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L17[01:40:26] MineBot sets mode: +v on PaleoCrafter
L18[01:44:15] <MCPBot_Reborn> [TEST CSV] Pushing snapshot_20170927 mappings to Forge Maven.
L19[01:44:18] <MCPBot_Reborn> [TEST CSV] Maven upload successful for mcp_snapshot-20170927-1.12.zip (mappings = "snapshot_20170927" in build.gradle).
L20[01:44:29] <MCPBot_Reborn> Semi-live (every 10 min), Snapshot (daily ~3:00 EST), and Stable (committed) MCPBot mapping exports can be found here: http://export.mcpbot.bspk.rs/
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L49[05:01:56] <darkstone> Guys, optifine can be on client only, right? Doesn't matter if it's on server too?
L50[05:02:01] <darkstone> Or like other mods, needs on client AND server to work?
L51[05:02:51] <Ordinastie> pretty sure it will crash on server
L52[05:03:14] <darkstone> ...it didn't
L53[05:03:25] <darkstone> Used it today on 1.10.2
L54[05:03:46] <darkstone> hmm.
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L56[05:18:15] <ben_mkiv> anyone maybe got some good links in his bookmarks for porting from 1.10 => 1.11 => 1.12
L57[05:18:20] <ben_mkiv> ?!
L58[05:19:32] <PaleoCrafter> Step 1: nuke your entire project Step 2: Start from scratch on the newer version Step 3: ??? Step 4: Profit
L59[05:20:22] <Ordinastie> https://github.com/kashike/migration/wiki/1.11.0-to-1.12.0
L60[05:20:23] <ben_mkiv> 3.) host your files with some annoying adforwarder to make 1$/year
L61[05:20:54] <Ordinastie> right, I should probably drop the adfly links, it's really not worth it ><
L62[05:21:17] <ben_mkiv> xD thanks Ordinastie. you really use them?
L63[05:21:19] <quadraxis> https://gist.github.com/williewillus/6bb6fe89cb34b7df159091176ba90da4
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L65[05:21:58] <PaleoCrafter> jebus, willie has a Gist for everything xD
L66[05:22:11] <ben_mkiv> and thanks quadraxis
L67[05:22:29] <Ordinastie> jebus, jesus's retard little brother
L68[05:22:39] <quadraxis> other tips: first get your IDE to yell at you for any missing @Override annotations
L69[05:22:43] <quadraxis> fix that first
L70[05:22:43] <ben_mkiv> the link from ordinastie also provides 1.10.2 => 1.11 \o/
L71[05:23:07] <quadraxis> then update your mappings to the latest stable version for that mc version
L72[05:23:34] <quadraxis> *then* actually starty porting
L73[05:24:05] <ben_mkiv> well, i'll have some fun time i guess, as i dont know how to best manage multiple branch trees with git yet
L74[05:24:16] <ben_mkiv> but thats not forgerelated so...
L75[05:25:03] <PaleoCrafter> Ordinastie, question is: Was jebus's conception also immaculate?
L76[05:25:09] <ben_mkiv> so what about IItemHandler which version introduces that?
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L78[05:30:01] <ben_mkiv> setInvisible=> setVisible
L79[05:30:03] <ben_mkiv> rly? xD
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L81[05:30:53] <ben_mkiv> so actually i'm using pretty fresh mappings for my 1.10.2 build. it looks like they also implement those changes?!
L82[05:32:53] <quadraxis> yeah one problem I have with that migration wiki is that only the class/package changes are mc version specific
L83[05:33:05] <quadraxis> the rest depend on the mcp mapping version
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L85[05:37:15] <ben_mkiv> that almost sounds like i could just compile same source for 1.10/1.11/1.12 as long as i dont use util.math.Vec4b oO
L86[05:37:48] * darkstone compiles 1.6.4 source on java 4 and attempts to inject source code into 1.12 without deleting META-INF even
L87[05:38:04] <darkstone> ^_^
L88[05:39:59] <PaleoCrafter> that's wrong on so many levels
L89[05:40:58] <quadraxis> you could ususally run code buit for 1.9.4 on 1.10.2 for that reason, as there were very few SRG-level changes
L90[05:41:40] <quadraxis> but between 1.10 and 1.11 there were many method signature changes and things like that
L91[05:42:53] <darkstone> PaleoCrafter: that was my intention :P
L92[05:43:38] <ben_mkiv> would the branch stuff from IntelliJ Idea work for github?
L93[05:44:27] <PaleoCrafter> wat
L94[05:47:00] <ben_mkiv> nvm me
L95[05:49:27] <ben_mkiv> but i could need help with the bot commands, which one was it to get mappings/forge versions? :>
L96[05:50:55] <LexMobile> quadraxis: You know 1/2 that list could be solved by https://github.com/MinecraftForge/Remapper
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L98[05:56:27] <ben_mkiv> also, how comes that people put their name in the path structure, like src/main/java/autor/modname
L99[05:56:40] <ajb> it's supposed to be a canonical namespace
L100[05:56:53] <ajb> you'll see reversed somain names
L101[05:57:09] <ajb> *domain. like com/sun/java
L102[05:57:52] <ajb> the idea is if you do that, your package will never have the same name as someone else's, because domain registry won't give a domain to two people
L103[05:58:27] <ben_mkiv> hmmm, ok. but end of day. can i have 2 mods named "foobar"?
L104[05:58:32] <ajb> but in minecraft i see a lot of people just using their nicks, which is incorrect
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L106[05:58:49] <ben_mkiv> which makes the whole idea broken xD
L107[05:58:58] <Ordinastie> because people don't necessarily own domain names
L108[05:59:01] <ben_mkiv> i would like to go for src/main/java/modname
L109[05:59:08] <ajb> it's a java thing, not a forge thing
L110[05:59:22] <ben_mkiv> ok, so just applied from the common use
L111[05:59:24] <ajb> https://stackoverflow.com/questions/2475168/what-is-the-significance-of-the-reverse-domain-name-for-java-package-structure
L112[05:59:25] <LexMobile> src/main/java means nothing
L113[05:59:34] <LexMobile> thats just the gradle/maven folder structure
L114[05:59:40] <LexMobile> you're referring to packages
L115[05:59:45] <LexMobile> Packages need to be unique.
L116[06:00:04] <LexMobile> The Typical industry standard is to use a domain you own.
L117[06:00:13] <LexMobile> Or if you don't own a domain using your email.
L118[06:00:19] <LexMobile> As those all are unique
L119[06:00:22] <ben_mkiv> ok, thanks
L120[06:00:44] <PaleoCrafter> io.github.<name> also is something I see some people doing
L121[06:00:57] <PaleoCrafter> since you can technically "own" such a domain :P
L122[06:00:59] <LexMobile> JUST using a project name has issues as you said 'foobar' from ModderA and 'foobar' from ModderB would be the same classes if you didnt include a unique prefix
L123[06:01:22] <ben_mkiv> yea but they cant be used at the same time in minecraft anyways
L124[06:01:36] <PaleoCrafter> if they use different mod ids, why not? :P
L125[06:01:37] <LexMobile> Ya some people use various sites that allow unique subdomains/users.
L126[06:01:50] <LexMobile> The point is to have something unique, so thats fine.
L127[06:01:53] <ben_mkiv> PaleoCrafter, thought the name is the modid?
L128[06:01:58] <ajb> ben_mkiv: it is more about making import sensible
L129[06:02:26] <ben_mkiv> yea, i get the idea behind it
L130[06:03:14] <ben_mkiv> but i hate to navigate through that kind of path structure
L131[06:03:24] <LexMobile> Suck it up
L132[06:03:25] <ajb> a good IDE will collapse it
L133[06:03:46] <ajb> http://i.imgur.com/1kyVB0S.png
L134[06:03:48] <Ordinastie> you should very rarely need to anyway
L135[06:04:17] <ajb> "com.robotfuzz.al" is three directories, but it collapses to just one node in the tree
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L137[06:06:40] <PaleoCrafter> packages don't form hierarchies as far as javac is concernced, so it's completely fine with a directory called "com.example.something" and will identify it as the package com.example.something :P
L138[06:07:16] <LexMobile> that i havent actually tested....
L139[06:08:15] <PaleoCrafter> mapping to a directory structure really is more of a convenience feature, if you like
L140[06:08:16] <LexMobile> that may be a javac thing because after compile it does care. As all internal names are /
L141[06:08:20] <PaleoCrafter> yeah
L142[06:09:14] <PaleoCrafter> I suppose the internal names would look like Lcom.example.something/directory/structure/Something;
L143[06:11:07] <LexMobile> go test it
L144[06:12:45] <Ordinastie> also, test what happens if you have both foor/bar/SomeClass and also foo.bar/SomeClass
L145[06:16:39] <PaleoCrafter> ah, nope, actually all dots are converted to slashes. I guess that makes sense since the compiler only cares about the package definition in the source file, not so much about the directory structure at all
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L147[06:20:49] <Ordinastie> eclipse don't recognise foo.bar as a package
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L149[06:23:12] <PaleoCrafter> hm... interesting
L150[06:23:43] <PaleoCrafter> seems like javac doesn't actually manage to deal with the directory containing dots, either
L151[06:24:52] <PaleoCrafter> weird, I thought it was capable of compiling that
L152[06:24:55] <LexMobile> so... you're talking out you're rear?
L153[06:25:12] <PaleoCrafter> I might be confusing this with scalac, lel
L154[06:26:03] <PaleoCrafter> ah, yeah, scalac supports it
L155[06:28:02] <PaleoCrafter> I mean, I wasn't completely wrong in that javac does in fact not care where a class is located in order to compile it, no matter what you pass as classpath root
L156[06:29:34] <PaleoCrafter> so it only will fail when it has to resolve another class xD
L157[06:30:15] <PaleoCrafter> but ah, the language spec does in fact not specify anything like that: http://docs.oracle.com/javase/tutorial/java/package/managingfiles.html so a less "limited" compiler may handle this
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L162[06:44:02] <ScottehBoeh> How possible is it to render a pre-made world on a uI?
L163[06:44:06] <ScottehBoeh> like the main menu, for example
L164[06:49:10] <ben_mkiv> i know that rftools was about to implement something like that
L165[06:49:33] <ben_mkiv> as extension to the space chamber it should render the "remoteenvironment"
L166[06:49:47] <ben_mkiv> but never seen it in final releases, maybe you find something in the sources on github
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L168[06:58:43] <ScottehBoeh> Hmm... I'll look into it
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L186[09:58:48] <ben_mkiv> anyone knows the relation from fontRender.getStringWidth(text) to renderspace? Oo
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L211[12:41:16] <ScottehBoeh> What does the Client send to the Server in order to confirm if they're running a valid minecraft session?
L212[12:42:16] <ScottehBoeh> Ah nevermind, got it!
L213[12:42:18] <ScottehBoeh> Going to use Authlib
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L219[13:00:33] <LexMobile> PaleoCrafter: when you get some time let me know.
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L221[13:01:06] <PaleoCrafter> heh, I'll have quite some time in the next couple of days :D summer job is over
L222[13:01:39] <LexMobile> PM?
L223[13:01:57] <PaleoCrafter> in a game of Gwent right now, will PM you when I'm ready :)
L224[13:02:09] <LexMobile> kk
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L235[13:43:47] <ScottehBoeh> Woohoo! https://i.imgur.com/H8yqa3y.png When you're not connected to the Network OR you have an Invalid Session, it doesn't send you your profile information
L236[13:48:43] <malte0811> Out of curiosity: Does any mod besides IE cause JVM crashes (hs_err files) with Java 8 update 25 (The version the launcher uses by default)?
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L238[14:19:11] <barteks2x> I was able to accidentally get JVM crash in 1.10.2 version of my mod in ev environment because of invalid bytecode, but that probably doesn't count
L239[14:20:25] <malte0811> No, just a crash in some random code
L240[14:24:34] <malte0811> For reference, https://gist.github.com/hayesj1/a832429b51965d8d0997204367c8f4d0 is the crash, seems to be somehow related to the engineer's manual
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L247[15:10:45] <ajb> can forge mods render the world into an offscreen buffer with arbitrary camera?
L248[15:11:10] <Ordinastie> that should be doable, but good luck with that
L249[15:11:12] <ajb> eg can i create a mod that adds a CCTV system?
L250[15:12:07] <Ordinastie> technically, yes
L251[15:12:12] <ajb> also, i remember ages ago vanilla added twitch streaming inside the client, but it only worked on windows. can that be fixed through modding?
L252[15:12:15] <Ordinastie> practically, not that easy
L253[15:12:22] <Lord_Ralex> that was removed
L254[15:12:26] <Lord_Ralex> or so i thought
L255[15:12:31] <ajb> quite possibly
L256[15:14:37] <ajb> so i'm imagining a mod where you can craft cameras which can be placed on a tripod in the world, carried by the player, or worn as a hat (like a gopro)
L257[15:14:54] <ajb> and also monitors that can display what the camera sees
L258[15:15:18] <ajb> and also it can stream the video somewhere to an external service
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L261[15:19:17] <ajb> apparently it's been done, at least partially
L262[15:20:35] <ajb> no offscreen rendering though
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L264[15:23:57] <tterrag> twitch integration was removed yes
L265[15:24:01] <tterrag> and CCTV mods exist ajb
L266[15:24:25] <ajb> yeah, but they can't draw the camera feed onto a monitor in the world afaik
L267[15:24:36] <ajb> they just shift the players view
L268[15:24:43] <tterrag> not so sure about that
L269[15:24:50] <tterrag> have you seen the mod LookingGlass ?
L270[15:25:18] <tterrag> https://minecraft.curseforge.com/projects/lookingglass
L271[15:25:25] <ajb> sounds like it would be very useful for this
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L284[17:48:56] <shambling> I have a weird issue with 1.12.2 forge single player
L285[17:49:13] <shambling> it seems like the minecraft single player server visuals are desyncing from the client part of single player
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L288[17:49:29] <shambling> you know how minecraft acts if you walk into a ghost block? I'm getting that when going through the nether portal
L289[17:49:44] <shambling> is that common to a certain type of bug?
L290[17:50:38] <shambling> oh I know something I haven't tried, I'll rebuild configs
L291[18:02:06] <shambling> be great if someone somewhere actually knew what was going on, but oh well
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