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L18[02:00:03] <MCPBot_Reborn> [TEST CSV] Pushing snapshot_20171206 mappings to Forge Maven.
L19[02:00:07] <MCPBot_Reborn> [TEST CSV] Maven upload successful for mcp_snapshot-20171206-1.12.zip (mappings = "snapshot_20171206" in build.gradle).
L20[02:00:17] <MCPBot_Reborn> Semi-live (every 10 min), Snapshot (daily ~3:00 EST), and Stable (committed) MCPBot mapping exports can be found here: http://export.mcpbot.bspk.rs/
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L79[08:06:41] <ghz|afk> has anyone made a mod that lets you walk on the void? as if it was solid?
L80[08:07:04] <kashike> That sounds... interesting
L81[08:07:18] <ghz|afk> yeah I was thinking like, some enchantment on the boots or something
L82[08:07:20] <ghz|afk> "Voidwalker"
L83[08:07:33] <ghz|afk> lets you walk on the void, at the expense of durability
L84[08:10:07] <ghz|afk> or maybe Voidstep
L85[08:10:21] <ghz|afk> although that sounds like a teleport spell
L86[08:10:31] <ghz|afk> you step through the void into another place
L87[08:10:46] <ghz|afk> but then again, voidwalker sounds like someone who can phase through into the void, and come back alive
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L92[08:36:10] <ghz|afk> snapshot in an hour :D
L93[08:36:20] <ghz|afk> https://twitter.com/Dinnerbone/status/938415184732975106
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L100[09:33:19] <quadraxis> is out: https://minecraft.net/en-us/article/minecraft-snapshot-17w49a
L101[09:36:54] <quadraxis> also, tags
L102[09:37:29] <TvL2386> hey guys, I'm trying to put blocks into the world, but I keep seeing the black/purple shape and errors are being thrown when MC is starting
L103[09:38:01] <TvL2386> I know that based on the names files are loaded in the resources folder, but I can't find the exact docs that show how to do it
L104[09:39:25] <ghz|afk> TvL2386: if your block's registry name is "a:b", mc will look in assets/a/blockstates/b.json
L105[09:39:50] <ghz|afk> "normal" is the default variant entry if no properties are present
L106[09:40:09] <ghz|afk> otherwise "property1=value1,property2=value2,..." with the properties in alphabetical order
L107[09:43:40] <ghz|afk> quadraxis: hmmm those "tags" thing sounds like a vanilla oredict
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L109[09:43:56] <quadraxis> that's the impression I get
L110[09:45:37] <TvL2386> ok thx ghz|afk
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L112[09:46:33] <TvL2386> my registry name is "cable"
L113[09:46:43] <TvL2386> so I created blockstates/cable.json
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L115[09:49:02] <quadraxis> the thing about the oredict is that multiple mods can add to the definition of a 'tag'
L116[09:50:07] <ghz|afk> quadraxis: yeah, I had this idea a while ago
L117[09:50:12] <ghz|afk> to make a system of hierarchical labels
L118[09:50:16] <ghz|afk> to be able to describe things in mc
L119[09:51:08] <ghz|afk> at the top there would be like, "thing" -> [ "item", "block", ... ], then "item" would have like [ "consummable", "reagent", "loot", ... ]
L120[09:52:00] <ghz|afk> so then, a "fruit salad" recipe, would be able to say "3 fruit", regardless of which fruit
L121[09:52:25] <ghz|afk> or a cake recipe might be able to accept "powder" instead of "flour", and if you use gunpowder it crafts an explosive instead of a cake
L122[09:53:17] <ghz|afk> or use a potion instead of water
L123[09:53:24] <ghz|afk> to give the cake extra effects
L124[09:53:38] <ghz|afk> and if you make it explosive AND give it extra effects, it would be like a splash potion
L125[09:54:02] <ghz|afk> and if you use sand instead of wheat for "grain"
L126[09:54:12] <ghz|afk> then it's even more like a bomb and less like a cake :P
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L136[10:22:31] <TvL2386> hey ghz, I'm noob... can't get it to work... I don't get it... This is my error: https://gist.github.com/TvL2386/0af36a69fe876c0e0c327aedefc0137e
L137[10:23:06] <ghz|afk> it can't be any more clear
L138[10:23:06] <ghz|afk> Caused by: java.io.FileNotFoundException: theonecable:models/block/cable.json
L139[10:23:15] <TvL2386> this is my code: https://github.com/TvL2386/theonecable
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L141[10:23:42] <TvL2386> *facepalms*
L142[10:23:44] <TvL2386> ty
L143[10:23:46] <ghz|afk> check that the model file exists, and it in the right place with the right name
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L152[11:07:05] <TvL2386> ghz|afk: how do you make those mtl and obj files?
L153[11:07:08] <TvL2386> what are they?
L154[11:07:20] <ghz|afk> a model format
L155[11:07:25] <ghz|afk> you can output them from like, Blender
L156[11:07:38] <TvL2386> looking at your https://github.com/gigaherz/Everpipe/blob/master/src/main/resources/assets/everpipe/blockstates/block_pipe.json
L157[11:07:50] <TvL2386> I see
L158[11:07:53] <ghz|afk> you can use normal json models if you want
L159[11:08:03] <ghz|afk> I just prefer to use a real modelling program :P
L160[11:08:51] <TvL2386> I'm no good at either at the moment
L161[11:09:05] <TvL2386> I just want something crappy that shows in the world
L162[11:09:11] <TvL2386> and worry about visuals later
L163[11:09:21] <TvL2386> as long as it's not a black/purple cube
L164[11:09:38] <ghz|afk> then you can like, reference minecraft:stone :P
L165[11:10:06] <TvL2386> I've already had andesite :)
L166[11:11:12] <TvL2386> I'm trying to copy XNet's cable
L167[11:31:22] <Ordinastie> I think I broke my font rendering :( https://puu.sh/yAHHT.png
L168[11:32:30] <Ordinastie> meh, easy fix
L169[11:33:42] <ghz|afk> AndAndAndAndAndAndAndAndAndAndAndAndAndAndAndAndAndAndAndAndAndAndAndAndAndAndAndAndAndAndA
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L171[12:03:29] <Ordinastie> quick question : what would be a nice way to have additional custom textformatting chars ?
L172[12:03:51] <Ordinastie> kinda making it work seamlessly with vanilla textformatting
L173[12:05:12] <ghz|afk> choose a character < 32 that isn't used by vanilla
L174[12:05:48] <ghz|afk> as a prefix for your formatting codes, that is
L175[12:05:56] <Ordinastie> the question is how to handle stuff that would expect actual TextFormatting enum
L176[12:06:30] <ghz|afk> actually vanilla's character is "\u00a7", not a char < 32
L177[12:07:15] <ghz|afk> you mean like
L178[12:07:22] <ghz|afk> passing a string that contains your extended codes
L179[12:07:31] <ghz|afk> into a function that won't know about them?
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L181[12:08:10] <ghz|afk> if you want that to render correctly, as a fallback
L182[12:08:17] <Ordinastie> I mean stuff like that : https://github.com/Ordinastie/MalisisCore/blob/1.12/src/main/java/net/malisis/core/renderer/font/StringWalker.java#L158
L183[12:10:43] <ghz|afk> oaky let's backtrack
L184[12:10:48] <ghz|afk> are we talking about the string itself
L185[12:10:49] <ghz|afk> or the enums?
L186[12:11:20] <Ordinastie> the enum
L187[12:11:51] <Ordinastie> if it was only about the string, there wouldn't even be a question I guess
L188[12:12:28] <ghz|afk> so if you have a function that would take a formatting enum entry as a parameter, you can accept vanilla formatting objects and convert them to your extended ones
L189[12:12:51] <ghz|afk> like useFormat(TextFormatting param) { useFormat(toExtendedFormat(param)); }
L190[12:13:14] <Ordinastie> but that means overloading every one to accept both vanilla and mine
L191[12:13:23] <ghz|afk> sure
L192[12:13:28] <ghz|afk> but you wanted seamless
L193[12:13:31] <ghz|afk> that means some extra work
L194[12:13:35] <Ordinastie> wanted nice too :p
L195[12:13:55] <ghz|afk> then accept only yours.
L196[12:14:04] <ghz|afk> replicate vanilla formats in yours
L197[12:14:17] <Ordinastie> yeah, I wanted to avoid that too
L198[12:14:19] <kashike> ghz|afk: "ore dictionary" is a terrible name too :P
L199[12:14:30] <ghz|afk> kashike: indeed
L200[12:14:34] <Ordinastie> I was just wondering if by any chance I was missing something
L201[12:15:57] <ghz|afk> well aside of asking the java devs to implement operator overloading, and include implicit typecast operators
L202[12:16:03] <ghz|afk> (like C# has)
L203[12:16:33] <ghz|afk> I can't think of any other approach
L204[12:18:25] <Ordinastie> not sur if worth it anyway
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L209[12:31:41] <Ordinastie> is there somewhere in vanilla where the text is bold ?
L210[12:32:02] <Ordinastie> or rather, does vanilla do formatting when unicode font is forced ?
L211[12:32:52] <Ordinastie> apprently it does
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L213[12:40:45] <Mickelus> in GuiScreenBook?
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L216[12:49:53] <Mickelus> I'm trying to upgrade my dev environment to the recommended 1.12.2 version from one of the earlier 1.12 versions, but for some reason the intellij run configurations aren't picking up my mod
L217[12:50:08] <Mickelus> the gradle run tasks do pick it up though
L218[12:50:38] <Mickelus> has anyone had any similar issues?
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L222[13:02:38] <ghz|afk> Mickelus: my process for updating the environment in idea is usually: edit build.gradle, rerun setupDecompWorkspace, press the blue refresh icon in the gradle panel, and then if I have changed the name of the project (the folder name), then I have to go to the run configs andchange the classpath of module to point to the correct whatever_main module
L223[13:02:53] <ghz|afk> those steps almost always are enough
L224[13:06:34] <Mickelus> I usually do it that way as well, except I rarely change the name of the project ;)
L225[13:07:08] <ghz|afk> I do every now and then
L226[13:07:08] <ghz|afk> like
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L228[13:07:16] <ghz|afk> when I ccreate a new mod project, I often start from an existing mod
L229[13:07:48] <ghz|afk> or when porting a mod to a new version, I have like Survivalist-1.11.2, Survivalist-1.12.2, and when 1.13 forge is released, I'll copy 1.12.2 over as 1.13
L230[13:08:14] <Mickelus> ah, yes
L231[13:08:27] <Mickelus> maybe I should have done that as well
L232[13:08:32] <Commoble> I have a basic skeleton of the important stuff I do in every mod (like setting up the proxies) to copy and start from
L233[13:16:20] <Commoble> so my friend likes Mineralogy and it hasn't been updated to 1.12 so I'm working on a mod that does the same sort of thing https://image.prntscr.com/image/9-74He13S5CqaJJHP2bM6w.png
L234[13:18:07] <Commoble> got 16 kinds of rocks generating, the final phase is to make each of them at least as functional as vanilla stone (cobblestone and stairs at a bare minimum, probably stone bricks and friends too)
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L236[13:21:26] <Mickelus> neat
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L273[15:16:10] <TechnicianLP> the tags functionality in the snapshot sounds like a very basic oredict ...
L274[15:16:30] <gigaherz> yeah, and it seems like it's just for commands
L275[15:16:44] <TechnicianLP> and recipes
L276[15:16:50] <gigaherz> oh?
L277[15:18:31] <TechnicianLP> theres a big "RECIPES" section ...
L278[15:18:45] <TechnicianLP> "Recipes can now refer to a tag instead of an item. This should save a few hundred thousand lines of code, somewhere."
L279[15:18:56] <gigaherz> oh, nice
L280[15:19:00] <gigaherz> yeah oredict, then
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L284[15:40:51] <Shambling> Does anyone know of a mod that fixes shield slot torch placement behavior? Maybe block placing a torch on opening GUI is all I really need though?
L285[15:41:22] <LexMobile> Legit curious how they implemented that... guess i'll see tonight.
L286[15:41:25] <Shambling> is there any way to capture all GUI opening and use that to block placement events as the GUI opens?
L287[15:41:32] <LexMobile> But for now, feel like shit so procrastination!
L288[15:41:43] <gigaherz> been doing a lot of that today
L289[15:41:50] <LexMobile> But! cpw installed JDK9 for me so I can start fixing Fernflower and Snapshot decompiles.
L290[15:42:46] <Shambling> cool
L291[15:42:54] <Shambling> does the snapshot require java9 then?
L292[15:43:08] <LexMobile> no, its just my excuse, so I can fix the FF J9 issues.
L293[15:43:23] <Shambling> I can't see our school adopting java 9 any time soon, already enough issues pushing every java update ever over a forced limited bandwidth
L294[15:43:28] <Shambling> kk
L295[15:43:35] <LexMobile> because i wanna get that done, before I start making it fix OTHER issues
L296[15:43:39] <Shambling> and as far as "our school" I mean where I work, not where I go :P
L297[15:43:46] <LexMobile> so I can bump the version and have the J9 fix work for current MC decomps
L298[15:43:51] <Shambling> cool
L299[15:43:53] <LexMobile> without fucking the decomp and screwing Forge's patches
L300[15:44:11] <Shambling> do any linux distroes support java9 in yet without weird voodoo?
L301[15:44:12] <LexMobile> The only diff between J8/9 I can see in FF is that it doesnt know about as many generics.
L302[15:44:22] <LexMobile> Which is because I scan the classpath to get that info and not the module path
L303[15:44:33] <LexMobile> yes quite a few, OpenJDK is J9
L304[15:47:03] <cpw> j9 is never going to get widespread adoption
L305[15:47:19] <cpw> jdk 18.03 or whatever it's called will be out before most orgs even look at it
L306[15:47:50] <LexMobile> well ya, 18.03 is J9
L307[15:48:01] <cpw> 18.03 is whatever it'll be
L308[15:48:05] <cpw> j10 or smthing
L309[15:48:19] <cpw> it'll share many properties with j9
L310[15:48:24] <LexMobile> 18.03 is just a refernece to the March 2018 release
L311[15:48:25] <cpw> it probably won't have valhalla
L312[15:48:32] <cpw> which will likely be the one we care about
L313[15:48:45] <cpw> yeah, because the j<x> model is going away
L314[15:48:56] <LexMobile> api wise it'll be the same I dont see them fucking all the things in it
L315[15:49:04] <cpw> each of the .0[39] will have new features
L316[15:49:19] <quadraxis> i thought they were keeping the old versioning after all
L317[15:49:26] <cpw> tthere's a big assed debate
L318[15:49:31] <cpw> some people love the new idea
L319[15:49:37] <cpw> others are NOT fans at all
L320[15:49:38] <MiniDigger> http://openjdk.java.net/projects/jdk/10/
L321[15:49:58] <cpw> the goal is a 6 month cadence for new features
L322[15:49:59] <LexMobile> Honestly im fine with the versioend releases refering to dates
L323[15:50:10] <LexMobile> Saves A LOT of headake of trying to parse comparisons
L324[15:50:15] <cpw> and bi-annual "Long term" releases
L325[15:50:24] <MiniDigger> It's so much clearer
L326[15:50:33] <cpw> with j8 being the first "long term" release
L327[15:50:54] <cpw> so 19.09 will be the next "long term" release
L328[15:51:07] <cpw> and that's when the clock will start ticking on end of life for j8
L329[15:51:37] <cpw> i think this makes a lot of sense
L330[15:51:53] <cpw> it's similar to how a lot of linux distros work
L331[15:53:44] <Shambling> all I want is backwards compatible because half our software relies on old versions of java so insecure that they're basically huge security holes that we pay tens of thousands of dollars to install so our heaters work
L332[15:54:41] <cpw> lol
L333[15:55:11] <LexMobile> Well its java.. so if you dont use any of the advanced weird features then you're fine
L334[15:55:30] <Shambling> you'd think so
L335[15:55:40] <Shambling> not so lucky
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L337[15:55:53] <Shambling> need java 7 32bit for one heating system, java 8 64bit for the other
L338[15:55:56] <Shambling> thank god for the second system
L339[15:56:07] <LexMobile> Why?
L340[15:56:09] <Shambling> I think we've deprecated the one that requires 7 32bit, but there is still an 8 32bit
L341[15:56:16] <Shambling> uses javascript and java
L342[15:56:26] <Shambling> won't run, browser literally won't show window
L343[15:56:40] <LexMobile> oh you use browser java shit
L344[15:56:41] <cpw> heh
L345[15:56:43] <LexMobile> you're fucked on that
L346[15:56:44] <cpw> yeah
L347[15:56:47] <cpw> that's dead
L348[15:56:49] <Shambling> won't go into the hp printers that I can't remote into anymore
L349[15:56:49] <gigaherz> wait browser, eww
L350[15:57:05] <LexMobile> Literally had to buy a new switch because the one i have doesnt work cuz it uses a javaapplet
L351[15:57:13] <Shambling> yeah believe me, we wouldn't use it, but we kind of need heat at school. I bet if you look at schools in your countries they do the same stupid shit, lowest bidder and all
L352[15:57:43] <gigaherz> probably old tech from the 90s
L353[15:57:44] <gigaherz> :P
L354[15:58:05] <LexMobile> Ya sadly thats how it works
L355[15:58:05] <Shambling> well I'm heading to the house, thanks guys
L356[15:58:08] <Shambling> exit
L357[15:58:12] <Shambling> errr...
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L359[15:58:40] <LexMobile> illy_cmd_errors++
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L365[16:57:38] <payonel> an item can have multiple oredic names?
L366[16:58:07] <gigaherz> yes
L367[16:58:53] <payonel> ok cool. thanks
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L385[21:56:52] <illy> lex, one of these days I will write a bot for this channel specifically for when I do use irc as terminal :P
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L387[22:00:13] <illy> also while working on the adapter PR I was thinking about splitting it in two parts one to read the jar manifest and store the entries we want then then the the language adapter PR which will pull the PR from that store
L388[22:01:37] <LexMobile> So talking about things...
L389[22:01:48] <LexMobile> The language adapter... just make it a service loader.
L390[22:02:14] <illy> ok that makes things alot easier
L391[22:05:00] <LexMobile> ya one of those java tools that i havent dug into before. But it seems like it'd be perfect for this
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L393[22:07:03] <blackgem> Hey
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L395[22:07:21] <blackgem> Guys, I'm having a slight problem with modded Minecraft. All of a sudden it's running out of memory no matter what I do.
L396[22:07:49] <blackgem> I don't think mods are the problem because I actually removed one mod and it was working before then. Gonna try it anyway of course
L397[22:08:12] <blackgem> Can anyone help me out here? If these mods aren't compatible I'd like to try and find one of my many loopholes to make it work.
L398[22:11:03] <illy> Lex, heh its alot simpler than my attibuteRegistry which basically copies that poorly :P
L399[22:12:27] <blackgem> Removed newest two mods, no help.
L400[22:12:46] <blackgem> It was running fine with this setup + Forestry on a server the other day, I was hosting said server on the same machine.
L401[22:16:57] <ben_mkiv> i would suggest to try some profiler like tickprofiler if you run a server to figure out what happens
L402[22:17:12] <ben_mkiv> sounds like a mem leak, or something spamming stuff like crazy in the world
L403[22:18:29] <blackgem> I'm not running a server right now
L404[22:18:46] <blackgem> Just playing client singleplayer
L405[22:19:15] <blackgem> Gonna try with flight recorder, but I know something is up given that it's as slow as if I had 5 Minecrafts open,and I just closed both Minecraft and its launcher.
L406[22:20:00] <blackgem> It ran fine with 1.10.2 vanilla, but when I tried at all with forge 1.10.2, it constantly has memory problem,.
L407[22:20:19] <blackgem> *problems
L408[22:20:44] <blackgem> s/flight recorder/JMC
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L410[22:21:42] <blackgem> explorer.exe just froze completely.
L411[22:21:52] <blackgem> If I ping out, it's probably because I had to hard shutdown my computer.
L412[22:25:04] * blackgem launches Minecraft with ridiculous heap sizes
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L414[22:33:42] <blackgem> Any other ideas I can try before restarting the computer?
L415[22:33:55] <blackgem> I hate to have to because I have a project open that takes quite a lot of work to save and shut down.
L416[22:37:10] <blackgem> https://media.discordapp.net/attachments/364464220235890698/388187089310711809/unknown.png
L417[22:37:30] <blackgem> If anyone can tell me anything that might be causing this, I would greatly appreciate it.
L418[22:42:04] <blackgem> Now I'm getting NullPointerExceptions with no obvious incompatibilities.
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L422[22:56:12] <blackgem> Restarting didn't work.
L423[23:10:05] <blackgem> I am now using the exact same setup that has worked for ages.
L424[23:10:12] <blackgem> And it is NOT working
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