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L2[00:02:49] <Galaxtone> ...
L3[00:03:29] <Galaxtone> why did my item have the inventory block model and my block have a flat inventory item model
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L6[00:05:06] <Galaxtone> oh i didnt define the inventory model *facepalm*
L7[00:07:18] <Galaxtone> wait no i've done something wrong in my model files *sigh*
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L20[01:57:38] <MCPBot_Reborn> [TEST CSV] Pushing snapshot_20171019 mappings to Forge Maven.
L21[01:57:41] <MCPBot_Reborn> [TEST CSV] Maven upload successful for mcp_snapshot-20171019-1.12.zip (mappings = "snapshot_20171019" in build.gradle).
L22[01:57:52] <MCPBot_Reborn> Semi-live (every 10 min), Snapshot (daily ~3:00 EST), and Stable (committed) MCPBot mapping exports can be found here: http://export.mcpbot.bspk.rs/
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L52[06:56:58] <ben_mkiv> so the @SIDE annotation in forge... its allways client for the player environment, and server for both dedicated and internal server?
L53[06:58:22] <Ordinastie> @Side is not about logical side
L54[06:58:26] <Ordinastie> it's about physical side
L55[06:59:15] <ben_mkiv> so it only seperates dedicated server from real minecraft instance?
L56[06:59:22] <ghz|afk> it basically means
L57[06:59:32] <ghz|afk> "if the physical jar is not the specified side, discard this"
L58[07:01:12] <ben_mkiv> i wonder what side internal server is
L59[07:01:20] <Ordinastie> client
L60[07:02:04] <Ordinastie> you shouldn't really be using the annotation yourself anyway
L61[07:02:40] <ben_mkiv> the mod i've forked uses a proxy, but i wasnt sure about the sides
L62[07:03:23] <Ordinastie> wait, were you talking about @SideOnly ?
L63[07:03:25] <ghz|afk> ben_mkiv: "physical side" really just means the jar
L64[07:03:31] <ghz|afk> client jar -> Side.CLIENT
L65[07:03:37] <ghz|afk> dedicated server jar -> Side.SERVER
L66[07:03:47] <ben_mkiv> ok, its the same file for my mod
L67[07:03:55] <ghz|afk> the same applies to @SideOnly and proxies
L68[07:04:06] <ghz|afk> and @Mod.EventBusSubscriber(side)
L69[07:04:10] <ben_mkiv> i'm trying to figure out an nice way to seperate server from client stuff
L70[07:04:22] <ben_mkiv> on dedicated i cant even use Minecraft.getMinecraft()...
L71[07:05:21] <ghz|afk> because Minecraft does not exist
L72[07:05:29] <ghz|afk> the nice way is simple: use proxies
L73[07:05:51] <ben_mkiv> but then it may use unnecessary code on a local server
L74[07:05:52] <ghz|afk> you put all the stuff using dedicated-only classes into the server proxy
L75[07:06:01] <ghz|afk> and all the stuff using client-only classes into the client proxy
L76[07:06:02] <ben_mkiv> or the proxy has to also check if world is remote?!
L77[07:06:06] <ghz|afk> no
L78[07:06:09] <ghz|afk> well depends
L79[07:06:36] <ghz|afk> the remote check probably should have been done earlier
L80[07:06:41] <ghz|afk> like
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L82[07:06:49] <ghz|afk> onRandomDisplayTick
L83[07:06:55] <ben_mkiv> basicly, i dont have to use any clientstuff on the internal server, as it should be able to handle same code as a dedicated server
L84[07:06:57] <ghz|afk> wouldn't require an isRemote
L85[07:07:01] <ghz|afk> since it's only called on the client
L86[07:07:16] <ghz|afk> yeah, the key here is
L87[07:07:30] <ghz|afk> if (isRemote) proxy.doClientOnlyThing()
L88[07:08:00] <ghz|afk> where doClientOnlyThing would be EMPTY in the server version (or provide a server-specific version)
L89[07:09:00] <ben_mkiv> yea got a common proxy which defaults to server, and gets overwritten by client, but actually also by internal server as it uses the sideonly stuff
L90[07:09:17] <ghz|afk> what no
L91[07:09:19] <ben_mkiv> so this actual "client" proxy is also active when running on an internal server, as both are sideonly client
L92[07:09:28] <ghz|afk> stop thinking of internal server
L93[07:09:39] <ghz|afk> that's a completely separate distinction
L94[07:09:46] <ghz|afk> yes
L95[07:09:57] <ghz|afk> in an integrated server, you do have the client proxy
L96[07:09:59] <ben_mkiv> does internal server + "client" share the same instance?
L97[07:10:00] <ghz|afk> but that SHOULD NOT MATTER
L98[07:10:08] <ghz|afk> yes
L99[07:10:10] <ben_mkiv> ok
L100[07:10:13] <ghz|afk> there's only one instance of your mod stuff
L101[07:14:30] <ben_mkiv> so i just add an isRemote() function to my proxys, which returns allways false on serverside and Minecraft.getMinecraft().world.isRemote on client side
L102[07:18:16] <ghz|afk> no!
L103[07:18:21] <ghz|afk> that's completely pointless
L104[07:18:53] <ghz|afk> first, because "Minecraft.getMinecraft().world.isRemote" will always be true
L105[07:19:09] <ghz|afk> and second, because you are given the world, directly or indirectly, in all the functions
L106[07:20:52] <ben_mkiv> hm
L107[07:21:27] <barteks2x> wtf is that... Caused by: java.nio.file.NoSuchFileException: M:\bartosz\Desktop\dev\java\Minecraft\CubicChunks\CubicChunks\WorldEdit\worldedit-bukkit\src\test\resources
L108[07:21:32] <barteks2x> why you do that gradle...
L109[07:23:30] <ben_mkiv> ah well, because they share data they would get the same world -.-
L110[07:23:34] <ben_mkiv> uhm, well
L111[07:24:43] <ghz|afk> no they won't
L112[07:24:50] <ghz|afk> the server can have multiple worlds loaded at once
L113[07:25:22] <ghz|afk> the stuff from Minecraft.getMinecraft only contains the client(logical) side of things
L114[07:25:33] <ghz|afk> which changes if you move dimensions
L115[07:25:51] <ghz|afk> but the integrated server still has the other dimensions around
L116[07:25:55] <ghz|afk> specially if you are in LAN mode
L117[07:26:04] <ghz|afk> that's why I keep saying
L118[07:26:18] <ghz|afk> stop thinking that working with dedicated server and integrated server is different
L119[07:26:31] <ben_mkiv> i dont think so
L120[07:26:43] <ghz|afk> the only reason to use the proxy as an intermediary, is to avoid loading errors in the server
L121[07:26:45] <ben_mkiv> i have problems to seperate the code without a method to check where it is running
L122[07:27:02] <ghz|afk> you should use isRemote for that
L123[07:27:26] <ghz|afk> and then if you are calling a client thing (isRemote == true), then use the proxy to make sure the code doesn't crash the dedicated server
L124[07:27:26] <ben_mkiv> so whats wrong on Minecraft.getMinecraft().world.isRemote?
L125[07:27:39] <ghz|afk> IT ALWAYS POINTS TO A CLIENT WORLD
L126[07:27:44] <ghz|afk> so it will always have isRemote=true
L127[07:28:02] <ghz|afk> and it's supposed to be called by the client thread
L128[07:28:05] <ben_mkiv> what call should i use instead?
L129[07:28:16] <ghz|afk> use whatever world object is available to you in the method
L130[07:28:17] <ghz|afk> like
L131[07:28:41] <ben_mkiv> uhm, then i have to pass it from the origin event through my whole subset of methodcalls? xD
L132[07:28:47] <ghz|afk> yes.
L133[07:28:52] <ghz|afk> if the method has a World parameter, use it
L134[07:28:58] <ghz|afk> if it has a player parameter, use player.world
L135[07:29:04] <ghz|afk> (or an entity)
L136[07:29:25] <ben_mkiv> actually, its a network message, which fires the event
L137[07:29:32] <ben_mkiv> so i'm not sure if i got any player object
L138[07:29:37] <ghz|afk> the only time you will ever use Minecraft.getMinecraft().* is if you are in a client event
L139[07:29:41] <ghz|afk> if it's a network message
L140[07:29:47] <ghz|afk> is it received by the client?
L141[07:29:51] <ghz|afk> or received by the server?
L142[07:29:51] <ben_mkiv> yes
L143[07:30:10] <ghz|afk> if it's received by the server, then you DO NOT need to know!
L144[07:30:14] <ben_mkiv> well, works both ways
L145[07:30:30] <ghz|afk> the SAME message, can go in both directions?!
L146[07:30:38] <ghz|afk> that seems wrong
L147[07:30:48] <ghz|afk> at LEAST, you need separate handlers
L148[07:30:50] <ben_mkiv> yea, they can sync data
L149[07:31:07] <ghz|afk> well give it separate handlers.
L150[07:31:14] <ben_mkiv> well actually the socalled widgets are in the server instance, and in the client instance
L151[07:31:17] <ben_mkiv> they sync over network
L152[07:31:34] <ben_mkiv> when for example an item widgets syncs, the client should load/buffer the model
L153[07:31:37] <ben_mkiv> but not the server
L154[07:31:55] <ben_mkiv> so its just one functioncall which i have to seperate from client/server
L155[07:42:06] <barteks2x> I have no idea hwt is going on... Caused by: java.nio.file.NoSuchFileException: M:\bartosz\Desktop\dev\java\Minecraft\CubicChunks\CubicChunks\WorldEdit\worldedit-forge\build\sources\api\java
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L158[07:42:41] <barteks2x> I clearly can access the directory with windows explorer
L159[07:43:48] <barteks2x> oh... something marked these files as read only
L160[07:45:42] <ghz|afk> and that causes a NoSuchFileException in java?!
L161[07:45:47] <ghz|afk> that seems... broken
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L163[07:47:58] <barteks2x> well it's ext4 filesystem with special filesyetem driver
L164[07:48:03] <barteks2x> could be that being broken
L165[07:51:35] <PaleoCrafter> You always encounter the weirdest issues, barteks2x
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L167[07:55:17] <barteks2x> And there, I just wanted to have the same projects on both windows and linix
L168[07:55:48] <barteks2x> on linux, most programs choke on ntfs, and on windows the ext2/3/4 driver causes all sorts of issues...
L169[07:56:19] <barteks2x> and fat32... just no.
L170[07:58:11] <ghz|afk> how's linux support for exfat?
L171[07:58:28] <ghz|afk> also
L172[07:58:29] <ghz|afk> https://github.com/maharmstone/btrfs
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L175[07:59:19] <ghz|afk> but I still would use fat32, or at most ext2/3, for sharing
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L177[08:00:47] <ghz|afk> in a separate disk/partition, ofc
L178[08:00:59] <ghz|afk> so that in the worst case, only that data is corrupted
L179[08:16:16] <barteks2x> Is there any way to convert ext4->ext2?
L180[08:16:30] <barteks2x> actually, that's not a ghood place to ask this, is is?
L181[08:25:41] <z0ttel> I thought about running a small Fileserver VM for my external Drive...
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L184[08:38:57] <Ashlee> WAH I missed server discussion!
L185[08:39:21] <Ashlee> oh
L186[08:39:23] <Ashlee> I did not
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L197[10:01:14] <c64cosmin> in order to build my .jar I just issue ./gradlew.bat build and tthat's all right?
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L199[10:02:41] <ghz|afk> yes.
L200[10:02:55] <ghz|afk> assuming your build.gradle hasn't been messed up so badly that build doesn't work anymore ;p
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L202[10:11:59] <c64cosmin> well I've just added one dependency :)
L203[10:12:12] <c64cosmin> problem is that while I can start MC&mod using the eclipse workspace
L204[10:12:33] <c64cosmin> copying the mod in %appdata% client with that version doesn't work
L205[10:12:50] <c64cosmin> more...it hangs after you create a new world, or load one
L206[10:13:03] <c64cosmin> (built with the same mdk and same forge client version)
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L208[10:21:19] <Galaxtone> welp it seems i cant have a iron plate recipe
L209[10:21:35] <Galaxtone> time to make add a hammer to the game
L210[10:23:56] <Galaxtone> and like link all my my crafting items to oredict
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L213[10:28:28] <Galaxtone> huh... it feels like i can just take any one of my items and flip it like, goldWire -> wireGold
L214[10:28:47] <Galaxtone> and i have a ord dict name
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L218[10:44:13] <Galaxtone> org dict hammer seems realisitic
L219[10:44:21] <Galaxtone> ore*
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L227[11:02:25] <c64cosmin> after building my mod .jar
L228[11:02:32] <c64cosmin> putting it in mods
L229[11:02:41] <c64cosmin> and starting a new world gets stuck at the dirt screen
L230[11:02:49] <c64cosmin> with "Loading world"
L231[11:06:53] <barteks2x> maybe it actually crashed but didn't quit?
L232[11:06:58] <barteks2x> I've seen it happen sometimes
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L238[11:31:03] <RobotGryphon> o/
L239[11:32:39] <RobotGryphon> Having a bit of trouble with getting minecraft to launch on arch. Checked and OpenGL seems to be fine, but the forge workspace crashes on Minecraft.setWindowIcon. Any Linux folk out there that can help?
L240[11:34:39] <barteks2x> what is the crash?
L241[11:35:28] <RobotGryphon> It's an IndexOOB exception on trying to get display modes.
L242[11:35:59] <RobotGryphon> Caused by: java.lang.ArrayIndexOutOfBoundsException: 0 || at org.lwjgl.opengl.LinuxDisplay.getAvailableDisplayModes(LinuxDisplay.java:951)
L243[11:36:20] <barteks2x> full stacktrace on pastebin or similar...
L244[11:36:33] <barteks2x> anyway, that looks like an LWJGL issue
L245[11:36:43] <RobotGryphon> sec
L246[11:36:59] <RobotGryphon> https://pastebin.com/XRgdgcD5
L247[11:38:13] <RobotGryphon> It's not Opengl, I have "OpenGL version string: 4.6.0 NVIDIA 387.12" when doing a glxinfo.
L248[11:38:59] <barteks2x> it crashes here https://github.com/LWJGL/lwjgl/blob/8bb7dfefc628972e71568fac243503d8984555fc/src/java/org/lwjgl/opengl/LinuxDisplay.java#L951
L249[11:39:04] <barteks2x> so it seems xrandr related
L250[11:39:59] <RobotGryphon> So.. window system related?
L251[11:40:10] <barteks2x> can you give the output of xrandr?
L252[11:40:34] <RobotGryphon> Don't have it installed?
L253[11:40:49] <barteks2x> no way
L254[11:41:04] <RobotGryphon> >> bash: xrandr: command not found
L255[11:41:40] <barteks2x> then install it and it should work
L256[11:41:49] <barteks2x> lwjgl uses this to access screen data: Process p = Runtime.getRuntime().exec(new String[]{"xrandr", "-q"});
L257[11:41:56] <barteks2x> it actually runs the xrandr command
L258[11:42:16] <RobotGryphon> Well, that'd cause it then.
L259[11:43:11] <barteks2x> there is no way you were able to start vanilla
L260[11:43:35] <RobotGryphon> Welp
L261[11:43:43] <RobotGryphon> Installed xorg-xrandr and lo and behold
L262[11:44:39] <barteks2x> xrandr is kind of assumed to be part of any reasonable linux distribution
L263[11:44:57] <RobotGryphon> Welp. I guess in my mucking about with Arch apparently it got missed. Somehow.
L264[11:45:20] <barteks2x> maybe arch doesn't have it by default
L265[11:45:32] <RobotGryphon> You need to install some X stuff
L266[11:45:34] <barteks2x> I'm sure I had it on gentoo just by luck
L267[11:45:37] <RobotGryphon> So probably not
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L288[13:37:23] <c64cosmin> o/ hello fellas, I built my .jar but when using it in the client (mdk for build and client forge version are the same) it hangs in Loading world.
L289[13:38:13] <malte0811> I assume it doesn't do that when running in the dev env?
L290[13:38:17] <Ordinastie> check the logs
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L295[14:29:19] <c64cosmin> @malte0811 yes it doesn't do that in my Eclipse Workspace
L296[14:29:32] <c64cosmin> @Ordinatie, I don't get any logs, or I am not aware of them
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L298[14:30:30] <c64cosmin> @Ordinastie you mean those under .minecraft/logs or other? Because those show nothing
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L300[14:30:47] <Ordinastie> fml client latest
L301[14:31:06] <Ordinastie> if there is nothing there, you'll have to debug
L302[14:31:48] <c64cosmin> one second to make a fresh one
L303[14:34:30] <c64cosmin> https://pastebin.com/pZkiL0Aw
L304[14:34:36] <c64cosmin> I seem to be missing some stuff
L305[14:34:46] <c64cosmin> could it be that the resources are not built into the .jar?
L306[14:35:14] <c64cosmin> they are present in the jar
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L308[14:41:03] <c64cosmin> seems like the item json is modid:block_id#inventory
L309[14:41:04] <c64cosmin> :o
L310[14:42:17] <ghz|afk> the item model location is whatever you write on the setCustomMRL line
L311[14:42:27] <ghz|afk> if it's #inventory, it will look for the item model json
L312[14:42:35] <ghz|afk> if it's anything other than "inventory", it won't
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L317[15:04:26] <c64cosmin> yeah I was changing them now
L318[15:04:39] <c64cosmin> as I don't manage to make the MC client run my mod :(
L319[15:05:07] <Ordinastie> probably has nothing to do with models
L320[15:05:19] <Ordinastie> like I said, you should debug it
L321[15:07:54] <c64cosmin> you mean in the mdk, or hook the debbuger to the MC instance?
L322[15:08:04] <Ordinastie> remote debugging yes
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L342[16:54:32] <ScottehBoeh> https://www.youtube.com/watch?v=2Zukeoi8kho gore galore
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L346[17:11:06] <c64cosmin> xD savage!
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L348[17:27:20] <Shawn|i7-Q720M> c64cosmin, you a fan of the C=64?
L349[17:35:32] <c64cosmin> yes I am :D
L350[17:35:49] <c64cosmin> grew up with one, I was years old when my dad bought one
L351[17:36:04] <c64cosmin> that was back in 1997
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L356[17:51:54] <c64cosmin> in order to debug MC I need to add "-Xdebug -Xrunjdwp:transport=dt_socket,address=8998,server=y" to the launch option?
L357[17:51:58] <c64cosmin> am I missing anything?
L358[17:52:36] <c64cosmin> @Ordinastie if you're still online
L359[18:03:16] <c64cosmin> works, seems to be waiting for a client to connect and debug
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L361[18:25:33] <Shawn|i7-Q720M> ._.
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L364[18:44:23] <elan_oots> When exactly is an AttachCapabilityEvent fired?
L365[18:46:28] <ghz|afk> during construction of the "thing" that you would be attaching to
L366[18:47:15] <elan_oots> Oh so if I want to attach it to an item I have to subscribe to AttachCapabilityEvent<Item> and check every item created?
L367[18:48:18] <ghz|afk> if it's not your own item, yes
L368[18:48:26] <ghz|afk> if it's your own item, then you use initCapabilities on your item
L369[18:48:47] <ghz|afk> also <Item> is misleading
L370[18:48:52] <ghz|afk> you attach capabilities to the itemstacks
L371[18:50:02] <elan_oots> Ohh I didn't know about initCapabilities
L372[18:50:04] <elan_oots> thanks!
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L378[19:05:28] <williewillus> !gf ItemSword.attackDamage
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L409[23:09:00] <elan_oots> Okay so I'm having the blockstate blues
L410[23:09:34] <elan_oots> I'm updating the actual state of a block, and it's showing up right in the F3 menu, but not rendering right
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