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L12[02:00:03] <MCPBot_Reborn> [TEST CSV]
Pushing snapshot_20180125 mappings to Forge Maven.
L13[02:00:07] <MCPBot_Reborn> [TEST CSV]
Maven upload successful for mcp_snapshot-20180125-1.12.zip
(mappings = "snapshot_20180125" in build.gradle).
L14[02:00:17] <MCPBot_Reborn> Semi-live
(every 10 min), Snapshot (daily ~3:00 EST), and Stable (committed)
MCPBot mapping exports can be found here:
http://export.mcpbot.bspk.rs/
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L27[04:38:05] <ben_mkiv> are textinput
fields a thing in vanilla guis?
L28[04:38:24] <Ordinastie> creative tab
search ?
L29[04:38:36] <Ordinastie> world creation
?
L30[04:38:38] <ben_mkiv> :) thanks
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L67[08:49:26] <Ordinastie> hum, I need a
vanilla item that doesn't stack to 64...
L68[08:49:52] <Arcanitor> snowballs
L69[08:49:57] <Ordinastie> thanks
L70[09:03:07] ⇨
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L71[09:18:44] <Arcanitor> given an
EntityPlayer, how do I get the itemstack in the helmet slot?
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L73[09:20:30] <Ordinastie>
getItemStackFromSlot
L74[09:21:41] <Arcanitor> which slot,
though :)
L75[09:22:06] <Ordinastie> did you even
look at the enum ?
L76[09:24:13] <Arcanitor> oh, it takes an
EntityEquipmentSlot
L77[09:24:16] <Arcanitor> convenient
L78[09:24:32] <Arcanitor> I thought it
would take an integer index
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L81[10:00:16] <Ordinastie> what about it
?
L82[10:01:22] <Arcanitor> using
AttackEntityEvent to add some amount of special unblockable damage
if the player is wearing some of my elemental armor
L83[10:02:16] <Ordinastie> I don't really
see why it would be bad
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L90[10:33:15] ***
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L93[10:35:31] <Arcanitor> Ordinastie: and
yet, for some reason, it doesn't work
L94[10:35:38] <Arcanitor> the event isn't
getting fired or something
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L107[12:49:20] <McJty> Is there a way to
get the same 'red fog' type effect in the overworld?
L108[12:49:25] <McJty> I mean the red fog
from the nether
L109[12:50:58] <gigaherz> hmmm that's just
opengl fog, no? GlStateManager.enableFog might give you a clue
which code uses that
L110[12:52:03] <gigaherz> or maybe
not
L111[12:53:06] <gigaherz> ah, the one in
EntityRenderer#setupFog
L112[12:53:15] <McJty> yes I found that
too
L113[12:53:20] <McJty> Just not sure how
to intercept that
L114[12:53:28] <McJty> Without writing a
biome taht is
L115[12:53:29] <McJty> that is
L116[12:53:56] <gigaherz>
EntityViewRenderEvent.FogDensity
L117[12:54:01] <gigaherz> maybe?
L118[12:54:37] <McJty> oh nice
L119[12:54:42] <McJty> Thanks. I missed
that :-)
L120[12:55:30] <gigaherz> also maybe
EntityViewRenderEvent.RenderFogEvent
L121[12:56:06] <gigaherz> and
.FogColors
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L169[18:48:53] <Unnoen> So, hoping this is
the right place for help, I'm making a little utility mod that
simply unloads dimensions not in use, however when calling
'.getChunkProvider()' on a dimension, I get a
NoSuchMethodError.
L170[18:49:35] <Unnoen> It works fine in
vanilla forge, but when testing on a modpack (possibly the fault of
modded dimensions?) it throws that error.
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L180[19:57:16] <MarkModDev> i'm trying to
load model obj file (mod:models/block/modelitem.obj) but during the
exception it's looking for mod:models/block/modelitem.obj.json. Why
would it be adding json extension on that?
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L182[20:01:05] <Arcanitor> because that's
not how you load a .obj I'm pretty suter
L183[20:01:32] <Arcanitor> MarkModDev:
1.12.2 right?
L184[20:01:40] <MarkModDev> correct
L186[20:02:27] <MarkModDev> yeah i have
been using that for examples
L187[20:03:15] <MarkModDev> i brought some
assets over to my test project... but i guess I'm loading things
differently than how he does in his project
L188[20:03:25] <Arcanitor> do you have the
blockstate json?
L189[20:03:35] <MarkModDev> yeah json is
from his
L190[20:04:04] <Arcanitor> i've never used
.obj models so i can't really help you any more than this i'm
sorry
L191[20:04:15] <Arcanitor> if someone else
could that would be great :S
L192[20:04:22] <Arcanitor> also i would
try the #mmd discord
L195[20:04:43] <MarkModDev> thats the
json
L196[20:04:46] <MarkModDev> ok
thanks
L197[20:06:24] <Arcanitor> i'm not sure
that variants thing will work, but most of my experience is with
item modeling and i don't have much of that
L198[20:06:50] <MarkModDev> yeah that is
straight from mcjty example for 1.12
L199[20:06:53] <MarkModDev> and it
works
L200[20:07:00] <MarkModDev> i have his
project running
L201[20:07:18] <MarkModDev> it has to do
with how registrying them different some how
L202[20:07:31] <MarkModDev> i thought i
was doing it the same but.. im not
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L216[21:32:28] <Zidane> Got a question
about using the builtin capability for IItemHandler. Basically I
want to use it but I have additional NBT values in association with
a slot being read in. Do I extend IItemHandler with a marker
interface and register that as a new capability?
L217[21:32:38] <Zidane> Or do I register a
Storage impl for IItemHandler?
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L227[23:15:27] <ben_mkiv> would reflection
allow me to add capabilities on the fly?
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