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L13[02:10:34] <MrHohenheim> hi
L14[02:16:36] <mallrat208> hello
L16[02:32:09] <Kibibyte> [MrHohenheim]
Witch Encounter - Minecraft Animation | by slamacowcreations |
3m23s | 752,446 views | Rated:
4.99/5.00
L17[02:32:24] <MrHohenheim> Kibibyte, you y
spiler again
L18[02:32:30] <MrHohenheim> spolers are
bad
L19[02:32:37] <MrHohenheim> spoilers
lol
L20[02:58:02] <Sangar> nice
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L23[03:19:01] ***
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JoshTheEnder
L24[03:22:12] <Cazzar> now, to properly
debug if the maven works...
L25[03:22:34] ***
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L28[03:33:13] <Cazzar> Sangar: you
there?
L29[03:33:25] <Sangar> nope
L30[03:33:30] <Cazzar> heh
L31[03:33:33] <Sangar> :P
L33[03:34:48] <Sangar> hmm
L34[03:35:14] <Sangar> ah, yeah. the
non-deobfed one isn't in the maven.
L35[03:35:29] <Sangar> and would be called
-universal, too...
L36[03:35:30] <Sangar> hm
L37[03:35:44] <Sangar> which one should be
the default one? the deobfed one, i guess?
L38[03:36:14] <Cazzar> yea, I have the
deobfed one as the main, and then the obf version with the
classifier universal
L39[03:36:37] <Cazzar> which will turn out
{name}-{version}(-{classifier})
L40[03:37:21] <Sangar> hm. how do i tell
the maven task to rename the deobf one?
L41[03:37:29] <Cazzar> one sec
L42[03:38:50] <Cazzar> artifact (name) {
classifier '' } to remove the classifier
L43[03:38:58] <Sangar> hmm, on second
thought, should the deobf one even be in there? maybe just make the
api the main one?
L44[03:40:17] <Cazzar> you can put the
deobf there if you want, (I would use it for lazy modding, because
I can load the mod via classpath.)
L45[03:40:45] <Sangar> hm, good point. it's
not fml after all (which will duplicate itself into the mods folder
by downloading itself again -.-)
L46[03:41:19] <Sangar> well, i guess
laziness is good. i'll go with that. people can still explicitly
specify the api after all.
L47[03:41:29] <Cazzar> yea
L48[03:41:44] <Cazzar> if you have the api
with a classifier I will explain that in a sec
L49[03:43:32] ***
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L50[03:43:33] <Sangar> adding an extra :api
at the end works (at least in opencomponents). or is that not how
you're supposed to do it? >_>
L51[03:43:51] <Cazzar> thats how you
specify the classifier :P
L52[03:44:06] <Sangar> yeah
L53[03:44:24] <Sangar> is that bad
practice, though?
L54[03:44:35] <Cazzar> IMHO no
L55[03:44:46] <Sangar> good
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L57[03:47:44] <Cazzar> tell me once it is
updated :P
L58[03:47:54] <Sangar> all right, looks
like it works. 1.6 finished successfully, now running 1.7
L59[03:48:44] <Sangar> ~7 minutes :P
L60[03:48:56] <Sangar> i'll go find
something to eat in the meantime
L61[03:53:16] <JoshTheEnder> o/ all
L62[03:53:26] <Kenny|Sleeping> \o
L63[03:53:33] ***
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L64[03:53:45] <JoshTheEnder> mornin'
Kenny
L65[03:53:56] <Kenny> morning
L66[03:54:08] <Kenny> ]and it is definitely
that hehe
L67[03:54:18] <Kenny> still waking up
hehe
L68[03:54:37] <JoshTheEnder> i /was/ going
to do college work before i have to goto lesson but now i cba
L69[03:55:41] <Kenny> tool early to do
school work hehe
L70[03:55:47] <Kenny> too*
L71[03:56:06] <Kenny> ain't even 6am
et
L72[03:56:12] <Kenny> yet*
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L74[04:01:56] <Cazzar> Sangar: 82 works
now
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L77[04:10:43] <Sangar> Cazzar, great!
thanks for pointing it out :)
L78[04:11:51] <JoshTheEnder> hmm, i'm
thinking of ways to improved the default irc loot app, should i
make it quit if it looses connection or try to re-connect
L79[04:12:32] <Sangar> hmm, a mix? try
three times then quit?
L80[04:12:41] <JoshTheEnder> could do
L81[04:12:54] <Kenny> morning, Sangar
L82[04:12:59] <Sangar> hi Kenny
L83[04:13:17] *
Kenny is still half asleep :)
L84[04:13:40] *
JoshTheEnder prods Kenny
L85[04:13:44] <JoshTheEnder> wake up
L86[04:13:46] <JoshTheEnder> :P
L87[04:13:50] <Kenny> waiting oln coffee
pot
L88[04:14:58] <Kenny> somebody find me a
new body hehe
L89[04:15:10] <Kenny> this one is too
old
L90[04:15:54] <JoshTheEnder> is there any
sort of sock:open(host,port) method? or will i have to use
internet.open(host,port)
L91[04:16:21] <Sangar> internet.socket
gives you an unbuffered socket stream, if that's what you
mean.
L92[04:16:48] <Sangar> you can go even
deeper by using component.internet.connect, which will give you the
handle (number) of the opened socket.
L94[04:18:07] <Sangar> ah, you mean once
you have it close it and reopen it? no.
L95[04:18:13] <Sangar> once it's dead it's
dead
L96[04:18:14] <JoshTheEnder> aww ok
L98[04:18:20] <JoshTheEnder> oahi
L99[04:18:24] <Kenny> hey Tahg :)
L100[04:18:24] <Sangar> hey there
L101[04:18:33] <Tahg> just on the off
chance...anyone here know LanteaCraft?
L102[04:18:39] <Kenny> yep
L103[04:18:51] <Kenny> Michiyo is one of
the devs
L104[04:18:53] <Tahg> can you make a gate
with 9 chevrons, and if so how the hell do you?
L105[04:19:10] <Kenny> give me a minute to
find the link but yes you can
L106[04:19:21] <Michiyo> Tahg,
Kpvz7ki2v5agwt35
L108[04:19:31] <Tahg> hell is that?
L109[04:19:34] <Michiyo> heh damn
clipboard
L110[04:19:39] <Kenny> well, that was
quicker than expected hehe
L111[04:19:40] <Michiyo> That'd be a
password hash
L112[04:19:43] <Michiyo> don't worry about
it :P
L113[04:19:54] <Tahg> ahah
L114[04:20:01] <Tahg> I had the two bottom
sides up one...
L115[04:20:09] <Tahg> cause that makes a
whole lot more damn sense
L116[04:20:17] <Michiyo> Yeah... I know
:/
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L118[04:21:06] <Tahg> um...
L119[04:21:15] <Tahg> only the bottom two
rows of blocks disappeared
L120[04:21:20] <Michiyo> Server?
L121[04:21:32] <Tahg> it's a dedi ya
L122[04:21:38] <Michiyo> log out and back
in
L123[04:21:44] <Tahg> hmk
L124[04:22:26] <Tahg> hmm, that wasn't
necessary apparently
L125[04:22:34] <Michiyo> I'm not SURE WHY
that sometimes happens..
L126[04:22:40] <Michiyo> but I've had to
do it a few times on my box too
L127[04:23:01] <Tahg> btw, it's a chunk
boundary
L128[04:23:10] <Michiyo> Yeah
L129[04:23:14] <Tahg> well, ChunkSection
boundary
L130[04:23:16] *
Michiyo sighs
L131[04:23:30] <Tahg> placing a block in
that 16^3 chunk section forced a rerender
L132[04:23:51] <Michiyo> huh..
L133[04:24:05] <Tahg> seems only the base
ChunkSection was updated
L134[04:24:29] <Tahg> and I assume that's
where the actual renderer for the gate is?
L135[04:24:44] <Tahg> the other blocks
don't change state, just become invisible as it were?
L136[04:24:46] <Michiyo> I'm not really
sure :P AfterLifeLochie has done most of that work
L137[04:24:54] <Michiyo> Yeah..
L139[04:24:57] <Michiyo> I guess
L140[04:24:58] <Michiyo> heh
L141[04:25:42] <Tahg> ya, just need to
trigger a rerender of all ChunkSections, should fix it
L142[04:26:00] <JoshTheEnder> what does
event.pull(5, "modem_message") return if it times
out?
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L144[04:26:39] <Tahg> now I just have a
problem of a round gate in a square hole
L145[04:26:50] <Tahg> I guess flush isn't
really a great idea
L146[04:27:00] <JoshTheEnder> (yes, i have
given up with the irc program and i am now going back to my dns
program)
L147[04:27:12] <Michiyo> Also, shaders do
render a round shadow :D
L149[04:29:39] <JoshTheEnder> Sangar: what
does event.pull(5, "modem_message") return if it times
out?
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L152[04:31:43] <Sangar> JoshTheEnder,
nothing, i think
L153[04:31:49]
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L155[04:32:00] <JoshTheEnder> ok
L156[04:33:54]
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L159[04:40:50] <JoshTheEnder> will
event.pull() lock the computer until an event is fired or it times
out?
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L161[04:47:58] <JoshTheEnder> anyone wanna
play cards against humanity?
L163[04:51:01] <Cazzar> So I actually
never played with OC util just now, first reaction: "Sangar,
you are a genous"
L164[04:52:22] <Sangar> JoshTheEnder,
event.pull() will wait until a signal arrives, it won't time
out
L165[04:52:51] <JoshTheEnder> what if i
give it a timeout?
L166[04:53:08] <Sangar> then it'll
timeout? should at least :P
L167[04:53:21] <Cazzar> Sangar: here is an
idea, if you try to open a case and modify it while the computer is
running, make it zap you? :P
L168[04:54:14] <Sangar> Cazzar, haha,
thanks! as for the zapping... if there ever will be a hardmode that
sounds like one of the things that'd go into it :P
L169[04:54:15] <JoshTheEnder> lemme
rephrase that, will event.pull() lock up the computer until
something hppens
L170[04:54:44] <Sangar> JoshTheEnder,
"something" being a signal? yes.
L171[04:54:53] <JoshTheEnder> ok
L173[04:55:57] <Cazzar> ohgod, imagine
having interactive and text editing completion
L174[04:56:11] <Kenny> for some reason
invoke is not being called
L175[04:57:40] <Cazzar> Also Sangar copy
paste :P
L176[04:59:00] <Sangar> Kenny, can you
post the log? or see yourself if it says something about succeeding
or failing at injecting the component logic into that tile
entity?
L177[04:59:18] <Sangar> Cazzar, copy meh,
paste there is! (default middle mouse button or shift+ins)
L178[04:59:52] <Cazzar> ah, nonstandard to
what I have used :P
L179[05:00:00] <Cazzar> maybe have xterm
style? :P
L180[05:00:10] <Kenny> 2014-03-17 06:59:44
[INFO] [OpenComputers] Successfully injected component logic into
class redstoneInMotion.CarriageControllerEntity.
L181[05:00:15] <Sangar> also i just found
a pretty bad bug in the new save system... anyone playing build 266
or newer, don't be surprised when computers lose their state after
switching dimensions -.-
L182[05:00:36] <Kenny> it is successfully
injected
L183[05:00:41] <Sangar> Cazzar, the
keybind can be changed in the config ;)
L184[05:00:42] *
Cazzar needs to figure out this api and how to test it
now
L186[05:01:24] <Cazzar> it crashes when I
use modLanguage = "scala"
L187[05:01:31] <Sangar> Kenny, hmmm, and
invoke isn't triggered? that's odd. lemme fix the save bug, then
i'll see if i can help with that.
L188[05:01:44] <Sangar> Cazzar, make it
object OpenPrinter
L189[05:01:51] <Cazzar> OHYEA
L190[05:02:07] <Kenny> ok. i had put a
println in the invoke but it never printed it
L191[05:07:32] ***
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L192[05:15:41] <Cazzar> Sangar: quick
question on testing, how would i connect to the component? :P
L193[05:16:11]
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L194[05:16:19] <Wired> Heya, I found a bit
of a bug.
L195[05:16:50] <Sangar> Cazzar, simple
check a) see if a cable connects to it, check b) place it next to a
computer and see if when running `components` it shows up in the
list
L196[05:17:12] <Sangar> Wired, yay. just
when i fixed one :P
L197[05:18:21] <Wired> Might be my
server's version, no idea if it's the newest. Whenever I try to
draw a huge block on the hologram the server crashes.
L198[05:18:48] <Sangar> there was a bug
like that, that was pre 1.2.2 release though i think
L199[05:19:09] <Cazzar> YAY! It's working
for now
L200[05:19:17] <Wired> So just update the
modpack and see if it's fixed? :P
L201[05:19:20] ***
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JoshTheEnder
L202[05:19:21] <Cazzar> now how to test
the callbacks is my questuib LO
L203[05:19:23] <Sangar> party!
L204[05:19:32] <Sangar> Wired, yeah,
pretty much :>
L205[05:19:44] <Cazzar> question :P*
L206[05:19:46] <Wired> Okay ^_^
L207[05:19:49] <Cazzar> I hate my hands
sometimes
L208[05:20:14] <Sangar> Cazzar, run `lua`,
there enter `=component.printer.callback()`
L209[05:20:27] <Cazzar> ty
L210[05:20:38] <Sangar> np
L211[05:21:56] <Cazzar>
http://puu.sh/7yI2u.png FFS def isReady(ctx:
Context, args: Arguments): Array[Object] =
Array(isReady).asInstanceOf[Array[Object]]
L212[05:22:25] <Kenny> Sangar, he could
use the CompViewer to see if it is connected and what
functions/methods are showing available
L213[05:23:06] <Sangar> Cazzar, errr,
isReady is a boolean i guess? try Array(Boolean.box(isReady))
L214[05:23:24] <Sangar> Kenny, or that,
yeah, if he doesn't need to call it
L215[05:23:57] <Cazzar> since I test the
call, it would be a good idea for the interactive shell
L216[05:24:22] <Sangar> afk for a half
hour or so, then i'll have a look at rim
L217[05:24:56] <Kenny> I'm working at
adding to the CompViewer so that when it displays the
function/method list it can be tested in the program
L218[05:25:47] <Kenny> okey dokey
L219[05:26:35]
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L221[05:29:53] <Wired> Hmm, just updated
to the new OpenComputers/OpenComponents, but now it crashes
immediately, do I have to install the new UniElec core too?
L222[05:30:31] <Kenny> i would image it
might be a good idea. can't hurt
L223[05:30:56] <Kenny> and Wired, he has
been moving at such a rate i can't keep up
L224[05:31:27] <Kenny> i've been testing
OC and trying to make RiM support OC
L225[05:31:41] <Kenny> almost have the RiM
support done
L226[05:36:13] <Wired> Kenny: What's
worse, no changes or too many? :P
L227[05:36:29] <Kenny> just changes
hehe
L228[05:39:58] <Wired>
cpw.mods.fml.common.LoaderException:
java.lang.NoClassDefFoundError:
li/cil/oc/api/driver/Converter
L229[05:40:06] <LordJoda> Kenny: in the
next step you can port it to 1.7 ;)
L230[05:40:14] <Wired> Newest version of
OComponents and OComputers.
L231[05:40:34] <Kenny> once i figure out
1.7 hehe
L232[05:40:59] <Kenny> i need to get a
solid working gradle going so i can start doing a port
L233[05:41:33] <Wired> Would you guys like
the full log of the crash?
L234[05:41:41] <Michiyo> Please
L236[05:42:16] <Sangar> back
L237[05:42:17] <Wired> That's client, not
server.
L238[05:42:30] <Cazzar> Well time to test
this placeBlock func...
L239[05:42:45] <Michiyo>
OpenComponents{0.1.0.29} [OpenComponents]
(OpenComponents-MC1.6.4-0.1.0.30-universal.jar)
Unloaded->Constructed->Pre-initialized->Errored
L240[05:42:51] <Michiyo> that's the mod
throwing the error
L241[05:43:24] <Wired> Yup, that's the
newest OpenComponents.
L242[05:43:35] <Wired> Does that one not
work?
L243[05:43:42] <Cazzar> It would be
helpful if i used @Callback!
L244[05:43:50] <Sangar> maybe not with the
older version of opencomputers
L245[05:43:59] <Cazzar> Sangar: I agree
with Calclavia @Callback is nice
L246[05:44:16] <Wired> Sangar: This is the
newest of both, as far as I am aware.
L247[05:44:22] <Sangar> Cazzar, happy to
hear that :)
L248[05:44:30] <Michiyo> Wred you're using
OpenComputers 232, and the latest OpenComponents
L249[05:44:41] <Michiyo> things probably
wont work well :P
L250[05:44:48] <Michiyo> Wired, *
lol
L251[05:44:52] <Cazzar> Considering I
/have/ used the CC api I know what it is like...
L252[05:45:02] <Sangar> the latest
opencomponents is built against the dev builds of opencomputers,
so...
L253[05:45:31] <Wired> Do you think it
would be reasonable to have my server run the dev build?
L254[05:45:39] <Sangar> i've just finished
my final test runs on OC, tho, so you might try taking the latest
build
L255[05:45:51] <Wired> Can I get a
link?
L257[05:46:15] <Wired> Thanks a ton
^_^
L258[05:46:53] <Sangar> yw. let me know if
something breaks :P
L259[05:47:01] <Kenny> hey Wired, next
time just type !mod
L260[05:47:07] <Cazzar> hmm, this is
weird...
L261[05:47:28] <Wired> What's !mod
do?
L262[05:47:33] <Michiyo> !mod
L265[05:47:34] <zsh>
Latest version: 1.2.2 for MC1.6.4 and
MC1.7.2
L267[05:47:36] <Michiyo> That
L268[05:47:40] <Wired> Oh, alright.
L269[05:47:58] <Kenny> answers your
question for a link hehe
L270[05:48:19] <Cazzar> Sangar: weird
thing...
L272[05:49:01] <Calclavia> Sangar: I might
implement a similar @Callback feature into UE
L273[05:49:03] <Michiyo> So.. how do you
add custom commands to a BotServ bot?
L274[05:49:10] <Calclavia> thanks for the
inspiration lol
L275[05:49:21] <Sangar> Cazzar, try to
re-connect it
L276[05:49:49] <Cazzar> ITS ALIVE!
L277[05:49:53] <Sangar> Calclavia, haha,
cool, happy to hear it :D
L278[05:51:07] <Sangar> Cazzar, yay! yeah,
the proxies on the lua side don't get rebuilt unless you reconnect
the component. persistence can actually be annoying in dev mode
:P
L279[05:51:25] <Sangar> Kenny, do you have
the latest code for rim online somewhere, the one on github looks a
tad old (9 days)
L280[05:51:54] <Kenny> that was the code.
the pastebin link was what i have been doing
L281[05:52:10] <Kenny> RiM hasn't been
updated in the longest
L283[05:52:16] <Wired> More errors.
L285[05:52:22] <Sangar> that was the only
changed class? ok, i'll pull that then.
L286[05:52:34] <Michiyo> Cazzar, errm...
UE Core dev?
L287[05:52:40] <Sangar> it prints
beacons!
L289[05:52:53] <Cazzar> it prints ANY
block
L290[05:52:55] <Kenny> that is the only
file i have changed
L291[05:53:02] <Cazzar> Michiyo:
wat?
L292[05:53:05] <Sangar> Wired, did you dl
the universal jar?
L293[05:53:14] <Sangar> sounds like you
might have gotten the deobf one
L294[05:53:20] <Michiyo> I'm not sure
something is trying to access deobfuscated names, I've only had UE
Core-dev do that
L295[05:53:29] <Wired> lol, I might
have.
L296[05:53:35] <Wired> Hope not, I'll go
redo it.
L297[05:53:51] <Sangar> ah crap
L298[05:53:51] <Cazzar> OC can run without
power :P
L299[05:53:54] <Sangar> Cazzar
L300[05:54:15] <Sangar> the deobf jar
isn't only without the classifier in maven now, but also in the
artifact list on jenkins :/
L301[05:54:33] <Cazzar> hm, weird...
L302[05:55:02] <Wired> Pretty sure this
isn't the deobfuscated one.
L303[05:55:02] <Cazzar> does it matter
that much? a dev may want to download it manually without jumping
through maven's structure
L304[05:55:09] <Wired> Unless the link is
incorrect.
L305[05:55:14] <Michiyo> wired make sure
to select the -universal OpenComputers in the list
L306[05:55:16] <Cazzar> eait
L307[05:55:17] <Sangar> well, see what
just happened
L308[05:55:26] <Sangar> Wired got the one
without a classifier not the universal one :P
L311[05:55:44] <Cazzar> Yes, use the
"universal one"
L312[05:55:49] <Wired> Oh, alright, yeah,
woops.
L313[05:56:09] <Cazzar> Sangar: do you
want my PHP script that automatically generates a link to the
universal jar in jenkins?
L316[05:57:02] <Sangar> ah, 'latest
version' like? might be useful, yeah.
L317[05:57:05] <Kenny> Sangar: i was using
build 265 with this code
L318[05:57:13] <Cazzar> yea, auto
generated with the latest build
L319[05:57:27] <Sangar> is there a way to
only have it without the classifier in maven but with in the
artifact list without manually renaming it after the build?
L320[05:57:41] <Sangar> to avoid
confusion
L321[05:57:52] <Cazzar> I dont think
so...
L322[05:58:03] <Sangar> well, renaming it
i then :P
L323[05:58:08] <Cazzar> Well there is
/one/ way
L324[05:58:25] <Cazzar> output the deobf
jar into a different dir :P
L325[05:58:37] <Cazzar> outputDir =
"somewherelese"
L327[05:59:12] <Sangar> hmm, would having
a second deobf artifact work? and have the one without classifier
only go to maven the other only go to the build/libs?
L328[05:59:21] <Sangar> cool, thanks
L329[05:59:42] <Cazzar> it could :P
L330[05:59:50] <Cazzar> one sec..
L331[05:59:52] <Sangar> meh. renaming.
:P
L332[06:00:02] <Wired> It's working
^_^
L333[06:00:11] <Cazzar> Sangar: I may know
a way around your madness
L334[06:00:19] <Sangar> i'm not mad!
:P
L335[06:00:27] <Sangar> Wired,
great!
L336[06:00:52] <Wired> Sangar: He means
'madness' as in insanity/craziness, not angry.
L337[06:00:57] <Cazzar> universal is the
standard classifier in minecraft for the deobf version :P
L338[06:01:18] <Sangar> Wired, i know
;)
L339[06:01:48] <Sangar> Cazzar, wuh...
what? really?
L340[06:02:05] <Cazzar> Well, I have seen
it used a lot.
L341[06:02:20] <Sangar> i thought that
just indicated 'works on client and server'
L342[06:02:44] <Cazzar> It does, it just
seems to also have the other meaning :P
L343[06:03:13] <Cazzar> wait not deobf,
obf
L344[06:03:23] ***
JoshTheEnder is now known as
JoshTheEnder|BackInTheEther
L345[06:04:00] <Sangar> ah. yes. that i
agree with
L346[06:05:15] ***
JoshTheEnder|BackInTheEther is now known as
JoshTheEnder
L347[06:05:50] <Wired> Server's up and
running and now it isn't crashing when I draw the box!
L348[06:06:37] <Sangar> well that's a good
sign :P
L349[06:06:53] <Michiyo> Hey Cazzar,
thanks now I have a latest link for LC :P
L352[06:07:51] <Cazzar> OR
L354[06:08:13] <Cazzar> nvm, that part is
broken for CC
L355[06:08:17] <Michiyo> Cazzar, err the
first is handled... somewhere
L357[06:08:31] <Wired> It surprises me how
server friendly this mod is. I'm drawing the box in the most
inefficient way I can think of, and yet I see no real change in the
process CPU usage in `top`.
L359[06:08:44] <Cazzar> sorry for the
pings there :P
L360[06:09:06] <Cazzar> version generator
so I never need to update MinecraftForums :P
L362[06:09:52] <Michiyo> And oddly enough,
not pulling comments but meh
L363[06:10:24] <Cazzar> the JSON file is
so I can use GSON and parse ingame :P
L364[06:10:41] <Sangar> Wired, yeah, i'm
trying hard to avoid unduly stressing the server, regardless of
what the lua programs try to do
L365[06:11:03] <Wired> Sangar: Great
work!
L366[06:11:24] <Sangar> :)
L367[06:12:07] <Wired> I've made CC
programs that can easily blow through a core or two worth of my
CPU. OC seems to prevent that.
L369[06:13:14] <Cazzar> 10*10*10 core of
diamond blocks :P
L370[06:13:47] ***
alekso56_off is now known as alekso56
L371[06:14:07] <Wired> So, what's
different in the newest OC, compared to the last one I was on?
Anything other than bug fixes?
L372[06:14:12] <Sangar> Cazzar, filler on
steroids :P
L373[06:14:32] <Cazzar> the LUA filler,
that doesnt need items right now...
L374[06:14:44] <Cazzar> anyone want to
texture/model a printer?
L375[06:15:08] <Sangar> Wired, mostly bug
fixes, new are sounds (disk access, running noise)... can't
remember if anything else, i'd have to check the changelog :P
L376[06:15:15] <Michiyo> oooh, can do a
OBJ of a decent looking printer! :P
L377[06:15:59] <Cazzar> Michiyo: Cool! I
just recently perfected my OBJ ISBRHing
L378[06:16:10] <Cazzar> dont worry about
incorrect scales :P
L379[06:16:15] <Cazzar> I can fix that
runtime
L380[06:16:17] <Michiyo> heh
L381[06:17:06] <Michiyo> TO bad I can't
model :P
L382[06:17:18] <Cazzar> its easy....
L384[06:17:49] <Wired> I don't think
opencomputers made a new config when I started the server...
L386[06:19:47] <Cazzar> hmm, also will
need a recipe :P
L387[06:20:07] <Cazzar> Sangar, Its the
same
L388[06:20:11] <Cazzar> just diff
notation
L389[06:20:16] <Wired> Sangar: Unless it
was moved, OpenComputers is not generating a config file.
L390[06:20:28] <Cazzar> anyway, brb
L391[06:20:50] <Sangar> Cazzar, yeah, like
i said, your's is more readable :)
L392[06:21:13] <Sangar> Wired, uhhh, i'll
check.
L393[06:22:07] <Sangar> Wired, hm, yeah,
i'll look into it, thanks!
L394[06:22:16] ***
JoshTheEnder is now known as
JoshTheEnder|BackInTheEther
L395[06:23:03] <Wired> Sangar: No problem
:P
L396[06:23:51] <Kenny> Cazzar: definitely
need to use an ink sac in the recipe hehe
L397[06:25:57] <Cazzar> maybe a laser
module?
L398[06:26:12] <Cazzar> I wanna make
custom particle effects though.
L399[06:29:01] <Kenny> 2 iron and 1 gold
ingot, piston, 2 redstone, book and quill, 2 ender pearls> doles
that work?
L400[06:29:18] <Kenny> not real expensive
but not cheap either
L401[06:29:22] <Cazzar> maybe
L402[06:29:36] <Cazzar> personally I want
a diamond in there due to power..
L403[06:29:45] <Cazzar> though it will
have a power cost too
L404[06:29:46] ***
JoshTheEnder|BackInTheEther is now known as
JoshTheEnder
L405[06:30:01] <Kenny> 1 redstone, 1
diamond?
L406[06:31:01] <Kenny> was actually
running thru my head what was inside a real printer and trying to
equate MC blocks/items to them hehe
L407[06:31:57] *
JoshTheEnder is back
L408[06:32:06] *
Kenny never left
L409[06:32:12] <Kenny> hehe
L410[06:38:35] ***
alekso56 is now known as alekso56_off
L411[06:41:14] <Cazzar> okay, back to
working on that printer...
L412[06:41:27] ⇦
Quits: Alex_hawks
(~Alex_hawk@CPE-121-215-81-141.lnse1.pie.bigpond.net.au) (Killed
(NickServ (GHOST command used by Alex_hawks|Alt)))
L413[06:41:29]
⇨ Joins: Alex_hawks|Alt
(~Alex_hawk@CPE-121-215-81-141.lnse1.pie.bigpond.net.au)
L414[06:41:33] ***
Alex_hawks|Alt is now known as Alex_hawks
L415[06:41:37] <Cazzar> ping me if you
need my attention (And dont be an idiot and do it as I say this or
pointlessly)
L416[06:41:39]
zsh sets mode: +v on Alex_hawks
L417[06:42:22] <JoshTheEnder> Cazzar: ok
:P
L418[06:42:27] *
JoshTheEnder runs
L419[06:42:30] <Cazzar> you had
to...
L420[06:42:37] <JoshTheEnder> yes, yes i
did
L422[06:43:52] <Cazzar> just because he
said Cazzar :P
L423[06:43:57] <JoshTheEnder> lol
L424[06:44:46] <Cazzar> hmm, Sangar what
does Context.freeze do? :P
L425[06:46:23] <Sangar> er, there's a
context.freeze?
L426[06:46:28] <Cazzar> wait.
L427[06:46:35] <Cazzar> pause
L428[06:47:13] <Sangar> ah. what it says.
get the jdoc.
L429[06:47:26] <Cazzar> but its not
autodownloading!
L430[06:47:37] <Sangar> tell me how to
make it and i will!
L431[06:48:13] <Cazzar> thatswhy
L432[06:48:33] <Cazzar> Intellij >
Settings > Maven > autodownload jdoc
L433[06:49:52] <Cazzar> Sangar: I wouldnt
have asked if I had the javadocs :P
L434[06:50:36] <Sangar> :P
L435[06:51:17] <Cazzar> Also, I dont know
why i keep listening to transfer
L437[06:51:23] <Sangar> is the classifier
correct for that to work? i.e. javadoc?
L439[06:51:24] <Kibibyte> [Cazzar]
livetune adding 中島 愛「Transfer」Music Video | by kzlivetune | 6m6s |
1,16,246 views | Rated:
4.94/5.00
L440[06:52:25] <Cazzar> hm
L441[06:52:59] <Sangar> (also, is the
javadoc jar even *built* correctly? :P i haven't even tested it
yet)
L442[06:53:16] <Cazzar> yes
L443[06:53:21] <Sangar> good
L444[06:53:25] <Cazzar> well, not if built
:P
L445[06:53:29] <Cazzar> i just know it is
added
L446[06:53:48] <Cazzar> yes, it is built
fine :P
L447[06:54:03] <Sangar> :P
L448[06:55:41] <Cazzar> I wonder if I can
make some kind of AT that makes my mods not have to need your API
ingame to run >:D
L449[06:56:04] <Cazzar> well, not AT but
transformer
L450[06:59:51] <Wired> Was reading on
tarballs and discovered lzma -e9, holy crap. Can we get this
implemented in OC?
L451[07:00:24] <Cazzar> well, if you can
do direct java calls, you could use LZMA :P
L452[07:00:58] <Sangar> Cazzar, FML's
Optional should be enough?
L453[07:01:07] <Cazzar> What
optional
L454[07:01:13] <Sangar> the
annotation
L455[07:01:29] <Cazzar> can you give the
canonical name of it?
L456[07:01:36] *
Cazzar cannot find it
L457[07:02:19] <Sangar>
cpw.mods.fml.common.Optional
L459[07:06:03] <Cazzar>
Optional.InterfaceList is the annotation
L460[07:06:31] <Cazzar> not just
Optional
L461[07:06:59] <Sangar> nitpick, will you?
:P
L462[07:07:02]
⇨ Joins: asie
(~textual@078088168214.elblag.vectranet.pl)
L463[07:08:27] <Cazzar> Well, when i typed
@Optional nothing came up!
L464[07:10:25] <Sangar> ah. see, i never
knew you could do that :P
L465[07:37:29] ⇦
Quits: ruifung (webchat@175.139.33.67) (Ping timeout: 198
seconds)
L466[07:43:01] *
JoshTheEnder is bored
L467[07:43:30] <asie> okay, i' mslowly
fixing up Chisel for 1.5.1
L468[07:46:25] ⇦
Quits: Wired (~jacob@c-75-72-220-179.hsd1.mn.comcast.net) (Quit:
WeeChat 0.4.3)
L469[07:47:02] <Cazzar> I should nullcheck
when working with IInventory...
L470[07:51:39] *
JoshTheEnder is still bored...
L471[07:52:34] *
JoshTheEnder wishes he has a laptop which he could play minecraft
on so he could play with mods in college
L472[07:54:27]
⇨ Joins: Forecaster (~Forecaste@83.223.1.173)
L473[08:00:05] <Sangar> hmm, Cazzar i
think having the deobf one as the default in the maven isn't such a
good idea after all.
L474[08:00:18] <Sangar> the class
transformer won't work automatically if the mod is loaded that
way
L475[08:02:13] <JoshTheEnder> urghh, time
to goto class. see y'all in a bit
L476[08:02:24] <Sangar> have fun :P
L477[08:02:49] ***
JoshTheEnder is now known as
JoshTheEnder|BackInTheEther
L478[08:08:42] ***
JoshTheEnder|BackInTheEther is now known as
JoshTheEnder
L479[08:09:19] <JoshTheEnder> and i'm
back
L481[08:10:02] <JoshTheEnder> Michiyo:
heh
L482[08:10:57] <Michiyo> It's driving me
nuts
L483[08:10:58] <Michiyo> lol
L485[08:11:17] <Michiyo> o_O
L486[08:11:18] <Michiyo> woah
L487[08:11:40] <JoshTheEnder> dont think
shaders is designed to work with FMP
L488[08:11:56] <Michiyo> lol
L489[08:12:08] <JoshTheEnder> (seeing as
the block the pig is 'in' is classed as a full block by the
shaders)
L491[08:13:37] <Michiyo> lol..
L492[08:13:59] <JoshTheEnder> ?help
L493[08:13:59] <EnderBot> I can help you
with: 2048game,
L494[08:13:59] <Kibibyte> Get help about
kibibyte by typing #help in a channel or sending it help as
pm/notice :3
L495[08:13:59] <EnderBot> Command usage:
?<topic> e.g. ?stargates
L496[08:14:06] <JoshTheEnder>
?2048game
L498[08:14:47] <Kenny> 7040 so far
hehe
L499[08:16:09] <Kenny> &help
L500[08:16:29] <Kenny> i figure one of
these times it's going to shock me and actually work
L501[08:17:04] <JoshTheEnder> i'll be
surprised when it does
L502[08:17:17] <Kenny> you and me both
hehe
L503[08:17:45] <Kenny>
?opencomputers
L504[08:17:45] <EnderBot> I'm sorry, I
couldn't find the help topic you requested :(
L505[08:17:57] <Kenny> ?stargates
L506[08:17:57] <EnderBot> I'm sorry, I
couldn't find the help topic you requested :(
L507[08:18:24] *
Kenny smacks enderbot, get some data hehe
L508[08:18:34] <JoshTheEnder> stargates
are for #StargateTech
L509[08:18:38] <Kenny> i know
L510[08:18:54] <Kenny> it only displays in
that channel?
L511[08:19:05] <JoshTheEnder> the topics
are per-channel
L512[08:19:13] <Kenny> ahh, ok
L513[08:19:25] <JoshTheEnder> (kinda
confusing if you have partical ioniser in oc)
L514[08:19:52] <Kenny> ?oc
L515[08:19:53] <EnderBot> I'm sorry, I
couldn't find the help topic you requested :(
L516[08:20:07] <JoshTheEnder>
&addtohelp opencomputers OpenComputers is a Minecraft mod that
adds programmable computers and robots to the game
L517[08:20:07] <EnderBot> Added
opencomputers successfully
L518[08:21:03] <JoshTheEnder> i plan to
overhaul the way commands are handled witht eh rewrite
L519[08:21:30] <Kenny> &addtohelp
opencomponents OpenComponents is an api designed to be used with
the adapter block to access items from other mods
L520[08:21:44] <JoshTheEnder> so like if
someone says "whats the latest dev build?" it'll respond
with the link
L521[08:21:48] <Kenny> oh well, it was
worth a try hehe
L522[08:21:58] <JoshTheEnder>
&addtohelp opencomponents OpenComponents is an api designed to
be used with the adapter block to access items from other
mods
L523[08:21:58] <EnderBot> Added
opencomponents successfully
L524[08:22:47] <JoshTheEnder>
SpiritedDusty: you about?
L525[08:22:54] <Kenny> that would let me
take out the script for the lionks hehe
L526[08:24:46] <JoshTheEnder>
&savelines
L527[08:24:46] <EnderBot> Current lines in
memory have been saved back to disk
L528[08:25:57] <JoshTheEnder> Sangar: you
here?
L529[08:25:57] <Kenny> &addtohelp
who_is_Kenny That guy that gets killed every day and comes back to
mess with people again hehe
L530[08:26:23] <Kenny> only becasue i KNEW
it wouldn't work lol
L531[08:26:41] <Kenny> he's around
L532[08:26:45] *
JoshTheEnder pokes Sangar
L533[08:26:50] <Cazzar> Sangar, using my
php script? :P
L534[08:29:05] <Cazzar> damnit scala, this
is one nucense
L535[08:34:09] <Cazzar> okay, so block
placement cost is now implemented...
L536[08:34:20] <Cazzar> well, it costs the
actual block
L537[08:35:44] <JoshTheEnder>
&reload
L538[08:35:44] <EnderBot> The reload
requested by JoshTheEnder has been completed
L539[08:35:51] <JoshTheEnder> Kenny: try
&help again
L540[08:36:05] <Kenny> &help
L541[08:36:11] <Kenny> nothing
L542[08:36:14] <JoshTheEnder>
&help
L543[08:36:20] <JoshTheEnder> hmm
L544[08:37:18] <JoshTheEnder>
&reload
L545[08:37:18] <EnderBot> The reload
requested by JoshTheEnder has been completed
L546[08:37:23] <JoshTheEnder> Kenny: try
again
L547[08:37:29] <Kenny> &help
L548[08:37:38] <JoshTheEnder>
anything?
L549[08:37:39] <Kenny> nope
L550[08:37:48] <JoshTheEnder> ¬_¬ i give
up
L551[08:37:55]
⇨ Joins: ruifung (webchat@175.139.33.67)
L552[08:38:45] *
Kenny looks at EnderBot, pulls out his rifle and syas, "I
guess you just don't like us hillbillies, huh? We can fix
that."
L553[08:39:07] *
Kenny takes aim......
L554[08:39:10] <JoshTheEnder> no, it
doesnt like LordFokas|off either
L555[08:39:20] <JoshTheEnder> and he's
portuguese
L556[08:39:31] <Cazzar> AHA! man man works
on OC
L557[08:40:04] *
Kenny and puts around in the ground right between it's so-called
legs. "Next shot will be higher if you don't start
working."
L558[08:40:19] <Kenny> &help
L559[08:40:36] <Kenny> i would have fallen
out of my chair if that had worked
L560[08:40:54] *
EnderBot bolts for the door
L561[08:41:15] <Cazzar> Hmm, what should
the printer "range" be?
L562[08:41:51] <JoshTheEnder> 42
L563[08:42:02] <Kenny> max 6 blocks
L564[08:42:20] <Cazzar> I am planning
teired for larger ones
L565[08:42:29] <Cazzar> so 6 blocks each
dir?
L566[08:42:32] <Kenny> cause it can always
be connected to a server and used as a network printer
L567[08:42:41] <Kenny> yep
L568[08:42:56] <Kenny> isn't that the
standard printer cord length :)
L569[08:43:11] <Cazzar> as in, +6 north,
+6 south, +6 east +6 west
L570[08:44:02] <Kenny> i would include all
directions as you can sit a printer on a table below the
computer
L571[08:44:07] <Alex_hawks> 6 up and 6
down
L572[08:44:18] <Kenny> hey Alex :)
L573[08:44:28] <Alex_hawks> hello
L574[08:44:30] <Cazzar> Alex_hawks: that
was implied so yea
L575[08:44:37] <Alex_hawks> okay
L576[08:44:54] <Cazzar> Also, should the
printer be able to destroy? or make that as an upgrade? :P
L577[08:45:19] <Kenny> it be able to
destroy things?
L578[08:45:37] <Cazzar> yea, remove blocks
and spit them into an inv
L579[08:45:50] <Kenny> upgrade
L580[08:46:16] <Cazzar> this is where I
will just use a scala trait :D
L581[08:46:19] <Kenny> you can add in a
'tray slot' for accepting printed items
L582[08:46:35] <Cazzar> what do you
mean?
L583[08:46:57] <Kenny> similar to a
photocopier
L584[08:47:09] <Cazzar> oh, that will be
later
L585[08:47:14] *
JoshTheEnder wishes he had committed his changes for the rewrite of
EnderBot so he could work on it now
L586[08:47:17] <Cazzar> so far it only
places blocks
L587[08:47:18] <Kenny> you have the tray
where it catches printed stuff
L588[08:47:39] <Cazzar> Kenny: it prints
BLOCKS not items
L589[08:47:42] <Kenny> i couildn't think
of what else to call it :)
L590[08:48:12] <Kenny> i know, but i
couldn't think of a name :P
L591[08:48:24] <Kenny> so i used a term i
thought was similar
L592[08:48:45] <Kenny> a bin, that's
it
L593[08:48:49] <JoshTheEnder>
&rak
L594[08:48:52] <JoshTheEnder>
&rank
L595[08:48:52] <EnderBot> U: JoshTheEnder,
can admin: True, can mod: True, can use: True
L596[08:49:01] <JoshTheEnder> Kenny: do
&rank
L597[08:49:03] <Kenny> &rank
L598[08:49:14] <JoshTheEnder> well, fak u
enderbot
L599[08:49:16] *
Kenny gets the rifle back out
L600[08:49:36] *
EnderBot runs
L601[08:49:40] *
Kenny changes his mind and gets an RPG out
L602[08:50:17] <Cazzar> So how would you
do this "bin" when it prints into the physical
world?
L603[08:50:51] <Kenny> well, MC wise it
would need to be a chest
L604[08:51:19] <Cazzar> no, but what goes
into it
L605[08:51:32] <Kenny> the finished
product
L606[08:52:38] <Kenny> having never worked
with a 3d printer i have to make associtaions. i worked in the
plastics field and when a press finished a part it 'dropped' into a
bin
L607[08:52:47] <Cazzar> but the printer
places the blocks in the world? so a finished product is not able
to go into a item
L608[08:53:46] <Kenny> the bin would be an
upgrade, whereby you could then store the blocks made rather than
place them
L609[08:54:05] *
Cazzar puts that in the later part
L610[08:54:13] <Kenny> a suggestion since
i don't know how much coding that would involve
L611[08:54:26] <Cazzar> logically not a
lot
L612[08:54:28] <Michiyo> It would require
ALL the coding. :P
L613[08:54:44] <Sangar> sorry, was away
for a bit, what did i miss?
L614[08:54:57] <Michiyo> All the
things
L615[08:54:57] <Kenny> discussing the
printer hehe
L616[08:55:01] <Cazzar> Sangar: my printer
now takes from inventories!
L617[08:55:09] <Sangar> amazing!
L618[08:55:22] <Cazzar> now...
L619[08:55:41] <Cazzar> I need a texture
and optionally a model..
L620[08:55:55] *
Kenny looks at Michiyo
L621[08:55:58] <Cazzar> Sangar: who did
the textures for OC?
L622[08:56:21] <Kenny> Dakato?
L623[08:56:25] <Sangar> that would have
been me. except for two or three of the upgrades.
L624[08:56:55] <Michiyo> Kenny?
L625[08:57:06] <Kenny> you mentioned doing
it earlier hehe
L626[08:57:09] <Cazzar> Yea well have the
time to make one for the printer? I hate using GIMP and I dont have
PS
L627[08:57:28] <Sangar> paint.net is
pretty ok
L628[08:57:43] <Cazzar> Eh, I am getting
photoshop soon
L629[08:57:54] <Cazzar> Just gotta go to
uni to get it off someone
L630[08:58:01] <Sangar> heh
L631[08:58:12] <Kenny> go see pb
L632[08:58:43] <Sangar> as for time:
maybe, in parallel to watching some series or so :P
L633[08:58:45] <Kenny> it would aptly fit
the repo name for OC hehe
L634[08:59:28] <Michiyo> Oh, I said you
could use a OBJ for it, not that I could provide one :P
L635[09:00:24] <Michiyo> But then again I
thought this was a paper printer, not a 3d printer at the time
:P
L636[09:00:43] <Cazzar> :P
L637[09:01:01] <Cazzar> most models you
find online are fairly high poly anyway
L638[09:01:40] <Cazzar> I would model it,
but I dont know a design...
L639[09:03:15] <Kenny> for a 3d
printer?
L640[09:03:36] <Cazzar> yea
L641[09:05:15] <Kenny> how big? 1 block or
2
L642[09:05:35] <Cazzar> either
L643[09:05:42] <Kenny> i found a pic of
one but it would be 2 blocks in hr\eight i think
L644[09:05:51] <Cazzar> details?
L646[09:06:03] <Kenny> a link
better?
L647[09:07:03] <Cazzar> the problem by
copying a commercial one, is logically the print doesnt happen
within the model
L648[09:07:47] <Kenny> ok. i'll see what i
can trick google into showing
L649[09:08:47] <Cazzar> and I kinda want
it to fit the minecraft theme
L650[09:08:57] <Cazzar> anyway, its 2AM i
might sleep
L651[09:09:07] <JoshTheEnder> grr i think
SuPeRMiNoR2|Away broke my vps' site setup
L652[09:09:18] <JoshTheEnder> i.e. i cant
update it via DB
L653[09:09:27] <Kenny> ok, got some that
would be more fitting to MC
L655[09:09:45] <Kenny> these are all ones
built by people
L656[09:09:51] <Kenny> not a company
L657[09:10:17] <Kenny> there is a wide
range of looks :)
L659[09:11:09] <Kenny> Josh, this is a 3d
printer
L660[09:11:36] <JoshTheEnder> Kenny: i
dont care, that screen shot was for a native OC printer similar to
the CC one
L661[09:11:47] <Kenny> okey dokey
L662[09:12:04] <JoshTheEnder> anyway,
break time
L663[09:12:20] <Kenny> in just use the
adapter block and hijack CC's printer hehe
L664[09:13:28] <Cazzar> lol, in the github
repo i have more of a buildcript than mod code
L665[09:15:35] <Cazzar> though that does
say how versatile my build script is...
L666[09:29:39] *
JoshTheEnder is back
L667[09:30:06]
⇨ Joins: Foma
(~kvirc@128-72-189-105.broadband.corbina.ru)
L669[09:36:55] <Michiyo> Sangar *
L670[09:37:02] <Michiyo> err ^
L671[09:37:13] <Sangar> mm, looks like an
api issue
L672[09:37:19] <Sangar> reading through
the mod list
L673[09:40:17] <Sangar> Foma, could you
please try without reika's mods (specifically DragonAPI)? that
doesn't contain the conflicting api in question, but maybe it's
related nonetheless.
L674[09:40:25] <Foma> calcore mods last
version
L675[09:40:45] <Foma> calclavia mods upd
last version
L676[09:41:04] <JoshTheEnder> Forma watch
the pings
L677[09:42:00] <Sangar> calcore latest ver
contains the latest oc api, as i said, could you please try without
DragonAPI to see if my suspicion is correct?
L678[09:43:52] <Foma> kk 2-3 min
L679[09:48:19] <Foma> nope agane crash (i
deleted all raikas mods)
L681[09:48:40] <Foma> this error - last
upd mods calclavia
L682[09:48:51] <JoshTheEnder> Foma: watch
the pings
L684[09:50:36] <JoshTheEnder> pinging
(saying the full name of people in the channel) people randomly is
annoying
L685[09:50:38] <Michiyo> OC 1.2.2.232, and
CalCore dev 1.2.0.14 IIRC the latest CalCore uses a newer API then
the version of OC you have
L686[09:50:55] <Michiyo> Foma, it causes
their client to alert them.
L687[09:51:03] <JoshTheEnder> 232 is quite
outdated
L688[09:51:26] <JoshTheEnder> latest is
#275, go get that
L689[09:51:41] <Michiyo> isn't that the
"release" versopn on the thread?
L690[09:51:49] <JoshTheEnder> no
idea
L691[09:51:51] <Michiyo> the release is
232
L692[09:52:11] <Foma> last i donwload
forum (link jenkins)
L693[09:52:13] <Foma> i try
L694[09:52:28] <Sangar> yeah, the newer
version *shouldn't* break the older oc versions, but i might be
forgetting something
L696[09:52:36] <Foma> kk thx try
L697[09:53:36] <Sangar> actually i think
the hotfixed version might have contained the unfinished machine
api... derp. yeah, try latest, that should solve the issue.
L698[09:53:53] <Sangar> time to finish
1.2.3...
L700[09:54:59] <asie> Woo!
L701[09:55:22] <asie> though Chisel will
be kept mostly as a port - I will be writing my own decoration mod
as I hate a huge amount of things about Chisel
L702[09:55:43] <asie> including but not
limited to the insanely high amount of block types (too many IMO)
and not using block IDs for compressing those blocks further
L704[09:56:41] <Foma> 275 test start
L705[09:57:25] <JoshTheEnder> L56: Caused
by: java.lang.SecurityException: class
"li.cil.oc.api.driver.Converter"'s signer information
does not match signer information of other classes in the same
package
L706[09:57:31] ⇦
Quits: asie (~textual@078088168214.elblag.vectranet.pl) (Quit: I'll
probably come back in either 20 minutes or 8 hours.)
L707[09:59:10] <Sangar> huh
L708[09:59:48] <Sangar> Cazzar, signing
expert, still awake?
L709[10:00:17] <Cazzar> barely...
L710[10:00:39] <JoshTheEnder> Sangar: i
dont think you need to do "chmod +x gradlew" every
build
L711[10:01:06] <Sangar> heh, sorry :P does
the error linked above mean it's impossible to have other mods
include the api if i sign my jar?
L712[10:01:38] <Sangar> JoshTheEnder,
actually i do, jenkins seems to do a clean checkout each time :/
which is kinda annoying because that also means it has to rebuild
from scratch every time.
L713[10:02:11] <JoshTheEnder> ahh ok
L715[10:06:19] ***
SuPeRMiNoR2|Away is now known as SuPeRMiNoR2
L716[10:06:39] <Foma> kk try 2-3 min
L717[10:06:44] <Sangar> thanks
L718[10:07:24] <JoshTheEnder> SuPeRMiNoR2:
fix the web site syncing with DB!
L719[10:07:58] <SuPeRMiNoR2> ??
L720[10:08:14] <JoshTheEnder> i put
something in the DB folder and it isnt on the site
L721[10:08:22] <SuPeRMiNoR2> you set that
up
L722[10:08:39] <SuPeRMiNoR2> try starting
dropbox
L723[10:09:15] <SuPeRMiNoR2> there
L725[10:11:21] <JoshTheEnder> aha that got
it
L726[10:11:39] <JoshTheEnder>
&reload
L727[10:11:39] <EnderBot> The reload
requested by JoshTheEnder has been completed
L728[10:11:49] <JoshTheEnder> Kenny: try
&help again
L729[10:11:59] <JoshTheEnder> now that DB
is on and it's actually syncing
L730[10:12:01] <Kenny> &help
L731[10:12:08] <Kenny> hello!
L732[10:12:16] <JoshTheEnder> did it do
it?
L733[10:12:28] <Kenny> &rank
L734[10:12:28] <EnderBot> U: Kenny, can
admin: True, can mod: True, can use: True
L735[10:12:34] <Kenny> answer you
L736[10:12:39] <JoshTheEnder> ?
L737[10:12:45] <Kenny> it works
L738[10:12:48] <JoshTheEnder> \o/
L739[10:12:54] <Sangar> Foma: hmmm, could
upload your fml log please, so i can see which mods pack the oc
api?
L740[10:13:22] <Michiyo> ugh why is
getSkinUrl being called like every friggen tick
L741[10:13:28] <JoshTheEnder> right,
Kenny, Sangar & SpiritedDusty you now have access to my bot, do
&help for the commands
L742[10:13:37] <Foma> 2 min
L743[10:13:41] <Kenny> &help
L744[10:13:42] <Sangar> &help
L745[10:14:25] <Sangar> all right, thanks
:)
L747[10:16:59]
⇨ Joins: asie
(~textual@078088168214.elblag.vectranet.pl)
L748[10:18:19] <Kenny> Sangar: could be
UE
L749[10:18:55] <Sangar> checking it
now
L750[10:19:17] <Kenny> nope
L751[10:19:44] <Kenny> OC isn't an
included api
L752[10:19:57] <Sangar> it is, actually,
and it contains the old api. huh, i thought they updated it.
L753[10:20:17] <Kenny> he's using build
74
L754[10:20:23] <Kenny> same one I
have
L755[10:20:39] <Kenny> OC api shipped with
it
L756[10:20:42] <Sangar>
CalclaviaCore{1.2.0} [Calclavia]
(Calclavia-Core-Development-1.2.0.14-main.jar)
L757[10:20:46] <Kenny> NO*
L758[10:20:49] <Sangar> oops, sorry
cal
L759[10:21:20] <Sangar> Kenny, that jar
contains an older oc api, i just downloaded it
L760[10:21:27] <Alex_hawks> Sangar: go
yell at cal, the stuff I've coded doesn't need the OC API to be
there...
L761[10:21:51] <Kenny> Calc is probably
asleep hehe
L762[10:21:55] <Sangar> hah, well all the
better then
L763[10:21:58] <Alex_hawks> yep
L764[10:22:02] <Sangar> right
L765[10:22:18] <Foma> i try 13 dev and 14
dev + i try stable 308 this error
L766[10:22:21] <Alex_hawks> it's 00:23
here...
L767[10:22:30] <Sangar> Foma, to get
things working for now, remove the li folder from the calcore
jar
L768[10:22:34] ***
Alex_hawks is now known as Alex_hawks|Sleep
L769[10:22:47] <Kenny> Alex, you are 12
hours off of me. 12:23pm here
L770[10:23:02] <Foma> kk i wait i only
report for you
L771[10:23:03] <Sangar> let's see if i can
stay awake until cal gets up :P
L772[10:23:12] <Sangar> thanks!
L773[10:39:33] *
JoshTheEnder will be back in about an hour or so
L774[10:39:46] *
JoshTheEnder waves to everyone
L775[10:40:23] ***
JoshTheEnder is now known as
JoshTheEnder|BackInTheEther
L776[10:52:05] *
Kenny tosses a pebble and hits tgame14 with it
L777[10:59:56] <Kenny> Sangar: really wild
thought
L778[11:00:05] <Kenny> put a life span on
a computer
L779[11:01:48] <Sangar> if there comes a
hardmode, sure :P
L780[11:02:24] ***
manmaed|AFK is now known as manmaed
L781[11:02:26] <Kenny> got into a little
discussion about perpetual machines and that thought came to mind
hehe
L782[11:03:13] ***
SuPeRMiNoR2 is now known as SuPeRMiNoR2|Away
L783[11:03:33] <Sangar> well, there aren't
really any mechanical parts in the computer itself. if anything
hard disk might get durability and fail, i suppose.
L784[11:04:03] <tgame14> why the random
pinged?
L785[11:04:05] <tgame14> ping*
L786[11:04:32] <Sangar> not sure, but now
that you're here: i was wondering, didn't you update the oc api in
calcore?
L787[11:04:34] <Kenny> because you could
have askem me to test it for you :)
L788[11:04:38] <tgame14> Sangar, yes
L789[11:04:56] <Sangar> hmm, because the
latest downloadable dev version (1.2.0.14) seems to have an old one
in it.
L790[11:05:14] <tgame14> Sangar, i put it
into master
L791[11:05:18] <tgame14> so stable should
have it..
L792[11:05:23] <tgame14> odd, ill
check
L793[11:05:38] <Sangar> thanks
L794[11:05:41] <tgame14> if you want ill
update the Dev branch aswell
L795[11:05:59] <Sangar> someone reported a
crash due to that earlier
L796[11:06:09] <Kenny> that was
Fom-a
L797[11:06:28] <Sangar> though the real
question is: does it have to be in there anyway? Alex_hawks said
what he did doesn't need it to be distributed with calcore.
L798[11:06:30] <tgame14> Sangar, actually
it should be in
L799[11:06:37] <tgame14> ye dev branch its
fixed
L800[11:06:40] <tgame14> you sure?
L801[11:06:56] <tgame14> Sangar, i just
updated what he added
L802[11:07:05] <tgame14> i think better
sort it with him, as he does OC support
L803[11:07:21] <Sangar> well he said to
yell at cal :P
L804[11:07:28] <tgame14> yell at cal then
:)_
L805[11:07:35] <tgame14> in about 6 hours
or more until he comes back
L806[11:07:36] <Sangar> but you're here!
:D
L807[11:07:57] <Kenny> that's what you get
for being in the wrong time zone hehe
L808[11:08:17] <Sangar> as for sure: about
the version in the jar, or that it's not needed?
L809[11:08:38] <tgame14> Sangar, i updated
the OC api to #270
L810[11:08:39] <tgame14> as you
asked
L811[11:08:53] <tgame14> this is in the
Dev builds of CalCore
L812[11:09:01] <Sangar> uhh, lemme check
if 270 is derped
L813[11:09:05] <Sangar> the jar that
is
L814[11:09:13] <tgame14> at the time, 270
was the latest
L815[11:09:13] <Sangar> because whats in
the calcore is definitely older
L816[11:09:26] ⇦
Quits: LordJoda (webchat@141.84.9.209) (Ping timeout: 198
seconds)
L817[11:09:54] <Sangar> hmmm, nope.
something is odd then.
L818[11:10:05] <tgame14> #270 api is
in
L819[11:10:11]
⇨ Joins: Sorroko_Off (~Sorroko@192.3.165.44)
L820[11:10:13] <tgame14> Kenny, if you
want to test stuff
L821[11:10:22] <Sangar> 270 is apiVersion
1.4.10. calcore has apiVersion 1.4.3 of oc :/
L822[11:10:27] <tgame14> I Am in an
extreme need of a test for pretty much all of ICBM
L823[11:10:46] ***
JoshTheEnder|BackInTheEther is now known as
JoshTheEnder
L824[11:10:53] <tgame14> Sangar did you
test with build #14 of dev branch?
L825[11:11:17] <Sangar> yeah, 1.2.0.14 is
what i just downloaded and looking at in jd-gui
L826[11:12:02] <Kenny> ok, tgame14, give
me a few to get things situated from working with RiM and setting
up gradle environments and i'll grab it and start testing
L827[11:12:12] <tgame14> Kenny, no worries
at all
L828[11:12:19] <tgame14> but ICBM, like
everything needs testing
L829[11:13:14] <tgame14> Sangar, i updated
:/ im sure
L830[11:13:35] <tgame14> ill update
again.. but this time link me to the exact api jar i need to
extract
L832[11:14:21] <Sangar> or the sources
from github master branch
L833[11:14:27] ***
Sorroko_Off is now known as Sorroko
L834[11:15:17] <Kenny> am i testing dve
build 37?
L835[11:15:21] <Kenny> dev*
L836[11:16:02] <tgame14> Kenny, Stable
#344
L837[11:16:06] <tgame14> the dev branch is
unstable :)
L838[11:16:22] <Kenny> i could say
something :)
L839[11:16:24] <tgame14> and i want to
mark #344 as stable
L840[11:16:46] <tgame14> im testing it
myself, but a second pair of eyes is much better, even more as its
a user
L841[11:17:04] <Kenny> and one who had an
issue with it yesterday
L842[11:17:54] <Foma> stable icbm dont
work + last calcore I was told to use the version вум(a couple of
days ago)
L843[11:18:07] <Foma> ore icbm 344 new
version ?
L844[11:18:36] <tgame14> icbm 344 fixes
the oregenbase issue
L845[11:18:45] <Foma> kk good thx
L846[11:18:57] <tgame14> use latest STABLE
Calclavia Core
L847[11:19:03] <tgame14> and Latest STABLE
ICBM
L848[11:19:41] <tgame14> the dev branch is
more for us than for the users
L849[11:19:45] ***
LordFokas|off is now known as LordFokas
L850[11:19:49] <tgame14> we use it to run
tests of compilation
L851[11:20:37] ***
prassel|off is now known as prasselpikachu
L852[11:20:50] <tgame14> and at the same
time we give the player the latest features we just added
L853[11:20:57] *
Kenny wonders what all will break hehe
L854[11:21:27] <Kenny> referring to my
other UE mods
L855[11:22:33] <Kenny> tgame, ran into an
issue on your end
L856[11:22:38] <tgame14> which is?
L857[11:22:43] <Kenny> check your block
ids
L858[11:22:48] <Kenny> you have dupes in
it
L859[11:22:52] <tgame14> fucking ID
manager
L860[11:22:55] <tgame14> i dont touch the
ID manager
L861[11:22:59] <tgame14> i dont know why
its derping now
L862[11:23:08] <tgame14> but change the id
of the other block
L863[11:23:14] <tgame14> for the moment..
all i can do
L864[11:23:25] <Kenny>
I:camouflage=3885
L865[11:23:25] <Kenny>
I:concrete=3886
L866[11:23:25] <Kenny>
I:explosive=3888
L867[11:23:25] <Kenny>
I:glassButton=3882
L868[11:23:26] <Kenny>
I:glassPressurePlate=3881
L869[11:23:27] <Kenny>
I:iCBMMachine=3889
L870[11:23:28] <Kenny>
I:missileAssembler=3890
L871[11:23:29] <Kenny>
I:proximityDetector=3883
L872[11:23:30] <Kenny>
I:reinforcedGlass=3887
L873[11:23:31] <Kenny>
I:reinforcedRail=3888
L874[11:23:32] <Kenny> I:spikes=3884
L875[11:23:33] <Kenny>
I:sulfurOre=3880
L876[11:23:34] <tgame14> pastebin..
L877[11:23:34] <Kenny> I:turret=3888
L878[11:23:35] <Kenny>
I:turretPlatform=3889
L879[11:23:36] <Kenny> other blocks
L880[11:23:42] <tgame14> delete config and
re-run it
L881[11:23:51] <Kenny> 3888 3 times
L882[11:24:02] <tgame14> i see, delete
config and re-run it
L883[11:24:06] <Kenny> done
L884[11:24:20] <Kenny> waiting long time
for game load hehe
L885[11:24:24] <tgame14> lol
L886[11:24:51] <Kenny> fixed the
issue
L887[11:25:00] <tgame14> thought so
L888[11:25:23] <Kenny> now i get an id
mismatch when entering my save lol
L889[11:25:41] <tgame14> Ye theres nothing
i can do about that
L890[11:25:45] ***
prasselpikachu is now known as prassel|off
L891[11:25:46] <Kenny> no worries
L892[11:25:52] <Kenny> but game
crashed
L893[11:25:56] <ANXHaruhi|HexChat> How im
supposed to evel up turtles? I cannot find anything on the MCF post
or GitHub wiki
L894[11:26:15] <tgame14> there are no
turtles in OC
L895[11:26:18] <Kenny> and it is due to
the OC api
L896[11:26:27] <ANXHaruhi|HexChat> robots
sorry xD
L897[11:26:38] ***
alekso56_off is now known as alekso56
L898[11:26:40] <ANXHaruhi|HexChat> too
used to turtlesI suppose
L899[11:26:48] <Sangar> common typo
:P
L900[11:27:06] <Kenny> you need to use
them :)
L901[11:27:20] <Kenny> they level up like
a player, with experience
L902[11:27:20] <Sangar> to answer your
question: placing and breaking blocks, and in the more recent
versions a tiny little bit by moving
L903[11:28:21] <ANXHaruhi|HexChat> ok i
was wondering if it should take xp orbs for it since they were
dropping
L904[11:28:41] <Michiyo> I noticed my name
in the robot name file... heh
L906[11:29:26] <Sangar> ah, no. they don't
care about xp orbs.
L907[11:29:44] <ANXHaruhi|HexChat> ok
cool
L908[11:29:45] <Sangar> Michiyo, yeah, i
populated it a bit with contributors ^^ if you don't want it in
there let me know.
L909[11:30:16] <Michiyo> Not that's fine,
I was just surprised heh
L910[11:30:20] <Michiyo> Thanks :D
L911[11:30:29] <Kenny> i removed the OC
api from cal-core and it's fine so far
L912[11:30:43] <tgame14> ofcourse it
is
L913[11:30:53] <Sangar> Kenny, yeah, the
stable builds probably had the 1.2.2 api in them?
L914[11:30:56] <tgame14> but if you run
CalCore without open computers it may crash
L915[11:31:03] <tgame14> with NPE
L916[11:31:12] <tgame14> i have a system
to make that problem a non problem
L917[11:31:17] <tgame14> and then we dont
need to ship API's
L918[11:31:26] <tgame14> but it will
require a huge refactor to put it in place
L919[11:31:41] <Sangar> tgame14, FML's
Optional.InterfaceList/Method?
L920[11:31:49] <Michiyo> ^
L921[11:31:49] <tgame14> no, better
L922[11:31:50] <tgame14> :)
L923[11:31:56] <Sangar> ok :P
L924[11:32:01] <tgame14> a plugin system
basically
L925[11:32:14] <tgame14> if detects a mod
is loaded, will add a sub "mod" and fire it
L926[11:32:53] <Sangar> how will that work
for interfaces that have to be implemented on tile entites?
mutliple tile entities? own class transformer?
L927[11:33:06]
⇨ Joins: Vexatos
(~Vexatos@p200300556E0DF83208DD48F41E36F3D1.dip0.t-ipconnect.de)
L928[11:33:07] <tgame14> transformer
L929[11:33:12] <tgame14> and @Interface +
@Method
L930[11:33:18] <tgame14> probably
@Interface and @Method
L931[11:33:19] <Sangar> i see
L932[11:33:26] <tgame14> but doing that
will be rare
L933[11:33:32] <tgame14> only if
absolutely necassery
L934[11:33:38] <Sangar> so basically the
inverse of fml's optional?
L935[11:33:50] <tgame14> kind of
L936[11:33:53] <tgame14> wait
L937[11:33:58] <tgame14> i can show you
how i did it in my old mod
L938[11:34:12] <Sangar> yeah, you got me
curious :)
L939[11:34:14] <tgame14> its a bit
outdated
L940[11:34:22] <tgame14> and i did it far
better in CalCore
L941[11:34:28] <Kenny> tgame, how are the
rail guns used?
L942[11:34:36] <tgame14> place and set it
like a turret
L943[11:34:43] <tgame14> give the
inventory either railgun or antimatter bullets
L944[11:34:46] <Kenny> it won't let me
place it
L945[11:34:48] <tgame14> give it a
redstone signal
L946[11:34:51] <tgame14> place it on a
platform
L947[11:34:54] <Kenny> ok
L949[11:35:07] <tgame14> Sangar, the way i
did it in my old mod
L950[11:35:20] <tgame14> its not 100%
finished, but the idea is there
L951[11:36:00] <Sangar> hmhm
L952[11:39:15] <Sangar> so in addition to
that they'd be able to inject stuff via a transfromer to allow for
modular tile entities?
L953[11:40:38] <tgame14> yep
L954[11:40:50] <Sangar> that's neat
L955[11:40:51] <tgame14> basically
interface extending any interfaces that need to be applied
L956[11:40:59] <tgame14> basically a
"master" interface that will remove what is not
loaded
L957[11:41:29] ⇦
Quits: asie (~textual@078088168214.elblag.vectranet.pl) (Remote
host closed the connection)
L958[11:42:40] <Sangar> hmhm
L959[11:42:53] <Kenny> rail gun isn't
firing?
L960[11:42:54] <tgame14> but that requires
a huge fix for a lot
L961[11:42:59] <tgame14> Kenny, give it a
redstone signal
L962[11:43:00] <tgame14> and power
L963[11:43:06] <tgame14> it takes a
crapton of power
L964[11:43:11] <Michiyo> mega craptons
:P
L965[11:43:16] <Kenny> ahh. signal i did
power i didn't hehe
L966[11:43:26] <tgame14> :P
L967[11:43:30] <tgame14> use the infinite
energy block
L968[11:43:33] <tgame14> the most useful
item in game ever
L969[11:43:45] <tgame14> i use it every
time i test anything in the UE modbase :P
L970[11:45:31] <Kenny> used a TE Res
Cell
L971[11:45:48] <Kenny> has power, gave it
a signal but still not firing
L972[11:45:56] <Sangar> tgame14, regarding
build 1.2.0.15 of calcore - the oc api isn't in there at all now?
:P i mean, assuming the intergration is coded properly (@Optional
where necessary) i'd prefer that ofc, but... is that what you
wanted to achieve?
L973[11:45:58] <Kenny> give me time to
figure it out
L974[11:46:07] <tgame14> what
L975[11:46:19] <tgame14> not what i wanted
to achieve.
L976[11:46:44] <Kenny> what is the firing
key
L977[11:47:07] <tgame14> im damn
confused
L978[11:47:46] <tgame14> Sangar, ill take
alook later,
L979[11:47:50] <tgame14> kinda spent for
the day
L980[11:48:02] <Kenny> i have railgun ammo
in it, gave it energy, applied a redstone signal to it. even got in
the seat and tried to fire it
L981[11:48:11] <tgame14> and?
L982[11:48:14] <Kenny> nothing
L983[11:48:18] <tgame14> give it a
constant redstone signla
L984[11:48:28] <Kenny> pressed both mouse
buttons
L985[11:48:33] <Kenny> i used a
lever
L986[11:48:35] <tgame14> mouse does
nothing
L987[11:48:38] <tgame14> lever on?
L988[11:48:40] <Kenny> yep
L989[11:48:47] <tgame14> has power?
L990[11:48:51] <Sangar> just to make sure
we don't have different expectations here: you asked me for a jar -
that doesn't contain the sources, but the .class files. maybe you
actually need the sources?
L991[11:48:53] <tgame14> open the gui and
tell me if you see it
L992[11:48:53] <Kenny> yep
L993[11:49:05] <tgame14> Sangar, your api
doesnt have the sources?
L994[11:49:07] <tgame14> what
L995[11:49:14] <Sangar> it's a *jar*
L996[11:49:16] <tgame14> that makes no
sense, api's have the .java
L997[11:49:25] <tgame14> Still, i ship my
api in .java in jar form
L998[11:49:25] <tgame14> :)
L999[11:49:28] <tgame14> i need the
sources ofcourse
L1000[11:49:29] <Sangar> jars have
classes in them. if you reference it as a lib that works perfectly
fine ;)
L1001[11:49:40] <tgame14> need the
.java
L1002[11:49:40] <tgame14> :
L1003[11:49:41] <tgame14> :P
L1004[11:50:01] <Sangar> well that
explains a lot :D
L1005[11:50:07] <tgame14> i assumed its
.java
L1006[11:50:55] <Kenny> see what that
word assume does to you hehe
L1007[11:50:59] <Sangar> hohum, i may
change the api to plain sources and name it zip. for now, just use
the ones from github.
L1008[11:51:09] <tgame14> k
L1009[11:51:23] <tgame14> Sangar, might
want to change your build to have the api ship out a .jar
L1010[11:51:26] <tgame14> with .java
files
L1012[11:51:50] <tgame14> i do it
there
L1013[11:52:14] <Sangar> yeah, i guess
i'll do that
L1014[11:52:16] <Sangar> thanks
L1015[11:52:19] <tgame14> np
L1016[11:52:33] <tgame14> we ship api's
so we dont reference them as libraries usually
L1017[11:53:22] <Sangar> yeah
L1018[11:53:35]
⇨ Joins: asie
(~textual@078088168214.elblag.vectranet.pl)
L1019[11:55:05] <Sangar> test run to make
sure i didn't break gradle, then i'll push it so you can use the
jar
L1020[11:55:14] <Kenny> ok, is there a
GUI specific to the gun or just the base?
L1021[11:55:18] <tgame14> thanks
L1022[11:55:25] <tgame14> the base
L1023[11:55:32] <Kenny> i get the base
gui
L1024[11:55:44] <tgame14> try using the
infinite power block
L1025[11:55:51] <tgame14> type infinite
in the search
L1026[11:56:29] <Sangar> ffs i need to
teach gradle to use more memory -.- out of memory exceptions in the
reobf phase are annoying.
L1027[11:56:55] <Kenny> got it
L1028[11:57:11] <tgame14> Odd
L1029[11:57:15] <Kenny> still nothing
though
L1030[11:57:21] <tgame14> gui has
energy?
L1031[11:57:26] <Kenny> yep
L1032[11:57:29] <tgame14> :/
L1033[11:57:31] <Kenny> 10 gj
L1034[11:57:32] <tgame14> aiming
railgun?
L1035[11:57:37] <tgame14> gave it Railgun
bullets?
L1036[11:57:53] <Kenny> in seat aiming
it, has 20 bullets
L1037[11:58:00] <tgame14> Railgun
bullets?
L1038[11:58:02] <Kenny> railgun
bullets
L1039[11:58:03] <tgame14> or
regular?
L1040[11:58:07] <tgame14> try antimatter
bullets
L1041[11:58:16] <tgame14> :/ maybe
DarkCow messed them up
L1042[11:58:21] <tgame14> ill test
L1043[11:58:52] <Kenny> one sec
L1045[11:59:16] <Kenny> it will only fire
at something like a cow, pig, etc
L1046[11:59:23] <tgame14> Wat
L1047[11:59:27] <tgame14> that cant be
right
L1048[11:59:31] <tgame14> DarkCow fucked
it up :/
L1049[11:59:37] <Kenny> i'm trying to see
if it has to have a specific target
L1050[11:59:59] <Kenny> i'm aiming at a
tree and nothing
L1051[12:00:31] <Kenny> i don't know if
there has to be an enemy mod or something before it works
L1052[12:00:54] <tgame14> works for
me
L1053[12:00:55] <tgame14> 100%
L1054[12:01:16] <tgame14> at
anything
L1055[12:01:34] <Kenny> you just aim and
it fires or is there a key to push
L1056[12:01:39] <tgame14> just aim and
fire
L1059[12:02:03] <tgame14> two screenies
showing my setup
L1061[12:03:01] <Kenny> phone
L1062[12:03:02] <Sangar> now with plain
sources
L1064[12:03:06] <Sangar> sorry about the
confusion :P
L1065[12:03:11] <tgame14> no worries
:)
L1066[12:03:18] <tgame14> no need to
apologize, you did no wrong
L1067[12:04:24] <Kenny> i'm getting
nothing
L1068[12:04:32] <tgame14> no idea Kenny,
it works
L1069[12:04:41] <Kenny> used anti-matter
bullets, rail-gun bullets
L1070[12:04:49] <tgame14> no idea
L1071[12:04:51] <tgame14> it works for
me
L1072[12:04:55] <tgame14> try a new
world
L1073[12:05:29] <tgame14> Sangar,
updating both Dev and Stable
L1074[12:05:36] <tgame14> and im not
updating for 1 more week no matter what
L1075[12:05:39] <tgame14> :)
L1076[12:05:59] <Sangar> haha, thanks.
yeah, i'm not planning on updating the api again soon :D
L1078[12:06:16] <Sangar> will for 1.3 to
rip out the deprecated stuff, but that'll be a while
L1079[12:06:26] <Vexatos> 1.3 o.O
L1080[12:06:32] <asie> what would 1.3
have to bring to even be 1.3?
L1081[12:06:37] <asie> neural network
multiblocks?
L1082[12:06:39] <Vexatos> Comes with
Minecraft 2.0 and Lua 6
L1083[12:06:43] <Stary2001> hq
L1084[12:06:46] <Stary2001> ha
L1085[12:06:47] <Sangar> i don't know
yet. hence 'it will be a while' :P
L1086[12:06:47] <asie> No, Perl 6 and
Minetest!
L1087[12:06:55] <Sangar> probably mostly
robot improvements
L1088[12:07:01] <Sangar> le chisel!
L1089[12:07:15] <Sangar> which i've only
ever seen screenshots of and never used :X
L1090[12:07:27] <Kenny> ok, i damn near
destroyed myself
L1091[12:07:44] <Kenny> remind me to
leave any\ti-matter bullets alone
L1092[12:07:45] <tgame14> :D
L1093[12:07:53] <tgame14> Worked out
Kenny?
L1094[12:07:59] <tgame14> dont aim the
railgun at the floor
L1095[12:08:02] <Kenny> a new world and
it worked
L1096[12:08:07] <tgame14> ye, odd
L1097[12:08:09] <tgame14> no idea
L1098[12:08:23] <Kenny> now is a hell of
a time to tell me not to aim it at the floor
L1099[12:08:36] <tgame14> i assumed its
obvious
L1100[12:08:37] <Kenny> lucky i was in
creative
L1101[12:08:39] <tgame14> i should assume
less
L1102[12:08:50] <JoshTheEnder> Kenny, aim
at the floor
L1103[12:08:51] <Michiyo> lolol
L1104[12:09:00] <Kenny> well, it wasn't
working before i didn't really expect it this time
L1105[12:09:03] <tgame14> who aims a
railgun at their feet?
L1106[12:09:11] <Sangar> and if you do,
remember, "don't look down"
L1107[12:09:29] <Kenny> need to run for a
few. back in about 10 min
L1109[12:09:41] <tgame14> the Navy uses
it to shoot down ships
L1110[12:09:45] <tgame14> i mean cmon
:P
L1111[12:10:08]
⇦ Quits: ruifung (webchat@175.139.33.67) (Quit: Web client
closed)
L1112[12:10:15] <Sangar> well people aim
rockets at their feet, so why not railguns :P railgun-jump!
L1113[12:10:31] <tgame14> :P
L1114[12:10:38] <tgame14> you can
actually Ride ICBM Rockets
L1115[12:10:44] <tgame14> no
kidding
L1116[12:10:46] <Michiyo> loll yes yes
you can
L1117[12:10:48] <Michiyo> and I LOVE
IT
L1118[12:10:53] <tgame14> its probably
one of the best ways to travel
L1119[12:10:56] <Michiyo> Yep
L1120[12:10:57] <Sangar> i saw that,
genius
L1121[12:11:04] <tgame14> aim a super
small rocket at spawn
L1122[12:11:13] <tgame14> then have a
very fast way to get there
L1123[12:11:16] <JoshTheEnder> tgame14,
has cal implimented suicidal backpacks yet?
L1125[12:11:24] <tgame14> JoshTheEnder,
not that i know
L1126[12:11:35] <Michiyo>
cpw.mods.fml.common.LoaderException: java.lang.NoSuchFieldError:
iron
L1127[12:11:42] <Michiyo> You have a
deobfuscated version of a mod.
L1128[12:11:48] <Foma> ohh
L1129[12:11:49] <Michiyo> make sure to
get OpenComputers-universal
L1130[12:11:50] <Sangar> foma, use
-universal
L1131[12:11:55] <Foma> sry i miss
L1133[12:12:01] <Sangar> i have to change
the name dangit, forgot about it
L1134[12:12:06] <tgame14> :)
L1135[12:12:07] <Michiyo> lol...
L1136[12:12:10] <tgame14> dev always
confuses users
L1137[12:12:13] <tgame14> a few modders
do it
L1138[12:12:19] <tgame14> where dev =
deobf
L1139[12:12:23] <tgame14> and not dev =
beta
L1140[12:12:28] <Michiyo> it's not even
that... it's just openComputers-Version.jar
L1141[12:12:32] <Sangar> ^
L1142[12:12:34] <Sangar> because
maven
L1143[12:12:36] <Michiyo>
OpemnComputers-Version-Universal.jar
L1144[12:12:37] <Sangar> gnnn
L1145[12:12:40] <Michiyo> etc
L1146[12:12:41] <Michiyo> yeah
L1147[12:12:44] *
Michiyo stabs maven
L1148[12:12:55] <tgame14> oh
L1149[12:12:56] <tgame14> really?:
L1150[12:12:58] <tgame14> :P
L1151[12:13:09] <tgame14> Maven is a very
nice system, i like it
L1152[12:13:15] <Sangar> it is
L1153[12:13:17] <tgame14> its not
optimal, but it works
L1154[12:13:26] <tgame14> Im hoping
Gradle implements an equivalent
L1155[12:13:28] <Sangar> but having the
deobf jar as the default one makes jenkins also name it that
:/
L1156[12:13:33] <tgame14> ah
L1157[12:14:17] <progwml6|L> gradle is
pretty :D
L1158[12:14:21] <progwml6|L> works
well
L1159[12:14:38] <tgame14> Gradle is a
very nice system when it works
L1160[12:14:43] <Michiyo> ^
L1161[12:14:43] <Michiyo> heh
L1162[12:14:47] <progwml6|L> i never have
issues w/ it
L1163[12:14:50] <tgame14> i hated it with
all my heart before i figured how to work it
L1164[12:14:57] <tgame14> well, it was
mostly ForgeGradle fucking up on me
L1165[12:15:00] <tgame14> not gradle
itself
L1166[12:20:26] *
Kenny has to learn hnow to use gradle
L1167[12:20:38] <Kenny> so expect me to
be bugging you about it hehe
L1168[12:20:57] ***
Bizzycola is now known as Bizzycola|Offline
L1169[12:21:02] <tgame14> Kenny
L1170[12:21:05] <tgame14> i made a video
explaining it
L1171[12:21:14] <tgame14> or well, how my
Environment is set up
L1172[12:21:25] <tgame14> multi
module
L1174[12:21:40] <tgame14> 1.6 why?
L1175[12:21:47] <asie> why 1.6?
L1176[12:21:50] <Michiyo> Because I'm on
1.6? :D
L1177[12:21:52] <asie> OpenComputers and
Computronics are both 1.7
L1178[12:22:00] <tgame14> OC is
1.7?
L1179[12:22:04] <asie> and I'm working on
a fully featured 1.7 pack scheduled to be released somewhere around
next week
L1180[12:22:06] <Michiyo> Because I plan
on using the mod myself
L1182[12:22:14] <Kibibyte> [tgame14] 1.7
Modding - Multi Module Workspace with Intellij IDEA | by
tgameadventures | 19m12s | 97 views | Rated:
5.00/5.00
L1183[12:22:17] <tgame14> Oh
L1184[12:22:21] <tgame14> well, Kenny
that is what i use
L1185[12:22:41] <Kenny> i have both IDEA
and Eclipse
L1186[12:22:53] <tgame14> you can use
both with my system
L1187[12:22:56] <tgame14> its
interchangable
L1188[12:22:56] <Michiyo> IF I find time
to do a 1.7 version as well I might, I also get the fun of fighting
with LanteaCraft code, most of which I don't properly understand
:D
L1189[12:23:36] <tgame14> Sangar, OC is
1.7?
L1190[12:23:40] <tgame14> that cant be
right
L1191[12:23:41] <Michiyo> Yes it is
L1192[12:23:50] <asie> OC is 1.6.4 and
1.7.2
L1193[12:23:51] <tgame14> then the api i
just put in is 1.7?
L1194[12:23:53] <asie> and both versions
are maintained
L1195[12:23:56] <tgame14> you maintain
both?!?!
L1196[12:23:57] <asie> tgame14: no, that
one was 1.6.4
L1197[12:24:02] <asie> yes, Sangar
maintains both
L1198[12:24:05] <tgame14> like, willingly
you maintain both?
L1200[12:24:06] <asie> he's a crazy man,
that Sangar
L1201[12:24:08] <tgame14> must be
hell
L1202[12:24:09] <asie> yes he maintains
both willingly
L1203[12:24:16] <Sangar> it's not that
bad!
L1204[12:24:18] <tgame14> bullshit.
L1205[12:24:18] <asie> also it's not
really hell because most OC changes touch the non-Minecraft
part
L1206[12:24:21] ***
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L1207[12:24:29] <tgame14> Still,
networking.. registry
L1208[12:24:30] <asie> the Lua part and
the peripheral parts are mostly abstracted from Minecraft
L1209[12:24:33] <tgame14> a true
hell
L1210[12:24:39] <asie> and
networking/registry are updated very rarely
L1211[12:24:46] <tgame14> Still
L1212[12:24:48] <asie> i plan on
maintaining Computronics for both 1.6.4 and 1.7 as well,
soooo
L1213[12:24:48] <Sangar> i've abstracted
my networking stuff away from mc's stuff anyway
L1214[12:24:55] <Sangar> whatever i add
works as is in 1.7
L1215[12:24:59] <asie> same here, I have
a few differences but they're slight
L1216[12:25:07] <tgame14> you dont use
netty?
L1217[12:25:09] <asie> I do
L1218[12:25:13] <tgame14> Sangar
L1219[12:25:15] <Sangar> i use the event
driven thingy
L1220[12:25:19] <asie> but I have a
library that makes Netty act like 1.6 networking
L1221[12:25:21] <asie> preference
L1222[12:25:32] <tgame14> I have that
aswell
L1223[12:25:42] <tgame14> its also going
to be the networking code for calclavia core 1.7
L1224[12:25:49] <tgame14> most likely
will be adapted to our codebase
L1225[12:25:52] <Sangar>
"newEventDrivenChannel" that one
L1226[12:26:06] <tgame14> Sangar, never
saw it, but if you never tried netty you are missing out :)
L1227[12:26:17]
⇦ Quits: asie (~textual@078088168214.elblag.vectranet.pl)
(Quit: I'll probably come back in either 20 minutes or 8
hours.)
L1228[12:26:24] <Sangar> maybe, but it's
good enough for now :P
L1229[12:26:26] <tgame14> my 1.7
networking code
L1231[12:26:37] <tgame14> i also use
ByteBuf for my data handling
L1232[12:26:41] <tgame14> saving and
loading
L1233[12:26:42] <Michiyo> Anyway I should
have been asleep... 5 hours ago or so
L1234[12:26:47] <tgame14> i only use NBT
for storing
L1235[12:26:53] <tgame14> Michiyo,
night
L1236[12:26:58] <Michiyo> o/ Night
all
L1237[12:27:01] <Sangar> gnight!
L1238[12:27:10] <Michiyo> stupid
graveyard shift
L1239[12:27:32] <Kenny> nite
L1240[12:27:34] <Sangar> I just have a
monstrous sender and handler for client and server that directly
writes to/from a dataoutput/inputstream :P
L1241[12:28:07] <Sangar> and that gets
packetized and i don't care about the rest
L1242[12:28:15] <tgame14> :O
L1243[12:28:22] <tgame14> must not be
very efficient :)
L1244[12:28:36] <tgame14> but it works
across versions, i guess it is what it is
L1245[12:28:42] ***
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L1246[12:28:52]
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Window))
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⇨ Joins: Bizzycola (CokaCola@162.243.30.68)
L1248[12:29:09] <Sangar> it's not that
bad
L1249[12:29:41] <tgame14> hrm, OC is
opensource?
L1250[12:29:46] <Sangar> did some testing
a while back, and updating screens like crazy had less impact on
network than doing the same for cc monitors :P
L1251[12:29:48] <Sangar> yes
L1252[12:30:16] <tgame14> where?
L1254[12:30:31] <tgame14> thanks
L1255[12:30:38] <Sangar> yw
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(~jacob@c-75-72-220-179.hsd1.mn.comcast.net)
L1257[12:30:52] <tgame14> hrm, your
computers save state?
L1258[12:30:59] <Sangar> they do
L1259[12:31:02] <JoshTheEnder> tgame14,
nooo, it's called (Open)Computers to confuse people
L1260[12:31:07] <JoshTheEnder> :p
L1261[12:31:18] <tgame14> im guessing by
storing to nbt and rerunning the thread from the same spot?
L1262[12:31:53] <Sangar> kinda, by now
i'm not storing the actual lua state dump in the nbt anymore,
because mc doesn't seem to like huge amounts of data in its chunks
:P
L1263[12:31:59] <Vexatos> Also,
JoshTheEnder, OpenComponents and OpenPrograms
L1264[12:32:01] <Sangar> 400 robots made
it silently not save anymore :P
L1265[12:32:04] <Vexatos> Mwahahaha
>:D
L1266[12:32:04] <tgame14> :P
L1267[12:32:18] <tgame14> Open may not
mean opensource :/
L1268[12:32:23] <Sangar> anyway, afk for
30-60 min, dinner!
L1269[12:32:41] <Vexatos>
Computercraft->CC->ClosedComputers \o/
L1270[12:32:52] <tgame14> ...
L1271[12:32:56] *
tgame14 headdesks
L1272[12:33:09] <tgame14> i would say
opencomputers is inspired by CC
L1273[12:33:15] <tgame14> i think thats a
fair assesment
L1274[12:33:16] <tgame14> :)
L1275[12:33:32] <tgame14> ofcourse its
its own thing
L1276[12:33:34] <tgame14> not saying it
is
L1277[12:33:37] <tgame14> isnt*
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L1280[12:49:29] <Sangar> back
L1281[12:49:56] <Sangar> well of course
it is. it even says so in the mcmod.info :P
L1282[12:50:11]
⇦ Quits: Vexatos
(~Vexatos@p200300556E0DF83208DD48F41E36F3D1.dip0.t-ipconnect.de)
(Killed (NickServ (GHOST command used by
Vexaton!~Vexatos@p200300556E0DF814553782531658B51A.dip0.t-ipconnect.de)))
L1283[12:50:15] ***
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L1284[12:51:49] <tgame14> so how do you
have it save state?
L1285[12:52:00] <tgame14> im guessing not
in the nbt stream, that would cause chunk resets possibly :)
L1286[12:52:24] <Sangar> extra folder in
the saves folder, subfolder per dim, subfolder per chunk, file per
computer
L1287[12:52:40] <Sangar> tried gzipping,
was painfully slow
L1288[12:52:55] <Sangar> so it's just a
plain dump :P
L1289[12:53:10] <Sangar> on chunk save i
check if anything saved in it, if not i know i can delete the
folder
L1290[12:53:29] <Sangar> keeps it
acceptably clean
L1291[12:53:44] <tgame14> hrm
L1292[12:53:47] <tgame14> i see,
alrigh
L1293[12:53:50] <tgame14> alright*
L1294[12:54:15] <Sangar> the positive
side effect for me is that i can load the dump into vanilla lua and
inspect it :P (given i set up a fake environment mirroring that
ingame)
L1295[12:54:25] <Sangar> in case i need
to debug it
L1296[12:54:33] <Sangar> i hope i don't
have to, but it's nice to have
L1297[13:01:12] <tgame14> nice
L1298[13:19:07]
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L1299[13:25:51] ***
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L1304[13:50:29] ***
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L1306[14:16:59] <Kenny> !unban
JzTech101
L1307[14:16:59] *** zsh sets mode: -b
*!*@crabhost.org
L1308[14:18:33]
⇨ Joins: JZTech101 (jztech101@crabhost.org)
L1309[14:23:32] <tgame14> Kenny, isnt
there !tempban?
L1310[14:23:38] <tgame14> i recall there
is, might be useful in the future
L1311[14:25:02] <JZTech101> no
L1312[14:25:15] <JZTech101> tgame14: you
would need a third party bot
L1313[14:25:31] <JZTech101> seeing as
Kenny only used it to ban me, my bot will not be all the
useful
L1314[14:35:44] ***
prasselcraft is now known as prassel|off
L1315[14:38:38] <Kenny> !help
L1316[14:38:39] <Kibibyte> Get help about
kibibyte by typing #help in a channel or sending it help as
pm/notice :3
L1317[14:39:17] <Kenny> zsh doesn't have
a temp ban
L1318[14:41:23] <JZTech101> hmmm...
L1319[14:41:25] <JZTech101> I
wonder
L1320[14:41:28] <JZTech101>
#commands
L1321[14:41:32] <JZTech101>
?commands
L1322[14:41:32] <EnderBot> I'm sorry, I
couldn't find the help topic you requested :(
L1323[14:41:40] <JZTech101> Kilobyte: can
Kibibyte do temp bans?
L1324[14:41:41] <LordFokas>
?BlackKnight
L1325[14:41:41] <EnderBot> I'm sorry, I
couldn't find the help topic you requested :(
L1326[14:41:47] <LordFokas> WUT!?
L1327[14:41:49] <LordFokas> ?help
L1328[14:41:49] <EnderBot> I can help you
with: opencomponents, 2048game, opencomputers,
L1329[14:41:49] <EnderBot> Command usage:
?<topic> e.g. ?stargates
L1330[14:41:49] <JoshTheEnder> LordFokas,
wrong channel
L1331[14:41:49] <Kibibyte> Get help about
kibibyte by typing #help in a channel or sending it help as
pm/notice :3
L1332[14:41:51] <JoshTheEnder> :P
L1333[14:41:52] <Kilobyte> not yet
L1334[14:41:54] <Kilobyte> also
L1335[14:41:56] <Kilobyte> #help
L1336[14:42:08] <JZTech101> #help
L1337[14:42:10] <LordFokas> ah, so he
only does that in #StargateTech?
L1338[14:42:12] <JZTech101> #test
L1339[14:42:14] <JoshTheEnder> yeah
L1340[14:42:20] <JZTech101> not many
commands :p
L1341[14:42:20] <LordFokas> bummer
._.
L1342[14:42:24] <LordFokas> :p
L1343[14:42:30] <Kilobyte> JZTech101:
some don't display somehow
L1344[14:42:38] <Kilobyte> it has a
google command
L1345[14:42:46] <JZTech101> #g
Kilobyte
L1347[14:42:51] <JZTech101> cool
L1348[14:42:59] <JoshTheEnder>
&addtohelp BlackKnight Tis' but a scratch!
L1349[14:42:59] <EnderBot> Added
BlackKnight successfully
L1350[14:43:08] <JoshTheEnder> there you
go LordFokas
L1351[14:43:09] <JoshTheEnder> :P
L1352[14:43:12] <LordFokas>
?BlackKnight
L1353[14:43:12] <EnderBot> Tis' but a
scratch!
L1354[14:43:18] <LordFokas> heh
L1355[14:43:41] <LordFokas> I've had
worse! Come on, you pantsy!
L1356[14:44:23] <LordFokas> I need to
shove a Monty Python reference in my mod somehow, but I still don't
know how
L1357[14:44:47] <LordFokas> also, I
noticed 2 references to Dr.Who in Thaumcraft 4 that blew my
mind.
L1358[14:44:57] <JoshTheEnder> ?
L1359[14:45:11]
⇦ Quits: asie (~textual@078088168214.elblag.vectranet.pl)
(Quit: I'll probably come back in either 20 minutes or 8
hours.)
L1360[14:45:23] <LordFokas> Golems can
wear Bowties and Fezzes
L1361[14:45:35] <JoshTheEnder> ahh
yeah
L1362[14:45:51] <LordFokas> and the
descriptions are "Bowties are cool...", "... Fezzes
are cool too."
L1363[14:45:55]
⇦ Quits: Vexatos (~Vexatos@p5B3C9A4D.dip0.t-ipconnect.de)
(Ping timeout: 194 seconds)
L1364[14:45:56] <JoshTheEnder> fak i
closed mc instead of maximizing it
L1365[14:45:59] <LordFokas> two things
the Doctor says
L1366[14:46:12] <LordFokas> he says that
about bowties all the time
L1367[14:46:16] <LordFokas> :p
L1368[14:46:46] <Sangar> so. fez upgrade
for robots? :P
L1369[14:47:01] <JoshTheEnder> yes
L1370[14:47:11] <LordFokas> can robots
take damage?
L1371[14:47:12] ***
prassel|off is now known as prasselpikachu
L1372[14:47:47] <Sangar> as in
durability? no.
L1373[14:47:59] <LordFokas> as in
"heath bar"
L1374[14:48:08] <LordFokas> health*
L1375[14:48:29] <Sangar> yeah, no. they
have no health.
L1376[14:48:53] <Sangar> why?
L1377[14:50:14] <LordFokas> just
wondering
L1378[14:50:30] ***
prasselpikachu is now known as prassel|off
L1379[14:53:49] <JZTech101> o. apparently
I disconnected my bot from this network
L1380[14:53:51] <JZTech101> meh
L1381[15:02:23] <JZTech101> so whois
BigRenegade there?
L1382[15:02:25] <JZTech101> here*
L1383[15:02:43] <JZTech101> the name
sounds familiar
L1384[15:02:51] <JZTech101> I just can't
put my finger on it
L1385[15:02:53] <JZTech101> lol
L1386[15:04:29] <JoshTheEnder> JZTech101,
why do you wish to know?
L1387[15:05:07] <JZTech101> JoshTheEnder:
because he has a fork of RIM
L1388[15:05:12] <JZTech101> I'm
interested in it
L1389[15:06:55] <Kenny> it's not a fork
of RiM as Rim is no longer on git
L1390[15:07:50]
⇨ Joins: asie|tab
(~asietab@078088168214.elblag.vectranet.pl)
L1391[15:07:54] <Kenny> and it sounds
familiar because that is my repo
L1393[15:14:13] ***
tgame14 is now known as tgame14|sleep
L1395[15:16:04] <tgame14|sleep> Torque
ftw!
L1396[15:16:11] *
tgame14|sleep poofs into nothingness
L1397[15:16:17] <JoshTheEnder> heh
L1398[15:16:55] <JoshTheEnder>
tgame14|sleep, i know your sleeping, but does the electric motor
prefer torque or spead to generate electrick
L1399[15:17:08] <JoshTheEnder> yes, i
measure in electriks
L1400[15:25:44] ***
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L1402[15:26:07] <tgame14> JoshTheEnder,
theres a nice wiki
L1403[15:26:18] <tgame14> i honestly know
about 35% of RI
L1404[15:26:22] <JoshTheEnder> there is?
last time i checked it was rubbish
L1405[15:27:01] <JoshTheEnder> do you
have a link to it?
L1407[15:28:41] <tgame14> i probably know
less than you
L1408[15:28:51] <tgame14> honestly
L1409[15:31:03] <JoshTheEnder> meh
L1410[15:31:23] <JoshTheEnder> did you
see my screenshot of a 27x27 windmill?
L1411[15:38:04] <tgame14> no
L1412[15:38:14] <tgame14> i did have a
stress test with those, so i saw it in game :)
L1413[15:38:20] <tgame14> I Stress test a
lot of my mods
L1414[15:40:04] <LordFokas> Josh, 138 Nm
isn't a lot of torque for a fan that size...
L1415[15:40:44]
⇨ Joins: BevoLJ
(~BevoLJ@cpe-24-55-33-198.austin.res.rr.com)
L1416[15:40:44]
zsh sets mode: +v on BevoLJ
L1417[15:40:53] <JoshTheEnder> LordFokas,
well yeah, the wooden ones are designed for speed, that's just what
the creative builder built so meh
L1418[15:41:01] <LordFokas> With that
size, and that weight, I expected it to have at least 500 Nm
L1419[15:41:31] <JZTech101> Kenny: ok.
but what does it add to the original RiM?
L1420[15:41:46] <LordFokas> make one out
of stone... it will barely move, but when it does, it'll rain
torque :P
L1421[15:42:01] <Kenny> at this point i'm
simply working on OC support
L1422[15:42:04] <JoshTheEnder> i
cba
L1423[15:42:15] <JoshTheEnder> well, of
one that size
L1424[15:42:32] <JoshTheEnder> plus it
gets converted straight into electrical energy
L1425[15:42:53] <JoshTheEnder> that's
gonna be my only powersource for this project
L1426[15:43:17]
⇦ Quits: asie|tab (~asietab@078088168214.elblag.vectranet.pl)
(Remote host closed the connection)
L1427[15:43:45] <JZTech101> Kenny: OC
already support it? o.o I thought that was one of the taglines when
OC first came out
L1428[15:44:28] <Kenny> i swear to god
you get shit twisted
L1429[15:44:45] <Kenny> OC supported
RedLogic when it first came out
L1430[15:44:55] <LordFokas> JZ, moving
blocks and TEs around is never simple and rarely finished.
L1431[15:45:15] <Kenny> I talked Sanga-r
into adding in support for RiM which is how OPenComponents got
released
L1432[15:45:51] <Kenny> now i'm adding in
direct support without a need for the adapter
L1433[15:46:13] <tgame14> moving tiles is
broken.
L1434[15:46:17] <tgame14> in anyway
really
L1435[15:46:30] <tgame14> the only way
that does it in a non broken way, is Applied Energistics
spatial
L1436[15:46:39] <JZTech101> Kenny: meh.
All I know I played aroundw ith RiM as my first intro into OC
L1437[15:46:43] <JZTech101> so hell if I
know
L1438[15:46:48] <tgame14> but applied
energistics forces every mod that has tile entities to
"whitelist" their tiles
L1439[15:47:04] <tgame14> and to have
special handling
L1440[15:47:06] <JZTech101> yeh
:<
L1441[15:47:17] <tgame14> but minecraft
is simply not built to support moving tile entities
L1442[15:47:23] <tgame14> its broken in
any way
L1443[15:47:31] <LordFokas> hah, I'd like
to see them try that with stargates
L1444[15:47:38] <LordFokas> they'd break
shit all over the mod
L1445[15:48:25]
⇨ Joins: Foma|2
(~kvirc@128-72-189-105.broadband.corbina.ru)
L1446[15:48:27] <tgame14> doing it is
borked, we do it in RI and MFFS
L1447[15:49:03] <tgame14> but we do it as
safe as possible, knowing its broken
L1448[15:49:06] <tgame14> so do our
users
L1449[15:49:06] <LordFokas> I need to get
support for that done btw... but I'm pretty much clueless about how
such systems work
L1450[15:49:14] <tgame14> moving
tiles?
L1451[15:49:21] <tgame14> we basically
simulate reloading the tile
L1452[15:49:25] <tgame14> at a different
location
L1453[15:49:29] <LordFokas> allow (some)
of my tiles to be moved
L1454[15:49:36] <tgame14> ah
L1455[15:49:49] <tgame14> well, as far as
you dont have location linked nbt save data, you should be ok
L1456[15:49:56] <LordFokas> that's not
too bad...
L1457[15:50:02] <LordFokas> oh but I kind
of do
L1458[15:50:10] <tgame14> exactly, many
tiles do
L1459[15:50:11] <LordFokas> A moved
stargate would be off the grid
L1460[15:50:11] <tgame14> :)
L1461[15:50:24] <tgame14> I Thought
Michiyo does stargates?
L1462[15:50:34] <LordFokas> we both
do
L1463[15:50:40] <tgame14> k
L1464[15:50:46] <LordFokas> I do
StargateTech2, he does Lanteacraft
L1465[15:50:51] <tgame14> ah
L1466[15:50:58] <JoshTheEnder> I WAS JUST
ABOUT TO WRITE THAT LordFokas :@
L1467[15:51:08] <JoshTheEnder> :P
L1468[15:51:08]
⇦ Quits: Foma (~kvirc@128-72-189-105.broadband.corbina.ru)
(Ping timeout: 186 seconds)
L1469[15:51:59] <LordFokas> I will also
be doing GUI Tabs on OC, as soon as I move my lazy ass and learn
gradle
L1470[15:52:18] <tgame14> i made a
tutorial for Intellij IDEA and multi mod developement
L1471[15:52:22] <tgame14> if you
want
L1472[15:52:25] <tgame14> for setting
gradle
L1473[15:52:40] <JoshTheEnder> LordFokas,
it isnt that hard, i think.....
L1475[15:52:43] <Kibibyte> [tgame14] 1.7
Modding - Multi Module Workspace with Intellij IDEA | by
tgameadventures | 19m12s | 98 views | Rated:
5.00/5.00
L1476[15:52:49] <LordFokas> ty
tgame14
L1477[15:52:55] <tgame14> np
L1478[15:53:04] <tgame14> you can use the
same for 1.7
L1479[15:53:07] <tgame14> 1.6*
L1480[15:53:45] <LordFokas> I use Eclipse
though, but I might learn something
L1481[15:53:54] <LordFokas> alright,
dinner time
L1482[15:54:00] <tgame14> you can use the
same system for eclipse
L1483[15:54:02] <JoshTheEnder> LordFokas,
ide doesnt really matter
L1484[15:54:06] <LordFokas> time to go
watch the Doctor while I eat
L1485[15:54:07] <LordFokas> :D
L1486[15:54:51] <JoshTheEnder> tgame14,
can you add in WAILA support to RI?
L1487[15:55:07] <tgame14> WAILA can add
support for RI
L1488[15:55:08] <tgame14> :)
L1489[15:55:31] <tgame14> i will
L1490[15:55:33] <tgame14> dont
worry
L1491[15:55:36] <tgame14> ill probably
stream it even
L1492[15:58:30] <tgame14> JoshTheEnder, i
will probably limit WAILA though
L1493[15:58:37] <tgame14> i mean, to keep
the multimeter useful
L1494[15:58:46] <JoshTheEnder> i just
wanna see what's in a battery
L1495[15:58:54] <JoshTheEnder> that is
litterally it
L1496[15:58:56] <Kenny> Sangar: you still
awake?
L1497[15:58:56] <tgame14> stare at
it
L1498[15:59:00] <tgame14> ek
L1499[15:59:02] <tgame14> its lte
L1500[15:59:11] ***
tgame14 is now known as tgame14|Sleep
L1501[16:05:12] <Kenny> well, an FYI. you
don't need ComputerCraft installed to access items from other
mnds
L1502[16:05:21] <Kenny> using the adapter
block
L1503[16:07:25] <Kenny> ?help
L1504[16:07:25] <EnderBot> I can help you
with: BlackKnight, opencomponents, 2048game, opencomputers,
L1505[16:07:25] <EnderBot> Command usage:
?<topic> e.g. ?stargates
L1506[16:07:25] <Kibibyte> Get help about
kibibyte by typing #help in a channel or sending it help as
pm/notice :3
L1508[16:14:42] <JoshTheEnder> well my
mood just dropped massively, so i'ma goto bed before i start
spewing depressive messages
L1509[16:14:44] <JoshTheEnder> o/
all
L1510[16:14:56] <JZTech101> o/
L1511[16:15:25] ***
JoshTheEnder is now known as
JoshTheEnder|BackInTheEther
L1512[16:16:54] ***
prassel|off is now known as prasselpikachu
L1513[16:42:43] ***
prasselpikachu is now known as prassel|off
L1514[16:43:06] ***
prassel|off is now known as prasselpikachu
L1515[16:43:44] <ANXHaruhi|HexChat> well,
i should say im really liking those little robots
L1516[16:45:54] ***
alekso56 is now known as alekso56_off
L1517[17:01:08] ***
prasselpikachu is now known as prassel|off
L1518[17:03:50] ***
prassel|off is now known as prasselpikachu
L1519[17:20:31] <JZTech101> Kenny: you
around?
L1520[17:21:14] <Kenny> yeah
L1522[17:22:23] <Kenny> did, i ignore the
question before, don't repeat it. and he has not been told I am no
longer working with the pack
L1523[17:22:41] <Kenny> so that could
very well change
L1524[17:22:57] <JZTech101> Kenny: since
when was he told you were?
L1525[17:22:58] <JZTech101> o,o
L1526[17:24:01] <Kenny> when i went
looking for him to get perms
L1527[17:24:04]
⇨ Joins: Kodos
(~Kodos@108-226-6-195.lightspeed.stlsmo.sbcglobal.net)
L1528[17:24:10] <Kodos> Anyone know how
to work Paypal
L1529[17:24:27] <Kenny> what do you need,
Kodos
L1530[17:24:38] <Kodos> Trying to get a
donate button set up, and I have no idea what I'm doing
L1531[17:25:17] <Kenny> God, let me go
check out at the web site and see what needs to be done
L1532[17:25:25] <JZTech101> Kenny: and
now he has.
L1533[17:27:29] <Kenny> yes he has
L1534[17:27:41] <Kodos> He has
what?
L1535[17:27:55] <JZTech101> Kenny: he
said he didn't even know you were working on it
L1536[17:27:58] <JZTech101> o,o
L1537[17:28:13] <Kenny> Kodos: according
to their site you have to show the you are a non-profit
organization
L1538[17:28:21] <Kodos> o.O
L1539[17:28:24] <Kodos> Okay, t hat's out
then lol
L1540[17:28:31] <Kodos> I'm not an any
organizaiton
L1541[17:28:43] <JZTech101>
non-profit?
L1542[17:28:47] <JZTech101> umm...
L1543[17:28:51] <JZTech101> REALLY?
L1544[17:29:00] <JZTech101> That could
affect something else I'm affiliated with
L1545[17:29:13] <JZTech101> Kenny: can
you point me to where it says that on paypal?
L1547[17:30:01] <Kenny> it's where you
get the donate button
L1548[17:30:27] <Kodos> Hmm
L1549[17:30:39] <JZTech101> ic
L1550[17:30:40] <Kodos> Would a Minecraft
server be a non-profit organization? It's for donations to keep our
server up lol
L1551[17:31:04] <JZTech101> Kodos: if it
doesn't have any kind subscription crap yes
L1552[17:31:43] <Bizzycola> pretty sure
it's none profit as long as you only make money from the
donations
L1553[17:31:52] <Bizzycola> or maybe
ads
L1554[17:32:23] <JZTech101> yes. if you
have any kind of the member, subscription crap you now have another
source of money in the server
L1555[17:33:11] <JZTech101> -.-
L1556[17:33:15] <JZTech101> I'm in too
many channels
L1557[17:33:16] <JZTech101> AGAIN
L1558[17:33:18] <JZTech101> FFS
L1559[17:33:24] <JZTech101> this 50 chan
limit is killing me :<
L1560[17:33:59]
⇨ Joins: ping
(~notPing@2601:4:4500:887:686b:ca6f:5c7a:e5d3)
L1561[17:34:28] <ping> comcrap
L1562[17:34:37] <JZTech101> not
suprised
L1563[17:35:27]
⇨ Joins: ^v
(~pingbot@c-71-238-153-166.hsd1.mi.comcast.net)
L1564[17:35:40] <ping> comcrap decided to
go out for 12 hours
L1565[17:38:00] <Bizzycola> tryin to find
my nexus 7 charger to charge it so I can make a door open in
minecraft with it
L1566[17:38:09] <Kenny> Kodos, that would
work, but they will want you to show what you will be doing with
it
L1567[17:38:10] <Bizzycola> WHERE IS IT!
I swear I had like 5 of them
L1568[17:38:23] <Kodos> Hmm
L1569[17:38:32] ***
prasselpikachu is now known as prassel|off
L1570[17:38:40] <Kodos> YOu can send
money from paypal to paypal accounts by just having someone's email
address or merchant ID can't you
L1571[17:39:07] <Kenny> i think so. bever
di that before
L1572[17:39:13] <Kenny> never did*
L1573[17:42:53]
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(Read error: Connection reset by peer)
L1574[17:45:24]
⇨ Joins: ^v
(~pingbot@c-71-238-153-166.hsd1.mi.comcast.net)
L1576[17:46:03] <EnderBot> Added ocforum
successfully
L1578[17:48:35] <EnderBot> Added
dev-builds successfully
L1579[17:51:28] <Bizzycola> Creating
hologram page on the wiki, whats the max size again?
L1580[17:52:47] <ping> ill check
L1581[17:58:21]
⇦ Quits: ^v (~pingbot@c-71-238-153-166.hsd1.mi.comcast.net)
(Ping timeout: 186 seconds)
L1582[17:58:24] <SpiritedDusty> most ever
online on the forums was 76 people? that doesn't seem right
L1583[17:58:33] <Kenny> &help
L1584[17:58:53]
⇨ Joins: ^v
(~pingbot@c-71-238-153-166.hsd1.mi.comcast.net)
L1585[17:58:54] <Kenny> ?help
L1586[17:58:54] <EnderBot> I can help you
with: BlackKnight, opencomputers, opencomponents, ocforum,
dev-builds, 2048game,
L1587[17:58:54] <EnderBot> Command usage:
?<topic> e.g. ?stargates
L1588[17:58:54] <Kibibyte> Get help about
kibibyte by typing #help in a channel or sending it help as
pm/notice :3
L1589[17:59:14] <Kenny> ?dev-builds
L1592[17:59:42] <ping> also wadafack
^v
L1593[18:00:03] <Kenny> ?ocforum
L1595[18:00:21] <ping> ping timeout
o.o
L1596[18:00:43] <LordFokas> I like how
EnderBot's help command example uses Stargates in every channel
:p
L1597[18:01:42] <Bizzycola> Wasn't the
max holo area like..30xsomethingx30?
L1598[18:01:57] <Bizzycola> or 32..I
can't remember :p
L1599[18:02:15] <Kenny> 48x32x48
L1600[18:02:22] <Bizzycola> ah
thanks
L1601[18:02:25] <Bizzycola> was a 32 in
it :p
L1603[18:02:42] <Bizzycola> :p
L1604[18:02:45] <ping> oh, you mean size
not scale
L1605[18:02:48] <Kenny> took me a minute
to remember and then only after you gave up a size lol
L1606[18:03:09] <Kenny> information
overload
L1607[18:03:29] <Bizzycola> I linked
Sangars github programs as examples
L1608[18:04:37] <ping> awesome, github
not responding
L1609[18:05:00] <ping> or just
comcrap
L1610[18:05:00]
⇦ Quits: ^v (~pingbot@c-71-238-153-166.hsd1.mi.comcast.net)
(Ping timeout: 190 seconds)
L1611[18:05:08] <ping> yeah, definitely
comcrap
L1612[18:05:19] <Bizzycola> Added link to
the Components page too
L1614[18:07:00] ***
Cazzar is now known as cazzar|Away
L1615[18:07:01] <ping> also, the links
are bork Bizzycola
L1616[18:07:08] <Bizzycola> ?
L1617[18:07:31] <Bizzycola> oh I
see
L1618[18:07:38] <ping> stupid
github
L1619[18:07:48] <Bizzycola> I think I
entered them backwards
L1620[18:07:49] <Bizzycola> lol
L1621[18:07:53] <ping> Dx
L1622[18:08:14]
⇨ Joins: ^v
(~pingbot@c-71-238-153-166.hsd1.mi.comcast.net)
L1623[18:08:35] *
ping slaps comcrap
L1624[18:08:41] <Bizzycola> k shoudl have
fixed now
L1625[18:08:49] <Bizzycola> yea
L1626[18:09:16] <ping> yup
L1627[18:09:28] <Bizzycola> May not be
the best page ever but at least we have a page with the functions
on it now :p
L1628[18:09:53] <ping> ill add
snapshots
L1629[18:09:58] <Bizzycola> someone who
knows something about this bit stuff will have to edit in some kind
of explaination later because it breaks my brain
L1630[18:10:11] <Bizzycola> still haven't
figured it out lol
L1631[18:11:30] ***
cazzar|Away is now known as Cazzar
L1632[18:11:32]
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(Ping timeout: 186 seconds)
L1633[18:11:50] <ping> ffs
L1634[18:12:03]
⇨ Joins: ^v
(~pingbot@c-71-238-153-166.hsd1.mi.comcast.net)
L1635[18:12:21] <ping> no its not me
failcoding, im disconnecting from other nets aswell
L1636[18:13:17] <ping> the snow isnt even
that bad
L1637[18:13:28] <ping> why does it decide
to fail now
L1638[18:14:12] <ping> brb resetting
modem
L1639[18:17:40]
⇦ Quits: ping (~notPing@2601:4:4500:887:686b:ca6f:5c7a:e5d3)
(Ping timeout: 190 seconds)
L1640[18:18:46]
⇦ Quits: ^v (~pingbot@c-71-238-153-166.hsd1.mi.comcast.net)
(Ping timeout: 380 seconds)
L1641[18:21:30] ***
Cazzar is now known as cazzar|Away
L1642[18:32:13] <LordFokas> Sangar, are
you around?
L1643[18:34:04] <Kenny> he's asleep
L1644[18:34:41] <LordFokas> ah, I'll bug
him later
L1645[18:35:02] <LordFokas> If there's
something I'm good at, it's at bugging other devs :p
L1646[18:36:35] <Kenny> lol
L1647[18:36:44]
⇨ Joins: ping
(~notPing@2601:4:4500:887:686b:ca6f:5c7a:e5d3)
L1648[18:36:55] <ping> gah, finnaly
L1649[18:36:57] <Bizzycola> Bugging devs
is much more fun then fixing stuff yoursself
L1650[18:37:10] <Bizzycola> Famous last
words :p
L1651[18:37:56]
⇨ Joins: ^v
(~pingbot@c-71-238-153-166.hsd1.mi.comcast.net)
L1652[18:38:02]
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(Read error: Connection reset by peer)
L1653[18:38:14]
⇨ Joins: ping
(~notPing@2601:4:4500:887:686b:ca6f:5c7a:e5d3)
L1654[18:43:31] <LordFokas> Bizzycola,
you're absolutely right, unless you use my mod in which case you're
wrong :p
L1655[18:43:48] <Bizzycola> hehe
L1656[18:43:54] <Bizzycola> Which mod is
yours? :p
L1657[18:44:11] <Bizzycola> so if I use
it I know not to bother bugging issue pages and stuff
L1658[18:44:20] <Kenny> StarGate Tech
2
L1659[18:44:26] <Bizzycola> Oh yea
L1660[18:44:35] <LordFokas> but what I do
isn't about bugs but mod interoperability... I bug Sngr every now
and then because I want to interface with most of his stuff
L1661[18:44:42] <Bizzycola> Let me go
find some bugs and bug you about bu..do you have op power in here?
:p
L1662[18:44:47] <Kenny> you need to
change your nick from Bizzycola to......
L1663[18:44:55] <Kenny> Dizzycola
L1664[18:45:04] <Kenny> :P
L1665[18:45:08] <LordFokas> btw, I was
kidding... I like getting stuff reported to me
L1666[18:45:15] <Bizzycola> Ah I
see
L1667[18:45:28] <LordFokas> that's the
only way I can fix the bugs I missed
L1668[18:45:31] <ping> :O so dizzy
L1669[18:45:33] <Bizzycola> Me too.
Sometimes..maybe.. :
L1670[18:46:19] <Bizzycola> unless the
bug is really a feature, then I'll take offence and spent 30
minutes screaming at you for even questioning my awesome
bu..feature.
L1671[18:46:20] <Bizzycola> :p
L1672[18:46:43] <Kenny> butt?
L1673[18:47:00] <Bizzycola> bug :p
L1674[18:47:05] ***
manmaed is now known as manmaed|AFK
L1675[18:47:13] <Bizzycola> if you
question the other one I'll shoot you right then and there
L1676[18:47:17] <Bizzycola> lol
L1677[18:47:23] <Kenny> you'd have done
better just leaving it at a b..
L1678[18:48:07] <Bizzycola> maybe
L1679[18:48:10] <Kenny> i couldn't
resist, you left the door open for it lol
L1680[18:48:24] <Bizzycola> True. true.
But seeing as I was discussing bugs.. :p
L1681[18:48:27] <LordFokas> "I'll
take offence and spent 30 minutes screaming at you for even
questioning my awesome butt"
L1682[18:48:31] <LordFokas> sounds much
better
L1683[18:48:32] <Bizzycola> lol
L1684[18:48:46] <Bizzycola> It's one of
the best features
L1685[18:48:55] <LordFokas> LOL
L1686[18:48:56] <Bizzycola> NO
QUESTIONS.
L1687[18:49:07] <Bizzycola> :p
L1688[18:49:08] <Kenny> rally, it
is?
L1689[18:49:17] <Kenny> how wide is it?
hehe
L1690[18:49:18] <Bizzycola> Maybe
L1691[18:49:39] <Bizzycola>
Enough.0
L1692[18:50:33] <Kenny> it was your turn
to get picked on as you gave me a perfect openning hehe
L1693[18:50:55] <Bizzycola> Your picking
on me? I thought it was a compliment
L1694[18:51:17] <Bizzycola> Because you'd
rather talk about it then bugs and features
L1695[18:51:40] <Kenny> that's cause i
have a bug in RiM that is driving me up the wall
L1696[18:51:58] <Kenny> i don't want to
even think of them right now
L1697[18:52:20] <Bizzycola>
bugbugbugbugbandon'tbanmeplease
L1698[18:52:20] <Bizzycola> :D
L1699[18:52:36] <Bizzycola> Famouse last
words ..now? :p
L1700[18:53:54] <ping> :/
L1701[18:54:00]
⇦ Quits: DaeDroug (uid22591@id-22591.highgate.irccloud.com)
(Ping timeout: 190 seconds)
L1702[18:54:12] <ping> main program be
frezing
L1703[18:54:40]
⇨ Joins: DaeDroug
(uid22591@id-22591.highgate.irccloud.com)
L1704[18:55:22] <Bizzycola> talk about
bugs, I spent a week trying to fix one on a website because of a
single stupid typo and I want to headwall but I can't afford to fix
a hole in the wall
L1705[18:55:54] <Bizzycola> or more lke
don't want to pay for it :p
L1706[18:56:23] <ping> .-.
L1707[18:57:01] <Bizzycola> Funny because
I don't really ever hit my head against things but I have a friend
who headwalls when they get frustrated and the people they are
talking to are like STOP THAT
L1708[18:58:39] <LordFokas> <Kenny>
it was your turn to get picked on as you gave me a perfect openning
hehe ... Not the best comeback when you're talking about butts...
just sayin...
L1709[18:59:04] <Kenny> it was intended
:)
L1710[18:59:12] <Bizzycola> lol
L1711[18:59:18] <LordFokas> it cannot be
unseen
L1712[18:59:52] <Bizzycola> You are under
arrest for crimes against words and are sentenced to 30 years in
the punitentiary.
L1713[18:59:55] <Bizzycola> *waits to be
shot*
L1714[19:00:13] *
ping shoots Bizzycola
L1715[19:00:19] <Bizzycola> OW. THAT
HURT.
L1716[19:01:12] *
ping shoots Bizzycola again
L1717[19:01:48] <Bizzycola> On this forum
there is a usergroup with purple usernames and it's titled
"Post Loser" and the avatar says "You just lost the
post.". I bet it confuses new people :p
L1718[19:01:53] <Bizzycola> Why do you
keep shooting my foot!
L1719[19:02:09]
⇦ Quits: ^v (~pingbot@c-71-238-153-166.hsd1.mi.comcast.net)
(Killed (NickServ (GHOST command used by
ping!~notPing@2601:4:4500:887:686b:ca6f:5c7a:e5d3)))
L1720[19:02:21]
⇨ Joins: ^v
(~pingbot@c-71-238-153-166.hsd1.mi.comcast.net)
L1721[19:02:24] <ping> massive debug
time!
L1722[19:02:30] <Bizzycola> It's what
happened after one person asked to be a mod.
L1723[19:02:51] <Bizzycola> His post was
locked and he now has a purple name, and is titled a post looser
lol
L1724[19:03:02] <ping> wat
L1725[19:03:05] <Bizzycola> Debug is
fun
L1726[19:03:08] <Bizzycola> better then
morebug
L1727[19:03:26] <Bizzycola> Who says
"I want to Addbug my software!"
L1728[19:03:27] <ping> well, im debugging
every single hook call
L1729[19:03:38] <Bizzycola> Sounds
fun
L1730[19:03:44] <ping> which includes
every socket select, every raw message
L1731[19:03:56] <Bizzycola> I assume
there are many
L1732[19:04:00] <ping> yeah
L1733[19:04:08] <Bizzycola> good luck
with that then :p
L1734[19:04:14] <ping> you know whats
fun
L1735[19:04:36] <Bizzycola> I'm about to
setup a system allowing me to open a front door in miencraft with
OC and my android tablet
L1736[19:04:40] <ping> where the nature
of the bug makes debugging the bug make the bug not bug
anymore
L1737[19:05:05] <Bizzycola> Is that like
where you car only breaks when the mechanic isn't looking? :p
L1738[19:05:16] <ping> yeah
L1739[19:05:28] <ping> hmm
L1740[19:05:38] <SpiritedDusty>
test
L1741[19:05:40] <SpiritedDusty> nvm
L1742[19:05:42] <Bizzycola> k
L1743[19:05:43] <ping> fuck
luasocket
L1744[19:05:45] <ping> its making me
mad
L1745[19:05:57] <ping> sweet
L1746[19:06:00]
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L1748[19:06:15] <ping> i was banned in
several channels in freenode and redirected to
##fix_your_connection
L1749[19:06:25] <Bizzycola> o.O
L1750[19:06:31] <Bizzycola> how many
times did you reconnect? :s
L1751[19:06:36] <ping> too many
L1752[19:06:39] <ping> comcast
sucks
L1753[19:06:56] <Bizzycola> my connection
is consisent but 8kb/s right now :p
L1754[19:07:25] <ping> ugh
L1755[19:08:07]
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(Read error: Connection reset by peer)
L1756[19:08:16] <SpiritedDusty> the drive
for my bouncer got unplugged but its still working!
L1757[19:08:16]
⇨ Joins: ^v
(~pingbot@c-71-238-153-166.hsd1.mi.comcast.net)
L1758[19:08:30] <ping> i might be doing
something wrong with socket.select
L1759[19:09:11] <ping> nope
L1760[19:09:20] <Bizzycola> must be in
memory!
L1761[19:10:04] <ping> .-.
L1762[19:10:31] <ping> is it lag from the
server .-.
L1763[19:10:36] <ping> so confusing
L1764[19:11:09] <ping> aand it
froze
L1765[19:11:20]
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L1766[19:11:26] <ping> it lost the IRC
server ._.
L1767[19:11:52] <ping> wadafack
L1768[19:12:07] <ping> okay, definitely
comcrap's fault
L1769[19:12:20]
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L1771[19:13:22] <Bizzycola> damn kernal
not found error
L1772[19:13:33] <Bizzycola> how many
versions can it effect
L1773[19:14:37] <LordFokas> ping: Unit
Tests
L1774[19:14:44] <ping> LordFokas,
wot
L1775[19:14:49] ***
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L1776[19:14:57] <LordFokas> you know what
unit tests are, right?
L1777[19:15:10]
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L1778[19:15:20] <ping> nop
L1779[19:15:41] <LordFokas> they are the
best debugging tool I know
L1780[19:15:58] <LordFokas> because they
find the bugs before they get critical
L1781[19:16:31] ***
Bizzycola|Offline is now known as Bizzycola
L1782[19:16:35] <LordFokas> basically you
have 1 test class for each unit on your projects... typically a
unit is a class
L1783[19:17:19] <LordFokas> each test has
several methods that run calls on the unit being tested
L1784[19:17:36] <ping> i dont understand
how i can test it :P
L1785[19:18:26] <LordFokas> if you write
the tests BEFORE you start coding, you'll always make code that
always passes the tests, and therefore all bugs accounted for in
the tests are permanently banished from your projects
L1786[19:18:44] <LordFokas> well, you
need a unit test framework
L1787[19:19:00] <ping> i cant test
L1788[19:19:03] <LordFokas> for Java
there's JUnit, for .NET there's NUnit
L1789[19:19:04] <ping> and there is no
use
L1790[19:19:44] <LordFokas> and there are
a lot more for other languages
L1791[19:19:52] <ping> the program is so
small there is no real practical reason to test it
L1792[19:20:09] <ping> and i have been
coding lua for years, so there arent many bugs
L1793[19:20:20] <LordFokas> ^ common
mistake
L1794[19:20:52] <LordFokas> that only
means you no longer fall in the most common pitfalls
L1795[19:21:24] <ping> ive looked through
the code
L1796[19:21:46] <ping> i only have one
API, which is the hook api i use for many things
L1797[19:21:53] <ping> makes plugins
easier
L1798[19:22:15] <ping> havent had any
problems with it, besides me derping and having blocking
sockets
L1799[19:22:57]
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L1800[19:25:29] <ping> gj comcast
L1802[19:26:17] ***
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L1808[19:57:32] <Bizzycola> sides /
redstone.setOutput needs sides.all :p
L1809[20:07:25] <Bizzycola> There. I
opened a door controlled by OC with my android tablet. And using
the event api, I can still use the computer for other stuff too
:p
L1810[20:10:55] <ping> i would do that,
but fcking comcast
L1811[20:14:42] <Bizzycola> well I did it
over lan :p
L1812[20:40:00]
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L1817[21:05:11] <Bizzycola> these
capacitors hold quite a bit of energy :p
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L1819[21:35:36] ***
Kenny is now known as Kenny|Sleeping
L1820[21:39:14] ***
cazzar|Away is now known as Cazzar
L1821[22:25:58] <Sangar> gah, fell asleep
after all :P
L1822[22:26:03] <Cazzar> heh
L1823[22:26:17] <Cazzar> As I finally get
my girlfriend talking :P
L1824[22:26:25] <Sangar> anything in the
log i should read?
L1825[22:26:34] <Sangar> :p
L1826[22:28:31] <Cazzar> I still want
those textures :P
L1827[22:28:54] <Sangar> hah. right. for
a simple block?
L1828[22:29:17] <Cazzar> just a singular
printer, maybe some minor changes for "upgraded"
versions
L1830[22:29:37] <Bizzycola> I used your
two programs as examples, hope you don't mind
L1831[22:29:57]
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L1832[22:29:59] <Bizzycola> seeing as
they are on a public github called OpenPrograms I assumed it was
fine lol
L1833[22:30:16] <Sangar> Bizzycola,
great! thanks. and no that's why i upped them after all :)
L1834[22:30:22] <Bizzycola> Ah good
L1835[22:30:31] <Bizzycola> I didn't
explain the bit stuff but then I don't understand it either so meh
:p
L1836[22:30:43] <Sangar> Cazzar, well,
i'll see if i have any series left that need watching :P
L1837[22:30:58] <ping> \o/ comcrap
L1838[22:31:00] <Sangar> Bizzycola, haha,
that's ok, i might fill it out with some more details later.
L1839[22:31:01] *
Cazzar hands Sangar 200GB of Doctor Who
L1840[22:31:11] <Cazzar> there/
L1841[22:31:12] <Bizzycola> Ah kk
L1842[22:31:20] <ping> even though my
internet is up, a ton of other places dont have internet
L1843[22:31:21] <Bizzycola> I figured at
least having the functions up is good
L1844[22:31:26] *
Sangar has watched the new ones already and doesn't want to watch
the old ones :P
L1845[22:31:33] <Bizzycola> and a couple
examples
L1846[22:31:39] <Cazzar> im chipping
through some old ones
L1847[22:31:57] <Sangar> heh
L1848[22:33:07] <Cazzar> Sangar: But you
get to see the red skys of Gallifrey!
L1849[22:35:41] <Sangar> lemme guess: in
black and white?
L1850[22:36:18] <Bizzycola> no, in
purple. Everything is different shades of purple! Best show ever.
:p
L1851[22:36:37] <Bizzycola> Can you
imagine. WOuld be odd to see that.
L1852[22:36:51] <Cazzar> nah, thats only
up to season... 6
L1853[22:37:05] <Sangar> :P
L1854[22:37:59]
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L1856[22:48:28] <LordFokas> just don't
spoil it for me ok?
L1857[22:48:45] <Sangar>
"Spoilers~" :P
L1858[22:49:24] <LordFokas> I started
watching mid S3 and watched it all to S6E3 so far
L1859[22:49:44] <Cazzar> now, current or
old?
L1860[22:49:54] <LordFokas> current
L1861[22:50:11] <LordFokas> I miss Donna
Noble ._.
L1862[22:51:19] <LordFokas> and Amy's
"quantum pregnancy" is fucking with my brain... I'd
really like to see what it ends up being...
L1863[22:51:58] <LordFokas> time for bed.
bai
L1864[22:52:00] <LordFokas> o/
L1865[22:52:06] <Sangar> gnight!
L1866[22:52:35] ***
LordFokas is now known as LordFokas|off
L1867[22:54:26] <Sangar> ah right, Cazzar
if you can't give me another reason besides 'lazy', i think i'll
make the api jar the default one on maven :P
L1868[22:54:50] <Sangar> reason being
that the access transformer won't work if the mod is loaded that
way without adding a custom launch parameter
L1869[22:55:05] <Sangar> which i think is
more annoying than just dropping the deobf jar into the mods
folder
L1870[22:55:19] <Cazzar> why do you say
the AT won't work, I have seen no issues...
L1871[22:55:57] <Sangar> really?
that's... odd.
L1872[22:56:10] <Sangar> do you use the
SimpleComponent interface?
L1873[22:56:39] *
Sangar goes to re-test
L1874[22:56:44] <Cazzar> currently the
TileEntityEnvironment though I can try...
L1875[22:56:46] <Sangar> might have been
too tired yesterday
L1876[22:57:04] <Sangar> ah ye that'll
work
L1877[22:57:22] <Sangar> the at hammers
in functionality for the SimpleComponent interface
L1878[22:58:25] <Sangar> ok
L1879[22:58:55] <Sangar> i take back what
i said and claim the opposite
L1880[22:59:15] <Sangar> oh no wait i
don't
L1881[22:59:26] <Sangar> still not fully
awake apparently! -.-
L1882[22:59:51] <Cazzar> What do you do
to replicate it?
L1883[23:01:57] <Sangar> trying to get
the te example mod to run with the default jar instead of the api
one
L1884[23:01:59] <Sangar> :P
L1885[23:03:15] <Sangar> is there a way
to run gradlew idea (to update dependencies) without it resetting
the run configurations btw?
L1886[23:03:46] <ping>
NONONONONONOO
L1887[23:03:53] <ping> drunk mom comes
home
L1888[23:04:15] <ping> and says
"were going to make some noise in a private way"
L1889[23:04:33] <ping> "should we
play music to drown it out"
L1890[23:04:36] <Cazzar> dont use idea
task import the build.gradle
L1891[23:04:55] <Sangar> as in
re-import?
L1892[23:05:00] <Cazzar> yea
L1893[23:05:04] <Sangar> ping wat
L1894[23:05:05] <Sangar> ok
L1895[23:05:20] <ping> i dunno
L1896[23:05:24] <ping> drunk mom is
drun
L1897[23:07:52] <Sangar> well, i somehow
borked that workspace... let's try this again
L1898[23:15:15] <Sangar> ok, double
checked, it's as i thought
L1899[23:15:41] <Sangar> when the deobf
jar is used as a dependency fml doesn't look for class transformers
in it.
L1900[23:15:48] <Sangar> so
SimpleInterface won't work
L1901[23:16:05] <Cazzar> Hmm
L1902[23:16:05] <Cazzar> well
L1903[23:16:23]
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L1906[23:17:05] <Sangar> with the deobf
as the dep? huh.
L1907[23:17:12] <Cazzar> yep
L1908[23:17:21] <Cazzar> What is throwing
the error?
L1909[23:17:37] <Sangar> no error, it
just doesn't *do* anything :P
L1910[23:19:23] <Cazzar> hmm
L1911[23:19:46] <Cazzar> odd, doesn't
hook in..
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L1915[23:21:33] <Sangar> Cazzar, what do
you mean?
L1916[23:21:53] <Cazzar> components
doesnt show the printer.
L1917[23:22:16] <Sangar> ah, but that's
exactly what i mean
L1918[23:22:49] <Cazzar> I am trying to
figure out why you would need ASM there
L1919[23:22:55] <Sangar> basically
SimpleComponent does *nothing* except tell the transformer to fill
in the required oc stuff for the te to work as a component
L1920[23:23:16]
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L1921[23:23:25] <Sangar> so if the
transformer doesn't run, well. it's not a component.
L1922[23:23:55] *
Cazzar adds
-Dfml.coreMods.load=li.cil.oc.common.launch.TransformerLoader
L1923[23:24:21] <Cazzar> that fixes
it
L1924[23:24:25] <Sangar> yeah
L1925[23:24:40] <Sangar> so that's pretty
much my question, what's better, that or having people drop in the
deobf jar in the mods folder
L1926[23:24:51] <Cazzar> let them do
either?
L1927[23:25:01] <Sangar> well they
can
L1928[23:25:12] <Sangar> question is what
should be the default
L1929[23:25:32] <Cazzar> what will be
default is what you tell them to put in the build.gradle
L1930[23:25:59] <Sangar> :P
L1931[23:26:02] <Cazzar> most people will
just copy paste that
L1932[23:27:10] <Sangar> i think 'drop in
that jar there' will be easier for most people (and needs no
step-by-step guide :P) so i'm leaning towards that
L1933[23:27:49] <Sangar> then again. meh.
just have them add the api classifier in there an i don't have to
fiddle with the jenkins.
L1934[23:28:05] <Sangar> decisions!
L1935[23:28:45] <Cazzar> well, having a
classifier for "api" just to me seems logical
L1936[23:29:00] <Cazzar> so, leave it for
now, and see what happens
L1937[23:29:05] <Sangar> hm. yeah.
L1938[23:30:04] *
Sangar goes to flesh out the readme a bit more.
L1939[23:30:58] <ping> dammit
L1940[23:31:05] <ping> she just said
"its all over me"
L1941[23:32:21] <ping> halp
L1942[23:32:25] <ping> drunk mom
L1943[23:32:44]
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L1945[23:33:51] <Cazzar> so, right now I
am eating a biscut that AFAIK you can only get in australia
retail
L1946[23:35:42] <Sangar> is it so good or
so bad?
L1947[23:37:17] <Cazzar> lets just say, I
know americans that have imported it and loved it
L1949[23:39:49] <Sangar> yell at
mojang
L1950[23:39:53] <Sangar> or forge
L1951[23:39:56] <Sangar> to upgrade to
1.7.4
L1952[23:39:57] <Sangar> :P
L1953[23:40:04] <Cazzar> why?
L1956[23:42:56] <Sangar> yes
L1957[23:44:07] <Sangar> and since that
will fix itself in the hopefully not too far future... i don't
really feel motivated to work around it.
L1958[23:53:25]
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L1959[23:57:26] <ping> \o/ Kibibyte