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L12[02:00:03] <MCPBot_Reborn> [TEST CSV] Pushing snapshot_20180125 mappings to Forge Maven.
L13[02:00:07] <MCPBot_Reborn> [TEST CSV] Maven upload successful for mcp_snapshot-20180125-1.12.zip (mappings = "snapshot_20180125" in build.gradle).
L14[02:00:17] <MCPBot_Reborn> Semi-live (every 10 min), Snapshot (daily ~3:00 EST), and Stable (committed) MCPBot mapping exports can be found here: http://export.mcpbot.bspk.rs/
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L27[04:38:05] <ben_mkiv> are textinput fields a thing in vanilla guis?
L28[04:38:24] <Ordinastie> creative tab search ?
L29[04:38:36] <Ordinastie> world creation ?
L30[04:38:38] <ben_mkiv> :) thanks
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L67[08:49:26] <Ordinastie> hum, I need a vanilla item that doesn't stack to 64...
L68[08:49:52] <Arcanitor> snowballs
L69[08:49:57] <Ordinastie> thanks
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L71[09:18:44] <Arcanitor> given an EntityPlayer, how do I get the itemstack in the helmet slot?
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L73[09:20:30] <Ordinastie> getItemStackFromSlot
L74[09:21:41] <Arcanitor> which slot, though :)
L75[09:22:06] <Ordinastie> did you even look at the enum ?
L76[09:24:13] <Arcanitor> oh, it takes an EntityEquipmentSlot
L77[09:24:16] <Arcanitor> convenient
L78[09:24:32] <Arcanitor> I thought it would take an integer index
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L80[09:59:19] <Arcanitor> is this a bad idea: https://gist.github.com/DaMachinator/cbf584b13de319c0fc1ac0bb7649a987
L81[10:00:16] <Ordinastie> what about it ?
L82[10:01:22] <Arcanitor> using AttackEntityEvent to add some amount of special unblockable damage if the player is wearing some of my elemental armor
L83[10:02:16] <Ordinastie> I don't really see why it would be bad
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L93[10:35:31] <Arcanitor> Ordinastie: and yet, for some reason, it doesn't work
L94[10:35:38] <Arcanitor> the event isn't getting fired or something
L95[10:35:40] <Arcanitor> https://gist.github.com/DaMachinator/808a7290a0267985ef2f86273acb03a8
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L107[12:49:20] <McJty> Is there a way to get the same 'red fog' type effect in the overworld?
L108[12:49:25] <McJty> I mean the red fog from the nether
L109[12:50:58] <gigaherz> hmmm that's just opengl fog, no? GlStateManager.enableFog might give you a clue which code uses that
L110[12:52:03] <gigaherz> or maybe not
L111[12:53:06] <gigaherz> ah, the one in EntityRenderer#setupFog
L112[12:53:15] <McJty> yes I found that too
L113[12:53:20] <McJty> Just not sure how to intercept that
L114[12:53:28] <McJty> Without writing a biome taht is
L115[12:53:29] <McJty> that is
L116[12:53:56] <gigaherz> EntityViewRenderEvent.FogDensity
L117[12:54:01] <gigaherz> maybe?
L118[12:54:37] <McJty> oh nice
L119[12:54:42] <McJty> Thanks. I missed that :-)
L120[12:55:30] <gigaherz> also maybe EntityViewRenderEvent.RenderFogEvent
L121[12:56:06] <gigaherz> and .FogColors
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L169[18:48:53] <Unnoen> So, hoping this is the right place for help, I'm making a little utility mod that simply unloads dimensions not in use, however when calling '.getChunkProvider()' on a dimension, I get a NoSuchMethodError.
L170[18:49:35] <Unnoen> It works fine in vanilla forge, but when testing on a modpack (possibly the fault of modded dimensions?) it throws that error.
L171[18:49:57] <Unnoen> https://github.com/Unnoen/Unloader Source if anyone wants to have a look
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L180[19:57:16] <MarkModDev> i'm trying to load model obj file (mod:models/block/modelitem.obj) but during the exception it's looking for mod:models/block/modelitem.obj.json. Why would it be adding json extension on that?
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L182[20:01:05] <Arcanitor> because that's not how you load a .obj I'm pretty suter
L183[20:01:32] <Arcanitor> MarkModDev: 1.12.2 right?
L184[20:01:40] <MarkModDev> correct
L185[20:02:00] <Arcanitor> all hail McJty our lord and saviour: https://wiki.mcjty.eu/modding/index.php?title=Render_Block_OBJ-1.12
L186[20:02:27] <MarkModDev> yeah i have been using that for examples
L187[20:03:15] <MarkModDev> i brought some assets over to my test project... but i guess I'm loading things differently than how he does in his project
L188[20:03:25] <Arcanitor> do you have the blockstate json?
L189[20:03:35] <MarkModDev> yeah json is from his
L190[20:04:04] <Arcanitor> i've never used .obj models so i can't really help you any more than this i'm sorry
L191[20:04:15] <Arcanitor> if someone else could that would be great :S
L192[20:04:22] <Arcanitor> also i would try the #mmd discord
L193[20:04:40] <MarkModDev> https://pastebin.com/3cxWKRHj
L194[20:04:42] <Arcanitor> https://discord.gg/92evJN
L195[20:04:43] <MarkModDev> thats the json
L196[20:04:46] <MarkModDev> ok thanks
L197[20:06:24] <Arcanitor> i'm not sure that variants thing will work, but most of my experience is with item modeling and i don't have much of that
L198[20:06:50] <MarkModDev> yeah that is straight from mcjty example for 1.12
L199[20:06:53] <MarkModDev> and it works
L200[20:07:00] <MarkModDev> i have his project running
L201[20:07:18] <MarkModDev> it has to do with how registrying them different some how
L202[20:07:31] <MarkModDev> i thought i was doing it the same but.. im not
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L216[21:32:28] <Zidane> Got a question about using the builtin capability for IItemHandler. Basically I want to use it but I have additional NBT values in association with a slot being read in. Do I extend IItemHandler with a marker interface and register that as a new capability?
L217[21:32:38] <Zidane> Or do I register a Storage impl for IItemHandler?
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L227[23:15:27] <ben_mkiv> would reflection allow me to add capabilities on the fly?
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