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L24[02:00:03] <MCPBot_Reborn> [TEST CSV]
Pushing snapshot_20180417 mappings to Forge Maven.
L25[02:00:07] <MCPBot_Reborn> [TEST CSV]
Maven upload successful for mcp_snapshot-20180417-1.12.zip
(mappings = "snapshot_20180417" in build.gradle).
L26[02:00:17] <MCPBot_Reborn> Semi-live
(every 10 min), Snapshot (daily ~3:00 EST), and Stable (committed)
MCPBot mapping exports can be found here:
http://export.mcpbot.bspk.rs/
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L56[09:22:37] <ben_mkiv> is there something
like EnergyStorage but for machines?
L57[09:23:01] <ben_mkiv> like i want it to
only receive on sides, but be able to extract internal
L58[09:25:27] <ghz|afk> what?
L59[09:25:59] <ben_mkiv> EnergyStorage
checks if canExtract() is true before it starts to do
extractEnergy()
L60[09:26:16] <ghz|afk> sure
L61[09:26:21] <ben_mkiv> but i dont want to
set it to true if my block acts like a cable then, and also gives
energy to adjcent devices
L62[09:26:22] <ghz|afk> "but for
machines" is the what part
L63[09:26:34] <ghz|afk> make a
wrapper
L64[09:26:35] <ben_mkiv> but i want to
extract internal for energy consumption of the machine
L65[09:26:52] <ghz|afk> also no
L66[09:26:57] <ghz|afk> just because
canExtract is true
L67[09:27:02] <ghz|afk> doesn't mean it
automatically "gives out"
L68[09:27:04] <ben_mkiv> so a wrapper which
extends EnergyStorage with some internal extract method
L69[09:27:10] <ghz|afk> it just means that
you can use a cable to "pull" energy
L70[09:27:19] <ghz|afk> no NOT extending
EnergyStorage
L71[09:28:19] <ghz|afk> a wrapper that
implements IEnergyStorage, forwards all the methods to the real
internal buffer
L72[09:28:34] <ghz|afk> except canExtract
is false, and extractEnergy returns 0 and does nothing
L73[09:28:54] <ben_mkiv> that sounds pretty
complicated if i could just extend EnergyStorage :>
L74[09:29:05] <ghz|afk> but that would
serve no purpose!
L75[09:29:10] <ghz|afk> think about
it
L76[09:29:20] <ghz|afk> you have an
EnergyStorage instance
L77[09:29:28] <ghz|afk> that already has
all thei mplementation for insert, extract, etc
L78[09:29:40] <ghz|afk> you want to keep it
extract-able
L79[09:29:42] <ghz|afk> for internal
use
L80[09:29:50] <ghz|afk> but you want the
public one to not allow extract
L81[09:29:52] <ghz|afk> so
L82[09:29:57] <ghz|afk> you want a
wrapper
L83[09:30:02] <ghz|afk> not a copy
L84[09:30:05] <ben_mkiv> ahhh i think i got
it xD
L85[09:30:28] <ben_mkiv> i've already
methods in my blocks tileentity actually
L86[09:30:45] <ben_mkiv> so i've just to
allow extraction for the storage and add checks to my methods
L87[09:30:47] <ghz|afk> so you would do
like "class InsertOnlyWrapper { EnergyStorage realBuffer;
insertEnergy(...){ realBuffer.insertEnergy(...); }
extractEnergy(...){return 0;} ... }
L88[09:31:13] <ghz|afk> and you return an
instance of the wrapper from getCapability
L89[09:31:18] <ghz|afk> instead of the real
internal one
L90[09:31:43] <ben_mkiv> thanks, actually
dont need a wrapper really
L91[09:31:50] <ben_mkiv> as the TE wraps it
already
L92[09:31:56] <ghz|afk> wat?
L93[09:32:22] <ghz|afk> are you implying
that your TE class implements IForgeEnergy?
L94[09:32:37] <ben_mkiv> it implents
IEnergyStorage
L95[09:32:44] <ghz|afk> yeah that's
BAD
L96[09:32:56] <ghz|afk> you DO NOT
implement capability classes in the TE directly
L97[09:33:01] <ghz|afk> you use
composition, not inheritance.
L98[09:33:13] <ghz|afk> you are using
capabilities wrong.
L99[09:33:50] <ben_mkiv> think i did that
unintended
L100[09:33:57] <ghz|afk> the whole point
of the capability system is to avoid having "implements
X" in the TE class
L101[09:34:01] <ben_mkiv> as i didnt knew
where to attach the capability to the TE
L102[09:34:01] <ben_mkiv> xD
L103[09:34:12] <ghz|afk> well fix it, then
;P
L104[09:34:59] <ben_mkiv> yea i rather
start and get something done and fix it when i know how to do it...
still learning :D
L105[09:37:51] <ghz|afk> it's a proven
fact that you learn more if you fix things as soon as you learn
that they are wrong
L106[09:37:56] <ghz|afk> it
"sticks" better in the brain
L107[09:38:26] <ben_mkiv> yea, im doing
the energy stuff right now. just reading my other code as i've
already wrote some energy capability for entities
L108[09:39:19] <ben_mkiv> so guess i've
only add tileentity support there and figure out how to attach it
:>
L109[09:39:40] <ghz|afk> you don't have to
"attach" it
L110[09:39:48] <ghz|afk> you literally
just implement hasCapability/getCapability
L111[09:39:57] <ghz|afk> and return true
and the object respectively
L112[09:40:03] <ghz|afk> as you would when
you create an ICapabilityProvider
L113[09:40:11] <ghz|afk> except the TE is
already a provider by default
L114[09:40:25] <ben_mkiv> but that isnt
really compositing xD
L115[09:40:32] <ghz|afk> it is
L116[09:41:53] <ghz|afk>
ICapabilityProvider is an interface designed to provide a standard
way to access the compositing methods
L117[09:42:03] <ghz|afk> so
L118[09:42:20] <ben_mkiv> actually i might
be doing that and my code is just a mess
L119[09:42:22] <ghz|afk> when you
implement getCapability, you don't return "this", but
rather, an instance of an object
L121[09:42:35] <ben_mkiv> thats my class,
line 71
L122[09:42:49] <ben_mkiv> is where i
return the EnergyStorage instance (storage)
L123[09:42:51] <ghz|afk> yeah
L124[09:42:58] <ghz|afk> get rid of
implements IEnergyStorage
L125[09:43:00] <ben_mkiv> so the TEs
internal stuff isnt used anywhere actually xD
L126[09:43:02] <ghz|afk> and get rid of
all the wrapper methods
L127[09:43:10] <ghz|afk> those are useless
here
L128[09:43:46] <ben_mkiv> ok, now all i
have to deal with it the wrapper you mentioned before for the
capability
L129[09:44:28] <ben_mkiv>
"InsertOnlyWrapper" would implement IEnergyStorage and
get all these helper functions
L130[09:44:49] <ben_mkiv> and then i
should have the result we want?! :D
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L143[14:46:06] <ben_mkiv> shouldnt
markDirty() force a server/client sync for my tileentity when
called serverside?
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L147[15:24:44] <ghz|afk> ben_mkiv: no,
thgat's not its purpose
L148[15:25:06] <ben_mkiv> noticed...
xD
L149[15:25:08] <ghz|afk> markDirty
notifies neighbouring blocks, such as comparators, that your block
has changed and they need to refresh
L150[15:25:11] <ghz|afk> what you
want
L151[15:25:15] <ghz|afk> is
world.notifyBlockUpdate
L152[15:25:16] <ben_mkiv>
notifyBlockUpdate()?
L153[15:25:21] <ben_mkiv> ok thanks
L154[15:25:39] <ghz|afk> which causes mc
to call your getUpdatePacket function
L155[15:25:49] <ghz|afk> and pass the
resulting packet (SPacketUpdateTileEntity) to the client
L156[15:25:53] <ben_mkiv> also guess i can
get rid of the comparator stuff in original markDirty() and just
use markChunkDirty() from that
L157[15:25:55] <ghz|afk> which in turn
calls onDataPacket
L158[15:26:03] <ben_mkiv> yea thats
working now :)
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L186[19:04:28] <Raycoms> Hey, does anyone
know how to import a jenkins repo via maven/gradle?
L187[19:06:59] <Raycoms> Got it I
think
L188[19:24:30] <ghz|afk> so I was trying
to do some modelling, which I hadn't really tried in ages (pretty
much since the modelling course ended)
L189[19:24:49] <ghz|afk> and I have been
thinking about a game idea where the characters would be
chibi-style
L190[19:25:09] <ghz|afk> since I can't
draw or model chibi, I thought I'd try with making like, the
proportions of a 1-2 year old baby
L192[19:25:15] <ghz|afk> came out WAY
better than expected.
L194[19:36:58] <Raycoms> I did compile
"Jenkins.Chisel:1-12dev:Chisel-MC1.12.2-0.2.0.31-sources.jar"
L195[19:37:08] <Raycoms> I also tried
without jar and I tried the normal jar as well
L196[19:38:00] <Raycoms> And the model
remembers me of cucooc of twilight princess:
L198[19:38:10] <Raycoms> =D
L199[19:38:56] <ghz|afk> if it reminds you
of THAT, you have a very very very broken memory.
L200[19:39:53] <ghz|afk> I was thinking
people may think of like, winnie the pooh
L201[19:40:03] <ghz|afk> but most
definitely can't see THAT THING in my pic :P
L202[19:40:42] <Raycoms> must be the short
arms
L203[19:40:42] <Raycoms> =D
L204[19:40:51] <ghz|afk> they aren't
short!
L205[19:40:56] <Raycoms> and the position
of the head
L206[19:40:57] <Raycoms> =D
L207[19:40:58] <ghz|afk> it's jsut missing
the actual hands
L208[19:40:59] <ghz|afk> XD
L209[19:41:07] <Raycoms> =D
L210[19:41:15] <ghz|afk> they reach the
hip level, which is pretty much standard
L211[19:41:27] <Raycoms> yeah it's
probably the missing hands
L212[19:41:47] <Raycoms> with the hands it
would follow the ape index
L213[19:41:54] <Raycoms> Btw, any idea
about gradle/maven?
L214[19:41:56] <TehNut> Why are you trying
to pull Chisel like that...?
L215[19:42:19] <ghz|afk> the head IS too
large, that's on purpose, as I said, I was trying to figure out the
prortions of a chibi character
L216[19:42:36] <Raycoms> Because I need to
debug some things
L217[19:42:40] <ghz|afk> ofc it would need
actual face features, and hair
L218[19:42:43] <TehNut> Why not the maven
then
L219[19:42:45] <Raycoms> and when I put
the chisel jar in intellij it won't launch
L220[19:42:50] <ghz|afk> and it would need
not to look like it's wearing a diaper :P
L221[19:42:52] <Raycoms> chisel has maven?
=D
L222[19:42:54] <TehNut> And did you
remember to add CTM?
L223[19:42:55] <TehNut> ..yes
L224[19:42:59] <Raycoms> I didn't find it
=D
L226[19:43:09] <Raycoms> I have it for
chisel and bits
L227[19:43:15] <Raycoms> ctm?
L228[19:43:22] <TehNut>
ConnectedTexturesMod
L229[19:44:01] <Raycoms> Look, I'm coding
too much and not playing enough, didn't know I need that
L230[19:46:25] <Raycoms> now it's
starting, thanks
L231[19:46:36] <ghz|afk> lol
L232[19:46:52] <Raycoms> For my
excuse
L234[19:46:58] <Raycoms> it doesn't say it
here
L235[19:47:00] <Raycoms> that I need
it
L236[19:47:17] <TehNut> NOTICE: Chisel now
requires a library mod, CTM. Please install this before updating to
0.0.11+.
L237[19:47:18] <TehNut> in bold
L238[19:47:21] <TehNut> at the top
L240[19:47:33] <ghz|afk> also that
:P
L241[19:48:01] <TehNut> Ehhh, you can't
rely on that tab. Curse made it idiotic. You need to look at the
per-file deps
L242[19:48:11] <Raycoms> Wow, I never
check bold stuff
L243[19:48:16] <Raycoms> =D
L244[19:48:18] <ghz|afk> what
L245[19:48:20] <TehNut> CTMLib (The 1.7
lib) != CTM (The 1.10+ lib)
L246[19:48:20] <ghz|afk> ....
L247[19:48:28] <ghz|afk> TehNut: well then
you have bad relations ;P
L248[19:48:46] <ghz|afk> or they have,
whoever is maintaining that page
L249[19:48:49] <TehNut> No, Curse fills
out that tab in a very inconsistent way
L250[19:48:56] ⇦
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L251[19:49:15] <ghz|afk> oh, yeah
L253[19:49:24] <ghz|afk> the release does
have the ctm project linked in
L254[19:49:32] <ghz|afk> but it doesn't
show up in the relations
L255[19:49:34] <Raycoms> does it have
problem with mantle?
L256[19:49:35] <Raycoms>
java.lang.IllegalAccessError: tried to access field
net.minecraft.block.Block.displayOnCreativeTab from class
slimeknights.mantle.block.BlockStairsBase
L257[19:49:53] <ghz|afk> are you using
deobfCompile for the dependency?
L258[19:50:19] <ghz|afk> or are you using
some random deobf jar/dep
L259[19:50:34] <Raycoms> Ah now I'm just
dropping it in the mod folder
L260[19:50:56] <ghz|afk> ah
L261[19:50:58] <ghz|afk> all of
them?
L262[19:51:14] <Raycoms> no, mantle,
c&b and tinkers I have as deobfcompile
L263[19:51:20] <Raycoms> via maven
L264[19:51:26] <ghz|afk> is any of them a
dev/deobf jar?
L265[19:52:56] <Raycoms> I don't think
so
L266[19:53:13] <ghz|afk> then I have no
idea why it's happening, sorry
L267[19:54:00] <Raycoms> Never got a
problem with mantle
L268[19:54:05] <Raycoms> only with chisel
together now
L269[19:54:06] <ghz|afk>
HAHAHAHAHAHAHAHAHA
L270[19:54:24] <ghz|afk> this may be
disturbing:
L272[19:54:35] <ghz|afk> I added a
TurboSmooth modifier on top of the symmetry one
L273[19:54:41] <Raycoms> Definitely
=P
L274[19:54:46] <ghz|afk> it didn't like
the mesh XD
L275[19:55:03] <Raycoms> In Germany we'd
call that a "Arsch mit Hosen"
L276[19:55:35] <Raycoms> An Ass with
trousers if you'd translate it =P
L277[19:56:45] <ghz|afk> lol
L279[19:58:52] <Raycoms> better
L280[20:00:08] <ghz|afk> there's a very
weird "dip" right in the middle of the face...
L281[20:01:09] <ghz|afk> ah one of the
vertices was 0.001 away from zero
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L284[20:41:12] <Raycoms> ugh, mantle
started to annoy me for real now: java.lang.IllegalAccessError:
tried to access field
net.minecraft.block.Block.displayOnCreativeTab from class
slimeknights.mantle.block.BlockStairsBase
L285[20:41:17] <Raycoms> doesn't go away
anymore
L286[20:44:38] <ghz|afk> but
L287[20:44:41] <ghz|afk> it's not mantle
doing that
L288[20:44:50] <ghz|afk> someone is trying
to access that field from a mantle class
L289[20:44:53] <ghz|afk> but th at someone
can be something else
L291[20:53:32] <quadraxis> it's using an
AT, but it looks like it isn't being applied properly
L292[20:53:36] <ghz|afk> oh so it IS
mantle :P
L293[20:53:44] <quadraxis> is this a dev
env?
L294[20:53:52] <quadraxis> and what forge
version are you using?
L295[21:16:24] <Raycoms> using the newest
266 forge
L296[21:16:30] <Raycoms> and yes this is
dev env
L297[21:17:56] <quadraxis> does it work if
you use 2655?
L298[21:18:22] <quadraxis> somebody was
having a similar problem with JEI in a dev env
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