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L13[02:00:03] <MCPBot_Reborn> [TEST CSV] Pushing snapshot_20171115 mappings to Forge Maven.
L14[02:00:07] <MCPBot_Reborn> [TEST CSV] Maven upload successful for mcp_snapshot-20171115-1.12.zip (mappings = "snapshot_20171115" in build.gradle).
L15[02:00:17] <MCPBot_Reborn> Semi-live (every 10 min), Snapshot (daily ~3:00 EST), and Stable (committed) MCPBot mapping exports can be found here: http://export.mcpbot.bspk.rs/
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L67[09:44:22] <gigaherz> https://twitter.com/Dinnerbone/status/930823699187552258
L68[09:44:24] <gigaherz> snapshot!
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L70[09:56:21] <ben_mkiv> is there something that logs all functioncalls of a class to stdout?
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L72[10:00:52] <gigaherz> maybe, but that would make things horribly slow
L73[10:01:08] <gigaherz> so you probably want to be more specific than that
L74[10:13:28] <ben_mkiv> uhm, something that only logs names of which methods of a class get called
L75[10:19:58] <justJanne> ben_mkiv: yes
L76[10:20:06] <justJanne> you can use the method tracer, or method sampler,
L77[10:20:08] <justJanne> with a class filter
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L79[10:21:34] <ben_mkiv> justJanne, thanks. what tool provides that? java/forge/vanillamc/??
L80[10:21:44] <justJanne> java itself
L81[10:21:50] <ben_mkiv> thanks :)
L82[10:21:51] <justJanne> the jVisualVM even has a UI for it
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L91[11:31:19] <Foghrye4> Hello. I'm already know how to use OBJ models for items. And I'm curious about B3D. Blitz3d supports animation. Is there is a way to render a one certain frame from a model as item model?
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L104[12:32:19] <williewillus> !dcc
L105[12:41:03] <SanAndreasP> so... someone reported an issue with one of my mods, that they can't see my entities. I tested and saw that this is an issue with the latest Forge version, using the recommented build entities show up. Is this a known issue?
L106[12:42:09] <SanAndreasP> Here's the log given to me https://gist.github.com/Anubis3467/d3aec9a3d2493de2f4fb36ef09de670d
L107[12:42:27] <SanAndreasP> there are a lot of IllegalReferenceCountExceptions
L108[12:43:06] <williewillus> latest as in latest latest? it's probably a bug with bs2609's recent fixes for netty leaks
L109[12:45:53] <SanAndreasP> yup
L110[12:46:07] <SanAndreasP> 2542
L111[12:49:50] <gigaherz> try with 2537
L112[12:49:56] <gigaherz> if that works then it's the network fixes
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L114[12:53:07] <SanAndreasP> will do
L115[12:55:42] <illy> afternoon o/
L116[12:57:44] <SanAndreasP> 2537 works, lemme try 2538 next
L117[13:01:53] <SanAndreasP> yup, the issue occurs on 2538
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L121[13:22:07] <SanAndreasP> alright, I've reported it now: https://github.com/MinecraftForge/MinecraftForge/issues/4523
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L128[13:52:15] <ScottehBoeh> https://i.imgur.com/YxAKxOr.jpg Is there a GL argument that I need to apply before rendering this corpse (So that it's visually is effected by the water)
L129[13:52:22] <ScottehBoeh> visually effected*
L130[13:54:51] <Ordinastie> what do you mean by visually affected ?
L131[13:55:37] <ScottehBoeh> So that it appears as if underwater
L132[13:56:09] <Ordinastie> you mean it's not floating on the surface ?
L133[13:56:12] <ScottehBoeh> Yes
L134[13:56:37] <ScottehBoeh> It's underwater in that picture, but it doesn't seem like it is because of how it currently renders
L135[13:56:42] <Ordinastie> it's a matter of draw order
L136[13:59:23] <ScottehBoeh> I see.. So you're saying it could be that the corpse is rendering after the world is?
L137[13:59:52] <Ordinastie> I'm saying it is rendered after the translucent layer
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L140[14:19:13] <LexMobile> I ever tell you how much i fucking hate netty?
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L143[14:28:24] <kashike> Lex: why?
L144[14:30:54] <illy> I remember reading in irc about your hatred for nettey
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L146[14:47:23] <LexMobile> Buffer management, Just fucking let java deal with it, it has rather good memory/object management >.<
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L150[15:28:14] <SanAndreasP> Okay, I tested the new Forge release (2543) and can confirm, it fixes the spawn packet issues in my mod :)
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L155[15:56:56] <Raycoms> Hi there, how does blockPlanks handle the blockStates to call their own blockState for each of the variants?
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L157[16:16:36] <gigaherz> Raycoms: what?
L158[16:17:02] <Raycoms> Nvm, I was just too dumb to read code
L159[16:17:02] <Raycoms> =D
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L177[18:22:50] <Keridos> in 1.12 my guis are a bit wonky, when first opening them and using shift click does not update the screen though it works in the back
L178[18:22:57] <Keridos> is there any thing i need to do for that?
L179[18:54:57] <tterrag> what am I meant to do if I want a liquid block that does not randomly tick?
L180[18:54:59] <tterrag> like vanilla
L181[18:55:10] <tterrag> is it possible to use the vanilla fluid classes with the forge model somehow?
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L206[23:22:34] *** Andrio is now known as Corvus
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