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L1[00:02:30] ⇦
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Die Sprache der Politik ist daf�r gemacht, dass L�gen wahr klingen
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L2[00:02:49] <Galaxtone> ...
L3[00:03:29] <Galaxtone> why did my item
have the inventory block model and my block have a flat inventory
item model
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L6[00:05:06] <Galaxtone> oh i didnt define
the inventory model *facepalm*
L7[00:07:18] <Galaxtone> wait no i've done
something wrong in my model files *sigh*
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L20[01:57:38] <MCPBot_Reborn> [TEST CSV]
Pushing snapshot_20171019 mappings to Forge Maven.
L21[01:57:41] <MCPBot_Reborn> [TEST CSV]
Maven upload successful for mcp_snapshot-20171019-1.12.zip
(mappings = "snapshot_20171019" in build.gradle).
L22[01:57:52] <MCPBot_Reborn> Semi-live
(every 10 min), Snapshot (daily ~3:00 EST), and Stable (committed)
MCPBot mapping exports can be found here:
http://export.mcpbot.bspk.rs/
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L52[06:56:58] <ben_mkiv> so the @SIDE
annotation in forge... its allways client for the player
environment, and server for both dedicated and internal
server?
L53[06:58:22] <Ordinastie> @Side is not
about logical side
L54[06:58:26] <Ordinastie> it's about
physical side
L55[06:59:15] <ben_mkiv> so it only
seperates dedicated server from real minecraft instance?
L56[06:59:22] <ghz|afk> it basically
means
L57[06:59:32] <ghz|afk> "if the
physical jar is not the specified side, discard this"
L58[07:01:12] <ben_mkiv> i wonder what side
internal server is
L59[07:01:20] <Ordinastie> client
L60[07:02:04] <Ordinastie> you shouldn't
really be using the annotation yourself anyway
L61[07:02:40] <ben_mkiv> the mod i've
forked uses a proxy, but i wasnt sure about the sides
L62[07:03:23] <Ordinastie> wait, were you
talking about @SideOnly ?
L63[07:03:25] <ghz|afk> ben_mkiv:
"physical side" really just means the jar
L64[07:03:31] <ghz|afk> client jar ->
Side.CLIENT
L65[07:03:37] <ghz|afk> dedicated server
jar -> Side.SERVER
L66[07:03:47] <ben_mkiv> ok, its the same
file for my mod
L67[07:03:55] <ghz|afk> the same applies to
@SideOnly and proxies
L68[07:04:06] <ghz|afk> and
@Mod.EventBusSubscriber(side)
L69[07:04:10] <ben_mkiv> i'm trying to
figure out an nice way to seperate server from client stuff
L70[07:04:22] <ben_mkiv> on dedicated i
cant even use Minecraft.getMinecraft()...
L71[07:05:21] <ghz|afk> because Minecraft
does not exist
L72[07:05:29] <ghz|afk> the nice way is
simple: use proxies
L73[07:05:51] <ben_mkiv> but then it may
use unnecessary code on a local server
L74[07:05:52] <ghz|afk> you put all the
stuff using dedicated-only classes into the server proxy
L75[07:06:01] <ghz|afk> and all the stuff
using client-only classes into the client proxy
L76[07:06:02] <ben_mkiv> or the proxy has
to also check if world is remote?!
L77[07:06:06] <ghz|afk> no
L78[07:06:09] <ghz|afk> well depends
L79[07:06:36] <ghz|afk> the remote check
probably should have been done earlier
L80[07:06:41] <ghz|afk> like
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L82[07:06:49] <ghz|afk>
onRandomDisplayTick
L83[07:06:55] <ben_mkiv> basicly, i dont
have to use any clientstuff on the internal server, as it should be
able to handle same code as a dedicated server
L84[07:06:57] <ghz|afk> wouldn't require an
isRemote
L85[07:07:01] <ghz|afk> since it's only
called on the client
L86[07:07:16] <ghz|afk> yeah, the key here
is
L87[07:07:30] <ghz|afk> if (isRemote)
proxy.doClientOnlyThing()
L88[07:08:00] <ghz|afk> where
doClientOnlyThing would be EMPTY in the server version (or provide
a server-specific version)
L89[07:09:00] <ben_mkiv> yea got a common
proxy which defaults to server, and gets overwritten by client, but
actually also by internal server as it uses the sideonly
stuff
L90[07:09:17] <ghz|afk> what no
L91[07:09:19] <ben_mkiv> so this actual
"client" proxy is also active when running on an internal
server, as both are sideonly client
L92[07:09:28] <ghz|afk> stop thinking of
internal server
L93[07:09:39] <ghz|afk> that's a completely
separate distinction
L94[07:09:46] <ghz|afk> yes
L95[07:09:57] <ghz|afk> in an integrated
server, you do have the client proxy
L96[07:09:59] <ben_mkiv> does internal
server + "client" share the same instance?
L97[07:10:00] <ghz|afk> but that SHOULD NOT
MATTER
L98[07:10:08] <ghz|afk> yes
L99[07:10:10] <ben_mkiv> ok
L100[07:10:13] <ghz|afk> there's only one
instance of your mod stuff
L101[07:14:30] <ben_mkiv> so i just add an
isRemote() function to my proxys, which returns allways false on
serverside and Minecraft.getMinecraft().world.isRemote on client
side
L102[07:18:16] <ghz|afk> no!
L103[07:18:21] <ghz|afk> that's completely
pointless
L104[07:18:53] <ghz|afk> first, because
"Minecraft.getMinecraft().world.isRemote" will always be
true
L105[07:19:09] <ghz|afk> and second,
because you are given the world, directly or indirectly, in all the
functions
L106[07:20:52] <ben_mkiv> hm
L107[07:21:27] <barteks2x> wtf is that...
Caused by: java.nio.file.NoSuchFileException:
M:\bartosz\Desktop\dev\java\Minecraft\CubicChunks\CubicChunks\WorldEdit\worldedit-bukkit\src\test\resources
L108[07:21:32] <barteks2x> why you do that
gradle...
L109[07:23:30] <ben_mkiv> ah well, because
they share data they would get the same world -.-
L110[07:23:34] <ben_mkiv> uhm, well
L111[07:24:43] <ghz|afk> no they
won't
L112[07:24:50] <ghz|afk> the server can
have multiple worlds loaded at once
L113[07:25:22] <ghz|afk> the stuff from
Minecraft.getMinecraft only contains the client(logical) side of
things
L114[07:25:33] <ghz|afk> which changes if
you move dimensions
L115[07:25:51] <ghz|afk> but the
integrated server still has the other dimensions around
L116[07:25:55] <ghz|afk> specially if you
are in LAN mode
L117[07:26:04] <ghz|afk> that's why I keep
saying
L118[07:26:18] <ghz|afk> stop thinking
that working with dedicated server and integrated server is
different
L119[07:26:31] <ben_mkiv> i dont think
so
L120[07:26:43] <ghz|afk> the only reason
to use the proxy as an intermediary, is to avoid loading errors in
the server
L121[07:26:45] <ben_mkiv> i have problems
to seperate the code without a method to check where it is
running
L122[07:27:02] <ghz|afk> you should use
isRemote for that
L123[07:27:26] <ghz|afk> and then if you
are calling a client thing (isRemote == true), then use the proxy
to make sure the code doesn't crash the dedicated server
L124[07:27:26] <ben_mkiv> so whats wrong
on Minecraft.getMinecraft().world.isRemote?
L125[07:27:39] <ghz|afk> IT ALWAYS POINTS
TO A CLIENT WORLD
L126[07:27:44] <ghz|afk> so it will always
have isRemote=true
L127[07:28:02] <ghz|afk> and it's supposed
to be called by the client thread
L128[07:28:05] <ben_mkiv> what call should
i use instead?
L129[07:28:16] <ghz|afk> use whatever
world object is available to you in the method
L130[07:28:17] <ghz|afk> like
L131[07:28:41] <ben_mkiv> uhm, then i have
to pass it from the origin event through my whole subset of
methodcalls? xD
L132[07:28:47] <ghz|afk> yes.
L133[07:28:52] <ghz|afk> if the method has
a World parameter, use it
L134[07:28:58] <ghz|afk> if it has a
player parameter, use player.world
L135[07:29:04] <ghz|afk> (or an
entity)
L136[07:29:25] <ben_mkiv> actually, its a
network message, which fires the event
L137[07:29:32] <ben_mkiv> so i'm not sure
if i got any player object
L138[07:29:37] <ghz|afk> the only time you
will ever use Minecraft.getMinecraft().* is if you are in a client
event
L139[07:29:41] <ghz|afk> if it's a network
message
L140[07:29:47] <ghz|afk> is it received by
the client?
L141[07:29:51] <ghz|afk> or received by
the server?
L142[07:29:51] <ben_mkiv> yes
L143[07:30:10] <ghz|afk> if it's received
by the server, then you DO NOT need to know!
L144[07:30:14] <ben_mkiv> well, works both
ways
L145[07:30:30] <ghz|afk> the SAME message,
can go in both directions?!
L146[07:30:38] <ghz|afk> that seems
wrong
L147[07:30:48] <ghz|afk> at LEAST, you
need separate handlers
L148[07:30:50] <ben_mkiv> yea, they can
sync data
L149[07:31:07] <ghz|afk> well give it
separate handlers.
L150[07:31:14] <ben_mkiv> well actually
the socalled widgets are in the server instance, and in the client
instance
L151[07:31:17] <ben_mkiv> they sync over
network
L152[07:31:34] <ben_mkiv> when for example
an item widgets syncs, the client should load/buffer the
model
L153[07:31:37] <ben_mkiv> but not the
server
L154[07:31:55] <ben_mkiv> so its just one
functioncall which i have to seperate from client/server
L155[07:42:06] <barteks2x> I have no idea
hwt is going on... Caused by: java.nio.file.NoSuchFileException:
M:\bartosz\Desktop\dev\java\Minecraft\CubicChunks\CubicChunks\WorldEdit\worldedit-forge\build\sources\api\java
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L158[07:42:41] <barteks2x> I clearly can
access the directory with windows explorer
L159[07:43:48] <barteks2x> oh... something
marked these files as read only
L160[07:45:42] <ghz|afk> and that causes a
NoSuchFileException in java?!
L161[07:45:47] <ghz|afk> that seems...
broken
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L163[07:47:58] <barteks2x> well it's ext4
filesystem with special filesyetem driver
L164[07:48:03] <barteks2x> could be that
being broken
L165[07:51:35] <PaleoCrafter> You always
encounter the weirdest issues, barteks2x
L166[07:52:07]
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L167[07:55:17] <barteks2x> And there, I
just wanted to have the same projects on both windows and
linix
L168[07:55:48] <barteks2x> on linux, most
programs choke on ntfs, and on windows the ext2/3/4 driver causes
all sorts of issues...
L169[07:56:19] <barteks2x> and fat32...
just no.
L170[07:58:11] <ghz|afk> how's linux
support for exfat?
L171[07:58:28] <ghz|afk> also
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L175[07:59:19] <ghz|afk> but I still would
use fat32, or at most ext2/3, for sharing
L176[08:00:39]
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L177[08:00:47] <ghz|afk> in a separate
disk/partition, ofc
L178[08:00:59] <ghz|afk> so that in the
worst case, only that data is corrupted
L179[08:16:16] <barteks2x> Is there any
way to convert ext4->ext2?
L180[08:16:30] <barteks2x> actually,
that's not a ghood place to ask this, is is?
L181[08:25:41] <z0ttel> I thought about
running a small Fileserver VM for my external Drive...
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L184[08:38:57] <Ashlee> WAH I missed
server discussion!
L185[08:39:21] <Ashlee> oh
L186[08:39:23] <Ashlee> I did not
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L197[10:01:14] <c64cosmin> in order to
build my .jar I just issue ./gradlew.bat build and tthat's all
right?
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L199[10:02:41] <ghz|afk> yes.
L200[10:02:55] <ghz|afk> assuming your
build.gradle hasn't been messed up so badly that build doesn't work
anymore ;p
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L202[10:11:59] <c64cosmin> well I've just
added one dependency :)
L203[10:12:12] <c64cosmin> problem is that
while I can start MC&mod using the eclipse workspace
L204[10:12:33] <c64cosmin> copying the mod
in %appdata% client with that version doesn't work
L205[10:12:50] <c64cosmin> more...it hangs
after you create a new world, or load one
L206[10:13:03] <c64cosmin> (built with the
same mdk and same forge client version)
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L208[10:21:19] <Galaxtone> welp it seems i
cant have a iron plate recipe
L209[10:21:35] <Galaxtone> time to make
add a hammer to the game
L210[10:23:56] <Galaxtone> and like link
all my my crafting items to oredict
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L213[10:28:28] <Galaxtone> huh... it feels
like i can just take any one of my items and flip it like, goldWire
-> wireGold
L214[10:28:47] <Galaxtone> and i have a
ord dict name
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L218[10:44:13] <Galaxtone> org dict hammer
seems realisitic
L219[10:44:21] <Galaxtone> ore*
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L227[11:02:25] <c64cosmin> after building
my mod .jar
L228[11:02:32] <c64cosmin> putting it in
mods
L229[11:02:41] <c64cosmin> and starting a
new world gets stuck at the dirt screen
L230[11:02:49] <c64cosmin> with
"Loading world"
L231[11:06:53] <barteks2x> maybe it
actually crashed but didn't quit?
L232[11:06:58] <barteks2x> I've seen it
happen sometimes
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L238[11:31:03] <RobotGryphon> o/
L239[11:32:39] <RobotGryphon> Having a bit
of trouble with getting minecraft to launch on arch. Checked and
OpenGL seems to be fine, but the forge workspace crashes on
Minecraft.setWindowIcon. Any Linux folk out there that can
help?
L240[11:34:39] <barteks2x> what is the
crash?
L241[11:35:28] <RobotGryphon> It's an
IndexOOB exception on trying to get display modes.
L242[11:35:59] <RobotGryphon> Caused by:
java.lang.ArrayIndexOutOfBoundsException: 0 || at
org.lwjgl.opengl.LinuxDisplay.getAvailableDisplayModes(LinuxDisplay.java:951)
L243[11:36:20] <barteks2x> full stacktrace
on pastebin or similar...
L244[11:36:33] <barteks2x> anyway, that
looks like an LWJGL issue
L245[11:36:43] <RobotGryphon> sec
L247[11:38:13] <RobotGryphon> It's not
Opengl, I have "OpenGL version string: 4.6.0 NVIDIA
387.12" when doing a glxinfo.
L249[11:39:04] <barteks2x> so it seems
xrandr related
L250[11:39:59] <RobotGryphon> So.. window
system related?
L251[11:40:10] <barteks2x> can you give
the output of xrandr?
L252[11:40:34] <RobotGryphon> Don't have
it installed?
L253[11:40:49] <barteks2x> no way
L254[11:41:04] <RobotGryphon> >>
bash: xrandr: command not found
L255[11:41:40] <barteks2x> then install it
and it should work
L256[11:41:49] <barteks2x> lwjgl uses this
to access screen data: Process p = Runtime.getRuntime().exec(new
String[]{"xrandr", "-q"});
L257[11:41:56] <barteks2x> it actually
runs the xrandr command
L258[11:42:16] <RobotGryphon> Well, that'd
cause it then.
L259[11:43:11] <barteks2x> there is no way
you were able to start vanilla
L260[11:43:35] <RobotGryphon> Welp
L261[11:43:43] <RobotGryphon> Installed
xorg-xrandr and lo and behold
L262[11:44:39] <barteks2x> xrandr is kind
of assumed to be part of any reasonable linux distribution
L263[11:44:57] <RobotGryphon> Welp. I
guess in my mucking about with Arch apparently it got missed.
Somehow.
L264[11:45:20] <barteks2x> maybe arch
doesn't have it by default
L265[11:45:32] <RobotGryphon> You need to
install some X stuff
L266[11:45:34] <barteks2x> I'm sure I had
it on gentoo just by luck
L267[11:45:37] <RobotGryphon> So probably
not
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L288[13:37:23] <c64cosmin> o/ hello
fellas, I built my .jar but when using it in the client (mdk for
build and client forge version are the same) it hangs in Loading
world.
L289[13:38:13] <malte0811> I assume it
doesn't do that when running in the dev env?
L290[13:38:17] <Ordinastie> check the
logs
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L295[14:29:19] <c64cosmin> @malte0811 yes
it doesn't do that in my Eclipse Workspace
L296[14:29:32] <c64cosmin> @Ordinatie, I
don't get any logs, or I am not aware of them
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L298[14:30:30] <c64cosmin> @Ordinastie you
mean those under .minecraft/logs or other? Because those show
nothing
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L300[14:30:47] <Ordinastie> fml client
latest
L301[14:31:06] <Ordinastie> if there is
nothing there, you'll have to debug
L302[14:31:48] <c64cosmin> one second to
make a fresh one
L304[14:34:36] <c64cosmin> I seem to be
missing some stuff
L305[14:34:46] <c64cosmin> could it be
that the resources are not built into the .jar?
L306[14:35:14] <c64cosmin> they are
present in the jar
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L308[14:41:03] <c64cosmin> seems like the
item json is modid:block_id#inventory
L309[14:41:04] <c64cosmin> :o
L310[14:42:17] <ghz|afk> the item model
location is whatever you write on the setCustomMRL line
L311[14:42:27] <ghz|afk> if it's
#inventory, it will look for the item model json
L312[14:42:35] <ghz|afk> if it's anything
other than "inventory", it won't
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L317[15:04:26] <c64cosmin> yeah I was
changing them now
L318[15:04:39] <c64cosmin> as I don't
manage to make the MC client run my mod :(
L319[15:05:07] <Ordinastie> probably has
nothing to do with models
L320[15:05:19] <Ordinastie> like I said,
you should debug it
L321[15:07:54] <c64cosmin> you mean in the
mdk, or hook the debbuger to the MC instance?
L322[15:08:04] <Ordinastie> remote
debugging yes
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L346[17:11:06] <c64cosmin> xD
savage!
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L348[17:27:20] <Shawn|i7-Q720M> c64cosmin,
you a fan of the C=64?
L349[17:35:32] <c64cosmin> yes I am
:D
L350[17:35:49] <c64cosmin> grew up with
one, I was years old when my dad bought one
L351[17:36:04] <c64cosmin> that was back
in 1997
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L356[17:51:54] <c64cosmin> in order to
debug MC I need to add "-Xdebug
-Xrunjdwp:transport=dt_socket,address=8998,server=y" to the
launch option?
L357[17:51:58] <c64cosmin> am I missing
anything?
L358[17:52:36] <c64cosmin> @Ordinastie if
you're still online
L359[18:03:16] <c64cosmin> works, seems to
be waiting for a client to connect and debug
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L361[18:25:33] <Shawn|i7-Q720M> ._.
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L364[18:44:23] <elan_oots> When exactly is
an AttachCapabilityEvent fired?
L365[18:46:28] <ghz|afk> during
construction of the "thing" that you would be attaching
to
L366[18:47:15] <elan_oots> Oh so if I want
to attach it to an item I have to subscribe to
AttachCapabilityEvent<Item> and check every item
created?
L367[18:48:18] <ghz|afk> if it's not your
own item, yes
L368[18:48:26] <ghz|afk> if it's your own
item, then you use initCapabilities on your item
L369[18:48:47] <ghz|afk> also <Item>
is misleading
L370[18:48:52] <ghz|afk> you attach
capabilities to the itemstacks
L371[18:50:02] <elan_oots> Ohh I didn't
know about initCapabilities
L372[18:50:04] <elan_oots> thanks!
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L378[19:05:28] <williewillus> !gf
ItemSword.attackDamage
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L409[23:09:00] <elan_oots> Okay so I'm
having the blockstate blues
L410[23:09:34] <elan_oots> I'm updating
the actual state of a block, and it's showing up right in the F3
menu, but not rendering right
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