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L18[02:00:03] <MCPBot_Reborn> [TEST CSV]
Pushing snapshot_20171206 mappings to Forge Maven.
L19[02:00:07] <MCPBot_Reborn> [TEST CSV]
Maven upload successful for mcp_snapshot-20171206-1.12.zip
(mappings = "snapshot_20171206" in build.gradle).
L20[02:00:17] <MCPBot_Reborn> Semi-live
(every 10 min), Snapshot (daily ~3:00 EST), and Stable (committed)
MCPBot mapping exports can be found here:
http://export.mcpbot.bspk.rs/
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L79[08:06:41] <ghz|afk> has anyone made a
mod that lets you walk on the void? as if it was solid?
L80[08:07:04] <kashike> That sounds...
interesting
L81[08:07:18] <ghz|afk> yeah I was thinking
like, some enchantment on the boots or something
L82[08:07:20] <ghz|afk>
"Voidwalker"
L83[08:07:33] <ghz|afk> lets you walk on
the void, at the expense of durability
L84[08:10:07] <ghz|afk> or maybe
Voidstep
L85[08:10:21] <ghz|afk> although that
sounds like a teleport spell
L86[08:10:31] <ghz|afk> you step through
the void into another place
L87[08:10:46] <ghz|afk> but then again,
voidwalker sounds like someone who can phase through into the void,
and come back alive
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L92[08:36:10] <ghz|afk> snapshot in an hour
:D
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L101[09:36:54] <quadraxis> also,
tags
L102[09:37:29] <TvL2386> hey guys, I'm
trying to put blocks into the world, but I keep seeing the
black/purple shape and errors are being thrown when MC is
starting
L103[09:38:01] <TvL2386> I know that based
on the names files are loaded in the resources folder, but I can't
find the exact docs that show how to do it
L104[09:39:25] <ghz|afk> TvL2386: if your
block's registry name is "a:b", mc will look in
assets/a/blockstates/b.json
L105[09:39:50] <ghz|afk>
"normal" is the default variant entry if no properties
are present
L106[09:40:09] <ghz|afk> otherwise
"property1=value1,property2=value2,..." with the
properties in alphabetical order
L107[09:43:40] <ghz|afk> quadraxis: hmmm
those "tags" thing sounds like a vanilla oredict
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L109[09:43:56] <quadraxis> that's the
impression I get
L110[09:45:37] <TvL2386> ok thx
ghz|afk
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L112[09:46:33] <TvL2386> my registry name
is "cable"
L113[09:46:43] <TvL2386> so I created
blockstates/cable.json
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L115[09:49:02] <quadraxis> the thing about
the oredict is that multiple mods can add to the definition of a
'tag'
L116[09:50:07] <ghz|afk> quadraxis: yeah,
I had this idea a while ago
L117[09:50:12] <ghz|afk> to make a system
of hierarchical labels
L118[09:50:16] <ghz|afk> to be able to
describe things in mc
L119[09:51:08] <ghz|afk> at the top there
would be like, "thing" -> [ "item",
"block", ... ], then "item" would have like [
"consummable", "reagent", "loot", ...
]
L120[09:52:00] <ghz|afk> so then, a
"fruit salad" recipe, would be able to say "3
fruit", regardless of which fruit
L121[09:52:25] <ghz|afk> or a cake recipe
might be able to accept "powder" instead of
"flour", and if you use gunpowder it crafts an explosive
instead of a cake
L122[09:53:17] <ghz|afk> or use a potion
instead of water
L123[09:53:24] <ghz|afk> to give the cake
extra effects
L124[09:53:38] <ghz|afk> and if you make
it explosive AND give it extra effects, it would be like a splash
potion
L125[09:54:02] <ghz|afk> and if you use
sand instead of wheat for "grain"
L126[09:54:12] <ghz|afk> then it's even
more like a bomb and less like a cake :P
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L137[10:23:06] <ghz|afk> it can't be any
more clear
L138[10:23:06] <ghz|afk> Caused by:
java.io.FileNotFoundException:
theonecable:models/block/cable.json
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L141[10:23:42] <TvL2386> *facepalms*
L142[10:23:44] <TvL2386> ty
L143[10:23:46] <ghz|afk> check that the
model file exists, and it in the right place with the right
name
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L152[11:07:05] <TvL2386> ghz|afk: how do
you make those mtl and obj files?
L153[11:07:08] <TvL2386> what are
they?
L154[11:07:20] <ghz|afk> a model
format
L155[11:07:25] <ghz|afk> you can output
them from like, Blender
L157[11:07:50] <TvL2386> I see
L158[11:07:53] <ghz|afk> you can use
normal json models if you want
L159[11:08:03] <ghz|afk> I just prefer to
use a real modelling program :P
L160[11:08:51] <TvL2386> I'm no good at
either at the moment
L161[11:09:05] <TvL2386> I just want
something crappy that shows in the world
L162[11:09:11] <TvL2386> and worry about
visuals later
L163[11:09:21] <TvL2386> as long as it's
not a black/purple cube
L164[11:09:38] <ghz|afk> then you can
like, reference minecraft:stone :P
L165[11:10:06] <TvL2386> I've already had
andesite :)
L166[11:11:12] <TvL2386> I'm trying to
copy XNet's cable
L168[11:32:30] <Ordinastie> meh, easy
fix
L169[11:33:42] <ghz|afk>
AndAndAndAndAndAndAndAndAndAndAndAndAndAndAndAndAndAndAndAndAndAndAndAndAndAndAndAndAndAndA
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L171[12:03:29] <Ordinastie> quick question
: what would be a nice way to have additional custom textformatting
chars ?
L172[12:03:51] <Ordinastie> kinda making
it work seamlessly with vanilla textformatting
L173[12:05:12] <ghz|afk> choose a
character < 32 that isn't used by vanilla
L174[12:05:48] <ghz|afk> as a prefix for
your formatting codes, that is
L175[12:05:56] <Ordinastie> the question
is how to handle stuff that would expect actual TextFormatting
enum
L176[12:06:30] <ghz|afk> actually
vanilla's character is "\u00a7", not a char < 32
L177[12:07:15] <ghz|afk> you mean
like
L178[12:07:22] <ghz|afk> passing a string
that contains your extended codes
L179[12:07:31] <ghz|afk> into a function
that won't know about them?
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L181[12:08:10] <ghz|afk> if you want that
to render correctly, as a fallback
L183[12:10:43] <ghz|afk> oaky let's
backtrack
L184[12:10:48] <ghz|afk> are we talking
about the string itself
L185[12:10:49] <ghz|afk> or the
enums?
L186[12:11:20] <Ordinastie> the enum
L187[12:11:51] <Ordinastie> if it was only
about the string, there wouldn't even be a question I guess
L188[12:12:28] <ghz|afk> so if you have a
function that would take a formatting enum entry as a parameter,
you can accept vanilla formatting objects and convert them to your
extended ones
L189[12:12:51] <ghz|afk> like
useFormat(TextFormatting param) {
useFormat(toExtendedFormat(param)); }
L190[12:13:14] <Ordinastie> but that means
overloading every one to accept both vanilla and mine
L191[12:13:23] <ghz|afk> sure
L192[12:13:28] <ghz|afk> but you wanted
seamless
L193[12:13:31] <ghz|afk> that means some
extra work
L194[12:13:35] <Ordinastie> wanted nice
too :p
L195[12:13:55] <ghz|afk> then accept only
yours.
L196[12:14:04] <ghz|afk> replicate vanilla
formats in yours
L197[12:14:17] <Ordinastie> yeah, I wanted
to avoid that too
L198[12:14:19] <kashike> ghz|afk:
"ore dictionary" is a terrible name too :P
L199[12:14:30] <ghz|afk> kashike:
indeed
L200[12:14:34] <Ordinastie> I was just
wondering if by any chance I was missing something
L201[12:15:57] <ghz|afk> well aside of
asking the java devs to implement operator overloading, and include
implicit typecast operators
L202[12:16:03] <ghz|afk> (like C#
has)
L203[12:16:33] <ghz|afk> I can't think of
any other approach
L204[12:18:25] <Ordinastie> not sur if
worth it anyway
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L209[12:31:41] <Ordinastie> is there
somewhere in vanilla where the text is bold ?
L210[12:32:02] <Ordinastie> or rather,
does vanilla do formatting when unicode font is forced ?
L211[12:32:52] <Ordinastie> apprently it
does
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L213[12:40:45] <Mickelus> in
GuiScreenBook?
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L216[12:49:53] <Mickelus> I'm trying to
upgrade my dev environment to the recommended 1.12.2 version from
one of the earlier 1.12 versions, but for some reason the intellij
run configurations aren't picking up my mod
L217[12:50:08] <Mickelus> the gradle run
tasks do pick it up though
L218[12:50:38] <Mickelus> has anyone had
any similar issues?
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L222[13:02:38] <ghz|afk> Mickelus: my
process for updating the environment in idea is usually: edit
build.gradle, rerun setupDecompWorkspace, press the blue refresh
icon in the gradle panel, and then if I have changed the name of
the project (the folder name), then I have to go to the run configs
andchange the classpath of module to point to the correct
whatever_main module
L223[13:02:53] <ghz|afk> those steps
almost always are enough
L224[13:06:34] <Mickelus> I usually do it
that way as well, except I rarely change the name of the project
;)
L225[13:07:08] <ghz|afk> I do every now
and then
L226[13:07:08] <ghz|afk> like
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L228[13:07:16] <ghz|afk> when I ccreate a
new mod project, I often start from an existing mod
L229[13:07:48] <ghz|afk> or when porting a
mod to a new version, I have like Survivalist-1.11.2,
Survivalist-1.12.2, and when 1.13 forge is released, I'll copy
1.12.2 over as 1.13
L230[13:08:14] <Mickelus> ah, yes
L231[13:08:27] <Mickelus> maybe I should
have done that as well
L232[13:08:32] <Commoble> I have a basic
skeleton of the important stuff I do in every mod (like setting up
the proxies) to copy and start from
L234[13:18:07] <Commoble> got 16 kinds of
rocks generating, the final phase is to make each of them at least
as functional as vanilla stone (cobblestone and stairs at a bare
minimum, probably stone bricks and friends too)
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L236[13:21:26] <Mickelus> neat
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L273[15:16:10] <TechnicianLP> the tags
functionality in the snapshot sounds like a very basic oredict
...
L274[15:16:30] <gigaherz> yeah, and it
seems like it's just for commands
L275[15:16:44] <TechnicianLP> and
recipes
L276[15:16:50] <gigaherz> oh?
L277[15:18:31] <TechnicianLP> theres a big
"RECIPES" section ...
L278[15:18:45] <TechnicianLP>
"Recipes can now refer to a tag instead of an item. This
should save a few hundred thousand lines of code,
somewhere."
L279[15:18:56] <gigaherz> oh, nice
L280[15:19:00] <gigaherz> yeah oredict,
then
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L284[15:40:51] <Shambling> Does anyone
know of a mod that fixes shield slot torch placement behavior?
Maybe block placing a torch on opening GUI is all I really need
though?
L285[15:41:22] <LexMobile> Legit curious
how they implemented that... guess i'll see tonight.
L286[15:41:25] <Shambling> is there any
way to capture all GUI opening and use that to block placement
events as the GUI opens?
L287[15:41:32] <LexMobile> But for now,
feel like shit so procrastination!
L288[15:41:43] <gigaherz> been doing a lot
of that today
L289[15:41:50] <LexMobile> But! cpw
installed JDK9 for me so I can start fixing Fernflower and Snapshot
decompiles.
L290[15:42:46] <Shambling> cool
L291[15:42:54] <Shambling> does the
snapshot require java9 then?
L292[15:43:08] <LexMobile> no, its just my
excuse, so I can fix the FF J9 issues.
L293[15:43:23] <Shambling> I can't see our
school adopting java 9 any time soon, already enough issues pushing
every java update ever over a forced limited bandwidth
L294[15:43:28] <Shambling> kk
L295[15:43:35] <LexMobile> because i wanna
get that done, before I start making it fix OTHER issues
L296[15:43:39] <Shambling> and as far as
"our school" I mean where I work, not where I go :P
L297[15:43:46] <LexMobile> so I can bump
the version and have the J9 fix work for current MC decomps
L298[15:43:51] <Shambling> cool
L299[15:43:53] <LexMobile> without fucking
the decomp and screwing Forge's patches
L300[15:44:11] <Shambling> do any linux
distroes support java9 in yet without weird voodoo?
L301[15:44:12] <LexMobile> The only diff
between J8/9 I can see in FF is that it doesnt know about as many
generics.
L302[15:44:22] <LexMobile> Which is
because I scan the classpath to get that info and not the module
path
L303[15:44:33] <LexMobile> yes quite a
few, OpenJDK is J9
L304[15:47:03] <cpw> j9 is never going to
get widespread adoption
L305[15:47:19] <cpw> jdk 18.03 or whatever
it's called will be out before most orgs even look at it
L306[15:47:50] <LexMobile> well ya, 18.03
is J9
L307[15:48:01] <cpw> 18.03 is whatever
it'll be
L308[15:48:05] <cpw> j10 or smthing
L309[15:48:19] <cpw> it'll share many
properties with j9
L310[15:48:24] <LexMobile> 18.03 is just a
refernece to the March 2018 release
L311[15:48:25] <cpw> it probably won't
have valhalla
L312[15:48:32] <cpw> which will likely be
the one we care about
L313[15:48:45] <cpw> yeah, because the
j<x> model is going away
L314[15:48:56] <LexMobile> api wise it'll
be the same I dont see them fucking all the things in it
L315[15:49:04] <cpw> each of the .0[39]
will have new features
L316[15:49:19] <quadraxis> i thought they
were keeping the old versioning after all
L317[15:49:26] <cpw> tthere's a big assed
debate
L318[15:49:31] <cpw> some people love the
new idea
L319[15:49:37] <cpw> others are NOT fans
at all
L321[15:49:58] <cpw> the goal is a 6 month
cadence for new features
L322[15:49:59] <LexMobile> Honestly im
fine with the versioend releases refering to dates
L323[15:50:10] <LexMobile> Saves A LOT of
headake of trying to parse comparisons
L324[15:50:15] <cpw> and bi-annual
"Long term" releases
L325[15:50:24] <MiniDigger> It's so much
clearer
L326[15:50:33] <cpw> with j8 being the
first "long term" release
L327[15:50:54] <cpw> so 19.09 will be the
next "long term" release
L328[15:51:07] <cpw> and that's when the
clock will start ticking on end of life for j8
L329[15:51:37] <cpw> i think this makes a
lot of sense
L330[15:51:53] <cpw> it's similar to how a
lot of linux distros work
L331[15:53:44] <Shambling> all I want is
backwards compatible because half our software relies on old
versions of java so insecure that they're basically huge security
holes that we pay tens of thousands of dollars to install so our
heaters work
L333[15:55:11] <LexMobile> Well its java..
so if you dont use any of the advanced weird features then you're
fine
L334[15:55:30] <Shambling> you'd think
so
L335[15:55:40] <Shambling> not so
lucky
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L337[15:55:53] <Shambling> need java 7
32bit for one heating system, java 8 64bit for the other
L338[15:55:56] <Shambling> thank god for
the second system
L339[15:56:07] <LexMobile> Why?
L340[15:56:09] <Shambling> I think we've
deprecated the one that requires 7 32bit, but there is still an 8
32bit
L341[15:56:16] <Shambling> uses javascript
and java
L342[15:56:26] <Shambling> won't run,
browser literally won't show window
L343[15:56:40] <LexMobile> oh you use
browser java shit
L345[15:56:43] <LexMobile> you're fucked
on that
L346[15:56:44] <cpw> yeah
L347[15:56:47] <cpw> that's dead
L348[15:56:49] <Shambling> won't go into
the hp printers that I can't remote into anymore
L349[15:56:49] <gigaherz> wait browser,
eww
L350[15:57:05] <LexMobile> Literally had
to buy a new switch because the one i have doesnt work cuz it uses
a javaapplet
L351[15:57:13] <Shambling> yeah believe
me, we wouldn't use it, but we kind of need heat at school. I bet
if you look at schools in your countries they do the same stupid
shit, lowest bidder and all
L352[15:57:43] <gigaherz> probably old
tech from the 90s
L353[15:57:44] <gigaherz> :P
L354[15:58:05] <LexMobile> Ya sadly thats
how it works
L355[15:58:05] <Shambling> well I'm
heading to the house, thanks guys
L356[15:58:08] <Shambling> exit
L357[15:58:12] <Shambling> errr...
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L359[15:58:40] <LexMobile>
illy_cmd_errors++
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L365[16:57:38] <payonel> an item can have
multiple oredic names?
L366[16:58:07] <gigaherz> yes
L367[16:58:53] <payonel> ok cool.
thanks
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L385[21:56:52] <illy> lex, one of these
days I will write a bot for this channel specifically for when I do
use irc as terminal :P
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L387[22:00:13] <illy> also while working
on the adapter PR I was thinking about splitting it in two parts
one to read the jar manifest and store the entries we want then
then the the language adapter PR which will pull the PR from that
store
L388[22:01:37] <LexMobile> So talking
about things...
L389[22:01:48] <LexMobile> The language
adapter... just make it a service loader.
L390[22:02:14] <illy> ok that makes things
alot easier
L391[22:05:00] <LexMobile> ya one of those
java tools that i havent dug into before. But it seems like it'd be
perfect for this
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L393[22:07:03] <blackgem> Hey
L394[22:07:05]
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L395[22:07:21] <blackgem> Guys, I'm having
a slight problem with modded Minecraft. All of a sudden it's
running out of memory no matter what I do.
L396[22:07:49] <blackgem> I don't think
mods are the problem because I actually removed one mod and it was
working before then. Gonna try it anyway of course
L397[22:08:12] <blackgem> Can anyone help
me out here? If these mods aren't compatible I'd like to try and
find one of my many loopholes to make it work.
L398[22:11:03] <illy> Lex, heh its alot
simpler than my attibuteRegistry which basically copies that poorly
:P
L399[22:12:27] <blackgem> Removed newest
two mods, no help.
L400[22:12:46] <blackgem> It was running
fine with this setup + Forestry on a server the other day, I was
hosting said server on the same machine.
L401[22:16:57] <ben_mkiv> i would suggest
to try some profiler like tickprofiler if you run a server to
figure out what happens
L402[22:17:12] <ben_mkiv> sounds like a
mem leak, or something spamming stuff like crazy in the world
L403[22:18:29] <blackgem> I'm not running
a server right now
L404[22:18:46] <blackgem> Just playing
client singleplayer
L405[22:19:15] <blackgem> Gonna try with
flight recorder, but I know something is up given that it's as slow
as if I had 5 Minecrafts open,and I just closed both Minecraft and
its launcher.
L406[22:20:00] <blackgem> It ran fine with
1.10.2 vanilla, but when I tried at all with forge 1.10.2, it
constantly has memory problem,.
L407[22:20:19] <blackgem> *problems
L408[22:20:44] <blackgem> s/flight
recorder/JMC
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L410[22:21:42] <blackgem> explorer.exe
just froze completely.
L411[22:21:52] <blackgem> If I ping out,
it's probably because I had to hard shutdown my computer.
L412[22:25:04] *
blackgem launches Minecraft with ridiculous heap sizes
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L414[22:33:42] <blackgem> Any other ideas
I can try before restarting the computer?
L415[22:33:55] <blackgem> I hate to have
to because I have a project open that takes quite a lot of work to
save and shut down.
L417[22:37:30] <blackgem> If anyone can
tell me anything that might be causing this, I would greatly
appreciate it.
L418[22:42:04] <blackgem> Now I'm getting
NullPointerExceptions with no obvious incompatibilities.
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L422[22:56:12] <blackgem> Restarting
didn't work.
L423[23:10:05] <blackgem> I am now using
the exact same setup that has worked for ages.
L424[23:10:12] <blackgem> And it is NOT
working
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⇨ Joins: mallrat208 (~mallrat20@107.145.144.41)