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L13[00:41:08] <Kodos> What are
friends?
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L32[02:39:50] <Sangar> asie, when you find
the time, could you see if the latest build is giving you a
different error in the zip fs' cache? also, remind me, does this
happen every time? right on startup or when a player joins? because
i can't reproduce it, making it somewhat... difficult to
debug.
L33[02:39:58] <asie> right now i'm porting
to 1.7
L34[02:40:57] <Sangar> sure, as i said,
when you find the time.
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L44[03:32:39] <asie> Sangar: consider
uploading the scripts you use to compile JNLua
L45[03:32:46] <asie> progwml6 requested
that citing security trust issues
L46[03:33:05] <asie> bonus points if you
add gradle methods for it
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L53[04:24:48] <asie> Sangar: where is a
functioning Maven link?
L54[04:26:21] <Sangar> asie, regarding
compilation, the previous version of the readme had some info on
that, but i decided to remove it to avoid confusing people - might
add it to the wiki, but i'll look into gradleizing it. for maven,
see the readme in the repo (scroll down).
L55[04:27:40] <asie> maven.cil.li doesn't
really seem to work no matter how i add it
L56[04:29:04] ⇨
Joins: progwml6|L
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L57[04:29:10] <progwml6|L> o/
L58[04:29:47] <Sangar> asie, hmm, it works
for opencomponents
L59[04:29:51] <Sangar> \o
L61[04:30:10] <progwml6|L> that's my
keysigning if you are curious...
L62[04:30:20] <asie> Sangar: essentially,
prog recommended signing your JARs
L63[04:30:26] <asie> because you include
natives which are a bit hard to trust for some people
L64[04:30:30] <progwml6|L> i mentioned to
asie that i would reccomend signing the jar b/c of hte
natives
L65[04:30:49] ***
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L66[04:31:00] <Sangar> i wanted to look
into that anyway, but that's a good argument. thanks for the
link!
L67[04:31:02] <progwml6|L> just to lessen
the risk of some moron distributing a fake version w/ something
really nasty in it
L68[04:31:10] <Sangar> aye
L69[04:31:30] <progwml6|L> just make sure
that you are calling the reobf task when you do that
L70[04:31:42] <progwml6|L> i had an issue
when i was setting signing up that was causing issues
L71[04:32:09] <progwml6|L> that script is
also setup in a way to prevent the key info from finding its way
into my jenkins logs
L72[04:32:10] <Sangar> that's the dependsOn
bit?
L73[04:32:16] <progwml6|L> ya
L74[04:32:20] <Sangar> cool, thanks
L75[04:32:39] <progwml6|L> my upload thing
is acting up w/ the dependson so i just tend to call those
manually
L76[04:33:06] <progwml6|L> i can look up
the script i used for generating the key itself if you need that as
well
L77[04:33:29] <Sangar> that would be very
helpful!
L80[04:36:32] <progwml6|L> abrar and i
tweaked it a bit to prevent jenkins from displaying the keystore
pass
L81[04:37:21] <Sangar> great, thanks. i'll
dig into it right away :)
L82[04:38:04] <progwml6|L> wow do i love
having a maven repo for deps
L83[04:38:07] <progwml6|L> soo much
easier
L84[04:38:28] <progwml6|L> wish that some
of my co-devs would remember to bump the dep versions in properties
when they add in classes/hooks
L85[04:38:33] <progwml6|L> or at least tell
me
L86[04:38:45] <progwml6|L> last half dozen
tcon builds got iced b/c ofi t
L87[04:39:00] <Sangar> heh
L88[04:39:24] <Sangar> but yeah, maven
really makes this easier. i've only started scratching the surface
of that, but already enjoy it.
L89[04:40:40] <progwml6|L> using maven
central + the shadow plugin might be nice for you w/ some of those
java libs you build w/
L90[04:41:00] <JoshTheEnder> Sangar, what's
the latest build that doesnt have a kernal error?
L91[04:41:05] <JoshTheEnder> of OC
L92[04:41:08] <progwml6|L> i use it in the
FTB launcher to bundle copies of some stuff like guava
L93[04:41:29] <asie> Where does an Eclipse
test instance run at with Forge 1.7.2?
L94[04:41:35] <asie> trying to find a
screenshot I made as I found a bug in OC 1.7.2
L95[04:41:45] <asie> JoshTheEnder: the
latest one, 268 I think
L96[04:41:46] <asie> fixed it
L97[04:41:59] <progwml6|L> oh even nicer he
never committed the class he added :(
L98[04:42:05] <Sangar> progwml6|L, hmm, you
mean for luaj and the config lib? maybe. the luaj version is the
csv snapshot, so i'm not sure that'd be in a repo (needed for a fix
in the string lib)
L99[04:42:21] <Sangar> JoshTheEnder,
there's a kernel error?
L100[04:42:29] <progwml6|L> the custom
stuff easier to do inside it
L101[04:42:38] <progwml6|L> i'm referring
to the config stuff, etc.
L102[04:42:59] <JoshTheEnder> Sangar, me,
asie & Bizzycola had a few builds in which the computer wouldnt
start because of a kernal error
L103[04:43:03] <asie> I know
L104[04:43:03] <progwml6|L> always nice
when moron's can't pull in critical bug fixes
L105[04:43:12] <asie> Sangar: kernel:490
is the CacheLoader bug
L106[04:43:26] <asie> they refer to it
that way as they only used the Analyzer output
L107[04:43:36] <Sangar> asie, ah, i
see
L108[04:43:53] <asie> progwml6|L: where
can I see screenshots taken from inside Gradle's testing
environment, if you know?
L109[04:44:39] <progwml6|L> idk offhand
where it dumps it to
L110[04:44:48] *
progwml6|L tests on obfuscated jars usually
L112[04:45:18] <asie> Sangar: ^
L113[04:45:22] <asie> you screwed up
monitor rendering
L114[04:45:29] <asie> it only happens in
two of the four directions though
L115[04:45:32] <Sangar> asie, i
didn't
L116[04:45:36] <Sangar> minecraft
did
L117[04:45:37] <asie> what
L118[04:45:48] <Sangar> it's a bug in
1.7.2
L119[04:45:51] <Sangar> is fixed in
1.7.4
L120[04:46:00] <asie> when is Forge moving
to 1.7.4, again?
L122[04:46:12] <Sangar> heh, i
wonder
L123[04:46:13] <asie> also, is there no
workaround?
L124[04:46:50] <Sangar> maybe, but there
are other things that need doing and that won't fix themselves with
a mc update, so that has somewhat low priority for me
L125[04:46:53] <asie> right
L126[04:46:58] <progwml6|L> soon i
think
L127[04:47:06] <progwml6|L> s2s is almost
working
L128[04:47:21] <progwml6|L> fml was being
developed in srg names
L129[04:47:24] <progwml6|L> not mcp
names
L130[04:47:47] <asie> what is s2s?
L131[04:48:00] <progwml6|L> ...
L132[04:48:03] <progwml6|L> grabbing
link
L135[04:48:16] <progwml6|L> renaming
tool
L136[04:48:35] <progwml6|L> originally
used for converting bukkit stuff to mcp names
L137[04:48:50] <progwml6|L> originally
half java half python
L138[04:48:56] <progwml6|L> now all
java
L140[04:51:55] <asie> Sangar: has anyone
tested the SimpleComponent transformer in 1.7.2/
L142[04:52:36] <Sangar> asie, uhm, i don't
think so. so if it doesn't work it might very well be a bug.
L143[04:52:51] <asie> Sangar: i seem to
get no console output whatsoever
L144[04:53:19] <asie> what is even
scarier, my chatbox doesn't seem to work either
L145[04:53:25] <asie> which uses
Environment directly
L146[04:53:30] <progwml6|L> nn all
L147[04:53:44] <progwml6|L> if you have
any ?'s ill be up in 5/6 hours or so
L148[04:54:04] <Sangar> ok, thanks for the
tips so far!
L149[04:54:28] <Sangar> asie, weird
L150[04:54:39] <asie> Sangar: i'll send
you up a JAR
L151[04:54:56] <Sangar> ok
L152[04:55:03] <asie> i also need to split
AsieLib and Computronics into two later
L153[04:56:46] <progwml6|L> curiously do
those java natives work right on both java 6 & 7?
L154[04:57:01] <progwml6|L> & 32 bit
java 6
L156[04:57:40] <progwml6|L> and java 7 on
10.6.8 is fun :D
L157[04:57:46] <progwml6|L> ive actually
compiled that
L158[04:58:52] <Sangar> as far as i know
the natives work on 6,7 and 32/64 bit, yeah. haven't had any
reports to the contrary at least :P
L159[04:59:01] <Sangar> asie,
downloading
L160[05:01:29] <asie> applying
AccessTransformer now to make AsieLib fully function
L161[05:01:34] <asie> and releasing
AsieLib 0.1.6 for 1.7.2
L162[05:05:12] <Sangar> hmm, at least in
dev-env it works, though it only logs it to the console, can't find
it in any log files oddly enough.
L163[05:05:45] <Sangar> will investigate
further later, gotta go for a bit now, will be back in 2 hours or
so.
L164[05:12:32] <Kenny|Sleeping> Sangar,
after i get woke up i need your help with some code.
L165[05:13:05] <asie> Sangar: i was
testing in devenv
L166[05:13:07] <asie> so that's even more
odd
L167[05:13:12] <asie> using the deobf
jar
L168[05:13:12] ***
Kenny|Sleeping is now known as Kenny
L169[05:24:31] <Kenny> asie, the monito
bug you mentioned earlier. woiulkd the be the OC computer screen
going all goofy color wise?
L171[05:24:37] <Kenny> monitor*
L172[05:25:03] <Kenny> just
wondered.
L173[05:25:22] <Cazzar> Sangar: did you
see my ISBRH rotation sums? :P
L174[05:28:19] <Kodos> Man
L175[05:28:26] <Kodos> Using Github to
manage my configs is ridiculously easy
L176[05:32:48] <Kodos> Fuck yeah, added
Railcraft and removed a mod I ended up not liking, and I didn't
have to fix shyt
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probably come back in either 20 minutes or 8 hours.)
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L179[05:42:02] <Din>
HAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAI
L180[05:46:14]
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L181[06:09:21] ***
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L183[06:17:46] <Kenny> Sangar: in lua, is
there a way to check what type a variable is? i.e. if it is a
string, int, or boolean?
L184[06:18:44] <Kenny> Morning,
Michiyo
L185[06:23:39]
⇨ Joins: tgame14
(~tgame14@bzq-79-182-24-245.red.bezeqint.net)
L186[06:24:54] <Kenny> morning,
tgame14
L187[06:25:08] <tgame14> morning
L188[06:25:18] <tgame14> i would feel very
dumb if thats a bot
L189[06:25:29] <Kenny> it's not lol
L190[06:25:38] <tgame14> :)
L191[06:25:56] <Michiyo> Warning, the bot
lies
L192[06:25:58] <Michiyo> Also o/
Kenny
L193[06:26:02] <tgame14> this is too
much
L194[06:26:09] <tgame14> the ultimate
test.
L195[06:26:13] <Kenny> the 'offline' is my
bouncer
L196[06:26:16] <tgame14> Kenny, im a very
good lier, true or false?
L197[06:26:27] <asie> fixing bugs in my
networking code
L198[06:26:27] <Kenny> true
L199[06:26:30] <Michiyo> 11
L200[06:26:35]
⇨ Joins: ruifung (webchat@175.139.33.67)
L201[06:26:38] <tgame14> Kenny, this
statement is a lie
L202[06:26:44] <Kenny> but then i nknow
you work with Cal on UE :P
L203[06:26:49] <tgame14> :P
L204[06:26:55] <tgame14> well, i work on
CalCore, ICBM and RI
L205[06:27:05] <tgame14> not UE
L206[06:27:12] <Kenny> ICBM needs updated
to the new core :P
L207[06:27:22] <tgame14> what do you
mean?
L208[06:27:23] <Michiyo> ^^^^
L209[06:27:44] <Kenny> i had multiple
crashes yesterday after installing the new AS
L211[06:28:00] <Michiyo> Theres a few of
those on the tracker
L212[06:28:23] <Kenny> yeah that
L213[06:28:50] <tgame14> ah that one
L214[06:28:54] <Kenny> all UE mods were
updated to the most recent but still had that
L215[06:28:55] <tgame14> ... ye its a dumb
one
L216[06:29:16] <tgame14> its an issue with
not having a download for Calcore the dev branch
L217[06:29:35] <tgame14> not really
related to me, i would bug Calclavia about it :)
L218[06:29:42] <Kenny> Alex said it had
something to do with ICBM
L219[06:29:44] <tgame14> i have no idea
about it
L220[06:30:08] <Kenny> okey dokey
L221[06:30:14] <tgame14> Kenny, no idea
much about it. but tell Calclavia, focusing on RI a bit atm
L222[06:30:15] <Calclavia> Just need to
Update calCore
L223[06:30:46] <Kenny> i had all of them
updated to current
L224[06:31:03] <Kenny> Core, UE, ICBM, AS,
MFFS
L225[06:31:19] <Kenny> still had the
crash. took ICBM out and no crash
L226[06:31:41] <Michiyo> Ahh, see theres
some new Core builds out now
L227[06:31:45] <Calclavia> Kenny: Ok,
which version of ICBM
L228[06:31:51] <Kenny> one sec
L229[06:32:04] <Calclavia> Kenny: Try the
development version, see if it crashes (scroll down on the
website)
L230[06:32:11] <Kenny> 339
L231[06:32:17] <Kenny> ok
L232[06:33:47] <Kenny> now for the 3
minute wait for MC to launch hehe
L233[06:34:22] <Kenny> no crash
L234[06:34:57] <Kenny> thanks, Calc
L235[06:35:08] <tgame14> \o/
L236[06:35:21] <Kenny> !flags tgame14
+vV
L237[06:35:21] -ChanServ-
Kenny set flags
+Vv on
tgame14.
L238[06:35:25] <Kenny> !voice
tgame14
L239[06:35:25]
zsh sets mode: +v on tgame14
L240[06:37:05] <tgame14> \o/
L241[06:37:14] <tgame14> thanks i guess
:)
L242[06:37:29] <Kenny> devs get
voice
L243[06:37:39] <Kenny> a way of me keeping
track hehe
L244[06:38:21] <Kenny> anyone use Big
Reactors?
L245[06:38:45] <Sangar> back
L246[06:38:51] <Kenny> hey
L247[06:39:06] <Kenny> we have a new dev
in channel
L248[06:39:19] <Kenny> meet tgame14
L249[06:39:26] <Kenny> from RI
L250[06:39:27] <Sangar> Cazzar, yep saw
the matrix math, reminded me of the raytracer i once wrote
:>
L251[06:39:39] <tgame14> i use Big
Reactors
L252[06:39:46] <Sangar> yay, welcome to
#oc :)
L253[06:39:51] <tgame14> o/
L254[06:40:00] <Kenny> it will be updating
next week with full OC support
L255[06:40:04] <Sangar> enjoy your stay.
ask Kenny for cookies.
L256[06:40:08] <tgame14> Vexatos wont stop
talking about this mod, thought i should check it out
L257[06:40:18] <Cazzar> don't they are
poisened!
L258[06:40:22] <Sangar> haha, vex our
evangelist
L259[06:40:31] <tgame14> I Think
Alex_hawks is adding OC Support ye
L260[06:40:43] <Sangar> yep, he started
with AS afaik
L261[06:40:47] <Kenny> yes he is. i'm
helping with testing
L262[06:40:47] <tgame14> ye
L263[06:40:54] <tgame14> i can see it in
the changelog
L264[06:41:04] <tgame14> ye, he is also
adding it to RI looks like
L265[06:41:09] <tgame14> from looking at
chat log :P
L266[06:41:11] <Sangar> cool :)
L267[06:41:36] <Sangar> my brains a sieve
right now. pretty sure i knew that.
L268[06:41:53] <tgame14> Multimeter will
be a tool and a peripheral
L269[06:42:00] <tgame14> or however
peripherals are called in OC
L270[06:42:02] <tgame14> im not sure
L271[06:42:16] <Sangar> i personally call
them components to avoid the confusion with cc peripherals
L272[06:42:17] <Kenny> components
L273[06:42:24] <tgame14> then a
component
L274[06:42:25] <tgame14> :)
L275[06:42:41] <tgame14> robots right? the
turtle equivalent?
L276[06:42:45] <Sangar> aye
L277[06:42:48] ⇦
Quits: Kodos (~Kodos@108-226-6-195.lightspeed.stlsmo.sbcglobal.net)
(Ping timeout: 194 seconds)
L278[06:42:54] <Sangar> cuz turtle's a
trademark :P
L279[06:42:56] <tgame14> you run a thread
per computer?
L280[06:43:05] <tgame14> or link to a
tickhandler?
L281[06:43:14] <Sangar> sort of. there's a
worker pool of per default up to 4 threads.
L282[06:43:32] <tgame14> hrm, and if you
have over 4?
L283[06:43:35] <JoshTheEnder>
"<Kenny> the 'offline' is my bouncer" no, the
offline is your account on my bouncer :P
L284[06:43:46] <Kenny> well, same :P
L285[06:44:01] <Sangar> if the computers
yield timely as they should you won't notice it
L286[06:44:10] <Kenny> Josh, i went this
way cause for some reason i kept ping timing out last night
L287[06:44:37] <JoshTheEnder> weird
L288[06:44:59] <Kenny> i know. never
happened before
L289[06:45:01] <Sangar> if 4 computers
block at the same time the others will get delayed until those
timeout (=> crash)
L290[06:45:08] <tgame14> k i see
L291[06:45:12] <tgame14> nicely done
L292[06:45:45] <Sangar> i have and will be
looking some more into getting preemptive scheduling into it (lua
itself is purely cooperative, i.e. coroutins are expected to yield
on their own)
L293[06:45:58] <Sangar> that would further
relativize that issue (and actually make timeouts
superfluous)
L294[06:46:31] <Sangar> but now back to
trying to sign my jar :P
L295[06:46:45] <Kenny> Sangar: question
before you go
L296[06:47:08] <Kenny> is there a way to
tell what type a variable is in lua? ie, string, int, boolean
L297[06:47:18] <Sangar> type(var)
L298[06:47:26] <Sangar> result is a
string
L299[06:47:36] <Kenny> thank you
L300[06:47:40] <Sangar> np
L301[06:47:43] <tgame14> you use tables
for data structures?
L302[06:47:48] <tgame14> as a type i
mean
L303[06:47:53] <Kenny> i am working on
getting OC support into RiM
L304[06:47:54] <tgame14> i know lua uses
tables a lot
L305[06:48:06] <Sangar> tables are the
*only* data structure, so yeah
L306[06:48:14] <tgame14> ah really?
L307[06:48:16] <tgame14> surprising
L308[06:48:29] <Sangar> thanks to
metatables you can do pretty much anything with them
L309[06:49:36] <tgame14> Hrm, ill probably
add OC Support to icbm at some point
L310[06:49:37] <Sangar> in case you don't
know them, metatables are tables that define the behavior of other
tables, e.g. overriding ther indexing behavior, or even make them
'callable' like functions
L311[06:49:56] <Sangar> oooh, guided
missiles? :>
L312[06:50:00] <tgame14> :P
L313[06:50:02] <tgame14> sure why
not
L314[06:50:09] <tgame14> can have it
connect to the launcher
L315[06:50:17] <tgame14> with a component
i think is the right word
L316[06:50:32] *
Vexatos has been pinged
L317[06:50:55] <tgame14> ye, i pinged you
saying you made me come here.
L318[06:51:13] <Sangar> good job,
missionary!
L319[06:51:24] <tgame14> and somehow i
ended up saying i will add OC support to ICBM
L320[06:51:30] <tgame14> so theres
that
L321[06:51:31] <tgame14> :P
L322[06:53:05] <Sangar> :D
L323[06:53:27] <tgame14> egh we dont even
have CC support now that i think of it
L324[06:53:51] <Michiyo> did that get
dropped at some point?
L325[06:53:58] <tgame14> i dont think we
ever had it
L326[06:54:03] <tgame14> ill leave it to
OpenPeripherals to add though
L327[06:54:06] <Michiyo> ICBM? Yeah it had
CC support
L328[06:54:15] <tgame14> im not seeing it
in code :/
L329[06:54:16] <Sangar> tgame14, you can
use the same code for cc and oc if you don't need anything fancy
(i.e. the computer context that called the method)
L331[06:54:44] <tgame14> Sangar, from what
i understood from Vexatos in order to handle that the user would
need to have both installed
L332[06:54:55] <Sangar> that's a different
thing
L333[06:55:03] <Sangar> many roads lead to
rome :P
L334[06:55:13] <tgame14> didnt know
that
L335[06:55:21] <tgame14> well, no reason i
shouldnt do that then
L336[06:56:00] <Michiyo> I have a CC Comp
running a ICBM, icbm = peripheral.wrap("left")
icbm.setTarget(x,y,z) icbm.launch()
L337[06:56:18] <Sangar> Cazzar, you
there?
L338[06:56:34] <Cazzar> nope
L339[06:56:37] <Sangar> damn
L340[06:56:43] <Cazzar> :P
L341[06:56:49] <Sangar> ;)
L342[06:57:00] <tgame14> Michiyo, i missed
that codepart
L343[06:57:01] <tgame14> ye its
there
L344[06:57:02] <tgame14> :P
L345[06:57:04] <Sangar> question regarding
gradle and jar signing.
L346[06:57:12] <Cazzar> hm?
L347[06:57:22] <tgame14> Sangar, use FML
fingerprint
L348[06:57:33] <tgame14> do what EE3
does
L349[06:57:35] <Sangar> i hooked your
signing gradle into oc, and it parses the task (i.e. println does
something) but doLast never seems to run
L350[06:57:40] <Cazzar> tgame14: may not
be the question :P
L351[06:57:56] <tgame14> probably isnt :)
but i assume it ends there at some point
L352[06:58:16] <Sangar> multiple signing
methods? as if it weren't confusing enough :P
L354[06:58:29] <Cazzar> Sangar: try gradle
signJar
L355[06:58:36] <tgame14> oh?
L356[06:58:42] <tgame14> gradle has built
in jar signing?
L357[06:58:58] <Sangar> ah, i need to tell
it to run the task, do i? kinda makes sense.
L358[06:58:58] <tgame14> Ah
L359[06:58:59] <Cazzar> tgame14: kinda,
thats just the task definition that was there.
L361[06:59:05] <tgame14> look at
that,
L362[06:59:20] <Sangar> yeah, tha's pretty
much it
L363[06:59:28] <Sangar> same thing
L364[06:59:28] <Cazzar> Sangar: you could
also so build.dependsOn signJar
L365[06:59:45] <Cazzar> tgame14: my
signing is based of EE3's
L366[06:59:51] <tgame14> thought so
L367[07:00:13] <Sangar> well, it did
something! skipped it, but i can work with that. thanks!
L368[07:00:28] <Cazzar> though trying to
jump to conclusions will just cause more confusion than
nessacary
L369[07:00:38] <Cazzar> so not
though...
L370[07:01:05] <Cazzar> Sangar: it will
skip if keystore_location == "."
L371[07:01:14] <Sangar> yep
L372[07:01:25] <Sangar> figuring out where
the config borks now
L373[07:02:16] <Cazzar> I would put any of
those config in ~/.gradle/init.gradle
L374[07:02:49] <Cazzar> under an
allprojects { } block
L375[07:03:08] <Sangar> ah, thanks for the
tip
L376[07:03:53] ⇦
Quits: Kenny (~Kenny@2602:306:ce9e:5150:f955:3299:15c4:21f1)
()
L377[07:04:02] ***
Kenny|Offline is now known as Kenny
L378[07:04:14]
zsh sets mode: +o on Kenny
L379[07:04:19] <Kenny> !deop
L380[07:04:19]
zsh sets mode: -o on Kenny
L381[07:04:22] <Kenny> !voice
L382[07:04:22]
zsh sets mode: +v on Kenny
L383[07:15:37] <Sangar> all right, looking
good.
L384[07:25:41] <Kenny> Sangar: is anything
with an inventory accessible by OC (with adapter block)
L385[07:26:17] <Sangar> if it implement
IInventory, with OpenComponents it is, yes
L386[07:26:46] <Kenny> ok. that would
explain why i an iron chest showing up in the CompViewer hehe
L387[07:27:06] <Cazzar> I really should
figure out how the hell Minecraft works with the soundsystem
now...
L388[07:27:17] <Cazzar> its weird with the
ISound stuff.
L389[07:28:00] <Sangar> Cazzar, one final
question (i think), how do i generate the fingerprint and can i put
it in the mcmod.info or does it have to be in @Mod annotation
directly?
L390[07:28:13] <Cazzar> its in the
@Mod
L391[07:28:42] <Cazzar> and the
fingerprint is the fingerprint of the signing key which you can see
via keytool
L392[07:28:57] <Kenny> Cazzar: there was a
mod out there that controlled the each sound separately
L393[07:29:11] <Cazzar> Kenny: is it
1.7.2? :P
L394[07:29:23] <Kenny> not at the
moment
L396[07:29:49] <Sangar> ah
L397[07:29:56] <Cazzar> its a java
command
L398[07:30:01] <Sangar> wow, that was
actually not generic enough to make google pointless
L399[07:30:12] ***
Alex_hawks|Work is now known as Alex_hawks
L400[07:30:16] <Sangar> yeah, found it. i
didn't expect to find anything, generic as that name is :P
L401[07:30:24] <Cazzar> :P
L402[07:30:30] <Cazzar> its actually hard
to find on google
L403[07:30:57] ***
alekso56_off is now known as alekso56
L405[07:31:43] <Kenny> i did a deob with
BON and it accesses a lot of MC code directly
L406[07:31:48] <Cazzar> Kenny: I am adept
(I personally think) with pre 1.7 soundsystem
L407[07:32:08] <Kenny> sorry, just trying
to help
L408[07:32:17] <Kenny> i won't bother
doing so again
L409[07:32:31] <Cazzar> Dont worry
L410[07:32:36]
⇨ Joins: LordJoda
(~lordjoda@178-26-182-118-dynip.superkabel.de)
L411[07:32:36]
zsh sets mode: +o on LordJoda
L412[07:32:56] <Cazzar> 1.7 changed the
sound system a lot.
L413[07:34:56] <Kenny> i'm still trying to
determine what isn't working with my RiM support of OC
L414[07:35:58] <Kenny> and i think it may
have to do with the shitty code of JAK
L415[07:37:14] <JoshTheEnder> Sangar, what
dimensions (WxH) does a teir 3 monitor have to be to be the same
size as the teir 3 card supports?
L416[07:37:54] <Sangar> Kenny, have you
had a look at the driver in OpenComponents? you'll probably have to
do the move delayed as it is in there, too, if the computer that
triggered the move is moved, too. otherwise things will break
(because the computer running the command cannot be persisted while
performing a call)
L417[07:38:22] <Sangar> JoshTheEnder, i
don't know, you'll have to try, sorry :P
L418[07:38:26] <JoshTheEnder> ok
L419[07:38:56] <Kenny> Sangar: i looked at
it. it's just that the controller is not moving the frame at
all
L420[07:39:19] <Kenny> i have a good idea
what it is and i get to make my first major foray into re-writing
java code hehe
L421[07:39:36] <Sangar> oh i see ^^
L422[07:40:34] <Kenny> My coding is not
the best looking but JAK's is worse than mine hehe
L423[07:41:23] <Sangar> jakj's formatting
is ... fascinating, yeah.
L424[07:41:35] <Kenny> like a 6 line
function to do one line of code
L425[07:42:07] <Sangar> i'm more thrown
off by the 'spaces between everything!' philosophy :P
L426[07:42:20] <Kenny> that too
L427[07:42:34] <Kenny> he \has a function
to check the argument count
L428[07:42:47] <Kenny> it's like 6 lines
long
L429[07:43:05] <Kenny> that can be done
with one line
L430[07:43:18] <JoshTheEnder> if you name
a harddrive/floppy in an anvil, will that name show in df?
L431[07:44:07] <Kenny> not sure about
anvil name sticking but you can name it in the computer using
label
L432[07:44:39] <Kenny> label -a
<###> <name>
L433[07:45:03] <Sangar> JoshTheEnder, no,
the label is stored somewhere else in the nbt. because i didn't
think of that when i implemented it :/ might change it at some
point
L434[07:45:19] <Kenny> ### refers to the
first 3 digits of the address
L435[07:45:50] <Kenny>
digits/letters*
L436[07:46:55] <JoshTheEnder> Sangar, what
nbt tag is it stored in?
L437[07:47:27] <Sangar> errr...
"oc:data"."fs.label" or something like
that.
L438[07:51:06] <Sangar> Cazzar, not the
last question after all :P so i have the fingerprint in the @Mod
and the jar is signed. but the fml log says 'no valid certificate
found' - which it says that for *every* mod. and it doesn't crash
or anything. am i missing something obvious?
L439[07:51:35] <Cazzar> you need to strip
all :'s IIRC
L440[07:52:10] <Sangar> ah
L441[07:52:20] <Cazzar> read the
docs!
L442[07:52:43] <Sangar> >_>
L443[07:52:45] <Sangar> good point
L444[07:52:52] <tgame14> psh reading
docs
L445[07:53:19] <Sangar> i tend to forget
that parts of forge *are* documented :P
L446[07:53:38] <tgame14> Forge actually is
pretty well documented, FML and MC is not really :P
L447[07:55:20] <Sangar> implying i look at
the namespace :P
L448[07:57:31] ⇦
Quits: Forecaster (~Forecaste@83.223.1.173) (Ping timeout: 380
seconds)
L449[08:01:17]
⇨ Joins: Slender (~slender@94.7.149.60)
L450[08:01:22] <Slender> hai
L451[08:02:04]
zsh sets mode: +v on Slender
L452[08:02:08] <Slender> \o/
L453[08:02:25] <Slender> right now to
group this nick
L454[08:14:53] ⇦
Quits: tgame14 (~tgame14@bzq-79-182-24-245.red.bezeqint.net) (Quit:
Leaving)
L455[08:15:27]
⇨ Joins: tgame14
(~tgame14@bzq-79-182-24-245.red.bezeqint.net)
L456[08:15:37]
zsh sets mode: +v on tgame14
L457[08:27:29] <Kenny> anyone know wherer
i can get a version of CC for developers? i can the api but not the
mod to test against
L458[08:28:42] ⇦
Quits: Slender (~slender@94.7.149.60) (Read error: Connection reset
by peer)
L459[08:28:58] <JoshTheEnder> dammit
L461[08:30:20] <asie> I declare my day a
success
L462[08:30:25] <asie> Kenny: grab
bearded-octo-nemesis and run CC over it
L463[08:30:43] <Kenny> tried that but
still got a crash
L464[08:30:53] <Kenny> and it was a CC
crash
L465[08:31:21] <Kenny> no such field
error
L466[08:31:58] <Kenny> i'll try it
again
L467[08:36:37]
⇨ Joins: Slender (~slender@94.7.149.60)
L468[08:36:37]
zsh sets mode: +v on Slender
L469[08:39:24] <Slender> ok, so EP3 keeps
derpign up and if you restart the world it looses it's blocks
L470[08:39:26] <Slender> :/
L471[08:39:39] <asie> i'm releasing
Statues 2.1.2 for Minecraft 1.7.2 now
L473[08:46:01] <asie> Kenny; yes, that's
normal
L474[08:46:04] <asie> try adding
CodeChickenCore to the devtree
L475[08:46:09] <asie> a combination of
both /sometimes/ helps
L476[08:46:13] <asie> but CC sucks in this
regard, deal with it
L477[08:46:31] <Kenny> deob'ed CCC?
L478[08:46:36] <asie> yes
L479[08:49:58] <Kenny> same error
L480[08:51:01] <Kenny> see possible
reason
L481[08:55:13] <Kenny> that wasn't
it
L482[08:55:20] <Kenny> still getting the
same error
L483[08:55:37] <Kenny> game launches, it
crashes when trying to open a world
L484[08:55:53] <Kenny> even when
generating a bew world
L485[09:07:20] <ruifung> does access
points relay to each other?
L486[09:07:36] <JoshTheEnder> yes
L487[09:08:43] <ruifung> I'm starting to
love OC over CC. Built in relay system ! <3
L488[09:08:59] <ruifung> btw, how does
signal strength affect distance?
L489[09:09:00] <Michiyo> I also got OC
working with it, via OpenComponents heh
L490[09:09:05] <Michiyo> err wrong channel
:D
L491[09:09:10] <JoshTheEnder> lol
Michiyo
L492[09:09:13] ⇦
Quits: Slender (~slender@94.7.149.60) (Ping timeout: 201
seconds)
L493[09:09:23] <JoshTheEnder> ruifung, i
think it's based on distance, same as oc
L494[09:10:15] <ruifung> i mean the
wireless network card.
L495[09:10:24] <ruifung> and im
confused.
L496[09:11:01] <JoshTheEnder> idk, i
thinkt he strength is the ammount of blocks it can go with a cap of
400, IIRC
L497[09:11:58] <Sangar> yep, exactly. of
*unobstructed* blocks (air). if there's something in the way, that
may block messages.
L498[09:12:17] <Sangar> it's based on the
hardness - the harder the block the more signal strength to get
through.
L499[09:12:42] <Sangar> also yay,
fingerprinting seems to work
L500[09:12:55]
⇨ Joins: Slender (~slender@94.7.149.60)
L502[09:15:11] <Sangar> or not.
dammit.
L503[09:15:36] <Sangar> woah, that looks
cozy.
L504[09:15:48] <Slender> indeed
L505[09:16:00] <Slender> and, yes, this
nick is the ingame pc
L506[09:16:21] <Sangar> heh
L507[09:16:31] <asie> *yawn*
L508[09:16:35] <Michiyo> woah..
L509[09:17:08] ⇦
Quits: Vexatos (~Vexatos@p5B3C9A4D.dip0.t-ipconnect.de) (Ping
timeout: 186 seconds)
L510[09:17:48]
⇨ Joins: Vexatos
(~Vexatos@p5B3C9A4D.dip0.t-ipconnect.de)
L512[09:20:06] <SpiritedDusty>
JoshTheEnder, you make me jelous… shaders doesn't work for me. it
just crashes my computer
L513[09:20:25] <JoshTheEnder> weird
L514[09:20:44] <SpiritedDusty> hmm I just
updated my graphics and OS yesterday… maybe I should try again
:P
L516[09:21:25] <JoshTheEnder> also yay for
entities disapering when you go so-far away
L517[09:24:52] <Slender> also anyone know
of a mod that adds a boat that doesnt die if you nudge ground
L518[09:25:39] <Kenny> Archimedes
L519[09:26:02] <Kenny> you can build a
boat whatever size you want
L520[09:26:37] <asie> JoshTheEnder: My
HD4000 shed a few million tears
L521[09:28:38] <JoshTheEnder> ohh,
Archimedes looks cool
L522[09:29:18] <Kenny> you can make boats,
planes, hot air baloons :)
L523[09:29:47] <Kenny> Josh, can i get a
link to that shaders package you use?
L524[09:30:27] ***
LordFokas|off is now known as LordFokas
L525[09:30:37] <LordFokas> o/
L526[09:30:41] <Kenny> \o
L527[09:31:00] <Sangar> \o
L528[09:31:48] ***
AngieBLD|Off is now known as AngieBLD
L529[09:35:57] <JoshTheEnder> o/
L530[09:36:01] <JoshTheEnder> Kenny,
gimmie a sec
L532[09:38:41] <Kenny> thank you
L533[09:40:31]
⇨ Joins: Kibibyte (~PircBotX@78.129.135.38)
L534[09:40:35] <Kenny> as an FYI for all.
because i am coding in RiM, if you speak to me, please use my name
in the line. That way i'll get a pop up letting me know someone is
talking to me
L535[09:40:54] <JoshTheEnder> Kenny,
ok
L536[09:40:57] <JoshTheEnder> xD
L537[09:41:01] <Kenny> Sangar: do you
think we should implement a rule on bots?
L538[09:41:40] <Kenny> we have people
bringing bots in the channel without asking or indictaing they are
doing so
L539[09:42:18] <tgame14> Kibibyte is a
nice bot
L540[09:42:23] <Sangar> Kilo actually
asked and i said i don't mind, if that's the one you mean
L541[09:42:53] <Kenny> yeah, but the
command variable conflicts with Enderbot
L542[09:43:14] <JoshTheEnder> Kenny, what
commands conflict?
L543[09:43:16] <JoshTheEnder> ?test
L544[09:43:16] <Kibibyte> ${args#0}
L545[09:43:16] <EnderBot> I'm sorry, I
couldn't find the help topic you requested :(
L546[09:43:20] <JoshTheEnder> ahh
L547[09:43:23] <Kenny> see
L548[09:43:45] <JoshTheEnder> Kilobyte,
can you make Kibibyte not do that ^^
L549[09:43:57] <Kenny> !help
L550[09:43:57] <Kibibyte> Get help about
kibibyte by typing ${properties:prefix|++}help in a channel or
sending it help as pm/notice :3
L551[09:43:58] <Kilobyte> will fix
L552[09:43:59] <Kilobyte> :P
L553[09:44:06] <Kilobyte> its not
reimplemented yet
L554[09:44:44] <Kenny> &help
L555[09:44:58] <JoshTheEnder> Kenny, i
doubt it'll work
L556[09:45:00] <Kenny> i goofed and got
zsh'z help just now lol
L557[09:45:04] <JoshTheEnder> lol
L558[09:45:53] <Kilobyte> atm i have other
issues lol
L559[09:46:04] <Kilobyte> fags causing
infinite bot loops
L560[09:46:15] <Kilobyte> meh, put the
other bot on ignore
L561[09:46:30] <JoshTheEnder> ?test
L562[09:46:31] <EnderBot> I'm sorry, I
couldn't find the help topic you requested :(
L563[09:46:31] <Kibibyte> ${args#0}
L564[09:46:42] <Kenny> $help
L565[09:46:48] <JoshTheEnder> Kilobyte, i
was refering to it sending that when i do ?test
L566[09:46:54] <JoshTheEnder> ?help
L567[09:46:54] <EnderBot> I can help you
with:
L568[09:46:54] <EnderBot> Command usage:
?<topic> e.g. ?stargates
L569[09:46:54] <Kibibyte> Get help about
kibibyte by typing ${properties:prefix|++}help in a channel or
sending it help as pm/notice :3
L570[09:46:54] <Kilobyte> yes
L571[09:47:11] <Kilobyte> i know what you
mean
L572[09:47:13] <Kilobyte> i can temp
fix
L573[09:47:33] <Kilobyte> #r help Get help
about kibibyte by typing #help in a channel or sending it help as
pm/notice :3
L574[09:47:36] <Kilobyte> ?help
L575[09:47:36] <EnderBot> I can help you
with:
L576[09:47:36] <EnderBot> Command usage:
?<topic> e.g. ?stargates
L577[09:47:36] <Kibibyte> Get help about
kibibyte by typing #help in a channel or sending it help as
pm/notice :3
L578[09:47:56] <Kilobyte> whever owns
enderbot should make that one message
L579[09:48:25] <JoshTheEnder> me
L580[09:48:40] <Kilobyte> you should maybe
fix :P
L581[09:48:42] <JoshTheEnder> though the
first line usually has topics on it
L582[09:49:03] <Kilobyte> hmm
L583[09:49:11] <Kilobyte> its just a bit
spammy :P
L585[09:49:17] <EnderBot> Added 2048game
successfully
L586[09:49:20] <JoshTheEnder> ?help
L587[09:49:20] <EnderBot> I can help you
with: 2048game,
L588[09:49:20] <EnderBot> Command usage:
?<topic> e.g. ?stargates
L589[09:49:20] <Kibibyte> Get help about
kibibyte by typing #help in a channel or sending it help as
pm/notice :3
L590[09:49:21] <Kenny> Kilobyte, he was
the first one authorized to have a bot here, i don't think he
should fix his
L591[09:49:40] <Kilobyte> it can't hurt
:P
L592[09:49:51] <Kilobyte> you'll just have
to be a bit creative
L593[09:50:09] <Kenny> why should he have
to be creative?
L594[09:50:27] <JoshTheEnder> Kenny, calm
yo' tits
L595[09:50:32] <Kenny> you brought yours
in later, you should make the accommodatikon
L596[09:50:56] <JoshTheEnder> i am in the
(slow) process of rewriting EnderBot, i might change a dew things
here and there
L597[09:50:59] <Kenny> i'm not mad, just
that it appears he thinks he should have priority
L598[09:51:00] <JoshTheEnder> *few
L599[09:51:34] <Kenny> his bot was second,
he should make the acoomodation tol not conflict with a bot already
in the channle
L600[09:51:40] <JoshTheEnder> i also need
to look up how to go about trying to understand sentances using
regex and stuff
L601[09:52:10] ***
Alex_hawks is now known as Alex_hawks|Sleep
L602[09:52:32] <Kilobyte> my bot actually
has that globally
L603[09:52:54] <Kilobyte> its in ~20
channels, a few bigger ones are amoung them
L604[09:52:59] <Kenny> as does his.
Enderbot is not just in this channel
L605[09:53:19] <Kilobyte> yeah, a few
:P
L606[09:53:30] <JoshTheEnder> Kenny, it's
no big deal, ok?
L607[09:53:32] <Kilobyte> ye
L608[09:54:06] <Kenny> but it is. it
starts a precedent
L609[09:54:21] <JoshTheEnder> Kenny, drop
it!
L610[09:54:23] <tgame14> ...
L611[09:54:35] <Kenny> if someojne else
brings a bot in using the same command variable shold i make you
guys change yours because of it
L612[09:54:58] <tgame14> no, it needs to
change it.
L613[09:55:05] <tgame14> latest one to
arrive is the one to fix :)
L614[09:55:15] <Kenny> just what i'm
saying
L615[09:55:20] <JoshTheEnder> Kenny,
Kilobyte's one is fine, i plan to do some wizardary with regex so
it wont need the command
L616[09:55:26] <JoshTheEnder>
(hopefully)
L617[09:55:30] <Kilobyte> heh
L618[09:55:31] <Kilobyte> :P
L619[09:55:31] <Kenny> which means that
Kibibyte should be the one to fix
L620[09:56:05] <Kilobyte> thats your
opinion
L621[09:56:40] <Kenny> it woulod seem it
isn't only my opinion as someone else just stated the same
thing
L622[09:57:28] <Kilobyte> the thing is
that i was nicely suggesting to compact it to a single
message
L623[09:58:04] <JoshTheEnder> i could
actually do away with the 2nd line all together but then people
will get confused on how to do the help topics
L624[09:58:12] <JoshTheEnder> (for other
channels)
L625[09:58:42]
⇨ Joins: ^v
(~pingbot@c-71-238-153-166.hsd1.mi.comcast.net)
L626[09:58:51] <Kilobyte> maybe do stuff
like, for a list of all topics send ?topics
L627[09:58:58] <Kilobyte> and delegate
topic list there
L628[09:59:53] <JoshTheEnder> Kilobyte,
maybe, though i'm bored of fixing the current incarnation of
EnderBot (it only listens to mod+ commands from me, not anyone else
i've given the perm to)
L629[10:00:12] <Kilobyte> i know that
feeling
L630[10:00:13] <Kilobyte> :P
L631[10:00:22] <Kilobyte> thats why kibi 6
had no update for months
L632[10:00:36] <Kilobyte> because i was
working on version 7
L633[10:00:53] <Kilobyte> i started in
november and deployed it a few weeks ago
L634[10:01:07] <Kilobyte> got distracted
quite a lot in that time tho
L635[10:04:12] <Michiyo> Like with botnets
on PC-Logix? :P
L636[10:04:25] <Kilobyte> i don't test
them there :P
L637[10:04:32] <Kilobyte> i use local test
nets :P
L638[10:04:37] <Kilobyte> stary tests
there
L639[10:04:39] <Kilobyte> sometimes
L640[10:04:41] <Michiyo> lol, bo but
everyone else did, and it was VERY distracting
L641[10:04:47] <Michiyo> err no*
L642[10:04:51] <Kilobyte> a long time ago
:P
L643[10:04:53] <Kilobyte> yeah
L644[10:04:57] <Kilobyte> i remember
that
L645[10:05:36] <Kilobyte> Michiyo: danger
is coming close, stary and i are working on a clonebot that seems
to handle more traffic than inspircd
L646[10:05:38] <Michiyo> Yeah 3k+ users
heh
L647[10:05:55] <Michiyo> Oh.?
L648[10:06:09] <Kilobyte> it uses epoll
client side
L649[10:06:46] <Kilobyte> i think we went
up to 3k so far
L650[10:06:54] <Kilobyte> and some parts
were rather laggy
L651[10:07:04] <Kilobyte> not 100% sure
what side it was tho
L652[10:07:27] <Kilobyte> i should maybe
add some benchmark code
L653[10:07:50] <Michiyo> heh
L654[10:07:50] <Michiyo> nice
L655[10:09:18] <Kilobyte> maybe we can go
into multithreading... we need to play with that
L656[10:09:22] <Kilobyte> also has a
plugin system
L657[10:10:22] <Kilobyte> Michiyo: we got
to a point where a client got killed for Excess Flood because the
server send queue filled up while sending the names list
L658[10:10:34] <Kilobyte> when joining a
channel
L659[10:13:27] <Michiyo> lmao
L660[10:13:30] <Michiyo> wooow
L661[10:14:03] <JoshTheEnder> :/ EnderBot2
doesnt want to connect to anything
L662[10:14:08] <Kilobyte> :(
L663[10:14:40] <Kilobyte> Michiyo:
actually, i am wondering why none of the bots got killed for that
yet
L664[10:16:51] <SpiritedDusty>
JoshTheEnder, that reminds me that I made an IRC bot before. it
insulted people for me! :D
L665[10:16:58] <JoshTheEnder> lol
L666[10:17:18] <JoshTheEnder> meh,
EnderBot2 isnt wanting to connect to anything so meh
L667[10:17:32] <SpiritedDusty> meh.
mehhh.bleh gleh pleh
L668[10:18:19] ***
tgame14 is now known as tgame14|AFK
L669[10:18:36] <Kilobyte> JoshTheEnder:
try putting a logging proxy inbetween
L670[10:18:51] <JoshTheEnder> i have it
printing everything out
L671[10:18:54] <Vexatos> Hi
L672[10:19:00] *
Vexatos stares at SpiritedDusty
L673[10:19:03] <SpiritedDusty> D:
L674[10:19:13] <Kilobyte> JoshTheEnder:
are you flushing the socket?
L675[10:19:25] *
SpiritedDusty wonders why Vexatos is staring
L676[10:19:30] <JoshTheEnder> dont think
you need to do that with python
L677[10:19:35] <Vexatos> No you do
not
L678[10:19:46] <Vexatos> You know why I am
>:D
L679[10:19:52] <SpiritedDusty> the
emulator? xD
L680[10:20:21] <Kilobyte> JoshTheEnder:
idk python
L681[10:20:40] <JoshTheEnder> ooh, it just
got on
L682[10:20:52] <Vexatos> Yes
L683[10:20:58] <Vexatos> SpiritedDusty,
indeed :D
L684[10:21:00] <SpiritedDusty> I'm working
on it >.>
L685[10:21:07] <Vexatos> :P
L686[10:21:10] <SpiritedDusty> its just in
slow development :P
L687[10:22:12] <Kilobyte> SpiritedDusty:
oh, we getting an emulator? \o/
L688[10:22:17] <SpiritedDusty> yeah
L689[10:22:29] <Kilobyte> woot
L690[10:22:40] <SpiritedDusty> its gonna
be in the browser so you can run it on anything
L691[10:23:13] <Kilobyte> based on
what?
L692[10:23:19] <SpiritedDusty>
javascript?
L693[10:23:31] <Kilobyte> hows it
performance wise
L694[10:23:42] <SpiritedDusty> nearly
equal to in game (tested on chrome)
L695[10:24:08] <Kilobyte> how easy can you
interact with like the file sys from outside?
L696[10:24:22] <Kilobyte> is it possible
to add custom hardware as its in the mod?
L697[10:25:03] <SpiritedDusty> well I
haven't implemented a way to interact with the filesystem outside
from the emulator but I could add that. and yeah you can add
components but you'd have to write it in javascript
L698[10:25:36] <Kilobyte> ofc you'd have
to :P
L699[10:26:28] <Bizzycola> My email
password has been the same too long. It needs to gain another 30
characters :D
L700[10:26:51] <Kilobyte> Biohazard: i
assume you forgot a 0
L701[10:26:57] <Kilobyte> err
L702[10:26:58] <Kilobyte> fail
L703[10:27:12] *
Kilobyte slaps his client
L704[10:32:43]
⇨ Joins: EnderBot2 (~EnderBot2@94.7.149.60)
L705[10:32:43]
zsh sets mode: +v on EnderBot2
L706[10:32:49] <JoshTheEnder> at fucking
last
L707[10:32:55] <Biohazard> Kilobyte:
yes
L708[10:32:55] <JoshTheEnder> hello
L709[10:32:58] <JoshTheEnder> meh
L710[10:33:04] <Biohazard> i forgot a 0 in
"i'm 100% awesome"
L711[10:33:08] <Biohazard> i'm 1000%
awesome
L712[10:33:08] <Biohazard> jk
L713[10:34:03] ⇦
Quits: EnderBot2 (~EnderBot2@94.7.149.60) (Read error: Connection
reset by peer)
L714[10:34:15]
⇨ Joins: EnderBot2 (~EnderBot2@94.7.149.60)
L715[10:34:15]
zsh sets mode: +v on EnderBot2
L716[10:34:19] <JoshTheEnder> hello
EnderBot2
L717[10:34:21] <JoshTheEnder> :@
L718[10:35:03] <Kilobyte> if you need help
with regexes itself, debuggex.com
L719[10:35:09] ⇦
Quits: EnderBot2 (~EnderBot2@94.7.149.60) (Read error: Connection
reset by peer)
L720[10:35:37] <JoshTheEnder> the 'hello'
one is just a very simple thing of seeing if the message is 'hello
EnderBot2'
L721[10:35:40]
⇨ Joins: EnderBot2 (~EnderBot2@94.7.149.60)
L722[10:35:40]
zsh sets mode: +v on EnderBot2
L723[10:35:46] <JoshTheEnder> hello
EnderBot2
L724[10:36:49] <JoshTheEnder> whoops
L725[10:36:49] ⇦
Quits: EnderBot2 (~EnderBot2@94.7.149.60) (Read error: Connection
reset by peer)
L726[10:36:52] <JoshTheEnder> nvm
L727[10:37:04]
⇨ Joins: EnderBot2 (~EnderBot2@94.7.149.60)
L728[10:37:04]
zsh sets mode: +v on EnderBot2
L729[10:37:07] <JoshTheEnder> hello
EnderBot2
L730[10:37:10] <JoshTheEnder> -_-
L731[10:37:22] <JoshTheEnder> hello
EnderBot2
L732[10:37:26] <JoshTheEnder> :@
L733[10:37:35] <JoshTheEnder> ohh, it
crashed that time
L734[10:37:38] <JoshTheEnder> well
L735[10:37:40] <JoshTheEnder>
errored
L736[10:38:15] <Bizzycola> one of my IRC
bots runs both c# and lua code :p
L737[10:38:22] ⇦
Quits: EnderBot2 (~EnderBot2@94.7.149.60) (Read error: Connection
reset by peer)
L738[10:38:39]
⇨ Joins: EnderBot2 (~EnderBot2@94.7.149.60)
L739[10:38:39]
zsh sets mode: +v on EnderBot2
L740[10:38:43] <JoshTheEnder> hello
EnderBot2
L741[10:38:46] <JoshTheEnder> hello
EnderBot2
L742[10:39:28] ⇦
Quits: EnderBot2 (~EnderBot2@94.7.149.60) (Read error: Connection
reset by peer)
L743[10:40:38] <JoshTheEnder> ok, now i
got the attributes round the right way, it might work
L744[10:40:48]
⇨ Joins: EnderBot2 (~EnderBot2@94.7.149.60)
L745[10:40:48]
zsh sets mode: +v on EnderBot2
L746[10:40:53] <JoshTheEnder> hello
EnderBot2
L747[10:40:53] <EnderBot2> o/
JoshTheEnder
L748[10:40:55] <JoshTheEnder> \o/
L749[10:40:59] <JoshTheEnder> at fucking
last
L750[10:41:01] <JoshTheEnder> :P
L751[10:41:48] ⇦
Quits: EnderBot2 (~EnderBot2@94.7.149.60) (Read error: Connection
reset by peer)
L752[10:41:54] <JoshTheEnder> anyway, back
to mc
L753[10:43:28]
⇨ Joins: Vex|Mobile
(~Vexatos@p5B3C9A4D.dip0.t-ipconnect.de)
L754[10:44:08] <Bizzycola> Does yours run
anything? :p
L755[10:44:09] ⇦
Quits: Slender (~slender@94.7.149.60) (Quit: Adding mods
\o/)
L756[10:44:30] <JoshTheEnder> ?
L757[10:44:41] <Bizzycola> Like
code?
L758[10:44:46] <JoshTheEnder> nope
L759[10:44:49] <Bizzycola> Ah
L760[10:44:50] <JoshTheEnder> and it never
will
L761[10:45:00] <Bizzycola> ok :p
L762[10:45:33] <JoshTheEnder> cause i dont
want randoms on the internet to fuck up my vps
L763[10:45:37] <JoshTheEnder> (or my
pc)
L764[10:45:42] ⇦
Quits: Vex|Mobile (~Vexatos@p5B3C9A4D.dip0.t-ipconnect.de) (Client
Quit)
L765[10:46:04]
⇨ Joins: Vex|Mobile
(~Vexatos@p200300556E0DF83778AF4EE29580BB31.dip0.t-ipconnect.de)
L766[10:46:09] ⇦
Parts: Vex|Mobile
(~Vexatos@p200300556E0DF83778AF4EE29580BB31.dip0.t-ipconnect.de)
())
L767[10:46:24] <Bizzycola> I had a channel
full of people trying to break mine
L768[10:46:28] <Bizzycola> I made it
fairly secure
L769[10:46:38] <Bizzycola> Obviously
removing things they can use to destroy it :p
L770[10:46:40] <Kilobyte> Bizzycola: how
did that happen :P
L771[10:46:53] <Bizzycola> the IRC bot of
course
L772[10:46:57] <Bizzycola> runs Lua and
C#
L773[10:47:05] <Bizzycola> They haven't
succeeded so far :D
L774[10:47:19] <Kilobyte> run c#? oh
god... that sounds like a pain to sandbox
L775[10:47:27] <Bizzycola> hah
L776[10:47:33] <Bizzycola> tis fun
L777[10:47:38] <Kilobyte> mine will prob
run lua and a custom lisp like lang
L778[10:47:44] <Kilobyte> maybe more
L779[10:48:00] <Kilobyte> the lisp
interpreter works already
L780[10:48:05] <Kilobyte> and i like it so
far
L781[10:48:20] <Bizzycola> Cool
L782[10:48:29] <Bizzycola> It's fun making
bots run what ever you can think of
L783[10:48:35] <Bizzycola> Just remember
flood protection and timeouts
L785[10:48:51] <Bizzycola> s don't let the
code output more then a certain amount of text and don't let it
keep running more then 1-3 seconds
L786[10:49:07] <Kilobyte> ye, my lisp
thing is very easy to sandbox
L787[10:49:15] <Kilobyte> and has very
simple timeout enforcement
L788[10:49:25] <Bizzycola> Cool
L789[10:49:37] <Kilobyte> here timeout
enforcement from lisp side:
L790[10:49:46] <JoshTheEnder> that
ARCHIMEDES mod dont wanna work
L791[10:50:08] <Kilobyte> (timeout 5
(while true null) "NO INFINITE LOOPS")
L792[10:50:20] <Kilobyte> will error with
that message after 5 seconds
L793[10:50:57] <Bizzycola> hehe
L794[10:51:11] <Kilobyte> or you do it
java side
L795[10:51:22] <Kilobyte> then you need a
bit more code tho
L796[10:51:39] <Kilobyte> but yeah, lisp
is one of easiest languages to implement
L797[10:51:51] <Kilobyte> yet its one of
most customizable ones
L798[10:51:55] <Kilobyte> and one of
oldest
L799[10:52:06] <Kilobyte> saaadly it looks
ugly
L800[10:52:35] <JoshTheEnder> hmm, the
author of archimedes ships needs to lable his downloads
properly
L801[10:53:07] <Kilobyte> JoshTheEnder:
would help :P
L802[10:53:49] <JoshTheEnder> i was like
'why are you not working' then i looked down the stack trace and
saw it was looking for something with the name of netty
L803[10:53:53] <Kilobyte> Bizzycola: how
are you sandboxing c#
L804[10:54:15] <Kilobyte> JoshTheEnder:
seems legit
L805[10:54:31] <JoshTheEnder> so i got an
older version which is working
L806[10:54:42] <Bizzycola> failry simple
atm, mostly just remove import statements and not provide the
compiler with any bad references, etc :p
L807[10:54:55] <Kilobyte> heh
L808[10:55:10] <Kilobyte> i am sure you
can still break that somehow
L809[10:55:24] <Kilobyte> c# allows pretty
low level access
L810[10:55:30] <Bizzycola> You can try if
you want, as long as you don't cause any bad damage to my computer
:p
L811[10:55:40] <Kilobyte> if you somehow
managed to cause a buffer overflow
L812[10:55:51] <Bizzycola> Would you like
to try? :p
L813[10:56:06] <Kilobyte> i can try
things, don't expect too much from me
L814[10:56:11] <Kilobyte> i'm no
expert
L815[10:56:32]
⇨ Joins: maexono
(~quassel@dslb-188-108-226-147.pools.arcor-ip.net)
L816[10:56:44] ⇦
Quits: maexono (~quassel@dslb-188-108-226-147.pools.arcor-ip.net)
(Remote host closed the connection)
L817[10:57:46] <Kilobyte> Bizzycola: poke
me details :P
L818[10:57:55] <Kilobyte> also, what kind
of system are you on?
L819[10:57:58] <Bizzycola> atm I'm trying
to find it
L820[10:58:00] <Bizzycola> windows 7
L821[10:58:03] <Kilobyte> ah
L822[10:58:04] <Bizzycola> for the
OS
L823[10:58:13] <Kilobyte> yeah, kibi runs
on a debian box
L824[10:59:48] <Bizzycola> Ehh should we
try in another channel? Not sure I'm allowed to place it in here
:p
L825[11:00:08] <Kilobyte> sure
L826[11:00:22] <Bizzycola> ok
L827[11:00:32] <Kilobyte> would have
suggested that too
L828[11:01:57] <Bizzycola>
#bizzysbotchannel
L829[11:02:08] <Bizzycola> anyone else who
wants a go at destroying it can join :p
L830[11:05:01] ⇦
Quits: asie (~textual@078088168214.elblag.vectranet.pl) (Quit: I'll
probably come back in either 20 minutes or 8 hours.)
L831[11:07:04] ***
manmaed|AFK is now known as manmaed
L833[11:13:04] <SpiritedDusty> oh wait
he's gone
L834[11:13:09] <JoshTheEnder> \o/
L835[11:13:13] <SpiritedDusty> oh no your
not
L836[11:13:14] <SpiritedDusty> lol
L837[11:13:18] <JoshTheEnder> i still
here
L838[11:13:26] *
JoshTheEnder continues lurking
L839[11:13:28] <JoshTheEnder> also
awesome
L840[11:13:45] <SpiritedDusty> oh right I
forgot you're voice. I was looking in the regular users list
L841[11:13:47] <Kenny> time to take
abreak. this issue has had me going bonkers
L842[11:14:17] <JoshTheEnder> lol
L843[11:14:23] <SpiritedDusty> shaders is
so awesome :D
L844[11:14:36] <JoshTheEnder> indeed
L845[11:14:42] <Kenny> not the shaders.
those i'll deal with in a little bit
L846[11:15:34] <Kenny> i have RiM
supporting OC. I can get the command list but for some reason i
cannot get the command to trigger when i call it
L847[11:16:24] <Kenny> oh well. it has me
irritated so it's time to run some cops off the road
L848[11:16:31] ***
Kenny is now known as Kenny|AFK
L849[11:27:37]
⇨ Joins: asie
(~textual@078088168214.elblag.vectranet.pl)
L850[11:32:10]
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L851[11:33:23] ***
JoshTheEnder is now known as JoshTheEnder|away
L852[11:34:11] ***
Sorroko_Off is now known as Sorroko
L853[11:37:00] ***
Sorroko is now known as Sorroko_Off
L854[11:37:05] ***
Sorroko_Off is now known as Sorroko
L855[11:41:03] ***
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L856[11:44:26] ⇦
Quits: Sorroko_Off (~Sorroko@192.3.165.44) (Quit:
Quit.)
L857[11:47:08]
⇨ Joins: ping
(~notPing@2601:4:4500:887:74a0:8025:eadf:66f)
L858[11:47:30] <ping> wats a potato made
of
L859[11:58:14] <Kenny|AFK> matter
L860[11:58:19] ***
alekso56 is now known as alekso56_off
L862[11:59:45] ***
SuPeRMiNoR2|Away is now known as SuPeRMiNoR2
L863[12:00:41] ***
alekso56_off is now known as alekso56
L864[12:01:52] ***
Din is now known as Dinzzzzz
L865[12:04:21] ***
JoshTheEnder|away is now known as JoshTheEnder
L866[12:05:10] ***
Dinzzzzz is now known as Din
L867[12:16:37] ***
tgame14|AFK is now known as tgame14
L869[12:21:30] <JZTech101> somehow. I
dunno even know
L870[12:21:43]
⇨ Joins: BevoLJ
(~BevoLJ@cpe-24-55-33-198.austin.res.rr.com)
L871[12:21:43]
zsh sets mode: +v on BevoLJ
L872[12:21:46] ***
manmaed is now known as manmaed|AFK
L873[12:22:39] <ruifung> How was that not
caught during development LOL
L874[12:23:00] <ruifung> One would assume
that most ide's will tell you when you try to call a invalid
method
L875[12:23:46] <Din> How is eVeRYIONE
toaDAY?
L876[12:23:48] <Din> nailed it.
L877[12:23:59] <JZTech101> hell if I
know
L878[12:24:00] <JZTech101> lol
L879[12:25:12] ⇦
Quits: PixelToast (PixelToast@Bash.Is.Better.Than.zsh.PanicBNC.biz)
(Quit: *poof*)
L880[12:25:15] <JZTech101> umm..
L881[12:25:19] <JZTech101> why is tehre a
+f on here?
L882[12:25:39] <JZTech101> Kenny|AFK: why
are you forwarding people to #opencomputers?
L883[12:27:23] <tgame14> hes afk.
L884[12:27:50] <Michiyo> well.. really
only banned people get forwarded there, cause it's not +i or
anything... buit he set the forward here by mistake, then set the
one in #opencomputers to forward here.. but forgot to remove this
one
L885[12:29:34] <JZTech101> yerp
L886[12:29:55] <JZTech101> tgame14: people
talk when they're afak
L887[12:30:01] ⇦
Quits: asie (~textual@078088168214.elblag.vectranet.pl) (Quit: I'll
probably come back in either 20 minutes or 8 hours.)
L888[12:30:03] <JZTech101> hell people
even talk while they're "sleeping"
L890[12:30:33] <Kibibyte> [Michiyo]
LanteaCraft Stargates on shaders | by qpP7VlgseVjvCuf-eDfKGg |
3m26s | 6 views | Rated:
5.00/5.00
L891[12:33:04]
⇨ Joins: asie
(~textual@078088168214.elblag.vectranet.pl)
L892[12:34:34] <asie> JZTech101: Java...
1.8.0-ea?
L893[12:34:35] <asie> really?
L894[12:38:26] <JZTech101> yes
L895[12:39:16] <JZTech101> why?
L896[12:39:24] *
JZTech101 pokes asie
L897[12:39:29] <asie> JZTech101: just
wondering
L898[12:39:30] <asie> why
L899[12:39:37] <JZTech101> ok
L900[12:39:40] <ruifung> 'cause java 8 is
awesome?
L901[12:39:54] <JZTech101> no more permgen
crap
L902[12:39:55] <JZTech101> :D
L903[12:40:04] <ruifung> yeah
L904[12:40:20] <ruifung> although I can't
use it even if i wanted to
L905[12:40:31] <ruifung> MCPC+ refuses to
run as soon as it detects java 8
L906[12:40:41] <JZTech101> then stop using
that piece of shit?
L907[12:40:42] <JZTech101> lol
L908[12:41:07] <ruifung> *shrug* Most
reliable way to use both bukkit plugins
L909[12:41:09] <ruifung> and mods
L910[12:41:24] <tgame14> Java 8 is too new
to use.
L911[12:41:31] <tgame14> its too
beta
L912[12:41:33] <tgame14> no reason to use
it either
L913[12:41:35] <JZTech101> -.-
L914[12:41:41] <JZTech101> my ass is too
new to be on this world
L915[12:41:53] <tgame14> obviously you
wouldnt give a serious response.
L916[12:41:58] <tgame14> i give up.
L917[12:42:07] ***
ruifung is now known as ruifung|night
L918[12:42:13] <JZTech101> why would I?
"too new" is not a serious reason to not use
something
L919[12:42:32] <JZTech101> there is
nothing wrong with being new
L920[12:42:51] <tgame14> lack of backwards
compatibility.
L921[12:42:57] <tgame14> not
supported
L922[12:43:00] <JZTech101> "lack
of"
L923[12:43:02] <tgame14> theres plenty of
reasons.
L924[12:43:12] <tgame14> mainly, its not
supported
L925[12:43:12] <JZTech101> hmm... I have
yet to encounter a signle issue with Java 8
L926[12:43:21] <JZTech101> I know its not
supported. Fuck support
L927[12:43:28] <tgame14> ...
L928[12:43:31] <tgame14> as said, i give
up
L929[12:43:32] <JZTech101> Every crash I
have got in Java 8
L930[12:43:36] <JZTech101> I have
reproduced in Java 7
L931[12:43:45] <Kenny|AFK> !quiet
JZTech101
L932[12:43:45] *** zsh sets mode: +q
*!*@crabhost.org
L933[12:43:59] <Kenny|AFK> that will shut
him up
L934[12:44:03] ***
Kenny|AFK is now known as Kenny
L935[12:44:16] <Kenny> i warned him before
about disrespecting people in here
L936[12:44:21] <Bizzycola> +q is one of my
most favourite flags :D
L937[12:44:29] <tgame14> he got banned on
#calclavia for that
L938[12:44:37] <tgame14> +q is worse than
a ban really
L939[12:44:42] <Kenny> he's close to
getting banned from here
L940[12:44:42] <tgame14> its true cruelty
:)
L941[12:45:10] ⇦
Quits: asie (~textual@078088168214.elblag.vectranet.pl) (Quit: I'll
probably come back in either 20 minutes or 8 hours.)
L942[12:45:19] <Bizzycola> Yes because you
can read but you cannot type so we can say what ever we want and
the muted person cannot tell us off! >:D
L943[12:45:23] <tgame14> hrm Kenny, how
zsh set up to allow you to be voiced, but still be able to
quiet
L944[12:45:42] ***
manmaed|AFK is now known as manmaed
L945[12:45:46] <Kenny> !op
L946[12:45:46]
zsh sets mode: +o on Kenny
L947[12:45:46] <Michiyo> Because he's
AOPed, but deops himself and !voices :P
L948[12:45:49] <Kenny> like that
L949[12:45:53] <tgame14> ahh
L950[12:45:59]
⇨ Joins: PixelToast
(PixelToast@Bash.Is.Better.Than.zsh.PanicBNC.biz)
L951[12:46:03] <Kenny> and not AOP
co-founder
L952[12:46:03] <tgame14> i see
L953[12:46:09] <Kenny> !deop
L954[12:46:09]
zsh sets mode: -o on Kenny
L955[12:46:19] <tgame14> wait, AOP is a
typo or a thing?
L956[12:46:22] <Kenny> i set in the wings
and watch
L957[12:46:35] <Kenny> you have SOP,
AOP
L958[12:46:48] <Kenny> although espernet
doens't use AOP, i don't think
L959[12:47:02] <Michiyo> Sorry.. used to
my network, and Anope
L960[12:47:33] <Kenny> i remeber the old
Dalnet and AOP
L961[12:48:11] <Michiyo> /msg chanserv aop
ADD nick with anope, sooo, I've sorta gotten used to it
L962[12:48:12] <tgame14> Hrm,
L963[12:48:22] <Kenny> basically what is
referred to as half-op, i think
L964[12:48:24] <tgame14> maybe a BC Gate
like system for Resonant Induction pipes and railings
L965[12:48:34] *
tgame14 ponders
L966[12:48:51] <tgame14> i should do
railings first
L967[12:48:52] <tgame14> :P
L968[12:48:54] <Kenny> haven't use RI yet
:(
L969[12:49:23] <Kenny> was doing my
usually stress relief thing.....
L970[12:49:24] <tgame14> then you have
failed in humanity!
L971[12:49:36] <Kenny> play Most Wanted
2012 and taking out cops hehe
L972[12:49:41] <tgame14> :)
L973[12:49:52] <tgame14> i just finished
today Far Cry: Blood Dragon
L974[12:49:57] <Kenny> 110 in 40
mins
L975[12:50:03] <tgame14> the funniiest and
one of the best games i played
L976[12:50:17] <Kenny> might check it
out
L977[12:50:27] <Kenny> i've beaten MW 3
times over
L978[12:50:48] <Kenny> beaten FO3 4-5
times, New Vegas 4 times lol
L979[12:51:09] <Kenny> all the games i
have on here i've beaten at least 3 times
L980[12:52:20] <Kenny> do i need all
4?
L981[12:53:22] <Kenny> !unquiet
JZTech101
L982[12:53:22] *** zsh sets mode: -q
*!*@crabhost.org
L983[12:53:37] <JZTech101> smh
L984[12:53:50] <Kenny> you going to quit
disrespecting the devs
L985[12:54:21] <JZTech101> so the devs are
special people? they can disrespect players but not the other way
around?
L986[12:54:32] <tgame14> i havent
disrespected you
L987[12:54:33] <tgame14> :/
L988[12:54:41] <Kenny> you know what, i'm
tired of your attitude
L989[12:54:45] <tgame14> Anyway, while
making the Railing now
L990[12:54:55] <tgame14> should i focus on
having an api for it
L991[12:54:55] <Kenny> !kickban
JZTech101
L992[12:54:55] ***
JZTech101 was kicked by zsh ((Kenny) No reason given))
L993[12:55:26] <tgame14> Railings are
pretty much item pipes
L994[12:55:32] <tgame14> which will be
smart
L995[12:55:47] <Kenny> similar to
logistics pipes?
L996[12:55:56] <tgame14> no
L997[12:55:59] <tgame14> similar to
RP2
L998[12:56:04] <tgame14> its gonna be very
great
L999[12:56:10] <Kenny> ahh ok
L1000[12:56:18] <Kenny> the old
tubes
L1001[12:56:25] <tgame14> similar
yes.
L1002[12:56:32] <Michiyo> ♥ RP2 Tubes
:P
L1003[12:56:36] <tgame14> me too!
L1004[12:56:41] <tgame14> and no mod has
replicated them nicely
L1005[12:56:45] <tgame14> so Resonant
Induction will :P
L1006[12:56:49] <tgame14> im doing the
codebase now
L1007[12:57:03] <Kenny> tgame14, do i
need all 4 files for RI?
L1008[12:57:14] <tgame14> you must have
core
L1009[12:57:24] <tgame14> but if you want
the full RI experience, you want all modules
L1010[12:57:31] <Kenny> okey dokey
L1011[12:58:19] <Kenny> damn, i forgot it
was Sunday
L1012[12:58:44] <Kenny> kids next door
are being extremely loud today
L1014[12:59:32] <tgame14> shoot
them
L1015[12:59:51] <tgame14> still
uploading
L1016[12:59:53] <Kenny> if only....
L1017[13:00:00] <JoshTheEnder> done
uploading
L1018[13:00:10] <tgame14> Ah yes
JoshTheEnder
L1019[13:00:14] <tgame14> The windmills
:)
L1020[13:00:51] <tgame14> the watermills
do that aswell
L1021[13:01:03] <tgame14> not to talk
they can go up to like, 11x11 i think
L1022[13:01:03] <JoshTheEnder> the
watermills dont want to spin
L1023[13:01:10] <tgame14> JoshTheEnder,
update
L1024[13:01:14] <tgame14> shold be fixed
in the dev builds
L1025[13:01:29] <JoshTheEnder> tried
that, last time i updated everything threw fits
L1026[13:01:44] <tgame14> odd
L1027[13:01:46] <JoshTheEnder> what
versions of RI, CalCore, UE3 & AS work together?
L1028[13:01:54] <tgame14> ill bug
calclavia, gears are his baby
L1029[13:01:58] <Kenny> i am freaking
going to kill CB
L1030[13:02:04] <JoshTheEnder> ?
L1031[13:02:28] <Kenny> his own damn CCC
refuse to download the right fraking MultiPart
L1032[13:03:55] <Kenny> how in the hell
is MultiPart at 244 and his stupid ass shit will nly donmwload
227
L1033[13:04:48] <tgame14> no need to get
worked up
L1034[13:04:53] <tgame14> im ugessing 227
is last satble
L1035[13:04:55] <tgame14> stable*
L1036[13:05:11] <Kenny> i added RI and
now my game won't load without 244
L1037[13:06:28] <tgame14> because we need
244+
L1038[13:06:30] <JoshTheEnder> Kenny, idk
why your having problems, my game got 244 fine
L1039[13:06:31] <tgame14> but he had some
stupid issues
L1040[13:06:35] <tgame14> use 244
L1041[13:07:24] <JoshTheEnder> right,
lets go about trying to update modsa again
L1042[13:07:41] <Kenny> did that
yesterday thank you
L1043[13:09:39] <Kenny> 227 wasn't the
last stable. looks like 250 is the last stable
L1044[13:10:22] <tgame14> use 250, should
be no problem
L1045[13:10:30] <Kenny> id conflict
L1046[13:10:37] <tgame14> change the
id
L1047[13:10:37] <tgame14> :P
L1048[13:10:56] <Kenny> and this was
something i commmented oln yesterday. it's 4090
L1049[13:11:16] <Kenny> however the
conflict is with immibis's core and return's a null value from the
core
L1050[13:12:24] <JoshTheEnder> tgame14,
should i get latest dev or latest stable of everything?
L1051[13:12:32] <Kenny> he uses that for
his block id
L1052[13:12:34] <tgame14> dev
L1053[13:12:37] <JoshTheEnder> ok
L1054[13:12:53] <Kenny> if you are
talking UE, definitely dev lol
L1055[13:13:30] <Kenny> that's what i
went thru yesterday hehe
L1056[13:14:03] <tgame14> JoshTheEnder,
both to help us test, and to get the latest features
L1058[13:15:15] <JoshTheEnder> why are
the sites for the UE mods so bloody inconsistant, i liked the old
site a bit better for navigation
L1059[13:15:21] <Kenny> which one is
causing it this time
L1060[13:16:08] <tgame14> Kenny, outdated
Calclavia Core
L1061[13:16:11] <tgame14> update
calclavia core
L1062[13:16:20] <Kenny> what the bloody
hell
L1063[13:16:30] <tgame14> use cal dev
builds
L1064[13:16:30] <tgame14> :P
L1065[13:16:31] <Kenny> i just updated it
yesterday
L1066[13:16:40] <tgame14> we Transitioned
to a new dev branch\
L1067[13:16:45] <tgame14> a lot of stuff
changed
L1068[13:16:50] <tgame14> so now we have
a stable and dev builds
L1069[13:17:06] <Kenny> i just got
299
L1070[13:17:13] <Kenny> what version are
you on
L1071[13:17:30] <tgame14> dev
branch!
L1072[13:17:31] <tgame14> :P
L1073[13:17:37] <tgame14> we have a dev
build now
L1074[13:17:38] <JoshTheEnder> ok, lets
see if this wants to work, got all UE mods linked vial Cal's site
with the exception of ICBM
L1075[13:18:04] <Kenny> ICBM dev builds
are at the bottom of the page
L1076[13:18:47] <JoshTheEnder> no, i dont
want icbm, all there is to blow up near me is a volcano which i
kinda like so i'm not going to obliterate it
L1077[13:19:42] <JoshTheEnder> Sangar, OC
is throwing a fit now
L1078[13:19:44] <tgame14> ICBM has more
than that
L1079[13:19:50] <tgame14> look at
sentries
L1080[13:19:53] <tgame14> those are
really amazing
L1081[13:20:05] <Kenny> now it's AS
throwing a fit
L1082[13:20:11] <tgame14> without padding
myself on the back, i really think they give a great addition
L1084[13:20:55] <JoshTheEnder> ^ on build
268
L1085[13:21:06] <JoshTheEnder> now to
update and see if it still does that
L1087[13:21:31] <Kenny> and there is no
dev link for AS
L1088[13:22:03] <Sangar> JoshTheEnder,
some mod must be shipping an older oc api.
L1089[13:22:09] <tgame14> there is no dev
build for AS
L1090[13:22:28] <tgame14> AS is being
merged into RI
L1091[13:22:33] <JoshTheEnder> Sangar,
idk what mod it is cause the only things i updated were UE
mods
L1092[13:22:42] <tgame14> Sangar,
actually you ship the UE API :P
L1093[13:22:43] <Kenny> then it wouild
seem it might have something to do with the core
L1094[13:23:00] <tgame14> had a guy cry
on bug reports that UE is failing because of it
L1095[13:23:04] <Sangar> older as in
older than ... build 267. which is really new.
L1096[13:23:38] <Kenny> Sangar: i'm
finding Calc is like ytou when it comes to builds
L1097[13:23:54] <JoshTheEnder> right,
updated OC and + open components, lets see if it runs
L1098[13:24:06] <Kenny> i went to core
299 yesterday, it's now at 307
L1099[13:24:07] <Sangar> tgame14, oh
damn, let me find fix that
L1100[13:24:16]
⇨ Joins: Kodos
(~Kodos@108-226-6-195.lightspeed.stlsmo.sbcglobal.net)
L1101[13:24:23] <tgame14> Sangar, no
worries
L1102[13:24:35] <tgame14> really, no
worry :) I get those every day
L1103[13:24:49] <tgame14> usually from an
old build of some mod using UE 2.X
L1104[13:25:50] <tgame14> and hell, we do
it ourselves with TE, IC2 and Bc
L1105[13:25:52] <tgame14> BC*
L1106[13:25:52] <JoshTheEnder> same error
again ¬_¬ no clue as to what is causing it apart from sync's
chunkloading which is weird if it is that
L1107[13:26:01] <Sangar> hohum. well.
that's stupid. i actually don't any longer, but it's still
lingering on the jenkins, have to do a manual clean :P
L1108[13:27:08]
⇨ Joins: asie
(~textual@078088168214.elblag.vectranet.pl)
L1109[13:27:13] <Kenny> tgame14: any clue
as to what caused that crash?
L1111[13:27:44] <Kenny> just in case you
missed it :)
L1112[13:27:57] <tgame14> ill be damned
if i know
L1113[13:28:08] <tgame14> Calclavia made
a whole bunch of AS work
L1114[13:28:12] <tgame14> this is AS, i
dont do AS
L1115[13:28:14] <tgame14> :)
L1116[13:28:15] <JoshTheEnder> ok, lets
start yanking out mods that i know have OC compat built in
L1117[13:28:28] <Kenny> and Alex is
asleep
L1118[13:29:32] <Kenny> and i don't
remember where Calc is to kmnow if he might be asleep or not
L1119[13:29:52] <Kodos> Hong Kong
L1120[13:30:24] <Kenny> he's asleep
L1121[13:30:36] <Kenny> went to bed 5
hours ago
L1122[13:30:43] <JoshTheEnder> meh, i'ma
play some RockSmith for a bit
L1123[13:32:59] <Kenny> i just had an id
conflict crash, yet forge never reported the id conflict
L1124[13:34:11] <tgame14> probably a
fancy registry system going over it
L1125[13:34:24] <Kodos> I hate people
sometimes
L1126[13:35:16] <Kenny> i got someone one
day with a similar statement
L1127[13:35:30] <Kodos> Dear people,
seeing as you are human beings (I hope), please be respectful of
someone's fears, no matter how absurd or 'irrational' you may think
it is
L1128[13:37:01] <Kenny> tgame14, we have
a slight problem here
L1129[13:37:14] <tgame14> ?
L1130[13:37:18] <Kenny> i had an id
conflict again
L1131[13:37:27] <tgame14> no idea atm,
not in a position to fix it atm
L1132[13:37:37] <Kenny> yes you are, let
me explain
L1133[13:37:59] <Kenny> it involved
chnaging an id in the RI config.
L1134[13:38:34] <Kenny> i changed it to a
non-conflicting value, RI decided to changed my value to the next
highre value from before
L1135[13:39:16] <tgame14> ?
L1136[13:41:19]
⇨ Joins: Sorroko_Off (~Sorroko@192.3.165.44)
L1137[13:45:39] ***
Sorroko_Off is now known as Sorroko
L1138[13:46:47] <Kenny> the id was
oriinally 1229, it conflicted. i changed it to 590, when i launched
the game, RI changed it to 1230
L1139[13:47:08] <tgame14> nothn i can do
atm
L1140[13:47:09] <Kenny> which also
conflicts
L1141[13:47:26] <Kenny> ok, i'll try this
again hehe
L1142[13:47:51] ***
Sorroko is now known as Sorroko_Off
L1143[13:47:54] ***
Sorroko_Off is now known as Sorroko
L1144[13:48:35] <Sangar> all right, did
the clean, latest build is as it should be now (i.e. without the
UniversalClass)
L1145[13:49:34] <Kenny> tgame14: i
apologize
L1146[13:50:18] <Kenny> it wasn't RI
changing the value. it was simply that the next conflict was right
above it and also involved lead
L1147[13:50:37] <tgame14> :)
L1148[13:50:45] <tgame14> no need to
apologize, it happens
L1149[13:50:52] <tgame14> i get much
stupider bug reports, no worries
L1150[13:51:37] <tgame14> i got one
saying "when right clicking the turret platforim it says
"turrets are in dev and dont work" fix this
please"
L1151[13:51:43] <Kenny> also, forge's id
conflict code needs some serious overhaul
L1152[13:51:53] <tgame14> nah, its just
special registry systems
L1153[13:52:03] <tgame14> if you go full
vanilla "fml" then it reports it right
L1154[13:52:30] <Kenny> so CC doesn't use
the right registery lol
L1155[13:52:39] <tgame14> we dont
L1156[13:52:40] <tgame14> :P
L1157[13:52:46] <tgame14> i dont know
about CC
L1158[13:53:12] <Kenny> the first 2
conflicts where with CC hehe
L1159[13:53:27] <Kenny> but i have values
different than their default
L1160[13:53:31]
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L1161[13:53:38] <tgame14> it is what it
is
L1162[13:54:00]
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L1163[13:54:04] <Kenny> i've been through
this before so guess i deal with it again :)
L1164[13:54:19] <Kenny> just got used to
forge telling me about them hehe
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L1168[13:55:23] <JoshTheEnder> and i is
back
L1169[13:55:27] <Sangar> tgame14, i see
the oc api is in calcore, could you have that updated please?
L1170[13:55:54] <JoshTheEnder> Sangar,
would ripping the api out of calcore fix my issue?
L1171[13:56:01] <tgame14> Sangar hah
surprising
L1172[13:56:05] <tgame14> hrm
L1173[13:56:12] <tgame14> ah ye,
L1174[13:56:18] <tgame14> Sangar, sure,
one sec ill update it
L1175[13:56:18] <Sangar> JoshTheEnder, it
should, as long as oc is present. no guarantees what happens
otherwise :P
L1176[13:56:23] <JoshTheEnder> ok
L1177[13:56:37] <tgame14> Sangar, point
me to the api download?
L1180[13:57:16] <Sangar> if you use maven
you could use that, too
L1181[13:57:29] <tgame14> we use maven,
but thats not a stable way to handle api's
L1182[13:57:56] <Sangar> ok
L1183[13:58:07] <JoshTheEnder> lets see
if this wants to work now
L1184[13:58:07] <tgame14> Sangar, if i
download 270 will i need to update the api again soon?
L1185[13:58:37] <JoshTheEnder> depends if
anything gets added to it
L1186[13:58:38] <Sangar> no, that change
was a last minute addition
L1187[13:58:45] <tgame14> k
L1188[13:58:50] <tgame14> so i can for a
week not update it?
L1189[13:58:51] <tgame14> :P
L1190[13:59:01] <Sangar> hoping the api
will stay stablef or a while now :P
L1191[13:59:37]
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L1192[13:59:45] <Sangar> was required
because i noticed i had to change how computer states are saved
when stress testing...
L1193[14:00:23] <Sangar> 400 running
robots in a chunk made minecraft silently fail to save the
chunk/region because it got too large -.- silent errors best
errors
L1194[14:00:24] <JoshTheEnder> ohh nice
:@ RI decided to reset the chunks it's stuff was in
L1195[14:00:55] <JoshTheEnder> time to
try and restore from the backup
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L1197[14:01:27] <Kenny> hey DangISP
L1198[14:01:52] <JoshTheEnder> why is RI
so chunk-resetting happy?
L1199[14:01:56] <JoshTheEnder> :@
L1201[14:03:33] <Sangar> this happens
when you feed your pigs too much glowstone
L1202[14:03:46]
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L1204[14:04:05] <JoshTheEnder> oops, the
pc beind the pig just died due to lack of power
L1205[14:04:09] <tgame14> i absolutely
love Intellij IDEA Analysing tools
L1206[14:04:27] <Kenny> tgame14: do you
have CC support for RI?
L1207[14:04:33] <tgame14> nawp
L1208[14:04:49] <Kenny> ok. going to test
something
L1209[14:05:38] <tgame14> Sangar,
updated
L1210[14:05:47] <JoshTheEnder> anyone
know of any weather mods? i want one :P
L1211[14:05:47] <tgame14> to 270
L1212[14:05:56] <Sangar> tgame14, great,
thanks!
L1213[14:06:00] <Bizzycola> josh: tornado
mod? :p
L1214[14:06:05] <JoshTheEnder> no
L1215[14:06:12] <Bizzycola> nice pig
btw
L1216[14:06:18] <JoshTheEnder> peacefull
weather mods
L1217[14:06:38] <Bizzycola> tornado mod
with block damage disabled? :p
L1218[14:07:00] <JoshTheEnder>
maybe
L1219[14:07:15] <JoshTheEnder> tgame14,
how big did you say the windmills could go?
L1220[14:07:25] <tgame14> i think
11x11
L1221[14:07:28] <tgame14> you will have
to test
L1222[14:07:31] <JoshTheEnder> ok
L1223[14:07:31]
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L1225[14:08:20] <Bizzycola> wats
RI?
L1226[14:08:25] <Kenny> tgame14|Away:
does the resonant induction mixer have an inventory?
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L1230[14:08:46] <Kenny> Resonant
Induction
L1231[14:08:52] <JoshTheEnder> Bizzycola
^
L1232[14:09:00] <Bizzycola> Ah
right
L1233[14:10:51] <Kenny> i have just
relaized there are some very useful things that can be done with an
OC adapter
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L1249[15:02:19] *
Sangar needs sleep
L1250[15:02:28] <Sangar> see you
tomorrow, gnight
L1251[15:02:46] <JoshTheEnder> o/
L1252[15:15:14] <LordFokas> \o
L1253[15:15:53] <JoshTheEnder> o/
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L1255[15:29:54] <pong> \o/
L1256[15:30:30] <Kodos> Kenny I want to
be able to get a battery reading from RI with an adapter
L1257[15:30:32] <Kodos> :3
L1258[15:30:34] <Kodos> Make it happen
=D
L1259[15:30:37] <Kodos> Pwease
L1260[15:30:45]
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L1268[15:52:12] <vifino> I like zsh
L1269[15:52:22] <vifino> its bash^2
L1270[15:52:27] <vifino> xD
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L1283[16:21:15] <Kenny> Kodos, it already
will
L1284[16:21:21] <Kodos> :3
L1285[16:21:27] ***
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L1286[16:21:34] <Kenny> hey Ir7_o
L1287[16:21:48] <Kodos> Also, the plug is
for my brother's game he just recently put out for sale. Only a
buck, and it's a fun sweeper game :3
L1288[16:22:03] <Kenny> Kodos, you don't
use my CompViewedr, do you?
L1289[16:22:06] ***
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L1290[16:22:35] ***
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L1291[16:22:43] <Ir7_o> ahah d0pe, IRC at
work :D
L1292[16:22:49] <Ir7_o> normally its
blocked.
L1293[16:23:20] <Kenny> somebody slipped
up
L1294[16:23:37] <Kenny> good for you
hehe
L1295[16:23:38] <Ir7_o> .... oc.cil.li is
blocked... :/
L1296[16:23:51] <progwml6|L> fun
L1297[16:24:12] <Kenny> progwml6|L, what
mod do you work on?
L1298[16:24:22] <progwml6|L> tcon/natura,
the FTB launcher
L1299[16:24:31] <progwml6|L> updated some
other mods b/c i was bored
L1300[16:24:34] <Kodos> i do
L1301[16:24:43] <Kenny> !flags progwml6|L
+vV
L1302[16:24:43] -ChanServ-
Kenny set
flags
+Vv on
progwml6.
L1303[16:24:47] <Kenny> !voice
progwml6|L
L1304[16:24:47]
zsh sets mode: +v on progwml6|L
L1305[16:24:49] <SpiritedDusty> Ir7_o,
hey, why am I missing some things from the ACP
L1306[16:25:03] <tgame14> Kenny, so every
person who made a mod gets voice?
L1307[16:25:17] <SpiritedDusty> thats a
lot of people with voice...
L1308[16:25:17] <Kenny> no
L1309[16:25:18] <tgame14> hell so many
kiddies that see in a tutorial to put @Mod over a class
L1310[16:25:20] <progwml6|L> Sangar: you
around?
L1311[16:25:21] <tgame14> :)
L1312[16:25:27] <Kenny> he's asleep
L1313[16:25:30] <tgame14> progwml6|L, i
think he went off
L1314[16:25:31] <progwml6|L> k
L1315[16:25:35] <tgame14> btw, whats the
|L for?
L1316[16:25:38] <progwml6|L> laptop
L1317[16:25:41] <tgame14> k
L1318[16:25:45] <progwml6|L> but i'm
really via ZNC
L1319[16:25:49] <Kenny> progwml6|L: those
that work with major mods get volice
L1320[16:26:14] <progwml6|L> i just use
the |L these days to prevent getting pinged in channels when DL
links for my jenkins are posted
L1321[16:26:30] <tgame14> i would hardly
call RI a major mod next to TCon
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⇨ Joins: Symmetryc
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L1323[16:26:54] <SpiritedDusty> hi
Symmetryc
L1324[16:26:58] <tgame14> although ICBM
probably has more in downloads, since its been much longer
around
L1325[16:27:03] <Kenny> tgame14: it's
part of the UE group. plus i've known Calc for quite awhile
L1326[16:27:14] <progwml6|L> icbm hasn't
been used in alot of packs though
L1327[16:27:24] <progwml6|L> its a major
greifing tool
L1328[16:27:28] <tgame14> true, but in
the 2 years it exists it has over 8 million download
L1329[16:27:31] <tgame14> progwml6|L, not
at all
L1330[16:27:39] <Kenny> i have a computer
controlled missle defense system :)
L1331[16:27:42] <tgame14> maybe on public
servers
L1332[16:27:51] <tgame14> when i agree,
icbm may not work well
L1333[16:27:57] <tgame14> but its a war,
pvp based mod
L1334[16:28:03] <Symmetryc> Hello
L1335[16:28:04] <tgame14> a bit quick to
hate on it ;)
L1336[16:28:32] <progwml6|L> i've been
debating about making a tcon turtle for a while ... was wondering
how bad it would be to do so supporting both OC and CC
L1337[16:28:44] <progwml6|L> it's been on
my list for a while
L1338[16:28:45] <tgame14> not at all you
can support both with the same code
L1339[16:28:47] <Kenny> not hard at
all
L1340[16:29:02] <tgame14> atleast Sangar
said you can support both, for simple peripherals
L1341[16:29:04] <progwml6|L> it's more so
the NBT stuff i need to do, as well as repairing
L1342[16:29:23] <progwml6|L> i have yet
to really look much at the computer API's
L1343[16:29:27] <Kenny> progwml6|L: i've
just started coding and i can tell you that it is very easy to
do
L1344[16:29:50] <progwml6|L> last i
checked there were some missing hooks on the CC api
L1345[16:29:50] <tgame14> progwml6|L, im
looking at the compatibility code in AS atm
L1346[16:29:59] <Kenny> write your code
based on CC first, then you can use the api to access the CC
code
L1347[16:29:59] <tgame14> no
worries
L1348[16:30:44] <progwml6|L> as having to
have custom periperals per NBT wouldn't be fun
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L1350[16:30:58] <progwml6|L> and if you
want tcon turtles you need to repair the turtle :D
L1351[16:31:21] <Kenny> same basically
goes for the OC robot
L1352[16:31:36] <progwml6|L> afaik doesnt
the OC robot support the CC api as well?
L1353[16:31:53] <Kenny> not sure about
that
L1354[16:32:01] <Kenny> but it
should
L1355[16:32:28] <Kenny> you know, come to
tink on it, there is no reason why ity shouldn't
L1356[16:32:32] <Kenny> think*
L1357[16:32:37] <progwml6|L> if plausible
i would support both via 1 api... however if it was via 2 i would
end up doing CC 1st b/c that's what's on FC
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L1359[16:33:12] <Kenny> as i say, do your
CC code first, then the OC api will allow you to access the CC
methods
L1360[16:33:52] <Kenny> that's what i'm
working on at the moment with RiM
L1361[16:34:21] <Kenny> one moment and
i'll show you some code
L1363[16:35:44] <Kenny> as you can see.
very little needed to be done
L1364[16:36:14] ***
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L1365[16:36:16] <Kenny> a line at the top
with implementation, and then 3 functions at the bottom
L1366[16:36:48] <Kenny> it then simply
accesses the CC methods code above
L1367[16:37:29] <Kenny> and that has
already been merged with Big Reactors and should be out next week
in a new release
L1368[16:38:32] <progwml6|L> i'll take a
look thanks
L1369[16:40:28] <Ir7_o> hmm ocg is
officially underway :D
L1370[16:46:13] <progwml6|L> and not to
mention compact solars + iron chests
L1371[16:46:15] <progwml6|L> :D
L1372[16:47:37] <Kenny> progwml6|L: it
mmay sound crazy, but an mod that has a block/item that uses
IInventory is accessible to OC by the adpater block and uisng
OpenCompnents
L1373[16:48:00] <Kenny> this includes
iron chests
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L1378[16:55:49] <Kenny> i'm gonna have to
start keeping track of where people are again hehe
L1379[16:56:10] <Kenny> just so i can
knolw what time (I) have to be on to ctach them :)
L1380[16:56:27] <Kenny> damn my typing is
getting bad lol
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L1386[17:43:57] <Coreymills26> how do i
use open components to read whats in a barrel?
L1387[18:18:58]
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L1388[18:24:37] <SonicPixelaiton> I have
a question, how do I interface with hologram projectors?
L1389[18:38:45] <Bizzycola> Sorcery! I
assume there is still nothing on the wiki about it?
L1390[18:39:38] <SonicPixelaiton> nope
nothing in the wiki
L1391[18:40:01] <SonicPixelaiton> I know
I can do c = component.hologram
L1392[18:40:13] <SonicPixelaiton> but
what are the commands assosiated with it
L1393[18:42:53] <Bizzycola> clear() --
Clears the hologram., get(x:number, z:number):number -- Returns the
bit mask representing the specified column., set(x:number,
z:number, value:number) -- Set the bit mask for the specified
column., fill(x:number, z:number, height:number) -- Fills a column
to the specified height., getScale():number -- Returns the render
scale of the hologram., setScale(value:number) -- Set the render
scale. A larger scale consumes more energy
L1394[18:43:45] <SonicPixelaiton>
thanks
L1395[18:44:15] <Bizzycola> np, really
should put those on the wiki sometime :p
L1396[18:44:46] <SonicPixelaiton> I must
say though I am amazed as to how good this mod is, and I thought
computercraft was good
L1397[18:46:18] <Bizzycola> I haven't
really used CC at all since I got OC lol
L1398[18:47:42] <Bizzycola> Everything is
fun! Even the fact that they require power. I play on a server with
Josh and he built a BC power station for our OC computers :p
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L1400[18:48:12] <Bizzycola> we have them
networked together so the power is fed into the network we connect
with, meaning easy to add more I suppose
L1401[18:48:24] <SonicPixelaiton> yeah I
still like CC but there was a sort of derpy cartoon(ish) feel
L1402[18:48:41] <Bizzycola> Some people
say it's also a bit too easy
L1403[18:48:56] <SonicPixelaiton>
yeah
L1404[18:49:07] <SonicPixelaiton> too
predefined
L1405[18:49:22] <SonicPixelaiton> like
hacking into them and bricking them is way too easy
L1406[18:49:37] <SonicPixelaiton> the
hardcoded systems make it easy
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L1408[18:50:32] <SonicPixelaiton> as of
now the only major thing I can think of it has over OS is mouse
input
L1409[18:50:34] <Bizzycola> plus OC has
some fun stuff like the memory actually limiting what you can do,
so you get the fun of trying to upgrade if it isn't good enough
anymore :p
L1410[18:50:49] <SonicPixelaiton> yeah I
love that, and servers
L1411[18:51:13] <Bizzycola> In the edit
program on OC you can click an area to move the cursor..so pretty
sure there are mouse events and stuff for OC too
L1412[18:51:14] <SonicPixelaiton> I just
found this mod today and have been geeking out over it
L1413[18:51:23] <SonicPixelaiton> oh ok
cool
L1414[18:52:15] <Bizzycola> I think there
is just some cool stuff that's not on the wiki yet
L1415[18:52:22] <Bizzycola> Should fix
that but maybe later :
L1416[18:53:32] <SonicPixelaiton> you a
dev?
L1417[18:53:42] <Bizzycola> Nah I just
add stuff to the wiki sometimes
L1418[18:53:54] <SonicPixelaiton> ah ok
cool
L1419[18:54:11] <SonicPixelaiton> I am
suprised no one know really about this mod
L1420[18:54:17]
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L1421[18:54:37] <Bizzycola> Yea
considering how amazing it is, it should be better known lik CC
is
L1422[18:54:45] <Bizzycola> Guess because
CC has been around longer or something
L1423[18:55:13] <SonicPixelaiton> yeah
when CC came out no one bothered with it
L1424[18:55:28] <SonicPixelaiton> tekkit
and FTB are what made it was it is today
L1425[18:55:39] <Bizzycola> Indeed
L1426[18:55:52] <Bizzycola> And even if
you find something CC can do that OC can't, you can network them
together and control it from OC anyway :p
L1427[18:56:25] <SonicPixelaiton> LOL
yeah
L1428[18:58:00] <SonicPixelaiton> and to
think I was going to actualy try and work hard on a project
today
L1429[18:58:06] <SonicPixelaiton> then I
found OC
L1430[18:58:43] <Bizzycola> OC more fun I
take it? :p
L1431[18:59:01] <SonicPixelaiton>
yeah
L1432[18:59:15] <SonicPixelaiton> when I
say project I mean a personal project
L1433[18:59:54] <SonicPixelaiton> AKA
nothing super important
L1434[19:02:37] <Bizzycola> Ah
L1435[19:02:46] <Bizzycola> Create an OC
project instead! :p
L1436[19:03:01] <SonicPixelaiton> yeah I
am going to work on a hologram system
L1437[19:03:41] <SonicPixelaiton> or at
least push the mod as far as I can
L1438[19:04:27] <SonicPixelaiton> maybe
look into a FTP server system
L1439[19:04:37] <SonicPixelaiton> built
one in CC and that was awesome
L1440[19:04:53] <Bizzycola> Ah nice
L1441[19:05:15] <Bizzycola> remember for
the networking stuff there is like a 8192 character limit on
messages
L1442[19:05:23] <Bizzycola> So when
sending files, do it in parts
L1443[19:05:36] <Bizzycola> though I
think I added that to the wiki when I found out so meh :p
L1444[19:06:18] <Bizzycola> and I think
like the 192 is used up on OC stuff so I heard you get rougly 8000
for your actual message
L1445[19:06:32] <Bizzycola> shouldn't
matter unless the files are rather big though :p
L1446[19:08:16] <SonicPixelaiton> I usaly
chop it up into byte packets
L1447[19:09:09] <SonicPixelaiton> can I
make perminite remove terminal
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L1449[19:13:37] <Kenny> Corey, you have
OpenComponents installed as well as CC and then place an adapter
block nextg to the barrel
L1450[19:14:37] <Kenny> get my CompViewer
and run it in the OC computer and it will tell you what name to use
and what functions you can access
L1451[19:14:48] <Coreymills26> oh i dont
have CC
L1453[19:15:42] <Bizzycola> Remove
terminal? You want some kind of GUI/ I'm confused
L1454[19:15:48] <Kenny> in order to use
OpenComponents and the adapter block you need to have CC installed,
even if you don't use it
L1455[19:16:11] <Coreymills26> ok ill
remove OpenComponents
L1456[19:16:54] <Coreymills26> i have 41
mods already and its getting to be laggy abit
L1457[19:17:03] <Kenny> ok
L1458[19:17:52] <Coreymills26> thanks
anyways
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L1483[23:31:41] <Sangar> o/
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L1485[23:34:22] <Bizzycola>
"Objective-C - This mess only has relevance in its domain. No
programmer outside the Apple walled garden wants to touch this
thing. Nuff said." :D
L1486[23:36:02] <Sangar> oh yes
L1487[23:36:58] <Bizzycola> I don't like
using it. It hurts my soul :D
L1488[23:37:12] <Sangar> uhm, Kenny, are
you sure about the 'CC' dependency? opencomponents should really
not need it to work (unless you want to access peripherals).
inventories and such should work without it.
L1489[23:37:42] <Sangar> heh, looking at
it does enough damage :P
L1490[23:37:54] <Bizzycola> Truth
L1491[23:38:02] <Bizzycola> It's
innovation!..only..backwards.
L1492[23:38:12] <asie> okay, time to fix
my AccessTransformers
L1493[23:38:16] <Bizzycola> AKA C after
it's been through a blender :D
L1494[23:38:18] <asie> they work in the
dev environment but not outside of it
L1495[23:38:19] <asie>
cpw.mods.fml.common.LoaderException: java.lang.IllegalAccessError:
tried to access field net.minecraft.block.Block.field_149782_v from
class info.jbcs.minecraft.chisel.CarvableHelper
L1496[23:43:29] <Sangar> oh, a propos.
what's the status of computronics in 1.7? is there something i have
to fix? i kind of lost track >_>
L1497[23:46:56] <asie> Sangar: me
too
L1498[23:47:02] <asie> Computronics for
1.7 is paused until I finish the other mods
L1499[23:47:33] <Sangar> ok
L1500[23:49:38] <asie> Sangar: do you
know where Forge 1.7.2 logs to?
L1501[23:49:49] <Sangar> there's a 'logs'
subfolder
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