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L13[02:00:03] <MCPBot_Reborn> [TEST CSV] Pushing snapshot_20171208 mappings to Forge Maven.
L14[02:00:07] <MCPBot_Reborn> [TEST CSV] Maven upload successful for mcp_snapshot-20171208-1.12.zip (mappings = "snapshot_20171208" in build.gradle).
L15[02:00:17] <MCPBot_Reborn> Semi-live (every 10 min), Snapshot (daily ~3:00 EST), and Stable (committed) MCPBot mapping exports can be found here: http://export.mcpbot.bspk.rs/
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L26[03:38:01] <TvL2386> hey guys, I'm playing with ModelLoaders
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L28[03:56:57] <ghz|afk> ok? good to hear? :P
L29[04:15:46] <TvL2386> haha
L30[04:15:58] <TvL2386> yeah yeah...
L31[04:16:01] <TvL2386> I'm struggling
L32[04:16:07] <TvL2386> not sure what to ask either hehehe
L33[04:21:17] <TvL2386> Ok. I was following the MinecraftByExample example #05. I want to create a cable that automatically attaches itself to other cables.
L34[04:21:28] <TvL2386> So I implemented the 3DWeb example from MBE.
L35[04:21:30] <TvL2386> that works
L36[04:21:55] <TvL2386> now I duplicated that stuff and renamed all things to my Block, but I think I should not register 2 ModelLoaders
L37[04:21:58] <TvL2386> https://github.com/TvL2386/theonecable
L38[04:22:36] <TvL2386> Caused by: net.minecraftforge.client.model.ModelLoaderRegistry$LoaderException: 2 loaders (tvl2386.theonecable.objects.blocks.ModelLoaderCable@5a52b5f8 and tvl2386.theonecable.objects.blocks.ModelLoader3DWeb@2d68af14) want to load the same model theonecable:block/smartmodel/webmodel
L39[04:23:00] <TvL2386> I'm trying to find out how this works
L40[04:24:28] <TvL2386> complete output: https://gist.github.com/TvL2386/d484febf999f1a653d2e232c3e96a846
L41[04:26:56] <TvL2386> I think I should create a single ModelLoader class
L42[04:30:17] <TvL2386> I think the ModelLoaders are queried for all blocks?
L43[04:31:42] <TvL2386> and then it is returning getMissingModel() even though the other Load would return something
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L45[04:54:36] <TvL2386> got it to work!
L46[04:54:38] *** PaleOff is now known as PaleoCrafter
L47[04:55:12] <TvL2386> removed 1 ModelLoader
L48[04:56:38] <TvL2386> both blocks have their own Model that implements IModel and both blocks have their own CompositeModel that implements IBakedModel
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L50[05:33:57] <TvL2386> alrighty
L51[05:34:34] <TvL2386> hey guys, in game when I have my Cable in my hand, that's my ItemBlock, it says "tile.cable.name" on the screen
L52[05:35:17] <TvL2386> in my assets.theonecable.lang.en_US.lang file I have a line: "item.cable.name=Cable2 Item"
L53[05:35:43] <TvL2386> I also have a line "tile.cable.name=Cable2"
L54[05:35:54] <TvL2386> that should work right?
L55[05:36:32] <TvL2386> language is set to "English (US)" in game
L56[05:37:13] <TvL2386> In the CommonProxy I am calling blockCable.setUnlocalizedName("cable");
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L59[05:44:59] <TvL2386> I think I'm not correctly setting the ResourceLocation domain
L60[05:45:29] <ben_mkiv> code?
L61[05:46:50] <Mickelus> does any of your localizations work or is it just the cable item that's not working?
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L63[05:51:50] <TvL2386> code: https://github.com/TvL2386/theonecable
L64[05:51:57] <TvL2386> I only have en_US.lang
L65[05:52:01] <TvL2386> nothing works
L66[05:52:14] <TvL2386> not even the MinecraftByExample block
L67[05:53:38] <TvL2386> but running the MBE repo unaltered works... So I must be doing something wrong :)
L68[05:53:46] <TvL2386> of course :P
L69[05:55:59] <ben_mkiv> the lang file looks correct to me
L70[05:56:33] <TvL2386> thanks
L71[05:56:39] <TvL2386> here I set the Block's name: https://github.com/TvL2386/theonecable/blob/master/src/main/java/tvl2386/theonecable/proxy/CommonProxy.java#L45
L72[05:56:53] <TvL2386> so then tile.cable.name should work I think
L73[05:58:28] <ben_mkiv> itemBlockCable doesnt have a setUnlocalizedName
L74[05:58:32] <ben_mkiv> not sure if thats a problem
L75[05:58:56] <ben_mkiv> or does it get the name from the block?
L76[05:59:09] <TvL2386> good question
L77[06:00:18] <TvL2386> MBE doesn't do that either and there it works: https://github.com/TvL2386/theonecable/blob/master/src/main/java/tvl2386/theonecable/proxy/CommonProxy.java#L45
L78[06:00:26] <TvL2386> wrong url
L79[06:01:00] <TvL2386> https://github.com/TheGreyGhost/MinecraftByExample/blob/master/src/main/java/minecraftbyexample/mbe05_block_dynamic_block_model2/StartupCommon.java#L45
L80[06:01:03] <ben_mkiv> yea you have it in the item base class, so i guess it'll take it from somewhere there
L81[06:01:49] <TvL2386> I don't use that class
L82[06:02:20] <TvL2386> BlockCable extends Block
L83[06:03:16] <TvL2386> and the ItemBlock object is a Minecraft object right, not one of my classes
L84[06:04:04] <TvL2386> ItemBlock.getUnlocalizedName() returns this.blcok.getUnlocalizedName()
L85[06:04:21] <TvL2386> so it returns the name set on the Block
L86[06:05:23] <ben_mkiv> cant help you there, as im also pretty much beginner
L87[06:06:35] <TvL2386> thanks anyway!
L88[06:08:12] <TvL2386> when looking at IForgeRegistryEntry.java I think I should either prepend MODID: or use setRegistryName(String modID, String name)
L89[06:08:26] <TvL2386> gonna test that
L90[06:11:27] <TvL2386> nah... not Registry of course, need to focus on the UnlocalizedName
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L93[06:21:57] <TvL2386> I don't get it
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L95[06:46:05] <Mickelus> try running System.out.println(I18n.format("tile.cable.name")); somewhere
L96[06:46:42] <Mickelus> and tell me what output was ;)
L97[06:47:06] <Ordinastie> make your file lowercase
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L100[07:16:51] <TvL2386> Mickelus: [14:16:32] [main/INFO] [STDOUT]: [tvl2386.theonecable.proxy.ClientProxy:postInit:139]: tile.cable.name
L101[07:17:13] <Ordinastie> <Ordinastie> make your file lowercase
L102[07:17:27] <TvL2386> gonna do that now Ordinastie
L103[07:17:49] <TvL2386> so en_US.lang should be en_us.lang
L104[07:17:57] <Ordinastie> yes
L105[07:18:30] <TvL2386> [14:18:21] [main/INFO] [STDOUT]: [tvl2386.theonecable.proxy.ClientProxy:postInit:139]: Cable
L106[07:18:33] <TvL2386> :D
L107[07:18:39] <TvL2386> why?????????????????
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L110[08:06:21] <Mickelus> huh? which one did it output?
L111[08:06:48] <Mickelus> if it's the second one it seems as if the localization file is loading correctly at least
L112[08:12:49] <TvL2386> Mickelus: after renaming en_US.lang to en_us.lang your `System.out.println(I18n.format("tile.cable.name"));` started outputting the correct value
L113[08:13:24] <TvL2386> I don't get why... All tutorials/examples have en_US.lang
L114[08:13:37] <Ordinastie> because they're old
L115[08:15:44] <TvL2386> I'm using MinecraftByExample as howto. This is not old right: https://github.com/TheGreyGhost/MinecraftByExample/blob/master/build.gradle
L116[08:16:20] <TvL2386> obviously it's not up to date either ;)
L117[08:16:57] <Ordinastie> the difference between yours and his : https://github.com/TvL2386/theonecable/blob/master/src/main/resources/pack.mcmeta#L4
L118[08:17:06] <TvL2386> http://mcforge.readthedocs.io/en/latest/conventions/locations/#localizations
L119[08:17:30] <Ordinastie> that needs to be fixed
L120[08:17:42] <TvL2386> awesome Ordinastie !!
L121[08:18:45] <TvL2386> thanks for handholding me :)
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L123[08:38:34] <Mickelus> but it's strange, I'm running the recommended build of forge for 1.12.2 in my local environment, my localization file is named "en_US.lang" and it's working
L124[08:38:50] <Mickelus> when did the naming convention change?
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L129[09:41:55] <TvL2386> Mickelus: did you miss this:
L130[09:41:56] <TvL2386> 08 15:16:57 < Ordinastie> the difference between yours and his : https://github.com/TvL2386/theonecable/blob/master/src/main/resources/pack.mcmeta#L4
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L132[09:43:12] <TvL2386> there are also a bunch of issues mentioning this: https://github.com/MinecraftForge/Documentation/issues
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L134[09:49:26] <Mickelus> ah, yes, I was actually looking for that file in his repo but somehow I missed it
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L136[10:00:30] <TvL2386> :)
L137[10:00:42] <TvL2386> I'm noob, I had no idea...
L138[10:00:54] <TvL2386> thanks!
L139[10:05:00] <Mickelus> ehrm, in your repo*
L140[10:06:16] <Mickelus> I had no clue either until I stumbled upon that file yesterday while I was upgrading to 1.12.2
L141[10:06:35] <Mickelus> but I didn't get what it was supposed to do so I removed it :D
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L148[10:42:38] <PaleoCrafter> gah, anybody here using HexChat on Linux (more specifically arch)
L149[10:50:35] ⇨ Joins: Brokkoli (~Brokkoli@p2e5b1b3f.dip0.t-ipconnect.de)
L150[10:51:23] <blackgem> Sadly I am not, I'm asking in another channel I thought a friend might be using such a program but no response.
L151[10:52:33] *** amadornes[OFF] is now known as amadornes
L152[10:53:00] <TechnicianLP> hexchat on arch here
L153[10:53:19] <Corosus> hexchat on mint here
L154[10:53:27] *** amadornes is now known as amadornes[OFF]
L155[10:53:32] <TechnicianLP> ewww
L156[10:53:55] <blackgem> lol
L157[10:54:05] <PaleoCrafter> do you happen to know how to get the darn nick-message separator to stay in place? xD it's always way too far to the left for me and resets when I quit
L158[10:54:33] <Corosus> lol, could never myself, fucker likes to just reset to whatever size it wants
L159[10:54:56] <Corosus> made using hexchat in portrait mode less than ideal
L160[10:55:04] <Corosus> (for a monitor in that mode)
L161[10:55:28] <Corosus> too lazy to hack it build from source
L162[10:55:29] <TechnicianLP> cant you just drag it to where you want it? (r it it not safe that)
L163[10:55:52] <PaleoCrafter> yeah, the problem is that the settings isn't saved ^
L164[10:56:00] <blackgem> Is there a config file you can mess with?
L165[10:56:37] <PaleoCrafter> I looked through all the config options there are, none of them appear to affect that stupid line
L166[10:57:03] <blackgem> That's annoying.
L167[10:57:43] <PaleoCrafter> it is indeed. I'm not using IRC much on this device, still meh
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L169[11:01:23] <TechnicianLP> doesnt hexchat support scripting? you could maybe move it with a script ...
L170[11:07:16] <PaleoCrafter> ah ._.
L171[11:07:20] <PaleoCrafter> found the option :D
L172[11:07:32] <PaleoCrafter> /set text_max_indent <value>
L173[11:08:12] <PaleoCrafter> for me it more or less an issue because it's a high DPI display and that option is in pixels, not relative to the window size or something
L174[11:10:13] <Corosus> ahh nice
L175[11:10:29] <PaleoCrafter> horribly descriptive name xD
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L179[12:30:34] <McJty> How can one specify things like TextFormatting.GREEN in lang files?
L180[12:31:18] <TechnicianLP> §C
L181[12:33:22] <McJty> What character is that?
L182[12:33:29] <McJty> And how do you know that C is green?
L183[12:33:52] <Corosus> https://minecraft.gamepedia.com/Formatting_codes
L184[12:34:17] <McJty> aha thanks
L185[12:34:27] <Corosus> :>
L186[12:44:32] <McJty> Is it also possible to do a newline?
L187[12:44:40] <McJty> I can't seem to find that on the wiki
L188[12:44:46] <McJty> ah found it
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L190[12:53:43] <justJanne> That character is the section sign, McJty, btw.
L191[12:53:55] <justJanne> It's on most international keyboards shift-3
L192[12:54:10] <McJty> Shift-3 is # for me
L193[12:54:17] <McJty> I have an american querty
L194[12:54:20] <justJanne> And is e.g. used in europe to refer to a law (e.g. §86b StGB)
L195[12:54:42] <justJanne> That's interesting
L196[12:55:01] <justJanne> But expected, US layout lacks a lot of characters usually used
L197[12:55:53] <McJty> Hmm, \n isn't working. The color codes work
L198[12:55:57] *** PaleoCrafter is now known as PaleOff
L199[12:56:13] <justJanne> I don't think \n will work
L200[12:56:15] <McJty> Do I have to split the line myself for Item.addInformation
L201[12:56:27] <McJty> I want localized tooltips
L202[12:56:34] <McJty> But I don't know how many lines a language will need of course
L203[12:56:38] <justJanne> But I think there was some solution for this
L204[12:56:40] <McJty> So how is that typically handled?
L205[12:58:02] <justJanne> Last time I implemented this in a mod was before the json stuff happened, so I don't actually know
L206[12:58:06] <justJanne> I'd have to check the ckde
L207[12:58:10] <justJanne> *code
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L211[13:09:25] <justJanne> McJty: I just checked, there’s no way to do so. The translation loader doesn’t do any such splitting, neither do any of the classes processing tooltips. I’ve checked the entire path a translation string takes from the LanguageMap to the GuiContainer’s renderHoveredToolTip
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L213[13:23:00] <Mickelus> Do tooltips have a fixed width?
L214[13:23:34] <Mickelus> perhaps you could use FontRenderer.listFormattedStringToWidth
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L218[14:20:53] <TechnicianLP> does it make sense to have central lookup map for (my own player-) capabilities if they get queried several times per player per tick?
L219[14:21:10] <TechnicianLP> could also make a thing that adds up the modifications ...
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L224[14:58:09] <Mickelus> TechnicianLP: Unless it's noticably laggy, I'd optimize later ;)
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L226[15:11:35] <TechnicianLP> ^ thats the spirit why modded commonly has low tps ...
L227[15:30:04] <Commoble> I tend to be very careful about optimization when I'm working with things that do stuff every tick or do a whole bunch of processing in one tick
L228[15:30:47] <Commoble> to the point where I try to spread processing across multiple ticks if it doesn't make it look weird
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L231[15:33:13] <Commoble> example: a gnome that runs around and steals chests; I implemented it by having it read the list of loaded tileentities, and each tick it'd check a different position in the list (and if it was a chest it would wander over in that direction until it got closer)
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L233[15:34:19] <Mickelus> TechnicianLP: so pre-optimization is the solution?
L234[15:34:38] <Commoble> and they'd make little huts out of dirt blocks, and each tick it'd check one block-space to see if someone broke it (and file a job to walk over and fix it if so)
L235[15:35:16] <TechnicianLP> yes and no - its not like you should spend a lot of time on optimization BUT you should keep in mind that the code will run every tick when planning it out ...
L236[15:35:21] <Commoble> It's context-sensitive, if I don't think it'll take up a significant amount of processing power I won't worry about it
L237[15:35:47] <Commoble> but really big tasks that don't NEED to be computed all at once, I'll spread out
L238[15:36:59] <TechnicianLP> do players get ticked before or after tileentities?
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L240[15:38:57] <Mickelus> I agree with that
L241[15:39:55] <Commoble> I miss these guys, maybe I'll update them to 1.13 when that's a thing https://www.youtube.com/watch?v=MNTD8seCALc
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L285[22:41:51] <cpw> no?
L286[22:43:35] <kashike> no what, cpw?
L287[22:44:25] <cpw> lol
L288[22:44:45] <cpw> i think i need to push some of this code
L289[22:45:15] * kashike waits for push
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