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L1[00:26:46] ⇦ Quits: Sangar (~Sangar@178-26-87-157-dynip.superkabel.de) (Read error: Connection reset by peer)
L2[00:27:00] ⇨ Joins: Sangar (~Sangar@178-26-87-157-dynip.superkabel.de)
L3[00:27:00] zsh sets mode: +o on Sangar
L4[01:15:00] ⇨ Joins: Vexatos (~Vexatos@p5B31DCD1.dip0.t-ipconnect.de)
L5[03:48:02] <Wired2coffee> Sangar: Are you there?
L6[04:02:20] *** Wired2coffee is now known as Wired2coffee|Away
L7[04:07:35] *** alekso56_off is now known as alekso56
L8[04:18:45] *** Kenny|Sleeping|Offline is now known as Kenny
L9[04:20:27] *** Cyborg is now known as Biohazard
L10[04:37:12] <Wobbo> He is away according to my client, so I don't think he is here
L11[04:37:23] <Wobbo> Oh, Wired is also away :P
L12[04:42:43] <Kenny> Wobbo :)
L13[04:42:59] <Wobbo> You are up early
L14[04:43:08] <Kenny> went to bed early
L15[04:44:00] <Kenny> got some testing to do with the new adapter option
L16[04:45:05] <Kenny> it should now allow me to access CC peripherals, just have to figure out how hehe
L17[04:46:32] <Wobbo> The adapter block? using the newest pre-release or something?
L18[04:49:48] <Kenny> yep
L19[04:50:07] <Kenny> but this is an opencomponents release
L20[04:53:54] <Wobbo> OpenCompnents is OC answer to openPeripheral?
L21[04:55:37] <Kenny> kind of
L22[04:57:02] <Kenny> still trying to figure out how to use it. as OpenComponents doesn't seem to add any blocks just controls the action of the adapter (i think)
L23[04:57:03] *** Lathanael|Away is now known as Lathanael
L24[04:57:30] *** JoshTheEnder|BackInTheEther is now known as JoshTheEnder
L25[05:02:24] <Wobbo> I never heard about open components before this, so I can't help you either
L26[05:03:45] *** alekso56 is now known as alekso56_off
L27[05:06:54] <Kenny> it's fairly new
L28[05:08:00] <Kenny> and definitely untested before now hehe
L29[05:10:48] <Wobbo> XD
L30[05:13:56] <Kenny> i'm trying to remember what stuff from other mods that CC can control
L31[05:14:20] <Kenny> never really used CC so i haven't got much of an idea
L32[05:14:25] <Wobbo> mostly inventories
L33[05:14:45] <Kenny> thru the turtles?
L34[05:15:02] <Wobbo> through openperipheral
L35[05:15:15] <Wobbo> And turtles can pull and push to inventorys
L36[05:19:55] <Kenny> CC could control RiM without OpenPeripherals. wonder what others
L37[05:26:30] <Michiyo> LanteaCraft has support for CC without OP, I should know, I added it :P
L38[05:29:10] <Kenny> thanks, Michiyo. also thought of something else to use for the test
L39[05:29:27] <Kenny> and i need my big ass kicked for not thinking of it to begin with lol
L40[05:29:36] <Kenny> a turtle :P
L41[05:31:04] <Kenny> i was simply trying to find a CC component that i could place next to the adapter to see if the OC adapter recognized it
L42[05:32:08] <Kenny> it recognizes a turtle but not the computer access port from Big Reactors, though the port was supposed to be for CC to control the reactor
L43[05:32:57] <Kenny> what is really crazy is that CC (without OP) can control the reactor through the port but the adapter isn't recognizing it....
L44[05:33:22] <Kenny> and i think it is because of the way Big reactors has the access for it
L45[05:33:41] <Michiyo> I need to try my mod with OC... some day
L46[05:33:58] <Wobbo> Not someday, today :P
L47[05:34:10] <Michiyo> lol
L48[05:34:14] <Michiyo> soon(tm)
L49[05:34:17] <Michiyo> I need to crash soon
L50[05:34:19] <Kenny> is LanteaCraft your mod?
L51[05:34:32] <Michiyo> Yep
L52[05:34:39] <Kenny> then it gets tested today
L53[05:34:43] <Michiyo> It's a fork of SGCraft, with enhancements
L54[05:34:48] <Michiyo> native CC support
L55[05:34:53] <Michiyo> lots of fixes/changes
L56[05:36:07] <Michiyo> I'll prob add OC support, when I get used to my new work hours
L57[05:36:27] <Kenny> well, i'll install and test now using the adapter
L58[05:36:38] <Michiyo> Awesome, thanks
L59[05:36:51] <Kenny> downloaded and installed, launching MC
L60[05:37:05] <Kenny> i know there is going to be a crash hehe
L61[05:37:14] <Michiyo> lol
L62[05:37:37] <Kenny> 118 other mods, has to be an ID conflict somewhere hehe
L63[05:37:57] <Michiyo> lol, 144 here
L64[05:38:08] <Michiyo> and don't ya love ID Conflicts?
L65[05:38:17] <Kenny> yep
L66[05:38:32] <Kenny> i used to build packs for people :)
L67[05:39:05] <Kenny> back in the day i was THE support guy to go for when it came to crashes
L68[05:39:22] <Kenny> back when i hung out in DW20
L69[05:39:35] <Kenny> well i'll be damned!
L70[05:39:49] <Kenny> no id conflict
L71[05:40:24] <Michiyo> Word of warning.... if you try survival, you might have an issue finding Naquadah.. seems there is a issue in the current builds with it not generating for some people. Works fine for me, and the other dev, but some users can't find any
L72[05:40:48] <Kenny> no problem, i'm in creative
L73[05:40:54] <Michiyo> kk
L74[05:41:03] <Wobbo> Michiyio: Maybe they are just unlucky?
L75[05:41:08] <Wobbo> *Michiyo
L76[05:41:19] <Michiyo> Wobbo, Maybe... lol
L77[05:41:46] <Kenny> does it load as Delta-SG?
L78[05:42:03] <Michiyo> Yeah, I jumped the gun when I changed the Jenkins config... lol
L79[05:42:16] <Michiyo> I wasn't expecting any more builds, but we had to do a build afterall..
L80[05:42:28] <Kenny> i was looking for LanteaCraft in the mod list lol
L81[05:42:56] <Michiyo> heh.. yeah...
L82[05:42:58] <Kenny> sio the controller is what CC would access to run it?
L83[05:43:17] <Michiyo> Stargate base, I think we removed the interfaces from the controller
L84[05:43:57] <Michiyo> Yeah looks like it.
L85[05:44:17] <Kenny> ok, OC recognizes the base theough the adapter
L86[05:44:18] <Michiyo> atkeast in the current source, which is like WAAAY ahead of the released builds
L87[05:44:22] <Michiyo> woo!
L88[05:44:44] <Kenny> now to see what commands are accessible
L89[05:45:50] <Kenny> looks like all functions are accessible
L90[05:45:56] <Michiyo> yay!
L91[05:46:13] <Michiyo> I'm honestly kinda shocked..
L92[05:46:33] <Michiyo> cause it's supposed to strip the peripheral interface if CC isn't detected
L93[05:46:34] <Michiyo> lol
L94[05:47:05] <Kenny> this was done by Sangar as i was looking to control reactors. the reactor port didn't work but it has benefits for others
L95[05:47:27] ⇦ Quits: Wobbo (~Wobbo@5ED58A7C.cm-7-6c.dynamic.ziggo.nl) (Read error: Connection reset by peer)
L96[05:47:39] <Kenny> one moment
L97[05:47:46] <Michiyo> So like "getAddress" returns a address? cause that's awesome if so lol
L98[05:47:46] ⇨ Joins: Wobbo (~Wobbo@5ED58A7C.cm-7-6c.dynamic.ziggo.nl)
L99[05:47:46] zsh sets mode: +v on Wobbo
L100[05:48:16] <Kenny> looks to be about 17 functions
L101[05:48:34] <Kenny> from dialing the gate to detecting fuel and inventory
L102[05:48:53] <Michiyo> Should be 10, but yeah
L103[05:49:32] <Kenny> the getAddress function shows available. I haven't tested to see if we can actually control them at this point
L104[05:50:05] <Michiyo> I'll play with it in a second
L105[05:50:18] <Michiyo> I need to toss LC into my test client
L106[05:50:23] <Kenny> i'd have to actually build a stargate to see how much control there is
L107[05:50:41] <Kenny> and i have no idea on that hehe
L108[05:50:47] <Michiyo> lol
L109[05:51:10] <Michiyo> http://lanteacraft.pc-logix.com/wiki/File:Gate_Crafting.png :P
L110[05:52:54] <Kenny> ok, means i'll have to make adjustments for the computer and see if the adapter will work when connected to the OC by cable. otherwise the computer will have to be right at the base
L111[05:54:06] <Kenny> ok, adpater can be connected by cable which allows for the placement of the computer away from the base
L112[05:54:27] <Kenny> but the adapter has to be next to the base block for detection
L113[05:54:54] <Sangar> good morning/day :)
L114[05:55:10] <Michiyo> o/
L115[05:55:31] <Sangar> \o
L116[05:56:04] <Sangar> i see you're experimenting with the adapter. and yes, the adapter has to be next to the block it adapts, but can be anywhere in the 'network'.
L117[05:57:38] <Kenny> hey Sangar, it didn't work with ther reactor, but i have found it will work with other CC things, turtles included
L118[05:58:23] <Michiyo> I've gotta figure out how to USE the adaptor :P
L119[05:58:27] <Kenny> and i found out how to strip out the functions of the block hehe
L120[05:59:08] <Kenny> you will need OpenComponents and to change the OpenComponents cinfig value to true
L121[05:59:13] <Kenny> config*
L122[05:59:35] <Michiyo> ahh.. makes sense, then this will indeed have to wait till I wake up :p
L123[05:59:55] <Kenny> i'll help step you through the coding then
L124[06:00:10] <Kenny> i'm already using it to control a RiM paltform
L125[06:00:10] <Michiyo> Thanks, sounds good.
L126[06:00:44] <Kenny> is there a wike for your mod
L127[06:00:47] <Kenny> wiki
L128[06:01:14] <Kenny> basically so i'll know how to dial in an address
L129[06:03:15] <Michiyo> yep, I linked you to it :P http://lanteacraft.pc-logix.com/wiki/ basically, setup 2 gates, in diff chunks, right click 2nd gate get address, make sure to put naquadah (not alloy) in the first gate's inventory, then call dial("2ndaddress")
L130[06:03:45] <Kenny> okey dokey :)
L131[06:04:21] <Kenny> see how bad i get myself lost in the test world lol
L132[06:04:37] <Michiyo> lol
L133[06:05:27] <Kenny> has to be fuel in both gates right?
L134[06:05:38] <Michiyo> only on the gate that is diaing out
L135[06:05:47] <Sangar> it's odd it won't detect the reactor if everything else works
L136[06:05:59] <Sangar> could you check your log, maybe there was some error?
L137[06:06:34] <Kenny> ok. but i think it is because Big Reactors requires using the peripheral.wrap(side) to access it
L138[06:06:57] <Kenny> not positive though
L139[06:07:23] <Michiyo> Ugh... why am I getting "The save is being accessed from another location" spam....
L140[06:07:39] <Kenny> thing is it doesn't crash so what log do i look in :)
L141[06:08:27] <Kenny> it simply doesn't show the reactor port when i do the component.list()
L142[06:09:31] <Sangar> the wrap is pretty much a lua side thing, so i don't think so, but who knows. afk for a sec.
L143[06:21:04] <Kenny> Michiyo: way cool :)
L144[06:23:49] <Kenny> ok, Michiyo, the adapter block will allow me to dial an address and opens the gate
L145[06:24:01] <Sangar> and back. also: don't get the latest build opencomponents version from the jenkins. lordjoda decided to push a test version of his with pretty much all drivers disabled in it -.-
L146[06:24:02] <Michiyo> woot!
L147[06:24:41] <Kenny> Sangar, adpater block works with Michiyo LanteaCraft
L148[06:24:58] <Sangar> that is very good to hear :)
L149[06:25:00] <Kenny> a CC controlled system originally
L150[06:25:27] <Kenny> it will also allow controlling turtles hehe
L151[06:25:28] <Michiyo> I'll try to add OC native support when I get used to my new hours
L152[06:25:57] <Kenny> no prob Michiyo :)
L153[06:26:12] <Kenny> i know al about re-adjusting hours lol
L154[06:26:54] <Kenny> try working a swing shift for 9 months and then adapting back to one regular shift :)
L155[06:27:06] <Michiyo> I'll pass :p
L156[06:27:40] <Michiyo> I switched from 7am-4pm to 10pm-7am.. lol
L157[06:27:53] <Kenny> oh boy :)
L158[06:27:54] <Sangar> we're hoping to add an interface soon-ish that will make adding an oc api to tile entities a bit easier than it is now
L159[06:28:27] <Michiyo> went to work friday, got off @ 4pm, and was back at 10pm.. lol
L160[06:28:45] <Sangar> right now it can be a little annoying, admittedly :P because you either use the prefab and thus have a dependency, or you have to implement a little more than you might want to :P
L161[06:29:03] <Michiyo> lol
L162[06:29:31] <Kenny> Michiyo, in that case you might want to hold off on adding OC support and I'll setup some stuff using the adapter block for people to use
L163[06:29:41] <Sangar> so you might want to wait until that's there before trying to implement native support :)
L164[06:29:51] <Michiyo> heh, yeah think I'll wait.
L165[06:30:52] <Kenny> i don't think the use of the adapter block (other than needing OPenComponents) will make a whole lot of difference in the code you use
L166[06:31:55] <Kenny> and Sangar, isn't OpenComponents similar to CC's OpenPeripherals?
L167[06:32:16] <Sangar> it is
L168[06:32:55] <Kenny> so, with the exception of using the adapter block, it works just like CC hehe
L169[06:33:22] <Kenny> and the adpater block actually makes it easier imho
L170[06:33:39] <Sangar> but the design of the apis of the two mods is very different, so to get oc directly into op some very deep changes would be necessary, plus i think i prefer to have some control over what the drivers can and can't do (e.g. i find the inventory driver from op somewhat overpowered)
L171[06:33:49] <Sangar> basically, yes
L172[06:34:32] <Kenny> i don't mind the limitations you put in, i simpoly like the ease of programming with OC over CC
L173[06:35:08] <Kenny> and, because irl, i build and repair computers, building an OC computer is more fun :)
L174[06:35:49] <Kenny> it's the same way i had to get a number of my computers in the past :)
L175[06:36:18] <Sangar> :)
L176[06:41:09] <Kenny> well, i've lost my speakers for a little bit hehe
L177[06:41:32] <Kenny> forgot about the electric heater and popped the breaker on the power strip hehe
L178[06:42:12] <Kenny> have to wait for it to cool down
L179[07:00:17] <Kenny> found me a fun new mod hehe
L180[07:00:36] <Kenny> interdimensional teleportation :)
L181[07:11:14] <Wobbo> As is, between the neuter and the over world?
L182[07:11:17] <Wobbo> *nether
L183[07:11:25] <Kenny> yep
L184[07:12:22] <Kenny> but you have to make sure there is no nether portal in the overworld neasr the stargate hehe
L185[07:12:28] <Wobbo> Nut you could already do that right? or I am misunderstanding something?
L186[07:12:35] <Kenny> it can have some wild consquences lol
L187[07:13:13] <Kenny> yeah, you first have to go to the nether, difference is, MC nether portals link to certain areas in the nether
L188[07:13:40] <Kenny> stargates can be built anywhere in the nether and allow for going to any stargate in the overworld
L189[07:14:10] <Wobbo> Ah, so you can specify your destination?
L190[07:14:25] <Kenny> so you can go to the nether, explore, find a good area and NOT have to go back to the MC portal to get to the overworld
L191[07:14:31] <Kenny> yep :)
L192[07:15:14] <Kenny> your first trip to the nether has to be using an MC portal, after that you can use stargates
L193[07:15:48] <Michiyo> also works with other mods dims, if you use Galcticraft you have to enable a config option, which will change existing addresses too
L194[07:16:05] <Kenny> where is the config file?
L195[07:16:08] <Michiyo> but I use it for MystCraft dims, GC dims, the BoP Promised land, etc
L196[07:16:12] <Michiyo> in the config dir
L197[07:16:15] <Kenny> i couldn';t find it
L198[07:16:19] <Michiyo> "sgcraft.cfg"
L199[07:16:55] <Michiyo> like I said.... I wasn't expecting anymore builds, so I changed the mod name... then a few days later we had to do a build... and I forgot to change the jenkins config
L200[07:17:06] <Kenny> Michiyo, you need to standardize the names across the board
L201[07:17:16] <Michiyo> Well, heres the thing on that.
L202[07:17:34] <Kenny> i know it's a fork
L203[07:17:50] <Kenny> been to github :P
L204[07:17:59] <Michiyo> Like I said, it's a fork of "SGCraft" by Greg_Ewing... I wanted it to use the same config file for compatibility, as it uses the same modid to not break gates from the original mod.
L205[07:18:35] <Kenny> ah, so if someone switch the old config would still be valid
L206[07:18:40] <Michiyo> Yep
L207[07:19:00] <Michiyo> Until the next release... which breaks everything :P BUT you can have both versions loaded at once for conversion
L208[07:19:25] <Kenny> and now you can add me on as a tester hehe
L209[07:19:31] <Michiyo> lol
L210[07:19:42] <Kenny> i found out one thing....
L211[07:20:15] <Kenny> do NOT build a nether portal within 20 blocks of a stargate and then try to use a stargate in the nether to get back to that gaye
L212[07:20:24] <Kenny> gate*
L213[07:20:32] <Michiyo> o_O oh?
L214[07:20:37] <Kenny> it has some very serious consequences
L215[07:20:50] <Michiyo> Like?
L216[07:20:51] <Kenny> it will land you someplace else in the nether
L217[07:20:55] <Michiyo> .... :/
L218[07:21:03] <Kenny> maybe inside of wall
L219[07:21:03] <Michiyo> I've never had that issue... interesting..
L220[07:21:18] <Kenny> it happened to me just a little bit ago
L221[07:21:40] <Michiyo> weird
L222[07:21:42] <Kenny> there might have been another issue involved hehe
L223[07:21:59] <Kenny> i built the nether stargate near the nether portal too
L224[07:22:02] <Michiyo> I'll see if I can repro that next time I'm in my dev env
L225[07:22:35] <Kenny> okey dokey
L226[07:23:03] <Michiyo> thanks for letting me know.
L227[07:23:11] <Kenny> the overworld nether portal was about 15 blocks from the gate, the nether gate was only about 10 blocks away from the nether portal
L228[07:23:37] <Kenny> and i got trasported into the wall god knows where in the nether hehe
L229[07:23:43] <Kenny> transported*
L230[07:24:02] <Kenny> luckily i was in creative hehe
L231[07:24:11] <Michiyo> lol
L232[07:24:18] <Michiyo> Yeah that's really strange..
L233[07:25:30] <Kenny> i do illogical things which helps to find bugs not normally ofund hehe
L234[07:25:33] <Michiyo> Ok I crashy crashy now
L235[07:25:35] <Kenny> found*
L236[07:25:40] <Kenny> nite
L237[07:25:43] <Michiyo> Night
L238[07:26:02] <Wobbo> night?
L239[07:26:21] <Kenny> he works 3rd shift
L240[07:26:29] <Kenny> so morning is his night
L241[07:26:59] <Michiyo> She* and yep lol
L242[07:27:11] <Kenny> my bad :)
L243[07:27:14] <Wobbo> LOL
L244[07:27:18] <Michiyo> No prob lol
L245[07:27:52] <Kenny> i got to find a way to color nicks that are female so i don't screw up like that again hehe
L246[07:34:22] *** AngieBLD|Off is now known as AngieBLD
L247[07:46:09] *** LordFokas|off is now known as LordFokas
L248[08:33:47] <Kenny> Sangar, there was an unfortunate side effect to setting up the adapter like that
L249[08:34:04] <Kenny> the component 'carriage' is no longer available
L250[08:36:00] <Kenny> and when using RiM it needs to be able to distinguish on meta-data since the same id is used for the different motors
L251[08:46:45] <Sangar> it still works, it just currently has a terrible name right now because names are based on the tile entities now.
L252[08:47:06] <Sangar> which is something i'm not sure how to fix, yet, without a manual name mapping list
L253[08:47:20] <Kenny> you mean the jakj_redstoneinmotion_carriagecontrollerentity name :)
L254[08:47:23] <Sangar> aye
L255[08:47:33] <Kenny> it doesn't work
L256[08:47:51] <Sangar> really? it does for me. what exactly does "doesn't work" mean?
L257[08:47:51] <Kenny> it accesses it, but it doesn't move the platform
L258[08:47:58] <Kenny> ^
L259[08:48:00] <Sangar> huh. mine just moved :X
L260[08:48:35] <Sangar> sure it's not something else? the platform being blocked or so?
L261[08:48:41] <Kenny> i'm using the same programs i did before, but changed the name but they don't work
L262[08:49:03] <Kenny> my mining platform doesn't have anything blocking it
L263[08:49:08] <Sangar> could you try manually to see if there's an error?
L264[08:49:23] <Kenny> ok
L265[08:50:10] *** alekso56_off is now known as alekso56
L266[08:50:11] <Sangar> ah, it *might* be it's a bug i fixed earlier. the latest versions are safe again, so maybe try using those
L267[08:51:45] <Kenny> it moves manually
L268[08:52:01] <Kenny> ok, i'll get the newest build
L269[08:53:09] <Kenny> did you push a new build of OpenComponents?
L270[08:53:38] <Sangar> yes, #13 has stuff enabled again
L271[08:53:46] <Kenny> ok :)
L272[08:54:11] <Kenny> i keep my browser locked into them to see when new builds come out hehe
L273[08:54:24] <Sangar> ^^
L274[08:54:38] <Kenny> told you i test them hehe
L275[08:56:12] <Kenny> how else do you think i knew you took a small break the other day lol
L276[08:56:26] <Sangar> i'm currently torn on how to handle dynamic naming. it'd be... more uniform to always get the inventory / tile entity name, but for things like the carriage controller this sucks badly. on the other hand, using the driver's component name can lead to things like chests only popping up as 'inventory', which is kinda meh, also. probably will go with the latter, to avoid existing carriage stuff breaking (unless of course, like you, it has already
L277[08:56:54] <Sangar> you mean the day i worked on 1.7, which is in a local branch? ;)
L278[08:56:59] <Kenny> yep
L279[08:57:15] <Kenny> there was no new build for 1.6 hehe
L280[08:58:24] <Sangar> screw it, i'll add a new method to the api to get a preferred name -.-
L281[08:59:15] <Kenny> i'm kind of glad i didn't try to get back into modding
L282[08:59:31] <Kenny> would have drove me up the wall
L283[09:00:46] <Kenny> i'm still having that issue with my programs
L284[09:00:49] <Sangar> the fun still overweighs the annoyances for me :P
L285[09:01:08] <Kenny> could you post me how you have your program setup to operate it?
L286[09:01:11] <Sangar> wait for ... 15 minutes? i'm adding an override for naming, after which it should be called 'carriage' again.
L287[09:01:18] <Kenny> ok
L288[09:01:44] <Kenny> i'm still just curious as tpo why the program runs without an error but the platform doesn't move
L289[09:05:56] <Sangar> maybe missed a rename somewhere?
L290[09:07:56] <Kenny> i tried doing it in the computer in lua and still have the same issue
L291[09:08:55] <Sangar> ah. ah! misunderstanding. with manually earlier i meant via the lua interpreter :P i see. hm.
L292[09:09:26] <Kenny> i went into lua. did component=require("component") cc=component.jakj_redstoneinmotion_carriagecontrollerentity and tried cc.move("up") nothing. no error and platform did not move
L293[09:09:45] <Wobbo> did you start with a =?
L294[09:09:53] <Sangar> note: require isn't necessary in the interpreter
L295[09:09:54] <Wobbo> otherwise he doesn't return the value
L296[09:10:04] <Sangar> try this: cc.move("up") print(event.pull("carriage"))
L297[09:10:07] <Kenny> what do you mean start with an =
L298[09:10:18] <Wobbo> =cc.move("up")
L299[09:10:23] <Kenny> nope
L300[09:12:28] <Kenny> computer froze hehe
L301[09:12:48] <Sangar> hum. what did what wobbo wrote print?
L302[09:12:50] <Sangar> nothing?
L303[09:14:53] ⇦ Quits: tofep (~tofep@d27-99-26-85.bla802.nsw.optusnet.com.au) ()
L304[09:15:51] <Kenny> nope
L305[09:16:14] <Kenny> i tried what Wobbo said and it said no such command nil
L306[09:16:33] <Sangar> hmmmm
L307[09:17:12] <Kenny> but i am still using build 112
L308[09:17:25] <Sangar> aha!
L309[09:17:26] <Sangar> found it
L310[09:18:00] <Kenny> :)
L311[09:18:12] <Sangar> now i just have to figure out how to fix it :P
L312[09:18:29] <Kenny> what was it?
L313[09:21:49] <Sangar> the move that was called was the one from the block's cc interface
L314[09:22:35] <Sangar> same name, different signature. plus it will break stuff, so i have make sure it isn't used, and the custom one is used instead
L315[09:24:29] <Kenny> ok. i just had a stargate go BOOM! and destroy half of my little base lol
L316[09:24:42] <Wobbo> XD
L317[09:25:49] <Kenny> including my reactor lol
L318[09:26:14] <Kenny> damn those gates are powerful :)
L319[09:31:17] <Sangar> sounds fun :P new version is building, should fix the issue
L320[09:37:12] <Kenny> kk
L321[09:37:18] <Sangar> allright, give #116+#16 a try, please
L322[09:37:25] <Sangar> err 115
L323[09:37:41] <Sangar> it should also be simply called carriage again
L324[09:40:44] <Kenny> alright. rebuilding my base cause that reactor was my power supply lol
L325[09:41:22] <Kenny> when that gate blew it took out a 10 block area around and about 6 deep hehe
L326[09:41:43] <Kenny> destroyed oart of the reactor and 2 computers hehe
L327[09:42:14] ⇦ Quits: Wobbo (~Wobbo@5ED58A7C.cm-7-6c.dynamic.ziggo.nl) (Remote host closed the connection)
L328[09:42:30] ⇨ Joins: Wobbo (~Wobbo@5ED58A7C.cm-7-6c.dynamic.ziggo.nl)
L329[09:42:30] zsh sets mode: +v on Wobbo
L330[09:42:39] <Kenny> you know, i took ic2 and GregTech out of this mod pack and it loads a hell of a lot faster
L331[09:42:47] <Kenny> wb Wobbo hehe
L332[09:42:50] <Wobbo> ty
L333[09:42:59] <Kenny> wrong button?
L334[09:43:16] <Wobbo> No, colloquy unexpectedly quit
L335[09:43:23] <Wobbo> Don't know why
L336[09:52:47] <Wobbo> I'm leaving, speak you all later
L337[09:53:30] ⇦ Quits: Wobbo (~Wobbo@5ED58A7C.cm-7-6c.dynamic.ziggo.nl) (Quit: Wobbo)
L338[09:55:14] <Kenny> it works but you still need to use the jakj------- for the component
L339[09:55:54] <Kenny> my programs are operational again :)
L340[10:00:44] <Sangar> hmm. try breaking and replacing the adapter.
L341[10:01:01] <Sangar> if the name doesn't update then something is weird
L342[10:07:00] <Kenny> ok, but i just made another wild platform system lol
L343[10:07:15] <Kenny> i now have a portable teleportation device hehe
L344[10:09:11] <Kenny> that was all i needed to do. break the adapter and replace
L345[10:09:18] <Kenny> it now uses carriage
L346[10:09:23] <Sangar> great!
L347[10:09:43] <Kenny> a portable Star Gate lol
L348[10:09:54] <Sangar> sounds useful
L349[10:10:22] <Kenny> using it on a PVP server would be very useful hehe
L350[10:10:34] <Kenny> a mobile fortress
L351[10:11:32] <Kenny> wish i could do good builds of things. i'd make a movable plane :)
L352[10:13:04] <Kenny> ok. now to see how this will interact with SGT2
L353[10:29:56] ⇨ Joins: LordJoda (~lordjoda@178-26-182-118-dynip.superkabel.de)
L354[10:29:57] zsh sets mode: +o on LordJoda
L355[10:31:21] <Kenny> hi LordJoda :)
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L362[11:14:42] <Kenny> Sangar, good news
L363[11:15:01] <Kenny> the adapter block now recognizes the reacort computer access port
L364[11:15:08] <Kenny> reactor*
L365[11:15:12] <Sangar> nice!
L366[11:15:30] <Kenny> it will also recognize the gates from SGT2
L367[11:16:10] <Kenny> StargateTech 2*
L368[11:17:31] <Kenny> and you have access to all of the LUA functions for the reactor
L369[11:18:11] <Kenny> wonder what other mods i can find that will work hehe
L370[11:24:39] <Kenny> works with Railcraft
L371[11:26:49] <Kenny> and Steve's Carts
L372[11:27:31] ⇦ Quits: Wired2coffee|Away (~jacob@c-75-72-220-179.hsd1.mn.comcast.net) (Ping timeout: 380 seconds)
L373[11:29:29] <Kenny> CB's Wireless Redstone
L374[11:29:54] <Sangar> works is relative :P unless all the methods are confirmed to not break stuff when called via trial and error ^^
L375[11:31:00] <Sangar> i imagine that for most mods this will work fine, since ususally they just return status info or such. problems can arise when the mods try to interact with the calling computer.
L376[11:32:22] <Sangar> e.g. the redstone in motion 'move' has to be replaced with a custom implementation so as not to deadlock the game, because it may try to 'save' the calling computer (when the computer moves with the carriage)
L377[11:32:24] <Kenny> well, i can access them at the moment
L378[11:32:40] <Kenny> it also lets me access Buildcraft building items
L379[11:32:47] <Kenny> like the filler
L380[11:32:58] <LordJoda> hi kenny^^ sry was a bit distracted ^^
L381[11:33:04] <Kenny> though that would only be for gathering info, as you can't set anything
L382[11:33:10] <Kenny> no prob :)
L383[11:33:22] <Kenny> been doing a lot of testing today hehe
L384[11:35:06] <Kenny> as for Wireless Redstone you CAN get and SET the frequency
L385[11:35:18] <Kenny> verified
L386[11:35:46] <Kenny> some of these you can only get info from, there is nothing to set
L387[11:36:19] <Sangar> well, that will depend on what the offer via the interface, of course. depending on what it is i actually think this is for the better.
L388[11:36:48] *** JoshTheEnder is now known as SirJoshOfEnder
L389[11:36:56] <Kenny> it saves you having to do a lot of other coding to make the mod item functions available
L390[11:37:49] <Kenny> i'll do further testing on those mods that have both input and output info
L391[11:38:24] <Sangar> it should be a nice fallback solution, yes. the main problem with this approach is that if mods strip the iperipheral interface if cc isn't present this will only work if cc is also installed.
L392[11:38:28] <Kenny> at the moment i was just going thru my mod pack and checking the mods i have
L393[11:38:30] <Sangar> thanks for testing it!
L394[11:38:51] <Kenny> i have fun testing stuff :)
L395[11:39:14] <Kenny> helps you get that much further ahead of CC hehe
L396[11:42:47] <Kenny> could you do me one favor so i can test something i'm curious about? but only if it isn't much trouble
L397[11:43:17] <Sangar> or catch up to cc, depending on how you see it :P
L398[11:43:26] <Sangar> what would that be?
L399[11:43:52] <Kenny> could you remove the dependency on cc? i'm curous as to what will happen if cc isn't present
L400[11:44:14] <Kenny> BUT only if it isn't much trouble
L401[11:44:35] <Kenny> i don't know how dependency are done so i don't know what would have to be dome
L402[11:45:04] <Sangar> ah, i see what you mean
L403[11:45:23] <Kenny> a test to see if it will work without CC
L404[11:45:46] *** SuPeRMiNoR2|Away is now known as SuPeRMiNoR2
L405[11:45:56] <Kenny> SuPeRMiNoR2!
L406[11:46:07] <SuPeRMiNoR2> Kenny!
L407[11:46:16] <Kenny> it's that guy younger than a minor hehe
L408[11:47:10] <Kenny> Sangar has been busy today :)
L409[11:47:51] <Kenny> and my crazy old hillbilly behind keeps slowing him down hehe
L410[11:48:01] <Sangar> hm. i think i'll have to move the wrapper to the components addon and do stuff via reflection to do that (because i don't want to ship apis, that usually invites problems)
L411[11:48:18] <Kenny> ok. Whenever you get to it
L412[11:48:39] <Kenny> it was just a thought and one that could garner a lot of community support for the mod :)
L413[11:48:45] <Sangar> yeah, it's a good point, will have to do that at some point anyway. when i have time :)
L414[11:49:13] <Kenny> let me know when you're ready :)
L415[11:49:23] <Sangar> will do
L416[11:49:27] <Kenny> i'm always here to test lol
L417[11:49:46] <Kenny> like blowing up a dang Stargate lol
L418[11:54:41] ⇦ Quits: alekso56 (~alekso56@c0A9E3E56.dhcp.as2116.net) (Ping timeout: 194 seconds)
L419[11:57:01] <Kenny> one thing to mention in your op, Sangar. you mention the irc channle but you should also mention the irc network: EsperNet. that way they know which network to use
L420[11:57:01] <Sangar> :D
L421[11:57:25] <Sangar> well, it's in the link, but yeah, i'll explicitly mention it.
L422[11:57:58] <Kenny> was a suggestion because some of the mods actually have their own irc network
L423[11:59:15] <Kenny> and some are like me and use a particular irc client to get on :)
L424[12:08:55] ⇨ Joins: alekso56_off (~alekso56@c0A9E3E56.dhcp.as2116.net)
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L426[12:40:00] *** Kenny is now known as Kenny|PlayingNFS
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L429[13:04:38] <Kenny> Sangar, a suggestion possible feature for in the future.....
L430[13:04:45] <Kenny> pocket computers :)
L431[13:13:00] <Sangar> a) the remote terminals for servers are the non-overpowered alternative to those, imho ;) b) the cc people would really come with torches and pitchforks at that point :P
L432[13:18:01] <Kenny> hehe
L433[13:19:27] <Kenny> was just a suggestion :)
L434[13:19:42] <Kenny> told you i didn't think logically lol
L435[13:21:16] <Kenny> right now i'm working on making my menu fully generic though it is designed specifically for network use
L436[13:29:31] <Kenny> is it possible to read a whole line from a file?
L437[13:49:04] <Vexatos> Which menu?
L438[13:51:17] <Kenny> the one i wrote for use with my mining platform
L439[13:51:27] <Vexatos> Ah
L440[13:52:12] <Kenny> right now i'm haviung an issue with sending a message to the platform, it performing the operation then sending a reply back that it had done so
L441[13:52:43] <Kenny> for some reason the platform program isn't sending the completed message
L442[13:55:24] <Sangar> f:read() reads a line per default.
L443[13:56:25] <Vexatos> Yes, but only the first, right?
L444[13:56:44] <Vexatos> I bet you can read a certain line with regex
L445[13:56:55] <Vexatos> Like, search for x times the \n character
L446[13:57:05] <Vexatos> To get to the line you wanted
L447[13:59:30] <Kenny> or a=1 while (not eof(f)) f:read(line[a]) inc(a)
L448[13:59:45] <Kenny> *end
L449[14:00:42] <Vexatos> What is "eof"?
L450[14:01:08] <Kenny> (e)nd (o)f (f)ile
L451[14:01:58] <Vexatos> So clever
L452[14:07:31] <Kenny> actually that term is used in a lot of programming languages when reading a file
L453[14:10:32] <Kenny> however it seems Lua doesn't use it for reasding files, instead it returns a nil
L454[14:12:37] <Kenny> so a=1 while true do line[a] = io.read() if line[a] == nil then break end inc(a) end
L455[14:13:49] <Kenny> though the f:read() should also work
L456[14:19:26] <Kenny> what does bad argument #1 (number expected, got string)
L457[14:20:03] <Kenny> i cannot figure out why i am getting it when using the args option to read 2 values from the command line
L458[14:20:38] <Kenny> if i use [ menu menu.txt ] it works fine
L459[14:21:01] <Kenny> but if i do [ menu menu.txt 321 ] i get that error
L460[15:06:42] <Kenny> you awake, Michiyo?
L461[15:32:41] ⇦ Quits: Vexatos (~Vexatos@p5B31DCD1.dip0.t-ipconnect.de) (Quit: Greetings from Pastry Fork, Inc. ✔)
L462[16:45:10] *** Biohazard is now known as C_
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L464[16:45:34] <Kenny> so now you're a sidewalked so you can get stepped all over
L465[16:46:05] <Kenny> you around, Michiyo?
L466[16:46:17] <Aucarndia> I will eat you.
L467[16:46:59] <Kenny> stick gamax92
L468[17:08:22] ⇦ Quits: manmaed|AFK (~Ender@78-105-203-110.zone3.bethere.co.uk) (Ping timeout: 186 seconds)
L469[17:08:24] *** LordFokas is now known as LordFokas|off
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L472[17:34:12] *** JZTech101 is now known as JZ[Dinner]
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L474[17:54:54] *** jacob is now known as Wired2coffee
L475[17:56:37] ⇦ Quits: LordJoda (~lordjoda@178-26-182-118-dynip.superkabel.de) ()
L476[18:00:24] *** JZ[Dinner] is now known as JZTech101
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L479[19:13:20] *** Lathanael is now known as Lathanael|Away
L480[19:48:06] *** Sangar changes topic to 'Thread: http://www.minecraftforum.net/topic/2201440-opencomputers-v120pre1/ | Forums: http://oc.cil.li | Latest version: 1.2.0pre3 for MC1.6.4, 2.0.0pre1 for MC1.7.2'
L481[19:48:25] <Wired2coffee> New version? :D
L482[19:48:30] <Sangar> aye
L483[19:50:06] <Sangar> now i can finally go to bed :P
L484[19:50:18] <Wired2coffee> Night, and thanks for the mod!
L485[19:52:00] <Sangar> gnight :)
L486[19:53:17] <Kenny> night
L487[20:05:54] <Michiyo> K, now to figure out how to use OpenComponents..
L488[20:05:55] <Michiyo> lol
L489[20:06:20] <JZTech101> Michiyo: its not that hard :p
L490[20:07:04] <Michiyo> lol
L491[20:07:22] <Michiyo> with cc, I just wrap and call methods... I don't even know where to start here
L492[20:11:22] <Michiyo> Oh
L493[20:11:23] <Michiyo> neat...
L494[20:11:30] <Michiyo> component.stargate
L495[20:14:36] <Kenny> no wrapping to it
L496[20:14:47] <Kenny> yep component.stargate
L497[20:15:07] <Kenny> and it allows acess to all the functions
L498[20:15:10] <Michiyo> Well, it's just about the same thing, instead of gate = peripheral.wrap("left") it's gate = component.stargate :P
L499[20:15:42] <Michiyo> wow..... OC computer died from a Kernel Panic...
L500[20:15:47] <Kenny> you can do the pairs thing and find all the function names :)
L501[20:16:07] <Kenny> what?
L502[20:16:48] <Kenny> do you have OpenComponents installed, also?
L503[20:16:55] <wolfmitchell> hm
L504[20:17:01] <wolfmitchell> you guys good at lua 5.1? :p
L505[20:17:31] <Kenny> i don't know much about it, just enough to get by ingame
L506[20:17:44] <Kenny> and then i'm using 5.2
L507[20:18:40] <Michiyo> http://puu.sh/6P7Vx.png http://paste.pc-logix.com/view/14c18936
L508[20:21:41] <Michiyo> Left computer running the lua interpreter, walked off to make a 2nd stargate, came back to KP
L509[20:22:40] <wolfmitchell> gg
L510[20:24:10] <Aucarndia> Michiyo: wow
L511[20:24:14] <Aucarndia> much panic
L512[20:25:03] <Kenny> let me check something
L513[20:27:35] <Kenny> not sure which build he released as 1.2 pre3
L514[20:28:11] <Kenny> do oyu have OpenComponents installed?
L515[20:28:31] <Michiyo> Yep 21
L516[20:28:43] <Michiyo> Just did it again
L517[20:28:44] ⇨ Joins: Symmetryc (webchat@pool-108-9-103-224.tampfl.fios.verizon.net)
L518[20:29:02] <Kenny> i didn't have any hassle earlier but i have tested under the newest builds either
L519[20:29:04] <Michiyo> I was in the lua interpreter again, but this time, I still had the UI up
L520[20:29:23] <Kenny> have not*
L521[20:32:24] <Kenny> definitely something different. game is taking longer to load
L522[20:33:14] <wolfmitchell> meanwhile, http://hastebin.com/bunahavoci.hs and http://hastebin.com/qusacavecu.lua
L523[20:35:55] <Aucarndia> wolfmitchell: :D
L524[20:36:05] <wolfmitchell> ohai Aucarndia
L525[20:36:12] <Aucarndia> oh go away
L526[20:36:15] * Aucarndia hides
L527[20:36:21] * wolfmitchell doesn't use opencomputers because I <3 lua5.1
L528[20:36:31] <wolfmitchell> one does not simply make wolfmitch use lua5.2
L529[20:36:44] * Aucarndia simply makes wolfmitch use lua5.2
L530[20:36:48] <wolfmitchell> NOPE
L531[20:36:53] <Aucarndia> too ba
L532[20:36:53] <wolfmitchell> NOPENOPENOPENOPENOPE
L533[20:36:58] <Aucarndia> N OPEN
L534[20:37:20] <Aucarndia> do you see it now? its really just N OPEN OPEN OPEN OPEN OPE
L535[20:37:55] <wolfmitchell> NOPE NOPE NOPE NOPE NOPE NOPE NOPE NOPE NOPE NOPE NOPE NOPE NOPE NOPE NOPE NOPE
L536[20:38:03] <wolfmitchell> NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOPE
L537[20:38:05] * wolfmitchell runs
L538[20:38:23] <Kenny> gamax
L539[20:38:31] <Aucarndia> N OPEN OPEN OPEN OPEN OPEN OPEN OPEN OPEN OPEN OPEN OPEN OPEN OPEN OPEN OPEN OPE
L540[20:39:13] <Aucarndia> Kenny: yes?
L541[20:40:01] <Kenny> settle down
L542[20:40:31] *** SuPeRMiNoR2|Away is now known as SuPeRMiNoR2
L543[20:40:32] <Aucarndia> Kenny: Have you ever experienced the feels?
L544[20:40:38] <Aucarndia> and have cried, because of the feels?
L545[20:40:45] <wolfmitchell> i have in Katawa Shoujo
L546[20:40:46] <wolfmitchell> lol
L547[20:40:56] <Aucarndia> There are lots of feels in Katawa Shoujo
L548[20:41:22] <Kenny> there is a lot of feeling when i plant my size 13 foot upside your ass too
L549[20:41:45] <SuPeRMiNoR2> o.o
L550[20:41:56] <Aucarndia> http://i.imgur.com/WOdp37L.png
L551[20:42:31] <wolfmitchell> Aucarndia, have you played Katawa Shoujo yet
L552[20:42:38] <Aucarndia> n-no
L553[20:42:43] <wolfmitchell> ...
L554[20:42:53] *** AngieBLD is now known as AngieBLD|Off
L555[20:42:54] <wolfmitchell> Stary2001, ^ i see what he did there
L556[20:43:10] <Stary2001> ha
L557[20:43:25] <Aucarndia> what did I do?
L558[20:43:26] <wolfmitchell> dat hanako doe
L559[20:43:33] <Aucarndia> who?
L560[20:43:40] <wolfmitchell> Hanako is a character in KS
L561[20:43:46] <wolfmitchell> she is really shy
L562[20:43:55] <wolfmitchell> and thats basically all i can say without spoiling it
L563[20:43:55] <Aucarndia> Is she the one who got disfigured by fire?
L564[20:43:59] <wolfmitchell> yes
L565[20:44:21] <Aucarndia> Wow I actually got something right for once.
L566[20:44:25] <wolfmitchell> :O
L567[20:44:27] <Aucarndia> Stary2001: Look mommy, I did something!
L568[20:44:44] * wolfmitchell gives Aucarndia -$5.00 as a "reward"
L569[20:44:51] <Stary2001> ha
L570[20:44:59] <Aucarndia> That reminds me of my geography teacher.
L571[20:45:07] * wolfmitchell spends said money on pizza and soda
L572[20:45:10] <wolfmitchell> try and stop me fgt
L573[20:45:21] <Aucarndia> Any time you say something "smart" he says "5 points!"
L574[20:46:29] <wolfmitchell> parsing line #inc "tf2items/demoprimary.cfg"
L575[20:46:30] <wolfmitchell> included file: tf2items/demoprimary.cfg
L576[20:46:30] <wolfmitchell> lua: tfgen.lua:6: bad argument #1 to 'lines' (FILE* expected, got nil)
L577[20:46:32] <wolfmitchell> wooo
L578[20:46:38] <wolfmitchell> Stary2001, ^ making progress
L579[20:46:44] <wolfmitchell> (.png)
L580[20:46:47] <Aucarndia> wait wat, FILE*?
L581[20:46:51] <wolfmitchell> ikr
L582[20:46:53] <Aucarndia> isn't that like, really bad C?
L583[20:47:02] <Stary2001> haha
L584[20:47:09] <wolfmitchell> inb4 fixed with io.open(blah)
L585[20:47:20] <Aucarndia> are you using luajit?
L586[20:47:33] <wolfmitchell> no
L587[20:47:39] * Aucarndia slaps wolfmitchell
L588[20:48:55] <Aucarndia> wolfmitchell: is it possible to get none of the girls?
L589[20:49:09] <wolfmitchell> it's possible to get Kenji
L590[20:49:10] <wolfmitchell> Stary2001, ^
L591[20:49:21] <Aucarndia> rephrase
L592[20:49:26] <Aucarndia> wolfmitchell: is it possible to get nobody?
L593[20:49:29] <wolfmitchell> nope
L594[20:49:35] <Aucarndia> damn
L595[20:49:38] * Aucarndia gets out the hacks
L596[20:49:46] <wolfmitchell> [21:48:52] <Gorroth> hi all
L597[20:49:46] <wolfmitchell> [21:48:56] <Gorroth> How is everyone?
L598[20:49:46] <wolfmitchell> [21:49:19] <cmtptr> fat
L599[20:49:46] <wolfmitchell> [21:49:26] <cmtptr> we're all fat
L600[20:49:46] <wolfmitchell> [21:49:32] <cmtptr> mostly onr
L601[20:49:50] <wolfmitchell> Stary2001, ^
L602[20:49:53] <wolfmitchell> typical #lua
L603[20:49:57] <Stary2001> ha
L604[20:49:58] <Aucarndia> oh, #lua
L605[20:50:09] <Aucarndia> Twas like, I've seen cmtptr somewhere.
L606[20:50:12] <wolfmitchell> IDEA
L607[20:50:19] <wolfmitchell> make a file #include itself
L608[20:50:45] <wolfmitchell> hm
L609[20:50:47] <wolfmitchell> it doesn't parse it
L610[20:51:05] <Aucarndia> doesn't the compiler poop out with "#include nested too deeply"
L611[20:51:40] <wolfmitchell> I wrote my own preprocessor for tf2items files
L612[20:51:45] <wolfmitchell> erm
L613[20:51:46] <wolfmitchell> config files
L614[20:52:15] <Aucarndia> I wrote a midi player for dos
L615[20:52:27] ⇦ Quits: Morden|AFK (webchat@pool-173-76-30-27.bstnma.fios.verizon.net) (Quit: Web client closed)
L616[20:52:36] <Aucarndia> Its a batch file that calls sbmidi, runs some program called tui, and then unloads sbmidi
L617[20:52:46] <Aucarndia> :3
L618[20:53:01] <wolfmitchell> right now I'm working on final tweaks on it
L619[20:53:25] <wolfmitchell> Stary2001, lol I made infinite #inc-s
L620[20:53:30] <wolfmitchell> lua: tfgen.lua:6: bad argument #1 to 'lines' (tf2items/demoprimary.cfg: Too many open files)
L621[20:53:35] <Stary2001> gg
L622[20:53:53] <wolfmitchell> now to do some structuring on it
L623[20:58:10] <wolfmitchell> Stary2001, https://forums.alliedmods.net/showthread.php?p=2097659#post2097659
L624[20:58:22] <Stary2001> ha
L625[20:58:39] <Aucarndia> If I were a Vivio I'd kick you Stary2001
L626[20:58:46] <Stary2001> np i
L627[20:58:47] <Stary2001> no u
L628[20:59:00] <Aucarndia> hax he said something different then ha and gg
L629[20:59:32] <wolfmitchell> [21:55:46] <cj646464> jacob2: I have a proposition for you
L630[20:59:32] <wolfmitchell> [21:55:48] * jacob2 is now known as jacob1
L631[20:59:32] <wolfmitchell> [21:56:04] <jacob1> cj646464: ?
L632[20:59:32] <wolfmitchell> [21:56:09] <cj646464> sex
L633[20:59:32] <wolfmitchell> [21:57:01] <cracker64> lol
L634[21:01:36] <Stary2001> ha
L635[21:14:50] <wolfmitchell> [22:10:38] <cj646464> Theres something wrong with line 34
L636[21:14:50] <wolfmitchell> [22:10:52] <gamax92> s/line/rule/
L637[21:14:52] <wolfmitchell> no there isn't
L638[21:35:03] ⇨ Joins: finkmac (~finkmac@66.212.182.82.tor.pathcom.com)
L639[21:40:37] <Michiyo> I KP everytime I leave the lua interpreter running for an extended time..
L640[21:52:03] <Michiyo> Anyone wanna explain how servers work...? Im in my creative test world ATM, I have a server board, I have a server rack, when trying to power on it says to many components are connected, which I assume means I need to add a CPU, how do I do so?
L641[21:55:14] ⇦ Quits: Symmetryc (webchat@pool-108-9-103-224.tampfl.fios.verizon.net) (Quit: Web client closed)
L642[22:06:15] <Kenny> put the server board in your hot bar and use it
L643[22:06:32] <Michiyo> wat...
L644[22:06:33] <Michiyo> lol
L645[22:06:37] <Michiyo> why didn't I think of that
L646[22:06:40] <Michiyo> thanks...
L647[22:06:43] <Kenny> np
L648[22:07:42] <Kenny> you will need memory, cpu, hard drive, and cards
L649[22:08:24] <Kenny> also, if you go into the config file you will see where you can change the sizes of the hard drives and sticks of memory
L650[22:09:13] <Michiyo> woo, crash when linking the remote terminal, and I'll poke around the config in a bit
L651[22:10:52] <Kenny> there is also a line in there that you can change that will allow editting the scripts outside of the game and have the changes take affect immeditaelt
L652[22:11:07] <Michiyo> yeah buffered.... something or other
L653[22:11:13] <Kenny> yep
L654[22:11:26] <Kenny> bufferedChanges
L655[22:11:32] <Michiyo> thats the one...
L656[22:11:34] <Kenny> by default it is true
L657[22:11:52] <Michiyo> http://paste.pc-logix.com/view/4167b492 Happens every time I try to link a remote terminal..
L658[22:11:59] <Kenny> setting it to false allows changes tio take affect right away
L659[22:12:35] <Kenny> re launchiung my game to see if it happens to me
L660[22:16:43] <Kenny> can you take a screenshot of your server board?
L661[22:16:52] <Kenny> i think i might know the issue
L662[22:17:10] <Kenny> do oyu ahve a graphics card in it?
L663[22:17:27] <Michiyo> http://puu.sh/6Pf2s.png I've tried a T1-3 graphic card, and none
L664[22:18:09] <Kenny> how about power to the server?
L665[22:18:41] <Michiyo> power is disabled ATM, mainly cause I was feeding it off of 5 creative mod TE cells, and would randomly run out of power
L666[22:18:47] <Michiyo> mode*
L667[22:19:01] <Kenny> the server needs power to work
L668[22:19:19] <Kenny> then you push the button to turn it
L669[22:19:26] <Michiyo> even with power disabled in the config..?
L670[22:19:44] <Michiyo> and yeah I've had it on when I shift clicked the server in the rack
L671[22:19:51] <Kenny> don't know about that. I never changed that option
L672[22:20:14] <Kenny> and it crashes?
L673[22:20:19] <Michiyo> Yep
L674[22:20:23] <Kenny> cause i'm not having any trouble
L675[22:21:14] <Kenny> is shift your sneak button?
L676[22:21:26] <Michiyo> http://puu.sh/6PfeF.jpg that's what's currently loaded in he board
L677[22:21:27] <Michiyo> yep
L678[22:22:47] <Kenny> and you have placed the boards in the slots of the server rack gui?
L679[22:22:54] <Michiyo> yep
L680[22:23:04] <Michiyo> and hit the power button next to that board
L681[22:23:08] *** SuPeRMiNoR2 is now known as SuPeRMiNoR2|Away
L682[22:23:54] <Kenny> i have no clue then, i'm sorry. the only possible thing i can think it might be is having the power disabled but i can't see why that would do it
L683[22:24:29] <Michiyo> What tier graphics card does the server support?
L684[22:24:39] <Kenny> up to t3
L685[22:24:48] <Michiyo> k, so the t3 in it shouldn't be an issue
L686[22:24:51] <Kenny> the roman numeral tells you what tier
L687[22:25:06] <Michiyo> Yeah, I just thought maybe it had an issue with Graphics cards
L688[22:25:25] <Aucarndia> Michiyo: *cough*
L689[22:25:39] <Michiyo> Aucarndia, *sneeze*
L690[22:25:46] <Aucarndia> thats not what I meant.
L691[22:25:53] <Aucarndia> I meant it hates my ATI card.
L692[22:25:58] <Michiyo> ha
L693[22:26:36] <Aucarndia> One sessions its all (I love you, lemme draw the screens for you) and then you go to the world the next day and it crashes the moment it renders.
L694[22:27:54] <Kenny> i can't say that's it for certain but i am using an NVidia graphics card in my computer
L695[22:28:14] <Michiyo> nVidia here too
L696[22:28:27] <Kenny> shouldn't be the issue then
L697[22:29:08] <Kenny> i'm sorry, Michiyo. i can't think of any reason why it isn't working
L698[22:29:22] <Michiyo> Meh, it's alright
L699[22:29:26] <Kenny> it's why i do testing during the day when Sanga-r is up
L700[22:29:27] <Michiyo> thanks for the help though
L701[22:29:30] <Michiyo> lol
L702[22:29:31] <Michiyo> yeah
L703[22:29:54] <Kenny> well, not only that it helps get the fix in right away if need be
L704[22:30:15] <Kenny> do you have the jenkins link for OC?
L705[22:30:26] <Michiyo> no
L706[22:30:44] <Kenny> http://ci.cil.li/job/OpenComputers/
L707[22:30:59] <Kenny> you can also get to Open Components there too
L708[22:31:22] <Kenny> i'm running trhe latest build of everything
L709[22:31:26] <Michiyo> kk
L710[22:32:04] <Michiyo> looks like PR3 is either 118, or 119...
L711[22:32:18] <Michiyo> cause change 2 in 118 is in pr3
L712[22:32:56] <Kenny> i'm running 119
L713[22:33:04] ⇨ Joins: Lathanael (~Lathanael@p54970F2C.dip0.t-ipconnect.de)
L714[22:33:21] <Kenny> i test the builds as he does them to see if there are any issues
L715[22:33:21] ⇦ Quits: Lathanael|Away (~Lathanael@p54971D1F.dip0.t-ipconnect.de) (Ping timeout: 380 seconds)
L716[22:35:20] <Michiyo> I'm testing with 119
L717[22:36:11] <Kenny> kk. it's the one i have in abd had no issue with
L718[22:36:17] <Kenny> and*
L719[22:37:06] <Michiyo> crash
L720[22:37:09] <Michiyo> :/
L721[22:38:24] <Kenny> now that makes no sense
L722[22:39:06] <Kenny> i have computers 119 and components 21 and no trouble
L723[22:39:36] <Michiyo> 119 and 21 here too
L724[22:39:58] <Kenny> dunb question, did you download the api?
L725[22:40:03] <Michiyo> nope
L726[22:40:15] <Kenny> sjhouldn't make any difference but i'm using it too
L727[22:40:55] <Kenny> i really can't think of a reason why it keeps crashing on you
L728[22:43:18] <Kenny> you are running an outdated CC
L729[22:43:25] <Kenny> CCis now 1.58
L730[22:43:47] <Michiyo> 1.58
L731[22:44:03] <Kenny> the crash log show you running 1.57
L732[22:44:25] <Michiyo> Oh wait, this is my test enviroment.. I guess I forgot to update CC..
L733[22:44:33] <Michiyo> my prod enviroment is on 1.58
L734[22:44:40] <Kenny> that might be an issue
L735[22:45:54] <Michiyo> ok, running with 1.58
L736[22:46:09] <Kenny> do you have UE 3.0 core installed?
L737[22:46:38] <Michiyo> http://puu.sh/6PgIf.png
L738[22:47:03] <Kenny> ok. didn't need a pic :P
L739[22:47:08] <Michiyo> :P
L740[22:48:21] <Kenny> extra cells is outdated
L741[22:48:39] <Michiyo> still crashing with cc 1.58
L742[22:48:59] <Kenny> damn
L743[22:49:52] <Kenny> also here is the link for Galacticraft's jenkins: http://ci.micdoodle8.com/job/Galacticraft/
L744[22:50:21] <Michiyo> Yeah I have it
L745[22:50:49] <Kenny> just making sure cause they fixed some issues with the oxygen tanks
L746[22:51:07] <Kenny> a friend has it in and went to the moon....
L747[22:51:18] <Kenny> ran out of oxygen and died
L748[22:51:21] <Michiyo> lol
L749[22:51:33] <Michiyo> I have stargates on the moon, mars, and a few player space stations :D
L750[22:51:43] <Kenny> had fun getting out of the loop because he couldn't refill the tanks
L751[22:52:17] <Michiyo> lol...
L752[22:54:14] <Kenny> i laughed too and he got mad hehe
L753[22:54:59] <Kenny> he thought it was funny when i died twice in Twilight Forest due to lag
L754[22:55:13] <Kenny> i got my revenge hehe
L755[22:56:49] <Michiyo> Ok.. I started a new world, built a new server, placed it in the rack, powered it on, shift clicked the server, no crash.
L756[22:56:55] <Michiyo> but the terminal doesn't work.. lol
L757[22:57:24] <Michiyo> Ah
L758[22:57:37] <Kenny> found ther issue?
L759[22:57:39] <Michiyo> the internal server crashed, leaving the client hanging
L760[22:58:23] <Kenny> what? i've never heard of that happening before
L761[22:58:59] <Michiyo> Yep...
L762[22:59:07] <Michiyo> Leave it to me to get stuff no one else has seen
L763[23:02:06] <Kenny> and i crash them in ways most people wouldn't hehe
L764[23:02:39] <Michiyo> yeah same crash every time java.util.NoSuchElementException: head of empty list
L765[23:03:47] <Kenny> well, it's 6am where he is, he might be up within the next hour or two
L766[23:04:35] <Michiyo> dunno he only went to bed 4 hours or so ago
L767[23:04:36] <Michiyo> lol
L768[23:05:25] <Kenny> not even 4, was 3
L769[23:05:49] <Michiyo> yeah
L770[23:07:42] <Kenny> and me i'm going to have to get there soon. been up since 5am
L771[23:08:25] <Kenny> and you'll still be up when i get up hehe
L772[23:08:32] <Michiyo> lol, maybe :P
L773[23:09:05] <Kenny> if noit i have the page open for that crash log and can give it to him
L774[23:09:16] <Michiyo> Thanks
L775[23:09:46] <Kenny> this was what i was doing at the end of 2012 right before i got tossed on the streets
L776[23:10:06] <Kenny> i did tech support for a lot of mods back then
L777[23:10:31] <Kenny> took me about a year but i got back on my feet
L778[23:11:07] <Kenny> but i was offline for about a year and a lot changed while i was off
L779[23:14:19] <Kenny> you on the east coast, Michiyo?
L780[23:15:07] <Michiyo> Nope, I'm centeral us
L781[23:15:22] <Kenny> an hour behind me :)
L782[23:16:08] <Kenny> i'm going to head off for now. might see you in the morning when i get up :)
L783[23:16:16] <Michiyo> Night
L784[23:16:20] <Kenny> if not i'll pass that along to him
L785[23:16:28] <Michiyo> Thanks again
L786[23:16:35] <Kenny> take care :)
L787[23:16:40] <Michiyo> You too
L788[23:34:07] <Michiyo> and dropped to build 117 terminal links with no issue
L789[23:36:58] ⇦ Quits: finkmac (~finkmac@66.212.182.82.tor.pathcom.com) (Quit: Nettalk6 - www.ntalk.de)
L790[23:47:13] ⇨ Joins: tofep (~tofep@d27-99-26-85.bla802.nsw.optusnet.com.au)
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