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L8[02:00:03] <MCPBot_Reborn> [TEST CSV]
Pushing snapshot_20171117 mappings to Forge Maven.
L9[02:00:07] <MCPBot_Reborn> [TEST CSV]
Maven upload successful for mcp_snapshot-20171117-1.12.zip
(mappings = "snapshot_20171117" in build.gradle).
L10[02:00:17] <MCPBot_Reborn> Semi-live
(every 10 min), Snapshot (daily ~3:00 EST), and Stable (committed)
MCPBot mapping exports can be found here:
http://export.mcpbot.bspk.rs/
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L57[09:52:51] <Raycoms> It throws that when
loading
L59[09:53:25] <Raycoms> return new
BlockStateContainer(this, VARIANT, NORTH, EAST, WEST, SOUTH) <-
how I create the state
L60[09:53:34] <Raycoms> Can anybody help me
with that?
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L62[10:05:17] <ghz|afk> I don't have enough
experience with multipart models, sorry
L63[10:07:44] <Raycoms> What a pity, do you
know an easy way I could make my block access a different
blockState json for each variant (as minecraft does it with its log
or stained glass)
L64[10:09:40] <Raycoms> I think that might
solve my problem
L65[10:09:54] <Raycoms> It works if I make
this file without the variants
L66[10:13:27] <ghz|afk> well
L67[10:13:36] <ghz|afk> it's possible, with
a custom statemapper
L68[10:13:45] <ghz|afk> you can make it
return a different blockstate address for each variant
L69[10:16:01] <Raycoms> do you have a good
example for that?
L70[10:16:33] <ghz|afk>
ModelLoader.setCustomStateMapper(theBlock, new
StateMap.Builder().withName(TheBlock.VARIANT).build())
L71[10:16:56] <ghz|afk> the withName will
cause it to get a name suffix from that property
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L73[10:17:11] <ghz|afk> so like, if the
block is "asdf" and the property is "value1",
it will look for "asdf_value1"
L74[10:17:13] <ghz|afk> I believe
L75[10:18:41] <Raycoms> okay thanks, let's
try it =D
L76[10:18:57] <Raycoms> should I put that
where I register the block?
L77[10:19:27] <ghz|afk> you should put that
in the model registry event
L78[10:19:33] <ghz|afk> where you should
also have the model registry calls
L79[10:19:55] <Raycoms> kk
L80[10:19:55] <ghz|afk> but if you don't do
things the right way, then around the same area where you have the
other ModelLoader calls.
L81[10:23:29] <Raycoms> Nah I have an event
for that =)
L82[10:39:52] <Raycoms>
ModelLoader.setCustomStateMapper(ModBlocks.blockPaperwall, new
StateMap.Builder().withName(BlockPaperwall.VARIANT).build()) didn't
work its still trying to find it in
blockstates/blockPaperwall.json
L83[10:43:17] <ghz|afk> Raycoms: did you
update the calls to ModelLoader.setcustomModelResourceLocation
also?
L84[10:43:28] <ghz|afk> the statemapper
only affects the blocks placed in the world
L85[10:43:39] <Raycoms> no
L86[10:44:38] <ben_mkiv> where does
intellij/gradle pull other mods to load from?
L87[10:44:58] <ghz|afk> ben_mkiv:
run/mods?
L88[10:45:03] <ben_mkiv> oh,
dependencies...
L89[10:45:07] <ghz|afk> unless it's
specified in the classpath as a dependency
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L91[10:45:51] <Raycoms> But it wants an
item noch the block
L92[10:46:07] <ghz|afk> what?
L93[10:46:22] <ghz|afk>
ModelLoader.setCustomStateMapper( takes a block
L94[10:46:34] <ghz|afk>
ModelLoader.setCustomModelResourceLocation takes an item
L95[10:47:33] <Raycoms> would be something
around that:
L96[10:47:33] <Raycoms>
ModelLoader.setCustomModelResourceLocation(new
ItemBlock(ModBlocks.blockPaperwall),
BlockPaperwall.EnumType.OAK.getMetadata(), new
ModelResourceLocation(Constants.MOD_ID, "blockstates/" +
BlockPaperwall.EnumType.OAK.getName()));
L97[10:47:34] <Raycoms> ?
L98[10:48:03] <ghz|afk> I guess
L99[10:50:52] <ben_mkiv> does intellij
provide some stats of most used functions and such?
L100[10:54:08] <Raycoms>
FileNotFoundException: minecolonies:blockstates/blockPaperwall.json
still
L102[10:57:15] <ben_mkiv> ah, theres some
plugin to launch it within visualvm :>
L103[10:57:54] <Raycoms> Ah found a small
error
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L105[11:03:46] <Raycoms> Still Caused by:
java.io.FileNotFoundException:
minecolonies:blockstates/blockPaperwall.json though, still not
trying to go to that file I want him t
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L113[11:21:37] <ben_mkiv> so my entity
model is dis/appearing when i move/rotate
L114[11:21:44] <ben_mkiv> any ideas what
could cause that? Oo
L115[11:22:19] <ghz|afk> if it's near the
edges of the view, it might be the entity bounding box
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L118[11:24:18] <ben_mkiv> looks more
random to me
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L138[13:16:26] <Raycoms> Hi, I'm trying to
set up a custom statemapper for my class but it doesn't seem to
work I'm still getting: Caused by: java.io.FileNotFoundException:
minecolonies:blockstates/blockPaperwall.json
L140[13:16:45] <Raycoms> I did that
L141[13:18:32] <Xilef11> any logical
reason why JSON recipes with "forge:ore_dict" or wildcard
metadata ("data": 32767)) would work in singleplayer but
not on servers?
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L146[13:23:56] <Raycoms> Anything else I
have to add for the custom state mapper?
L147[13:24:06] <Raycoms> It' 1.10
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L150[13:34:05] <Raycoms> Or do I have to
add ModelLoader.setCustomStateMapper(ModBlocks.blockPaperwall, new
StateMap.Builder().withName(BlockPaperwall.VARIANT).build()); for
each variant?
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L152[13:44:07] <ghz|afk> Raycoms: no you
don't need multiple calls to that
L153[13:44:30] <ghz|afk> also
L154[13:44:39] <Raycoms> Hmm, why isn't it
working then, it still tries the default file
L155[13:44:42] <ghz|afk> can you paste
FULL exception traces, instead of just the one line you think
matters?
L156[13:45:26] <ghz|afk> same for
code
L157[13:45:30] <ghz|afk> you pasted only
those 4 lines
L158[13:45:37] <ghz|afk> that doesn't give
me any idea of WHERE this code is running
L159[13:45:39] <ghz|afk> or in which
context
L160[13:45:46] <ghz|afk> for all I know,
you are running it too late
L161[13:46:07] <Raycoms> okay sec, I'll
get it
L164[13:47:56] <ghz|afk> ItemModelMesher
ewh
L165[13:49:22] <Raycoms> What's better to
use these days?
L166[13:51:34] <ghz|afk>
ModelLoader.setCustomModelResourceLocation
L167[13:51:50] <ghz|afk> the only
difference it has to be called BEFORE init
L168[13:52:00] <ghz|afk> while the mesher
call was supposed to be done during init
L169[13:52:20] <ghz|afk> but this is not
"these days"
L170[13:52:32] <ghz|afk> using the mesher
was deprecated in 1.8
L171[13:52:46] <Raycoms> This code is
since 1.7.2 the same one
L172[13:52:52] <ghz|afk> no it isn't
L173[13:52:56] <Raycoms> But I will
rewrite it then with this pr as well
L174[13:52:58] <ghz|afk> the mesher was
added in 1.8 by mojang
L175[13:53:02] <ghz|afk> and deprecated by
forge in 1.8 also
L176[13:53:05] <Raycoms> Strange
L177[13:53:25] <ghz|afk> I guess it comes
from one of the many tutorials
L178[13:53:33] <ghz|afk> that still
suggest this long-time-deprecated method
L179[13:56:12] <Raycoms> Okay, I'll try to
replace the modelMesher with
ModelLoader.setCustomModelResourceLocation and move the event to
before init
L180[14:01:00] <ghz|afk> you should use
ModelRegistryEvent
L181[14:01:08] <ghz|afk> to call
everything related to models
L183[14:13:18] <Raycoms> Still this
here
L184[14:14:04] <ghz|afk> so when is
ModelLoader.setCustomStateMapper being called, now?
L185[14:14:09] <ghz|afk> at which
phase?
L186[14:14:41] <ghz|afk> because it feels
like it's not registered
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L188[14:15:49] <Raycoms> public void
registerModels(@NotNull final ModelRegistryEvent event) with
@Mod.EventHandler
L189[14:16:00] <Raycoms> but yes, that
derped for all blocks now
L190[14:16:22] <ghz|afk> uhm
L191[14:16:25] <ghz|afk> what
L192[14:16:29] <ghz|afk> EventHandler is
the wrong thing here
L193[14:16:40] <ghz|afk> @Mod.EventHandler
is only valid for lifecycle events
L194[14:16:55] <Raycoms> Ahh, then I got
it wrong
L195[14:17:01] <ghz|afk>
FMLPreinitializationEvent, InitializationEvent,
PostInitializationEvent, ServerStarting, and a couple more
L196[14:17:16] <ghz|afk> for anything
else, you use @SubscribeEvent
L197[14:18:09] <ghz|afk> and you should
probably make it static and put
@Mod.EventBusSubscriber(Side.CLIENT) on the class
L198[14:18:25] <ghz|afk>
(EventBusSubscriber only scans for static methods)
L199[14:18:43] <Raycoms> It says its not
applicable
L200[14:19:28] <ghz|afk> on the
CLASS
L201[14:19:37] <Raycoms> It has that
already
L204[14:21:19] <Raycoms> Got it
L205[14:21:52] <Raycoms> Thanks for the
help already
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L207[14:26:19] <Raycoms> Hmm now it
searches my block in minecraft: and not in my modId:
L208[14:29:04] <ghz|afk> o_O
L210[14:30:31] <Raycoms> It says its
searching for my block in minecraft: and can't find it
L211[14:32:44] <ghz|afk> weird.
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L215[14:37:38] <Raycoms> Now I'm back
internet went off
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L217[14:57:25] <Raycoms> @NotNull final
RegistryEvent.Register<Item> event gets called after
registerModels?
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L219[15:01:33] <Raycoms> Nvm I
derped
L220[15:04:50] <Raycoms> ghz getting
further, now it says it can't find minecolonies:oak, I think I'm
close =D
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L230[15:20:05] <Raycoms> Is there an event
to register recipes? (pre 1.12)
L231[15:22:06] <LexMobile> Not
specifically, but you should use post init if your recipe has other
people shit. Or init if its only your own
L232[15:22:59] <Raycoms> okay thanks
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L237[15:31:24] <Raycoms> I'm getting
FileNotFoundException: minecolonies:models/item/blockPaperwall.json
even though I setCustomModelResourceLocation with
ModBlocks.blockPaperWall.getRegistryName() + "_" +
type.getName(), anything I did wrong? It is in the ModelRegistry
event
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L242[16:06:35] <Raycoms> It looks good to
me
L243[16:08:00] <Raycoms> Resolved
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L245[16:10:07] <Raycoms> But if I drop the
different blockstates of my item it gathers the same, and if I
place them all place the same
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L250[16:22:06] <Raycoms> Am I forgetting
anything in there?
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L256[16:33:00] <Raycoms> I have an
itemstick with 4 blockStates, I get all 4 states in the create tab
but when I place them in the world they result in the same and if I
drop them they turn the same as well
L257[16:33:54] <ghz|afk> Raycoms: that's
because you need a custom ItemBlock class
L258[16:34:12] <ghz|afk> the vanilla one
does not allow placing sub-blocks by default
L259[16:34:16] <Raycoms> Ahh
L260[16:34:17] <ghz|afk> which is silly
but it's what Mojang needed
L261[16:34:24] <ghz|afk> so basically
extend ItemBlock
L262[16:34:34] <ghz|afk> and override
getMetadata(int) with one the returns the passed-in value
L263[16:35:43] <ghz|afk> or use
ItemColored, whichever fits you better
L264[16:36:01] <ghz|afk> (ItemColored
should really be called ItemBlockWithVariants or similar)
L265[16:36:17] <ghz|afk>
ItemBlockWithSubtypes *
L266[16:36:32] <Raycoms> okay thanks,
that'd work as well
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L268[16:40:37] <Raycoms> Finally working,
thanks so much =D
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L272[16:47:44] <ghz|afk> Xiaminou's
comment reads like if he thought you were telling him that his
recipe is too complex and that'swhat causes it not to work
...
L273[16:48:08] <ghz|afk> he didn't
understand that you asked him to help you troubleshoot...
L274[16:48:11] *
ghz|afk facepalms
L275[16:48:58] <ghz|afk> wait, he isn't
the original poster, just a random dude that popped into the
issue
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L277[16:50:10] <ghz|afk> I suppose that
means his answer isn't in response to your last comment
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L290[18:09:29] <LexMobile> but ya, also
getting input on my ideas would be good.
L291[18:09:55] <LexMobile> We need a
custom max flow implementation. Cant seem to find any
implementation in our libraries.
L292[18:10:12] <LexMobile> And some marker
to signify a ingredient isn't 'GuideBook' compatible.
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L295[18:13:37] <blackgem> Hi.
L296[18:13:45] <ghz|afk> hmmm what is the
requirement for it being compatible? being able to list all exact
itemstacks it can accept?
L297[18:13:56] <LexMobile> yes
L298[18:14:20] <ghz|afk> some kind of
hasDynamicInputs() seems like a good solution then?
L299[18:14:44] <LexMobile> well yes a
boolean of somekind thats obvious
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L303[18:18:12] <ghz|afk> hmmm I wonder if
it would be a safe assumption that "getMatchingStacks()"
returning an empty array implies it's incompatible with the
book
L304[18:18:36] <LexMobile> not really but
it would be one of the checks yes
L305[18:18:40] *
blackgem raises hand and waits for a break patiently
L306[18:18:50] <ghz|afk> blackgem: just
say whatever you need to say
L307[18:18:52] <ghz|afk> :P
L308[18:18:53] <LexMobile> the more
important parts tho is the max flow function
L309[18:18:55] <ghz|afk> and use
pastebin
L310[18:19:01] <blackgem> Hehehe
okay
L311[18:19:16] <blackgem> I was wondering
if anyone knows of a good Forge mod that implements illness,
bleeding, injuries and the like.
L312[18:19:21] <blackgem> Like a broken
leg, or a laceration wound.
L313[18:19:50] <ghz|afk> haven't seen
anything like that myself
L314[18:19:55] <ghz|afk> but I avoid
"hardcore" packs
L315[18:20:13] <ghz|afk> even the packs
with like, thirst and such, feel too annoying to me :P
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L317[18:27:06] <justJanne> Oh, good that
you're here, Lex, I asked recently already, is there some
meta-issue or milestone on github tracking the progress towards
Java 9 support?
L319[18:27:50] <ghz|afk> doesn't seem so
:P
L320[18:27:51] <justJanne> I'd just like
to subscribe so I can get an email if progress changes
L321[18:29:10] <justJanne> (and maybe
contribute)
L324[18:32:00] <ghz|afk> which is in its
very early steps
L325[18:32:33] <ghz|afk> but I'm speaking
from ignorance
L326[18:32:40] <ghz|afk> so I could be
wrong :P
L327[18:33:19] <ghz|afk> but I don't think
there is any kind of dedicated place for tracking the progress of
j9 support
L328[18:39:16] <LexMobile> No, J9 support
is not anywhere near done
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L331[18:44:51] <ghz|afk> oh ffs stupid
html/js/css
L332[18:45:02] <ghz|afk> I was learning
this new fancy "css grid" stuff
L333[18:45:19] <ghz|afk> turns out you
can't tell a grid to stick to its size without expanding to fit
content
L334[18:45:29] <ghz|afk> meaning you can't
force an image to shrink to fit a grid cell
L335[18:45:30] <ghz|afk> ¬¬
L336[18:46:32] *
ghz|afk flips desk and goes to sleep
L337[19:02:17] <blackgem> Anyone ever do a
hitscan attack in Minecraft?
L338[19:02:27] <blackgem> I.e. no matter
the distance, instantly attack whatever is under the
crosshair
L339[19:04:26] <Ordinastie> it's just a
raytrace
L340[19:04:44] <blackgem> Yeah
L341[19:04:50] <blackgem> The issue is
when you want a little spread to it. :P
L342[19:05:25] <Ordinastie> and bit of
random on the look vector
L343[19:06:15] <blackgem> I guess that's
the part I have trouble with. Vectors :P
L344[19:06:25] <Ordinastie> can't help you
there :x
L345[19:06:51] <blackgem> Should probably
not code while distracted
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L352[19:51:37] <blackgem> Hey guys
L353[19:51:45] <blackgem> I have 2
versions of Forge'd Minecraft
L354[19:51:48] <blackgem> And mods for
each of them
L355[19:52:08] <blackgem> When I try to
launch with the mods for 1.10.2 in the folder, but I'm running
1.7.10, I crash
L356[19:52:21] <blackgem> Is there any way
to make Forge only check for one version? I could have sworn there
was a way once.
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L358[19:54:26] <blackgem> Like, mkdir
1.7.10 and put those in that folder.
L359[19:56:51] <blackgem> Okay, can
someone please help?
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L363[20:02:16] <tterrag> blackgem: the
launcher has profiles
L364[20:02:17] <tterrag> use those
L365[20:02:29] <blackgem> ...I. Am.
L366[20:02:31] <tterrag> you shouldn't be
mixing MC versions across a single install
L367[20:02:34] <blackgem> Sorry. I'm
having a bad day.
L368[20:02:35] <tterrag> well then there's
*two* mods folder
L369[20:02:39] <blackgem> Nope, there
isn't.
L370[20:03:10] <blackgem> If I'm snippish,
please just tell me. I don't mean to be.
L371[20:04:03] <tterrag> yes there is. go
to the launch options, pick the relevant profile, and open the game
directory
L372[20:04:32] <blackgem> I should note
I'm using the old launcher.
L373[20:04:36] <tterrag> ok same
diff
L374[20:04:37] <blackgem> The new one
doesn't make an ounce of sense to me.
L375[20:04:44] <blackgem> In that case,
I'm in said folder now.
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L377[20:04:52] <blackgem> And have been
all day. XD
L378[20:05:17] <tterrag> edit the
profile
L379[20:05:22] <tterrag> go to the game
directory it shows
L380[20:05:23] <tterrag> put the mods
there
L381[20:05:56] <blackgem>
.minecraft\mods?
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L400[21:49:30] <billy> just spent the past
hour pulling my hair out trying to figure out why
TextureStitchEvent isnt firing, turns out optifine apparently
replaces the class that calls it :/ Is there any other way to
register a sprite without having to make a fake item/model?
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