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L9[02:00:03] <MCPBot_Reborn> [TEST CSV]
Pushing snapshot_20180201 mappings to Forge Maven.
L10[02:00:07] <MCPBot_Reborn> [TEST CSV]
Maven upload successful for mcp_snapshot-20180201-1.12.zip
(mappings = "snapshot_20180201" in build.gradle).
L11[02:00:17] <MCPBot_Reborn> Semi-live
(every 10 min), Snapshot (daily ~3:00 EST), and Stable (committed)
MCPBot mapping exports can be found here:
http://export.mcpbot.bspk.rs/
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L16[04:27:36] <Ordinastie> I don't seem to
be able to add the curse widget to my MCF thread, is there some
trick to it ?
L17[04:32:17] <Ordinastie> and now it works
without modification...
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L20[05:33:43] <ben_mkiv> is there a way to
get the current gui scale factor of minecraft guis?
L21[05:33:52] <ben_mkiv> if the client is
set to auto^
L22[05:33:58] <ben_mkiv> as
gameSettings.guiScale is zero in that case
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L25[05:44:23] <ben_mkiv> new
ScaledResolution(mc).getScaleFactor() seems to be a thing
:>
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L31[06:03:07] <SPBbotmin> what's a better
choice for block states, forge or vanilla?
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L33[06:07:57] <ghz|afk> there's no
"better choice"
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L35[06:08:21] <ghz|afk> you use whatever
works best for your case
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L37[06:08:28] <ghz|afk> forge blockstates
jsons are more flexible
L38[06:08:34] <ghz|afk> so there's more
chances they will work best
L39[06:09:11] <ghz|afk> but there's also
the vanilla multipart jsons (see
blockstates/redstone_wire.json)
L40[06:09:18] <ghz|afk> which are flexible
in different ways
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L55[08:09:00] <TH_> hi I have a TE with a
java class attached that does not need to be saved between worlds
but I would like to keep it attached to the same TE when its chunk
gets reloaded. Can I use something like capabilities or something
else to achieve this or should I keep a mapping between blockpos
and those classes somewhere else
L56[08:17:44] <ben_mkiv> is there a server
event if a player closes a gui screen?
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L58[08:18:03] <Arcan> a server event? why
would there be a server event?
L59[08:18:25] <ben_mkiv> to do stuff when
the user closes a gui :P
L60[08:18:28] <Arcan> if there's a client
event you could send a packet to the server to tell the server that
the gui closed
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L62[08:19:09] <ben_mkiv> the problem is i
got some kind of racecondition
L63[08:20:25] <ben_mkiv> or maybe its me
doing something wrong :>
L64[08:21:24] <Arcan> i wouldn't know
L65[08:22:20] <ben_mkiv> its pretty much me
in a singlethread environment xD
L66[08:23:22] <Ordinastie> maybe describe
your problem and not what you think the solution would be
L67[08:24:03] <ben_mkiv> i want to stun a
entity when the player opens my gui on it, so im going to use
Entity.disableAI()
L68[08:24:20] <ben_mkiv> so this will be
set to true on gui open and to false on guiclose
L69[08:24:47] <Ordinastie> do you have a
container ?
L70[08:24:50] <ben_mkiv> but as the gui
consists of multiple screens, theres a close/open event when
switching the screen
L71[08:25:03] <ben_mkiv> yes
L72[08:25:19] <Ordinastie> there is a close
in it
L73[08:25:58] <ben_mkiv> thanks, gonna try
that
L74[08:26:31] <ben_mkiv> but im actually
curious about my approach at all
L75[08:26:38] <ben_mkiv> what happens when
a client leaves when the gui is opened
L76[08:27:24] <ben_mkiv> is the container
synced and recognizes such thing?
L77[08:33:48] <ben_mkiv> but i cant think
of another solution except something with a keepalive message
L78[08:39:04] <ben_mkiv> well wont bind
that feature to the gui... maybe block or a item which disables mob
ai around the player
L79[08:40:09] <Arcan> there was some modder
who was trying to freeze mob ai in 1.7 but couldn't get it to
work...
L80[08:40:21] <ben_mkiv> its pretty simple
now
L81[08:40:29] <ben_mkiv>
entity.disableAI(true);
L82[08:41:07] <ben_mkiv>
entity.setNoAI(true);
L83[08:41:09] <ben_mkiv> thats it,
sorry
L84[08:41:25] <ben_mkiv> and when setting
to false it continues the old AI tasks
L85[08:41:53] <ben_mkiv> but i see that it
would be fun with some item at some cost to freeze hostile
mobs
L86[08:45:23] <ben_mkiv> or a potion
:>
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L117[11:53:48] ***
Santa|afk is now known as SatanicSanta
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L123[13:07:05] <TechnicianLP> Arcan: NEVER
rely on clients sending correct data slight mod modifications on
clientside might cause dupes/crashes on server
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L125[13:48:10] <TechnicianLP> how do i get
the breaking animation to work n an AnimationTesr block?
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L135[15:07:06] <Raycoms> Is there a way to
switch the name during the execution?
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L152[15:58:26] <TechnicianLP> Raycoms:
what name? window or player?
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L157[16:17:02] <Raycoms> player
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(Quit: Peace)
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