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L10[02:00:03] <MCPBot_Reborn> [TEST CSV] Pushing snapshot_20171119 mappings to Forge Maven.
L11[02:00:07] <MCPBot_Reborn> [TEST CSV] Maven upload successful for mcp_snapshot-20171119-1.12.zip (mappings = "snapshot_20171119" in build.gradle).
L12[02:00:17] <MCPBot_Reborn> Semi-live (every 10 min), Snapshot (daily ~3:00 EST), and Stable (committed) MCPBot mapping exports can be found here: http://export.mcpbot.bspk.rs/
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L41[06:57:47] <malte0811> Has anyone else gotten reports of issues with LAN multiplayer and the networking changes in forge? https://github.com/BluSunrize/ImmersiveEngineering/issues/2621
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L45[07:10:53] <quadraxis> there was a thread on the forum
L46[07:10:54] <quadraxis> http://www.minecraftforge.net/forum/topic/61683-forge-11222537-sp-lan-disconnects/
L47[07:12:05] <Raycoms> Hi, I just noticed that getSubBlocks doesn't work as in previous versions in 1.12 anymore, how am I supposed to implement it now?
L48[07:12:24] <Raycoms> I tried: items.add(new ItemStack(new BlockPaperwall(), 1, type.getMetadata())); but I got Found empty subBlock of Block{minecolonies:blockpaperwall}
L49[07:14:23] <ghz|afk> what?
L50[07:14:32] <ghz|afk> don't call "new" in there!
L51[07:14:36] <ghz|afk> you have the block
L52[07:14:38] <ghz|afk> it's "this"!
L53[07:14:44] <Raycoms> ah okay
L54[07:16:46] <Raycoms> That worked thanks
L55[07:17:21] <Raycoms> !latest 1.10
L56[07:17:30] <Raycoms> !latest
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L64[09:31:28] <ben_mkiv> uhm, entities exist once in memory on a singleplayer instance, right?
L65[09:31:41] <ben_mkiv> and client/server share the instance
L66[09:33:02] <ghz|afk> no
L67[09:33:06] <ghz|afk> nothing shares
L68[09:33:19] <ghz|afk> integrated server has its own copy of the chunks, entities, tileentities, etc
L69[09:33:35] <ben_mkiv> thanks, i get confused all the time about it
L70[09:33:39] <ghz|afk> the client only has the client version of things, same as in multiplayer
L71[09:33:46] <ghz|afk> (client thread, that is)
L72[09:33:58] <ben_mkiv> so entity.world.isRemote should be true for the client?
L73[09:34:02] <ben_mkiv> but not for gamelogic
L74[09:34:22] <ghz|afk> world.isRemote will be true for the client-thread objects
L75[09:34:27] <ghz|afk> but false for the integrated server objects
L76[09:34:56] <ben_mkiv> good, thank you
L77[09:35:12] <ghz|afk> think of it this way: there is always a client and a server, which are separate
L78[09:35:14] <ghz|afk> but
L79[09:35:22] <ghz|afk> in singleplayer (or lan host)
L80[09:35:30] <ghz|afk> the server resides in a separate thread in the same process
L81[09:35:47] <ghz|afk> which means non-side-specific things, like your main mod class and such, ARE shared
L82[09:36:12] <ghz|afk> so, there is only one instance of your Block class
L83[09:36:15] <ghz|afk> but when it gets called
L84[09:36:20] <ghz|afk> the World passed into the parameters
L85[09:36:25] <ghz|afk> can be a client world, or a server world
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L87[09:38:34] <ben_mkiv> that for example as default parameter for the entity constructor i guess
L88[09:39:24] <ghz|afk> entities aren't "singletons" though
L89[09:39:33] <ghz|afk> so they will get created on demand
L90[09:39:41] <ghz|afk> but blocks, items, etc
L91[09:39:47] <ghz|afk> there's one instance, that gets called by everyone
L92[09:41:41] <TechnicianLP> entirely different question: why does fml not work in conjunction with j9? what did java break this time?
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L95[09:50:15] <barteks2x> TechnicianLP, most of the jdk internals aren't accessible even using reflection
L96[09:50:28] <barteks2x> and forge/fml relies on them a lot
L97[09:51:14] <barteks2x> even if you exclude what launchwrapper and fml does, just look at EnumHelper for example
L98[09:51:26] <TechnicianLP> so they might have fixed the bug where you could assassinate the securitymanager? sounds good and bad at the same time ...
L99[09:52:49] <TechnicianLP> looks like dark times might lay before us ...
L100[09:53:46] <barteks2x> I guess some of the relection magic will have to be replaced with bytecode modifications
L101[09:56:02] <TechnicianLP> which in the case of Enumhelper would mean editing every subclass of Enum ... (cant define classes in java.lang)
L102[10:00:52] <barteks2x> WTF is wrong with IDEA? Hotswap just doesn't work in actual forge dev environment and compiling takes *forever*
L103[10:01:01] <barteks2x> (I'm not talking about MDK)
L104[10:02:08] <barteks2x> anyone has successfully made hotswap work in forge dev environment?
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L106[11:00:50] <ghz|afk> barteks2x: I haven't touched forge dev in a long time, but back when I touched it last time, it worked just fine
L107[11:01:00] <ghz|afk> (unless my memory is betraying me)
L108[11:05:43] <barteks2x> I don't remember it ever working correctly
L109[11:05:49] <barteks2x> it always did strange things
L110[11:06:09] <barteks2x> even when I changed nothing in code, it always failed with something like hierarchy change not supported
L111[11:16:32] <barteks2x> the reason you actually see all the chunks always rendered on dedicated server turns out to be just a big coincidence...
L112[11:19:44] <malte0811> Any details? What classes are relevant for that coincidence?
L113[11:29:04] <barteks2x> Mostly ViewFrustum
L114[11:29:40] <barteks2x> when server render distance is bigger than client render distance, it works bu coincidence
L115[11:31:32] <barteks2x> because when the chunks outside of the client render distance are received, it actually marks other chunks for update, those that are within view distance, twice. And then to update the newly visible chunks that are already received as you move, it relies completely on the newly received chunks from server updating the wrong chunks completely accidentally markign the right ones for update
L116[11:32:45] <barteks2x> it seems to work most of the time, but it shouldnt work. And it won't work with big render distance values in some cases
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L123[12:58:41] <barteks2x> I really want a mod for terraria-style torch placement. if you breaka block the torch is on, it would try to find other block to attach to from within the block it's in
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L125[13:07:22] <PaleoCrafter> write it?
L126[13:07:52] <Ordinastie> should be quite simple too
L127[13:14:56] <barteks2x> except no clue how I could do it without coremod
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L162[19:22:16] <Raycoms> hi, I'm having some trouble with ore dict in 1.12
L163[19:22:50] <Raycoms> I get all ore ids of the sapling with this: OreDictionary.getOreIDs(new ItemStack(Blocks.SAPLING), then I get all ores of that with OreDictionary.getOreName(i) and add it to a list
L164[19:23:22] <Raycoms> and then I go through the decorations tab and check for all saps.getItem().getSubItems(tabs, list); for every ore I got up there
L165[19:23:52] <Raycoms> Works well in 1.10 but in 1.12 with biomes o plenty it adds many plants to it which don't belong there
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L167[19:34:20] <Raycoms> someone knows the dependency I have to add to gradlew for biomes o plenty?
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L169[19:49:50] <Raycoms> http://files.minecraftforge.net/maven/com/github/glitchfiend/biomesoplenty/BiomesOPlenty/index_1.12.2.html Found it
L170[19:49:58] <Raycoms> No I just have to figure the gradle path
L171[19:51:18] <Raycoms> now*
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L185[23:54:19] <longtomjr> Morning. I want to check if a bug is Forge related or if there is something else that is broken. How should I go about that?
L186[23:58:30] <xaero> minimal reproducible test case, divide and eliminate? depends on the issue
L187[23:58:39] <longtomjr> Here is the error log if anyone can help. :) https://paste.ee/p/6aXyn
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