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L10[02:00:03] <MCPBot_Reborn> [TEST CSV]
Pushing snapshot_20171119 mappings to Forge Maven.
L11[02:00:07] <MCPBot_Reborn> [TEST CSV]
Maven upload successful for mcp_snapshot-20171119-1.12.zip
(mappings = "snapshot_20171119" in build.gradle).
L12[02:00:17] <MCPBot_Reborn> Semi-live
(every 10 min), Snapshot (daily ~3:00 EST), and Stable (committed)
MCPBot mapping exports can be found here:
http://export.mcpbot.bspk.rs/
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L45[07:10:53] <quadraxis> there was a
thread on the forum
L47[07:12:05] <Raycoms> Hi, I just noticed
that getSubBlocks doesn't work as in previous versions in 1.12
anymore, how am I supposed to implement it now?
L48[07:12:24] <Raycoms> I tried:
items.add(new ItemStack(new BlockPaperwall(), 1,
type.getMetadata())); but I got Found empty subBlock of
Block{minecolonies:blockpaperwall}
L49[07:14:23] <ghz|afk> what?
L50[07:14:32] <ghz|afk> don't call
"new" in there!
L51[07:14:36] <ghz|afk> you have the
block
L52[07:14:38] <ghz|afk> it's
"this"!
L53[07:14:44] <Raycoms> ah okay
L54[07:16:46] <Raycoms> That worked
thanks
L55[07:17:21] <Raycoms> !latest 1.10
L56[07:17:30] <Raycoms> !latest
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L64[09:31:28] <ben_mkiv> uhm, entities
exist once in memory on a singleplayer instance, right?
L65[09:31:41] <ben_mkiv> and client/server
share the instance
L66[09:33:02] <ghz|afk> no
L67[09:33:06] <ghz|afk> nothing
shares
L68[09:33:19] <ghz|afk> integrated server
has its own copy of the chunks, entities, tileentities, etc
L69[09:33:35] <ben_mkiv> thanks, i get
confused all the time about it
L70[09:33:39] <ghz|afk> the client only has
the client version of things, same as in multiplayer
L71[09:33:46] <ghz|afk> (client thread,
that is)
L72[09:33:58] <ben_mkiv> so
entity.world.isRemote should be true for the client?
L73[09:34:02] <ben_mkiv> but not for
gamelogic
L74[09:34:22] <ghz|afk> world.isRemote will
be true for the client-thread objects
L75[09:34:27] <ghz|afk> but false for the
integrated server objects
L76[09:34:56] <ben_mkiv> good, thank
you
L77[09:35:12] <ghz|afk> think of it this
way: there is always a client and a server, which are
separate
L78[09:35:14] <ghz|afk> but
L79[09:35:22] <ghz|afk> in singleplayer (or
lan host)
L80[09:35:30] <ghz|afk> the server resides
in a separate thread in the same process
L81[09:35:47] <ghz|afk> which means
non-side-specific things, like your main mod class and such, ARE
shared
L82[09:36:12] <ghz|afk> so, there is only
one instance of your Block class
L83[09:36:15] <ghz|afk> but when it gets
called
L84[09:36:20] <ghz|afk> the World passed
into the parameters
L85[09:36:25] <ghz|afk> can be a client
world, or a server world
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L87[09:38:34] <ben_mkiv> that for example
as default parameter for the entity constructor i guess
L88[09:39:24] <ghz|afk> entities aren't
"singletons" though
L89[09:39:33] <ghz|afk> so they will get
created on demand
L90[09:39:41] <ghz|afk> but blocks, items,
etc
L91[09:39:47] <ghz|afk> there's one
instance, that gets called by everyone
L92[09:41:41] <TechnicianLP> entirely
different question: why does fml not work in conjunction with j9?
what did java break this time?
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L95[09:50:15] <barteks2x> TechnicianLP,
most of the jdk internals aren't accessible even using
reflection
L96[09:50:28] <barteks2x> and forge/fml
relies on them a lot
L97[09:51:14] <barteks2x> even if you
exclude what launchwrapper and fml does, just look at EnumHelper
for example
L98[09:51:26] <TechnicianLP> so they might
have fixed the bug where you could assassinate the securitymanager?
sounds good and bad at the same time ...
L99[09:52:49] <TechnicianLP> looks like
dark times might lay before us ...
L100[09:53:46] <barteks2x> I guess some of
the relection magic will have to be replaced with bytecode
modifications
L101[09:56:02] <TechnicianLP> which in the
case of Enumhelper would mean editing every subclass of Enum ...
(cant define classes in java.lang)
L102[10:00:52] <barteks2x> WTF is wrong
with IDEA? Hotswap just doesn't work in actual forge dev
environment and compiling takes *forever*
L103[10:01:01] <barteks2x> (I'm not
talking about MDK)
L104[10:02:08] <barteks2x> anyone has
successfully made hotswap work in forge dev environment?
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L106[11:00:50] <ghz|afk> barteks2x: I
haven't touched forge dev in a long time, but back when I touched
it last time, it worked just fine
L107[11:01:00] <ghz|afk> (unless my memory
is betraying me)
L108[11:05:43] <barteks2x> I don't
remember it ever working correctly
L109[11:05:49] <barteks2x> it always did
strange things
L110[11:06:09] <barteks2x> even when I
changed nothing in code, it always failed with something like
hierarchy change not supported
L111[11:16:32] <barteks2x> the reason you
actually see all the chunks always rendered on dedicated server
turns out to be just a big coincidence...
L112[11:19:44] <malte0811> Any details?
What classes are relevant for that coincidence?
L113[11:29:04] <barteks2x> Mostly
ViewFrustum
L114[11:29:40] <barteks2x> when server
render distance is bigger than client render distance, it works bu
coincidence
L115[11:31:32] <barteks2x> because when
the chunks outside of the client render distance are received, it
actually marks other chunks for update, those that are within view
distance, twice. And then to update the newly visible chunks that
are already received as you move, it relies completely on the newly
received chunks from server updating the wrong chunks completely
accidentally markign the right ones for update
L116[11:32:45] <barteks2x> it seems to
work most of the time, but it shouldnt work. And it won't work with
big render distance values in some cases
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L123[12:58:41] <barteks2x> I really want a
mod for terraria-style torch placement. if you breaka block the
torch is on, it would try to find other block to attach to from
within the block it's in
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L125[13:07:22] <PaleoCrafter> write
it?
L126[13:07:52] <Ordinastie> should be
quite simple too
L127[13:14:56] <barteks2x> except no clue
how I could do it without coremod
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L162[19:22:16] <Raycoms> hi, I'm having
some trouble with ore dict in 1.12
L163[19:22:50] <Raycoms> I get all ore ids
of the sapling with this: OreDictionary.getOreIDs(new
ItemStack(Blocks.SAPLING), then I get all ores of that with
OreDictionary.getOreName(i) and add it to a list
L164[19:23:22] <Raycoms> and then I go
through the decorations tab and check for all
saps.getItem().getSubItems(tabs, list); for every ore I got up
there
L165[19:23:52] <Raycoms> Works well in
1.10 but in 1.12 with biomes o plenty it adds many plants to it
which don't belong there
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L167[19:34:20] <Raycoms> someone knows the
dependency I have to add to gradlew for biomes o plenty?
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L170[19:49:58] <Raycoms> No I just have to
figure the gradle path
L171[19:51:18] <Raycoms> now*
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L185[23:54:19] <longtomjr> Morning. I want
to check if a bug is Forge related or if there is something else
that is broken. How should I go about that?
L186[23:58:30] <xaero> minimal
reproducible test case, divide and eliminate? depends on the
issue