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L3[00:08:14] <blackgem> Hey guys
L4[00:08:33] <blackgem> I'm considering making a mod that implements diseases and injuries (including fatal ones)
L5[00:08:42] <blackgem> Think I ought to use status effects or something else?
L6[00:13:43] <blackgem> Ehhhh
L7[00:13:57] <blackgem> Any idea what could be causing blocks to reappear like on a lagged server... in SP?
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L22[02:00:03] <MCPBot_Reborn> [TEST CSV] Pushing snapshot_20171207 mappings to Forge Maven.
L23[02:00:07] <MCPBot_Reborn> [TEST CSV] Maven upload successful for mcp_snapshot-20171207-1.12.zip (mappings = "snapshot_20171207" in build.gradle).
L24[02:00:17] <MCPBot_Reborn> Semi-live (every 10 min), Snapshot (daily ~3:00 EST), and Stable (committed) MCPBot mapping exports can be found here: http://export.mcpbot.bspk.rs/
L25[02:03:58] <ghz|afk> [07:13] (blackgem): Any idea what could be causing blocks to reappear like on a lagged server... in SP?
L26[02:04:00] <ghz|afk> server lag. :P
L27[02:04:10] <ghz|afk> even sp has the integrated server :P
L28[02:04:29] <ghz|afk> if you are on 1.12, I have had that happen
L29[02:04:52] <ghz|afk> where the server seems to be extra-busy with something (I have no idea what), and starts running slowly
L30[02:05:10] <ghz|afk> usually idling a few minutes fixed it
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L53[04:53:22] <ghz|afk> HOW THE F HAS MY MOD HAD A DUPE BUG FOR MONTHS AND NO ONE REPORTED IT
L54[04:55:50] <ghz|afk> ah no it's not a dupe bug
L55[04:55:55] <ghz|afk> it just happens in creative mode :P
L56[05:10:39] <IoP> maybe nobody actually uses the mod ;)
L57[05:12:08] <ghz|afk> seems to be included in a pack or 2
L58[05:12:21] <ghz|afk> https://minecraft.curseforge.com/projects/survivalist/relations/dependents
L59[05:14:33] <ghz|afk> so, opinions
L60[05:14:34] <ghz|afk> https://i.imgur.com/aSPUhPq.png
L61[05:14:41] <ghz|afk> do these look like rocks? :P
L62[05:15:02] <ghz|afk> I was tired of the rocks being perfect circles
L63[05:15:03] <IoP> middle ones are weird
L64[05:15:51] <ghz|afk> well they are pieces of andesite and diorite
L65[05:15:52] <ghz|afk> https://upload.wikimedia.org/wikipedia/commons/thumb/e/ea/Diorite.jpg/220px-Diorite.jpg
L66[05:15:59] <ghz|afk> they aren't exactly round and smooth irl :P
L67[05:16:51] <ghz|afk> but I guess I can continue tweaking the shape
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L69[05:31:42] <ssblur> Might be a bit late for feedback, but I like 'em. They convey which material they are well through the icons and don't seem too out-of-place compared to vanilla.
L70[05:32:28] <ssblur> Definitely better than straight up circles
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L73[06:11:19] <ghz|afk> interesting
L74[06:11:19] <ghz|afk> http://steamcommunity.com/games/221410/announcements/detail/1475356649450732547
L75[06:11:55] <ghz|afk> steam now reports to developers which platform the users who have their game on the wishlist, have selected in their preferences
L76[06:12:06] <ghz|afk> warning them of the demand for other platforms
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L78[06:20:25] <Upthorn> That sounds super useful
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L89[07:29:21] <ghz|afk> how does this look like, for a sawmill?
L90[07:29:21] <ghz|afk> https://i.imgur.com/rNvFhjJ.png
L91[07:29:49] <ghz|afk> another angle: https://i.imgur.com/qK9HWsr.png
L92[07:29:51] <Ordinastie> probably too much detail on the smaller cogs
L93[07:30:04] <ghz|afk> possibly
L94[07:30:19] <ghz|afk> I the first version used WAY too many teeth
L95[07:30:23] <ghz|afk> so I reduced them :P
L96[07:30:45] <ghz|afk> I could make it just a polygon, with textured teeth
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L101[07:48:26] <ghz|afk> better? https://i.imgur.com/ZlYZS7Y.png
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L103[07:53:18] <ghz|afk> (my plan is to make the saw itself spin while it's powered)
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L105[07:56:05] <Ordinastie> lol, that's new
L106[07:56:38] <Ordinastie> a spam email from "Amazon.fr" but with actual answer from amazon below stating they're not the one who sent it
L107[07:56:40] <ghz|afk> spinning saws? I doubt I'm the first :P
L108[07:56:48] <ghz|afk> ah lol
L109[07:57:33] <Ordinastie> but I'm wondering if it's intended because I'm pretty sure that's the reason it didn't go directly into the spam folder
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L111[08:36:44] <ghz|afk> apparently people on twitter are panicking because the latest snapshot changes the piston mechanics to be closer to the way it works on bedrock
L112[08:37:06] <ghz|afk> and they are like "omfg all our redstone creations are broken, minecraft is ruined, we'll have to play with mods that bring back the old mechanics!"
L113[08:37:26] <ghz|afk> https://twitter.com/Cubehamster/status/938759296845828096
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L117[09:00:15] <kashike> ghz|afk: they can cry me a river :P
L118[09:01:17] <ghz|afk> yeah sadly it seems it will go back to normal for 1.13 :P
L119[09:02:07] <ghz|afk> from what I understand, fixing another unrelated bug caused the unintended behaviour to come back
L120[09:02:42] <ghz|afk> where unintended = the way pistons leave the block behind when retracting 1 tick after extending
L121[09:07:49] <MiniDigger> now that grum fixed block ids even tho there was a vocal minority hating him for doing it, maybe he got the courage now to rewrite redstone :D
L122[09:10:41] <ghz|afk> any would anyone CARE about the block ids?
L123[09:10:44] <ghz|afk> unles you mean modders
L124[09:11:05] <ghz|afk> but even then
L125[09:11:13] <ghz|afk> it doesn't really mean THAT much for a modder
L126[09:11:30] <ghz|afk> at least not for anyone using sane code
L127[09:11:58] <ghz|afk> getStateFromMeta/getMetaFromState gone, ok, no big deal
L128[09:12:10] <ghz|afk> item meta gone, ok yeah a bit extra work converting the data to NBT
L129[09:12:28] <ghz|afk> or separating subitems into different registry entries, still no big deal
L130[09:12:49] <ghz|afk> the most work would be recipes
L131[09:12:57] <ghz|afk> and they are fixing those with the tags system
L132[09:14:16] <MiniDigger> im coming from bukkit, end users are complaining about plugin breakage
L133[09:15:02] <ghz|afk> ah yeah plugins relying on numeric ids
L134[09:15:03] <ghz|afk> fuck them.
L135[09:15:04] <ghz|afk> :P
L136[09:15:27] <ghz|afk> vanilla has had registry names since like 1.8?
L137[09:15:42] <ghz|afk> or 1.9? either way, plenty of time to update the plugins
L138[09:15:47] <ghz|afk> or the API
L139[09:15:50] <ghz|afk> and*
L140[09:19:53] <MiniDigger> the api for the numeric ids was deprecated in 1.8 when vanilla got registry names, 4 years ago, so yeah, fuck them :D
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L142[09:42:14] <ghz|afk> crap
L143[09:42:20] <ghz|afk> anyone knows how to get rid of whatever causes
L144[09:42:21] <ghz|afk> [16:41:24] [Server thread/WARN]: Keeping entity minecraft:cow that already exists with UUID aae8c5e3-8757-49e5-ad66-3241d13c87fe
L145[09:42:55] <ghz|afk> besides killing all cows :P
L146[09:44:13] <ghz|afk> SURPRISE SNAPSHOT! https://minecraft.net/en-us/article/minecraft-snapshot-17w49a
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L148[09:58:29] <kashike> ghz|afk: on the other side
L149[09:58:31] <kashike> https://twitter.com/voxcpw/status/938606601593868288
L150[09:58:34] * kashike hits cpw
L151[10:00:09] <ghz|afk> yeah I aw XD
L152[10:00:12] <ghz|afk> saw*
L153[10:00:27] <kashike> I hope he's just joking
L154[10:01:25] <ghz|afk> https://twitter.com/voxcpw/status/938744449491927040
L155[10:01:54] <kashike> https://twitter.com/voxcpw/status/938746289453436928
L156[10:02:01] <kashike> how on earth is it harder to fuck up
L157[10:02:03] <kashike> it's easier
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L161[10:33:56] <PaleoCrafter> kashike, 'cuz, you know, it's easier to learn and so obviously harder to fuck up
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L163[10:43:57] <PaleoCrafter> Dafuq, I get glyphosate ads on Twitter oO
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L167[11:12:10] <Ordinastie> damn, never though that Epistory game would be so hardcode :x
L168[11:16:20] <Ordinastie> I meant "hardcore" ><
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L172[11:45:49] <malte0811> Can someone here tell me how to change Xmx in the new official MC launcher (someone reported an OutOfMemory crash)? I never used the new launcher, and the linux version isn't up to date AFAIK
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L176[11:49:46] <MiniDigger> malte0811 https://i.imgur.com/ZrH91sF.png
L177[11:50:53] <malte0811> Thanks
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L179[12:15:06] <IoP> four tabs...
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L185[13:49:06] <ghz|afk> so I just had an idea
L186[13:49:06] <ghz|afk> https://i.imgur.com/ZlYZS7Y.png
L187[13:49:12] <ghz|afk> when I implement this into mc
L188[13:49:25] <ghz|afk> I'll make the collision box shorter so entities can stand on the "board"
L189[13:49:32] <ghz|afk> and if the machine is on, they'll receive damage
L190[13:49:50] <ghz|afk> so it will double down as a mob grinder
L191[13:50:02] <Commoble> goddamn I literally had that same idea
L192[13:50:06] <Commoble> like last night
L193[13:50:26] <Commoble> like a block with saws on it
L194[13:50:43] <Commoble> items falling in it would get ground up too
L195[13:50:49] <Commoble> into bone meal and things
L196[13:50:55] <blackgem> oh yas do it
L197[13:51:37] <Commoble> make a CHRRRRRT noise and spray blood particles everywhere
L198[13:55:40] <ghz|afk> well my block acts more like a furnace normall :p
L199[13:55:48] <ghz|afk> so feel free to make it gui-less :P
L200[13:56:18] <ghz|afk> I mean the sawmill exists in survivalist, just has a less detailed model :P
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L212[15:00:58] <ben_mkiv> Commoble, i like that idea
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L215[15:04:53] <Commoble> right now I'm working on a dumb mod that adds 16 different rock types and cobblestone and brick and all kinds of stairs for each rock variant but when I get all the essentials done I want to try my hand at a tech mod next
L216[15:05:14] <Commoble> mostly because Project Red doesn't appear to be being maintained and I need me some tubes
L217[15:09:12] <Commoble> https://image.prntscr.com/image/9-74He13S5CqaJJHP2bM6w.png anyway the rock thing is like 90% inspired by me playing on my friend's server with another rock mod installed and all the things it did that annoyed me, like not having ores that matched the background textures
L218[15:09:47] <Commoble> (image is from mine)
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