranet.pl) (Remote host closed the connection)
L1427[15:43:45] <JZTech101> Kenny: OC already support it? o.o I thought that was one of the taglines when OC first came out
L1428[15:44:28] <Kenny> i swear to god you get shit twisted
L1429[15:44:45] <Kenny> OC supported RedLogic when it first came out
L1430[15:44:55] <LordFokas> JZ, moving blocks and TEs around is never simple and rarely finished.
L1431[15:45:15] <Kenny> I talked Sanga-r into adding in support for RiM which is how OPenComponents got released
L1432[15:45:51] <Kenny> now i'm adding in direct support without a need for the adapter
L1433[15:46:13] <tgame14> moving tiles is broken.
L1434[15:46:17] <tgame14> in anyway really
L1435[15:46:30] <tgame14> the only way that does it in a non broken way, is Applied Energistics spatial
L1436[15:46:39] <JZTech101> Kenny: meh. All I know I played aroundw ith RiM as my first intro into OC
L1437[15:46:43] <JZTech101> so hell if I know
L1438[15:46:48] <tgame14> but applied energistics forces every mod that has tile entities to "whitelist" their tiles
L1439[15:47:04] <tgame14> and to have special handling
L1440[15:47:06] <JZTech101> yeh :<
L1441[15:47:17] <tgame14> but minecraft is simply not built to support moving tile entities
L1442[15:47:23] <tgame14> its broken in any way
L1443[15:47:31] <LordFokas> hah, I'd like to see them try that with stargates
L1444[15:47:38] <LordFokas> they'd break shit all over the mod
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L1446[15:48:27] <tgame14> doing it is borked, we do it in RI and MFFS
L1447[15:49:03] <tgame14> but we do it as safe as possible, knowing its broken
L1448[15:49:06] <tgame14> so do our users
L1449[15:49:06] <LordFokas> I need to get support for that done btw... but I'm pretty much clueless about how such systems work
L1450[15:49:14] <tgame14> moving tiles?
L1451[15:49:21] <tgame14> we basically simulate reloading the tile
L1452[15:49:25] <tgame14> at a different location
L1453[15:49:29] <LordFokas> allow (some) of my tiles to be moved
L1454[15:49:36] <tgame14> ah
L1455[15:49:49] <tgame14> well, as far as you dont have location linked nbt save data, you should be ok
L1456[15:49:56] <LordFokas> that's not too bad...
L1457[15:50:02] <LordFokas> oh but I kind of do
L1458[15:50:10] <tgame14> exactly, many tiles do
L1459[15:50:11] <LordFokas> A moved stargate would be off the grid
L1460[15:50:11] <tgame14> :)
L1461[15:50:24] <tgame14> I Thought Michiyo does stargates?
L1462[15:50:34] <LordFokas> we both do
L1463[15:50:40] <tgame14> k
L1464[15:50:46] <LordFokas> I do StargateTech2, he does Lanteacraft
L1465[15:50:51] <tgame14> ah
L1466[15:50:58] <JoshTheEnder> I WAS JUST ABOUT TO WRITE THAT LordFokas :@
L1467[15:51:08] <JoshTheEnder> :P
L1468[15:51:08] ⇦ Quits: Foma (~kvirc@128-72-189-105.broadband.corbina.ru) (Ping timeout: 186 seconds)
L1469[15:51:59] <LordFokas> I will also be doing GUI Tabs on OC, as soon as I move my lazy ass and learn gradle
L1470[15:52:18] <tgame14> i made a tutorial for Intellij IDEA and multi mod developement
L1471[15:52:22] <tgame14> if you want
L1472[15:52:25] <tgame14> for setting gradle
L1473[15:52:40] <JoshTheEnder> LordFokas, it isnt that hard, i think.....
L1474[15:52:42] <tgame14> http://www.youtube.com/watch?v=Lk6c06pYiPo
L1475[15:52:43] <Kibibyte> [tgame14] 1.7 Modding - Multi Module Workspace with Intellij IDEA | by tgameadventures | 19m12s | 98 views | Rated: 5.00/5.00
L1476[15:52:49] <LordFokas> ty tgame14
L1477[15:52:55] <tgame14> np
L1478[15:53:04] <tgame14> you can use the same for 1.7
L1479[15:53:07] <tgame14> 1.6*
L1480[15:53:45] <LordFokas> I use Eclipse though, but I might learn something
L1481[15:53:54] <LordFokas> alright, dinner time
L1482[15:54:00] <tgame14> you can use the same system for eclipse
L1483[15:54:02] <JoshTheEnder> LordFokas, ide doesnt really matter
L1484[15:54:06] <LordFokas> time to go watch the Doctor while I eat
L1485[15:54:07] <LordFokas> :D
L1486[15:54:51] <JoshTheEnder> tgame14, can you add in WAILA support to RI?
L1487[15:55:07] <tgame14> WAILA can add support for RI
L1488[15:55:08] <tgame14> :)
L1489[15:55:31] <tgame14> i will
L1490[15:55:33] <tgame14> dont worry
L1491[15:55:36] <tgame14> ill probably stream it even
L1492[15:58:30] <tgame14> JoshTheEnder, i will probably limit WAILA though
L1493[15:58:37] <tgame14> i mean, to keep the multimeter useful
L1494[15:58:46] <JoshTheEnder> i just wanna see what's in a battery
L1495[15:58:54] <JoshTheEnder> that is litterally it
L1496[15:58:56] <Kenny> Sangar: you still awake?
L1497[15:58:56] <tgame14> stare at it
L1498[15:59:00] <tgame14> ek
L1499[15:59:02] <tgame14> its lte
L1500[15:59:11] *** tgame14 is now known as tgame14|Sleep
L1501[16:05:12] <Kenny> well, an FYI. you don't need ComputerCraft installed to access items from other mnds
L1502[16:05:21] <Kenny> using the adapter block
L1503[16:07:25] <Kenny> ?help
L1504[16:07:25] <EnderBot> I can help you with: BlackKnight, opencomponents, 2048game, opencomputers,
L1505[16:07:25] <EnderBot> Command usage: ?<topic> e.g. ?stargates
L1506[16:07:25] <Kibibyte> Get help about kibibyte by typing #help in a channel or sending it help as pm/notice :3
L1507[16:12:29] <JZTech101> btw Kenny didn't you say iChun would say "NO"? http://ichun.us/support/mod-packs/
L1508[16:14:42] <JoshTheEnder> well my mood just dropped massively, so i'ma goto bed before i start spewing depressive messages
L1509[16:14:44] <JoshTheEnder> o/ all
L1510[16:14:56] <JZTech101> o/
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L1513[16:42:43] *** prasselpikachu is now known as prassel|off
L1514[16:43:06] *** prassel|off is now known as prasselpikachu
L1515[16:43:44] <ANXHaruhi|HexChat> well, i should say im really liking those little robots
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L1518[17:03:50] *** prassel|off is now known as prasselpikachu
L1519[17:20:31] <JZTech101> Kenny: you around?
L1520[17:21:14] <Kenny> yeah
L1521[17:21:47] <JZTech101> Kenny didn't you say iChun would say "NO"? http://ichun.us/support/mod-packs/
L1522[17:22:23] <Kenny> did, i ignore the question before, don't repeat it. and he has not been told I am no longer working with the pack
L1523[17:22:41] <Kenny> so that could very well change
L1524[17:22:57] <JZTech101> Kenny: since when was he told you were?
L1525[17:22:58] <JZTech101> o,o
L1526[17:24:01] <Kenny> when i went looking for him to get perms
L1527[17:24:04] ⇨ Joins: Kodos (~Kodos@108-226-6-195.lightspeed.stlsmo.sbcglobal.net)
L1528[17:24:10] <Kodos> Anyone know how to work Paypal
L1529[17:24:27] <Kenny> what do you need, Kodos
L1530[17:24:38] <Kodos> Trying to get a donate button set up, and I have no idea what I'm doing
L1531[17:25:17] <Kenny> God, let me go check out at the web site and see what needs to be done
L1532[17:25:25] <JZTech101> Kenny: and now he has.
L1533[17:27:29] <Kenny> yes he has
L1534[17:27:41] <Kodos> He has what?
L1535[17:27:55] <JZTech101> Kenny: he said he didn't even know you were working on it
L1536[17:27:58] <JZTech101> o,o
L1537[17:28:13] <Kenny> Kodos: according to their site you have to show the you are a non-profit organization
L1538[17:28:21] <Kodos> o.O
L1539[17:28:24] <Kodos> Okay, t hat's out then lol
L1540[17:28:31] <Kodos> I'm not an any organizaiton
L1541[17:28:43] <JZTech101> non-profit?
L1542[17:28:47] <JZTech101> umm...
L1543[17:28:51] <JZTech101> REALLY?
L1544[17:29:00] <JZTech101> That could affect something else I'm affiliated with
L1545[17:29:13] <JZTech101> Kenny: can you point me to where it says that on paypal?
L1546[17:29:47] <Kenny> read the page: https://www.paypal.com/cgi-bin/webscr?cmd=_donate-intro-outside
L1547[17:30:01] <Kenny> it's where you get the donate button
L1548[17:30:27] <Kodos> Hmm
L1549[17:30:39] <JZTech101> ic
L1550[17:30:40] <Kodos> Would a Minecraft server be a non-profit organization? It's for donations to keep our server up lol
L1551[17:31:04] <JZTech101> Kodos: if it doesn't have any kind subscription crap yes
L1552[17:31:43] <Bizzycola> pretty sure it's none profit as long as you only make money from the donations
L1553[17:31:52] <Bizzycola> or maybe ads
L1554[17:32:23] <JZTech101> yes. if you have any kind of the member, subscription crap you now have another source of money in the server
L1555[17:33:11] <JZTech101> -.-
L1556[17:33:15] <JZTech101> I'm in too many channels
L1557[17:33:16] <JZTech101> AGAIN
L1558[17:33:18] <JZTech101> FFS
L1559[17:33:24] <JZTech101> this 50 chan limit is killing me :<
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L1561[17:34:28] <ping> comcrap
L1562[17:34:37] <JZTech101> not suprised
L1563[17:35:27] ⇨ Joins: ^v (~pingbot@c-71-238-153-166.hsd1.mi.comcast.net)
L1564[17:35:40] <ping> comcrap decided to go out for 12 hours
L1565[17:38:00] <Bizzycola> tryin to find my nexus 7 charger to charge it so I can make a door open in minecraft with it
L1566[17:38:09] <Kenny> Kodos, that would work, but they will want you to show what you will be doing with it
L1567[17:38:10] <Bizzycola> WHERE IS IT! I swear I had like 5 of them
L1568[17:38:23] <Kodos> Hmm
L1569[17:38:32] *** prasselpikachu is now known as prassel|off
L1570[17:38:40] <Kodos> YOu can send money from paypal to paypal accounts by just having someone's email address or merchant ID can't you
L1571[17:39:07] <Kenny> i think so. bever di that before
L1572[17:39:13] <Kenny> never did*
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L1575[17:46:02] <Kenny> &addtohelp ocforum OC Forum: http://oc.cil.li
L1576[17:46:03] <EnderBot> Added ocforum successfully
L1577[17:48:35] <Kenny> &addtohelp dev-builds Dev Builds: http://ci.cil.li/
L1578[17:48:35] <EnderBot> Added dev-builds successfully
L1579[17:51:28] <Bizzycola> Creating hologram page on the wiki, whats the max size again?
L1580[17:52:47] <ping> ill check
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L1582[17:58:24] <SpiritedDusty> most ever online on the forums was 76 people? that doesn't seem right
L1583[17:58:33] <Kenny> &help
L1584[17:58:53] ⇨ Joins: ^v (~pingbot@c-71-238-153-166.hsd1.mi.comcast.net)
L1585[17:58:54] <Kenny> ?help
L1586[17:58:54] <EnderBot> I can help you with: BlackKnight, opencomputers, opencomponents, ocforum, dev-builds, 2048game,
L1587[17:58:54] <EnderBot> Command usage: ?<topic> e.g. ?stargates
L1588[17:58:54] <Kibibyte> Get help about kibibyte by typing #help in a channel or sending it help as pm/notice :3
L1589[17:59:14] <Kenny> ?dev-builds
L1590[17:59:14] <EnderBot> Dev Builds: http://ci.cil.li/
L1591[17:59:36] <ping> 3
L1592[17:59:42] <ping> also wadafack ^v
L1593[18:00:03] <Kenny> ?ocforum
L1594[18:00:03] <EnderBot> OC Forum: http://oc.cil.li
L1595[18:00:21] <ping> ping timeout o.o
L1596[18:00:43] <LordFokas> I like how EnderBot's help command example uses Stargates in every channel :p
L1597[18:01:42] <Bizzycola> Wasn't the max holo area like..30xsomethingx30?
L1598[18:01:57] <Bizzycola> or 32..I can't remember :p
L1599[18:02:15] <Kenny> 48x32x48
L1600[18:02:22] <Bizzycola> ah thanks
L1601[18:02:25] <Bizzycola> was a 32 in it :p
L1602[18:02:42] <Bizzycola> https://github.com/MightyPirates/OpenComputers/wiki/Component-Hologram
L1603[18:02:42] <Bizzycola> :p
L1604[18:02:45] <ping> oh, you mean size not scale
L1605[18:02:48] <Kenny> took me a minute to remember and then only after you gave up a size lol
L1606[18:03:09] <Kenny> information overload
L1607[18:03:29] <Bizzycola> I linked Sangars github programs as examples
L1608[18:04:37] <ping> awesome, github not responding
L1609[18:05:00] <ping> or just comcrap
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L1611[18:05:08] <ping> yeah, definitely comcrap
L1612[18:05:19] <Bizzycola> Added link to the Components page too
L1613[18:06:03] <ping> i got some examples too https://gist.github.com/infinikiller64/9458850 https://gist.github.com/infinikiller64/9406237 https://gist.github.com/infinikiller64/9405952
L1614[18:07:00] *** Cazzar is now known as cazzar|Away
L1615[18:07:01] <ping> also, the links are bork Bizzycola
L1616[18:07:08] <Bizzycola> ?
L1617[18:07:31] <Bizzycola> oh I see
L1618[18:07:38] <ping> stupid github
L1619[18:07:48] <Bizzycola> I think I entered them backwards
L1620[18:07:49] <Bizzycola> lol
L1621[18:07:53] <ping> Dx
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L1623[18:08:35] * ping slaps comcrap
L1624[18:08:41] <Bizzycola> k shoudl have fixed now
L1625[18:08:49] <Bizzycola> yea
L1626[18:09:16] <ping> yup
L1627[18:09:28] <Bizzycola> May not be the best page ever but at least we have a page with the functions on it now :p
L1628[18:09:53] <ping> ill add snapshots
L1629[18:09:58] <Bizzycola> someone who knows something about this bit stuff will have to edit in some kind of explaination later because it breaks my brain
L1630[18:10:11] <Bizzycola> still haven't figured it out lol
L1631[18:11:30] *** cazzar|Away is now known as Cazzar
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L1633[18:11:50] <ping> ffs
L1634[18:12:03] ⇨ Joins: ^v (~pingbot@c-71-238-153-166.hsd1.mi.comcast.net)
L1635[18:12:21] <ping> no its not me failcoding, im disconnecting from other nets aswell
L1636[18:13:17] <ping> the snow isnt even that bad
L1637[18:13:28] <ping> why does it decide to fail now
L1638[18:14:12] <ping> brb resetting modem
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L1641[18:21:30] *** Cazzar is now known as cazzar|Away
L1642[18:32:13] <LordFokas> Sangar, are you around?
L1643[18:34:04] <Kenny> he's asleep
L1644[18:34:41] <LordFokas> ah, I'll bug him later
L1645[18:35:02] <LordFokas> If there's something I'm good at, it's at bugging other devs :p
L1646[18:36:35] <Kenny> lol
L1647[18:36:44] ⇨ Joins: ping (~notPing@2601:4:4500:887:686b:ca6f:5c7a:e5d3)
L1648[18:36:55] <ping> gah, finnaly
L1649[18:36:57] <Bizzycola> Bugging devs is much more fun then fixing stuff yoursself
L1650[18:37:10] <Bizzycola> Famous last words :p
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L1654[18:43:31] <LordFokas> Bizzycola, you're absolutely right, unless you use my mod in which case you're wrong :p
L1655[18:43:48] <Bizzycola> hehe
L1656[18:43:54] <Bizzycola> Which mod is yours? :p
L1657[18:44:11] <Bizzycola> so if I use it I know not to bother bugging issue pages and stuff
L1658[18:44:20] <Kenny> StarGate Tech 2
L1659[18:44:26] <Bizzycola> Oh yea
L1660[18:44:35] <LordFokas> but what I do isn't about bugs but mod interoperability... I bug Sngr every now and then because I want to interface with most of his stuff
L1661[18:44:42] <Bizzycola> Let me go find some bugs and bug you about bu..do you have op power in here? :p
L1662[18:44:47] <Kenny> you need to change your nick from Bizzycola to......
L1663[18:44:55] <Kenny> Dizzycola
L1664[18:45:04] <Kenny> :P
L1665[18:45:08] <LordFokas> btw, I was kidding... I like getting stuff reported to me
L1666[18:45:15] <Bizzycola> Ah I see
L1667[18:45:28] <LordFokas> that's the only way I can fix the bugs I missed
L1668[18:45:31] <ping> :O so dizzy
L1669[18:45:33] <Bizzycola> Me too. Sometimes..maybe.. :
L1670[18:46:19] <Bizzycola> unless the bug is really a feature, then I'll take offence and spent 30 minutes screaming at you for even questioning my awesome bu..feature.
L1671[18:46:20] <Bizzycola> :p
L1672[18:46:43] <Kenny> butt?
L1673[18:47:00] <Bizzycola> bug :p
L1674[18:47:05] *** manmaed is now known as manmaed|AFK
L1675[18:47:13] <Bizzycola> if you question the other one I'll shoot you right then and there
L1676[18:47:17] <Bizzycola> lol
L1677[18:47:23] <Kenny> you'd have done better just leaving it at a b..
L1678[18:48:07] <Bizzycola> maybe
L1679[18:48:10] <Kenny> i couldn't resist, you left the door open for it lol
L1680[18:48:24] <Bizzycola> True. true. But seeing as I was discussing bugs.. :p
L1681[18:48:27] <LordFokas> "I'll take offence and spent 30 minutes screaming at you for even questioning my awesome butt"
L1682[18:48:31] <LordFokas> sounds much better
L1683[18:48:32] <Bizzycola> lol
L1684[18:48:46] <Bizzycola> It's one of the best features
L1685[18:48:55] <LordFokas> LOL
L1686[18:48:56] <Bizzycola> NO QUESTIONS.
L1687[18:49:07] <Bizzycola> :p
L1688[18:49:08] <Kenny> rally, it is?
L1689[18:49:17] <Kenny> how wide is it? hehe
L1690[18:49:18] <Bizzycola> Maybe
L1691[18:49:39] <Bizzycola> Enough.0
L1692[18:50:33] <Kenny> it was your turn to get picked on as you gave me a perfect openning hehe
L1693[18:50:55] <Bizzycola> Your picking on me? I thought it was a compliment
L1694[18:51:17] <Bizzycola> Because you'd rather talk about it then bugs and features
L1695[18:51:40] <Kenny> that's cause i have a bug in RiM that is driving me up the wall
L1696[18:51:58] <Kenny> i don't want to even think of them right now
L1697[18:52:20] <Bizzycola> bugbugbugbugbandon'tbanmeplease
L1698[18:52:20] <Bizzycola> :D
L1699[18:52:36] <Bizzycola> Famouse last words ..now? :p
L1700[18:53:54] <ping> :/
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L1702[18:54:12] <ping> main program be frezing
L1703[18:54:40] ⇨ Joins: DaeDroug (uid22591@id-22591.highgate.irccloud.com)
L1704[18:55:22] <Bizzycola> talk about bugs, I spent a week trying to fix one on a website because of a single stupid typo and I want to headwall but I can't afford to fix a hole in the wall
L1705[18:55:54] <Bizzycola> or more lke don't want to pay for it :p
L1706[18:56:23] <ping> .-.
L1707[18:57:01] <Bizzycola> Funny because I don't really ever hit my head against things but I have a friend who headwalls when they get frustrated and the people they are talking to are like STOP THAT
L1708[18:58:39] <LordFokas> <Kenny> it was your turn to get picked on as you gave me a perfect openning hehe ... Not the best comeback when you're talking about butts... just sayin...
L1709[18:59:04] <Kenny> it was intended :)
L1710[18:59:12] <Bizzycola> lol
L1711[18:59:18] <LordFokas> it cannot be unseen
L1712[18:59:52] <Bizzycola> You are under arrest for crimes against words and are sentenced to 30 years in the punitentiary.
L1713[18:59:55] <Bizzycola> *waits to be shot*
L1714[19:00:13] * ping shoots Bizzycola
L1715[19:00:19] <Bizzycola> OW. THAT HURT.
L1716[19:01:12] * ping shoots Bizzycola again
L1717[19:01:48] <Bizzycola> On this forum there is a usergroup with purple usernames and it's titled "Post Loser" and the avatar says "You just lost the post.". I bet it confuses new people :p
L1718[19:01:53] <Bizzycola> Why do you keep shooting my foot!
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L1721[19:02:24] <ping> massive debug time!
L1722[19:02:30] <Bizzycola> It's what happened after one person asked to be a mod.
L1723[19:02:51] <Bizzycola> His post was locked and he now has a purple name, and is titled a post looser lol
L1724[19:03:02] <ping> wat
L1725[19:03:05] <Bizzycola> Debug is fun
L1726[19:03:08] <Bizzycola> better then morebug
L1727[19:03:26] <Bizzycola> Who says "I want to Addbug my software!"
L1728[19:03:27] <ping> well, im debugging every single hook call
L1729[19:03:38] <Bizzycola> Sounds fun
L1730[19:03:44] <ping> which includes every socket select, every raw message
L1731[19:03:56] <Bizzycola> I assume there are many
L1732[19:04:00] <ping> yeah
L1733[19:04:08] <Bizzycola> good luck with that then :p
L1734[19:04:14] <ping> you know whats fun
L1735[19:04:36] <Bizzycola> I'm about to setup a system allowing me to open a front door in miencraft with OC and my android tablet
L1736[19:04:40] <ping> where the nature of the bug makes debugging the bug make the bug not bug anymore
L1737[19:05:05] <Bizzycola> Is that like where you car only breaks when the mechanic isn't looking? :p
L1738[19:05:16] <ping> yeah
L1739[19:05:28] <ping> hmm
L1740[19:05:38] <SpiritedDusty> test
L1741[19:05:40] <SpiritedDusty> nvm
L1742[19:05:42] <Bizzycola> k
L1743[19:05:43] <ping> fuck luasocket
L1744[19:05:45] <ping> its making me mad
L1745[19:05:57] <ping> sweet
L1746[19:06:00] ⇦ Quits: ^v (~pingbot@c-71-238-153-166.hsd1.mi.comcast.net) (Ping timeout: 190 seconds)
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L1748[19:06:15] <ping> i was banned in several channels in freenode and redirected to ##fix_your_connection
L1749[19:06:25] <Bizzycola> o.O
L1750[19:06:31] <Bizzycola> how many times did you reconnect? :s
L1751[19:06:36] <ping> too many
L1752[19:06:39] <ping> comcast sucks
L1753[19:06:56] <Bizzycola> my connection is consisent but 8kb/s right now :p
L1754[19:07:25] <ping> ugh
L1755[19:08:07] ⇦ Quits: ^v (~pingbot@c-71-238-153-166.hsd1.mi.comcast.net) (Read error: Connection reset by peer)
L1756[19:08:16] <SpiritedDusty> the drive for my bouncer got unplugged but its still working!
L1757[19:08:16] ⇨ Joins: ^v (~pingbot@c-71-238-153-166.hsd1.mi.comcast.net)
L1758[19:08:30] <ping> i might be doing something wrong with socket.select
L1759[19:09:11] <ping> nope
L1760[19:09:20] <Bizzycola> must be in memory!
L1761[19:10:04] <ping> .-.
L1762[19:10:31] <ping> is it lag from the server .-.
L1763[19:10:36] <ping> so confusing
L1764[19:11:09] <ping> aand it froze
L1765[19:11:20] ⇦ Quits: DaeDroug (uid22591@id-22591.highgate.irccloud.com) (Ping timeout: 190 seconds)
L1766[19:11:26] <ping> it lost the IRC server ._.
L1767[19:11:52] <ping> wadafack
L1768[19:12:07] <ping> okay, definitely comcrap's fault
L1769[19:12:20] ⇦ Quits: ^v (~pingbot@c-71-238-153-166.hsd1.mi.comcast.net) (Killed (NickServ (GHOST command used by ping!~notPing@2601:4:4500:887:686b:ca6f:5c7a:e5d3)))
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L1771[19:13:22] <Bizzycola> damn kernal not found error
L1772[19:13:33] <Bizzycola> how many versions can it effect
L1773[19:14:37] <LordFokas> ping: Unit Tests
L1774[19:14:44] <ping> LordFokas, wot
L1775[19:14:49] *** Bizzycola is now known as Bizzycola|Offline
L1776[19:14:57] <LordFokas> you know what unit tests are, right?
L1777[19:15:10] ⇨ Joins: DaeDroug (uid22591@id-22591.highgate.irccloud.com)
L1778[19:15:20] <ping> nop
L1779[19:15:41] <LordFokas> they are the best debugging tool I know
L1780[19:15:58] <LordFokas> because they find the bugs before they get critical
L1781[19:16:31] *** Bizzycola|Offline is now known as Bizzycola
L1782[19:16:35] <LordFokas> basically you have 1 test class for each unit on your projects... typically a unit is a class
L1783[19:17:19] <LordFokas> each test has several methods that run calls on the unit being tested
L1784[19:17:36] <ping> i dont understand how i can test it :P
L1785[19:18:26] <LordFokas> if you write the tests BEFORE you start coding, you'll always make code that always passes the tests, and therefore all bugs accounted for in the tests are permanently banished from your projects
L1786[19:18:44] <LordFokas> well, you need a unit test framework
L1787[19:19:00] <ping> i cant test
L1788[19:19:03] <LordFokas> for Java there's JUnit, for .NET there's NUnit
L1789[19:19:04] <ping> and there is no use
L1790[19:19:44] <LordFokas> and there are a lot more for other languages
L1791[19:19:52] <ping> the program is so small there is no real practical reason to test it
L1792[19:20:09] <ping> and i have been coding lua for years, so there arent many bugs
L1793[19:20:20] <LordFokas> ^ common mistake
L1794[19:20:52] <LordFokas> that only means you no longer fall in the most common pitfalls
L1795[19:21:24] <ping> ive looked through the code
L1796[19:21:46] <ping> i only have one API, which is the hook api i use for many things
L1797[19:21:53] <ping> makes plugins easier
L1798[19:22:15] <ping> havent had any problems with it, besides me derping and having blocking sockets
L1799[19:22:57] ⇨ Joins: ^v (~pingbot@c-71-238-153-166.hsd1.mi.comcast.net)
L1800[19:25:29] <ping> gj comcast
L1801[19:26:12] <ping> http://puu.sh/7zyZq.png <- its not my fault
L1802[19:26:17] *** Alex_hawks|Sleep is now known as Alex_hawks
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L1808[19:57:32] <Bizzycola> sides / redstone.setOutput needs sides.all :p
L1809[20:07:25] <Bizzycola> There. I opened a door controlled by OC with my android tablet. And using the event api, I can still use the computer for other stuff too :p
L1810[20:10:55] <ping> i would do that, but fcking comcast
L1811[20:14:42] <Bizzycola> well I did it over lan :p
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L1817[21:05:11] <Bizzycola> these capacitors hold quite a bit of energy :p
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L1819[21:35:36] *** Kenny is now known as Kenny|Sleeping
L1820[21:39:14] *** cazzar|Away is now known as Cazzar
L1821[22:25:58] <Sangar> gah, fell asleep after all :P
L1822[22:26:03] <Cazzar> heh
L1823[22:26:17] <Cazzar> As I finally get my girlfriend talking :P
L1824[22:26:25] <Sangar> anything in the log i should read?
L1825[22:26:34] <Sangar> :p
L1826[22:28:31] <Cazzar> I still want those textures :P
L1827[22:28:54] <Sangar> hah. right. for a simple block?
L1828[22:29:17] <Cazzar> just a singular printer, maybe some minor changes for "upgraded" versions
L1829[22:29:22] <Bizzycola> sangar: https://github.com/MightyPirates/OpenComputers/wiki/Component-Hologram I maded a page! :p
L1830[22:29:37] <Bizzycola> I used your two programs as examples, hope you don't mind
L1831[22:29:57] ⇦ Quits: Lathanael|Away (~Lathanael@p54970AC6.dip0.t-ipconnect.de) (Ping timeout: 186 seconds)
L1832[22:29:59] <Bizzycola> seeing as they are on a public github called OpenPrograms I assumed it was fine lol
L1833[22:30:16] <Sangar> Bizzycola, great! thanks. and no that's why i upped them after all :)
L1834[22:30:22] <Bizzycola> Ah good
L1835[22:30:31] <Bizzycola> I didn't explain the bit stuff but then I don't understand it either so meh :p
L1836[22:30:43] <Sangar> Cazzar, well, i'll see if i have any series left that need watching :P
L1837[22:30:58] <ping> \o/ comcrap
L1838[22:31:00] <Sangar> Bizzycola, haha, that's ok, i might fill it out with some more details later.
L1839[22:31:01] * Cazzar hands Sangar 200GB of Doctor Who
L1840[22:31:11] <Cazzar> there/
L1841[22:31:12] <Bizzycola> Ah kk
L1842[22:31:20] <ping> even though my internet is up, a ton of other places dont have internet
L1843[22:31:21] <Bizzycola> I figured at least having the functions up is good
L1844[22:31:26] * Sangar has watched the new ones already and doesn't want to watch the old ones :P
L1845[22:31:33] <Bizzycola> and a couple examples
L1846[22:31:39] <Cazzar> im chipping through some old ones
L1847[22:31:57] <Sangar> heh
L1848[22:33:07] <Cazzar> Sangar: But you get to see the red skys of Gallifrey!
L1849[22:35:41] <Sangar> lemme guess: in black and white?
L1850[22:36:18] <Bizzycola> no, in purple. Everything is different shades of purple! Best show ever. :p
L1851[22:36:37] <Bizzycola> Can you imagine. WOuld be odd to see that.
L1852[22:36:51] <Cazzar> nah, thats only up to season... 6
L1853[22:37:05] <Sangar> :P
L1854[22:37:59] ⇨ Joins: Lathanael|Away (~Lathanael@p54971213.dip0.t-ipconnect.de)
L1855[22:45:19] ⇨ Joins: mallrat208 (Mibbit@68.204.184.175)
L1856[22:48:28] <LordFokas> just don't spoil it for me ok?
L1857[22:48:45] <Sangar> "Spoilers~" :P
L1858[22:49:24] <LordFokas> I started watching mid S3 and watched it all to S6E3 so far
L1859[22:49:44] <Cazzar> now, current or old?
L1860[22:49:54] <LordFokas> current
L1861[22:50:11] <LordFokas> I miss Donna Noble ._.
L1862[22:51:19] <LordFokas> and Amy's "quantum pregnancy" is fucking with my brain... I'd really like to see what it ends up being...
L1863[22:51:58] <LordFokas> time for bed. bai
L1864[22:52:00] <LordFokas> o/
L1865[22:52:06] <Sangar> gnight!
L1866[22:52:35] *** LordFokas is now known as LordFokas|off
L1867[22:54:26] <Sangar> ah right, Cazzar if you can't give me another reason besides 'lazy', i think i'll make the api jar the default one on maven :P
L1868[22:54:50] <Sangar> reason being that the access transformer won't work if the mod is loaded that way without adding a custom launch parameter
L1869[22:55:05] <Sangar> which i think is more annoying than just dropping the deobf jar into the mods folder
L1870[22:55:19] <Cazzar> why do you say the AT won't work, I have seen no issues...
L1871[22:55:57] <Sangar> really? that's... odd.
L1872[22:56:10] <Sangar> do you use the SimpleComponent interface?
L1873[22:56:39] * Sangar goes to re-test
L1874[22:56:44] <Cazzar> currently the TileEntityEnvironment though I can try...
L1875[22:56:46] <Sangar> might have been too tired yesterday
L1876[22:57:04] <Sangar> ah ye that'll work
L1877[22:57:22] <Sangar> the at hammers in functionality for the SimpleComponent interface
L1878[22:58:25] <Sangar> ok
L1879[22:58:55] <Sangar> i take back what i said and claim the opposite
L1880[22:59:15] <Sangar> oh no wait i don't
L1881[22:59:26] <Sangar> still not fully awake apparently! -.-
L1882[22:59:51] <Cazzar> What do you do to replicate it?
L1883[23:01:57] <Sangar> trying to get the te example mod to run with the default jar instead of the api one
L1884[23:01:59] <Sangar> :P
L1885[23:03:15] <Sangar> is there a way to run gradlew idea (to update dependencies) without it resetting the run configurations btw?
L1886[23:03:46] <ping> NONONONONONOO
L1887[23:03:53] <ping> drunk mom comes home
L1888[23:04:15] <ping> and says "were going to make some noise in a private way"
L1889[23:04:33] <ping> "should we play music to drown it out"
L1890[23:04:36] <Cazzar> dont use idea task import the build.gradle
L1891[23:04:55] <Sangar> as in re-import?
L1892[23:05:00] <Cazzar> yea
L1893[23:05:04] <Sangar> ping wat
L1894[23:05:05] <Sangar> ok
L1895[23:05:20] <ping> i dunno
L1896[23:05:24] <ping> drunk mom is drun
L1897[23:07:52] <Sangar> well, i somehow borked that workspace... let's try this again
L1898[23:15:15] <Sangar> ok, double checked, it's as i thought
L1899[23:15:41] <Sangar> when the deobf jar is used as a dependency fml doesn't look for class transformers in it.
L1900[23:15:48] <Sangar> so SimpleInterface won't work
L1901[23:16:05] <Cazzar> Hmm
L1902[23:16:05] <Cazzar> well
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L1904[23:16:29] <Cazzar> https://gist.github.com/5c538e79358941d27782 seems to work fine
L1905[23:16:56] ⇨ Joins: Sorroko_Off (~Sorroko@192.3.165.44)
L1906[23:17:05] <Sangar> with the deobf as the dep? huh.
L1907[23:17:12] <Cazzar> yep
L1908[23:17:21] <Cazzar> What is throwing the error?
L1909[23:17:37] <Sangar> no error, it just doesn't *do* anything :P
L1910[23:19:23] <Cazzar> hmm
L1911[23:19:46] <Cazzar> odd, doesn't hook in..
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L1915[23:21:33] <Sangar> Cazzar, what do you mean?
L1916[23:21:53] <Cazzar> components doesnt show the printer.
L1917[23:22:16] <Sangar> ah, but that's exactly what i mean
L1918[23:22:49] <Cazzar> I am trying to figure out why you would need ASM there
L1919[23:22:55] <Sangar> basically SimpleComponent does *nothing* except tell the transformer to fill in the required oc stuff for the te to work as a component
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L1921[23:23:25] <Sangar> so if the transformer doesn't run, well. it's not a component.
L1922[23:23:55] * Cazzar adds -Dfml.coreMods.load=li.cil.oc.common.launch.TransformerLoader
L1923[23:24:21] <Cazzar> that fixes it
L1924[23:24:25] <Sangar> yeah
L1925[23:24:40] <Sangar> so that's pretty much my question, what's better, that or having people drop in the deobf jar in the mods folder
L1926[23:24:51] <Cazzar> let them do either?
L1927[23:25:01] <Sangar> well they can
L1928[23:25:12] <Sangar> question is what should be the default
L1929[23:25:32] <Cazzar> what will be default is what you tell them to put in the build.gradle
L1930[23:25:59] <Sangar> :P
L1931[23:26:02] <Cazzar> most people will just copy paste that
L1932[23:27:10] <Sangar> i think 'drop in that jar there' will be easier for most people (and needs no step-by-step guide :P) so i'm leaning towards that
L1933[23:27:49] <Sangar> then again. meh. just have them add the api classifier in there an i don't have to fiddle with the jenkins.
L1934[23:28:05] <Sangar> decisions!
L1935[23:28:45] <Cazzar> well, having a classifier for "api" just to me seems logical
L1936[23:29:00] <Cazzar> so, leave it for now, and see what happens
L1937[23:29:05] <Sangar> hm. yeah.
L1938[23:30:04] * Sangar goes to flesh out the readme a bit more.
L1939[23:30:58] <ping> dammit
L1940[23:31:05] <ping> she just said "its all over me"
L1941[23:32:21] <ping> halp
L1942[23:32:25] <ping> drunk mom
L1943[23:32:44] ⇦ Quits: Sorroko_Off (~Sorroko@192.3.165.44) (Ping timeout: 186 seconds)
L1944[23:33:35] ⇨ Joins: Sorroko_Off (~Sorroko@192.3.165.44)
L1945[23:33:51] <Cazzar> so, right now I am eating a biscut that AFAIK you can only get in australia retail
L1946[23:35:42] <Sangar> is it so good or so bad?
L1947[23:37:17] <Cazzar> lets just say, I know americans that have imported it and loved it
L1948[23:39:37] <Cazzar> also, Sangar http://puu.sh/7zMgE.jpg kinda annoys me
L1949[23:39:49] <Sangar> yell at mojang
L1950[23:39:53] <Sangar> or forge
L1951[23:39:56] <Sangar> to upgrade to 1.7.4
L1952[23:39:57] <Sangar> :P
L1953[23:40:04] <Cazzar> why?
L1954[23:40:28] <Sangar> https://bugs.mojang.com/browse/MC-37106
L1955[23:42:46] <Cazzar> so that explains: http://puu.sh/7zMo8.jpg
L1956[23:42:56] <Sangar> yes
L1957[23:44:07] <Sangar> and since that will fix itself in the hopefully not too far future... i don't really feel motivated to work around it.
L1958[23:53:25] ⇨ Joins: Kibibyte (~PircBotX@78.129.135.38)
L1959[23:57:26] <ping> \o/ Kibibyte
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