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L13[00:41:08] <Kodos> What are friends?
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L32[02:39:50] <Sangar> asie, when you find the time, could you see if the latest build is giving you a different error in the zip fs' cache? also, remind me, does this happen every time? right on startup or when a player joins? because i can't reproduce it, making it somewhat... difficult to debug.
L33[02:39:58] <asie> right now i'm porting to 1.7
L34[02:40:57] <Sangar> sure, as i said, when you find the time.
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L44[03:32:39] <asie> Sangar: consider uploading the scripts you use to compile JNLua
L45[03:32:46] <asie> progwml6 requested that citing security trust issues
L46[03:33:05] <asie> bonus points if you add gradle methods for it
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L53[04:24:48] <asie> Sangar: where is a functioning Maven link?
L54[04:26:21] <Sangar> asie, regarding compilation, the previous version of the readme had some info on that, but i decided to remove it to avoid confusing people - might add it to the wiki, but i'll look into gradleizing it. for maven, see the readme in the repo (scroll down).
L55[04:27:40] <asie> maven.cil.li doesn't really seem to work no matter how i add it
L56[04:29:04] ⇨ Joins: progwml6|L (~progwml6@n2-198-175.resnet.drexel.edu)
L57[04:29:10] <progwml6|L> o/
L58[04:29:47] <Sangar> asie, hmm, it works for opencomponents
L59[04:29:51] <Sangar> \o
L60[04:30:00] <progwml6|L> https://github.com/SlimeKnights/TinkersConstruct/blob/master/build.gradle#L173
L61[04:30:10] <progwml6|L> that's my keysigning if you are curious...
L62[04:30:20] <asie> Sangar: essentially, prog recommended signing your JARs
L63[04:30:26] <asie> because you include natives which are a bit hard to trust for some people
L64[04:30:30] <progwml6|L> i mentioned to asie that i would reccomend signing the jar b/c of hte natives
L65[04:30:49] *** JoshTheEnder|BackInTheEther is now known as JoshTheEnder
L66[04:31:00] <Sangar> i wanted to look into that anyway, but that's a good argument. thanks for the link!
L67[04:31:02] <progwml6|L> just to lessen the risk of some moron distributing a fake version w/ something really nasty in it
L68[04:31:10] <Sangar> aye
L69[04:31:30] <progwml6|L> just make sure that you are calling the reobf task when you do that
L70[04:31:42] <progwml6|L> i had an issue when i was setting signing up that was causing issues
L71[04:32:09] <progwml6|L> that script is also setup in a way to prevent the key info from finding its way into my jenkins logs
L72[04:32:10] <Sangar> that's the dependsOn bit?
L73[04:32:16] <progwml6|L> ya
L74[04:32:20] <Sangar> cool, thanks
L75[04:32:39] <progwml6|L> my upload thing is acting up w/ the dependson so i just tend to call those manually
L76[04:33:06] <progwml6|L> i can look up the script i used for generating the key itself if you need that as well
L77[04:33:29] <Sangar> that would be very helpful!
L78[04:35:56] <progwml6|L> http://www.asjava.com/ant/how-do-i-create-keystore-with-ant/
L79[04:36:15] <progwml6|L> believe the jar signing was originally based off this https://gist.github.com/Lien/7150434
L80[04:36:32] <progwml6|L> abrar and i tweaked it a bit to prevent jenkins from displaying the keystore pass
L81[04:37:21] <Sangar> great, thanks. i'll dig into it right away :)
L82[04:38:04] <progwml6|L> wow do i love having a maven repo for deps
L83[04:38:07] <progwml6|L> soo much easier
L84[04:38:28] <progwml6|L> wish that some of my co-devs would remember to bump the dep versions in properties when they add in classes/hooks
L85[04:38:33] <progwml6|L> or at least tell me
L86[04:38:45] <progwml6|L> last half dozen tcon builds got iced b/c ofi t
L87[04:39:00] <Sangar> heh
L88[04:39:24] <Sangar> but yeah, maven really makes this easier. i've only started scratching the surface of that, but already enjoy it.
L89[04:40:40] <progwml6|L> using maven central + the shadow plugin might be nice for you w/ some of those java libs you build w/
L90[04:41:00] <JoshTheEnder> Sangar, what's the latest build that doesnt have a kernal error?
L91[04:41:05] <JoshTheEnder> of OC
L92[04:41:08] <progwml6|L> i use it in the FTB launcher to bundle copies of some stuff like guava
L93[04:41:29] <asie> Where does an Eclipse test instance run at with Forge 1.7.2?
L94[04:41:35] <asie> trying to find a screenshot I made as I found a bug in OC 1.7.2
L95[04:41:45] <asie> JoshTheEnder: the latest one, 268 I think
L96[04:41:46] <asie> fixed it
L97[04:41:59] <progwml6|L> oh even nicer he never committed the class he added :(
L98[04:42:05] <Sangar> progwml6|L, hmm, you mean for luaj and the config lib? maybe. the luaj version is the csv snapshot, so i'm not sure that'd be in a repo (needed for a fix in the string lib)
L99[04:42:21] <Sangar> JoshTheEnder, there's a kernel error?
L100[04:42:29] <progwml6|L> the custom stuff easier to do inside it
L101[04:42:38] <progwml6|L> i'm referring to the config stuff, etc.
L102[04:42:59] <JoshTheEnder> Sangar, me, asie & Bizzycola had a few builds in which the computer wouldnt start because of a kernal error
L103[04:43:03] <asie> I know
L104[04:43:03] <progwml6|L> always nice when moron's can't pull in critical bug fixes
L105[04:43:12] <asie> Sangar: kernel:490 is the CacheLoader bug
L106[04:43:26] <asie> they refer to it that way as they only used the Analyzer output
L107[04:43:36] <Sangar> asie, ah, i see
L108[04:43:53] <asie> progwml6|L: where can I see screenshots taken from inside Gradle's testing environment, if you know?
L109[04:44:39] <progwml6|L> idk offhand where it dumps it to
L110[04:44:48] * progwml6|L tests on obfuscated jars usually
L111[04:45:13] <asie> http://i.imgur.com/baMj59A.png
L112[04:45:18] <asie> Sangar: ^
L113[04:45:22] <asie> you screwed up monitor rendering
L114[04:45:29] <asie> it only happens in two of the four directions though
L115[04:45:32] <Sangar> asie, i didn't
L116[04:45:36] <Sangar> minecraft did
L117[04:45:37] <asie> what
L118[04:45:48] <Sangar> it's a bug in 1.7.2
L119[04:45:51] <Sangar> is fixed in 1.7.4
L120[04:46:00] <asie> when is Forge moving to 1.7.4, again?
L121[04:46:06] <Sangar> https://github.com/MightyPirates/OpenComputers/issues/114
L122[04:46:12] <Sangar> heh, i wonder
L123[04:46:13] <asie> also, is there no workaround?
L124[04:46:50] <Sangar> maybe, but there are other things that need doing and that won't fix themselves with a mc update, so that has somewhat low priority for me
L125[04:46:53] <asie> right
L126[04:46:58] <progwml6|L> soon i think
L127[04:47:06] <progwml6|L> s2s is almost working
L128[04:47:21] <progwml6|L> fml was being developed in srg names
L129[04:47:24] <progwml6|L> not mcp names
L130[04:47:47] <asie> what is s2s?
L131[04:48:00] <progwml6|L> ...
L132[04:48:03] <progwml6|L> grabbing link
L133[04:48:09] <progwml6|L> https://github.com/MinecraftForge/Srg2Source
L134[04:48:15] <asie> oh
L135[04:48:16] <progwml6|L> renaming tool
L136[04:48:35] <progwml6|L> originally used for converting bukkit stuff to mcp names
L137[04:48:50] <progwml6|L> originally half java half python
L138[04:48:56] <progwml6|L> now all java
L139[04:51:09] <JoshTheEnder> seems legit... https://www.dropbox.com/s/gw8kvu435j4vt5m/Screenshot%202014-03-16%2010.50.32.png
L140[04:51:55] <asie> Sangar: has anyone tested the SimpleComponent transformer in 1.7.2/
L141[04:51:55] <asie> ?
L142[04:52:36] <Sangar> asie, uhm, i don't think so. so if it doesn't work it might very well be a bug.
L143[04:52:51] <asie> Sangar: i seem to get no console output whatsoever
L144[04:53:19] <asie> what is even scarier, my chatbox doesn't seem to work either
L145[04:53:25] <asie> which uses Environment directly
L146[04:53:30] <progwml6|L> nn all
L147[04:53:44] <progwml6|L> if you have any ?'s ill be up in 5/6 hours or so
L148[04:54:04] <Sangar> ok, thanks for the tips so far!
L149[04:54:28] <Sangar> asie, weird
L150[04:54:39] <asie> Sangar: i'll send you up a JAR
L151[04:54:56] <Sangar> ok
L152[04:55:03] <asie> i also need to split AsieLib and Computronics into two later
L153[04:56:46] <progwml6|L> curiously do those java natives work right on both java 6 & 7?
L154[04:57:01] <progwml6|L> & 32 bit java 6
L155[04:57:19] <asie> Sangar: http://asie.pl/ct022.jar
L156[04:57:40] <progwml6|L> and java 7 on 10.6.8 is fun :D
L157[04:57:46] <progwml6|L> ive actually compiled that
L158[04:58:52] <Sangar> as far as i know the natives work on 6,7 and 32/64 bit, yeah. haven't had any reports to the contrary at least :P
L159[04:59:01] <Sangar> asie, downloading
L160[05:01:29] <asie> applying AccessTransformer now to make AsieLib fully function
L161[05:01:34] <asie> and releasing AsieLib 0.1.6 for 1.7.2
L162[05:05:12] <Sangar> hmm, at least in dev-env it works, though it only logs it to the console, can't find it in any log files oddly enough.
L163[05:05:45] <Sangar> will investigate further later, gotta go for a bit now, will be back in 2 hours or so.
L164[05:12:32] <Kenny|Sleeping> Sangar, after i get woke up i need your help with some code.
L165[05:13:05] <asie> Sangar: i was testing in devenv
L166[05:13:07] <asie> so that's even more odd
L167[05:13:12] <asie> using the deobf jar
L168[05:13:12] *** Kenny|Sleeping is now known as Kenny
L169[05:24:31] <Kenny> asie, the monito bug you mentioned earlier. woiulkd the be the OC computer screen going all goofy color wise?
L170[05:24:36] <asie> no
L171[05:24:37] <Kenny> monitor*
L172[05:25:03] <Kenny> just wondered.
L173[05:25:22] <Cazzar> Sangar: did you see my ISBRH rotation sums? :P
L174[05:28:19] <Kodos> Man
L175[05:28:26] <Kodos> Using Github to manage my configs is ridiculously easy
L176[05:32:48] <Kodos> Fuck yeah, added Railcraft and removed a mod I ended up not liking, and I didn't have to fix shyt
L177[05:34:34] ⇦ Quits: asie (~textual@078088168214.elblag.vectranet.pl) (Quit: I'll probably come back in either 20 minutes or 8 hours.)
L178[05:41:58] *** |DinZzz| is now known as Din
L179[05:42:02] <Din> HAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAI
L180[05:46:14] ⇨ Joins: asie (~textual@078088168214.elblag.vectranet.pl)
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L183[06:17:46] <Kenny> Sangar: in lua, is there a way to check what type a variable is? i.e. if it is a string, int, or boolean?
L184[06:18:44] <Kenny> Morning, Michiyo
L185[06:23:39] ⇨ Joins: tgame14 (~tgame14@bzq-79-182-24-245.red.bezeqint.net)
L186[06:24:54] <Kenny> morning, tgame14
L187[06:25:08] <tgame14> morning
L188[06:25:18] <tgame14> i would feel very dumb if thats a bot
L189[06:25:29] <Kenny> it's not lol
L190[06:25:38] <tgame14> :)
L191[06:25:56] <Michiyo> Warning, the bot lies
L192[06:25:58] <Michiyo> Also o/ Kenny
L193[06:26:02] <tgame14> this is too much
L194[06:26:09] <tgame14> the ultimate test.
L195[06:26:13] <Kenny> the 'offline' is my bouncer
L196[06:26:16] <tgame14> Kenny, im a very good lier, true or false?
L197[06:26:27] <asie> fixing bugs in my networking code
L198[06:26:27] <Kenny> true
L199[06:26:30] <Michiyo> 11
L200[06:26:35] ⇨ Joins: ruifung (webchat@175.139.33.67)
L201[06:26:38] <tgame14> Kenny, this statement is a lie
L202[06:26:44] <Kenny> but then i nknow you work with Cal on UE :P
L203[06:26:49] <tgame14> :P
L204[06:26:55] <tgame14> well, i work on CalCore, ICBM and RI
L205[06:27:05] <tgame14> not UE
L206[06:27:12] <Kenny> ICBM needs updated to the new core :P
L207[06:27:22] <tgame14> what do you mean?
L208[06:27:23] <Michiyo> ^^^^
L209[06:27:44] <Kenny> i had multiple crashes yesterday after installing the new AS
L210[06:27:47] <Michiyo> https://bitbucket.org/calclavia/icbm/issue/451/noclassdeffounderror-lcalclavia-lib-ore
L211[06:28:00] <Michiyo> Theres a few of those on the tracker
L212[06:28:23] <Kenny> yeah that
L213[06:28:50] <tgame14> ah that one
L214[06:28:54] <Kenny> all UE mods were updated to the most recent but still had that
L215[06:28:55] <tgame14> ... ye its a dumb one
L216[06:29:16] <tgame14> its an issue with not having a download for Calcore the dev branch
L217[06:29:35] <tgame14> not really related to me, i would bug Calclavia about it :)
L218[06:29:42] <Kenny> Alex said it had something to do with ICBM
L219[06:29:44] <tgame14> i have no idea about it
L220[06:30:08] <Kenny> okey dokey
L221[06:30:14] <tgame14> Kenny, no idea much about it. but tell Calclavia, focusing on RI a bit atm
L222[06:30:15] <Calclavia> Just need to Update calCore
L223[06:30:46] <Kenny> i had all of them updated to current
L224[06:31:03] <Kenny> Core, UE, ICBM, AS, MFFS
L225[06:31:19] <Kenny> still had the crash. took ICBM out and no crash
L226[06:31:41] <Michiyo> Ahh, see theres some new Core builds out now
L227[06:31:45] <Calclavia> Kenny: Ok, which version of ICBM
L228[06:31:51] <Kenny> one sec
L229[06:32:04] <Calclavia> Kenny: Try the development version, see if it crashes (scroll down on the website)
L230[06:32:11] <Kenny> 339
L231[06:32:17] <Kenny> ok
L232[06:33:47] <Kenny> now for the 3 minute wait for MC to launch hehe
L233[06:34:22] <Kenny> no crash
L234[06:34:57] <Kenny> thanks, Calc
L235[06:35:08] <tgame14> \o/
L236[06:35:21] <Kenny> !flags tgame14 +vV
L237[06:35:21] -ChanServ- Kenny set flags +Vv on tgame14.
L238[06:35:25] <Kenny> !voice tgame14
L239[06:35:25] zsh sets mode: +v on tgame14
L240[06:37:05] <tgame14> \o/
L241[06:37:14] <tgame14> thanks i guess :)
L242[06:37:29] <Kenny> devs get voice
L243[06:37:39] <Kenny> a way of me keeping track hehe
L244[06:38:21] <Kenny> anyone use Big Reactors?
L245[06:38:45] <Sangar> back
L246[06:38:51] <Kenny> hey
L247[06:39:06] <Kenny> we have a new dev in channel
L248[06:39:19] <Kenny> meet tgame14
L249[06:39:26] <Kenny> from RI
L250[06:39:27] <Sangar> Cazzar, yep saw the matrix math, reminded me of the raytracer i once wrote :>
L251[06:39:39] <tgame14> i use Big Reactors
L252[06:39:46] <Sangar> yay, welcome to #oc :)
L253[06:39:51] <tgame14> o/
L254[06:40:00] <Kenny> it will be updating next week with full OC support
L255[06:40:04] <Sangar> enjoy your stay. ask Kenny for cookies.
L256[06:40:08] <tgame14> Vexatos wont stop talking about this mod, thought i should check it out
L257[06:40:18] <Cazzar> don't they are poisened!
L258[06:40:22] <Sangar> haha, vex our evangelist
L259[06:40:31] <tgame14> I Think Alex_hawks is adding OC Support ye
L260[06:40:43] <Sangar> yep, he started with AS afaik
L261[06:40:47] <Kenny> yes he is. i'm helping with testing
L262[06:40:47] <tgame14> ye
L263[06:40:54] <tgame14> i can see it in the changelog
L264[06:41:04] <tgame14> ye, he is also adding it to RI looks like
L265[06:41:09] <tgame14> from looking at chat log :P
L266[06:41:11] <Sangar> cool :)
L267[06:41:36] <Sangar> my brains a sieve right now. pretty sure i knew that.
L268[06:41:53] <tgame14> Multimeter will be a tool and a peripheral
L269[06:42:00] <tgame14> or however peripherals are called in OC
L270[06:42:02] <tgame14> im not sure
L271[06:42:16] <Sangar> i personally call them components to avoid the confusion with cc peripherals
L272[06:42:17] <Kenny> components
L273[06:42:24] <tgame14> then a component
L274[06:42:25] <tgame14> :)
L275[06:42:41] <tgame14> robots right? the turtle equivalent?
L276[06:42:45] <Sangar> aye
L277[06:42:48] ⇦ Quits: Kodos (~Kodos@108-226-6-195.lightspeed.stlsmo.sbcglobal.net) (Ping timeout: 194 seconds)
L278[06:42:54] <Sangar> cuz turtle's a trademark :P
L279[06:42:56] <tgame14> you run a thread per computer?
L280[06:43:05] <tgame14> or link to a tickhandler?
L281[06:43:14] <Sangar> sort of. there's a worker pool of per default up to 4 threads.
L282[06:43:32] <tgame14> hrm, and if you have over 4?
L283[06:43:35] <JoshTheEnder> "<Kenny> the 'offline' is my bouncer" no, the offline is your account on my bouncer :P
L284[06:43:46] <Kenny> well, same :P
L285[06:44:01] <Sangar> if the computers yield timely as they should you won't notice it
L286[06:44:10] <Kenny> Josh, i went this way cause for some reason i kept ping timing out last night
L287[06:44:37] <JoshTheEnder> weird
L288[06:44:59] <Kenny> i know. never happened before
L289[06:45:01] <Sangar> if 4 computers block at the same time the others will get delayed until those timeout (=> crash)
L290[06:45:08] <tgame14> k i see
L291[06:45:12] <tgame14> nicely done
L292[06:45:45] <Sangar> i have and will be looking some more into getting preemptive scheduling into it (lua itself is purely cooperative, i.e. coroutins are expected to yield on their own)
L293[06:45:58] <Sangar> that would further relativize that issue (and actually make timeouts superfluous)
L294[06:46:31] <Sangar> but now back to trying to sign my jar :P
L295[06:46:45] <Kenny> Sangar: question before you go
L296[06:47:08] <Kenny> is there a way to tell what type a variable is in lua? ie, string, int, boolean
L297[06:47:18] <Sangar> type(var)
L298[06:47:26] <Sangar> result is a string
L299[06:47:36] <Kenny> thank you
L300[06:47:40] <Sangar> np
L301[06:47:43] <tgame14> you use tables for data structures?
L302[06:47:48] <tgame14> as a type i mean
L303[06:47:53] <Kenny> i am working on getting OC support into RiM
L304[06:47:54] <tgame14> i know lua uses tables a lot
L305[06:48:06] <Sangar> tables are the *only* data structure, so yeah
L306[06:48:14] <tgame14> ah really?
L307[06:48:16] <tgame14> surprising
L308[06:48:29] <Sangar> thanks to metatables you can do pretty much anything with them
L309[06:49:36] <tgame14> Hrm, ill probably add OC Support to icbm at some point
L310[06:49:37] <Sangar> in case you don't know them, metatables are tables that define the behavior of other tables, e.g. overriding ther indexing behavior, or even make them 'callable' like functions
L311[06:49:56] <Sangar> oooh, guided missiles? :>
L312[06:50:00] <tgame14> :P
L313[06:50:02] <tgame14> sure why not
L314[06:50:09] <tgame14> can have it connect to the launcher
L315[06:50:17] <tgame14> with a component i think is the right word
L316[06:50:32] * Vexatos has been pinged
L317[06:50:55] <tgame14> ye, i pinged you saying you made me come here.
L318[06:51:13] <Sangar> good job, missionary!
L319[06:51:24] <tgame14> and somehow i ended up saying i will add OC support to ICBM
L320[06:51:30] <tgame14> so theres that
L321[06:51:31] <tgame14> :P
L322[06:53:05] <Sangar> :D
L323[06:53:27] <tgame14> egh we dont even have CC support now that i think of it
L324[06:53:51] <Michiyo> did that get dropped at some point?
L325[06:53:58] <tgame14> i dont think we ever had it
L326[06:54:03] <tgame14> ill leave it to OpenPeripherals to add though
L327[06:54:06] <Michiyo> ICBM? Yeah it had CC support
L328[06:54:15] <tgame14> im not seeing it in code :/
L329[06:54:16] <Sangar> tgame14, you can use the same code for cc and oc if you don't need anything fancy (i.e. the computer context that called the method)
L330[06:54:42] <Sangar> like so https://github.com/erogenousbeef/BigReactors/blob/master/erogenousbeef/bigreactors/common/multiblock/tileentity/TileEntityReactorComputerPort.java
L331[06:54:44] <tgame14> Sangar, from what i understood from Vexatos in order to handle that the user would need to have both installed
L332[06:54:55] <Sangar> that's a different thing
L333[06:55:03] <Sangar> many roads lead to rome :P
L334[06:55:13] <tgame14> didnt know that
L335[06:55:21] <tgame14> well, no reason i shouldnt do that then
L336[06:56:00] <Michiyo> I have a CC Comp running a ICBM, icbm = peripheral.wrap("left") icbm.setTarget(x,y,z) icbm.launch()
L337[06:56:18] <Sangar> Cazzar, you there?
L338[06:56:34] <Cazzar> nope
L339[06:56:37] <Sangar> damn
L340[06:56:43] <Cazzar> :P
L341[06:56:49] <Sangar> ;)
L342[06:57:00] <tgame14> Michiyo, i missed that codepart
L343[06:57:01] <tgame14> ye its there
L344[06:57:02] <tgame14> :P
L345[06:57:04] <Sangar> question regarding gradle and jar signing.
L346[06:57:12] <Cazzar> hm?
L347[06:57:22] <tgame14> Sangar, use FML fingerprint
L348[06:57:33] <tgame14> do what EE3 does
L349[06:57:35] <Sangar> i hooked your signing gradle into oc, and it parses the task (i.e. println does something) but doLast never seems to run
L350[06:57:40] <Cazzar> tgame14: may not be the question :P
L351[06:57:56] <tgame14> probably isnt :) but i assume it ends there at some point
L352[06:58:16] <Sangar> multiple signing methods? as if it weren't confusing enough :P
L353[06:58:26] <tgame14> https://github.com/pahimar/Equivalent-Exchange-3/blob/master/build.gradle#L30-L37
L354[06:58:29] <Cazzar> Sangar: try gradle signJar
L355[06:58:36] <tgame14> oh?
L356[06:58:42] <tgame14> gradle has built in jar signing?
L357[06:58:58] <Sangar> ah, i need to tell it to run the task, do i? kinda makes sense.
L358[06:58:58] <tgame14> Ah
L359[06:58:59] <Cazzar> tgame14: kinda, thats just the task definition that was there.
L360[06:59:02] <tgame14> Sangar, https://github.com/pahimar/Equivalent-Exchange-3/blob/master/build.gradle#L76-L99
L361[06:59:05] <tgame14> look at that,
L362[06:59:20] <Sangar> yeah, tha's pretty much it
L363[06:59:28] <Sangar> same thing
L364[06:59:28] <Cazzar> Sangar: you could also so build.dependsOn signJar
L365[06:59:45] <Cazzar> tgame14: my signing is based of EE3's
L366[06:59:51] <tgame14> thought so
L367[07:00:13] <Sangar> well, it did something! skipped it, but i can work with that. thanks!
L368[07:00:28] <Cazzar> though trying to jump to conclusions will just cause more confusion than nessacary
L369[07:00:38] <Cazzar> so not though...
L370[07:01:05] <Cazzar> Sangar: it will skip if keystore_location == "."
L371[07:01:14] <Sangar> yep
L372[07:01:25] <Sangar> figuring out where the config borks now
L373[07:02:16] <Cazzar> I would put any of those config in ~/.gradle/init.gradle
L374[07:02:49] <Cazzar> under an allprojects { } block
L375[07:03:08] <Sangar> ah, thanks for the tip
L376[07:03:53] ⇦ Quits: Kenny (~Kenny@2602:306:ce9e:5150:f955:3299:15c4:21f1) ()
L377[07:04:02] *** Kenny|Offline is now known as Kenny
L378[07:04:14] zsh sets mode: +o on Kenny
L379[07:04:19] <Kenny> !deop
L380[07:04:19] zsh sets mode: -o on Kenny
L381[07:04:22] <Kenny> !voice
L382[07:04:22] zsh sets mode: +v on Kenny
L383[07:15:37] <Sangar> all right, looking good.
L384[07:25:41] <Kenny> Sangar: is anything with an inventory accessible by OC (with adapter block)
L385[07:26:17] <Sangar> if it implement IInventory, with OpenComponents it is, yes
L386[07:26:46] <Kenny> ok. that would explain why i an iron chest showing up in the CompViewer hehe
L387[07:27:06] <Cazzar> I really should figure out how the hell Minecraft works with the soundsystem now...
L388[07:27:17] <Cazzar> its weird with the ISound stuff.
L389[07:28:00] <Sangar> Cazzar, one final question (i think), how do i generate the fingerprint and can i put it in the mcmod.info or does it have to be in @Mod annotation directly?
L390[07:28:13] <Cazzar> its in the @Mod
L391[07:28:42] <Cazzar> and the fingerprint is the fingerprint of the signing key which you can see via keytool
L392[07:28:57] <Kenny> Cazzar: there was a mod out there that controlled the each sound separately
L393[07:29:11] <Cazzar> Kenny: is it 1.7.2? :P
L394[07:29:23] <Kenny> not at the moment
L395[07:29:24] <Sangar> keytool? sorry for beeing stupid, i just generated the keystore using http://www.asjava.com/ant/how-do-i-create-keystore-with-ant/ that script >_>
L396[07:29:49] <Sangar> ah
L397[07:29:56] <Cazzar> its a java command
L398[07:30:01] <Sangar> wow, that was actually not generic enough to make google pointless
L399[07:30:12] *** Alex_hawks|Work is now known as Alex_hawks
L400[07:30:16] <Sangar> yeah, found it. i didn't expect to find anything, generic as that name is :P
L401[07:30:24] <Cazzar> :P
L402[07:30:30] <Cazzar> its actually hard to find on google
L403[07:30:57] *** alekso56_off is now known as alekso56
L404[07:31:16] <Kenny> it hasn't updated to 1.6.4 even, but here is the link: http://www.minecraftforum.net/topic/355537-162-controlpack-autosneakrunautotoolsmartfurnacelookbehindlots-more-v510/
L405[07:31:43] <Kenny> i did a deob with BON and it accesses a lot of MC code directly
L406[07:31:48] <Cazzar> Kenny: I am adept (I personally think) with pre 1.7 soundsystem
L407[07:32:08] <Kenny> sorry, just trying to help
L408[07:32:17] <Kenny> i won't bother doing so again
L409[07:32:31] <Cazzar> Dont worry
L410[07:32:36] ⇨ Joins: LordJoda (~lordjoda@178-26-182-118-dynip.superkabel.de)
L411[07:32:36] zsh sets mode: +o on LordJoda
L412[07:32:56] <Cazzar> 1.7 changed the sound system a lot.
L413[07:34:56] <Kenny> i'm still trying to determine what isn't working with my RiM support of OC
L414[07:35:58] <Kenny> and i think it may have to do with the shitty code of JAK
L415[07:37:14] <JoshTheEnder> Sangar, what dimensions (WxH) does a teir 3 monitor have to be to be the same size as the teir 3 card supports?
L416[07:37:54] <Sangar> Kenny, have you had a look at the driver in OpenComponents? you'll probably have to do the move delayed as it is in there, too, if the computer that triggered the move is moved, too. otherwise things will break (because the computer running the command cannot be persisted while performing a call)
L417[07:38:22] <Sangar> JoshTheEnder, i don't know, you'll have to try, sorry :P
L418[07:38:26] <JoshTheEnder> ok
L419[07:38:56] <Kenny> Sangar: i looked at it. it's just that the controller is not moving the frame at all
L420[07:39:19] <Kenny> i have a good idea what it is and i get to make my first major foray into re-writing java code hehe
L421[07:39:36] <Sangar> oh i see ^^
L422[07:40:34] <Kenny> My coding is not the best looking but JAK's is worse than mine hehe
L423[07:41:23] <Sangar> jakj's formatting is ... fascinating, yeah.
L424[07:41:35] <Kenny> like a 6 line function to do one line of code
L425[07:42:07] <Sangar> i'm more thrown off by the 'spaces between everything!' philosophy :P
L426[07:42:20] <Kenny> that too
L427[07:42:34] <Kenny> he \has a function to check the argument count
L428[07:42:47] <Kenny> it's like 6 lines long
L429[07:43:05] <Kenny> that can be done with one line
L430[07:43:18] <JoshTheEnder> if you name a harddrive/floppy in an anvil, will that name show in df?
L431[07:44:07] <Kenny> not sure about anvil name sticking but you can name it in the computer using label
L432[07:44:39] <Kenny> label -a <###> <name>
L433[07:45:03] <Sangar> JoshTheEnder, no, the label is stored somewhere else in the nbt. because i didn't think of that when i implemented it :/ might change it at some point
L434[07:45:19] <Kenny> ### refers to the first 3 digits of the address
L435[07:45:50] <Kenny> digits/letters*
L436[07:46:55] <JoshTheEnder> Sangar, what nbt tag is it stored in?
L437[07:47:27] <Sangar> errr... "oc:data"."fs.label" or something like that.
L438[07:51:06] <Sangar> Cazzar, not the last question after all :P so i have the fingerprint in the @Mod and the jar is signed. but the fml log says 'no valid certificate found' - which it says that for *every* mod. and it doesn't crash or anything. am i missing something obvious?
L439[07:51:35] <Cazzar> you need to strip all :'s IIRC
L440[07:52:10] <Sangar> ah
L441[07:52:20] <Cazzar> read the docs!
L442[07:52:43] <Sangar> >_>
L443[07:52:45] <Sangar> good point
L444[07:52:52] <tgame14> psh reading docs
L445[07:53:19] <Sangar> i tend to forget that parts of forge *are* documented :P
L446[07:53:38] <tgame14> Forge actually is pretty well documented, FML and MC is not really :P
L447[07:55:20] <Sangar> implying i look at the namespace :P
L448[07:57:31] ⇦ Quits: Forecaster (~Forecaste@83.223.1.173) (Ping timeout: 380 seconds)
L449[08:01:17] ⇨ Joins: Slender (~slender@94.7.149.60)
L450[08:01:22] <Slender> hai
L451[08:02:04] zsh sets mode: +v on Slender
L452[08:02:08] <Slender> \o/
L453[08:02:25] <Slender> right now to group this nick
L454[08:14:53] ⇦ Quits: tgame14 (~tgame14@bzq-79-182-24-245.red.bezeqint.net) (Quit: Leaving)
L455[08:15:27] ⇨ Joins: tgame14 (~tgame14@bzq-79-182-24-245.red.bezeqint.net)
L456[08:15:37] zsh sets mode: +v on tgame14
L457[08:27:29] <Kenny> anyone know wherer i can get a version of CC for developers? i can the api but not the mod to test against
L458[08:28:42] ⇦ Quits: Slender (~slender@94.7.149.60) (Read error: Connection reset by peer)
L459[08:28:58] <JoshTheEnder> dammit
L460[08:30:17] <asie> http://i.imgur.com/8YdoQjS.png
L461[08:30:20] <asie> I declare my day a success
L462[08:30:25] <asie> Kenny: grab bearded-octo-nemesis and run CC over it
L463[08:30:43] <Kenny> tried that but still got a crash
L464[08:30:53] <Kenny> and it was a CC crash
L465[08:31:21] <Kenny> no such field error
L466[08:31:58] <Kenny> i'll try it again
L467[08:36:37] ⇨ Joins: Slender (~slender@94.7.149.60)
L468[08:36:37] zsh sets mode: +v on Slender
L469[08:39:24] <Slender> ok, so EP3 keeps derpign up and if you restart the world it looses it's blocks
L470[08:39:26] <Slender> :/
L471[08:39:39] <asie> i'm releasing Statues 2.1.2 for Minecraft 1.7.2 now
L472[08:45:32] <Kenny> asie, this is the error i get using a BON deob'ed file: http://pastebin.com/EH9K4N18
L473[08:46:01] <asie> Kenny; yes, that's normal
L474[08:46:04] <asie> try adding CodeChickenCore to the devtree
L475[08:46:09] <asie> a combination of both /sometimes/ helps
L476[08:46:13] <asie> but CC sucks in this regard, deal with it
L477[08:46:31] <Kenny> deob'ed CCC?
L478[08:46:36] <asie> yes
L479[08:49:58] <Kenny> same error
L480[08:51:01] <Kenny> see possible reason
L481[08:55:13] <Kenny> that wasn't it
L482[08:55:20] <Kenny> still getting the same error
L483[08:55:37] <Kenny> game launches, it crashes when trying to open a world
L484[08:55:53] <Kenny> even when generating a bew world
L485[09:07:20] <ruifung> does access points relay to each other?
L486[09:07:36] <JoshTheEnder> yes
L487[09:08:43] <ruifung> I'm starting to love OC over CC. Built in relay system ! <3
L488[09:08:59] <ruifung> btw, how does signal strength affect distance?
L489[09:09:00] <Michiyo> I also got OC working with it, via OpenComponents heh
L490[09:09:05] <Michiyo> err wrong channel :D
L491[09:09:10] <JoshTheEnder> lol Michiyo
L492[09:09:13] ⇦ Quits: Slender (~slender@94.7.149.60) (Ping timeout: 201 seconds)
L493[09:09:23] <JoshTheEnder> ruifung, i think it's based on distance, same as oc
L494[09:10:15] <ruifung> i mean the wireless network card.
L495[09:10:24] <ruifung> and im confused.
L496[09:11:01] <JoshTheEnder> idk, i thinkt he strength is the ammount of blocks it can go with a cap of 400, IIRC
L497[09:11:58] <Sangar> yep, exactly. of *unobstructed* blocks (air). if there's something in the way, that may block messages.
L498[09:12:17] <Sangar> it's based on the hardness - the harder the block the more signal strength to get through.
L499[09:12:42] <Sangar> also yay, fingerprinting seems to work
L500[09:12:55] ⇨ Joins: Slender (~slender@94.7.149.60)
L501[09:14:50] <JoshTheEnder> i have sucessfully combated the shader's mod's dark-dark with FMP :P https://www.dropbox.com/s/7sjayo12tofzvew/Screenshot%202014-03-16%2015.13.50.png
L502[09:15:11] <Sangar> or not. dammit.
L503[09:15:36] <Sangar> woah, that looks cozy.
L504[09:15:48] <Slender> indeed
L505[09:16:00] <Slender> and, yes, this nick is the ingame pc
L506[09:16:21] <Sangar> heh
L507[09:16:31] <asie> *yawn*
L508[09:16:35] <Michiyo> woah..
L509[09:17:08] ⇦ Quits: Vexatos (~Vexatos@p5B3C9A4D.dip0.t-ipconnect.de) (Ping timeout: 186 seconds)
L510[09:17:48] ⇨ Joins: Vexatos (~Vexatos@p5B3C9A4D.dip0.t-ipconnect.de)
L511[09:20:06] <JoshTheEnder> above ground from the last image, Resonant Induction windmills making power and a StargateTech startgate in the background https://www.dropbox.com/s/sl3d6jjx77kxecl/Screenshot%202014-03-16%2015.17.00.png
L512[09:20:06] <SpiritedDusty> JoshTheEnder, you make me jelous… shaders doesn't work for me. it just crashes my computer
L513[09:20:25] <JoshTheEnder> weird
L514[09:20:44] <SpiritedDusty> hmm I just updated my graphics and OS yesterday… maybe I should try again :P
L515[09:20:58] <JoshTheEnder> and an arial view from the volcano https://www.dropbox.com/s/jnnht3ugwligjuj/Screenshot%202014-03-16%2015.20.13.png
L516[09:21:25] <JoshTheEnder> also yay for entities disapering when you go so-far away
L517[09:24:52] <Slender> also anyone know of a mod that adds a boat that doesnt die if you nudge ground
L518[09:25:39] <Kenny> Archimedes
L519[09:26:02] <Kenny> you can build a boat whatever size you want
L520[09:26:37] <asie> JoshTheEnder: My HD4000 shed a few million tears
L521[09:28:38] <JoshTheEnder> ohh, Archimedes looks cool
L522[09:29:18] <Kenny> you can make boats, planes, hot air baloons :)
L523[09:29:47] <Kenny> Josh, can i get a link to that shaders package you use?
L524[09:30:27] *** LordFokas|off is now known as LordFokas
L525[09:30:37] <LordFokas> o/
L526[09:30:41] <Kenny> \o
L527[09:31:00] <Sangar> \o
L528[09:31:48] *** AngieBLD|Off is now known as AngieBLD
L529[09:35:57] <JoshTheEnder> o/
L530[09:36:01] <JoshTheEnder> Kenny, gimmie a sec
L531[09:38:29] <JoshTheEnder> Kenny, https://www.dropbox.com/s/mu2srmokvol2n1w/Shaders.7z
L532[09:38:41] <Kenny> thank you
L533[09:40:31] ⇨ Joins: Kibibyte (~PircBotX@78.129.135.38)
L534[09:40:35] <Kenny> as an FYI for all. because i am coding in RiM, if you speak to me, please use my name in the line. That way i'll get a pop up letting me know someone is talking to me
L535[09:40:54] <JoshTheEnder> Kenny, ok
L536[09:40:57] <JoshTheEnder> xD
L537[09:41:01] <Kenny> Sangar: do you think we should implement a rule on bots?
L538[09:41:40] <Kenny> we have people bringing bots in the channel without asking or indictaing they are doing so
L539[09:42:18] <tgame14> Kibibyte is a nice bot
L540[09:42:23] <Sangar> Kilo actually asked and i said i don't mind, if that's the one you mean
L541[09:42:53] <Kenny> yeah, but the command variable conflicts with Enderbot
L542[09:43:14] <JoshTheEnder> Kenny, what commands conflict?
L543[09:43:16] <JoshTheEnder> ?test
L544[09:43:16] <Kibibyte> ${args#0}
L545[09:43:16] <EnderBot> I'm sorry, I couldn't find the help topic you requested :(
L546[09:43:20] <JoshTheEnder> ahh
L547[09:43:23] <Kenny> see
L548[09:43:45] <JoshTheEnder> Kilobyte, can you make Kibibyte not do that ^^
L549[09:43:57] <Kenny> !help
L550[09:43:57] <Kibibyte> Get help about kibibyte by typing ${properties:prefix|++}help in a channel or sending it help as pm/notice :3
L551[09:43:58] <Kilobyte> will fix
L552[09:43:59] <Kilobyte> :P
L553[09:44:06] <Kilobyte> its not reimplemented yet
L554[09:44:44] <Kenny> &help
L555[09:44:58] <JoshTheEnder> Kenny, i doubt it'll work
L556[09:45:00] <Kenny> i goofed and got zsh'z help just now lol
L557[09:45:04] <JoshTheEnder> lol
L558[09:45:53] <Kilobyte> atm i have other issues lol
L559[09:46:04] <Kilobyte> fags causing infinite bot loops
L560[09:46:15] <Kilobyte> meh, put the other bot on ignore
L561[09:46:30] <JoshTheEnder> ?test
L562[09:46:31] <EnderBot> I'm sorry, I couldn't find the help topic you requested :(
L563[09:46:31] <Kibibyte> ${args#0}
L564[09:46:42] <Kenny> $help
L565[09:46:48] <JoshTheEnder> Kilobyte, i was refering to it sending that when i do ?test
L566[09:46:54] <JoshTheEnder> ?help
L567[09:46:54] <EnderBot> I can help you with:
L568[09:46:54] <EnderBot> Command usage: ?<topic> e.g. ?stargates
L569[09:46:54] <Kibibyte> Get help about kibibyte by typing ${properties:prefix|++}help in a channel or sending it help as pm/notice :3
L570[09:46:54] <Kilobyte> yes
L571[09:47:11] <Kilobyte> i know what you mean
L572[09:47:13] <Kilobyte> i can temp fix
L573[09:47:33] <Kilobyte> #r help Get help about kibibyte by typing #help in a channel or sending it help as pm/notice :3
L574[09:47:36] <Kilobyte> ?help
L575[09:47:36] <EnderBot> I can help you with:
L576[09:47:36] <EnderBot> Command usage: ?<topic> e.g. ?stargates
L577[09:47:36] <Kibibyte> Get help about kibibyte by typing #help in a channel or sending it help as pm/notice :3
L578[09:47:56] <Kilobyte> whever owns enderbot should make that one message
L579[09:48:25] <JoshTheEnder> me
L580[09:48:40] <Kilobyte> you should maybe fix :P
L581[09:48:42] <JoshTheEnder> though the first line usually has topics on it
L582[09:49:03] <Kilobyte> hmm
L583[09:49:11] <Kilobyte> its just a bit spammy :P
L584[09:49:17] <JoshTheEnder> &addtohelp 2048game what score can you get in this game? http://gabrielecirulli.github.io/2048/
L585[09:49:17] <EnderBot> Added 2048game successfully
L586[09:49:20] <JoshTheEnder> ?help
L587[09:49:20] <EnderBot> I can help you with: 2048game,
L588[09:49:20] <EnderBot> Command usage: ?<topic> e.g. ?stargates
L589[09:49:20] <Kibibyte> Get help about kibibyte by typing #help in a channel or sending it help as pm/notice :3
L590[09:49:21] <Kenny> Kilobyte, he was the first one authorized to have a bot here, i don't think he should fix his
L591[09:49:40] <Kilobyte> it can't hurt :P
L592[09:49:51] <Kilobyte> you'll just have to be a bit creative
L593[09:50:09] <Kenny> why should he have to be creative?
L594[09:50:27] <JoshTheEnder> Kenny, calm yo' tits
L595[09:50:32] <Kenny> you brought yours in later, you should make the accommodatikon
L596[09:50:56] <JoshTheEnder> i am in the (slow) process of rewriting EnderBot, i might change a dew things here and there
L597[09:50:59] <Kenny> i'm not mad, just that it appears he thinks he should have priority
L598[09:51:00] <JoshTheEnder> *few
L599[09:51:34] <Kenny> his bot was second, he should make the acoomodation tol not conflict with a bot already in the channle
L600[09:51:40] <JoshTheEnder> i also need to look up how to go about trying to understand sentances using regex and stuff
L601[09:52:10] *** Alex_hawks is now known as Alex_hawks|Sleep
L602[09:52:32] <Kilobyte> my bot actually has that globally
L603[09:52:54] <Kilobyte> its in ~20 channels, a few bigger ones are amoung them
L604[09:52:59] <Kenny> as does his. Enderbot is not just in this channel
L605[09:53:19] <Kilobyte> yeah, a few :P
L606[09:53:30] <JoshTheEnder> Kenny, it's no big deal, ok?
L607[09:53:32] <Kilobyte> ye
L608[09:54:06] <Kenny> but it is. it starts a precedent
L609[09:54:21] <JoshTheEnder> Kenny, drop it!
L610[09:54:23] <tgame14> ...
L611[09:54:35] <Kenny> if someojne else brings a bot in using the same command variable shold i make you guys change yours because of it
L612[09:54:58] <tgame14> no, it needs to change it.
L613[09:55:05] <tgame14> latest one to arrive is the one to fix :)
L614[09:55:15] <Kenny> just what i'm saying
L615[09:55:20] <JoshTheEnder> Kenny, Kilobyte's one is fine, i plan to do some wizardary with regex so it wont need the command
L616[09:55:26] <JoshTheEnder> (hopefully)
L617[09:55:30] <Kilobyte> heh
L618[09:55:31] <Kilobyte> :P
L619[09:55:31] <Kenny> which means that Kibibyte should be the one to fix
L620[09:56:05] <Kilobyte> thats your opinion
L621[09:56:40] <Kenny> it woulod seem it isn't only my opinion as someone else just stated the same thing
L622[09:57:28] <Kilobyte> the thing is that i was nicely suggesting to compact it to a single message
L623[09:58:04] <JoshTheEnder> i could actually do away with the 2nd line all together but then people will get confused on how to do the help topics
L624[09:58:12] <JoshTheEnder> (for other channels)
L625[09:58:42] ⇨ Joins: ^v (~pingbot@c-71-238-153-166.hsd1.mi.comcast.net)
L626[09:58:51] <Kilobyte> maybe do stuff like, for a list of all topics send ?topics
L627[09:58:58] <Kilobyte> and delegate topic list there
L628[09:59:53] <JoshTheEnder> Kilobyte, maybe, though i'm bored of fixing the current incarnation of EnderBot (it only listens to mod+ commands from me, not anyone else i've given the perm to)
L629[10:00:12] <Kilobyte> i know that feeling
L630[10:00:13] <Kilobyte> :P
L631[10:00:22] <Kilobyte> thats why kibi 6 had no update for months
L632[10:00:36] <Kilobyte> because i was working on version 7
L633[10:00:53] <Kilobyte> i started in november and deployed it a few weeks ago
L634[10:01:07] <Kilobyte> got distracted quite a lot in that time tho
L635[10:04:12] <Michiyo> Like with botnets on PC-Logix? :P
L636[10:04:25] <Kilobyte> i don't test them there :P
L637[10:04:32] <Kilobyte> i use local test nets :P
L638[10:04:37] <Kilobyte> stary tests there
L639[10:04:39] <Kilobyte> sometimes
L640[10:04:41] <Michiyo> lol, bo but everyone else did, and it was VERY distracting
L641[10:04:47] <Michiyo> err no*
L642[10:04:51] <Kilobyte> a long time ago :P
L643[10:04:53] <Kilobyte> yeah
L644[10:04:57] <Kilobyte> i remember that
L645[10:05:36] <Kilobyte> Michiyo: danger is coming close, stary and i are working on a clonebot that seems to handle more traffic than inspircd
L646[10:05:38] <Michiyo> Yeah 3k+ users heh
L647[10:05:55] <Michiyo> Oh.?
L648[10:06:09] <Kilobyte> it uses epoll client side
L649[10:06:46] <Kilobyte> i think we went up to 3k so far
L650[10:06:54] <Kilobyte> and some parts were rather laggy
L651[10:07:04] <Kilobyte> not 100% sure what side it was tho
L652[10:07:27] <Kilobyte> i should maybe add some benchmark code
L653[10:07:50] <Michiyo> heh
L654[10:07:50] <Michiyo> nice
L655[10:09:18] <Kilobyte> maybe we can go into multithreading... we need to play with that
L656[10:09:22] <Kilobyte> also has a plugin system
L657[10:10:22] <Kilobyte> Michiyo: we got to a point where a client got killed for Excess Flood because the server send queue filled up while sending the names list
L658[10:10:34] <Kilobyte> when joining a channel
L659[10:13:27] <Michiyo> lmao
L660[10:13:30] <Michiyo> wooow
L661[10:14:03] <JoshTheEnder> :/ EnderBot2 doesnt want to connect to anything
L662[10:14:08] <Kilobyte> :(
L663[10:14:40] <Kilobyte> Michiyo: actually, i am wondering why none of the bots got killed for that yet
L664[10:16:51] <SpiritedDusty> JoshTheEnder, that reminds me that I made an IRC bot before. it insulted people for me! :D
L665[10:16:58] <JoshTheEnder> lol
L666[10:17:18] <JoshTheEnder> meh, EnderBot2 isnt wanting to connect to anything so meh
L667[10:17:32] <SpiritedDusty> meh. mehhh.bleh gleh pleh
L668[10:18:19] *** tgame14 is now known as tgame14|AFK
L669[10:18:36] <Kilobyte> JoshTheEnder: try putting a logging proxy inbetween
L670[10:18:51] <JoshTheEnder> i have it printing everything out
L671[10:18:54] <Vexatos> Hi
L672[10:19:00] * Vexatos stares at SpiritedDusty
L673[10:19:03] <SpiritedDusty> D:
L674[10:19:13] <Kilobyte> JoshTheEnder: are you flushing the socket?
L675[10:19:25] * SpiritedDusty wonders why Vexatos is staring
L676[10:19:30] <JoshTheEnder> dont think you need to do that with python
L677[10:19:35] <Vexatos> No you do not
L678[10:19:46] <Vexatos> You know why I am >:D
L679[10:19:52] <SpiritedDusty> the emulator? xD
L680[10:20:21] <Kilobyte> JoshTheEnder: idk python
L681[10:20:40] <JoshTheEnder> ooh, it just got on
L682[10:20:52] <Vexatos> Yes
L683[10:20:58] <Vexatos> SpiritedDusty, indeed :D
L684[10:21:00] <SpiritedDusty> I'm working on it >.>
L685[10:21:07] <Vexatos> :P
L686[10:21:10] <SpiritedDusty> its just in slow development :P
L687[10:22:12] <Kilobyte> SpiritedDusty: oh, we getting an emulator? \o/
L688[10:22:17] <SpiritedDusty> yeah
L689[10:22:29] <Kilobyte> woot
L690[10:22:40] <SpiritedDusty> its gonna be in the browser so you can run it on anything
L691[10:23:13] <Kilobyte> based on what?
L692[10:23:19] <SpiritedDusty> javascript?
L693[10:23:31] <Kilobyte> hows it performance wise
L694[10:23:42] <SpiritedDusty> nearly equal to in game (tested on chrome)
L695[10:24:08] <Kilobyte> how easy can you interact with like the file sys from outside?
L696[10:24:22] <Kilobyte> is it possible to add custom hardware as its in the mod?
L697[10:25:03] <SpiritedDusty> well I haven't implemented a way to interact with the filesystem outside from the emulator but I could add that. and yeah you can add components but you'd have to write it in javascript
L698[10:25:36] <Kilobyte> ofc you'd have to :P
L699[10:26:28] <Bizzycola> My email password has been the same too long. It needs to gain another 30 characters :D
L700[10:26:51] <Kilobyte> Biohazard: i assume you forgot a 0
L701[10:26:57] <Kilobyte> err
L702[10:26:58] <Kilobyte> fail
L703[10:27:12] * Kilobyte slaps his client
L704[10:32:43] ⇨ Joins: EnderBot2 (~EnderBot2@94.7.149.60)
L705[10:32:43] zsh sets mode: +v on EnderBot2
L706[10:32:49] <JoshTheEnder> at fucking last
L707[10:32:55] <Biohazard> Kilobyte: yes
L708[10:32:55] <JoshTheEnder> hello
L709[10:32:58] <JoshTheEnder> meh
L710[10:33:04] <Biohazard> i forgot a 0 in "i'm 100% awesome"
L711[10:33:08] <Biohazard> i'm 1000% awesome
L712[10:33:08] <Biohazard> jk
L713[10:34:03] ⇦ Quits: EnderBot2 (~EnderBot2@94.7.149.60) (Read error: Connection reset by peer)
L714[10:34:15] ⇨ Joins: EnderBot2 (~EnderBot2@94.7.149.60)
L715[10:34:15] zsh sets mode: +v on EnderBot2
L716[10:34:19] <JoshTheEnder> hello EnderBot2
L717[10:34:21] <JoshTheEnder> :@
L718[10:35:03] <Kilobyte> if you need help with regexes itself, debuggex.com
L719[10:35:09] ⇦ Quits: EnderBot2 (~EnderBot2@94.7.149.60) (Read error: Connection reset by peer)
L720[10:35:37] <JoshTheEnder> the 'hello' one is just a very simple thing of seeing if the message is 'hello EnderBot2'
L721[10:35:40] ⇨ Joins: EnderBot2 (~EnderBot2@94.7.149.60)
L722[10:35:40] zsh sets mode: +v on EnderBot2
L723[10:35:46] <JoshTheEnder> hello EnderBot2
L724[10:36:49] <JoshTheEnder> whoops
L725[10:36:49] ⇦ Quits: EnderBot2 (~EnderBot2@94.7.149.60) (Read error: Connection reset by peer)
L726[10:36:52] <JoshTheEnder> nvm
L727[10:37:04] ⇨ Joins: EnderBot2 (~EnderBot2@94.7.149.60)
L728[10:37:04] zsh sets mode: +v on EnderBot2
L729[10:37:07] <JoshTheEnder> hello EnderBot2
L730[10:37:10] <JoshTheEnder> -_-
L731[10:37:22] <JoshTheEnder> hello EnderBot2
L732[10:37:26] <JoshTheEnder> :@
L733[10:37:35] <JoshTheEnder> ohh, it crashed that time
L734[10:37:38] <JoshTheEnder> well
L735[10:37:40] <JoshTheEnder> errored
L736[10:38:15] <Bizzycola> one of my IRC bots runs both c# and lua code :p
L737[10:38:22] ⇦ Quits: EnderBot2 (~EnderBot2@94.7.149.60) (Read error: Connection reset by peer)
L738[10:38:39] ⇨ Joins: EnderBot2 (~EnderBot2@94.7.149.60)
L739[10:38:39] zsh sets mode: +v on EnderBot2
L740[10:38:43] <JoshTheEnder> hello EnderBot2
L741[10:38:46] <JoshTheEnder> hello EnderBot2
L742[10:39:28] ⇦ Quits: EnderBot2 (~EnderBot2@94.7.149.60) (Read error: Connection reset by peer)
L743[10:40:38] <JoshTheEnder> ok, now i got the attributes round the right way, it might work
L744[10:40:48] ⇨ Joins: EnderBot2 (~EnderBot2@94.7.149.60)
L745[10:40:48] zsh sets mode: +v on EnderBot2
L746[10:40:53] <JoshTheEnder> hello EnderBot2
L747[10:40:53] <EnderBot2> o/ JoshTheEnder
L748[10:40:55] <JoshTheEnder> \o/
L749[10:40:59] <JoshTheEnder> at fucking last
L750[10:41:01] <JoshTheEnder> :P
L751[10:41:48] ⇦ Quits: EnderBot2 (~EnderBot2@94.7.149.60) (Read error: Connection reset by peer)
L752[10:41:54] <JoshTheEnder> anyway, back to mc
L753[10:43:28] ⇨ Joins: Vex|Mobile (~Vexatos@p5B3C9A4D.dip0.t-ipconnect.de)
L754[10:44:08] <Bizzycola> Does yours run anything? :p
L755[10:44:09] ⇦ Quits: Slender (~slender@94.7.149.60) (Quit: Adding mods \o/)
L756[10:44:30] <JoshTheEnder> ?
L757[10:44:41] <Bizzycola> Like code?
L758[10:44:46] <JoshTheEnder> nope
L759[10:44:49] <Bizzycola> Ah
L760[10:44:50] <JoshTheEnder> and it never will
L761[10:45:00] <Bizzycola> ok :p
L762[10:45:33] <JoshTheEnder> cause i dont want randoms on the internet to fuck up my vps
L763[10:45:37] <JoshTheEnder> (or my pc)
L764[10:45:42] ⇦ Quits: Vex|Mobile (~Vexatos@p5B3C9A4D.dip0.t-ipconnect.de) (Client Quit)
L765[10:46:04] ⇨ Joins: Vex|Mobile (~Vexatos@p200300556E0DF83778AF4EE29580BB31.dip0.t-ipconnect.de)
L766[10:46:09] ⇦ Parts: Vex|Mobile (~Vexatos@p200300556E0DF83778AF4EE29580BB31.dip0.t-ipconnect.de) ())
L767[10:46:24] <Bizzycola> I had a channel full of people trying to break mine
L768[10:46:28] <Bizzycola> I made it fairly secure
L769[10:46:38] <Bizzycola> Obviously removing things they can use to destroy it :p
L770[10:46:40] <Kilobyte> Bizzycola: how did that happen :P
L771[10:46:53] <Bizzycola> the IRC bot of course
L772[10:46:57] <Bizzycola> runs Lua and C#
L773[10:47:05] <Bizzycola> They haven't succeeded so far :D
L774[10:47:19] <Kilobyte> run c#? oh god... that sounds like a pain to sandbox
L775[10:47:27] <Bizzycola> hah
L776[10:47:33] <Bizzycola> tis fun
L777[10:47:38] <Kilobyte> mine will prob run lua and a custom lisp like lang
L778[10:47:44] <Kilobyte> maybe more
L779[10:48:00] <Kilobyte> the lisp interpreter works already
L780[10:48:05] <Kilobyte> and i like it so far
L781[10:48:20] <Bizzycola> Cool
L782[10:48:29] <Bizzycola> It's fun making bots run what ever you can think of
L783[10:48:35] <Bizzycola> Just remember flood protection and timeouts
L784[10:48:50] <Kilobyte> here one example: https://gist.github.com/Kilobyte22/99a6a0fb13517bc47275
L785[10:48:51] <Bizzycola> s don't let the code output more then a certain amount of text and don't let it keep running more then 1-3 seconds
L786[10:49:07] <Kilobyte> ye, my lisp thing is very easy to sandbox
L787[10:49:15] <Kilobyte> and has very simple timeout enforcement
L788[10:49:25] <Bizzycola> Cool
L789[10:49:37] <Kilobyte> here timeout enforcement from lisp side:
L790[10:49:46] <JoshTheEnder> that ARCHIMEDES mod dont wanna work
L791[10:50:08] <Kilobyte> (timeout 5 (while true null) "NO INFINITE LOOPS")
L792[10:50:20] <Kilobyte> will error with that message after 5 seconds
L793[10:50:57] <Bizzycola> hehe
L794[10:51:11] <Kilobyte> or you do it java side
L795[10:51:22] <Kilobyte> then you need a bit more code tho
L796[10:51:39] <Kilobyte> but yeah, lisp is one of easiest languages to implement
L797[10:51:51] <Kilobyte> yet its one of most customizable ones
L798[10:51:55] <Kilobyte> and one of oldest
L799[10:52:06] <Kilobyte> saaadly it looks ugly
L800[10:52:35] <JoshTheEnder> hmm, the author of archimedes ships needs to lable his downloads properly
L801[10:53:07] <Kilobyte> JoshTheEnder: would help :P
L802[10:53:49] <JoshTheEnder> i was like 'why are you not working' then i looked down the stack trace and saw it was looking for something with the name of netty
L803[10:53:53] <Kilobyte> Bizzycola: how are you sandboxing c#
L804[10:54:15] <Kilobyte> JoshTheEnder: seems legit
L805[10:54:31] <JoshTheEnder> so i got an older version which is working
L806[10:54:42] <Bizzycola> failry simple atm, mostly just remove import statements and not provide the compiler with any bad references, etc :p
L807[10:54:55] <Kilobyte> heh
L808[10:55:10] <Kilobyte> i am sure you can still break that somehow
L809[10:55:24] <Kilobyte> c# allows pretty low level access
L810[10:55:30] <Bizzycola> You can try if you want, as long as you don't cause any bad damage to my computer :p
L811[10:55:40] <Kilobyte> if you somehow managed to cause a buffer overflow
L812[10:55:51] <Bizzycola> Would you like to try? :p
L813[10:56:06] <Kilobyte> i can try things, don't expect too much from me
L814[10:56:11] <Kilobyte> i'm no expert
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L817[10:57:46] <Kilobyte> Bizzycola: poke me details :P
L818[10:57:55] <Kilobyte> also, what kind of system are you on?
L819[10:57:58] <Bizzycola> atm I'm trying to find it
L820[10:58:00] <Bizzycola> windows 7
L821[10:58:03] <Kilobyte> ah
L822[10:58:04] <Bizzycola> for the OS
L823[10:58:13] <Kilobyte> yeah, kibi runs on a debian box
L824[10:59:48] <Bizzycola> Ehh should we try in another channel? Not sure I'm allowed to place it in here :p
L825[11:00:08] <Kilobyte> sure
L826[11:00:22] <Bizzycola> ok
L827[11:00:32] <Kilobyte> would have suggested that too
L828[11:01:57] <Bizzycola> #bizzysbotchannel
L829[11:02:08] <Bizzycola> anyone else who wants a go at destroying it can join :p
L830[11:05:01] ⇦ Quits: asie (~textual@078088168214.elblag.vectranet.pl) (Quit: I'll probably come back in either 20 minutes or 8 hours.)
L831[11:07:04] *** manmaed|AFK is now known as manmaed
L832[11:12:51] <SpiritedDusty> JoshTheEnder, http://puu.sh/7xH1Z.png :DD
L833[11:13:04] <SpiritedDusty> oh wait he's gone
L834[11:13:09] <JoshTheEnder> \o/
L835[11:13:13] <SpiritedDusty> oh no your not
L836[11:13:14] <SpiritedDusty> lol
L837[11:13:18] <JoshTheEnder> i still here
L838[11:13:26] * JoshTheEnder continues lurking
L839[11:13:28] <JoshTheEnder> also awesome
L840[11:13:45] <SpiritedDusty> oh right I forgot you're voice. I was looking in the regular users list
L841[11:13:47] <Kenny> time to take abreak. this issue has had me going bonkers
L842[11:14:17] <JoshTheEnder> lol
L843[11:14:23] <SpiritedDusty> shaders is so awesome :D
L844[11:14:36] <JoshTheEnder> indeed
L845[11:14:42] <Kenny> not the shaders. those i'll deal with in a little bit
L846[11:15:34] <Kenny> i have RiM supporting OC. I can get the command list but for some reason i cannot get the command to trigger when i call it
L847[11:16:24] <Kenny> oh well. it has me irritated so it's time to run some cops off the road
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L858[11:47:30] <ping> wats a potato made of
L859[11:58:14] <Kenny|AFK> matter
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L861[11:59:27] <ping> :O
L862[11:59:45] *** SuPeRMiNoR2|Away is now known as SuPeRMiNoR2
L863[12:00:41] *** alekso56_off is now known as alekso56
L864[12:01:52] *** Din is now known as Dinzzzzz
L865[12:04:21] *** JoshTheEnder|away is now known as JoshTheEnder
L866[12:05:10] *** Dinzzzzz is now known as Din
L867[12:16:37] *** tgame14|AFK is now known as tgame14
L868[12:21:24] <JZTech101> http://pastebin.com/cLZ50yTM :< crash
L869[12:21:30] <JZTech101> somehow. I dunno even know
L870[12:21:43] ⇨ Joins: BevoLJ (~BevoLJ@cpe-24-55-33-198.austin.res.rr.com)
L871[12:21:43] zsh sets mode: +v on BevoLJ
L872[12:21:46] *** manmaed is now known as manmaed|AFK
L873[12:22:39] <ruifung> How was that not caught during development LOL
L874[12:23:00] <ruifung> One would assume that most ide's will tell you when you try to call a invalid method
L875[12:23:46] <Din> How is eVeRYIONE toaDAY?
L876[12:23:48] <Din> nailed it.
L877[12:23:59] <JZTech101> hell if I know
L878[12:24:00] <JZTech101> lol
L879[12:25:12] ⇦ Quits: PixelToast (PixelToast@Bash.Is.Better.Than.zsh.PanicBNC.biz) (Quit: *poof*)
L880[12:25:15] <JZTech101> umm..
L881[12:25:19] <JZTech101> why is tehre a +f on here?
L882[12:25:39] <JZTech101> Kenny|AFK: why are you forwarding people to #opencomputers?
L883[12:27:23] <tgame14> hes afk.
L884[12:27:50] <Michiyo> well.. really only banned people get forwarded there, cause it's not +i or anything... buit he set the forward here by mistake, then set the one in #opencomputers to forward here.. but forgot to remove this one
L885[12:29:34] <JZTech101> yerp
L886[12:29:55] <JZTech101> tgame14: people talk when they're afak
L887[12:30:01] ⇦ Quits: asie (~textual@078088168214.elblag.vectranet.pl) (Quit: I'll probably come back in either 20 minutes or 8 hours.)
L888[12:30:03] <JZTech101> hell people even talk while they're "sleeping"
L889[12:30:33] <Michiyo> http://www.youtube.com/watch?v=2IvP3GzNTXs Stargates on acid!
L890[12:30:33] <Kibibyte> [Michiyo] LanteaCraft Stargates on shaders | by qpP7VlgseVjvCuf-eDfKGg | 3m26s | 6 views | Rated: 5.00/5.00
L891[12:33:04] ⇨ Joins: asie (~textual@078088168214.elblag.vectranet.pl)
L892[12:34:34] <asie> JZTech101: Java... 1.8.0-ea?
L893[12:34:35] <asie> really?
L894[12:38:26] <JZTech101> yes
L895[12:39:16] <JZTech101> why?
L896[12:39:24] * JZTech101 pokes asie
L897[12:39:29] <asie> JZTech101: just wondering
L898[12:39:30] <asie> why
L899[12:39:37] <JZTech101> ok
L900[12:39:40] <ruifung> 'cause java 8 is awesome?
L901[12:39:54] <JZTech101> no more permgen crap
L902[12:39:55] <JZTech101> :D
L903[12:40:04] <ruifung> yeah
L904[12:40:20] <ruifung> although I can't use it even if i wanted to
L905[12:40:31] <ruifung> MCPC+ refuses to run as soon as it detects java 8
L906[12:40:41] <JZTech101> then stop using that piece of shit?
L907[12:40:42] <JZTech101> lol
L908[12:41:07] <ruifung> *shrug* Most reliable way to use both bukkit plugins
L909[12:41:09] <ruifung> and mods
L910[12:41:24] <tgame14> Java 8 is too new to use.
L911[12:41:31] <tgame14> its too beta
L912[12:41:33] <tgame14> no reason to use it either
L913[12:41:35] <JZTech101> -.-
L914[12:41:41] <JZTech101> my ass is too new to be on this world
L915[12:41:53] <tgame14> obviously you wouldnt give a serious response.
L916[12:41:58] <tgame14> i give up.
L917[12:42:07] *** ruifung is now known as ruifung|night
L918[12:42:13] <JZTech101> why would I? "too new" is not a serious reason to not use something
L919[12:42:32] <JZTech101> there is nothing wrong with being new
L920[12:42:51] <tgame14> lack of backwards compatibility.
L921[12:42:57] <tgame14> not supported
L922[12:43:00] <JZTech101> "lack of"
L923[12:43:02] <tgame14> theres plenty of reasons.
L924[12:43:12] <tgame14> mainly, its not supported
L925[12:43:12] <JZTech101> hmm... I have yet to encounter a signle issue with Java 8
L926[12:43:21] <JZTech101> I know its not supported. Fuck support
L927[12:43:28] <tgame14> ...
L928[12:43:31] <tgame14> as said, i give up
L929[12:43:32] <JZTech101> Every crash I have got in Java 8
L930[12:43:36] <JZTech101> I have reproduced in Java 7
L931[12:43:45] <Kenny|AFK> !quiet JZTech101
L932[12:43:45] *** zsh sets mode: +q *!*@crabhost.org
L933[12:43:59] <Kenny|AFK> that will shut him up
L934[12:44:03] *** Kenny|AFK is now known as Kenny
L935[12:44:16] <Kenny> i warned him before about disrespecting people in here
L936[12:44:21] <Bizzycola> +q is one of my most favourite flags :D
L937[12:44:29] <tgame14> he got banned on #calclavia for that
L938[12:44:37] <tgame14> +q is worse than a ban really
L939[12:44:42] <Kenny> he's close to getting banned from here
L940[12:44:42] <tgame14> its true cruelty :)
L941[12:45:10] ⇦ Quits: asie (~textual@078088168214.elblag.vectranet.pl) (Quit: I'll probably come back in either 20 minutes or 8 hours.)
L942[12:45:19] <Bizzycola> Yes because you can read but you cannot type so we can say what ever we want and the muted person cannot tell us off! >:D
L943[12:45:23] <tgame14> hrm Kenny, how zsh set up to allow you to be voiced, but still be able to quiet
L944[12:45:42] *** manmaed|AFK is now known as manmaed
L945[12:45:46] <Kenny> !op
L946[12:45:46] zsh sets mode: +o on Kenny
L947[12:45:46] <Michiyo> Because he's AOPed, but deops himself and !voices :P
L948[12:45:49] <Kenny> like that
L949[12:45:53] <tgame14> ahh
L950[12:45:59] ⇨ Joins: PixelToast (PixelToast@Bash.Is.Better.Than.zsh.PanicBNC.biz)
L951[12:46:03] <Kenny> and not AOP co-founder
L952[12:46:03] <tgame14> i see
L953[12:46:09] <Kenny> !deop
L954[12:46:09] zsh sets mode: -o on Kenny
L955[12:46:19] <tgame14> wait, AOP is a typo or a thing?
L956[12:46:22] <Kenny> i set in the wings and watch
L957[12:46:35] <Kenny> you have SOP, AOP
L958[12:46:48] <Kenny> although espernet doens't use AOP, i don't think
L959[12:47:02] <Michiyo> Sorry.. used to my network, and Anope
L960[12:47:33] <Kenny> i remeber the old Dalnet and AOP
L961[12:48:11] <Michiyo> /msg chanserv aop ADD nick with anope, sooo, I've sorta gotten used to it
L962[12:48:12] <tgame14> Hrm,
L963[12:48:22] <Kenny> basically what is referred to as half-op, i think
L964[12:48:24] <tgame14> maybe a BC Gate like system for Resonant Induction pipes and railings
L965[12:48:34] * tgame14 ponders
L966[12:48:51] <tgame14> i should do railings first
L967[12:48:52] <tgame14> :P
L968[12:48:54] <Kenny> haven't use RI yet :(
L969[12:49:23] <Kenny> was doing my usually stress relief thing.....
L970[12:49:24] <tgame14> then you have failed in humanity!
L971[12:49:36] <Kenny> play Most Wanted 2012 and taking out cops hehe
L972[12:49:41] <tgame14> :)
L973[12:49:52] <tgame14> i just finished today Far Cry: Blood Dragon
L974[12:49:57] <Kenny> 110 in 40 mins
L975[12:50:03] <tgame14> the funniiest and one of the best games i played
L976[12:50:17] <Kenny> might check it out
L977[12:50:27] <Kenny> i've beaten MW 3 times over
L978[12:50:48] <Kenny> beaten FO3 4-5 times, New Vegas 4 times lol
L979[12:51:09] <Kenny> all the games i have on here i've beaten at least 3 times
L980[12:52:20] <Kenny> do i need all 4?
L981[12:53:22] <Kenny> !unquiet JZTech101
L982[12:53:22] *** zsh sets mode: -q *!*@crabhost.org
L983[12:53:37] <JZTech101> smh
L984[12:53:50] <Kenny> you going to quit disrespecting the devs
L985[12:54:21] <JZTech101> so the devs are special people? they can disrespect players but not the other way around?
L986[12:54:32] <tgame14> i havent disrespected you
L987[12:54:33] <tgame14> :/
L988[12:54:41] <Kenny> you know what, i'm tired of your attitude
L989[12:54:45] <tgame14> Anyway, while making the Railing now
L990[12:54:55] <tgame14> should i focus on having an api for it
L991[12:54:55] <Kenny> !kickban JZTech101
L992[12:54:55] *** JZTech101 was kicked by zsh ((Kenny) No reason given))
L993[12:55:26] <tgame14> Railings are pretty much item pipes
L994[12:55:32] <tgame14> which will be smart
L995[12:55:47] <Kenny> similar to logistics pipes?
L996[12:55:56] <tgame14> no
L997[12:55:59] <tgame14> similar to RP2
L998[12:56:04] <tgame14> its gonna be very great
L999[12:56:10] <Kenny> ahh ok
L1000[12:56:18] <Kenny> the old tubes
L1001[12:56:25] <tgame14> similar yes.
L1002[12:56:32] <Michiyo> ♥ RP2 Tubes :P
L1003[12:56:36] <tgame14> me too!
L1004[12:56:41] <tgame14> and no mod has replicated them nicely
L1005[12:56:45] <tgame14> so Resonant Induction will :P
L1006[12:56:49] <tgame14> im doing the codebase now
L1007[12:57:03] <Kenny> tgame14, do i need all 4 files for RI?
L1008[12:57:14] <tgame14> you must have core
L1009[12:57:24] <tgame14> but if you want the full RI experience, you want all modules
L1010[12:57:31] <Kenny> okey dokey
L1011[12:58:19] <Kenny> damn, i forgot it was Sunday
L1012[12:58:44] <Kenny> kids next door are being extremely loud today
L1013[12:59:31] <JoshTheEnder> i love RI https://www.dropbox.com/s/r384hoitsa7kr3o/Screenshot%202014-03-16%2018.58.56.png
L1014[12:59:32] <tgame14> shoot them
L1015[12:59:51] <tgame14> still uploading
L1016[12:59:53] <Kenny> if only....
L1017[13:00:00] <JoshTheEnder> done uploading
L1018[13:00:10] <tgame14> Ah yes JoshTheEnder
L1019[13:00:14] <tgame14> The windmills :)
L1020[13:00:51] <tgame14> the watermills do that aswell
L1021[13:01:03] <tgame14> not to talk they can go up to like, 11x11 i think
L1022[13:01:03] <JoshTheEnder> the watermills dont want to spin
L1023[13:01:10] <tgame14> JoshTheEnder, update
L1024[13:01:14] <tgame14> shold be fixed in the dev builds
L1025[13:01:29] <JoshTheEnder> tried that, last time i updated everything threw fits
L1026[13:01:44] <tgame14> odd
L1027[13:01:46] <JoshTheEnder> what versions of RI, CalCore, UE3 & AS work together?
L1028[13:01:54] <tgame14> ill bug calclavia, gears are his baby
L1029[13:01:58] <Kenny> i am freaking going to kill CB
L1030[13:02:04] <JoshTheEnder> ?
L1031[13:02:28] <Kenny> his own damn CCC refuse to download the right fraking MultiPart
L1032[13:03:55] <Kenny> how in the hell is MultiPart at 244 and his stupid ass shit will nly donmwload 227
L1033[13:04:48] <tgame14> no need to get worked up
L1034[13:04:53] <tgame14> im ugessing 227 is last satble
L1035[13:04:55] <tgame14> stable*
L1036[13:05:11] <Kenny> i added RI and now my game won't load without 244
L1037[13:06:28] <tgame14> because we need 244+
L1038[13:06:30] <JoshTheEnder> Kenny, idk why your having problems, my game got 244 fine
L1039[13:06:31] <tgame14> but he had some stupid issues
L1040[13:06:35] <tgame14> use 244
L1041[13:07:24] <JoshTheEnder> right, lets go about trying to update modsa again
L1042[13:07:41] <Kenny> did that yesterday thank you
L1043[13:09:39] <Kenny> 227 wasn't the last stable. looks like 250 is the last stable
L1044[13:10:22] <tgame14> use 250, should be no problem
L1045[13:10:30] <Kenny> id conflict
L1046[13:10:37] <tgame14> change the id
L1047[13:10:37] <tgame14> :P
L1048[13:10:56] <Kenny> and this was something i commmented oln yesterday. it's 4090
L1049[13:11:16] <Kenny> however the conflict is with immibis's core and return's a null value from the core
L1050[13:12:24] <JoshTheEnder> tgame14, should i get latest dev or latest stable of everything?
L1051[13:12:32] <Kenny> he uses that for his block id
L1052[13:12:34] <tgame14> dev
L1053[13:12:37] <JoshTheEnder> ok
L1054[13:12:53] <Kenny> if you are talking UE, definitely dev lol
L1055[13:13:30] <Kenny> that's what i went thru yesterday hehe
L1056[13:14:03] <tgame14> JoshTheEnder, both to help us test, and to get the latest features
L1057[13:15:12] <Kenny> http://pastebin.com/00vzgtRk
L1058[13:15:15] <JoshTheEnder> why are the sites for the UE mods so bloody inconsistant, i liked the old site a bit better for navigation
L1059[13:15:21] <Kenny> which one is causing it this time
L1060[13:16:08] <tgame14> Kenny, outdated Calclavia Core
L1061[13:16:11] <tgame14> update calclavia core
L1062[13:16:20] <Kenny> what the bloody hell
L1063[13:16:30] <tgame14> use cal dev builds
L1064[13:16:30] <tgame14> :P
L1065[13:16:31] <Kenny> i just updated it yesterday
L1066[13:16:40] <tgame14> we Transitioned to a new dev branch\
L1067[13:16:45] <tgame14> a lot of stuff changed
L1068[13:16:50] <tgame14> so now we have a stable and dev builds
L1069[13:17:06] <Kenny> i just got 299
L1070[13:17:13] <Kenny> what version are you on
L1071[13:17:30] <tgame14> dev branch!
L1072[13:17:31] <tgame14> :P
L1073[13:17:37] <tgame14> we have a dev build now
L1074[13:17:38] <JoshTheEnder> ok, lets see if this wants to work, got all UE mods linked vial Cal's site with the exception of ICBM
L1075[13:18:04] <Kenny> ICBM dev builds are at the bottom of the page
L1076[13:18:47] <JoshTheEnder> no, i dont want icbm, all there is to blow up near me is a volcano which i kinda like so i'm not going to obliterate it
L1077[13:19:42] <JoshTheEnder> Sangar, OC is throwing a fit now
L1078[13:19:44] <tgame14> ICBM has more than that
L1079[13:19:50] <tgame14> look at sentries
L1080[13:19:53] <tgame14> those are really amazing
L1081[13:20:05] <Kenny> now it's AS throwing a fit
L1082[13:20:11] <tgame14> without padding myself on the back, i really think they give a great addition
L1083[13:20:32] <JoshTheEnder> Sangar, http://pastebin.com/GEpPhsza
L1084[13:20:55] <JoshTheEnder> ^ on build 268
L1085[13:21:06] <JoshTheEnder> now to update and see if it still does that
L1086[13:21:21] <Kenny> http://pastebin.com/SZU0zmY8
L1087[13:21:31] <Kenny> and there is no dev link for AS
L1088[13:22:03] <Sangar> JoshTheEnder, some mod must be shipping an older oc api.
L1089[13:22:09] <tgame14> there is no dev build for AS
L1090[13:22:28] <tgame14> AS is being merged into RI
L1091[13:22:33] <JoshTheEnder> Sangar, idk what mod it is cause the only things i updated were UE mods
L1092[13:22:42] <tgame14> Sangar, actually you ship the UE API :P
L1093[13:22:43] <Kenny> then it wouild seem it might have something to do with the core
L1094[13:23:00] <tgame14> had a guy cry on bug reports that UE is failing because of it
L1095[13:23:04] <Sangar> older as in older than ... build 267. which is really new.
L1096[13:23:38] <Kenny> Sangar: i'm finding Calc is like ytou when it comes to builds
L1097[13:23:54] <JoshTheEnder> right, updated OC and + open components, lets see if it runs
L1098[13:24:06] <Kenny> i went to core 299 yesterday, it's now at 307
L1099[13:24:07] <Sangar> tgame14, oh damn, let me find fix that
L1100[13:24:16] ⇨ Joins: Kodos (~Kodos@108-226-6-195.lightspeed.stlsmo.sbcglobal.net)
L1101[13:24:23] <tgame14> Sangar, no worries
L1102[13:24:35] <tgame14> really, no worry :) I get those every day
L1103[13:24:49] <tgame14> usually from an old build of some mod using UE 2.X
L1104[13:25:50] <tgame14> and hell, we do it ourselves with TE, IC2 and Bc
L1105[13:25:52] <tgame14> BC*
L1106[13:25:52] <JoshTheEnder> same error again ¬_¬ no clue as to what is causing it apart from sync's chunkloading which is weird if it is that
L1107[13:26:01] <Sangar> hohum. well. that's stupid. i actually don't any longer, but it's still lingering on the jenkins, have to do a manual clean :P
L1108[13:27:08] ⇨ Joins: asie (~textual@078088168214.elblag.vectranet.pl)
L1109[13:27:13] <Kenny> tgame14: any clue as to what caused that crash?
L1110[13:27:35] <Kenny> http://pastebin.com/SZU0zmY8
L1111[13:27:44] <Kenny> just in case you missed it :)
L1112[13:27:57] <tgame14> ill be damned if i know
L1113[13:28:08] <tgame14> Calclavia made a whole bunch of AS work
L1114[13:28:12] <tgame14> this is AS, i dont do AS
L1115[13:28:14] <tgame14> :)
L1116[13:28:15] <JoshTheEnder> ok, lets start yanking out mods that i know have OC compat built in
L1117[13:28:28] <Kenny> and Alex is asleep
L1118[13:29:32] <Kenny> and i don't remember where Calc is to kmnow if he might be asleep or not
L1119[13:29:52] <Kodos> Hong Kong
L1120[13:30:24] <Kenny> he's asleep
L1121[13:30:36] <Kenny> went to bed 5 hours ago
L1122[13:30:43] <JoshTheEnder> meh, i'ma play some RockSmith for a bit
L1123[13:32:59] <Kenny> i just had an id conflict crash, yet forge never reported the id conflict
L1124[13:34:11] <tgame14> probably a fancy registry system going over it
L1125[13:34:24] <Kodos> I hate people sometimes
L1126[13:35:16] <Kenny> i got someone one day with a similar statement
L1127[13:35:30] <Kodos> Dear people, seeing as you are human beings (I hope), please be respectful of someone's fears, no matter how absurd or 'irrational' you may think it is
L1128[13:37:01] <Kenny> tgame14, we have a slight problem here
L1129[13:37:14] <tgame14> ?
L1130[13:37:18] <Kenny> i had an id conflict again
L1131[13:37:27] <tgame14> no idea atm, not in a position to fix it atm
L1132[13:37:37] <Kenny> yes you are, let me explain
L1133[13:37:59] <Kenny> it involved chnaging an id in the RI config.
L1134[13:38:34] <Kenny> i changed it to a non-conflicting value, RI decided to changed my value to the next highre value from before
L1135[13:39:16] <tgame14> ?
L1136[13:41:19] ⇨ Joins: Sorroko_Off (~Sorroko@192.3.165.44)
L1137[13:45:39] *** Sorroko_Off is now known as Sorroko
L1138[13:46:47] <Kenny> the id was oriinally 1229, it conflicted. i changed it to 590, when i launched the game, RI changed it to 1230
L1139[13:47:08] <tgame14> nothn i can do atm
L1140[13:47:09] <Kenny> which also conflicts
L1141[13:47:26] <Kenny> ok, i'll try this again hehe
L1142[13:47:51] *** Sorroko is now known as Sorroko_Off
L1143[13:47:54] *** Sorroko_Off is now known as Sorroko
L1144[13:48:35] <Sangar> all right, did the clean, latest build is as it should be now (i.e. without the UniversalClass)
L1145[13:49:34] <Kenny> tgame14: i apologize
L1146[13:50:18] <Kenny> it wasn't RI changing the value. it was simply that the next conflict was right above it and also involved lead
L1147[13:50:37] <tgame14> :)
L1148[13:50:45] <tgame14> no need to apologize, it happens
L1149[13:50:52] <tgame14> i get much stupider bug reports, no worries
L1150[13:51:37] <tgame14> i got one saying "when right clicking the turret platforim it says "turrets are in dev and dont work" fix this please"
L1151[13:51:43] <Kenny> also, forge's id conflict code needs some serious overhaul
L1152[13:51:53] <tgame14> nah, its just special registry systems
L1153[13:52:03] <tgame14> if you go full vanilla "fml" then it reports it right
L1154[13:52:30] <Kenny> so CC doesn't use the right registery lol
L1155[13:52:39] <tgame14> we dont
L1156[13:52:40] <tgame14> :P
L1157[13:52:46] <tgame14> i dont know about CC
L1158[13:53:12] <Kenny> the first 2 conflicts where with CC hehe
L1159[13:53:27] <Kenny> but i have values different than their default
L1160[13:53:31] ⇦ Quits: ^v (~pingbot@c-71-238-153-166.hsd1.mi.comcast.net) (Ping timeout: 194 seconds)
L1161[13:53:38] <tgame14> it is what it is
L1162[13:54:00] ⇦ Quits: ping (~notPing@2601:4:4500:887:74a0:8025:eadf:66f) (Ping timeout: 190 seconds)
L1163[13:54:04] <Kenny> i've been through this before so guess i deal with it again :)
L1164[13:54:19] <Kenny> just got used to forge telling me about them hehe
L1165[13:54:54] ⇨ Joins: ^v (~pingbot@c-71-238-153-166.hsd1.mi.comcast.net)
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L1167[13:55:05] *** Sorroko is now known as Sorroko_Off
L1168[13:55:23] <JoshTheEnder> and i is back
L1169[13:55:27] <Sangar> tgame14, i see the oc api is in calcore, could you have that updated please?
L1170[13:55:54] <JoshTheEnder> Sangar, would ripping the api out of calcore fix my issue?
L1171[13:56:01] <tgame14> Sangar hah surprising
L1172[13:56:05] <tgame14> hrm
L1173[13:56:12] <tgame14> ah ye,
L1174[13:56:18] <tgame14> Sangar, sure, one sec ill update it
L1175[13:56:18] <Sangar> JoshTheEnder, it should, as long as oc is present. no guarantees what happens otherwise :P
L1176[13:56:23] <JoshTheEnder> ok
L1177[13:56:37] <tgame14> Sangar, point me to the api download?
L1178[13:57:02] <JoshTheEnder> http://ci.cil.li/job/OpenComputers/270/artifact/build/libs/OpenComputers-MC1.6.4-1.2.3.270-api.jar
L1179[13:57:06] <Sangar> tgame14, thanks. http://ci.cil.li/job/OpenComputers/ or from the github
L1180[13:57:16] <Sangar> if you use maven you could use that, too
L1181[13:57:29] <tgame14> we use maven, but thats not a stable way to handle api's
L1182[13:57:56] <Sangar> ok
L1183[13:58:07] <JoshTheEnder> lets see if this wants to work now
L1184[13:58:07] <tgame14> Sangar, if i download 270 will i need to update the api again soon?
L1185[13:58:37] <JoshTheEnder> depends if anything gets added to it
L1186[13:58:38] <Sangar> no, that change was a last minute addition
L1187[13:58:45] <tgame14> k
L1188[13:58:50] <tgame14> so i can for a week not update it?
L1189[13:58:51] <tgame14> :P
L1190[13:59:01] <Sangar> hoping the api will stay stablef or a while now :P
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L1192[13:59:45] <Sangar> was required because i noticed i had to change how computer states are saved when stress testing...
L1193[14:00:23] <Sangar> 400 running robots in a chunk made minecraft silently fail to save the chunk/region because it got too large -.- silent errors best errors
L1194[14:00:24] <JoshTheEnder> ohh nice :@ RI decided to reset the chunks it's stuff was in
L1195[14:00:55] <JoshTheEnder> time to try and restore from the backup
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L1197[14:01:27] <Kenny> hey DangISP
L1198[14:01:52] <JoshTheEnder> why is RI so chunk-resetting happy?
L1199[14:01:56] <JoshTheEnder> :@
L1200[14:02:22] <JoshTheEnder> also shaders + pig = holy pig https://www.dropbox.com/s/vqlabyo1r8c1pw8/Screenshot%202014-03-16%2020.01.39.png
L1201[14:03:33] <Sangar> this happens when you feed your pigs too much glowstone
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L1204[14:04:05] <JoshTheEnder> oops, the pc beind the pig just died due to lack of power
L1205[14:04:09] <tgame14> i absolutely love Intellij IDEA Analysing tools
L1206[14:04:27] <Kenny> tgame14: do you have CC support for RI?
L1207[14:04:33] <tgame14> nawp
L1208[14:04:49] <Kenny> ok. going to test something
L1209[14:05:38] <tgame14> Sangar, updated
L1210[14:05:47] <JoshTheEnder> anyone know of any weather mods? i want one :P
L1211[14:05:47] <tgame14> to 270
L1212[14:05:56] <Sangar> tgame14, great, thanks!
L1213[14:06:00] <Bizzycola> josh: tornado mod? :p
L1214[14:06:05] <JoshTheEnder> no
L1215[14:06:12] <Bizzycola> nice pig btw
L1216[14:06:18] <JoshTheEnder> peacefull weather mods
L1217[14:06:38] <Bizzycola> tornado mod with block damage disabled? :p
L1218[14:07:00] <JoshTheEnder> maybe
L1219[14:07:15] <JoshTheEnder> tgame14, how big did you say the windmills could go?
L1220[14:07:25] <tgame14> i think 11x11
L1221[14:07:28] <tgame14> you will have to test
L1222[14:07:31] <JoshTheEnder> ok
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L1224[14:07:44] *** tgame14 is now known as tgame14|Away
L1225[14:08:20] <Bizzycola> wats RI?
L1226[14:08:25] <Kenny> tgame14|Away: does the resonant induction mixer have an inventory?
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L1229[14:08:39] <JoshTheEnder> 11x11, this thing is huge https://www.dropbox.com/s/hcgkwpn5quvxvi2/Screenshot%202014-03-16%2020.07.44.png
L1230[14:08:46] <Kenny> Resonant Induction
L1231[14:08:52] <JoshTheEnder> Bizzycola ^
L1232[14:09:00] <Bizzycola> Ah right
L1233[14:10:51] <Kenny> i have just relaized there are some very useful things that can be done with an OC adapter
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L1248[15:01:59] *** Cazzar is now known as cazzar|Away
L1249[15:02:19] * Sangar needs sleep
L1250[15:02:28] <Sangar> see you tomorrow, gnight
L1251[15:02:46] <JoshTheEnder> o/
L1252[15:15:14] <LordFokas> \o
L1253[15:15:53] <JoshTheEnder> o/
L1254[15:16:30] ⇨ Joins: asie (~textual@078088168214.elblag.vectranet.pl)
L1255[15:29:54] <pong> \o/
L1256[15:30:30] <Kodos> Kenny I want to be able to get a battery reading from RI with an adapter
L1257[15:30:32] <Kodos> :3
L1258[15:30:34] <Kodos> Make it happen =D
L1259[15:30:37] <Kodos> Pwease
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L1261[15:31:37] ⇨ Joins: DaeDroug (uid22591@id-22591.highgate.irccloud.com)
L1262[15:32:05] <Kodos> Also, obligatory plug https://play.google.com/store/apps/details?id=com.jadanbliss.pux
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L1267[15:52:04] <vifino> uhh! zsh, waht a wonderfull name!
L1268[15:52:12] <vifino> I like zsh
L1269[15:52:22] <vifino> its bash^2
L1270[15:52:27] <vifino> xD
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L1283[16:21:15] <Kenny> Kodos, it already will
L1284[16:21:21] <Kodos> :3
L1285[16:21:27] *** Ir7_o[AWAY] is now known as Ir7_o
L1286[16:21:34] <Kenny> hey Ir7_o
L1287[16:21:48] <Kodos> Also, the plug is for my brother's game he just recently put out for sale. Only a buck, and it's a fun sweeper game :3
L1288[16:22:03] <Kenny> Kodos, you don't use my CompViewedr, do you?
L1289[16:22:06] *** Ir7_o is now known as Ir7_o[AWAY]
L1290[16:22:35] *** Ir7_o[AWAY] is now known as Ir7_o
L1291[16:22:43] <Ir7_o> ahah d0pe, IRC at work :D
L1292[16:22:49] <Ir7_o> normally its blocked.
L1293[16:23:20] <Kenny> somebody slipped up
L1294[16:23:37] <Kenny> good for you hehe
L1295[16:23:38] <Ir7_o> .... oc.cil.li is blocked... :/
L1296[16:23:51] <progwml6|L> fun
L1297[16:24:12] <Kenny> progwml6|L, what mod do you work on?
L1298[16:24:22] <progwml6|L> tcon/natura, the FTB launcher
L1299[16:24:31] <progwml6|L> updated some other mods b/c i was bored
L1300[16:24:34] <Kodos> i do
L1301[16:24:43] <Kenny> !flags progwml6|L +vV
L1302[16:24:43] -ChanServ- Kenny set flags +Vv on progwml6.
L1303[16:24:47] <Kenny> !voice progwml6|L
L1304[16:24:47] zsh sets mode: +v on progwml6|L
L1305[16:24:49] <SpiritedDusty> Ir7_o, hey, why am I missing some things from the ACP
L1306[16:25:03] <tgame14> Kenny, so every person who made a mod gets voice?
L1307[16:25:17] <SpiritedDusty> thats a lot of people with voice...
L1308[16:25:17] <Kenny> no
L1309[16:25:18] <tgame14> hell so many kiddies that see in a tutorial to put @Mod over a class
L1310[16:25:20] <progwml6|L> Sangar: you around?
L1311[16:25:21] <tgame14> :)
L1312[16:25:27] <Kenny> he's asleep
L1313[16:25:30] <tgame14> progwml6|L, i think he went off
L1314[16:25:31] <progwml6|L> k
L1315[16:25:35] <tgame14> btw, whats the |L for?
L1316[16:25:38] <progwml6|L> laptop
L1317[16:25:41] <tgame14> k
L1318[16:25:45] <progwml6|L> but i'm really via ZNC
L1319[16:25:49] <Kenny> progwml6|L: those that work with major mods get volice
L1320[16:26:14] <progwml6|L> i just use the |L these days to prevent getting pinged in channels when DL links for my jenkins are posted
L1321[16:26:30] <tgame14> i would hardly call RI a major mod next to TCon
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L1323[16:26:54] <SpiritedDusty> hi Symmetryc
L1324[16:26:58] <tgame14> although ICBM probably has more in downloads, since its been much longer around
L1325[16:27:03] <Kenny> tgame14: it's part of the UE group. plus i've known Calc for quite awhile
L1326[16:27:14] <progwml6|L> icbm hasn't been used in alot of packs though
L1327[16:27:24] <progwml6|L> its a major greifing tool
L1328[16:27:28] <tgame14> true, but in the 2 years it exists it has over 8 million download
L1329[16:27:31] <tgame14> progwml6|L, not at all
L1330[16:27:39] <Kenny> i have a computer controlled missle defense system :)
L1331[16:27:42] <tgame14> maybe on public servers
L1332[16:27:51] <tgame14> when i agree, icbm may not work well
L1333[16:27:57] <tgame14> but its a war, pvp based mod
L1334[16:28:03] <Symmetryc> Hello
L1335[16:28:04] <tgame14> a bit quick to hate on it ;)
L1336[16:28:32] <progwml6|L> i've been debating about making a tcon turtle for a while ... was wondering how bad it would be to do so supporting both OC and CC
L1337[16:28:44] <progwml6|L> it's been on my list for a while
L1338[16:28:45] <tgame14> not at all you can support both with the same code
L1339[16:28:47] <Kenny> not hard at all
L1340[16:29:02] <tgame14> atleast Sangar said you can support both, for simple peripherals
L1341[16:29:04] <progwml6|L> it's more so the NBT stuff i need to do, as well as repairing
L1342[16:29:23] <progwml6|L> i have yet to really look much at the computer API's
L1343[16:29:27] <Kenny> progwml6|L: i've just started coding and i can tell you that it is very easy to do
L1344[16:29:50] <progwml6|L> last i checked there were some missing hooks on the CC api
L1345[16:29:50] <tgame14> progwml6|L, im looking at the compatibility code in AS atm
L1346[16:29:59] <Kenny> write your code based on CC first, then you can use the api to access the CC code
L1347[16:29:59] <tgame14> no worries
L1348[16:30:44] <progwml6|L> as having to have custom periperals per NBT wouldn't be fun
L1349[16:30:52] *** cazzar|Away is now known as Cazzar
L1350[16:30:58] <progwml6|L> and if you want tcon turtles you need to repair the turtle :D
L1351[16:31:21] <Kenny> same basically goes for the OC robot
L1352[16:31:36] <progwml6|L> afaik doesnt the OC robot support the CC api as well?
L1353[16:31:53] <Kenny> not sure about that
L1354[16:32:01] <Kenny> but it should
L1355[16:32:28] <Kenny> you know, come to tink on it, there is no reason why ity shouldn't
L1356[16:32:32] <Kenny> think*
L1357[16:32:37] <progwml6|L> if plausible i would support both via 1 api... however if it was via 2 i would end up doing CC 1st b/c that's what's on FC
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L1359[16:33:12] <Kenny> as i say, do your CC code first, then the OC api will allow you to access the CC methods
L1360[16:33:52] <Kenny> that's what i'm working on at the moment with RiM
L1361[16:34:21] <Kenny> one moment and i'll show you some code
L1362[16:35:20] <Kenny> this is where Big Reactors was set up to support OC: https://github.com/BigRenegade/BigReactors/blob/master/erogenousbeef/bigreactors/common/multiblock/tileentity/TileEntityReactorComputerPort.java
L1363[16:35:44] <Kenny> as you can see. very little needed to be done
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L1365[16:36:16] <Kenny> a line at the top with implementation, and then 3 functions at the bottom
L1366[16:36:48] <Kenny> it then simply accesses the CC methods code above
L1367[16:37:29] <Kenny> and that has already been merged with Big Reactors and should be out next week in a new release
L1368[16:38:32] <progwml6|L> i'll take a look thanks
L1369[16:40:28] <Ir7_o> hmm ocg is officially underway :D
L1370[16:46:13] <progwml6|L> and not to mention compact solars + iron chests
L1371[16:46:15] <progwml6|L> :D
L1372[16:47:37] <Kenny> progwml6|L: it mmay sound crazy, but an mod that has a block/item that uses IInventory is accessible to OC by the adpater block and uisng OpenCompnents
L1373[16:48:00] <Kenny> this includes iron chests
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L1378[16:55:49] <Kenny> i'm gonna have to start keeping track of where people are again hehe
L1379[16:56:10] <Kenny> just so i can knolw what time (I) have to be on to ctach them :)
L1380[16:56:27] <Kenny> damn my typing is getting bad lol
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L1386[17:43:57] <Coreymills26> how do i use open components to read whats in a barrel?
L1387[18:18:58] ⇨ Joins: SonicPixelaiton (webchat@c-174-55-14-163.hsd1.pa.comcast.net)
L1388[18:24:37] <SonicPixelaiton> I have a question, how do I interface with hologram projectors?
L1389[18:38:45] <Bizzycola> Sorcery! I assume there is still nothing on the wiki about it?
L1390[18:39:38] <SonicPixelaiton> nope nothing in the wiki
L1391[18:40:01] <SonicPixelaiton> I know I can do c = component.hologram
L1392[18:40:13] <SonicPixelaiton> but what are the commands assosiated with it
L1393[18:42:53] <Bizzycola> clear() -- Clears the hologram., get(x:number, z:number):number -- Returns the bit mask representing the specified column., set(x:number, z:number, value:number) -- Set the bit mask for the specified column., fill(x:number, z:number, height:number) -- Fills a column to the specified height., getScale():number -- Returns the render scale of the hologram., setScale(value:number) -- Set the render scale. A larger scale consumes more energy
L1394[18:43:45] <SonicPixelaiton> thanks
L1395[18:44:15] <Bizzycola> np, really should put those on the wiki sometime :p
L1396[18:44:46] <SonicPixelaiton> I must say though I am amazed as to how good this mod is, and I thought computercraft was good
L1397[18:46:18] <Bizzycola> I haven't really used CC at all since I got OC lol
L1398[18:47:42] <Bizzycola> Everything is fun! Even the fact that they require power. I play on a server with Josh and he built a BC power station for our OC computers :p
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L1400[18:48:12] <Bizzycola> we have them networked together so the power is fed into the network we connect with, meaning easy to add more I suppose
L1401[18:48:24] <SonicPixelaiton> yeah I still like CC but there was a sort of derpy cartoon(ish) feel
L1402[18:48:41] <Bizzycola> Some people say it's also a bit too easy
L1403[18:48:56] <SonicPixelaiton> yeah
L1404[18:49:07] <SonicPixelaiton> too predefined
L1405[18:49:22] <SonicPixelaiton> like hacking into them and bricking them is way too easy
L1406[18:49:37] <SonicPixelaiton> the hardcoded systems make it easy
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L1408[18:50:32] <SonicPixelaiton> as of now the only major thing I can think of it has over OS is mouse input
L1409[18:50:34] <Bizzycola> plus OC has some fun stuff like the memory actually limiting what you can do, so you get the fun of trying to upgrade if it isn't good enough anymore :p
L1410[18:50:49] <SonicPixelaiton> yeah I love that, and servers
L1411[18:51:13] <Bizzycola> In the edit program on OC you can click an area to move the cursor..so pretty sure there are mouse events and stuff for OC too
L1412[18:51:14] <SonicPixelaiton> I just found this mod today and have been geeking out over it
L1413[18:51:23] <SonicPixelaiton> oh ok cool
L1414[18:52:15] <Bizzycola> I think there is just some cool stuff that's not on the wiki yet
L1415[18:52:22] <Bizzycola> Should fix that but maybe later :
L1416[18:53:32] <SonicPixelaiton> you a dev?
L1417[18:53:42] <Bizzycola> Nah I just add stuff to the wiki sometimes
L1418[18:53:54] <SonicPixelaiton> ah ok cool
L1419[18:54:11] <SonicPixelaiton> I am suprised no one know really about this mod
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L1421[18:54:37] <Bizzycola> Yea considering how amazing it is, it should be better known lik CC is
L1422[18:54:45] <Bizzycola> Guess because CC has been around longer or something
L1423[18:55:13] <SonicPixelaiton> yeah when CC came out no one bothered with it
L1424[18:55:28] <SonicPixelaiton> tekkit and FTB are what made it was it is today
L1425[18:55:39] <Bizzycola> Indeed
L1426[18:55:52] <Bizzycola> And even if you find something CC can do that OC can't, you can network them together and control it from OC anyway :p
L1427[18:56:25] <SonicPixelaiton> LOL yeah
L1428[18:58:00] <SonicPixelaiton> and to think I was going to actualy try and work hard on a project today
L1429[18:58:06] <SonicPixelaiton> then I found OC
L1430[18:58:43] <Bizzycola> OC more fun I take it? :p
L1431[18:59:01] <SonicPixelaiton> yeah
L1432[18:59:15] <SonicPixelaiton> when I say project I mean a personal project
L1433[18:59:54] <SonicPixelaiton> AKA nothing super important
L1434[19:02:37] <Bizzycola> Ah
L1435[19:02:46] <Bizzycola> Create an OC project instead! :p
L1436[19:03:01] <SonicPixelaiton> yeah I am going to work on a hologram system
L1437[19:03:41] <SonicPixelaiton> or at least push the mod as far as I can
L1438[19:04:27] <SonicPixelaiton> maybe look into a FTP server system
L1439[19:04:37] <SonicPixelaiton> built one in CC and that was awesome
L1440[19:04:53] <Bizzycola> Ah nice
L1441[19:05:15] <Bizzycola> remember for the networking stuff there is like a 8192 character limit on messages
L1442[19:05:23] <Bizzycola> So when sending files, do it in parts
L1443[19:05:36] <Bizzycola> though I think I added that to the wiki when I found out so meh :p
L1444[19:06:18] <Bizzycola> and I think like the 192 is used up on OC stuff so I heard you get rougly 8000 for your actual message
L1445[19:06:32] <Bizzycola> shouldn't matter unless the files are rather big though :p
L1446[19:08:16] <SonicPixelaiton> I usaly chop it up into byte packets
L1447[19:09:09] <SonicPixelaiton> can I make perminite remove terminal
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L1449[19:13:37] <Kenny> Corey, you have OpenComponents installed as well as CC and then place an adapter block nextg to the barrel
L1450[19:14:37] <Kenny> get my CompViewer and run it in the OC computer and it will tell you what name to use and what functions you can access
L1451[19:14:48] <Coreymills26> oh i dont have CC
L1452[19:15:19] <Kenny> https://github.com/OpenPrograms/Kenny-Programs
L1453[19:15:42] <Bizzycola> Remove terminal? You want some kind of GUI/ I'm confused
L1454[19:15:48] <Kenny> in order to use OpenComponents and the adapter block you need to have CC installed, even if you don't use it
L1455[19:16:11] <Coreymills26> ok ill remove OpenComponents
L1456[19:16:54] <Coreymills26> i have 41 mods already and its getting to be laggy abit
L1457[19:17:03] <Kenny> ok
L1458[19:17:52] <Coreymills26> thanks anyways
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L1483[23:31:41] <Sangar> o/
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L1485[23:34:22] <Bizzycola> "Objective-C - This mess only has relevance in its domain. No programmer outside the Apple walled garden wants to touch this thing. Nuff said." :D
L1486[23:36:02] <Sangar> oh yes
L1487[23:36:58] <Bizzycola> I don't like using it. It hurts my soul :D
L1488[23:37:12] <Sangar> uhm, Kenny, are you sure about the 'CC' dependency? opencomponents should really not need it to work (unless you want to access peripherals). inventories and such should work without it.
L1489[23:37:42] <Sangar> heh, looking at it does enough damage :P
L1490[23:37:54] <Bizzycola> Truth
L1491[23:38:02] <Bizzycola> It's innovation!..only..backwards.
L1492[23:38:12] <asie> okay, time to fix my AccessTransformers
L1493[23:38:16] <Bizzycola> AKA C after it's been through a blender :D
L1494[23:38:18] <asie> they work in the dev environment but not outside of it
L1495[23:38:19] <asie> cpw.mods.fml.common.LoaderException: java.lang.IllegalAccessError: tried to access field net.minecraft.block.Block.field_149782_v from class info.jbcs.minecraft.chisel.CarvableHelper
L1496[23:43:29] <Sangar> oh, a propos. what's the status of computronics in 1.7? is there something i have to fix? i kind of lost track >_>
L1497[23:46:56] <asie> Sangar: me too
L1498[23:47:02] <asie> Computronics for 1.7 is paused until I finish the other mods
L1499[23:47:33] <Sangar> ok
L1500[23:49:38] <asie> Sangar: do you know where Forge 1.7.2 logs to?
L1501[23:49:49] <Sangar> there's a 'logs' subfolder
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