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L1[00:49:30] ⇨
Joins: Hunterz (~hunterz@62.182.234.189)
L2[01:23:45] <Me4502> Is there a way I can
access the argument supplied to the client with Forge?
L3[01:25:34] <McJty> Doesn't java itself
have something for that?
L4[01:31:08] <Me4502> I mean the arguments
from main()
L5[01:31:20] <McJty> yes me too
L6[01:31:20] <Me4502> As in if I send --cake
chocolate from the launcher
L7[01:31:29] <Me4502> Oh, really? How?
L8[01:31:35] <McJty> Well I may be
wrong
L9[01:31:42] <McJty> But I thought I saw
that somewhere
L10[01:33:19] <McJty> I'm probably
wrong
L11[01:33:34] <McJty> Looking at the code
of the main class in Minecraft it doesn't seem that they are kept
anywhere
L12[01:33:39] <McJty> So it may not be
possible to do that
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L14[01:45:10] <Me4502> Hmm, thanks
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L17[02:00:03] <MCPBot_Reborn> [TEST CSV]
Pushing snapshot_20171112 mappings to Forge Maven.
L18[02:00:07] <MCPBot_Reborn> [TEST CSV]
Maven upload successful for mcp_snapshot-20171112-1.12.zip
(mappings = "snapshot_20171112" in build.gradle).
L19[02:00:17] <MCPBot_Reborn> Semi-live
(every 10 min), Snapshot (daily ~3:00 EST), and Stable (committed)
MCPBot mapping exports can be found here:
http://export.mcpbot.bspk.rs/
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L39[05:08:21] ***
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L40[05:48:17] ⇨
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L41[06:21:01] <ghz|afk> fuck
L42[06:21:13] <ghz|afk> if you move a
refined storage crafter with a moving wand, it loses the
patterns
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L45[06:22:02] <ghz|afk> and I removed the
backup mod by mistake >_<
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L47[06:53:22] <TechnicianLP> does the
@COnfig system have a way for clientside configurations? (it would
be cleaner if those wouldnt be present on the server ...)(should i
use sideonly?)
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L50[07:07:09] ⇨
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L51[07:12:39] <ben_mkiv> anyone knows a
good tutorial about how to add a custom mob to 1.12.x?
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L55[09:23:17] ***
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L58[10:07:32] <ghz|afk> hmpf, refined
storage doesn't have any "level emitter" type thing, does
it?
L59[10:07:45] <ghz|afk> (I mean, as an
addon)
L60[10:08:14] <ghz|afk> ah google says the
Detector part does it
L61[10:08:17] <ghz|afk> weird name,
then
L62[10:08:39] <ben_mkiv> that happens when
people try to make a clone of a mod while trying to not let it look
like a clone :D
L63[10:09:15] <ghz|afk> yep Detector =
Level Emitter
L64[10:10:38] <ghz|afk> ok now I can have
it turn off the IE cloches if I have > 50k of something
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L66[10:24:30] <ben_mkiv> anyone knows some
good example of net.minecraftforge.client.model.obj.OBJLoader
usage?
L67[10:24:49] <ben_mkiv> actually i wonder
if i have to bake the model to render it for my custom entity
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L69[10:46:51] <ghz|afk> ben_mkiv: don't use
OBJLoader directly
L70[10:46:56] <ghz|afk> use
ModelLoaderRegistry.getModel
L71[10:47:01] <ghz|afk> and yes,you have to
bake it
L72[10:47:15] <ben_mkiv> thanks
L74[10:47:27] <ghz|afk> this is how I do
it
L75[10:47:39] <ben_mkiv> ty
L76[10:47:50] <ghz|afk> the ModelHandler
class is a helper I use for rendering models in TESRs and Entity
renderers
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L80[11:15:02]
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L81[11:16:54] <ben_mkiv> is there a
interface to work with the objects groups?
L82[11:17:09] <ben_mkiv> or should i add
movable parts as seperate object files? :>
L83[11:41:42] <ghz|afk> there was meant to
be something
L84[11:41:47] <ghz|afk> but I just keep the
parts as separate .obj files
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L100[13:49:23] <ghz|afk> what did srgExtra
do?
L101[13:49:32] <billy> relocates
packages
L102[13:49:42] <ghz|afk> ah
L103[13:49:50] <ghz|afk> I don't use fg
for that
L104[13:49:54] <ghz|afk> I use the shade
plugin
L105[13:50:05] <billy> shadowJar?
L109[13:50:31] <billy> yeah, tried that
and I'm getting all sorts of ClassNotFound exceptions
L110[13:50:50] <ghz|afk> weird, works fine
for me
L111[13:51:10] <billy> weird thing is, the
classes are in the jar, but runtime throws exceptions
L112[13:51:28] <billy> i was thinking its
a classloader issue or something so was looking for the "forge
way" of doing it
L113[13:51:57] <ghz|afk> what I linked is
the way that was recommended to me when I asked here
L114[13:52:56] <billy> maybe you can try
to shadow in Jetty, to see if you get the same issue as me?
L115[13:53:11] <ghz|afk> no time right
now, sorry
L117[13:53:36] <ghz|afk> wait
L118[13:53:52] <ghz|afk> no wait, it's
netty that comes included in mc
L119[13:53:52] <ghz|afk> XD
L120[13:53:58] <billy> yeah ^_^
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L123[14:02:59] <billy> it, meaning
shadowJar
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L127[14:25:58] <kashike> billy: reobfJar {
addExtraSrgLine "..." }
L128[14:26:01] <kashike> is the new
srgExtra ""
L129[14:30:18] <billy> eh, oh well. found
something else that works ;)
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L155[17:04:19] <Raycoms> !latest
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L167[18:48:24] <Raycoms> The newest 1.12
forge changes something with bytebufs?
L168[18:48:34] <Raycoms>
ByteBufUtils.readUTF8String(buf); crashes for me now
L169[18:48:41] <Raycoms> with
o.netty.util.IllegalReferenceCountException: refCnt: 0
L170[18:48:54] <kashike> stack/crash
report please
L171[18:49:09] <Raycoms> coming
L173[18:50:21] <ben_mkiv> did you really
sent something?
L174[18:50:42] <Raycoms> Yes, this works
perfectly in version 14.23.0.2493
L175[18:50:46] <Raycoms> Now that we
upgraded it crashes
L176[18:50:53] <kashike> heh, looks like
bs2609 has been fiddling with networking
L177[18:51:53] <Raycoms> Yeah I'm sending
the right thing
L178[18:52:00] <Raycoms> the problem is
that this makes out mod completely unuseable
L179[18:52:10] <Raycoms> Since we send
quite a lot of strings
L180[18:53:50] <Raycoms> Shall I open a
github issue for it?
L181[18:53:57] <kashike> someone should
yell at bs2609 to start coming on irc, too >.>
L182[18:54:00] <kashike> yes
L183[18:55:23] <quadraxis> spoilers, it's
me
L184[18:55:35] <kashike> is it?
L185[18:56:45] <quadraxis> yes
L186[18:57:04] <kashike> in that
case
L187[18:57:06] *
kashike shoots quadraxis
L188[18:57:15] <quadraxis> ;_;
L189[18:57:41] <kashike> I had similar
changes (release), but didn't PR them because of issues like this,
a little while ago
L191[18:57:45] <Raycoms> Any more
information you need?
L192[18:58:29] <kashike> no that should be
enough, get to work quadraxis
L193[18:59:00] <quadraxis> can I see the
message class
L195[19:00:08] <Raycoms> Wow you were fast
=D
L196[19:00:11] <Raycoms> I was just
getting it =P
L197[19:00:19] <kashike> I'll never
understand why people combine packets and packet listeners into the
same class
L198[19:01:31] <ben_mkiv> theres 3 sends
and 2 receives?
L199[19:01:41] <Raycoms> Actually the
listener shouldn't be there, but the listener calls this
class
L200[19:02:15] <Raycoms>
serializeNetworkData serializes it, we send it elsewhere, and from
there we call handleColonyViewMessage
L201[19:02:32] <quadraxis> you might need
to copy() or retain() the buf you are passed in fromBytes
L203[19:02:44] <quadraxis> as it will now
be released by forge
L204[19:03:12] <kashike> that's the same
link, Raycoms :P
L205[19:03:20] <Raycoms> oh sorry
L207[19:03:37] <Raycoms> Meant to send
this
L208[19:03:41] <Raycoms> where we
serialize it
L209[19:03:45] <Raycoms> and handle
it
L210[19:04:01] <Raycoms> Thought you had
that one
L211[19:06:08] <quadraxis> try changing
fromBytes and see if it still errors
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L213[19:09:35] <Raycoms> Yes, it stopped
crashing then
L214[19:09:46] <Raycoms> So from now on
with all forge message we have to do that, in 1.12?
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L216[19:12:35] <quadraxis> if you keep the
buffer, yes
L217[19:12:58] <Raycoms> okay, I'll better
tell that all our devs
L218[19:13:02] <Keridos> is there a way to
make dynamic recipes based on mods loaded on 1.12 with the
jsons?
L219[19:13:24] <Keridos> Or would I have
to implement my own recipe handler and somehow make forge use that
whenever someone tries to craft?
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L221[19:18:52] <Raycoms> Okay, I told my
dev about it, It's late for my, thanks for the fast report
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L223[19:21:52] <quadraxis> np
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L225[19:22:19] <ben_mkiv> anyone knows how
to access obj model groups or "objects"?
L226[19:22:23] <quadraxis> if you are
retaining the buffer, call release() after your handler function is
done with it
L227[19:22:34] <ben_mkiv> i'm loading the
wavefront file with OBJLoader
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L262[23:53:36] <illy> Woo got forge to
find the language adapter now to make it not crash when parsing the
annotation
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