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L19[02:00:03] <MCPBot_Reborn> [TEST CSV]
Pushing snapshot_20180131 mappings to Forge Maven.
L20[02:00:07] <MCPBot_Reborn> [TEST CSV]
Maven upload successful for mcp_snapshot-20180131-1.12.zip
(mappings = "snapshot_20180131" in build.gradle).
L21[02:00:18] <MCPBot_Reborn> Semi-live
(every 10 min), Snapshot (daily ~3:00 EST), and Stable (committed)
MCPBot mapping exports can be found here:
http://export.mcpbot.bspk.rs/
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L45[05:08:55] <ben_mkiv> so my entities can
now read redstone of adjacent faces, but how about outputting
redstone signal?
L46[05:09:06] <ben_mkiv> guess that will
need a invisible TE, right?
L47[05:09:19] <ben_mkiv> which moves with
the entity
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L51[06:22:56] <ben_mkiv> im also still
kinda confused about reflections on obfuscated stuff
L52[06:23:07] <ben_mkiv> like i have no
idea how to get the obfuscated fieldnames
L53[06:23:17] <Ordinastie> mcp bot
L54[06:23:57] <ben_mkiv> like hardcode
them? theres no method to resolve them?
L55[06:24:08] <ben_mkiv> thought that was
something that ReflectionHelper would/could do
L56[06:26:52] <ben_mkiv> nvm... theres
ObfuscationReflectionHelper
L57[06:27:31] <Arcan> ben_mkiv: mcpbot will
give you the obfuscated field names
L58[06:28:04] <ben_mkiv> yea, but i dont
want to lookup 20 fieldnames and hardcode them
L59[06:28:20] <Ordinastie> 20
L60[06:28:21] <Ordinastie> ?
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L62[06:29:19] <ben_mkiv> well im writing
some interace for the AI Tasks of entities
L63[06:29:31] <ben_mkiv> and as all of them
have different fields/classes..
L64[06:32:39] <Ordinastie> at this point,
I'd go for an AT
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L66[06:40:40] <ben_mkiv> AT?
L67[06:41:07] <Arcan> access
transformer
L68[06:41:34] <Arcan> changes the access of
fields or methods to be whatever you want
L69[06:42:13] <ben_mkiv> but it patches
vanilla code, right?
L70[06:42:21] <ben_mkiv> all i need is some
read access :/
L71[06:42:54] <Arcan> if i understand you
need to be able to call a private/protected getter or read a
private/protected field?
L72[06:43:10] <ben_mkiv> read private
fields
L73[06:43:23] <Arcan> that's what access
transformers are for
L74[06:43:37] <Arcan> they can make that
private field public or whatever else you want it to be
L75[06:44:19] <ben_mkiv> but then its
public to anything?!
L76[06:44:28] <Arcan> so?
L77[06:44:50] <Arcan> not like anything
else is going to call it
L78[06:45:05] <Arcan> and if they wanted to
they could just do their own AT
L79[06:45:29] <ben_mkiv> so from a quick
read they are specified in code with the obfuscated names?
L80[06:45:44] <Ordinastie> no
L81[06:45:44] <ben_mkiv> but thats a post
about 1.7.10...
L82[06:46:21] <Ordinastie> ATs just change
the access level of whatever you specify in it
L83[06:46:23] <Ordinastie> only that
L84[06:46:57] <Ordinastie> at dev time,
they're applied when you setupDecomp and change vanilla code
there
L85[06:47:28] <Ordinastie> at runtime,
well, it's doing it when you launch the game
L87[06:49:04] <ben_mkiv> yea, and
obfuscated names -.-
L88[06:49:40] <Ordinastie> in the AT yes,
but not in code
L89[06:52:20] <Arcan> there are still
obfuscated names in MCP for some functions
L90[06:52:26] <Arcan> like the one that
does localization
L91[06:52:48] <Arcan> l18n i think although
I'm not sure whether it's lowercase L or capital i
L92[06:53:07] <Ordinastie> it's a i
L93[06:53:32] <Ordinastie> it stands for
Internationalization
L94[06:54:06] <Arcan> I18n is still hardly
the most descriptive function name
L95[06:54:28] <Ordinastie> 18 is for the 18
letters between the i and the n
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L97[06:55:49] <Arcan> ...
L98[06:56:08] <Arcan> that's still stupid,
given that every decent ide has autocompletion
L99[06:56:25] <Arcan> and it doesn't take
that long to type Internationalization to begin with
L100[06:57:07] <ben_mkiv> xD
L101[06:57:16] <ben_mkiv> also fun to
read^^
L102[06:57:37] <Ordinastie> the term comes
from before autocompletion
L103[06:57:43] <Ordinastie> now it's just
standard
L104[06:58:07] <Arcan> just because it's
standard doesn't make it not stupid
L105[06:58:17] <Arcan> but whatever it's
not like i can change it
L106[06:58:27] <ben_mkiv> which makes me
wonder when the first IDE with autocomplete came up
L107[07:01:31] <ben_mkiv> ok, seems like
ReflectionHelper and ObfuscationReflectionHelper do the same and
arent worth their name -.-
L108[07:02:41] <Arcan> access
transformers
L109[07:02:50] <Arcan> you only need the
obfuscated name to get one
L110[07:03:09] <ben_mkiv> well if i need
the obfuscated name it doesnt matter anymore
L111[07:03:16] <ben_mkiv> then the
reflection is as easy
L112[07:03:34] <Arcan> once you have it,
and its set up, you can use it in code as the deobfuscated
name
L113[07:03:58] <Ordinastie> and reflection
is slower
L114[07:04:24] <ben_mkiv> its not called
frequently
L115[07:04:36] <Ordinastie> even if you
cache the field, (and you definitely should), accessing it is still
slower than direct access
L116[07:04:47] <ben_mkiv> so
accesstransformer does 2 things, adds the field to my deobfuscated
environment and patches the vanillacode on gamestart to make the
field public?
L117[07:04:49] <Arcan> nonsense you must
overoptimize everything to a ridiculous extent
L118[07:05:05] <Arcan> ben_mkiv: that's my
understanding of it yes
L119[07:05:17] <Arcan> it adds the
deobfuscated field to your devenv
L120[07:06:44] <ben_mkiv> isnt there
anything in java that just lets me copy a object and make it full
public? xD
L121[07:07:09] <Arcan> is it private or
protected?
L122[07:07:14] <Ordinastie> no, but ATs
can
L123[07:08:14] <ben_mkiv> private
L124[07:09:28] <Arcan> if it was protected
you could do something ugly by extending the class
L126[07:09:44] <ben_mkiv> but not for
spigot -.-
L127[07:13:37] <ben_mkiv> !gm
EntityAIMate.spawnBabyDelay
L128[07:14:45] <ben_mkiv> how do i lookup
obfuscated field names?
L129[07:14:58] <Ordinastie> gf
L130[07:15:09] <ben_mkiv> thanks
L131[07:15:40] <Ordinastie> also, if
you're gonna spam it, #mcpbot
L132[07:15:57] <Arcan> you can also just
pm the bot
L133[07:16:31] <ghz|afk> or type in
#mcpbot
L134[07:16:49] <ghz|afk> eh
nbevermind
L135[07:16:56] <ghz|afk> I missed
Ordinastie's message XD
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L137[07:17:26] <ben_mkiv> yea, we are
holding a intense conversation actually
L138[07:17:53] <ben_mkiv> did those
fieldnames change a lot in the past?
L139[07:26:43] <ben_mkiv> double speed =
ReflectionHelper.findField(task.action.getClass(),
"field_75265_b",
"speed").getDouble(task.action)
L140[07:27:01] <ben_mkiv> thats what i
ended up with, the AT stuff would probably be way more complicated
to resolve
L141[07:27:09] <ben_mkiv> for someone else
reading the code^
L142[07:27:20] <Ordinastie> definitely
not
L143[07:27:28] <Ordinastie> ->
task.speed
L144[07:27:50] <ben_mkiv> yea, and then he
tries to copy the code and fails
L145[07:28:38] <Ordinastie> if someone
copies and don't understand why it doesn't work for him, that's
still preferable that him copying that line you paste
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L148[07:35:49] <ben_mkiv> ATs sound nice
but if they break for some reason i cant really catch it, while the
reflection happens in the code and can be catched... hope its clear
what im concerned about
L149[07:36:08] <ben_mkiv> and is it isnt
an important part of the mod, i prefer something less likely to
break
L150[07:36:10] <ben_mkiv> xD
L151[07:36:39] <Ordinastie> if an AT
break, you'll see it in your IDE
L152[07:36:47] <Ordinastie> if reflection
break, you'll only see it at runtime
L153[07:37:13] <Ordinastie> if a mapping
changes, you'll never know until the exception is thrown
L154[07:37:17] <ben_mkiv> did you use ATs
for some of your mods?
L155[07:37:20] <Ordinastie> I do
L156[07:37:23] <ben_mkiv> yea, thats
right
L157[07:37:25] <ben_mkiv> which mod?
L158[07:37:29] <Arcan> i have one AT in my
one mod...
L159[07:37:30] <Ordinastie>
MalisisCore
L160[07:37:48] <ben_mkiv> ok, thats pretty
popular and stable
L161[07:37:53] <ben_mkiv> guess i'll trust
on you xD
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L163[07:42:12] <Ordinastie> are all the
field in the same class ?
L164[07:46:13] <ben_mkiv> nope, there are
like 10 or more different AI Tasks
L165[07:46:19] <ben_mkiv> which all differ
somehow
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L168[07:56:36] <ben_mkiv> but seriously,
why isnt there anything using MCP names?
L169[07:56:39] <ben_mkiv> public
net.minecraft.item.ItemSword field_150934_a # attackDamage
L170[07:56:56] <ben_mkiv> like the syntax
for the ATs is using obfuscated for fieldnames but deobfuscated
classnames
L172[07:57:20] <Arcan> still better than
reflection
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L175[08:49:48] <Ordinastie> so, I'll ask
here, in case someone can help me
L176[08:49:53] <Ordinastie> my core uses
Mixin
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L179[08:50:11] <Ordinastie> I used Mixin
in another mod that depends on my core
L180[08:50:18] <Ordinastie> how do I make
that work in gralde ?
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L183[08:50:48] <Ordinastie> what do I need
to build ?
L184[08:59:56] <ben_mkiv> 2 cactus, 6
redstone dust and the blood of a forge dev
L185[09:00:04] <ben_mkiv> and yea you are
right the ATs are way better to read
L186[09:00:24] <ben_mkiv> didnt knew that
i can use mcp names in my code
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L221[14:30:26] <Ordinastie> hum, I need a
recipe for a big rusty door
L222[14:30:46] <Ordinastie> big iron door
is "xx", "xx", where x = iron door
L223[14:31:34] <Ordinastie> I'm
considering "xxy", "xxy", where x = iron door
and y = water bucket
L224[14:32:02] <Selim> Why two
buckets?
L225[14:32:47] <PaleoCrafter> it's a big
door
L226[14:33:19] <Ordinastie> I might just
go for shapeless big iron door + water bucket
L227[14:35:42] <Ordinastie> god, the worst
part of adding stuff to my mods is editing the threads with recipes
and shit :/
L228[14:36:44] <Arcan> threads?
L229[14:36:52] <Arcan> why would you do
recipes in a thread outside the main one?
L230[14:36:53] <Ordinastie> *MCF
threads
L231[14:37:09] <Arcan> ooohh, yeah the MCF
is garbo
L232[14:37:23] <Ordinastie> nah, it's ok
now
L233[14:37:26] <Michiyo> I really love it
when you edit the thread... and it's just gone.
L234[14:37:33] <Michiyo> the entire post
just goes poof.
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L236[14:38:03] <Ordinastie> to be fair, I
don't edit in browser, I have the bb code in notepad and I just
paste all in the editor once
L237[14:39:14] <Ordinastie> but still,
taking the screenshot, uploading them, editing the bbcode, that's
annoying
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L239[14:48:33] <TechnicianLP> why is it
that i always mix up min and max?
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L242[15:06:39] <montoyo> Hello there
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L260[17:24:41] <Raycoms> Hi
L261[17:29:24] <Raycoms> I have a list of
up to 500 recipes on the server, I'm asking myself if I should
synch them all at once and then for each new one, or only each time
I need the GUI... hmmm
L262[17:29:42] <Raycoms> (each time around
10-20 then)
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L290[21:34:20] <LexMobile> What type of
recipe and why does the client need to know about them?
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L313[23:58:02] <vova7865> anyone knows how
to get NBTTagCompound from EntityPlayerMP?