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L18[02:00:03] <MCPBot_Reborn> [TEST CSV]
Pushing snapshot_20180127 mappings to Forge Maven.
L19[02:00:07] <MCPBot_Reborn> [TEST CSV]
Maven upload successful for mcp_snapshot-20180127-1.12.zip
(mappings = "snapshot_20180127" in build.gradle).
L20[02:00:18] <MCPBot_Reborn> Semi-live
(every 10 min), Snapshot (daily ~3:00 EST), and Stable (committed)
MCPBot mapping exports can be found here:
http://export.mcpbot.bspk.rs/
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L54[06:06:13] <Raycoms> Hi folks
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L100[09:53:27] <Selim> Did anyone come up
with anything else that could be causing issues in my mod?
L101[09:59:58] <drazisil> Don't know
how much help I'll be, but I can take a look?
L102[10:00:32] <drazisil> Selim, ^
L105[10:06:28] <drazisil> Selim, looking
at that chat log, it looks like there is more code then what you
put in the forum post. Also, I would agree that it seems like
it's an issue when you try to remove your entity from the
dimension
L106[10:07:35] <Selim> My teleporter code
should be in the log along with there it is called from.
L107[10:07:58] <Selim> Between the code
shared, and the registry, that is the entirety of my mod.
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L109[10:10:06] <drazisil> Selim, I'm
not seeing the code that calls your CustomTeleporter, what tells
the player it's time to move?
L111[10:11:00] <ben_mkiv> wasnt that
already topic like hours ago?!
L112[10:11:30] <Selim> XD I went to bed so
I missed anything after that.
L113[10:13:02] <ben_mkiv> dont worry about
me, i know the struggle :P
L114[10:13:38] <ben_mkiv> so for me its
actually transferStackInSlot running in a loop when shiftclicking
items to my inventory when its full -.-
L115[10:14:06] <Selim> Oh that seems
fun.
L116[10:14:07] <drazisil> Selim, Try
tossing some logs in before and after line 53 in
https://hastebin.com/eqoxuloqac.java to see where
your player is and if they move (or, if that's where it's
crashing)
L117[10:16:54] <Selim> Okay
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L120[10:19:41] <Selim> Doesn't even
get to the log before.
L121[10:21:49] <drazisil> Selim, I would
start logging backwards to see if it gets to teleportToDimension()
or if it even dies before. Once you can find the line in your code
where it crashes, it will be a lot easier to figure out what's
wrong.
L122[10:22:22] <ben_mkiv> seriously before
you do anything else, install intellij idea or eclipse to set
breakpoints
L123[10:22:27] <ben_mkiv> thats such a
timesaver...
L124[10:23:25] *
drazisil always forgets breakpoints exist and logs allthethings
*facepalm*
L125[10:25:57] <malte0811> Silly question:
Is there any reason anyone would want to add a texture that is 0
pixels in one direction to the texture atlas?
L126[10:27:17] <drazisil> It needs a
texture, but has no plans to ever render maybe? No clue here.
L127[10:27:51] <malte0811> I haven't
seen this happen, I just want to know whether I need to check for
it
L128[10:28:06] <malte0811> Because I
divide by texture size
L129[10:28:22] <Selim> Wouldn't hurt
to check, just in case.
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L131[10:28:36] <drazisil> +1 for better
safe then sorry
L132[10:29:31] <drazisil> Unless the
mod's name is MaybeDivideByZero ;)
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L136[11:50:14] <Selim> drazisil Little
bit, forgot that debug level log messages don't show by
default. The crash is after that method call.
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L139[11:52:00] <drazisil> Selim, So the
second message after it fires?
L140[11:52:38] <Selim> Yes
L141[11:53:26] <drazisil> does
`player.setPositionAndUpdate` run?
L142[11:53:40] <Selim> Yes
L143[11:53:48] <drazisil> That's the
only thing left, right?
L144[11:53:54] <Selim> That is
correct.
L145[11:55:58] <Selim> The entire event
handler fires successfully.
L146[11:56:41] <drazisil> That's
annoying. Also explains why the crash log didn't include any
of your code in the stack.
L147[11:56:52] <Selim> Yep
L148[11:56:57] <drazisil> What about if
you give java more memory?
L149[11:59:03] <drazisil>
`java.lang.IndexOutOfBoundsException: Index: 23, Size: 23` seems to
indicate that there's one too few entities, which we are
assuming is your player. Maybe a race condition between when the
player gets removed and the world tries to update it.
L150[11:59:40] <Selim> That would make
sense.
L151[12:03:19] <Selim> Recently it
actually started moving the player before crashing, I think that
changed when I used a different teleporter class.
L152[12:03:35] <Selim> So rn, it is
teleporting, then crashing, previously it was crashing when
moving.
L153[12:03:47] <drazisil> I've played
with teleporting a player before, let me see if I can find the
vinilla code. iirc, It's hard-coded to the nether or something
odd. Wondering if you are missing a cleanup step
L154[12:04:03] <Selim> Could be.
L155[12:04:11] <Raycoms> Are you using
sponge?
L156[12:04:18] <Selim> Nope, just
Forge.
L157[12:04:22] <Raycoms> Sponge has an
issue with teleporting inter dimensional atm
L158[12:07:38] <drazisil> Selim, You want
to recreate Entity().changeDimension(), basicly
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L160[12:12:00] <drazisil> Or maybe calling
`worldserver.resetUpdateEntityTick()` might do it. Hm.
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L163[12:15:01] <Selim> That did not do
it.
L164[12:17:46] <drazisil> I would try
rewriting your teleportToDimension() to match changeDimension()
then, there has to be something it's doing that you
aren't that we are overlooking.
L165[12:18:14] <Selim> Why not just call
changeDimension?
L166[12:18:38] <drazisil> Because
changeDimension() _only_ switches between the Nether and the
Overworld
L167[12:19:02] <drazisil> It toggles,
based on which one you are in
L168[12:19:31] <Selim> I think we are
looking at different functions. I am looking at the one that takes
a dimension ID as a param.
L169[12:19:53] <drazisil> Yes, and they do
you see what it does with it?
L170[12:19:57] <drazisil> then*
L171[12:20:35] <Selim> Oh
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L178[12:38:50] <Selim> That is old enough
that the worldServerForDimension method you are using appears to be
completely absent XD
L179[12:39:02] <Selim> I say that but then
I find it's replacement.
L180[12:39:56] <drazisil> Apparently
minecraft changes a in a yesr, who knew lol
L181[12:40:12] <drazisil> a lot in a*
bah
L182[12:40:18] <Selim> XD
L183[12:41:04] <Selim> Random question,
why did you keep the "if (false &&" statements?
They can't do anything.
L184[12:41:38] <drazisil> Because I'm
decent bad at clean code x.x
L185[12:42:10] <Selim> Mainly wondering
because they are in the vanilla code too...
L186[12:43:41] <drazisil> Maybe
that's why I kept them. It's been a year and I have no
clue what I was thinking. I stopped the mod that came from because
my biomeprovider was making chunks filled with blocks, so yah.
:D
L187[12:44:16] <Selim> Okay
L188[12:44:44] <drazisil> Guess how happy
the server is with bedrock to build hight chunks of vines, for
example lol
L189[12:45:16] <Selim> Generally not very
happy.
L190[12:45:32] <drazisil> Looked pretty
cool though. But yah
L191[12:45:32] <Arcanitor> i can see the
client being unhappy, but why would the server care?
L192[12:45:39] <Arcanitor> as long as it
doesn't get a block update
L193[12:45:43] <Selim> Guessing RAM/disk
space.
L194[12:46:30] <drazisil> Well, client.
But in SP it's not much different as user trying to exist
there.
L195[12:46:50] ⇦
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L196[12:47:56] <drazisil> Selim, Actually,
I wonder if it's because you aren't sending those packets
I'm sending to the client to tell it the player moved.
L197[12:48:41] <Selim> Before it crashes
it looks like it tries to move on the client side, sometimes if it
is lagging I can see the other side for a brief moment.
L198[12:49:20] <drazisil> Hrm, maybe not
then. I don't really that far back. That code should work
though. *shrugs*
L199[12:49:52] <drazisil> Are you maybe
moving client-side only?
L200[12:50:00] <Selim> Okay, trying to get
it into the mod rn. Trying to remember where I was getting the
worldServer instance from that I was using with my old
teleporter.
L201[12:50:03] <Selim> Idk
L202[12:50:06] <Selim> Shouldn't
be.
L203[12:50:37] <drazisil> Should be able
to grab it off the player
L204[12:50:43] <drazisil>
player.getServer() ?
L205[12:51:03] <drazisil> or
getWorld()
L206[12:51:13] <Selim> Yep, thank
you!
L207[12:56:07] <Selim> Well, that almost
worled.
L208[12:56:10] <Selim> *worked
L209[12:56:14] <Selim> Ended up in the
nether XD
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L212[12:59:34] <drazisil> Selim, progress!
:)
L213[12:59:43] <Selim> Oh?
L214[12:59:47] <Selim> Oh. Got it.
L215[12:59:58] <Selim> You confused
me.
L216[13:00:00] <drazisil> Did you use the
method that you pass your target dim to?
L217[13:00:05] <drazisil> Ah, sorry
:)
L218[13:00:11] <Selim> I did.
L219[13:00:26] <drazisil> Huh. Share
code?
L221[13:01:21] <Selim>
DimensionRift.DIMENSION_ID is assigned at start as the next
available dimension ID.
L222[13:03:22] <drazisil> Mmm, I think you
want transferEntityToWorld()
L223[13:04:04] <drazisil> I _think_ my
changeDimension() is an exact clone of vinilla is is only there for
ref. Let me find the rest of my code
L224[13:04:15] <Selim> Ah
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L226[13:04:37] <drazisil> 7-zip hates me
since I apparently zipped the minecraft sources cache into my mod
x.x
L227[13:05:14] <Arcanitor> rip you
L228[13:05:21] <drazisil> p much
L229[13:05:22] <Arcanitor> why aren't
you using gradle anyways
L230[13:05:28] <drazisil> I am? :p
L231[13:05:46] <Arcanitor> gradlew build
gives you a ready-to-go mod.jar does it not
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L233[13:06:00] <drazisil> This is a zip of
my repo archive
L234[13:06:29] <Arcanitor> and your repo
should not have the MC sources in it?
L235[13:07:29] <drazisil> No, it should
not :D
L236[13:08:14] <drazisil> Selim,
Apparently I was using
`TeleporterCreative.changeDimension(entityIn,
CreativeDimensions.dimensionID);`, not sure why it's taking
you to the nether, let me look some more
L237[13:08:28] <Selim> Okay
L238[13:08:52] ***
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L239[13:10:28] <Selim> Tried using the
entity one, appears to not work for players. I think it moved
server-side but didn't update the client.
L240[13:11:47] <drazisil> Yah,
changeDimension is correct. It doesn't mention the nether
anywhere, not sure how you would have got there. Check the
id?
L241[13:12:07] *
drazisil should just put this back online for
reference
L242[13:15:24] <Selim> Well that time it
worked.
L243[13:16:08] <drazisil> woo!
L244[13:16:38] <drazisil> I'd love to
see your code/mod when it's done :)
L245[13:17:00] <Selim> Well, the dimension
seems extremely...um, lets say...incorrect right now.
L246[13:17:39] <drazisil> Heh. That was
where I have issues as well...but at least you got there,
right?
L247[13:18:00] <Selim> Yea...
L248[13:18:06] <Selim> There are floating
mobs, everywhere XD
L249[13:18:20] <drazisil> :D
L250[13:19:00] <Selim> And what appears to
be what _should_ be lava pools, but about 1/2 the blocks generate.
So, more work into figuring out what is going on still...
L251[13:20:20] <Selim> I think the
overworld entities are in my dimension somehow.
L252[13:21:16] <drazisil> I think all
dimensions use the default overwork generator unless told
otherwise
L253[13:21:34] <Selim> Also getting a
warning of "Force-added player with duplicate UUID [my
uuid]"
L254[13:21:53] <Selim> I mean the actual
entities that are in the overworld.
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L256[13:23:38] <Selim> I'm getting
random blocks from the overworld too.
L257[13:23:51] <Selim> Random ghost grass
blocks and cacti usually.
L258[13:24:03] <Selim> I say ghost because
as soon as I click on them, they vanish.
L259[13:24:38] <drazisil> Ah, sounds like
the client isn't getting the packet that you moved. Maybe
that's changed since I wrote that code
L260[13:24:46] <Selim> The entities
aren't really here, if I try to /kill them with a range it
doesn't find them.
L261[13:24:46] <Selim> Okay
L262[13:26:12] <drazisil> My code is under
the Apache licence, btw. Just so you know
L263[13:26:22] <Selim> Okay
L264[13:31:55] <Selim> How would I best
check if the client is receiving the packet?
L265[13:34:03] <drazisil> Um, probably no
easy way, short of an onPacketRecieved handlers, if one
exists
L266[13:34:19] <drazisil> I'm would
check the packets list to make sure the one you are sending
exist
L268[13:34:37] <Selim> Well, the class
exists.
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L270[13:38:06] <Selim> I wonder if the
server doesn't know that I am there. It looks like the blocks
being sent to be are getting block updates. Grass growing after a
sheep eats it, growing cactus, spreading lava.
L271[13:38:16] <drazisil> Add a command to
ask what world you are in?
L272[13:39:05] <drazisil> I'm been
thinking about code for 6 hours, my brain is starting to gel
L273[13:39:15] <Selim> I know the
feeling.
L274[13:39:56] <Commoble> You had the one
where you were trying to change your dimension by throwing an
enderpearl, right?
L275[13:40:10] <Selim> Yep, that is
me.
L276[13:40:27] <Commoble> Does it work if
you teleport yourself without using an enderpearl?
L277[13:40:33] <drazisil> Also, I gotta
go. Hopefully the rest of my code can help. Poke me when it's
done...any drazisil anywhere on the internet is me :D
L278[13:40:37] <Commoble> like make a
dummy block and have it do the thing when you right-click it
L279[13:40:46] <Selim> I will let you know
when I made this test command.
L280[13:40:50] <Selim> Cya drazisil!
L281[13:41:19] <Commoble> That'd
narrow it down to either "your code is wrong" or
"the enderpearl is doing something that fucks up the dimension
change"
L282[13:41:54] <Selim> That is why I
cancelled the pearl event, but ig it could still be messing with
it.
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L286[14:03:35] <Selim> Teleporting with a
command results in the same.
L287[14:03:41] <Selim> Relogging while in
my dimension fixes it.
L288[14:07:05] <Commoble> that's
really weird
L289[14:07:12] <Selim> Yep
L291[14:22:44] <Selim> This is going to be
my 4th teleporter class.
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