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L14[01:50:30] <MCPBot_Reborn> [TEST CSV] Pushing snapshot_20171020 mappings to Forge Maven.
L15[01:50:33] <MCPBot_Reborn> [TEST CSV] Maven upload successful for mcp_snapshot-20171020-1.12.zip (mappings = "snapshot_20171020" in build.gradle).
L16[01:50:44] <MCPBot_Reborn> Semi-live (every 10 min), Snapshot (daily ~3:00 EST), and Stable (committed) MCPBot mapping exports can be found here: http://export.mcpbot.bspk.rs/
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L53[05:58:27] <Shawn|i7-Q720M> how much millibuckets is in a nugget?
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L55[06:17:47] <raBit> 16
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L62[07:50:27] <ghz|afk> hmm wasn't someone developing a mod similar to tinkers but for armor?
L63[07:50:36] <ghz|afk> was that ever released?
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L65[08:15:56] <Ordinastie> am I the only one getting annoyed by the obvious padding of youtubers so their video reach 10mins ?
L66[08:17:09] <z0ttel> I'm pretty annoyed by what youtube recommends
L67[08:22:26] <ben_mkiv> thats your taste
L68[08:22:27] <ben_mkiv> :P
L69[08:22:28] <ghz|afk> I tend not to watch youtubers that make < 10min videos
L70[08:22:33] <ghz|afk> xcept for like, sciency stuff
L71[08:22:49] <ghz|afk> and the padding in those is usually sponsorship stuff
L72[08:22:55] <Ordinastie> yeah, but then you have your typical 10min vid with only 3min of content
L73[08:23:48] <Ordinastie> once I even realised the video was artifically slowed down
L74[08:23:56] <ghz|afk> o_O
L75[08:24:12] <Ordinastie> it sounded normal again when I put 1.25x speed playback
L76[08:24:15] <ghz|afk> no idea what channels you watch, but that would be a big "nope not watching this again"
L77[08:24:22] <ghz|afk> for me
L78[08:27:02] <Ordinastie> usually, that's some midly click baity vid put in my recommended
L79[08:27:11] <Ordinastie> not regular youtubers I watch
L80[08:27:20] <ghz|afk> ah, I see
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L111[12:05:24] <mikerman50> woohoo, goodevening /timezone all
L112[12:12:21] <mikerman50> Hi Wuppy o/ how's it going man ltnc
L113[12:12:28] <Wuppy> sup :)
L114[12:12:34] <mikerman50> wooohoo
L115[12:12:40] <Wuppy> doing great, started working at a game dev studio so busy busy
L116[12:12:52] <mikerman50> oh sweet congrats
L117[12:12:58] <Wuppy> thanks!
L118[12:13:01] <Wuppy> what about you?
L119[12:13:05] <mikerman50> is it bad i thought instantly the game lol
L120[12:13:17] <Wuppy> what?
L121[12:13:52] <mikerman50> the Game Dev tycoo game
L122[12:14:24] <Wuppy> I can't tell you what kind of game I'm making, NDA
L123[12:14:34] <Wuppy> what I can tell you it's a strategy game made by Triumph Studios
L124[12:14:39] <Wuppy> and published by Paradox Interactive
L125[12:14:53] <mikerman50> but yeah i'm doing great thanks, little stuck on coding at the mo
L126[12:15:09] <mikerman50> oh i've heard of paradox before, very cool
L127[12:15:34] <mikerman50> i've recently changed job too. new dept. which is cool
L128[12:15:48] <Wuppy> they make some extremely cool games yeah :)
L129[12:15:58] <mikerman50> i've been doing my personal #Modtober
L130[12:16:00] <Wuppy> and they purchased Triumph Studios just before I signed my contract
L131[12:16:06] <Wuppy> a mod every week?
L132[12:16:11] <mikerman50> ononononnono
L133[12:16:12] <mikerman50> rofl
L134[12:16:17] <mikerman50> i'm not that crazy
L135[12:17:28] <Wuppy> then what?
L136[12:17:29] <mikerman50> i'm doing coding each day and updating the sites with progress, it's a case of each day i'll do about 4 hours of work and commit it just before i sleep, and the code must be a working state
L137[12:18:17] <Wuppy> how do you have 4 hours a day free for coding after a day of work :O
L138[12:18:30] <mikerman50> are you still doing mc code?
L139[12:18:32] <Wuppy> I've got 2 or 3 hours of free time a day at all and in that time I have to cook, clean etc
L140[12:18:37] <Wuppy> not at all
L141[12:19:08] <mikerman50> i hadn't touched mc code since 1.9 till the 8th or so of this month
L142[12:19:20] <Wuppy> did it get any better? :P
L143[12:20:12] <mikerman50> well... jsons are still the bain of my life but that's because they never had a complete set
L144[12:20:20] <Wuppy> heh
L145[12:20:39] <mikerman50> i mean I never had a complete set (too many blocks/Items)
L146[12:21:25] <Wuppy> but yeah, I've moved from Minecraft mods in Java to AAA style C++ game development
L147[12:21:33] <Wuppy> we recently released a project on Steam as well
L148[12:22:00] <mikerman50> how you finding the switch?
L149[12:22:05] <Wuppy> awesome
L150[12:22:28] <Wuppy> although at the moment I'm not playing with it very much because I got tired of Zelda & Mario Kart
L151[12:22:36] <Wuppy> and Mario Odyssey is preordered :D
L152[12:23:10] <mikerman50> oops, sorry I mean the switch from java - C++
L153[12:23:19] <mikerman50> (stupid name for a console) :P
L154[12:23:19] <Wuppy> oh lol
L155[12:23:24] <Wuppy> soooooo much better
L156[12:23:31] <Wuppy> C++ is a thousand times better than java
L157[12:23:48] <mikerman50> optimisation wise?
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L159[12:24:22] <Wuppy> it's nicer to program in and is generally a lot faster yeah
L160[12:27:12] <mikerman50> cool, I was hoping to rejoin irc and it be a hive activity.. but *tumble weed blows* mhmmmm
L161[12:31:40] <Wuppy> yeah, it's been getting somewhat silent
L162[12:32:08] <mikerman50> one hopes its because people are busy with thier heads in code :P
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L166[12:35:40] <Wuppy> modding is getting less popular, that's for sure
L167[12:36:04] <ybden> any idea why?
L168[12:36:20] <mikerman50> *nods*
L169[12:36:26] <Wuppy> it's getting old I guess
L170[12:36:32] <Wuppy> the game is also getting less popular
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L172[12:39:24] <ben_mkiv> and we reached some state where theres a mod for almost everything
L173[12:40:03] <mikerman50> I think it's still a great game without limits. but I do think that the C# version will be the priority for future updates
L174[12:40:15] <McJty> You mean the C++ version
L175[12:40:18] <McJty> There is no C# version
L176[12:40:26] <mikerman50> w/e
L177[12:40:33] <McJty> A lot different
L178[12:40:37] <mikerman50> not the java version then i'll say that lol
L179[12:40:37] <Wuppy> lol
L180[12:40:41] <McJty> Anyway, the C++ version is a lot harder to mod
L181[12:40:43] <Wuppy> C# is more like Java
L182[12:40:54] <Wuppy> yeah, mods in C++ is hard
L183[12:41:07] <Wuppy> on the other hand, if well designed can be really powerful
L184[12:41:31] <McJty> I used to program a lot in C++. But I'm very happy that I can now program in Java though
L185[12:42:04] <Wuppy> java is so much easier than C++ though
L186[12:42:18] <mikerman50> so IF that does happen i'd hope there would be some user friendly tool that can convert java mods to C++ unlikley I'd guess
L187[12:42:26] <McJty> mikerman50, VERY unlikely
L188[12:42:38] <Wuppy> yeah, that's not gonna happen
L189[12:42:52] <ben_mkiv> the problem with c++ is that you need a proper api to realize mods
L190[12:43:06] <Wuppy> exactly
L191[12:43:08] <McJty> Even though Java and C++ look somewhat similar on a syntax level (if you don't look too closely) they are fundamentally different underneath
L192[12:43:10] <ghz|afk> even if someone did add java bindings to the C++ versions
L193[12:43:14] <ghz|afk> it would only expose what the bindings expose
L194[12:43:16] <Wuppy> like I said, it has to be very well designed to be useful
L195[12:43:21] <ghz|afk> you wouldn't be able to work directly with the internals
L196[12:43:31] <ghz|afk> so it would be closer to like, sponge plugins
L197[12:43:32] <ghz|afk> than mods
L198[12:43:36] <Wuppy> McJty, I know, I am now a full time C++ game dev and modded minecraft for years
L199[12:43:59] <McJty> I once made a C++ 3D engine that was designed to be moddable. But it has to be done from the ground up in the framework. You cannot (at least not easily) just 'plug mods' in like we're doing with the Java version
L200[12:44:04] <mikerman50> well they're already trying advise people not to core mod
L201[12:44:06] <ghz|afk> but I believe their idea was to use C# for "scripting" plugins
L202[12:44:09] <ghz|afk> rather than java
L203[12:44:17] <ghz|afk> since .NET is microsoft's own toy ;P
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L205[12:44:25] <Wuppy> exactly McJty
L206[12:45:02] <ghz|afk> well, you CAN inject code and such
L207[12:45:09] <ghz|afk> it's jut 10000x harder
L208[12:45:11] <ben_mkiv> didnt want to know how much energy was wasted of minecraft compiling bytecode and such on startup everytime a player started the game xD
L209[12:45:23] <ghz|afk> ben_mkiv: that's the least of the issues
L210[12:45:28] <ghz|afk> the code isn't THAT slow
L211[12:45:42] <ghz|afk> the part that slows java down, are all the native interactions
L212[12:45:42] <ben_mkiv> but its unnecessary
L213[12:45:48] <ben_mkiv> like some modpacks take 5mins to load
L214[12:45:54] <ben_mkiv> and they do the same stuff every start
L215[12:46:01] <ghz|afk> yes, and 4.5 of those 5 minutes are stitching textures
L216[12:46:05] <ghz|afk> and building models
L217[12:46:14] <ghz|afk> the code itself isn't slow ;p
L218[12:46:17] <ben_mkiv> which could be pregenerated :>
L219[12:46:26] <ghz|afk> yep
L220[12:46:34] <ghz|afk> but that's how mc works
L221[12:46:37] <ghz|afk> so we have to deal with it
L222[12:46:47] <ghz|afk> if someone wants to make an atlas cache mod, feel free ;p
L223[12:47:12] <ben_mkiv> afaik there is
L224[12:47:13] <ben_mkiv> https://www.reddit.com/r/feedthebeast/comments/5z4jfh/asies_experimental_classcachetweaker_reduces/
L225[12:47:40] <ghz|afk> that's a code cache
L226[12:47:43] <ghz|afk> i'm talking textures and models
L227[12:47:59] <ben_mkiv> but they could probably be cached kinda the same way
L228[12:48:34] <ghz|afk> an atlas cache would be much simpler
L229[12:48:52] <ghz|afk> all you have to do is serialize the list of textures in the atlas, and when reloading, compare the list with the computed one
L230[12:48:57] <ghz|afk> and if same, just load the atlas file
L231[12:50:34] <mikerman50> so i'm actually looking for a little help with my oregen file for 1.11.2 if anyone can assist?
L232[12:51:02] <mikerman50> the issue is that my ores are generating EVERYWHERE but I had thought i'd set the code to be biome specific
L233[12:51:03] <ben_mkiv> yea, just do some checksums and only do a full start if a file changes
L234[12:51:13] <ben_mkiv> cant believe that no one did that before
L235[12:51:43] <mikerman50> at the moment this is my file https://pastebin.com/9RtQAQ1B
L236[12:51:57] <ben_mkiv> but that would probably require some custom forge loader or heavy asm patching
L237[12:53:57] <ghz|afk> mikeprimm: your isBiome code is weird...
L238[12:54:03] <ghz|afk> first of all, why do you work with biome IDs?
L239[12:54:18] <mikerman50> * mikerman50 :P
L240[12:54:33] <ghz|afk> oops*
L241[12:55:00] <ghz|afk> I hate tab-completion in this channel because there's WAY too many people who share the first 4 letters of their nicknames
L242[12:55:28] <Lord_Ralex> yay for last-spoke ordering
L243[12:55:37] <mikerman50> ^^
L244[12:56:06] <Lord_Ralex> and i know that my name is going to make you hate it more
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L246[12:56:28] <ghz|afk> actually there's only one lord* atm so ;p
L247[12:56:30] <mikerman50> yeah the reason I work with the ideas is because I used the ids when I was attempting the update for 1.9 and that workee
L248[12:56:32] <Lord_Ralex> huh, damn it
L249[12:56:46] <mikerman50> *ids's
L250[12:57:04] <ghz|afk> mikerman50: please try to reference things by string name in the future
L251[12:57:29] <ghz|afk> also
L252[12:57:35] <ghz|afk> the way you loop in there is inefficient
L253[12:57:36] <mikerman50> i'd liek to use the forge biomeDictonary
L254[12:57:47] <mikerman50> but i am not that good at all
L255[12:57:47] <ghz|afk> you are building a list inside a for
L256[12:57:55] <ghz|afk> just to later check if it contains something
L257[12:58:12] <ghz|afk> so you can instead get rid of the list, and compare each biome within the for loop
L258[12:58:30] <ghz|afk> and exit as soon as you find a match
L259[12:59:33] * mikerman50 googles for loops
L260[13:04:34] <c64cosmin> o/ hello fellas, Still trying to make my mod work with the official client, I have logs (seem clean from my point of view),I didn't manage to debug the instance (the game block while "Loading world")
L261[13:04:57] <c64cosmin> version is 1.12.2 (and fml, latest stable and latest snapshot)
L262[13:13:36] <mikerman50> ghz|afk i'm sorry i'm not sure I understand. do you have an example of how I can generate more efficiently?
L263[13:19:26] <billy> return allowedBiomes.contains(Biome.getIdForBiome(input));
L264[13:20:53] <mikerman50> billy that looks similar to what I have already? "return allowedBiomes.contains(input);"
L265[13:21:04] <Ordinastie> yeah, that's totatlly not what he meant
L266[13:21:34] <billy> yeah, no. get rid of everything else in that method. thats the only thing you need. no loop
L267[13:22:13] <Ordinastie> he passed an array of ids
L268[13:22:42] <billy> yup. and what i said checks if that array contains the id of the input biome
L269[13:23:43] <Ordinastie> oh right, misread
L270[13:24:09] <Ordinastie> well, you didn't use the right var name, that didn't help
L271[13:24:58] <mikerman50> so hy oreGen file works in the sense the ores all generate
L272[13:25:03] <Ordinastie> and there is no contains method in arrays
L273[13:25:20] <mikerman50> BUT it seems to be ignoring the If statement
L274[13:26:45] <billy> fine. since we want to get semantical, https://pastebin.com/37VnTH1K
L275[13:26:58] <Ordinastie> yeah, no
L276[13:27:07] <Ordinastie> that's basically what he's doing
L277[13:27:12] <billy> beats the hell out of that loop
L278[13:27:45] <Ordinastie> ArrayUtils.contains(Biome.getIdForBiome(input), allowedBiomeIds);
L279[13:28:04] <billy> again with the semantics
L280[13:28:10] <Ordinastie> no
L281[13:28:47] <Ordinastie> you don't need to loop to build a list, then loop to check contains
L282[13:29:12] <billy> my point was, get rid of the loop and check if the array contains the id you want. doesnt matter how many different ways you want to write it, the point remains
L283[13:30:03] <Ordinastie> the point ghz|afk made was to get rid of the unecessary list
L284[13:30:20] <billy> yes, and i added onto that to get rid of the loop
L285[13:30:42] <Ordinastie> if you do asList(), you don't get rid of the list, you just hide it
L286[13:31:03] <billy> thats why my original pseudo code didnt have it
L287[13:31:05] <mikerman50> so it's not vital that I get the code optimal at this point, just working is the goal
L288[13:31:11] <billy> ffs with the semantics
L289[13:31:56] <ben_mkiv> xD
L290[13:32:04] * billy adds Ordinastie to his list of "elitists to avoid"
L291[13:32:34] <Ordinastie> I think you mean "people who are right", but semantics I guess
L292[13:33:15] <ben_mkiv> you better listen to what he teaches you
L293[13:33:32] <mikerman50> * is watching intently*
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L295[13:39:01] <mikerman50> gonna try what Ordinastie suggested. anything is worth a shot :) (fingers crossed for this)
L296[13:40:35] <mikerman50> the last one method I used I put a System.out but it just spewd that stuff was generating when i when through a new chunk so that didnt really help lol
L297[13:41:41] <Ordinastie> use your debugger
L298[13:45:39] <mikerman50> hhmmmm, this looks promising already, the world looks alot less cluttered right now
L299[13:51:18] <c64cosmin> hahaha found the issue, I was missing a .jar (flowNoise)
L300[13:51:29] <c64cosmin> how do you include that .jar withing the mod?
L301[13:51:49] <Ordinastie> with gradle magic
L302[13:53:59] <ghz|afk> c64cosmin: you will need something like this:
L303[13:54:00] <ghz|afk> https://github.com/gigaherz/Survivalist/blob/master/build.gradle#L39
L304[13:54:07] <ghz|afk> https://github.com/gigaherz/Survivalist/blob/master/build.gradle#L46
L305[13:54:13] <ghz|afk> https://github.com/gigaherz/Survivalist/blob/master/build.gradle#L54
L306[13:54:43] <ghz|afk> the first link adds a new configuration group, the second adds items to that group, the third processes the group during jar build
L307[13:55:21] <Ordinastie> you should make it a separate downloads
L308[13:55:26] <Ordinastie> need moar points!
L309[13:55:49] <ghz|afk> yeah and modpack authors complain if you embed it ;P
L310[13:55:59] <ghz|afk> because it gives them extra work removing the embeds from the zip
L311[13:57:16] <c64cosmin> oh...so I can put the .jar side by side?
L312[14:01:51] <mikerman50> well. this is strange. now it seems to only be generating certain blocks and still not specific to that biome
L313[14:29:42] <Zidane> Ordinastie> with gradle magic
L314[14:29:48] <Zidane> I didn't even need to see the username
L315[14:29:52] <Zidane> To know who said this
L316[14:37:40] <Ordinastie> :p
L317[14:38:00] <Ordinastie> if I knew how it works, I wouldn't call it magic :p
L318[14:47:48] <mikerman50> hey Ordinastie reckon this would work? "if (Biome.EXPLORATION_BIOMES_LIST.contains("Desert"))"
L319[14:48:41] <Ordinastie> I don't know what that field is
L320[14:48:43] <Ordinastie> I don't have it
L321[14:49:19] <ghz|afk> EXPLORATION_BIOMES_LIST was used by the old achievement
L322[14:49:24] <ghz|afk> to detect if you had visited all the biomes
L323[14:49:34] <ghz|afk> so no, that is not really a good choice
L324[14:53:16] <mikerman50> oh ok :/
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L329[15:26:25] <mikerman50> test
L330[15:26:59] <ghz|afk> test reply
L331[15:27:15] <mikerman50> :P ty, I was kicked/timed out
L332[15:27:56] <ghz|afk> [22:29] (i) [QUIT] mikerman50 (mikerman50@cpc77028-warw18-2-0-cust381.3-2.cable.virginm.net) (Ping timeout: 204 seconds)
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L337[15:32:39] <mikerman50> what about using "return BiomeDictionary.isBiomeOfType(biome, type);" for the return, not as much individual control but 27 types seems suficient to work with
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L339[15:33:26] <ghz|afk> mikeprimm: that seems reasonable
L340[15:33:30] <mikerman50> hehe
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L342[15:33:41] <mikerman50> Sorry Mike P
L343[15:33:51] <ghz|afk> XD
L344[15:33:53] <ghz|afk> oops!
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L369[18:46:27] <nanoaquila> Hi all, quick question I can not seen to find an event that is fired when a portal is created. Is there one and if so what is it called please.
L370[18:46:49] <c64cosmin> one second
L371[18:47:35] <c64cosmin> you mean a nether portal?
L372[18:47:54] <nanoaquila> yeah
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L374[18:50:45] <c64cosmin> seems like nothing you could hook up to
L375[18:50:52] <c64cosmin> at least from my point of view :(
L376[18:51:43] <nanoaquila> Yeah that is what I figured too :(, Thanks for checking for me too.
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L383[20:01:55] <c64cosmin> http://www.stupidrat.com/minecraft/realmshift/download/ yay!
L384[20:02:07] <c64cosmin> too bad I cannot have my script upload to FTP directly :*
L385[20:02:09] <c64cosmin> :(
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