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L7[02:00:03] <MCPBot_Reborn> [TEST CSV] Pushing snapshot_20180124 mappings to Forge Maven.
L8[02:00:07] <MCPBot_Reborn> [TEST CSV] Maven upload successful for mcp_snapshot-20180124-1.12.zip (mappings = "snapshot_20180124" in build.gradle).
L9[02:00:17] <MCPBot_Reborn> Semi-live (every 10 min), Snapshot (daily ~3:00 EST), and Stable (committed) MCPBot mapping exports can be found here: http://export.mcpbot.bspk.rs/
L10[02:08:56] <ben_mkiv> is it possible to ship a mod with basic functions with another mod, but only load it once if 2 mods have it within their jar?
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L28[03:47:53] <ben_mkiv> is there a event fired when a entity gets killed?
L29[03:49:19] <gigaherz|work> entity in general, no
L30[03:49:29] <gigaherz|work> there's a living death event
L31[03:49:36] <gigaherz|work> iirc
L32[03:49:48] <ben_mkiv> hm, all mobs are based on EntityLivingBase, right?
L33[03:49:51] <gigaherz|work> yes
L34[03:50:09] <ben_mkiv> and do you know about minecarts? need to know when they get broken
L35[03:50:15] <gigaherz|work> no idea
L36[03:50:50] <ben_mkiv> i have to get used to interpret those event class files :>
L37[03:51:10] <ben_mkiv> thanks for the entityliving hint
L38[04:00:16] <gigaherz|work> just open the forge Event class and open the "Type Hierarchy" from the Navigate menu in intellij ;P
L39[04:00:27] <gigaherz|work> find one with an interesting name, and see where new instances are created
L40[04:00:28] <gigaherz|work> :P
L41[04:01:20] <ben_mkiv> ah those are the @link entries?
L42[04:05:36] <ben_mkiv> hm
L43[04:06:05] <ben_mkiv> looked at the minecart vanilla class and there isnt anything fired when it gets killed :/
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L45[04:09:25] <ben_mkiv> forge forum tells me i didnt pass the security test on registration
L46[04:09:39] <ben_mkiv> while they failed the security test of my browser with all their 3rd party site javascripts
L47[04:10:34] <ben_mkiv> name one bad guy: shulker => fail -.-
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L59[06:09:59] <ben_mkiv> seems my mod only works when running within idea dev environment oo
L60[06:10:12] <ben_mkiv> guess i'll have to ship it with idea then... :>
L61[06:10:35] <ben_mkiv> just like... https://github.com/strace/strace/issues/14
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L65[07:19:05] <gigaherz> NOOOOOOOOOOOOOOOOO
L66[07:19:06] <gigaherz> https://twitter.com/Minecraft/status/956148893980512257
L67[07:19:26] <gigaherz> they are swapping around 1.14 and 1.13
L68[07:19:52] <gigaherz> or rather
L69[07:20:02] <gigaherz> they are unifying 1.13 and 1.14 into the aquatic update
L70[07:20:09] <gigaherz> and shiving all the stuff into the same release instead of 2
L71[07:20:42] <gigaherz> ohwell, cpw will have more time to work on he new stuff
L72[07:25:03] <SuperCoder79> Wait
L73[07:25:20] <SuperCoder79> cpw is modding Minecraft again?
L74[07:25:35] <SuperCoder79> Or am I misunderstanding this
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L76[07:26:34] <gigaherz> SuperCoder79: he's working on a brand new mod loading system
L77[07:26:44] <gigaherz> to replace the current FML stuff in forge
L78[07:26:50] <gigaherz> and make things more amene to java9
L79[07:28:15] <Arcanitor> i thought j9 was getting thrown out by oracle
L80[07:28:17] <SuperCoder79> Woot;
L81[07:28:22] <SuperCoder79> Woot!
L82[07:29:11] <Arcanitor> hmm will this madness work
L83[07:29:13] <gigaherz> you clearly don't follow his twitter or watch his occasional twitch streams
L84[07:29:13] <gigaherz> ;P
L85[07:29:13] <SuperCoder79> I thought he left because Microsoft bought Mojang?
L86[07:29:25] <SuperCoder79> I need to do that, wow
L87[07:29:27] <Arcanitor> gigaherz why on earth would i have a twitter account
L88[07:29:40] <Arcanitor> or a twitch account either for that matter...
L89[07:29:48] <gigaherz> Arcanitor: because it's the #1 way to get informed of other people's stuff
L90[07:30:11] <gigaherz> at least for me
L91[07:30:20] <gigaherz> twitter is a way to receive broadcasts from people
L92[07:30:33] <SuperCoder79> Well, imma get a Twitter account
L93[07:30:39] <SuperCoder79> What is the minimum age for one?
L94[07:30:54] <gigaherz> so like, if there's a streamer I'm interested in watching -- I just follow them on twitter.
L95[07:31:24] <gigaherz> similarly, want to get news about mc snapshots? follow dinnerbone on twitter.
L96[07:31:43] <gigaherz> no idea I'm 33
L97[07:31:57] <gigaherz> have been an adult long enough to not think about minimum age of places
L98[07:32:39] <Arcanitor> SuperCoder79: probably 13
L99[07:32:49] <Arcanitor> that's how old you have to be for twitter to legally store data on you
L100[07:39:06] <SuperCoder79> Ok thanks I'm good then
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L105[07:49:20] <ben_mkiv> "we are delaying so you get access to new stuff earlier" ok...
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L107[07:51:00] <gigaherz> ben_mkiv: they obviously mean the players
L108[07:51:10] <gigaherz> and not the modders and mapmakers
L109[07:51:25] <ben_mkiv> as 1.13 mostly was stuff behind the curtains?
L110[07:51:34] <gigaherz> yes
L111[07:51:44] <Abastro> Good, I can have more time to prepare for data packs.
L112[07:51:51] <gigaherz> that's why they were nicknaming it "technically updated"
L113[07:51:57] <gigaherz> doublemeaning of "even if you don't see it"
L114[07:52:02] <gigaherz> and "it has a lot of technical changes"
L115[07:52:14] <ben_mkiv> btw. if anyone is bored and wants to read a stacktrace... https://pastebin.com/raw/qZrGTFiJ
L116[07:52:43] <gigaherz> !gm func_75211_c
L117[07:52:44] <ben_mkiv> it works fine when i launch minecraft from idea, but as soon as i use multimc to launch the game the network stuff seems to make problems
L118[07:53:28] <SuperCoder79> also, does anyone know if Botania generates those vanilla granite/andesite/diorite Veins? or Does Botania only have that Recipe in NEI for making those Rocks?
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L121[07:53:56] <gigaherz> ben_mkiv: Slot.getStack calls inventory.getStackInSlot
L122[07:54:08] <SuperCoder79> GregoriusT wanted me to ask
L123[07:54:13] <gigaherz> you are somehow passing in an instance of IInventory that doesn't have getStackInSlot implemented
L124[07:54:19] <gigaherz> I have no idea how you managed that
L125[07:54:20] <gigaherz> ;P
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L127[07:56:20] <ben_mkiv> actually all my inventories extend ItemStackHandler which has this function build in
L128[07:56:59] <ben_mkiv> and it works within minecraft and not running in debug mode
L129[07:57:36] <gigaherz> uhm it's a net.minecraft.inventory.Slot class though
L130[07:57:39] <gigaherz> not a SlotItemHandler
L131[07:57:46] <gigaherz> this would suggest either you are doing something VERY dirty
L132[07:57:57] <gigaherz> or it's not one of your slots
L133[07:58:16] <gigaherz> !gm func_75142_b
L134[07:58:28] <gigaherz> it happens during detectAndSendChanges
L135[07:58:57] <ben_mkiv> yea, i have the feeling that the inventory syncing is involved into this
L136[07:59:04] <ben_mkiv> because it happens when i try to open the inventory gui
L137[07:59:25] <ben_mkiv> maybe client isnt aware of the server inventory or something like that :/
L138[08:00:37] <gigaherz> no, detectAndSendChanges runs in the server
L139[08:03:12] <ben_mkiv> yea, but i'm dynamicly resizing the inventory, soo maybe it uses a cached list of size 0 to compare against a list of size 9
L140[08:03:59] <ben_mkiv> just my idea for now, going to overwrite detectandsend changes to see whats going on. thanks for taking a look :)
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L143[08:23:36] <SuperCoder79> does anyone know if Botania generates those vanilla granite/andesite/diorite Veins? or Does Botania only have that Recipe in NEI for making those Rocks?
L144[08:44:36] <ben_mkiv> !gm func_75211_c
L145[08:50:52] <ben_mkiv> !gm func_75132_a
L146[08:50:59] <ben_mkiv> !gm func_75138_a
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L150[09:37:06] <ben_mkiv> just to get sure... player.openGui only has to be called serverside, and syncs to the client?!
L151[09:41:16] <ben_mkiv> !status
L152[09:43:28] <Caitlyn> that's how I do it..
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L154[10:03:26] <ben_mkiv> well my slot indexing was wrong
L155[10:03:36] <ben_mkiv> wonder how this even worked within idea without making trouble
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L161[10:26:46] <ben_mkiv> also managed to realize that i have to override getStackInSlot in my IInventory implention
L162[10:27:17] <ben_mkiv> somehow weird as it works with what ive copied from the super class oO
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L164[10:48:51] <Arcanitor> can I dynamically assign textures inside a model JSON
L165[10:49:00] <Arcanitor> I'd like to only have to do this whole model thing once
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L180[12:03:24] *** Neal__ is now known as Neal
L181[12:08:03] <MarkModDev> anyone have an simple example of using TESR with animation for 1.12?
L182[12:08:51] <Arcanitor> MarkModDev: mcjty's mod tutorial wiki: https://wiki.mcjty.eu/modding/index.php?title=Render_Block_TESR_/_OBJ-1.12
L183[12:09:48] <MarkModDev> @Arconitor thanks
L184[12:12:48] <Arcanitor> press tab to autocomplete names
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L192[13:22:48] <LexMobile> !gf field_180272_g
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L198[13:58:08] <Arcanitor> If I understand correctly there is only ever one (possibly less than one, if you have different "items" that are really just NBT variants) instance of YourModItemClass?
L199[13:59:06] <Arcanitor> and NBTdata is attached to an ItemStack not an Item, correct
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L201[14:02:04] <Commoble> Yeah, item and block classes only have one instance
L202[14:02:42] <Commoble> and the game just looks at that instance when it needs to know how an item behaves
L203[14:06:04] <Commoble> and itemstacks are discrete instances so different itemstacks of the same item can hold different data
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L206[14:20:24] <LexMobile> if there are 0 instances of a class
L207[14:20:27] <LexMobile> that class doesnt exist
L208[14:21:34] <barteks2x> not entirely true, you may still use it's static methods
L209[14:21:44] <LexMobile> but yes, there is only one instance of the item in memory, and ItemStacks hold the 'context'
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L216[14:55:30] <Lord_Ralex> why does files.minecraftforge.net use the same star for the latest build and the recommended build in the show all versions?
L217[14:55:35] <Lord_Ralex> that's confusing
L218[14:56:21] <LexMobile> Thought we fixed that... PaleoCrafter ?
L219[14:58:43] <Lord_Ralex> yeah, html shows the other icon is there, just the star is beating it, cause it's included
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L229[15:45:56] <Arcanitor> I found something interesting
L230[15:46:00] <Arcanitor> what does ISmartItemModel do?
L231[15:47:19] <Arcanitor> wait, does it even exist in 1.12...
L232[15:48:03] <Arcanitor> oh its vanilla now or something
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L253[19:42:08] <donington> So I'm trying to figure out a fix to that creative nbt/capability overwrite I was mentioned a week and a half ago. Sadly, the best solution requires rewriting GuiContainerCreative to use CWindowClick for most basic inventory operations which should honestly be how vanilla does it anyway; ultimately it is absurdly complicated for a forge patch imo. Is mojira the sane place to go next or is this a lost cause?
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L257[20:07:06] <Abastro> What about syncing it from client to server?
L258[20:07:12] <Abastro> As vanilla does.
L259[20:07:48] <Abastro> Nvn
L260[20:07:53] <Abastro> *Nvm
L261[20:36:37] <donington> Ya it's not that simple; was it synced in the first place? Should it have been? Who is authoritative on the result? The whole problem stems from Creative requesting overwrites with full data instead of a reference from say a cursor that is tracked and the final origin is from the server and not an outside source that might not have context sensitive information such as server side nbt or capabilities
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L274[21:29:29] <Arcanitor> imo creative menu should just execute the /give command with the correct parameters
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L276[21:38:58] <Abastro> donington: Yeah, just realized that after the reply.
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L279[21:40:12] <Abastro> In my opinion all operation should be checked and sent from the server side.
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L283[21:58:48] <Zoe> Erro
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L285[22:00:05] <donington> Thanks for the feedback I don't feel so crazy after mulling over it to this terrible result
L286[22:02:21] <Zoe> Is this channel official or unofficial?
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L289[22:08:07] <Arcanitor> zoe: I mean the forge devs are in here so it's pretty official
L290[22:08:17] <Zoe> okay
L291[22:09:07] <McJty> Block.getItem() is deprecated in favor of Block.getPickBlock(). Problem is that I don't have a raytrace result. I see the parameter is @Nullable so is it safe for me to just pass null and hope no mod depends on a raytrace result being present all the time?
L292[22:09:40] <donington> if it's not null safe then they shouldn't have ignored the annotation
L293[22:10:37] <Arcanitor> so THAT's what that annotation means
L294[22:10:57] <Arcanitor> i thought it meant you could return null
L295[22:11:12] <donington> it means whatever is prefixed should be safe as null
L296[22:12:25] <McJty> Arcanitor, it can mean that too depending on where it is placed
L297[22:12:33] <McJty> In this case the @Nullable is tied with the parameter
L298[22:12:37] <McJty> So it means you can pass null
L299[22:12:43] <Arcanitor> McJty: before the function declaration
L300[22:12:52] <McJty> yes but that's not the @Nullable I am talking about in this case
L301[22:12:56] <McJty> Here it is with the parameter
L302[22:13:22] <Arcanitor> what does the @NonNull annotation mean, then
L303[22:13:33] <Arcanitor> on a parameter
L304[22:13:43] <McJty> That you cannot pass null
L305[22:13:45] <McJty> The opposite
L306[22:13:52] <Arcanitor> item stacks are passed as @NonNull a lot it seems
L307[22:13:55] <Zoe> idk what you guys are talking about, but I would say forge is "Top Notch"
L308[22:13:58] <Zoe> okay bye
L309[22:14:00] <McJty> yes never use null for an ItemStack
L310[22:14:07] <McJty> From 1.11 onwards
L311[22:14:08] <Arcanitor> that was...terrible, zoe
L312[22:14:13] <Zoe> mhm
L313[22:14:19] <Zoe> lol
L314[22:14:27] <donington> Yeah they do that because ItemStack.EMPTY is it's version of null
L315[22:14:43] <kashike> if you're passing null instead of EMPTY you should be shot
L316[22:14:55] <Arcanitor> i'm not sure itemstack.empty was a good idea but whatever, i don't touch inventories
L317[22:14:59] <Arcanitor> yet
L318[22:15:15] <donington> Design is not the forefront of what we're dealing with sadly
L319[22:15:22] <Zoe> Why don't you just make it -1 ??
L320[22:15:27] <Zoe> Everyone is going to hate m
L321[22:15:29] <Zoe> me*
L322[22:16:03] <Arcanitor> that's not how ItemStacks work
L323[22:16:12] <Zoe> .-.
L324[22:16:26] <Zoe> Wouldn't it make it infinite?
L325[22:16:27] <McJty> Zoe, an ItemStack is not a number. You can't give -1
L326[22:16:33] <Zoe> okie
L327[22:16:41] <Zoe> I don't know anything about forge
L328[22:16:42] <Zoe> so
L329[22:16:42] <Zoe> sorry
L330[22:16:51] <Arcanitor> Zoe: if java had unsigned types, maybe
L331[22:16:57] <Arcanitor> but -1 is -1
L332[22:17:24] <Arcanitor> if this was C++ and stack amount was a uint then assigning -1 would give you MAX_INT items
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L334[22:18:46] * Arcanitor hits himself over the head with dynamic rendering
L335[22:19:22] <Arcanitor> the item has ~24 possible states and will only get more as i add more content
L336[22:22:28] <Arcanitor> McJty: can I still hardcode recipes
L337[22:22:56] <Arcanitor> this mod will have some recipes that people should not be touching, others that can safely be exposed through JSON
L338[22:23:10] <McJty> I wouldn't do it but you technically can
L339[22:23:35] <Arcanitor> for example, the recipe to dye my armor pieces really should not be externally changeable
L340[22:24:12] <McJty> I think that's something a modpack maker should decide
L341[22:24:23] <McJty> i.e. imagine expert packs where they want to gate those items behind some other mod
L342[22:25:20] <Arcanitor> it's literally just dye + armor = dyed armor
L343[22:25:50] <Arcanitor> same way leather armor works
L344[22:26:02] <McJty> yes, so why object to it being changed externally?
L345[22:26:04] <Arcanitor> i have yet to actually get the rendering to work, but that's another problem entirely
L346[22:26:14] <Abastro> What about custom recipe format for that.
L347[22:26:42] <Arcanitor> because there are 17^8 possible dye combinations
L348[22:27:02] <Arcanitor> no, it's 8 slots ^ 17 possibilities
L349[22:27:32] <Arcanitor> (16 colors + empty slot)
L350[22:29:00] <Abastro> Recipe format deciding the color property could work.
L351[22:29:02] <Arcanitor> there are 2.2 quadrillion possible dye recipes if my calculations are correct
L352[22:43:09] <Arcanitor> McJty: sorry for continuing to bug you, are there any style guidelines for naming NBT tags
L353[22:43:15] <Zoe> HHEHEHHEEH
L354[22:43:40] <Arcanitor> ^.^
L355[22:44:11] <McJty> Not that I know
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L358[23:03:44] <Zoe> No.
L359[23:18:35] <Arcanitor> i've come to the conclusion that MC rendering is black magic
L360[23:18:55] <Zoe> You're a mean one, Mr Grinch
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