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L2[00:14:10] <tterrag> jjtParadox: are you adding your domain to the loader too late?
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L6[01:05:21] <jjtParadox> Yup that was it >_<
L7[01:05:23] <jjtParadox> Thank you
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L13[02:00:03] <MCPBot_Reborn> [TEST CSV] Pushing snapshot_20171114 mappings to Forge Maven.
L14[02:00:07] <MCPBot_Reborn> [TEST CSV] Maven upload successful for mcp_snapshot-20171114-1.12.zip (mappings = "snapshot_20171114" in build.gradle).
L15[02:00:17] <MCPBot_Reborn> Semi-live (every 10 min), Snapshot (daily ~3:00 EST), and Stable (committed) MCPBot mapping exports can be found here: http://export.mcpbot.bspk.rs/
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L38[06:27:42] <Neon> I have a map here that originally had some custom blocks from mods. I've removed all of the mods so I thinnk it should have removed all the special blocks from the mods. However, once I connect the server tich time goes up and the server starts using 100% CPU, eventually crashing due to a 60s tick. Any ideas what could be causing this or tips on how I can find out?
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L45[08:18:05] <ben_mkiv> public void toggled_$eq(boolean x$1) { this.toggled = x$1; }
L46[08:18:14] <ben_mkiv> can someone explain me what the _$eq is about?
L47[08:18:26] <ben_mkiv> guess the called function name is part of the arguments?
L48[08:19:08] <Ordinastie> where did you see that ?
L49[08:19:19] <ben_mkiv> only guessing
L50[08:19:29] <ben_mkiv> oh the code
L51[08:19:38] <ben_mkiv> its part of ImageButton.class
L52[08:20:10] <ben_mkiv> which is part of OC, thought it was vanilla minecraft...
L53[08:20:52] <Ordinastie> yeah, that's what I was going to say
L54[08:20:56] <Ordinastie> looks like generated code
L55[08:21:26] <ben_mkiv> yea, they use scala for the internal stuff, so its not uncommon if thats generated :D
L56[08:21:41] <ben_mkiv> so i can just call the function by this name, with a normal bool as argument
L57[08:22:23] <ben_mkiv> i'm no java expert and some languages allow weird wrappings, so i thought that _$ may implicate such thing xD
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L59[08:42:06] <ghz|afk> notsureifgusta: https://twitter.com/Minecraft/status/930435305500442624
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L76[09:27:41] <illy> morning o/
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L102[13:11:32] <barteks2x> Is it possible to make IDEA use the forge decompiler? The output of the intellij one is awful...
L103[13:11:42] <barteks2x> totally unreadable mess
L104[13:11:58] <gigaherz> I don't recall seeing any such option, but I haven't looked for it
L105[13:13:39] <barteks2x> this is justs small part of the decompiler output of optifine-patched RenderGlobal#renderEntities that I need to patch https://gist.github.com/93adfdf1967a582a16d380fecec31f95
L106[13:14:44] <barteks2x> somewhere near in there is a line I need to target with mixin
L107[13:15:40] <barteks2x> at least where in gradle cache is the decompiler?
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L109[13:17:08] <ben_mkiv> when does readEntityFromNBT/writeEntityToNBT happen for entities?
L110[13:17:14] <ben_mkiv> only on world load/save?
L111[13:17:19] <ben_mkiv> or chunk load/save^
L112[13:17:26] <illy> there are times where I wish I could put eclipse and intellij into a teleporter from the fly...
L113[13:18:42] <gigaherz> ben_mkiv: when the entity is loaded from disk, or saved to disk.
L114[13:18:58] <gigaherz> which is when the chunk it exists in, gets loaded or saved
L115[13:19:22] <gigaherz> but that shouldn't matter -- the functions get called when the entity loads/unloads
L116[13:19:27] <gigaherz> that's all
L117[13:19:30] <ben_mkiv> and i guess its better to call them only serverside
L118[13:19:39] <ben_mkiv> and sync the data of the entity at another place
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L129[14:51:05] <mrkirby153> Weird question: So I built forge from source with some modifications, and I want to test them on my server, but a lot of the mods require forge with a build number like 2000, how do I override the build number so the mods will load correctly?
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L131[15:06:06] <gigaherz> mrkirby153: build.gradle, line 92ish, says
L132[15:06:08] <gigaherz> " targetBuild = System.env['BUILD_NUMBER'] ?: project.ext.properties.buildNumber ?:0;"
L133[15:06:13] <gigaherz> change that :0 with :number
L134[15:06:30] <mrkirby153> Do I need to clean rebuild after changing that/
L135[15:06:37] <gigaherz> no idea
L136[15:06:45] <gigaherz> I did that like a year ago
L137[15:08:00] <gigaherz> (disabled movement speed checks because it was really annoying to fly around with like, angel rings)
L138[15:08:15] <mrkirby153> That should be a config option or something
L139[15:08:36] <mrkirby153> And I really hate how long it takes to make the rangemap when builidng forge
L140[15:08:49] <gigaherz> hmm it's supposed to be faster successive builds
L141[15:08:52] <gigaherz> only the first one is slow
L142[15:09:55] <mrkirby153> Dunno
L143[15:10:06] <mrkirby153> But a clean rebuild takes over 10 minutes, which is unfortunate
L144[15:10:43] <gigaherz> ah I don't believe I have ever done a clean rebuild, then
L145[15:24:21] <barteks2x> Can I make new client override old server's version check for joining the server?
L146[15:25:12] <barteks2x> So I have a server already running, with code for accept-only-same-version, and I have a minor update that affects only the client. Can I make the server accept this client anyway?
L147[15:26:03] <barteks2x> How is the mod rejection done? One side rejecting it is enough? Or do both sides have to reject?
L148[15:27:09] <barteks2x> I basically want the newer version to decide
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L157[16:22:28] <TechnicianLP> barteks2x: take a look at NetworkCheckHandler
L158[16:23:43] <TechnicianLP> afaik it is enough if one side is rejecting the list though ...
L159[16:25:02] <TechnicianLP> what you could do though is to use a wildcard on part of the version (ie X.X.X.(a-z) )(will only work for future ones)
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L168[18:01:09] <shambling> I wish mipmapping was turned off by default by forge
L169[18:01:27] <Ordinastie> why ?
L170[18:01:37] <shambling> need to load the game first time, turn it off, lag out as it reloads every texture in the game, then continue on
L171[18:01:42] <shambling> usually I crash during the lag otu phase
L172[18:02:20] <Ordinastie> because *you
L173[18:02:21] <shambling> or load it first time, quit, edit options.txt
L174[18:02:35] <Ordinastie> because *you* crash is probably not reason enough to make it default
L175[18:02:55] <shambling> well probably not, but considering how little of a benefit it has over the fps loss
L176[18:03:15] <shambling> ok how about, I wish forge hadn't fixed the texture issue that caused it to always be off, beacuse I'm selfish
L177[18:03:17] <Ordinastie> not sure how you can't see the benefit
L178[18:03:19] <shambling> does that make more sense? :P
L179[18:03:31] <shambling> because I play with 16x textures, and it literally only causes lag
L180[18:03:32] <Ordinastie> when it's off, it's horrid
L181[18:03:45] <Ordinastie> it's not about texture size
L182[18:03:45] <gigaherz> I can only tell the difference when in a superflat world
L183[18:03:49] <gigaherz> :P
L184[18:03:51] <illy> I also crash when I do things to forge like commenting out a line in the Loader class :(
L185[18:03:58] <illy> :P
L186[18:04:19] <gigaherz> shambling: make a mod that changes the defaults ;P
L187[18:04:30] <shambling> I mean, I should have just copied my options.txt file over and manually edited it instead of loading minecraft to create it
L188[18:04:38] <shambling> nah I'll just grab foamfix
L189[18:04:44] <shambling> that does it by default :P
L190[18:05:33] <shambling> I dunno what I left out of this pack that makes it load so much faster, but holy hell
L191[18:05:49] <gigaherz> proof that I can't tell: I was taking a couple screenshots to show the difference, and I didn't know if it was initially on or off :P
L192[18:06:25] <gigaherz> mips: off -> https://i.imgur.com/NcH49ql.png
L193[18:06:33] <Ordinastie> watch trees a few chunks away, you'll see the difference
L194[18:06:34] <gigaherz> mips: 4 -> https://i.imgur.com/U9eSIRS.png
L195[18:07:08] <shambling> I tend not to watch trees while fleeing from 300 mobs, and when I'm to the point where I can fly I just don't look at trees
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L197[18:07:44] <shambling> the grass looks worse, so yeah I know it has a point
L198[18:07:58] <shambling> but considering I think it means having 200 fps or 30... I'll go with 200
L199[18:08:14] <gigaherz> it shouldn't be THAT slow
L200[18:09:01] <Ordinastie> there definitely something else wrong for you
L201[18:09:21] <Ordinastie> mipmapping doesn't really affect fps
L202[18:10:15] <shambling> yeah it doesn't in real games, but it seems to for minecraft
L203[18:10:16] <shambling> so off it goes
L204[18:10:23] <shambling> well real 3d games :P
L205[18:15:48] <shambling> its probably because I have an old style amd video card to be brutally honest
L206[18:16:00] <shambling> r9 290 isn't exactly the most efficient
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L209[18:47:03] <Keridos> what changed regarding GUIs and item tooltips and shift clicking sync from 1.11 to 1.12?
L210[18:47:27] <Keridos> Apparently when I open a GUI, shift clicking works, but the GUI never updates until I reopen and all items do not show any tooltips
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L212[19:16:59] *** amadornes is now known as amadornes[OFF]
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L215[19:48:45] <l0de> The l0de Radio Hour is LIVE ! Call in now /join #LRH on irc.efnet.org !!! JOIN ! NOW !
L216[19:50:41] <Zidane> rofl someone registered a user to get in here?
L217[19:50:58] <Zidane> Wanna ban him someone :p? Lex perhaps?
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L225[20:35:04] <illy> That is some dedication
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