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L5[01:07:40] <LexMobile> crash on an annotation? You're doing it wrong...
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L7[01:49:14] <illy> Lex, I know its because i'm bad and for forgot to hit save... sometimes I forget eclipse isnt intellij :P
L8[02:00:03] <MCPBot_Reborn> [TEST CSV] Pushing snapshot_20171113 mappings to Forge Maven.
L9[02:00:07] <MCPBot_Reborn> [TEST CSV] Maven upload successful for mcp_snapshot-20171113-1.12.zip (mappings = "snapshot_20171113" in build.gradle).
L10[02:00:17] <MCPBot_Reborn> Semi-live (every 10 min), Snapshot (daily ~3:00 EST), and Stable (committed) MCPBot mapping exports can be found here: http://export.mcpbot.bspk.rs/
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L17[03:34:06] <kashike> illy: so use intellij :P
L18[03:34:48] <illy> I cant get the damn debugger to work in intellij :P
L19[03:35:56] <illy> aside from that things are working nicely just trying to clean some things up... Its surprising easy to get lost in FML...
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L22[03:44:52] <illy> also *stabs* kashike make intellij's deubger work
L23[03:45:18] <illy> createDummyAddapter
L24[03:45:21] <illy> damn it
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L26[03:52:56] <kashike> it does work illy :P
L27[03:53:29] <illy> How many virgins do I need to sacrifice?
L28[03:53:44] <gigaherz|work> last time I did something on the forge repo, it worked just fine
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L30[03:56:13] <illy> it works in eclipse but I can get it to debug in intellij :/ im already far enough to where it doesnt matter
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L37[06:35:03] <gigaherz|work> heh interesting
L38[06:35:18] <gigaherz|work> dinnerbone has published a json file with the entire new command tree
L39[06:35:19] <gigaherz|work> https://gist.github.com/Dinnerbone/7370a2846953eee2d8fc64514fb76de8
L40[06:35:37] <gigaherz|work> for anyone wirting tools that work with commands
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L74[10:15:44] <Ivorius> Has someone found a way yet to see the monthly download on the new curse site?
L75[10:16:04] <Ivorius> downloads * my counts are usually not that bad :D
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L87[11:25:45] <TechnicianLP> new curse site?
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L91[11:44:06] <ben_mkiv> so, i got some trouble with a gui
L92[11:44:07] <ben_mkiv> https://pastebin.com/QMZhwqp9
L93[11:44:26] <ben_mkiv> which fails at: OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, 240.0F, 240.0F);
L94[11:44:35] <ben_mkiv> is this related to some not correct assigned texture?
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L97[11:54:01] <TechnicianLP> ben_mkiv: that crash looks more like a slot returning a null item ... (you should return ItemStack.EMPTY if its empty)
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L99[12:04:53] <ben_mkiv> ok, thanks
L100[12:05:04] <ben_mkiv> its old 1.10.2 code which doesnt use ItemStack.EMPTY at all
L101[12:05:14] <ben_mkiv> but i'm trying to merge that to 1.12
L102[12:09:48] ⇨ Joins: millerti (~millerti@cpe-66-24-91-119.stny.res.rr.com)
L103[12:10:22] <millerti> Hi, guys.
L104[12:10:41] ⇨ Joins: nessie (nessie@triton.blinkenshell.org)
L105[12:10:54] <millerti> nessie: Hey. :)
L106[12:10:56] <nessie> [M
L107[12:10:56] <nessie> [[M#
L108[12:11:03] <nessie> Oh no. Stop doing that Windows.
L109[12:11:06] <nessie> Heyo! o/
L110[12:11:22] <ghz|afk> hello
L111[12:11:28] <millerti> These people know tons about MCP.
L112[12:12:06] <ghz|afk> [18:25] (TechnicianLP): new curse site?
L113[12:12:18] <millerti> nessie: There's also #mcp too for the kinds of questions you have.
L114[12:12:19] <ghz|afk> yep
L115[12:13:09] <millerti> Oh, and never ping Lex's name. That was the very first thing I did. So embarrassing. :)
L116[12:13:23] <ghz|afk> in vain
L117[12:13:24] <millerti> Do not take the name of Lex in vain.
L118[12:13:27] <ghz|afk> never ping lex in vain ;P
L119[12:13:27] <millerti> jinz
L120[12:13:30] <millerti> jinx eve
L121[12:13:35] <millerti> MAN, I cannot type.
L122[12:13:47] <millerti> Going back to making typos in my C code.
L123[12:13:54] <ghz|afk> if the situation is important enough to warrant his attention, and he isn't already around looking at the chat
L124[12:14:07] <ghz|afk> then he won't get angry
L125[12:14:18] <IoP> btw is it possible to code mods with clojure?
L126[12:14:24] <millerti> My friend nessie has questions about modding in general.
L127[12:14:44] <ghz|afk> then nessie can just ask and if anyone knows, they can answer
L128[12:14:56] <ghz|afk> IoP: I haven't heard of a language adapter for clojure
L129[12:14:59] <nessie> Yeah that's usually how it works. :D
L130[12:15:19] <millerti> IoP: I'm sure. The build scripts already handle scala.
L131[12:15:21] *** millerti was kicked by LexMobile (Just in case you think I forgot ;)))
L132[12:15:27] <ghz|afk> lol
L133[12:15:50] ⇨ Joins: millerti (~millerti@cpe-66-24-91-119.stny.res.rr.com)
L134[12:15:56] <millerti> Haha. Very funny. :)
L135[12:16:45] <millerti> For the record, that was an honest (albeit stupid) mistake I made.
L136[12:17:09] <TechnicianLP> i liked the previous site better where it had downloads for each version on the side ...
L137[12:17:48] <ghz|afk> it's there
L138[12:17:53] <IoP> TechnicianLP: this https://minecraft.curseforge.com/projects/betterfps/files ?
L139[12:17:53] <ghz|afk> just click on "view project page"
L140[12:18:01] <ben_mkiv> ... 17 more
L141[12:18:02] <ghz|afk> the new site is like the old curse.com "front page"
L142[12:18:07] <ben_mkiv> is there a way to get full stacktraces?
L143[12:18:11] <ghz|afk> doesn't replace the project page
L144[12:18:20] <millerti> IoP: BTW, worst case, you could compile the .class file yourself then manually jam it into the Minecraft jar.
L145[12:18:40] <ghz|afk> ben_mkiv: that usually means the remaining traces were already mentioned in an outer exception
L146[12:18:46] <ghz|afk> like
L147[12:18:47] <IoP> https://minecraft.curseforge.com/projects this is the old curseforge
L148[12:18:49] <ghz|afk> exception x:
L149[12:18:51] <ghz|afk> at a
L150[12:18:52] <ghz|afk> at b
L151[12:18:54] <ghz|afk> at c
L152[12:19:00] <ghz|afk> caused by:
L153[12:19:02] <ghz|afk> at d
L154[12:19:03] <ben_mkiv> ah ok
L155[12:19:06] <ben_mkiv> thanks
L156[12:19:08] <ghz|afk> at b -> becomes "and X more"
L157[12:19:22] <ben_mkiv> yes, theres another stack above
L158[12:19:27] <ben_mkiv> so it refers to it, didnt knew
L159[12:19:32] <ghz|afk> yep so USUALLY it will be there
L160[12:19:55] <millerti> nessie: Anyhow, what did you want to know about setting permissions on commands?
L161[12:24:09] <nessie> I'm trying to add a command to my server with MCP. It's meant to be usable by all players, but only OPs seem able to use it. Relevant code: https://pastebin.com/raw/hNx2kgZi What am I doing wrong?
L162[12:30:16] <barteks2x> nessie, first why are you using MCP directly, and second the link doesn't work
L163[12:33:25] <nessie> Because it's going on an otherwise vanilla server.
L164[12:33:37] <Lord_Ralex> you can run forge and still have vanilla clients
L165[12:33:54] <nessie> I'm not interested in doing that.
L166[12:36:14] <millerti> nessie: If you want to just mess around, hacking MCP code directly is fine. But if you want to share the mod, it's best to use a framework like forge or spigot.
L167[12:36:21] <barteks2x> well you can do whatever you want. But it's not recommended thing to do. At least something like sponge would probably be better (and you can get plugins then, which are sometimes useful even on otherwise vanilla server)
L168[12:36:35] <millerti> Liteloader too
L169[12:36:40] <millerti> (I think)
L170[12:36:49] <barteks2x> isn't liteloader intended for client mods?
L171[12:37:29] <nessie> I'm not looking to distribute the "mod".
L172[12:39:16] <barteks2x> well then at least show the code. The previous link didn't work
L173[12:39:27] <Lord_Ralex> the pastebin works for me
L174[12:39:40] <barteks2x> goes to main page for me
L175[12:39:58] <nessie> Does https://pastebin.com/hNx2kgZi work for you?
L176[12:40:36] <barteks2x> strangelky yes but the link is the same...
L177[12:40:45] <nessie> weird.
L178[12:41:24] <quadraxis> you need to override checkPermission
L179[12:42:10] <quadraxis> otherwise players can't use it without being opped
L180[12:42:18] <quadraxis> even if the permission level is 0
L181[12:42:52] <nessie> That's strange. CommandEmote doesn't do that and its required permission level is 0.
L182[12:43:04] <barteks2x> override boolean checkPermission(MinecraftServer server, ICommandSender sender);
L183[12:43:06] <quadraxis> vanilla hardcodes it's commands into EntityPlayerMP#canUseCommand
L184[12:43:22] <barteks2x> the default implementationnhas a bit of hardcoded stuff and wont allow commands for non-ops at all
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L186[12:45:23] <nessie> Huh, strange.
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L189[12:45:50] <nessie> Works when overriding checkPermission as suggested. Thanks!
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L202[13:18:30] <ben_mkiv> is it possible to get an TextureAtlasSprite from a ResourceLocation?
L203[13:18:57] <PaleoCrafter> yes.
L204[13:22:42] <ben_mkiv> but how? makeAtlasSprite is private
L205[13:23:01] <ben_mkiv> do textures just get registered with string modid:/textures/foo/bar.png
L206[13:23:02] <ben_mkiv> ?
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L209[13:31:02] <LexMobile> pretty much yes
L210[13:31:53] <ghz|afk> ben_mkiv: no slash at the front, but yes
L211[13:32:45] <ben_mkiv> well, i'm almost done writing my own render function for icons xD
L212[13:33:45] <ben_mkiv> couldnt even figure out how to load/create some custom textureatlassprite
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L215[13:49:38] <TechnicianLP> ben_mkiv: tere is a texture-stitchevent where you can request additional textures to be added to the atlas ...
L216[13:49:59] <TechnicianLP> (but the should have a size of 2^X)
L217[13:51:33] <ben_mkiv> thanks, just binding a resourcelocation before rendering now
L218[13:51:36] <ben_mkiv> works for me
L219[13:52:26] <TechnicianLP> swtiching textures i causing more load on the gpu though ...
L220[13:52:35] <TechnicianLP> what kind of texture anyways?
L221[13:52:44] <ben_mkiv> icons for a inventory gui
L222[13:52:47] <ben_mkiv> so i guess its ok
L223[13:52:51] <TechnicianLP> yes
L224[13:53:14] <ben_mkiv> and the resourcelocation is static, so just rebinding the texture for rendering
L225[13:53:29] <TechnicianLP> you have to bind the backgroundtexture anyways ...
L226[13:53:56] <ben_mkiv> yea, that worked from the old code. got the gui working now
L227[13:54:04] <ben_mkiv> there was like you said an return null for itemstack
L228[13:54:29] <ben_mkiv> thanks again for that hint :)
L229[13:54:41] <TechnicianLP> ItemStacks are genereally nonnull now - make sure to change null-checks to isEmpty() checks
L230[13:55:02] <ben_mkiv> yep, went through all of the code but missed one place
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L232[14:07:28] <LexMobile> !gm anyDamage
L233[14:13:16] <illy> afternoon o/
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L235[14:18:00] <TechnicianLP> you dont know by chance how to get a value from a map by index?
L236[14:18:04] <TechnicianLP> (clean)
L237[14:18:47] <Ordinastie> what would that index represent ?
L238[14:22:38] <TechnicianLP> insertion order
L239[14:22:48] <Ordinastie> order is not preserved in a map
L240[14:22:52] <illy> I know you can do it with a LinkedHashMap
L241[14:23:13] <TechnicianLP> its an immutablemap (which preserves order as well)
L242[14:24:38] <TechnicianLP> found a way ... map.values().asList().get
L243[14:24:56] <illy> that was a shorter way than I was typing :P
L244[14:26:11] <Lord_Ralex> that may not be insertion order, if you were absolutely needing it btw
L245[14:27:26] <TechnicianLP> if it isnt ill notice it ... that map is a flat representation of a tree that gets synchronized to the client - if it gets out of order the client logs a warning ...
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L247[14:28:08] <Lord_Ralex> it depends on the map class you used underneath then
L248[14:28:21] <TechnicianLP> linkedHashMap
L249[14:28:22] <Lord_Ralex> cause not all will guarentee it
L250[14:28:28] <Lord_Ralex> then yeah, you're fine
L251[14:29:00] <TechnicianLP> how do i kick a player? (for trying to cause NSEs on the server?)
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L276[17:05:02] <ScottehBoeh> Is it possible to change Minecraft textures in real time? Like changing the texture of Grass or Dirt?
L277[17:05:49] <ScottehBoeh> I've taken a look into importing and manually adding your own Resource Pack in realtime (without the resourcepacks ui), just curious if there's an easier way than editing the resource packs list
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L291[18:18:09] <tterrag> to make your own fluid block infinite, do you have to use the event?
L292[18:18:16] <tterrag> that seems rather dumb to me
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L302[20:43:29] <illy> looks like I loaded the language adapter to late in the lifecycle and fml doesnt like that :P
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L316[23:20:56] <jjtParadox> Is .obj block model loading for 1.12 borked? My block models don't load unless I do F3 + T to reload resource packs
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