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L11[02:00:03] <MCPBot_Reborn> [TEST CSV]
Pushing snapshot_20180130 mappings to Forge Maven.
L12[02:00:07] <MCPBot_Reborn> [TEST CSV]
Maven upload successful for mcp_snapshot-20180130-1.12.zip
(mappings = "snapshot_20180130" in build.gradle).
L13[02:00:18] <MCPBot_Reborn> Semi-live
(every 10 min), Snapshot (daily ~3:00 EST), and Stable (committed)
MCPBot mapping exports can be found here:
http://export.mcpbot.bspk.rs/
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L30[05:49:26] <ben_mkiv> do mobs have pick
item events?
L31[05:50:09] <ben_mkiv> like i remember
there was something that took the players weapon, but that probably
was a mod?!
L32[05:50:25] <ben_mkiv> also isnt exactly
picking items
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L65[09:52:53] <Raycoms> hey, it seems like
our log goes into fml-junk-earlystartup.log, but it shouldn't do
that =/
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L67[09:56:32] <Raycoms> if
(Configurations.requestSystem.enableDebugLogging) {
logger.info(logEntry); }
L68[09:56:36] <Raycoms> and we do that, and
this is on false
L69[09:59:28] <Raycoms> Ah we do
Log.getLogger().debug
L70[09:59:35] <Raycoms> shouldn't that be
off automatically in minecraft?
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L90[13:04:21] <TechnicianLP> question on
asm: are the samples for "angle" in degrees or
radians?
L91[13:05:07] <TechnicianLP>
s/asm/joint_clips in the asm/
L92[13:08:57] <PaleoCrafter> Lex,
around?
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L97[13:43:27] <TechnicianLP> well - it
broke but not the way i expected it to break ... (stackoverflow
-.-)
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L104[14:33:20] <illy> beep o/
L105[14:33:32] <PaleoCrafter> Boop
\o
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L107[14:48:38] *
TechnicianLP has a bugreport to make - if you want to play on lan
both sides have to have the same mods (even the ones with
acceptableremoteversion="*")(instead of the default
behaviour)
L108[14:55:24] <ghz|afk> hmmm
L110[14:55:27] <ghz|afk> that IS a nice
idea
L111[14:55:37] <ghz|afk> I doubt no one
has done that before though
L112[14:55:40] <ghz|afk> anyone knows a
mod that does it?
L113[14:55:49] <ghz|afk> (not the storing
books part -- that I have seen ;P)
L114[14:57:19] <PaleoCrafter> Hm... Not
that I know of, but I hardly know the mod landscape these
days
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L116[15:17:08] <LexMobile> Honestly ya,
Book cases should be able to store a large amount of written books.
Would give vanilla a reason to write in boks.
L117[15:17:36] <LexMobile> there are a
couple mods that add fillable bookshelves but i dont think any that
effect enchanting
L118[15:20:32] <ghz|afk> I have never
truly liked the randomness of it -- I always end up either not
using the enchanting table, or using a replacement table that lets
you choose what you get
L119[15:21:07] <ghz|afk> so having a way
to influence it may be a nice middle point
L120[15:21:26] <PaleoCrafter> So, Lex, do
you want me to PR that layer specific fast TESR ting and
non-finalizing of the normal render method separately from the
animation fixup?
L121[15:22:17] <ghz|afk> when the lord
speaks, "it would be nice" is an order ;P
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L123[15:26:33] <TechnicianLP>
PaleoCrafter: ?
L124[15:26:41] <PaleoCrafter> hm?
L126[15:44:52] <TechnicianLP> the input to
the asm parameters - is it partialtick (ie [0-1]) or fulltick (ie
5.123)?
L127[15:46:07] <PaleoCrafter> uhm... where
exactly?
L128[15:46:26] <PaleoCrafter> like, the
input you can do maths with?
L129[15:46:38] <TechnicianLP> the output
of the #identity parameter
L130[15:46:39] <PaleoCrafter> that's world
time in seconds
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L132[15:47:03] <TechnicianLP> in seconds?
why?
L133[15:47:24] <TechnicianLP> no wonder my
animation is screwed ...
L134[15:48:04] <PaleoCrafter> ask fry
:P
L135[15:48:42] <PaleoCrafter> probably
because animations usually are frame based, so seconds kinda make
sense
L136[15:48:43] <TechnicianLP> so i have to
do "pt": [ "-/", [ "r", 1 ], 20 ],
whe i want partialticks? nice ...
L137[15:49:42] <PaleoCrafter> why would
you want them? :P
L138[15:50:14] <PaleoCrafter> the
#identity value is continuous
L139[16:05:56] <TechnicianLP> the clamping
part fixes some of my animation issues ... thanks paleo
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L146[16:49:04] <Selim> So, now I am trying
to make a shader XD
L147[16:49:15] <Selim> I tried digging
through vanilla, and it isn't helping.
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L151[17:11:05] <Abastro> What kind of
shaders?
L152[17:11:29] <Selim> What do you
mean?
L153[17:12:28] <Abastro> So what kind of
shader do you want to make?
L154[17:12:49] <Selim> What I need to do
is grayscale the screen and then tint it purple.
L155[17:14:01] <Abastro> You mean the main
menu?
L156[17:14:16] <Selim> No, in game.
L157[17:15:28] <Abastro> So did you look
into ShaderManager?
L158[17:17:15] <Selim> Briefly, but I
couldn't determine what to do with it.
L159[17:24:02] <Abastro> One more thing:
when do you want to apply the shader?
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L162[17:32:56] <Abastro> You at least need
the description json and the shader file.
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L164[17:33:27] <Selim> Sorry, missed that
message. I want to apply the shader when a player enters my
dimension.
L165[17:35:02] <Abastro> So in the
dimension?
L166[17:35:14] <Selim> Yes.
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L169[17:50:49] <Abastro> That's going to
be hard.
L170[17:51:02] <Selim> Love to hear that
XD
L171[17:53:12] <Abastro> Hm you can use
reflection to call EntityRenderer#loadShaders
L172[17:55:38] <Abastro> But there could
be better way
L173[17:55:47] <Selim> Okay
L174[18:10:23] <Abastro> Oh it is now
public, then it's the best way.
L175[18:12:17] <Selim> EntityRederer
appears to be for when you are spectating a mob?
L176[18:15:55] <Selim> Oh...
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L179[18:31:17] <Abastro> No, it's always
used.
L180[18:31:25] <Selim> I see that
now.
L181[18:46:40] <Selim> If I just try that,
it throws an exception, "No OpenGL context found in the
current thread."
L182[18:46:51] <Selim> How do I get to the
thread that handles rendering?
L183[18:48:27] <Abastro> You can't do
anything about rendering on server.
L184[18:48:38] <Selim> I'm not.
L185[18:48:43] <Selim> I put it in my
proxy to make sure.
L186[18:48:58] <Abastro> You should do it
on client thread.
L187[18:49:06] <Abastro> From where do you
call it?
L188[18:49:28] <Selim> My dimension's
WorldProvider's onPlayerAdded method.
L189[18:49:56] <Abastro> That's called on
server.
L190[18:50:06] <Selim> Oh...
L191[18:50:25] <Selim> Then how it is
getting into the client proxy?
L192[18:50:45] <quadraxis> because you're
running a single-player client
L193[18:50:52] <Abastro> Client proxy is
just for combined client stuff
L194[18:50:57] <Selim> Got it.
L195[18:51:01] <quadraxis> proxy is just
"which jar did I launch"
L196[18:51:06] <Selim> Yep, got that
now.
L197[18:52:00] <Abastro> You can do it
when the client world is created.
L198[18:53:57] <Abastro> Or, use
WorldEvent.Load and WorldEvent.Unload, with check for
world.isRemote
L199[18:54:08] <Selim> Okay, thanks.
L200[19:10:44] <ghz|afk> ugh!
L201[19:11:05] <ghz|afk> so, I was tired
of people complaining that I have an embedded jar in my mod and
their packs are being rejected due to that
L202[19:11:20] <ghz|afk> decided to
finally create a project page on curseforge for that library
L203[19:11:34] <ghz|afk> and they sortof
rejected it ("changes required") with the reason
L204[19:11:35] <ghz|afk> Hey there, Our
internal tooling will now recognize these and attempt to educate
users with the message:
L205[19:11:35] <ghz|afk> The following
files do not belong in modpacks:
L206[19:11:35] <ghz|afk> - file names
here
L207[19:11:36] <ghz|afk> These files will
self-extract from the source JAR when Minecraft is launched.
L208[19:11:38] <ghz|afk> ....
L209[19:11:53] <ghz|afk> but they give no
indication of what to do with the project page XD
L210[19:12:28] <ghz|afk> I guess I'll just
delete it...
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L233[22:22:51] <Mraof> I came in here for
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L234[22:29:06] ***
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