<<Prev Next>> Scroll to Bottom
Stuff goes here
L1[00:26:46] ⇦
Quits: Sangar (~Sangar@178-26-87-157-dynip.superkabel.de) (Read
error: Connection reset by peer)
L2[00:27:00] ⇨
Joins: Sangar
(~Sangar@178-26-87-157-dynip.superkabel.de)
L3[00:27:00] zsh
sets mode: +o on Sangar
L4[01:15:00] ⇨
Joins: Vexatos
(~Vexatos@p5B31DCD1.dip0.t-ipconnect.de)
L5[03:48:02] <Wired2coffee> Sangar: Are you
there?
L6[04:02:20] ***
Wired2coffee is now known as Wired2coffee|Away
L7[04:07:35] ***
alekso56_off is now known as alekso56
L8[04:18:45] ***
Kenny|Sleeping|Offline is now known as Kenny
L9[04:20:27] *** Cyborg
is now known as Biohazard
L10[04:37:12] <Wobbo> He is away according
to my client, so I don't think he is here
L11[04:37:23] <Wobbo> Oh, Wired is also
away :P
L12[04:42:43] <Kenny> Wobbo :)
L13[04:42:59] <Wobbo> You are up
early
L14[04:43:08] <Kenny> went to bed
early
L15[04:44:00] <Kenny> got some testing to
do with the new adapter option
L16[04:45:05] <Kenny> it should now allow
me to access CC peripherals, just have to figure out how hehe
L17[04:46:32] <Wobbo> The adapter block?
using the newest pre-release or something?
L18[04:49:48] <Kenny> yep
L19[04:50:07] <Kenny> but this is an
opencomponents release
L20[04:53:54] <Wobbo> OpenCompnents is OC
answer to openPeripheral?
L21[04:55:37] <Kenny> kind of
L22[04:57:02] <Kenny> still trying to
figure out how to use it. as OpenComponents doesn't seem to add any
blocks just controls the action of the adapter (i think)
L23[04:57:03] ***
Lathanael|Away is now known as Lathanael
L24[04:57:30] ***
JoshTheEnder|BackInTheEther is now known as
JoshTheEnder
L25[05:02:24] <Wobbo> I never heard about
open components before this, so I can't help you either
L26[05:03:45] ***
alekso56 is now known as alekso56_off
L27[05:06:54] <Kenny> it's fairly new
L28[05:08:00] <Kenny> and definitely
untested before now hehe
L30[05:13:56] <Kenny> i'm trying to
remember what stuff from other mods that CC can control
L31[05:14:20] <Kenny> never really used CC
so i haven't got much of an idea
L32[05:14:25] <Wobbo> mostly
inventories
L33[05:14:45] <Kenny> thru the
turtles?
L34[05:15:02] <Wobbo> through
openperipheral
L35[05:15:15] <Wobbo> And turtles can pull
and push to inventorys
L36[05:19:55] <Kenny> CC could control RiM
without OpenPeripherals. wonder what others
L37[05:26:30] <Michiyo> LanteaCraft has
support for CC without OP, I should know, I added it :P
L38[05:29:10] <Kenny> thanks, Michiyo. also
thought of something else to use for the test
L39[05:29:27] <Kenny> and i need my big ass
kicked for not thinking of it to begin with lol
L40[05:29:36] <Kenny> a turtle :P
L41[05:31:04] <Kenny> i was simply trying
to find a CC component that i could place next to the adapter to
see if the OC adapter recognized it
L42[05:32:08] <Kenny> it recognizes a
turtle but not the computer access port from Big Reactors, though
the port was supposed to be for CC to control the reactor
L43[05:32:57] <Kenny> what is really crazy
is that CC (without OP) can control the reactor through the port
but the adapter isn't recognizing it....
L44[05:33:22] <Kenny> and i think it is
because of the way Big reactors has the access for it
L45[05:33:41] <Michiyo> I need to try my
mod with OC... some day
L46[05:33:58] <Wobbo> Not someday, today
:P
L47[05:34:10] <Michiyo> lol
L48[05:34:14] <Michiyo> soon(tm)
L49[05:34:17] <Michiyo> I need to crash
soon
L50[05:34:19] <Kenny> is LanteaCraft your
mod?
L51[05:34:32] <Michiyo> Yep
L52[05:34:39] <Kenny> then it gets tested
today
L53[05:34:43] <Michiyo> It's a fork of
SGCraft, with enhancements
L54[05:34:48] <Michiyo> native CC
support
L55[05:34:53] <Michiyo> lots of
fixes/changes
L56[05:36:07] <Michiyo> I'll prob add OC
support, when I get used to my new work hours
L57[05:36:27] <Kenny> well, i'll install
and test now using the adapter
L58[05:36:38] <Michiyo> Awesome,
thanks
L59[05:36:51] <Kenny> downloaded and
installed, launching MC
L60[05:37:05] <Kenny> i know there is going
to be a crash hehe
L61[05:37:14] <Michiyo> lol
L62[05:37:37] <Kenny> 118 other mods, has
to be an ID conflict somewhere hehe
L63[05:37:57] <Michiyo> lol, 144 here
L64[05:38:08] <Michiyo> and don't ya love
ID Conflicts?
L65[05:38:17] <Kenny> yep
L66[05:38:32] <Kenny> i used to build packs
for people :)
L67[05:39:05] <Kenny> back in the day i was
THE support guy to go for when it came to crashes
L68[05:39:22] <Kenny> back when i hung out
in DW20
L69[05:39:35] <Kenny> well i'll be
damned!
L70[05:39:49] <Kenny> no id conflict
L71[05:40:24] <Michiyo> Word of warning....
if you try survival, you might have an issue finding Naquadah..
seems there is a issue in the current builds with it not generating
for some people. Works fine for me, and the other dev, but some
users can't find any
L72[05:40:48] <Kenny> no problem, i'm in
creative
L73[05:40:54] <Michiyo> kk
L74[05:41:03] <Wobbo> Michiyio: Maybe they
are just unlucky?
L75[05:41:08] <Wobbo> *Michiyo
L76[05:41:19] <Michiyo> Wobbo, Maybe...
lol
L77[05:41:46] <Kenny> does it load as
Delta-SG?
L78[05:42:03] <Michiyo> Yeah, I jumped the
gun when I changed the Jenkins config... lol
L79[05:42:16] <Michiyo> I wasn't expecting
any more builds, but we had to do a build afterall..
L80[05:42:28] <Kenny> i was looking for
LanteaCraft in the mod list lol
L81[05:42:56] <Michiyo> heh.. yeah...
L82[05:42:58] <Kenny> sio the controller is
what CC would access to run it?
L83[05:43:17] <Michiyo> Stargate base, I
think we removed the interfaces from the controller
L84[05:43:57] <Michiyo> Yeah looks like
it.
L85[05:44:17] <Kenny> ok, OC recognizes the
base theough the adapter
L86[05:44:18] <Michiyo> atkeast in the
current source, which is like WAAAY ahead of the released
builds
L87[05:44:22] <Michiyo> woo!
L88[05:44:44] <Kenny> now to see what
commands are accessible
L89[05:45:50] <Kenny> looks like all
functions are accessible
L90[05:45:56] <Michiyo> yay!
L91[05:46:13] <Michiyo> I'm honestly kinda
shocked..
L92[05:46:33] <Michiyo> cause it's supposed
to strip the peripheral interface if CC isn't detected
L93[05:46:34] <Michiyo> lol
L94[05:47:05] <Kenny> this was done by
Sangar as i was looking to control reactors. the reactor port
didn't work but it has benefits for others
L95[05:47:27] ⇦
Quits: Wobbo (~Wobbo@5ED58A7C.cm-7-6c.dynamic.ziggo.nl) (Read
error: Connection reset by peer)
L96[05:47:39] <Kenny> one moment
L97[05:47:46] <Michiyo> So like
"getAddress" returns a address? cause that's awesome if
so lol
L98[05:47:46] ⇨
Joins: Wobbo
(~Wobbo@5ED58A7C.cm-7-6c.dynamic.ziggo.nl)
L99[05:47:46] zsh
sets mode: +v on Wobbo
L100[05:48:16] <Kenny> looks to be about
17 functions
L101[05:48:34] <Kenny> from dialing the
gate to detecting fuel and inventory
L102[05:48:53] <Michiyo> Should be 10, but
yeah
L103[05:49:32] <Kenny> the getAddress
function shows available. I haven't tested to see if we can
actually control them at this point
L104[05:50:05] <Michiyo> I'll play with it
in a second
L105[05:50:18] <Michiyo> I need to toss LC
into my test client
L106[05:50:23] <Kenny> i'd have to
actually build a stargate to see how much control there is
L107[05:50:41] <Kenny> and i have no idea
on that hehe
L108[05:50:47] <Michiyo> lol
L110[05:52:54] <Kenny> ok, means i'll have
to make adjustments for the computer and see if the adapter will
work when connected to the OC by cable. otherwise the computer will
have to be right at the base
L111[05:54:06] <Kenny> ok, adpater can be
connected by cable which allows for the placement of the computer
away from the base
L112[05:54:27] <Kenny> but the adapter has
to be next to the base block for detection
L113[05:54:54] <Sangar> good morning/day
:)
L114[05:55:10] <Michiyo> o/
L115[05:55:31] <Sangar> \o
L116[05:56:04] <Sangar> i see you're
experimenting with the adapter. and yes, the adapter has to be next
to the block it adapts, but can be anywhere in the 'network'.
L117[05:57:38] <Kenny> hey Sangar, it
didn't work with ther reactor, but i have found it will work with
other CC things, turtles included
L118[05:58:23] <Michiyo> I've gotta figure
out how to USE the adaptor :P
L119[05:58:27] <Kenny> and i found out how
to strip out the functions of the block hehe
L120[05:59:08] <Kenny> you will need
OpenComponents and to change the OpenComponents cinfig value to
true
L121[05:59:13] <Kenny> config*
L122[05:59:35] <Michiyo> ahh.. makes
sense, then this will indeed have to wait till I wake up :p
L123[05:59:55] <Kenny> i'll help step you
through the coding then
L124[06:00:10] <Kenny> i'm already using
it to control a RiM paltform
L125[06:00:10] <Michiyo> Thanks, sounds
good.
L126[06:00:44] <Kenny> is there a wike for
your mod
L127[06:00:47] <Kenny> wiki
L128[06:01:14] <Kenny> basically so i'll
know how to dial in an address
L129[06:03:15] <Michiyo> yep, I linked you
to it :P
http://lanteacraft.pc-logix.com/wiki/
basically, setup 2 gates, in diff chunks, right click 2nd gate get
address, make sure to put naquadah (not alloy) in the first gate's
inventory, then call dial("2ndaddress")
L130[06:03:45] <Kenny> okey dokey :)
L131[06:04:21] <Kenny> see how bad i get
myself lost in the test world lol
L132[06:04:37] <Michiyo> lol
L133[06:05:27] <Kenny> has to be fuel in
both gates right?
L134[06:05:38] <Michiyo> only on the gate
that is diaing out
L135[06:05:47] <Sangar> it's odd it won't
detect the reactor if everything else works
L136[06:05:59] <Sangar> could you check
your log, maybe there was some error?
L137[06:06:34] <Kenny> ok. but i think it
is because Big Reactors requires using the peripheral.wrap(side) to
access it
L138[06:06:57] <Kenny> not positive
though
L139[06:07:23] <Michiyo> Ugh... why am I
getting "The save is being accessed from another
location" spam....
L140[06:07:39] <Kenny> thing is it doesn't
crash so what log do i look in :)
L141[06:08:27] <Kenny> it simply doesn't
show the reactor port when i do the component.list()
L142[06:09:31] <Sangar> the wrap is pretty
much a lua side thing, so i don't think so, but who knows. afk for
a sec.
L143[06:21:04] <Kenny> Michiyo: way cool
:)
L144[06:23:49] <Kenny> ok, Michiyo, the
adapter block will allow me to dial an address and opens the
gate
L145[06:24:01] <Sangar> and back. also:
don't get the latest build opencomponents version from the jenkins.
lordjoda decided to push a test version of his with pretty much all
drivers disabled in it -.-
L146[06:24:02] <Michiyo> woot!
L147[06:24:41] <Kenny> Sangar, adpater
block works with Michiyo LanteaCraft
L148[06:24:58] <Sangar> that is very good
to hear :)
L149[06:25:00] <Kenny> a CC controlled
system originally
L150[06:25:27] <Kenny> it will also allow
controlling turtles hehe
L151[06:25:28] <Michiyo> I'll try to add
OC native support when I get used to my new hours
L152[06:25:57] <Kenny> no prob Michiyo
:)
L153[06:26:12] <Kenny> i know al about
re-adjusting hours lol
L154[06:26:54] <Kenny> try working a swing
shift for 9 months and then adapting back to one regular shift
:)
L155[06:27:06] <Michiyo> I'll pass
:p
L156[06:27:40] <Michiyo> I switched from
7am-4pm to 10pm-7am.. lol
L157[06:27:53] <Kenny> oh boy :)
L158[06:27:54] <Sangar> we're hoping to
add an interface soon-ish that will make adding an oc api to tile
entities a bit easier than it is now
L159[06:28:27] <Michiyo> went to work
friday, got off @ 4pm, and was back at 10pm.. lol
L160[06:28:45] <Sangar> right now it can
be a little annoying, admittedly :P because you either use the
prefab and thus have a dependency, or you have to implement a
little more than you might want to :P
L161[06:29:03] <Michiyo> lol
L162[06:29:31] <Kenny> Michiyo, in that
case you might want to hold off on adding OC support and I'll setup
some stuff using the adapter block for people to use
L163[06:29:41] <Sangar> so you might want
to wait until that's there before trying to implement native
support :)
L164[06:29:51] <Michiyo> heh, yeah think
I'll wait.
L165[06:30:52] <Kenny> i don't think the
use of the adapter block (other than needing OPenComponents) will
make a whole lot of difference in the code you use
L166[06:31:55] <Kenny> and Sangar, isn't
OpenComponents similar to CC's OpenPeripherals?
L167[06:32:16] <Sangar> it is
L168[06:32:55] <Kenny> so, with the
exception of using the adapter block, it works just like CC
hehe
L169[06:33:22] <Kenny> and the adpater
block actually makes it easier imho
L170[06:33:39] <Sangar> but the design of
the apis of the two mods is very different, so to get oc directly
into op some very deep changes would be necessary, plus i think i
prefer to have some control over what the drivers can and can't do
(e.g. i find the inventory driver from op somewhat
overpowered)
L171[06:33:49] <Sangar> basically,
yes
L172[06:34:32] <Kenny> i don't mind the
limitations you put in, i simpoly like the ease of programming with
OC over CC
L173[06:35:08] <Kenny> and, because irl, i
build and repair computers, building an OC computer is more fun
:)
L174[06:35:49] <Kenny> it's the same way i
had to get a number of my computers in the past :)
L175[06:36:18] <Sangar> :)
L176[06:41:09] <Kenny> well, i've lost my
speakers for a little bit hehe
L177[06:41:32] <Kenny> forgot about the
electric heater and popped the breaker on the power strip
hehe
L178[06:42:12] <Kenny> have to wait for it
to cool down
L179[07:00:17] <Kenny> found me a fun new
mod hehe
L180[07:00:36] <Kenny> interdimensional
teleportation :)
L181[07:11:14] <Wobbo> As is, between the
neuter and the over world?
L182[07:11:17] <Wobbo> *nether
L183[07:11:25] <Kenny> yep
L184[07:12:22] <Kenny> but you have to
make sure there is no nether portal in the overworld neasr the
stargate hehe
L185[07:12:28] <Wobbo> Nut you could
already do that right? or I am misunderstanding something?
L186[07:12:35] <Kenny> it can have some
wild consquences lol
L187[07:13:13] <Kenny> yeah, you first
have to go to the nether, difference is, MC nether portals link to
certain areas in the nether
L188[07:13:40] <Kenny> stargates can be
built anywhere in the nether and allow for going to any stargate in
the overworld
L189[07:14:10] <Wobbo> Ah, so you can
specify your destination?
L190[07:14:25] <Kenny> so you can go to
the nether, explore, find a good area and NOT have to go back to
the MC portal to get to the overworld
L191[07:14:31] <Kenny> yep :)
L192[07:15:14] <Kenny> your first trip to
the nether has to be using an MC portal, after that you can use
stargates
L193[07:15:48] <Michiyo> also works with
other mods dims, if you use Galcticraft you have to enable a config
option, which will change existing addresses too
L194[07:16:05] <Kenny> where is the config
file?
L195[07:16:08] <Michiyo> but I use it for
MystCraft dims, GC dims, the BoP Promised land, etc
L196[07:16:12] <Michiyo> in the config
dir
L197[07:16:15] <Kenny> i couldn';t find
it
L198[07:16:19] <Michiyo>
"sgcraft.cfg"
L199[07:16:55] <Michiyo> like I said.... I
wasn't expecting anymore builds, so I changed the mod name... then
a few days later we had to do a build... and I forgot to change the
jenkins config
L200[07:17:06] <Kenny> Michiyo, you need
to standardize the names across the board
L201[07:17:16] <Michiyo> Well, heres the
thing on that.
L202[07:17:34] <Kenny> i know it's a
fork
L203[07:17:50] <Kenny> been to github
:P
L204[07:17:59] <Michiyo> Like I said, it's
a fork of "SGCraft" by Greg_Ewing... I wanted it to use
the same config file for compatibility, as it uses the same modid
to not break gates from the original mod.
L205[07:18:35] <Kenny> ah, so if someone
switch the old config would still be valid
L206[07:18:40] <Michiyo> Yep
L207[07:19:00] <Michiyo> Until the next
release... which breaks everything :P BUT you can have both
versions loaded at once for conversion
L208[07:19:25] <Kenny> and now you can add
me on as a tester hehe
L209[07:19:31] <Michiyo> lol
L210[07:19:42] <Kenny> i found out one
thing....
L211[07:20:15] <Kenny> do NOT build a
nether portal within 20 blocks of a stargate and then try to use a
stargate in the nether to get back to that gaye
L212[07:20:24] <Kenny> gate*
L213[07:20:32] <Michiyo> o_O oh?
L214[07:20:37] <Kenny> it has some very
serious consequences
L215[07:20:50] <Michiyo> Like?
L216[07:20:51] <Kenny> it will land you
someplace else in the nether
L217[07:20:55] <Michiyo> .... :/
L218[07:21:03] <Kenny> maybe inside of
wall
L219[07:21:03] <Michiyo> I've never had
that issue... interesting..
L220[07:21:18] <Kenny> it happened to me
just a little bit ago
L221[07:21:40] <Michiyo> weird
L222[07:21:42] <Kenny> there might have
been another issue involved hehe
L223[07:21:59] <Kenny> i built the nether
stargate near the nether portal too
L224[07:22:02] <Michiyo> I'll see if I can
repro that next time I'm in my dev env
L225[07:22:35] <Kenny> okey dokey
L226[07:23:03] <Michiyo> thanks for
letting me know.
L227[07:23:11] <Kenny> the overworld
nether portal was about 15 blocks from the gate, the nether gate
was only about 10 blocks away from the nether portal
L228[07:23:37] <Kenny> and i got
trasported into the wall god knows where in the nether hehe
L229[07:23:43] <Kenny> transported*
L230[07:24:02] <Kenny> luckily i was in
creative hehe
L231[07:24:11] <Michiyo> lol
L232[07:24:18] <Michiyo> Yeah that's
really strange..
L233[07:25:30] <Kenny> i do illogical
things which helps to find bugs not normally ofund hehe
L234[07:25:33] <Michiyo> Ok I crashy
crashy now
L235[07:25:35] <Kenny> found*
L236[07:25:40] <Kenny> nite
L237[07:25:43] <Michiyo> Night
L238[07:26:02] <Wobbo> night?
L239[07:26:21] <Kenny> he works 3rd
shift
L240[07:26:29] <Kenny> so morning is his
night
L241[07:26:59] <Michiyo> She* and yep
lol
L242[07:27:11] <Kenny> my bad :)
L243[07:27:14] <Wobbo> LOL
L244[07:27:18] <Michiyo> No prob lol
L245[07:27:52] <Kenny> i got to find a way
to color nicks that are female so i don't screw up like that again
hehe
L246[07:34:22] ***
AngieBLD|Off is now known as AngieBLD
L247[07:46:09] ***
LordFokas|off is now known as LordFokas
L248[08:33:47] <Kenny> Sangar, there was
an unfortunate side effect to setting up the adapter like
that
L249[08:34:04] <Kenny> the component
'carriage' is no longer available
L250[08:36:00] <Kenny> and when using RiM
it needs to be able to distinguish on meta-data since the same id
is used for the different motors
L251[08:46:45] <Sangar> it still works, it
just currently has a terrible name right now because names are
based on the tile entities now.
L252[08:47:06] <Sangar> which is something
i'm not sure how to fix, yet, without a manual name mapping
list
L253[08:47:20] <Kenny> you mean the
jakj_redstoneinmotion_carriagecontrollerentity name :)
L254[08:47:23] <Sangar> aye
L255[08:47:33] <Kenny> it doesn't
work
L256[08:47:51] <Sangar> really? it does
for me. what exactly does "doesn't work" mean?
L257[08:47:51] <Kenny> it accesses it, but
it doesn't move the platform
L259[08:48:00] <Sangar> huh. mine just
moved :X
L260[08:48:35] <Sangar> sure it's not
something else? the platform being blocked or so?
L261[08:48:41] <Kenny> i'm using the same
programs i did before, but changed the name but they don't
work
L262[08:49:03] <Kenny> my mining platform
doesn't have anything blocking it
L263[08:49:08] <Sangar> could you try
manually to see if there's an error?
L264[08:49:23] <Kenny> ok
L265[08:50:10] ***
alekso56_off is now known as alekso56
L266[08:50:11] <Sangar> ah, it *might* be
it's a bug i fixed earlier. the latest versions are safe again, so
maybe try using those
L267[08:51:45] <Kenny> it moves
manually
L268[08:52:01] <Kenny> ok, i'll get the
newest build
L269[08:53:09] <Kenny> did you push a new
build of OpenComponents?
L270[08:53:38] <Sangar> yes, #13 has stuff
enabled again
L271[08:53:46] <Kenny> ok :)
L272[08:54:11] <Kenny> i keep my browser
locked into them to see when new builds come out hehe
L273[08:54:24] <Sangar> ^^
L274[08:54:38] <Kenny> told you i test
them hehe
L275[08:56:12] <Kenny> how else do you
think i knew you took a small break the other day lol
L276[08:56:26] <Sangar> i'm currently torn
on how to handle dynamic naming. it'd be... more uniform to always
get the inventory / tile entity name, but for things like the
carriage controller this sucks badly. on the other hand, using the
driver's component name can lead to things like chests only popping
up as 'inventory', which is kinda meh, also. probably will go with
the latter, to avoid existing carriage stuff breaking (unless of
course, like you, it has already
L277[08:56:54] <Sangar> you mean the day i
worked on 1.7, which is in a local branch? ;)
L278[08:56:59] <Kenny> yep
L279[08:57:15] <Kenny> there was no new
build for 1.6 hehe
L280[08:58:24] <Sangar> screw it, i'll add
a new method to the api to get a preferred name -.-
L281[08:59:15] <Kenny> i'm kind of glad i
didn't try to get back into modding
L282[08:59:31] <Kenny> would have drove me
up the wall
L283[09:00:46] <Kenny> i'm still having
that issue with my programs
L284[09:00:49] <Sangar> the fun still
overweighs the annoyances for me :P
L285[09:01:08] <Kenny> could you post me
how you have your program setup to operate it?
L286[09:01:11] <Sangar> wait for ... 15
minutes? i'm adding an override for naming, after which it should
be called 'carriage' again.
L287[09:01:18] <Kenny> ok
L288[09:01:44] <Kenny> i'm still just
curious as tpo why the program runs without an error but the
platform doesn't move
L289[09:05:56] <Sangar> maybe missed a
rename somewhere?
L290[09:07:56] <Kenny> i tried doing it in
the computer in lua and still have the same issue
L291[09:08:55] <Sangar> ah. ah!
misunderstanding. with manually earlier i meant via the lua
interpreter :P i see. hm.
L292[09:09:26] <Kenny> i went into lua.
did component=require("component")
cc=component.jakj_redstoneinmotion_carriagecontrollerentity and
tried cc.move("up") nothing. no error and platform did
not move
L293[09:09:45] <Wobbo> did you start with
a =?
L294[09:09:53] <Sangar> note: require
isn't necessary in the interpreter
L295[09:09:54] <Wobbo> otherwise he
doesn't return the value
L296[09:10:04] <Sangar> try this:
cc.move("up")
print(event.pull("carriage"))
L297[09:10:07] <Kenny> what do you mean
start with an =
L298[09:10:18] <Wobbo>
=cc.move("up")
L299[09:10:23] <Kenny> nope
L300[09:12:28] <Kenny> computer froze
hehe
L301[09:12:48] <Sangar> hum. what did what
wobbo wrote print?
L302[09:12:50] <Sangar> nothing?
L303[09:14:53] ⇦
Quits: tofep (~tofep@d27-99-26-85.bla802.nsw.optusnet.com.au)
()
L304[09:15:51] <Kenny> nope
L305[09:16:14] <Kenny> i tried what Wobbo
said and it said no such command nil
L306[09:16:33] <Sangar> hmmmm
L307[09:17:12] <Kenny> but i am still
using build 112
L308[09:17:25] <Sangar> aha!
L309[09:17:26] <Sangar> found it
L310[09:18:00] <Kenny> :)
L311[09:18:12] <Sangar> now i just have to
figure out how to fix it :P
L312[09:18:29] <Kenny> what was it?
L313[09:21:49] <Sangar> the move that was
called was the one from the block's cc interface
L314[09:22:35] <Sangar> same name,
different signature. plus it will break stuff, so i have make sure
it isn't used, and the custom one is used instead
L315[09:24:29] <Kenny> ok. i just had a
stargate go BOOM! and destroy half of my little base lol
L316[09:24:42] <Wobbo> XD
L317[09:25:49] <Kenny> including my
reactor lol
L318[09:26:14] <Kenny> damn those gates
are powerful :)
L319[09:31:17] <Sangar> sounds fun :P new
version is building, should fix the issue
L320[09:37:12] <Kenny> kk
L321[09:37:18] <Sangar> allright, give
#116+#16 a try, please
L322[09:37:25] <Sangar> err 115
L323[09:37:41] <Sangar> it should also be
simply called carriage again
L324[09:40:44] <Kenny> alright. rebuilding
my base cause that reactor was my power supply lol
L325[09:41:22] <Kenny> when that gate blew
it took out a 10 block area around and about 6 deep hehe
L326[09:41:43] <Kenny> destroyed oart of
the reactor and 2 computers hehe
L327[09:42:14] ⇦
Quits: Wobbo (~Wobbo@5ED58A7C.cm-7-6c.dynamic.ziggo.nl) (Remote
host closed the connection)
L328[09:42:30]
⇨ Joins: Wobbo
(~Wobbo@5ED58A7C.cm-7-6c.dynamic.ziggo.nl)
L329[09:42:30]
zsh sets mode: +v on Wobbo
L330[09:42:39] <Kenny> you know, i took
ic2 and GregTech out of this mod pack and it loads a hell of a lot
faster
L331[09:42:47] <Kenny> wb Wobbo hehe
L332[09:42:50] <Wobbo> ty
L333[09:42:59] <Kenny> wrong button?
L334[09:43:16] <Wobbo> No, colloquy
unexpectedly quit
L335[09:43:23] <Wobbo> Don't know
why
L336[09:52:47] <Wobbo> I'm leaving, speak
you all later
L337[09:53:30] ⇦
Quits: Wobbo (~Wobbo@5ED58A7C.cm-7-6c.dynamic.ziggo.nl) (Quit:
Wobbo)
L338[09:55:14] <Kenny> it works but you
still need to use the jakj------- for the component
L339[09:55:54] <Kenny> my programs are
operational again :)
L340[10:00:44] <Sangar> hmm. try breaking
and replacing the adapter.
L341[10:01:01] <Sangar> if the name
doesn't update then something is weird
L342[10:07:00] <Kenny> ok, but i just made
another wild platform system lol
L343[10:07:15] <Kenny> i now have a
portable teleportation device hehe
L344[10:09:11] <Kenny> that was all i
needed to do. break the adapter and replace
L345[10:09:18] <Kenny> it now uses
carriage
L346[10:09:23] <Sangar> great!
L347[10:09:43] <Kenny> a portable Star
Gate lol
L348[10:09:54] <Sangar> sounds
useful
L349[10:10:22] <Kenny> using it on a PVP
server would be very useful hehe
L350[10:10:34] <Kenny> a mobile
fortress
L351[10:11:32] <Kenny> wish i could do
good builds of things. i'd make a movable plane :)
L352[10:13:04] <Kenny> ok. now to see how
this will interact with SGT2
L353[10:29:56]
⇨ Joins: LordJoda
(~lordjoda@178-26-182-118-dynip.superkabel.de)
L354[10:29:57]
zsh sets mode: +o on LordJoda
L355[10:31:21] <Kenny> hi LordJoda
:)
L356[10:39:24]
⇨ Joins: daphee_
(~quassel@v22013051655012590.yourvserver.net)
L357[10:45:05] ⇦
Quits: daphee (~quassel@v22013051655012590.yourvserver.net) (*.net
*.split)
L358[10:45:05] ⇦
Quits: SuperBot (SuperBot@thatjoshgreen.me) (*.net
*.split)
L359[10:46:10]
⇨ Joins: SuperBot2 (SuperBot@thatjoshgreen.me)
L360[10:46:20]
⇨ Joins: SuperBot (SuperBot@thatjoshgreen.me)
L361[10:46:39] ⇦
Quits: SuperBot (SuperBot@thatjoshgreen.me) (Ping timeout: 207
seconds)
L362[11:14:42] <Kenny> Sangar, good
news
L363[11:15:01] <Kenny> the adapter block
now recognizes the reacort computer access port
L364[11:15:08] <Kenny> reactor*
L365[11:15:12] <Sangar> nice!
L366[11:15:30] <Kenny> it will also
recognize the gates from SGT2
L367[11:16:10] <Kenny> StargateTech
2*
L368[11:17:31] <Kenny> and you have access
to all of the LUA functions for the reactor
L369[11:18:11] <Kenny> wonder what other
mods i can find that will work hehe
L370[11:24:39] <Kenny> works with
Railcraft
L371[11:26:49] <Kenny> and Steve's
Carts
L372[11:27:31] ⇦
Quits: Wired2coffee|Away
(~jacob@c-75-72-220-179.hsd1.mn.comcast.net) (Ping timeout: 380
seconds)
L373[11:29:29] <Kenny> CB's Wireless
Redstone
L374[11:29:54] <Sangar> works is relative
:P unless all the methods are confirmed to not break stuff when
called via trial and error ^^
L375[11:31:00] <Sangar> i imagine that for
most mods this will work fine, since ususally they just return
status info or such. problems can arise when the mods try to
interact with the calling computer.
L376[11:32:22] <Sangar> e.g. the redstone
in motion 'move' has to be replaced with a custom implementation so
as not to deadlock the game, because it may try to 'save' the
calling computer (when the computer moves with the carriage)
L377[11:32:24] <Kenny> well, i can access
them at the moment
L378[11:32:40] <Kenny> it also lets me
access Buildcraft building items
L379[11:32:47] <Kenny> like the
filler
L380[11:32:58] <LordJoda> hi kenny^^ sry
was a bit distracted ^^
L381[11:33:04] <Kenny> though that would
only be for gathering info, as you can't set anything
L382[11:33:10] <Kenny> no prob :)
L383[11:33:22] <Kenny> been doing a lot of
testing today hehe
L384[11:35:06] <Kenny> as for Wireless
Redstone you CAN get and SET the frequency
L385[11:35:18] <Kenny> verified
L386[11:35:46] <Kenny> some of these you
can only get info from, there is nothing to set
L387[11:36:19] <Sangar> well, that will
depend on what the offer via the interface, of course. depending on
what it is i actually think this is for the better.
L388[11:36:48] ***
JoshTheEnder is now known as SirJoshOfEnder
L389[11:36:56] <Kenny> it saves you having
to do a lot of other coding to make the mod item functions
available
L390[11:37:49] <Kenny> i'll do further
testing on those mods that have both input and output info
L391[11:38:24] <Sangar> it should be a
nice fallback solution, yes. the main problem with this approach is
that if mods strip the iperipheral interface if cc isn't present
this will only work if cc is also installed.
L392[11:38:28] <Kenny> at the moment i was
just going thru my mod pack and checking the mods i have
L393[11:38:30] <Sangar> thanks for testing
it!
L394[11:38:51] <Kenny> i have fun testing
stuff :)
L395[11:39:14] <Kenny> helps you get that
much further ahead of CC hehe
L396[11:42:47] <Kenny> could you do me one
favor so i can test something i'm curious about? but only if it
isn't much trouble
L397[11:43:17] <Sangar> or catch up to cc,
depending on how you see it :P
L398[11:43:26] <Sangar> what would that
be?
L399[11:43:52] <Kenny> could you remove
the dependency on cc? i'm curous as to what will happen if cc isn't
present
L400[11:44:14] <Kenny> BUT only if it
isn't much trouble
L401[11:44:35] <Kenny> i don't know how
dependency are done so i don't know what would have to be
dome
L402[11:45:04] <Sangar> ah, i see what you
mean
L403[11:45:23] <Kenny> a test to see if it
will work without CC
L404[11:45:46] ***
SuPeRMiNoR2|Away is now known as SuPeRMiNoR2
L405[11:45:56] <Kenny> SuPeRMiNoR2!
L406[11:46:07] <SuPeRMiNoR2> Kenny!
L407[11:46:16] <Kenny> it's that guy
younger than a minor hehe
L408[11:47:10] <Kenny> Sangar has been
busy today :)
L409[11:47:51] <Kenny> and my crazy old
hillbilly behind keeps slowing him down hehe
L410[11:48:01] <Sangar> hm. i think i'll
have to move the wrapper to the components addon and do stuff via
reflection to do that (because i don't want to ship apis, that
usually invites problems)
L411[11:48:18] <Kenny> ok. Whenever you
get to it
L412[11:48:39] <Kenny> it was just a
thought and one that could garner a lot of community support for
the mod :)
L413[11:48:45] <Sangar> yeah, it's a good
point, will have to do that at some point anyway. when i have time
:)
L414[11:49:13] <Kenny> let me know when
you're ready :)
L415[11:49:23] <Sangar> will do
L416[11:49:27] <Kenny> i'm always here to
test lol
L417[11:49:46] <Kenny> like blowing up a
dang Stargate lol
L418[11:54:41] ⇦
Quits: alekso56 (~alekso56@c0A9E3E56.dhcp.as2116.net) (Ping
timeout: 194 seconds)
L419[11:57:01] <Kenny> one thing to
mention in your op, Sangar. you mention the irc channle but you
should also mention the irc network: EsperNet. that way they know
which network to use
L420[11:57:01] <Sangar> :D
L421[11:57:25] <Sangar> well, it's in the
link, but yeah, i'll explicitly mention it.
L422[11:57:58] <Kenny> was a suggestion
because some of the mods actually have their own irc network
L423[11:59:15] <Kenny> and some are like
me and use a particular irc client to get on :)
L424[12:08:55]
⇨ Joins: alekso56_off
(~alekso56@c0A9E3E56.dhcp.as2116.net)
L425[12:09:07] ***
alekso56_off is now known as alekso56
L426[12:40:00] ***
Kenny is now known as Kenny|PlayingNFS
L427[12:58:09] ***
SuPeRMiNoR2 is now known as SuPeRMiNoR2|Away
L428[12:58:49] ***
Kenny|PlayingNFS is now known as Kenny
L429[13:04:38] <Kenny> Sangar, a
suggestion possible feature for in the future.....
L430[13:04:45] <Kenny> pocket computers
:)
L431[13:13:00] <Sangar> a) the remote
terminals for servers are the non-overpowered alternative to those,
imho ;) b) the cc people would really come with torches and
pitchforks at that point :P
L432[13:18:01] <Kenny> hehe
L433[13:19:27] <Kenny> was just a
suggestion :)
L434[13:19:42] <Kenny> told you i didn't
think logically lol
L435[13:21:16] <Kenny> right now i'm
working on making my menu fully generic though it is designed
specifically for network use
L436[13:29:31] <Kenny> is it possible to
read a whole line from a file?
L437[13:49:04] <Vexatos> Which menu?
L438[13:51:17] <Kenny> the one i wrote for
use with my mining platform
L439[13:51:27] <Vexatos> Ah
L440[13:52:12] <Kenny> right now i'm
haviung an issue with sending a message to the platform, it
performing the operation then sending a reply back that it had done
so
L441[13:52:43] <Kenny> for some reason the
platform program isn't sending the completed message
L442[13:55:24] <Sangar> f:read() reads a
line per default.
L443[13:56:25] <Vexatos> Yes, but only the
first, right?
L444[13:56:44] <Vexatos> I bet you can
read a certain line with regex
L445[13:56:55] <Vexatos> Like, search for
x times the \n character
L446[13:57:05] <Vexatos> To get to the
line you wanted
L447[13:59:30] <Kenny> or a=1 while (not
eof(f)) f:read(line[a]) inc(a)
L448[13:59:45] <Kenny> *end
L449[14:00:42] <Vexatos> What is
"eof"?
L450[14:01:08] <Kenny> (e)nd (o)f
(f)ile
L451[14:01:58] <Vexatos> So clever
L452[14:07:31] <Kenny> actually that term
is used in a lot of programming languages when reading a file
L453[14:10:32] <Kenny> however it seems
Lua doesn't use it for reasding files, instead it returns a
nil
L454[14:12:37] <Kenny> so a=1 while true
do line[a] = io.read() if line[a] == nil then break end inc(a)
end
L455[14:13:49] <Kenny> though the f:read()
should also work
L456[14:19:26] <Kenny> what does bad
argument #1 (number expected, got string)
L457[14:20:03] <Kenny> i cannot figure out
why i am getting it when using the args option to read 2 values
from the command line
L458[14:20:38] <Kenny> if i use [ menu
menu.txt ] it works fine
L459[14:21:01] <Kenny> but if i do [ menu
menu.txt 321 ] i get that error
L460[15:06:42] <Kenny> you awake,
Michiyo?
L461[15:32:41] ⇦
Quits: Vexatos (~Vexatos@p5B31DCD1.dip0.t-ipconnect.de) (Quit:
Greetings from Pastry Fork, Inc. ✔)
L462[16:45:10] ***
Biohazard is now known as C_
L463[16:45:13] *** C_
is now known as _
L464[16:45:34] <Kenny> so now you're a
sidewalked so you can get stepped all over
L465[16:46:05] <Kenny> you around,
Michiyo?
L466[16:46:17] <Aucarndia> I will eat
you.
L467[16:46:59] <Kenny> stick gamax92
L468[17:08:22] ⇦
Quits: manmaed|AFK (~Ender@78-105-203-110.zone3.bethere.co.uk)
(Ping timeout: 186 seconds)
L469[17:08:24] ***
LordFokas is now known as LordFokas|off
L470[17:14:12]
⇨ Joins: manmaed|AFK
(~Ender@78-105-203-110.zone3.bethere.co.uk)
L471[17:14:43] ***
manmaed|AFK is now known as manmaed
L472[17:34:12] ***
JZTech101 is now known as JZ[Dinner]
L473[17:54:40]
⇨ Joins: jacob
(~jacob@c-75-72-220-179.hsd1.mn.comcast.net)
L474[17:54:54] ***
jacob is now known as Wired2coffee
L475[17:56:37] ⇦
Quits: LordJoda (~lordjoda@178-26-182-118-dynip.superkabel.de)
()
L476[18:00:24] ***
JZ[Dinner] is now known as JZTech101
L477[18:01:25] ***
alekso56 is now known as alekso56_off
L478[19:10:20] ***
SirJoshOfEnder is now known as
JoshTheEnder|BackInTheEther
L479[19:13:20] ***
Lathanael is now known as Lathanael|Away
L481[19:48:25] <Wired2coffee> New version?
:D
L482[19:48:30] <Sangar> aye
L483[19:50:06] <Sangar> now i can finally
go to bed :P
L484[19:50:18] <Wired2coffee> Night, and
thanks for the mod!
L485[19:52:00] <Sangar> gnight :)
L486[19:53:17] <Kenny> night
L487[20:05:54] <Michiyo> K, now to figure
out how to use OpenComponents..
L488[20:05:55] <Michiyo> lol
L489[20:06:20] <JZTech101> Michiyo: its
not that hard :p
L490[20:07:04] <Michiyo> lol
L491[20:07:22] <Michiyo> with cc, I just
wrap and call methods... I don't even know where to start
here
L492[20:11:22] <Michiyo> Oh
L493[20:11:23] <Michiyo> neat...
L494[20:11:30] <Michiyo>
component.stargate
L495[20:14:36] <Kenny> no wrapping to
it
L496[20:14:47] <Kenny> yep
component.stargate
L497[20:15:07] <Kenny> and it allows acess
to all the functions
L498[20:15:10] <Michiyo> Well, it's just
about the same thing, instead of gate =
peripheral.wrap("left") it's gate = component.stargate
:P
L499[20:15:42] <Michiyo> wow..... OC
computer died from a Kernel Panic...
L500[20:15:47] <Kenny> you can do the
pairs thing and find all the function names :)
L501[20:16:07] <Kenny> what?
L502[20:16:48] <Kenny> do you have
OpenComponents installed, also?
L503[20:16:55] <wolfmitchell> hm
L504[20:17:01] <wolfmitchell> you guys
good at lua 5.1? :p
L505[20:17:31] <Kenny> i don't know much
about it, just enough to get by ingame
L506[20:17:44] <Kenny> and then i'm using
5.2
L508[20:21:41] <Michiyo> Left computer
running the lua interpreter, walked off to make a 2nd stargate,
came back to KP
L509[20:22:40] <wolfmitchell> gg
L510[20:24:10] <Aucarndia> Michiyo:
wow
L511[20:24:14] <Aucarndia> much
panic
L512[20:25:03] <Kenny> let me check
something
L513[20:27:35] <Kenny> not sure which
build he released as 1.2 pre3
L514[20:28:11] <Kenny> do oyu have
OpenComponents installed?
L515[20:28:31] <Michiyo> Yep 21
L516[20:28:43] <Michiyo> Just did it
again
L517[20:28:44]
⇨ Joins: Symmetryc
(webchat@pool-108-9-103-224.tampfl.fios.verizon.net)
L518[20:29:02] <Kenny> i didn't have any
hassle earlier but i have tested under the newest builds
either
L519[20:29:04] <Michiyo> I was in the lua
interpreter again, but this time, I still had the UI up
L520[20:29:23] <Kenny> have not*
L521[20:32:24] <Kenny> definitely
something different. game is taking longer to load
L523[20:35:55] <Aucarndia> wolfmitchell:
:D
L524[20:36:05] <wolfmitchell> ohai
Aucarndia
L525[20:36:12] <Aucarndia> oh go
away
L526[20:36:15] *
Aucarndia hides
L527[20:36:21] *
wolfmitchell doesn't use opencomputers because I <3
lua5.1
L528[20:36:31] <wolfmitchell> one does not
simply make wolfmitch use lua5.2
L529[20:36:44] *
Aucarndia simply makes wolfmitch use lua5.2
L530[20:36:48] <wolfmitchell> NOPE
L531[20:36:53] <Aucarndia> too ba
L532[20:36:53] <wolfmitchell>
NOPENOPENOPENOPENOPE
L533[20:36:58] <Aucarndia> N OPEN
L534[20:37:20] <Aucarndia> do you see it
now? its really just N OPEN OPEN OPEN OPEN OPE
L535[20:37:55] <wolfmitchell> NOPE NOPE
NOPE NOPE NOPE NOPE NOPE NOPE NOPE NOPE NOPE NOPE NOPE NOPE NOPE
NOPE
L536[20:38:03] <wolfmitchell>
NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOPE
L537[20:38:05] *
wolfmitchell runs
L538[20:38:23] <Kenny> gamax
L539[20:38:31] <Aucarndia> N OPEN OPEN
OPEN OPEN OPEN OPEN OPEN OPEN OPEN OPEN OPEN OPEN OPEN OPEN OPEN
OPE
L540[20:39:13] <Aucarndia> Kenny:
yes?
L541[20:40:01] <Kenny> settle down
L542[20:40:31] ***
SuPeRMiNoR2|Away is now known as SuPeRMiNoR2
L543[20:40:32] <Aucarndia> Kenny: Have you
ever experienced the feels?
L544[20:40:38] <Aucarndia> and have cried,
because of the feels?
L545[20:40:45] <wolfmitchell> i have in
Katawa Shoujo
L546[20:40:46] <wolfmitchell> lol
L547[20:40:56] <Aucarndia> There are lots
of feels in Katawa Shoujo
L548[20:41:22] <Kenny> there is a lot of
feeling when i plant my size 13 foot upside your ass too
L549[20:41:45] <SuPeRMiNoR2> o.o
L551[20:42:31] <wolfmitchell> Aucarndia,
have you played Katawa Shoujo yet
L552[20:42:38] <Aucarndia> n-no
L553[20:42:43] <wolfmitchell> ...
L554[20:42:53] ***
AngieBLD is now known as AngieBLD|Off
L555[20:42:54] <wolfmitchell> Stary2001, ^
i see what he did there
L556[20:43:10] <Stary2001> ha
L557[20:43:25] <Aucarndia> what did I
do?
L558[20:43:26] <wolfmitchell> dat hanako
doe
L559[20:43:33] <Aucarndia> who?
L560[20:43:40] <wolfmitchell> Hanako is a
character in KS
L561[20:43:46] <wolfmitchell> she is
really shy
L562[20:43:55] <wolfmitchell> and thats
basically all i can say without spoiling it
L563[20:43:55] <Aucarndia> Is she the one
who got disfigured by fire?
L564[20:43:59] <wolfmitchell> yes
L565[20:44:21] <Aucarndia> Wow I actually
got something right for once.
L566[20:44:25] <wolfmitchell> :O
L567[20:44:27] <Aucarndia> Stary2001: Look
mommy, I did something!
L568[20:44:44] *
wolfmitchell gives Aucarndia -$5.00 as a
"reward"
L569[20:44:51] <Stary2001> ha
L570[20:44:59] <Aucarndia> That reminds me
of my geography teacher.
L571[20:45:07] *
wolfmitchell spends said money on pizza and soda
L572[20:45:10] <wolfmitchell> try and stop
me fgt
L573[20:45:21] <Aucarndia> Any time you
say something "smart" he says "5 points!"
L574[20:46:29] <wolfmitchell> parsing line
#inc "tf2items/demoprimary.cfg"
L575[20:46:30] <wolfmitchell> included
file: tf2items/demoprimary.cfg
L576[20:46:30] <wolfmitchell> lua:
tfgen.lua:6: bad argument #1 to 'lines' (FILE* expected, got
nil)
L577[20:46:32] <wolfmitchell> wooo
L578[20:46:38] <wolfmitchell> Stary2001, ^
making progress
L579[20:46:44] <wolfmitchell> (.png)
L580[20:46:47] <Aucarndia> wait wat,
FILE*?
L581[20:46:51] <wolfmitchell> ikr
L582[20:46:53] <Aucarndia> isn't that
like, really bad C?
L583[20:47:02] <Stary2001> haha
L584[20:47:09] <wolfmitchell> inb4 fixed
with io.open(blah)
L585[20:47:20] <Aucarndia> are you using
luajit?
L586[20:47:33] <wolfmitchell> no
L587[20:47:39] *
Aucarndia slaps wolfmitchell
L588[20:48:55] <Aucarndia> wolfmitchell:
is it possible to get none of the girls?
L589[20:49:09] <wolfmitchell> it's
possible to get Kenji
L590[20:49:10] <wolfmitchell> Stary2001,
^
L591[20:49:21] <Aucarndia> rephrase
L592[20:49:26] <Aucarndia> wolfmitchell:
is it possible to get nobody?
L593[20:49:29] <wolfmitchell> nope
L594[20:49:35] <Aucarndia> damn
L595[20:49:38] *
Aucarndia gets out the hacks
L596[20:49:46] <wolfmitchell> [21:48:52]
<Gorroth> hi all
L597[20:49:46] <wolfmitchell> [21:48:56]
<Gorroth> How is everyone?
L598[20:49:46] <wolfmitchell> [21:49:19]
<cmtptr> fat
L599[20:49:46] <wolfmitchell> [21:49:26]
<cmtptr> we're all fat
L600[20:49:46] <wolfmitchell> [21:49:32]
<cmtptr> mostly onr
L601[20:49:50] <wolfmitchell> Stary2001,
^
L602[20:49:53] <wolfmitchell> typical
#lua
L603[20:49:57] <Stary2001> ha
L604[20:49:58] <Aucarndia> oh, #lua
L605[20:50:09] <Aucarndia> Twas like, I've
seen cmtptr somewhere.
L606[20:50:12] <wolfmitchell> IDEA
L607[20:50:19] <wolfmitchell> make a file
#include itself
L608[20:50:45] <wolfmitchell> hm
L609[20:50:47] <wolfmitchell> it doesn't
parse it
L610[20:51:05] <Aucarndia> doesn't the
compiler poop out with "#include nested too deeply"
L611[20:51:40] <wolfmitchell> I wrote my
own preprocessor for tf2items files
L612[20:51:45] <wolfmitchell> erm
L613[20:51:46] <wolfmitchell> config
files
L614[20:52:15] <Aucarndia> I wrote a midi
player for dos
L615[20:52:27] ⇦
Quits: Morden|AFK
(webchat@pool-173-76-30-27.bstnma.fios.verizon.net) (Quit: Web
client closed)
L616[20:52:36] <Aucarndia> Its a batch
file that calls sbmidi, runs some program called tui, and then
unloads sbmidi
L617[20:52:46] <Aucarndia> :3
L618[20:53:01] <wolfmitchell> right now
I'm working on final tweaks on it
L619[20:53:25] <wolfmitchell> Stary2001,
lol I made infinite #inc-s
L620[20:53:30] <wolfmitchell> lua:
tfgen.lua:6: bad argument #1 to 'lines' (tf2items/demoprimary.cfg:
Too many open files)
L621[20:53:35] <Stary2001> gg
L622[20:53:53] <wolfmitchell> now to do
some structuring on it
L624[20:58:22] <Stary2001> ha
L625[20:58:39] <Aucarndia> If I were a
Vivio I'd kick you Stary2001
L626[20:58:46] <Stary2001> np i
L627[20:58:47] <Stary2001> no u
L628[20:59:00] <Aucarndia> hax he said
something different then ha and gg
L629[20:59:32] <wolfmitchell> [21:55:46]
<cj646464> jacob2: I have a proposition for
you
L630[20:59:32] <wolfmitchell> [21:55:48]
* jacob2 is now known as
jacob1
L631[20:59:32] <wolfmitchell> [21:56:04]
<jacob1> cj646464: ?
L632[20:59:32] <wolfmitchell> [21:56:09]
<cj646464> sex
L633[20:59:32] <wolfmitchell> [21:57:01]
<cracker64> lol
L634[21:01:36] <Stary2001> ha
L635[21:14:50] <wolfmitchell> [22:10:38]
<cj646464> Theres something wrong with line
34
L636[21:14:50] <wolfmitchell> [22:10:52]
<gamax92> s/line/rule/
L637[21:14:52] <wolfmitchell> no there
isn't
L638[21:35:03]
⇨ Joins: finkmac
(~finkmac@66.212.182.82.tor.pathcom.com)
L639[21:40:37] <Michiyo> I KP everytime I
leave the lua interpreter running for an extended time..
L640[21:52:03] <Michiyo> Anyone wanna
explain how servers work...? Im in my creative test world ATM, I
have a server board, I have a server rack, when trying to power on
it says to many components are connected, which I assume means I
need to add a CPU, how do I do so?
L641[21:55:14] ⇦
Quits: Symmetryc
(webchat@pool-108-9-103-224.tampfl.fios.verizon.net) (Quit: Web
client closed)
L642[22:06:15] <Kenny> put the server
board in your hot bar and use it
L643[22:06:32] <Michiyo> wat...
L644[22:06:33] <Michiyo> lol
L645[22:06:37] <Michiyo> why didn't I
think of that
L646[22:06:40] <Michiyo> thanks...
L647[22:06:43] <Kenny> np
L648[22:07:42] <Kenny> you will need
memory, cpu, hard drive, and cards
L649[22:08:24] <Kenny> also, if you go
into the config file you will see where you can change the sizes of
the hard drives and sticks of memory
L650[22:09:13] <Michiyo> woo, crash when
linking the remote terminal, and I'll poke around the config in a
bit
L651[22:10:52] <Kenny> there is also a
line in there that you can change that will allow editting the
scripts outside of the game and have the changes take affect
immeditaelt
L652[22:11:07] <Michiyo> yeah buffered....
something or other
L653[22:11:13] <Kenny> yep
L654[22:11:26] <Kenny>
bufferedChanges
L655[22:11:32] <Michiyo> thats the
one...
L656[22:11:34] <Kenny> by default it is
true
L658[22:11:59] <Kenny> setting it to false
allows changes tio take affect right away
L659[22:12:35] <Kenny> re launchiung my
game to see if it happens to me
L660[22:16:43] <Kenny> can you take a
screenshot of your server board?
L661[22:16:52] <Kenny> i think i might
know the issue
L662[22:17:10] <Kenny> do oyu ahve a
graphics card in it?
L664[22:18:09] <Kenny> how about power to
the server?
L665[22:18:41] <Michiyo> power is disabled
ATM, mainly cause I was feeding it off of 5 creative mod TE cells,
and would randomly run out of power
L666[22:18:47] <Michiyo> mode*
L667[22:19:01] <Kenny> the server needs
power to work
L668[22:19:19] <Kenny> then you push the
button to turn it
L669[22:19:26] <Michiyo> even with power
disabled in the config..?
L670[22:19:44] <Michiyo> and yeah I've had
it on when I shift clicked the server in the rack
L671[22:19:51] <Kenny> don't know about
that. I never changed that option
L672[22:20:14] <Kenny> and it
crashes?
L673[22:20:19] <Michiyo> Yep
L674[22:20:23] <Kenny> cause i'm not
having any trouble
L675[22:21:14] <Kenny> is shift your sneak
button?
L677[22:21:27] <Michiyo> yep
L678[22:22:47] <Kenny> and you have placed
the boards in the slots of the server rack gui?
L679[22:22:54] <Michiyo> yep
L680[22:23:04] <Michiyo> and hit the power
button next to that board
L681[22:23:08] ***
SuPeRMiNoR2 is now known as SuPeRMiNoR2|Away
L682[22:23:54] <Kenny> i have no clue
then, i'm sorry. the only possible thing i can think it might be is
having the power disabled but i can't see why that would do
it
L683[22:24:29] <Michiyo> What tier
graphics card does the server support?
L684[22:24:39] <Kenny> up to t3
L685[22:24:48] <Michiyo> k, so the t3 in
it shouldn't be an issue
L686[22:24:51] <Kenny> the roman numeral
tells you what tier
L687[22:25:06] <Michiyo> Yeah, I just
thought maybe it had an issue with Graphics cards
L688[22:25:25] <Aucarndia> Michiyo:
*cough*
L689[22:25:39] <Michiyo> Aucarndia,
*sneeze*
L690[22:25:46] <Aucarndia> thats not what
I meant.
L691[22:25:53] <Aucarndia> I meant it
hates my ATI card.
L692[22:25:58] <Michiyo> ha
L693[22:26:36] <Aucarndia> One sessions
its all (I love you, lemme draw the screens for you) and then you
go to the world the next day and it crashes the moment it
renders.
L694[22:27:54] <Kenny> i can't say that's
it for certain but i am using an NVidia graphics card in my
computer
L695[22:28:14] <Michiyo> nVidia here
too
L696[22:28:27] <Kenny> shouldn't be the
issue then
L697[22:29:08] <Kenny> i'm sorry, Michiyo.
i can't think of any reason why it isn't working
L698[22:29:22] <Michiyo> Meh, it's
alright
L699[22:29:26] <Kenny> it's why i do
testing during the day when Sanga-r is up
L700[22:29:27] <Michiyo> thanks for the
help though
L701[22:29:30] <Michiyo> lol
L702[22:29:31] <Michiyo> yeah
L703[22:29:54] <Kenny> well, not only that
it helps get the fix in right away if need be
L704[22:30:15] <Kenny> do you have the
jenkins link for OC?
L705[22:30:26] <Michiyo> no
L707[22:30:59] <Kenny> you can also get to
Open Components there too
L708[22:31:22] <Kenny> i'm running trhe
latest build of everything
L709[22:31:26] <Michiyo> kk
L710[22:32:04] <Michiyo> looks like PR3 is
either 118, or 119...
L711[22:32:18] <Michiyo> cause change 2 in
118 is in pr3
L712[22:32:56] <Kenny> i'm running
119
L713[22:33:04]
⇨ Joins: Lathanael
(~Lathanael@p54970F2C.dip0.t-ipconnect.de)
L714[22:33:21] <Kenny> i test the builds
as he does them to see if there are any issues
L715[22:33:21] ⇦
Quits: Lathanael|Away (~Lathanael@p54971D1F.dip0.t-ipconnect.de)
(Ping timeout: 380 seconds)
L716[22:35:20] <Michiyo> I'm testing with
119
L717[22:36:11] <Kenny> kk. it's the one i
have in abd had no issue with
L718[22:36:17] <Kenny> and*
L719[22:37:06] <Michiyo> crash
L720[22:37:09] <Michiyo> :/
L721[22:38:24] <Kenny> now that makes no
sense
L722[22:39:06] <Kenny> i have computers
119 and components 21 and no trouble
L723[22:39:36] <Michiyo> 119 and 21 here
too
L724[22:39:58] <Kenny> dunb question, did
you download the api?
L725[22:40:03] <Michiyo> nope
L726[22:40:15] <Kenny> sjhouldn't make any
difference but i'm using it too
L727[22:40:55] <Kenny> i really can't
think of a reason why it keeps crashing on you
L728[22:43:18] <Kenny> you are running an
outdated CC
L729[22:43:25] <Kenny> CCis now 1.58
L730[22:43:47] <Michiyo> 1.58
L731[22:44:03] <Kenny> the crash log show
you running 1.57
L732[22:44:25] <Michiyo> Oh wait, this is
my test enviroment.. I guess I forgot to update CC..
L733[22:44:33] <Michiyo> my prod
enviroment is on 1.58
L734[22:44:40] <Kenny> that might be an
issue
L735[22:45:54] <Michiyo> ok, running with
1.58
L736[22:46:09] <Kenny> do you have UE 3.0
core installed?
L738[22:47:03] <Kenny> ok. didn't need a
pic :P
L739[22:47:08] <Michiyo> :P
L740[22:48:21] <Kenny> extra cells is
outdated
L741[22:48:39] <Michiyo> still crashing
with cc 1.58
L742[22:48:59] <Kenny> damn
L744[22:50:21] <Michiyo> Yeah I have
it
L745[22:50:49] <Kenny> just making sure
cause they fixed some issues with the oxygen tanks
L746[22:51:07] <Kenny> a friend has it in
and went to the moon....
L747[22:51:18] <Kenny> ran out of oxygen
and died
L748[22:51:21] <Michiyo> lol
L749[22:51:33] <Michiyo> I have stargates
on the moon, mars, and a few player space stations :D
L750[22:51:43] <Kenny> had fun getting out
of the loop because he couldn't refill the tanks
L751[22:52:17] <Michiyo> lol...
L752[22:54:14] <Kenny> i laughed too and
he got mad hehe
L753[22:54:59] <Kenny> he thought it was
funny when i died twice in Twilight Forest due to lag
L754[22:55:13] <Kenny> i got my revenge
hehe
L755[22:56:49] <Michiyo> Ok.. I started a
new world, built a new server, placed it in the rack, powered it
on, shift clicked the server, no crash.
L756[22:56:55] <Michiyo> but the terminal
doesn't work.. lol
L757[22:57:24] <Michiyo> Ah
L758[22:57:37] <Kenny> found ther
issue?
L759[22:57:39] <Michiyo> the internal
server crashed, leaving the client hanging
L760[22:58:23] <Kenny> what? i've never
heard of that happening before
L761[22:58:59] <Michiyo> Yep...
L762[22:59:07] <Michiyo> Leave it to me to
get stuff no one else has seen
L763[23:02:06] <Kenny> and i crash them in
ways most people wouldn't hehe
L764[23:02:39] <Michiyo> yeah same crash
every time java.util.NoSuchElementException: head of empty
list
L765[23:03:47] <Kenny> well, it's 6am
where he is, he might be up within the next hour or two
L766[23:04:35] <Michiyo> dunno he only
went to bed 4 hours or so ago
L767[23:04:36] <Michiyo> lol
L768[23:05:25] <Kenny> not even 4, was
3
L769[23:05:49] <Michiyo> yeah
L770[23:07:42] <Kenny> and me i'm going to
have to get there soon. been up since 5am
L771[23:08:25] <Kenny> and you'll still be
up when i get up hehe
L772[23:08:32] <Michiyo> lol, maybe
:P
L773[23:09:05] <Kenny> if noit i have the
page open for that crash log and can give it to him
L774[23:09:16] <Michiyo> Thanks
L775[23:09:46] <Kenny> this was what i was
doing at the end of 2012 right before i got tossed on the
streets
L776[23:10:06] <Kenny> i did tech support
for a lot of mods back then
L777[23:10:31] <Kenny> took me about a
year but i got back on my feet
L778[23:11:07] <Kenny> but i was offline
for about a year and a lot changed while i was off
L779[23:14:19] <Kenny> you on the east
coast, Michiyo?
L780[23:15:07] <Michiyo> Nope, I'm
centeral us
L781[23:15:22] <Kenny> an hour behind me
:)
L782[23:16:08] <Kenny> i'm going to head
off for now. might see you in the morning when i get up :)
L783[23:16:16] <Michiyo> Night
L784[23:16:20] <Kenny> if not i'll pass
that along to him
L785[23:16:28] <Michiyo> Thanks
again
L786[23:16:35] <Kenny> take care :)
L787[23:16:40] <Michiyo> You too
L788[23:34:07] <Michiyo> and dropped to
build 117 terminal links with no issue
L789[23:36:58] ⇦
Quits: finkmac (~finkmac@66.212.182.82.tor.pathcom.com) (Quit:
Nettalk6 - www.ntalk.de)
L790[23:47:13]
⇨ Joins: tofep
(~tofep@d27-99-26-85.bla802.nsw.optusnet.com.au)