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L10[02:00:03] <MCPBot_Reborn> [TEST CSV]
Pushing snapshot_20180126 mappings to Forge Maven.
L11[02:00:07] <MCPBot_Reborn> [TEST CSV]
Maven upload successful for mcp_snapshot-20180126-1.12.zip
(mappings = "snapshot_20180126" in build.gradle).
L12[02:00:17] <MCPBot_Reborn> Semi-live
(every 10 min), Snapshot (daily ~3:00 EST), and Stable (committed)
MCPBot mapping exports can be found here:
http://export.mcpbot.bspk.rs/
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L53[07:53:31] <Raycoms> How can I detect a
shift-click in a GUI?
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L56[08:10:32] <Ordinastie>
GuiScreen.isShiftKeyDown
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L86[10:27:11] <Raycoms> Ordinastie ty
=D
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L89[10:35:11] <Raycoms> Is there a way to
let the world continue ticking when a GUI is opened in single
player?
L90[10:36:53] <Raycoms> found it
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L109[12:31:39] <Raycoms> Someone knows
something about cross dimensional tp, ours doesn't seem to
work regularly (outside of singleplayer) it seems to fail
randomly
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L112[12:45:14] <Raycoms> this is the
code
L113[12:45:22] <Raycoms> it seems to kill
people occasionally outside of the world border
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L130[15:31:41] <kashike> Lex: that's
not an actual "coremod", it's just the core of their
mod
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L132[15:38:28] <LexMobile> dumb name
L133[15:42:39] <gigaherz> plenty of
library mods called "XX's core" or similar
L134[15:43:01] <gigaherz> (although I
guess many of those DO have coremodding stuff in them)
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L136[15:43:44] <gigaherz> welp
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L141[15:44:07] <gigaherz> I guess
it's a good thing my adblocker is always on, and I only turn
it off in specific sites such as files.minecraftforge.net
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L145[15:57:23] <LexMobile> Appreciate
it.
L146[15:58:19] <LexMobile> Google has
kinda been screwing me over lately, taking a large chunk because it
feels like it...
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L148[16:00:59] <PaleoCrafter> Lex, I
didn't see your message a couple of days ago, but as far
templates are concerned, the icons ought to be fixed
L149[16:02:28] <LexMobile> alright, we
really do need to look into getthing this easier to deploy
L150[16:03:08] <PaleoCrafter> actually,
nvm, I forgot removing a class. I'll commit a fixed
version
L151[16:03:13] <PaleoCrafter> Well, the
gradle scripts are in place :D
L152[16:03:32] <Arcanitor> why is the
channel mode being insulting
L153[16:04:54] <gigaherz> you mean the
forwarding for people without an identified nickname?
L154[16:05:46] <PaleoCrafter> there, Lex,
pushed the change. Would you like me to build it? Can do it
yourself with the bundleFiles gradle task
L155[16:06:28] <LexMobile> need to figure
out what steps are needed to allow us to automate it with a jenkins
job
L156[16:07:29] <Arcanitor> gigaherz: that
might be what it's for
L157[16:07:47] <Arcanitor> I'd never
tried to join before I registered, though
L158[16:08:48] <LexMobile> Protip: This
channel doesnt give a fuck about your sensibilities. If you get
offended by stupid things like that, you're not gunna last
long here.
L159[16:09:03] <PaleoCrafter> Hm, I
suppose the site and the Jenkins aren't on the same
machine?
L160[16:10:10] *
Arcanitor rolls eyes
L161[16:10:23] <Arcanitor> how many
"stupid" questions am i allowed to ask
L162[16:10:27] <LexMobile> no they
arnt.
L163[16:10:53] <Arcanitor> and by
"stupid" i mean questions about modding that would
probably be obvious if i wasn't both new to actually modding
and clueless
L164[16:11:10] <gigaherz> if you are new
to modding, the question isn't stupid
L165[16:11:32] <LexMobile> You're
treading the line already, one of the major rules here is to just
ask, don't ask to ask. Wasting time is not helpful.
L166[16:11:32] <gigaherz> unless the
question shows a deeper lack of understanding when it comes to
programming in general
L167[16:12:15] <Arcanitor> thanks, most of
my questions are probably going to be about rendering anyways, the
rest of forge seems pretty easy to figure out by reading the
code
L168[16:12:29] <LexMobile> Anyways, would
need to look into how Matt setup the auto-kicking of the maven
stuff to see if I can make it kick itself when uploading say.. a
template artifact to some place special.
L170[16:14:15] <LexMobile> No its not,
which is the 'look into how Matt setup'
L171[16:14:22] <PaleoCrafter> ah,
lol
L172[16:21:37] <Arcanitor> Could someone
tell me what I'm doing wrong here?
L174[16:23:01] <gigaherz> uhm, well if it
never gets into the "if", that must mean the condition is
never true?
L175[16:23:03] <gigaherz> that said
L176[16:23:10] <gigaherz> I would strongly
suggest you turn that into a capability
L177[16:23:16] <gigaherz> instead of an
interface you implement on items
L178[16:23:21] ⇦
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L179[16:23:35] <gigaherz> that way the
capability could be attached to any item, even from other
mods
L180[16:25:28] <Arcanitor> it does not
make sense that the condition would never be true
L181[16:25:57] <gigaherz> yeah but logic
is logic
L182[16:26:28] <Commoble> if it's not
an instance of IElementalArmor, try figuring out what it IS an
instance of
L183[16:26:33] <gigaherz> you say that the
event handler DOES get called, but the method doesn't
run
L184[16:26:40] <gigaherz> so it must be
the one single "if" in the way
L185[16:26:57] <gigaherz> you should use
the debugger in your IDE to check what exact type that item
instance is.
L186[16:27:11] <Arcanitor> Commoble: I
specifically made the interface so that i could check armor that
way
L187[16:27:16] <Commoble> yeah, either A)
that method isn't being reached, or B) the method is being
reached but the if statement is false
L188[16:27:35] <Arcanitor> there's
also c) the method its calling isn't implemented
properly
L189[16:28:05] <Arcanitor> it looks like C
is the root cause here
L190[16:28:13] <Commoble> but yeah use the
debugger to figure out what isn't happening
L191[16:28:36] <Arcanitor>
target.attackEntityFrom(PIERCING_COLD,4.0f); <- this is how you
damage an entity right
L192[16:28:51] <Arcanitor> i couldn't
find any other appropriate function
L193[16:29:01] <Commoble> looks
right
L194[16:29:45] <Arcanitor> that should
equate to doubling the damage of a wooden sword
L195[16:30:02] <Commoble> just set some
breakpoints and use the debugger to see what's going on
L196[16:30:03] <Arcanitor> more than
doubling, actually, since I set damageIgnoresArmor and
damageIsAbsolute on PIERCING_COLD
L197[16:30:21] <Arcanitor> ...I don't
really know how to do that...
L198[16:30:31] <Commoble> Google it, I
didn't know how to use the debugger until like a week
ago
L199[16:30:37] <Commoble> Then I googled
it
L200[16:30:42] <Commoble> trust me, it
works
L201[16:30:52] <Arcanitor> can i set debug
points in library code?
L202[16:31:41] <Commoble> *checks* looks
like it
L203[16:31:59] <Commoble> start with your
own thing that you linked earlier
L204[16:32:32] <Commoble> When stuff
isn't working and you can't figure out why, one of the
assumptions that you believe to be absolutely true is false
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L206[16:35:54] <Arcanitor> the if
statement does evaluate as true
L207[16:36:34] <Commoble> Alright, so the
debugger will follow your code deeper into the code
L208[16:41:35] <Arcanitor> and the
function target.attackEntityFrom does get called
L209[16:42:04] <Commoble> Yep, the
debugger will go into vanilla code now, carrying your values into
it
L210[16:42:25] <Commoble> you should be
able to observe the values of the fields
L211[16:42:25] <Arcanitor> can i make it
step through one line of code at a time?
L212[16:42:28] <Commoble> yes
L214[16:43:18] ⇦
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L216[16:43:29] <Commoble> There's
some buttons at the top of eclipse during debug mode, here's
some shortcut keys for them and an explanation of how they
work
L217[16:43:52] <Arcanitor> idea not
eclipse
L218[16:43:56] <Commoble> aw fuck
L219[16:44:05] <Commoble> I'm sure it
has something similar
L220[16:44:15] <Commoble> use the
googles
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L222[16:50:56] <Commoble> oh derp, I just
had a thought
L223[16:51:32] <Commoble> That cold damage
you're doing, is that in addition to the regular weapon
attack?
L224[16:52:07] <Commoble> When an entity
gets damaged, it enters a brief period of invincibility
L225[16:53:17] <Commoble> So if
you're doing that doElementalAttack method in an event that
triggers after the player does a regular attack
L226[16:53:40] <Commoble> The regular
attack will damage the enemy, the enemy will become invincible, and
then the cold damage source won't do anything to it
L227[16:54:48] <Arcanitor> that explains a
lot
L228[16:54:59] <Arcanitor> is there a way
to pierce that invulnerability
L229[16:55:15] <Commoble> *shrug*
L230[16:55:29] <Commoble> You should be
able to cancel the attack via that event that's being passed
into your method though
L231[16:55:52] <Commoble> then you could
replace the weapon attack with your special damage
L232[16:56:03] <Arcanitor> i don't
want to cancel the damage, i want to add to it :)
L233[16:56:27] <Commoble> alternatively
you could look at the attackEntityFrom code and see if you could
reduce the enemy's hp directly
L234[16:56:54] <Commoble> look through it
until you find the invincibility check, then see what it does after
that
L235[16:57:25] <Arcanitor> it's in
EntityMob or something
L236[16:57:35] <Arcanitor> though that
does mean I have to cast to an EntityLiving first
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L238[17:00:30] <Arcanitor> hmmm
L239[17:00:32] <Arcanitor>
interesting
L240[17:01:47] <Arcanitor> Commoble: what
i want to do is call damageEntity directly, but it is protected not
public
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L242[17:02:39] <Arcanitor> hmm
L243[17:02:41] <Commoble> Then you'd
have to look up how access transformers work
L244[17:02:46] <Arcanitor> wat
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L246[17:03:01] <Commoble> Forge does a
thing that lets you treat private/protected fields in vanilla code
as public fields
L247[17:03:19] <Arcanitor> i mean i could
extend EntityLivingBase in a class that just has a single static
function to call damageentity
L248[17:03:28] <Arcanitor> since
subclasses have access to protected methods and fields
L249[17:03:41] <Arcanitor> that feels
wrong though
L250[17:04:21] <Commoble> yeah like
there's some nagging feeling at the back of my head being all
"wait is that how that works that doesn't sound
right"
L251[17:06:27] <Arcanitor> feels wrong as
in while that may work that's not the right way to do
that
L252[17:07:57] <Arcanitor> Commoble: do
you know how to write an access transformer?
L253[17:08:03] <Commoble> no
L254[17:08:04] <Arcanitor> cause i
can't find any documentation
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L256[17:13:40] <Raycoms> Anyone has
experience with inter dimensional teleport?
L257[17:14:03] <Raycoms> Ours doesn't
seem to work very well, it works sometimes, but sometimes it
straightly kills the player in the world border
L259[17:14:07] <Raycoms> is the code
L260[17:14:22] <Commoble> ooh, I use
interdimensional teleports
L261[17:14:24] <Commoble> lemme look
L263[17:16:10] <Raycoms> =)
L264[17:18:04] <Raycoms> and yeah Lex, we
called it "coremod" since we have a few libraries like
"blockout" and "structure" and a few other
things we're currently extracting to provide them as APIs for
others to use. So, minecolonies itself is the "coremod"
between them =P
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L268[17:24:40] <LexMobile> ya change the
name...
L269[17:24:55] <LexMobile> CoreMod in
Minecraft modding has an explicit defintion
L270[17:28:47] <Arcanitor> is putting an
access transformer in a regular mod bad
L271[17:29:33] <Arcanitor> !gm
damageEntity
L272[17:29:57] <Commoble> No, the whole
point is to not have to actually edit vanilla code
L273[17:30:28] <Commoble> and not editing
vanilla code is good
L274[17:30:29] <Raycoms> Commoble you have
an idea what's the issue with our code?
L275[17:30:38] <Commoble> you do a lot of
redundant things
L276[17:31:12] <Arcanitor> what is my
build script
L277[17:31:18] <Arcanitor> is that the
build.gradle or something else
L278[17:31:36] <Commoble> Raycoms: lemme
put up a thing of how I do it
L280[17:34:08] <Raycoms> okay =)
L282[17:37:14] <Commoble> It's by no
means optimal, but it works
L284[17:38:52] <Raycoms> Thanks =)
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L286[17:39:33] <Arcanitor> because the
command in question is an interdimensional /tp
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L288[17:40:40] <Raycoms> Commoble I need a
custom teleporter class then, right?
L289[17:41:10] <Commoble> *shrug*
L290[17:41:20] <Commoble> You need one if
you want to make your own portal on the other end instead of the
default
L291[17:41:34] <Raycoms> Ah okay
L292[17:41:59] <Arcanitor> "your own
portal" also includes "no portal"
L293[17:42:04] <Commoble> if you're
fine with netherportals, the vanilla teleporter will *probably*
work
L294[17:43:04] <LexMobile> ATs should be a
somewhat last resort but as a kinda nessasary evil from the fact
that we're working in a obfusicated environemnt not designed
for mods. It's a very light form of CoreModding that is
designed/done by us at Forge. And we know what we are doing.
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L296[17:43:47] <Arcanitor> cool
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L300[17:44:44] <Arcanitor> " The last
bit can be done by adding this block to your build
script."
L301[17:44:48] <Arcanitor> what is the
"build script"
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L303[17:46:02] <Raycoms> Btw lex, if you
need another way to get money out of open-source projects take a
look at utopian.io, it's a company which is dedicated to
supporting open-source projects (financially). It's in
"crypto-currency" but you can easily exchange it to real
money
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L305[17:52:15] <Commoble> ew
L306[17:52:31] <Raycoms> ew?
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L324[19:23:20] <Selim> Helo, I am trying
to get help on the forums but no one got back to me. I am
attempting to create a custom dimension but anytime I go into the
dimension the game crashes when attempting to tick the dimension
entities with a IndexOutOfBoundsException.
L326[19:26:53] <LexMobile> Congrats, its
because you didn't sync the discombobulator with the new
changes to the flux capacitor when in 1942.
L327[19:27:01] <LexMobile> In otherwords,
POST YOUR DAMN LOGS
L329[19:30:06] <LexMobile> Always font
load information. Because 1) people don't like being trapped
in the "well you said you would help so now you have to give
me your kidney" situations and 2) People idle here a lot and
can come back later to answer your questions when they get
time.
L330[19:30:39] <Selim> Okay, will do next
time, thanks for the advice.
L331[19:31:00] <Arcanitor>
s/font/front/
L332[19:31:34] ***
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L334[19:31:59] <LexMobile> Anyways, looks
like it may be an issue with the way you teleport to/from the
dimension. But this is just a guess.
L335[19:32:19] <LexMobile> As the error is
happening when some entity in your world is being incorrectly
removed.
L337[19:35:28] <Commoble> which index is
being out of bounds
L338[19:36:08] <LexMobile> Ya there are
two removes in that method, is it the loadedEntityList, or the
weatherEffects?
L339[19:36:15] <Selim> The
loadedEntityList in World.
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L342[19:39:32] <LexMobile> What entities
are being ticked?
L343[19:39:43] <LexMobile> Something is
removing itself in its update it looks like
L344[19:40:09] <Selim> That I do not know.
As far as I am aware, only my player should be in the
dimension.
L345[19:40:26] <LexMobile> Aparently there
are 24+ entities.
L346[19:40:32] <Selim> Huh.
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L349[19:42:38] <LexMobile> All I can say
is if its reproduceable, toss a breakpoint in there and see what
entities are being added/removed.
L350[19:43:58] <Selim> Okay. I'll be
back if I get anymore useful information, or if I get absolutely
nowhere XD
L351[19:44:04] <LexMobile> That and make
sure none of your code is calling removeEntityDangeriously
L352[19:44:21] <Selim> That I know it
isn't.
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L355[19:44:39] *
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L358[19:46:02] <LexMobile> Thats not
helpful :/
L359[19:46:33] <Commoble> yeah but
I'm gonna look at some differences between mine and his and
see if I see anything weird
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L362[19:52:38] <Commoble> Selim: yeah I
don't see anything egregiously wrong in your teleporter, but
can we see the code that calls that static teleport method?
L363[19:53:15] <Selim> Yup! One moment
please.
L365[19:56:37] <Selim> It appears to be
ticking EntityPlayerSP
L366[20:02:41] <Selim> No, wait, it is the
ender pearl.
L367[20:02:55] <Selim> I am using an ender
pearl to trigger the teleport.
L368[20:03:16] <Selim> One or the other,
not 100% sure.
L369[20:04:07] <Arcanitor> this is what
breakpoints and your IDE
L370[20:04:12] <Arcanitor> 's
debugger are for
L371[20:04:31] <Arcanitor> what function
of the entity is called to remove it
L372[20:05:11] <Selim> It is the ArrayList
remove function in the updateEntities function.
L373[20:08:11] <Arcanitor> is this in your
code or vanilla code
L374[20:08:25] <Selim> Vanilla main game
loop.
L375[20:10:15] <Arcanitor> how is it
iterating over the array
L376[20:10:49] <Selim> for (int i1 = 0; i1
< this.loadedEntityList.size(); ++i1)
L377[20:12:02] <Arcanitor> there's no
way you could change that to some kind of a while loop so that it
makes sure there's actually an entity to remove before it
tries to remove it is there
L378[20:13:21] <Selim> How would I go
about changing the vanilla code in the World class?
L379[20:14:15] <Arcanitor> I have no
idea.
L380[20:24:44] <LexMobile> the vanilla
code is fine.
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L401[23:40:13] ⇦
Quits: Lunatrius (Lunatrius!~Lunatrius@77.38.21.155) (Read error:
Connection reset by peer)
L402[23:40:29]
⇨ Joins: Lunatrius
(Lunatrius!~Lunatrius@77.38.21.155)
L403[23:49:26] ⇦
Quits: IdleGandalf (IdleGandalf!~IdleGanda@staff.harting.hosting)
(Quit: Leaving)
L404[23:49:47]
⇨ Joins: IdleGandalf
(IdleGandalf!~IdleGanda@staff.harting.hosting)
L405[23:55:57] ⇦
Quits: Doty1154
(Doty1154!~Doty1154@2601:648:8000:134f:c0e6:4e2e:c9bd:1e07) (Read
error: Connection reset by peer)