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L15[02:00:03] <MCPBot_Reborn> [TEST CSV]
Pushing snapshot_20171118 mappings to Forge Maven.
L16[02:00:07] <MCPBot_Reborn> [TEST CSV]
Maven upload successful for mcp_snapshot-20171118-1.12.zip
(mappings = "snapshot_20171118" in build.gradle).
L17[02:00:17] <MCPBot_Reborn> Semi-live
(every 10 min), Snapshot (daily ~3:00 EST), and Stable (committed)
MCPBot mapping exports can be found here:
http://export.mcpbot.bspk.rs/
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L32[05:13:01] <barteks2x> billy, report it
to optifine
L33[05:13:17] <barteks2x> oops, I didn't
see the time when it was asked...
L34[05:13:42] <Ordinastie> I don't think
Optifine removes the event
L35[05:13:48] <Ordinastie> I use it and
have no issues with it
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L38[05:34:53] <barteks2x> maybe some old
version does (or rather doesn't re-add it's usage)
L39[05:35:25] <ghz|afk> your client doesn't
show join/quit?
L41[05:35:47] <ghz|afk> I almost had to
scroll up to find the message :P
L42[05:36:12] <barteks2x> It was old
messages forwarded by bnc
L43[05:36:19] <Ordinastie> same
L44[05:36:27] <barteks2x> which doesn't
show join/leave
L45[05:36:32] <ghz|afk> I see
L46[05:37:15] <barteks2x> one would think
that the last shown message is
L47[05:37:18] <barteks2x> relatively
recent
L48[05:38:27] <ghz|afk> hmm hows does one
enable features in intellij, if I didn't choose them when I
installed?
L49[05:38:39] <ghz|afk> like, my intellij
doesn't have the web stuff
L50[05:38:40] <ghz|afk> how*
L51[05:39:14] <barteks2x> I guess it comes
down to installing the relevant plugins
L52[05:40:48] <barteks2x> for example
android support is a plugin. Kotlin support is a plugin
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L64[07:34:37] <Raycoms> Hi, I got a problem
with player spawning in 1.12, does anyone have an idea what could
cause this
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L71[07:39:08] <barteks2x> !gm
func_180495_p
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L73[07:41:03] <barteks2x> Raycoms, my guess
is that the mod attempts to access blocks before something in
sponge is set up fully
L74[07:42:04] <Raycoms> Okay thanks, I'll
take a look at it
L75[07:42:32] <barteks2x> To actually knwo
what is the issue you may need to look at sponge source
L76[07:43:14] <barteks2x> it will take me
some time to do that because everything is swapped out because of
forgegradle
L77[07:50:05] <barteks2x> well the only
other option is null BlockPos... maybe
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L81[08:14:13] ⇨
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L82[09:20:46] <Jvie> I have a custom state
mapper for my block, which is correctly returning variant
"pipe_straight_axis=x", and the following blockstate
file
L84[09:21:10] <Jvie> However on startup
there's a missing variant exception
L85[09:22:03] <Jvie> Any idea what could be
wrong here?
L86[09:22:43] <ghz|afk> why is your x
wrapped with []?
L87[09:22:54] <ghz|afk> well, x,y,z
L89[09:23:28] <ghz|afk> those extra []
aren't needed in that context
L90[09:23:55] <Jvie> Despite extensive
looking I still have no idea when they are necessary.
L91[09:23:57] <ghz|afk> only on variant
strings that aren't property names
L92[09:24:04] <ghz|afk> well
L93[09:24:11] <ghz|afk> you have two
options in forge blockstates
L94[09:24:17] <ghz|afk> either you have
properties and values separated
L95[09:24:20] <ghz|afk> or you have full
variant strings
L96[09:24:27] <ghz|afk> a full variant
string looks like:
L97[09:24:30] <ghz|afk>
"variants": {
L98[09:24:40] <ghz|afk>
"pipe_straight_axis=x": [{
L99[09:24:44] <ghz|afk> }]
L100[09:24:45] <ghz|afk> }
L101[09:25:02] <ghz|afk> while separating
the properties and values looks like:
L102[09:25:05] <ghz|afk>
"variants": {
L103[09:25:11] <ghz|afk>
"pipe_straight_axis": {
L104[09:25:15] <ghz|afk> "x": {
... }
L105[09:25:16] <ghz|afk> }
L106[09:25:17] <ghz|afk> }
L107[09:25:35] <Jvie> ah that's how it
works
L108[09:25:44] <ghz|afk> the [] on the
outer value iswhat helps the loader distinguish
L109[09:25:51] <Jvie> thank you, I'm
pretty sure I haven't seen a clear explanation anywhere.
L110[09:26:07] <Jvie> Its working now
perfectly.
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L117[11:09:18] <malte0811> Has anyone in
here ever seen lots of NPE's in the (non-fml) latest.log when
logging into a server? Possibly lag-related?
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L119[11:43:55] <barteks2x> I've seen lots
of NPEs but it's only when there is some other crash earlier
L120[11:44:31] <malte0811> Would that be
in fml-latest or non-fml latest? And server or client?
L121[11:45:32] <barteks2x> that would be
in the same side that has the NPEs and no clue which log, because
the new launcher and new forge versions have so messed up logging
that I just look in all of them including
fml-junk-earlystartup.log
L122[11:46:15] <barteks2x> usually the
answer is "launcher log window"
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L129[13:13:03] <ghz|afk> so Mob B
won
L131[13:13:13] <ghz|afk> anyone making a
mod for mobs A,C, and D yet?
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L133[13:21:14] <barteks2x> O.o I just
discovered that logging in forge has never worked as I
expected
L134[13:21:31] <barteks2x> there is no
file that contains all of it
L135[13:22:27] <ghz|afk> there was
L136[13:22:30] <ghz|afk> before the new
launcher?
L137[13:24:50] <barteks2x> I stiull use
the old one because linux
L138[13:25:11] <barteks2x> And even
fml-latest-client doesn't contain all of it ()for example preparing
spawn area lines are missing)
L139[13:25:47] <barteks2x> I tested with
versions down to 1.10 from before the "fixed logging"
commit
L140[13:26:24] <barteks2x> I got a bit
used to what I'm getting in my dev environment in console
output
L141[13:26:35] <barteks2x> (which has my
customized log4j2.xml)
L142[13:27:31] <barteks2x> And I'm not so
confused about logging that I think I need someone to explain me
all of that..
L143[13:30:27] <barteks2x> I still don't
know what file should I ask users to give me
L144[13:31:07] <barteks2x> and somehow
last time I tried the server fml-latest-server was almost
completely useless
L145[13:31:54] <ghz|afk> I was thinking
"latest.log" rather than
"fml-client-latest"
L146[13:32:08] <ghz|afk> but nah
L147[13:32:13] <ghz|afk> I can't remember
anymore
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L167[15:25:39] <ghz|afk> oh hey
L168[15:25:47] <ghz|afk> apparently 1.14
will finall implement coral XD
L169[15:26:00] <ghz|afk> along with stuff
to fill the oceans
L171[15:27:06] <ghz|afk> (watching this,
couldn't be bothered to watch the minecon stream)
L173[15:29:08] <ghz|afk> NICE
L174[15:29:10] <LexMobile> Whelp lets see
if anything is new/interesting. Got the 3 hour stream.. oh look 40
mins of loading screen!
L175[15:29:16] <ghz|afk> water will be
able to reside another block's space
L176[15:29:18] <ghz|afk> at the same
time
L177[15:29:37] <ghz|afk> meaning
underwater slabs, plants, etc
L178[15:29:44] <ghz|afk> and also water
runnign through fences and such
L179[15:30:26] <LexMobile> I was wondering
if they were ever gunna do that. Wonder if they did it in a sane
way behind the scenes.
L180[15:30:45] <LexMobile> Only issue is
that a fundementally breaking change... I wonder how its gunna play
out for exisitng worlds.
L181[15:30:47] <ghz|afk> my guess is that
like the light level
L182[15:30:52] <ghz|afk> there will be a
water level, on each block position
L183[15:31:40] <LexMobile> possibly, the
problem with that is holeing it all into one fluid.
L184[15:32:47] <barteks2x> well there
could be separate fluid data thing, like light level and mods could
also use it for their fluids
L185[15:33:00] <barteks2x> where fluid
data = type+level
L186[15:33:31] <barteks2x> you can't have
2 different fluids in one block so that would work
L187[15:34:04] <LexMobile> well in theory
you can. A fluid and a liquid at complementing heights.
L188[15:34:08] <LexMobile> But we'll
see
L189[15:34:25] <barteks2x> I hope it just
won'tbe fluid-filled version of each block added
L190[15:34:29] <LexMobile> But the thing I
see, is 1.14, which means a year from now.
L191[15:35:36] <barteks2x> and that's
going to make all the mob trap designs impossible
L192[15:36:05] <LexMobile> They will
probably have a hack to make old maps work.
L193[15:36:26] <ghz|afk> barteks2x: nah,
since they show running water going through a fence
L194[15:36:33] <ghz|afk> it can't be just
"normal" and "water"
L195[15:36:42] <ghz|afk> it has to at
least represent the different water levels
L196[15:37:06] <ghz|afk> although since
they are getting rid of metadata, it could presumably require the
blocks to have a water level blockstate property
L197[15:37:12] <LexMobile> it *could* just
be a rendeirng hack, with some physics hacks... but meh
L198[15:37:18] <ghz|afk> but I doubt
that
L199[15:37:26] <Ordinastie> they'll
probably go for the least intuitive and modder-friendly way
possible ><
L200[15:37:28] <ghz|afk> anyhow we'll see
when the 1.14 snapshots start
L201[15:37:29] <ghz|afk> :P
L202[15:37:37] <williewillus> did they
ever mention it was 1.14? :P
L203[15:37:41] <ghz|afk> yes
L204[15:37:43] <williewillus> or was it
just "future version"
L205[15:37:45] <ghz|afk> Update
Aquatic
L206[15:37:48] <ghz|afk> coming in
2018
L207[15:37:59] <williewillus> yes but did
it say "PC 1.14" because for all we know it goes to
bedrock first
L208[15:38:08] <williewillus> and PC just
picks it up whenever
L209[15:38:09] <barteks2x> I guess some of
the code to make it possible may be there in 1.13
L210[15:38:14] <ghz|afk> the video says
they spoke about simultaneous release
L211[15:38:28] <ghz|afk> but dunno
L212[15:38:29] <LexMobile> Is Bedrock
version matched with Java?
L213[15:38:32] <ghz|afk> not quite
L214[15:38:40] <ghz|afk> attack delays
were never added to it
L215[15:38:49] <williewillus> are
shields/offhand in bedrock?
L216[15:38:53] <LexMobile> I mean version
numbers
L217[15:38:59] <williewillus> no they're
on 1.2
L218[15:39:13] <ghz|afk> oh
L219[15:39:15] <ghz|afk> yeah nope
L220[15:39:17] <LexMobile> Oh oh
god...
L221[15:39:22] <LexMobile> Watching the
livestream
L222[15:39:43] <barteks2x> where?
L223[15:39:46] <LexMobile> 'All the cool
crisp ways you can modify the game now' .. 'with the bedrock market
place'
L225[15:41:44] <ghz|afk> [22:38]
(williewillus): yes but did it say "PC 1.14" because for
all we know it goes to bedrock first
L226[15:41:45] <ghz|afk> [22:38]
(williewillus): and PC just picks it up whenever
L227[15:41:53] <ghz|afk> the stuff they
show has pc water
L228[15:42:00] <ghz|afk> so I think it's
being prototyped on java
L229[15:42:14] <LexMobile> Well they dont
have 'pc' anymore.
L230[15:42:32] <LexMobile> They have
Bedrock and Java. Or more, they have 'Minecraft' and 'Java
Edition'
L231[15:42:43] <ghz|afk> sure
L233[15:43:46] <ghz|afk> so at least the
trident is being done on the java edition :P
L234[15:44:03] <barteks2x> just see how
long it takes to generate terrain
L236[15:44:30] <ghz|afk> oops the previous
link didn't have a timestamp
L237[15:45:07] <LexMobile> But, The one
thing im getting from this is 1.14 will actually be a good thing
for me personally
L238[15:45:16] <LexMobile> Cuz I always
wanted a good underwater modpack
L239[15:45:25] <LexMobile> And having
water revamped is gunna help
L240[15:45:29] <barteks2x> I really have
no idea how it's possible for the "bedrock" edition to
generate terrain so quickly. C(++) is magic.
L241[15:45:52] <ghz|afk> barteks2x:
remember that native arrays don't bounds-check on every
access
L242[15:46:03] <ghz|afk> it's just a
pointer
L243[15:46:20] <barteks2x> I've seen the
assembly output and if java can prove that it won't go out oif
bounds - it will add that too
L244[15:46:22] <barteks2x> *remove
L245[15:46:38] <barteks2x> *assembly
output of my worldgen code
L246[15:46:39] <ghz|afk> ah nice then
:P
L247[15:46:55] <ghz|afk> also, is bedrock
single-threaded like the java one?
L248[15:47:03] <barteks2x> Probably
L249[15:47:03] <LexMobile> No
L250[15:47:07] <barteks2x> it's not?
L251[15:47:20] <LexMobile> If it is I have
to fly to mojang and stab everyone associated with it
L252[15:48:03] <ghz|afk> okay the
executable used > 35% cpu for a few seconds
L253[15:48:08] <ghz|afk> during initial
worldgen
L254[15:48:18] <LexMobile> The C version
works a lot faster because it was writen by competant people who
knew where they were going in the first place. The java version is
great, but it wass written back a hack on a hack on a hack.
L255[15:48:23] <barteks2x> which could
just eb rendering=one thread and worldgen=opther thread
L256[15:48:52] <ghz|afk> but flying
fullspeed in one direction never goes > 11%
L257[15:48:53] <LexMobile> How many cores
do you have?>
L258[15:49:02] <ghz|afk> I have 4 cores 8
threads
L259[15:49:13] <LexMobile> So 12.5% per
thread
L260[15:49:20] <ghz|afk> CPU: Intel Core
i7-6700K, 4.01 GHz, 0 KB (20% Load)
L261[15:49:31] <ghz|afk> for completeness
(ignore cache value, this irc thing doesn't support reading
cache)
L262[15:50:50] <ghz|afk> creative flight
in the win10 edition feels SO weird
L263[15:50:58] <ghz|afk> it practically
doesn't have inertia
L264[15:51:07] <ghz|afk> I'm used to
tapping a direction to move a bit
L265[15:51:15] <ghz|afk> and in this I
have to hold longer
L266[15:51:44] <ghz|afk> oh wait I had
render distance set to 8 chunks
L267[15:51:48] <ghz|afk> let's see at 60
chunks ... :P
L268[15:52:11] <barteks2x> I really want
to do an experiment once and rewrite my worldgen code outside of
MC, once in java and once in C or C++ and compare performance
L269[15:52:32] <ghz|afk> cpu usage doesn't
go over 30%
L270[15:52:34] <ghz|afk> sustained
L271[15:52:40] <ghz|afk> while generating
large amounts of chunks
L272[15:52:55] <LexMobile> Honestly if the
world gen code was re-written in the java version
L273[15:52:58] <ghz|afk> so it's using
around 3 threads' worth of cpu
L274[15:52:59] <LexMobile> it could be A
LOT better.
L275[15:53:02] <LexMobile> Performance
wise
L276[15:53:21] <barteks2x> they could get
a nice performance boost in the noise generation just by reducing
octabes to 8
L277[15:53:23] <ghz|afk> 80% cpu usage
during initial nether generation
L278[15:53:35] <LexMobile> But Forge can't
do that because we have to be vanilla compatible.
L279[15:53:44] <LexMobile> So we can just
do some hacks to push the bulk of it off thread.
L280[15:54:02] <ghz|afk> geh, I'll never
get used to bedrock still using the old lava texture
L281[15:54:06] <barteks2x> but the noise
generator is so broken that it's far from trivial to do it while
preserving terrain properties
L282[15:55:04] <barteks2x> and really,
since I'm rewriting worldgen anyway, could you give some hints as
to what could be made faster?
L283[15:55:15] <barteks2x> right now I'm
getting it 4x slower
L284[15:55:44] <LexMobile> Not gunna get
into it, but one word, pallets.
L285[15:56:42] <barteks2x> that doesn't
give me much of an idea about what you are talking about
L286[15:57:32] <LexMobile> I know :P
L287[15:58:27] <ghz|afk> geh, you have to
double-tab spacebar to stop flying, doesn't actually stop flying
when you touch the ground
L288[15:58:29] <LexMobile> Also, you know
what would be a cool idea because of this whole Minecon earth
thing...
L289[15:58:44] <barteks2x> I really wish I
could get some people who know something about optimizations and
performance in java involved in my mod
L290[15:58:59] <LexMobile> A gravety mod,
and a true one chunk challange.
L291[15:59:02] <barteks2x> so far I can
barely find people who even know java
L292[15:59:11] <LexMobile> one 32x32x32
cube.
L293[15:59:20] <LexMobile> Where when you
jump off the edge you land on the side...
L294[15:59:29] <LexMobile> Someone make me
that mod...
L295[15:59:34] <barteks2x> would be
perfect with cubic chunks :D
L296[15:59:59] <ghz|afk> >_< just
the thought of the mess that would be, makes me think it would be
easier to write a new game for it :P
L297[16:00:11] <barteks2x> there used to
be a mod that allows it
L298[16:00:12] <LexMobile> i know :P
L299[16:00:14] <barteks2x>
gravitycraft
L300[16:00:25] <Ordinastie> ghz|afk, there
already is a game
L301[16:00:34] <Ordinastie> it's called
Stellar Overload
L302[16:00:36] <ghz|afk> there is?
L303[16:01:01] <ghz|afk> weird XD
L304[16:01:12] <ghz|afk> yo ucan literally
walk off an edge and land on a side?
L305[16:01:25] <Ordinastie> yes, quite
confusing
L306[16:01:29] <LexMobile> "We wanted
to make this one as [s]cheap[/s]inclusive as possible!"
L307[16:01:41]
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L308[16:02:30] <Coneydub> We have a
Project Ozone 2: kappa mode server with a plugin that lets players
create islands using /isspawn <player>.
L309[16:02:30] <Coneydub> Some players
arent able to mine or place blocks in chunks. Its not affecting
very many players, its usually only one chunk, but this last player
has 3 that they cant interact with.
L310[16:02:47] <ghz|afk> I keep wanting to
make a mod that adds "static entities" that are baked
into the chunk mesh, and use its api to make a mod that replaces
block trees with entity trees
L311[16:03:19] <Coneydub> We've basically
have all the good plugins: Essentials, PEX, WorldEdit, CoreProtect,
GPP, WorldBorder, WorldGuard
L312[16:03:26] <barteks2x> haven't you
just reinvented multiblocks with til;e entities ghz|afk ?
L313[16:03:52] <ghz|afk> barteks2x: no,
the entities wouldn't be taking up block spaces, and could be
arbitrarily large
L314[16:03:52] <LexMobile> Then it's
probably one of your 'protect' plugins.
L315[16:03:53] <Ordinastie> can be done
with MalisisCore already :p
L316[16:04:20] <Ordinastie> it's still a
block but arbitrarily large
L317[16:04:37] <barteks2x>
"arbitrarily: large but try making it bigger than 16x16x16 and
you beging to get issues
L318[16:04:49] <Coneydub> We have AS2,
SF2.5, Infinity Skyblock and SF3 in addition to the PO2
L319[16:04:55] <Coneydub> we've never seen
this issue
L320[16:05:18] <Ordinastie> hum, I've
never really tested it but I don't think I have limitations for the
size
L321[16:05:27] <barteks2x> but MC
might
L322[16:05:42] <barteks2x> I dont think
entities bigger than a chunk will work that well
L323[16:05:46] <Ordinastie> but it's not
really using MC's systems
L324[16:05:56] <barteks2x> it still has to
be entity or something
L325[16:05:57] <Ordinastie> it's not
entities, it's a block
L326[16:06:03] <barteks2x> even worse for
that
L327[16:06:33] <barteks2x> at some point
you will probably get issues with frustum culling
L328[16:06:46] <Ordinastie> ah, yes,
that's an issue
L329[16:07:00] <Ordinastie> if a chunk is
not rendered, the block isn't either
L330[16:07:06] <barteks2x> if you make it
even bigger - with the chunk it's in not being loaded but the
chunks it intersects being visible already
L331[16:07:53] <barteks2x> and how would
collisions work is yet another thing that probably would
break
L332[16:08:40] <Ordinastie> no, collisions
are handled
L333[16:13:28] <barteks2x> I really have
to find a way to debug MC chunk re-render scheduling code
L334[16:14:12] <barteks2x> I can get
unrendered chunks that you can walk into several times in 10
minutes of playing but can't even reliably reproduce it
L335[16:14:32] <barteks2x> and never in
vanilla
L336[16:15:16] <barteks2x> any ideas for
how it could be done?
L337[16:15:23] <LexMobile> wow this stream
is hard to watch
L338[16:16:03] <ghz|afk> yeah caught a bit
of the beginning, when they were doing the mob votes
L339[16:16:07] <ghz|afk> couldn't stand
the presenters
L340[16:16:19] <ghz|afk> so I closed it
and decided I'd get the highlights afterward
L341[16:17:28] <barteks2x> I can't even
easily add debug logging to it without getting something close to
0fps and making intellij run out of memory
L342[16:18:20] <LexMobile> Ya Lydia has
always been awkward as a host, but The other guy who said his name
like 40 times, but i forget it. Is just... awkward...
L343[16:29:06] <LexMobile>
https://youtu.be/A_Z3AokMwWI?t=5708 "Destined
to be banished... until its made into a mod.. like tomarrow"
It wasn't even tomarrow it was done yesterday. Because yes the joke
you make earlier about how much time and effort it takes to make
mobs was... wrong...
L345[16:31:28] <Coneydub> Is there a
discord server like this?
L346[16:31:34] <Coneydub> not just this
channel, but espernet
L347[16:31:39] <Coneydub> like for MC
shit
L348[16:31:51] <LexMobile> not any
associated with Forge.
L349[16:31:54] <ghz|afk> maybe, but I
don't care about Discord so I never looked
L350[16:32:12] <LexMobile> Im not a fan of
the 'lets split everything with the fad service of the week!'
L351[16:32:24] <Coneydub> not associated
with forge, fine, but any rumors about a discord for all things
minecraft?
L352[16:33:12] <Coneydub> no shit I typed
in modded minecraft discord
L353[16:33:27] <ghz|afk> this would be the
time to paste a link to lmgtfy :P
L354[16:33:39] <pig> <3 ghz|afk
L355[16:33:47] <ghz|afk> XD
L356[16:33:50] <Coneydub> first thing that
popped was the discord link for a modded minecraft group
L358[16:34:49] <williewillus> yeah the
modded mc discord is the main one
L359[16:36:33] <Coneydub> apparently its
the official one for FTB
L361[16:39:48] <Coneydub> Wow the
partnership thing to get a vanity url is rather...extensive
L362[16:48:26] <Coneydub> Oh I should
mention, if its not already forgotten about, only the one player
can't break blocks in the affected chunks. Other people can
interact with no problems
L363[16:48:44] <ghz|afk> Coneydub: this is
mostly a mod development channel
L364[16:49:06] <ghz|afk> we can provide
the occasional answer to non-development questions, but it'sn ot
the primary use for the channel
L365[16:49:17] <ghz|afk> what I mean is,
we don't necessarily have much experience with actually USING
mods
L366[16:49:19] <ghz|afk> specially other
people's
L367[16:49:58] <ghz|afk> from what you
described, all we can really say is "sounds like it might be a
protection mod acting up"
L368[16:50:07] <ghz|afk> or maybe a
compatibility issue
L369[16:50:20] <ghz|afk> but we can't
really point to any one mod and say "that one"
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L373[16:52:19] <LexMobile> Im not sure
what I expected, but this video is turning into "Hey kids buy
all our services and content from our custom store!"
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L377[17:28:15] <kashike> what video
Lex?
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L379[17:28:31] <LexMobile> Minecon
Earth
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