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L46[01:57:07] <MCPBot_Reborn> [TEST CSV] Pushing snapshot_20170928 mappings to Forge Maven.
L47[01:57:11] <MCPBot_Reborn> [TEST CSV] Maven upload successful for mcp_snapshot-20170928-1.12.zip (mappings = "snapshot_20170928" in build.gradle).
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L49[01:57:21] <MCPBot_Reborn> Semi-live (every 10 min), Snapshot (daily ~3:00 EST), and Stable (committed) MCPBot mapping exports can be found here: http://export.mcpbot.bspk.rs/
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L76[03:07:10] <Ordinastie> mezz, when you're around, can you hop back to #malisis? :)
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L90[04:44:27] <Ordinastie> gotta love when you refactor some logic and nothing works anymore :s
L91[04:50:25] <xaero> aye, and version control is a timesaver for that - reset and try again :)
L92[04:51:40] <Ordinastie> I think I fixed it :p
L93[04:52:30] <Ordinastie> behavior don't quite match vanilla anymore but I don't really care hre
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L110[07:27:09] <Backslash> Hey guys. Can someone here tell me whats happening here and why? https://pastebin.com/raw/0Uq0f9Mq
L111[07:27:29] <Backslash> Thats part of my logs and i'm not sure whats causing it.
L112[07:31:09] <gigaherz|work> hmmm the server watchdog is trying to sleep itself back to the past
L113[07:31:15] <gigaherz|work> which makes no sense
L114[07:31:37] <PaleoCrafter> well, *everything* used to be better back in the day :P
L115[07:32:09] <Backslash> Back when rubber boots were made out of wood. :D
L116[07:33:14] <gigaherz|work> is your server settings' "maxTickTime" negative by any chance?
L117[07:33:28] <Backslash> max-tick-time=120000
L118[07:33:30] <Backslash> Nope.
L119[07:35:20] <gigaherz|work> the only other possibility, then, is that System.currentTimeMillis is returning a value smaller than the previous one
L120[07:35:22] <gigaherz|work> which can happen
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L122[07:36:10] <gigaherz|work> it has a formula in there
L123[07:36:12] <Raycoms> Anyone an idea why: /kill @e[type=minecolonies:EntityBarbarian] this wiped all my players and entities on the server? =D
L124[07:36:23] <Backslash> But its nothing i have to worry about?
L125[07:36:35] <gigaherz|work> worst case is the watchdog stops running
L126[07:36:44] <gigaherz|work> which means it wouldn't detect the server hanging
L127[07:36:45] <Backslash> Raycoms, something about the entity name is wrong. If its not exactly the correct name, everything gets killed.^^
L128[07:36:52] <gigaherz|work> that's the *worst* case
L129[07:37:08] <Raycoms> Oh that's so a nice feature of minecraft there
L130[07:38:38] <Backslash> gigaherz|work, maybe you can answer my other question too. In my logs from time to time i have stuff like: Keeping entity that already exists with UUID
L131[07:38:44] <Backslash> Where the hell is that comming from?
L132[07:39:35] <gigaherz|work> that usually means some mod is trying to spawn multiple entities with the same internal identifier
L133[07:39:51] <gigaherz|work> I don't know the exact cause
L134[07:40:22] <gigaherz|work> I believe it might happen if a chunk loads, but the entity IDs were already loaded
L135[07:40:29] <Backslash> Ok, thank you! :)
L136[07:42:45] <Raycoms> Oh we have tons of this problem
L137[07:42:57] <Raycoms> It seems like occasionally minecraft duplicates entities when loading them in the chunks
L138[07:43:05] <Raycoms> sometimes it loses them as well
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L163[11:09:58] <Raycoms> Is there anything counting up the world ticks besides the world time?
L164[11:10:08] <Raycoms> Players sometimes turn off daylight cycles
L165[11:10:20] <ghz|afk> world.getTotalWorldTime() is counted
L166[11:10:23] <ghz|afk> regardless of daylight cycle
L167[11:10:47] <Raycoms> ty =D
L168[11:17:21] <PaleoCrafter> I feel like that could use a rename, too :/
L169[11:17:52] <ghz|afk> yep
L170[11:18:08] <PaleoCrafter> something like getAge, maybe?
L171[11:18:14] <ghz|afk> I'd go for like... .getWorldAge() vs .getDayTime()
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L174[11:19:05] <PaleoCrafter> no reason for the "World" in there :P
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L176[11:22:21] <Raycoms> getPastTicks()
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L186[11:59:12] <quadraxis> getElapsedTicks ?
L187[12:11:23] <PaleoCrafter> quadraxis, imo that's more ambiguous than "getAge". since when would the ticks be elapsed?
L188[12:11:54] <quadraxis> yeah I see that now
L189[12:12:16] <quadraxis> the time is saved and reloaded right?
L190[12:12:21] <Corosus> yes
L191[12:12:45] <Corosus> getWorldAge might do
L192[12:13:28] <quadraxis> totalTicksElapsed kinda works
L193[12:13:34] <Corosus> actually since its a method of world, i guess getAge is fine too, since mcp people have been going on a naming redundancy removal spree
L194[12:14:17] <quadraxis> age is good for giving an impression of total time, and I suppose you can clarify ticks in the comment
L195[12:14:28] <PaleoCrafter> that was my idea, too
L196[12:14:34] <Corosus> also a lot of other things have 'age' which are just ticks
L197[12:14:53] <PaleoCrafter> don't need to be overly verbose with the name :D
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L199[12:22:08] <ghz|afk> elapsed has the sense of "since X"
L200[12:22:09] <ghz|afk> like
L201[12:22:12] <ghz|afk> since last frame
L202[12:22:15] <ghz|afk> or since last update
L203[12:22:24] <ghz|afk> I don't think it fits in this context
L204[12:22:42] <ghz|afk> soyeah, world.getAge()
L205[12:22:45] <ghz|afk> is my vote ;p
L206[12:23:14] <quadraxis> what about the day/night one?
L207[12:23:29] <ghz|afk> getTimeOfDay
L208[12:23:54] <quadraxis> it's still incremental though I think
L209[12:24:14] <ghz|afk> hmm right
L210[12:24:15] <quadraxis> like you can be on day 83 or whatever
L211[12:24:41] <ghz|afk> forgot about that
L212[12:25:11] <quadraxis> it's also an 'age' of sorts, but one that's tied to the day/night cycle
L213[12:25:33] <ghz|afk> getDate()?
L214[12:25:50] <quadraxis> could work
L215[12:25:59] <ghz|afk> since it's pretty much a "datetime" value in ticks
L216[12:26:09] <ghz|afk> so maybe getDateTime
L217[12:27:29] <PaleoCrafter> getEpochTime? xD
L218[12:27:50] <PaleoCrafter> you may redefine the epoch :P
L219[12:29:06] <quadraxis> NBT tags are "Time" and "DayTime"
L220[12:29:13] <quadraxis> not a great deal of help here
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L227[13:02:01] <SquidDev> I've noticed the FMLNetworkEvent code (namely NetworkEventFiringHandler) doesn't release the ByteBuf when finished, resulting in Netty complaining. Just wondering if this is intended behaviour or whether I should report a bug?
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L229[13:02:34] <SquidDev> ^ See https://pastebin.com/z3T6dRmG for an example message Netty produces.
L230[13:03:03] <quadraxis> if you think it's pertinent, there's an issue open here: https://github.com/MinecraftForge/MinecraftForge/issues/4282
L231[13:03:32] <SquidDev> quadraxis: Ahh, thanks. I'm not even sure how I missed that >_<. Sorry :/.
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L234[13:22:21] <malte0811> What would cause esper.net to not resolve for a few minutes after rebooting? It's starting to be annoying
L235[13:24:08] <ghz|afk> bad dns?
L236[13:24:31] <ghz|afk> you may want to add google's public dns to your list
L237[13:24:40] <ghz|afk> after the router one or in place of it
L238[13:24:46] <ghz|afk> 8.8.8.8 8.8.4.4
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L244[13:34:46] <malte0811> Seems to have worked now. Thanks.
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L246[13:47:02] <kashike> ghz|afk: kudos for giving google public dns to people :)
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L249[13:51:15] <ghz|afk> the only downside to it is that you are effectively giving google your browsing history ;P
L250[13:51:27] <ghz|afk> but if you use chrome it happens either way so... ;P
L251[13:51:40] <kashike> i'm not a terrorist, i have nothing to hide :P
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L265[14:15:18] <Hink> can anyone confirm that 1.7.10 shipped the srg indexes for forge in csv files instead of a .srg file like they are now?
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L269[14:29:20] <darkstone> Hey guys
L270[14:29:39] <darkstone> Can I get some help with an issue?
L271[14:29:49] <darkstone> I was reluctant to come in here for this because I expect an 'it can't be done'
L272[14:29:52] <darkstone> but it can.
L273[14:29:53] <ghz|afk> we'll know when you explain ;P
L274[14:30:00] <darkstone> You got it ;)
L275[14:30:30] <darkstone> Well, I'm currently running Minecraft 1.10.2 Forge with several mods: simple corn, iChun's portal gun (and iChunUtil), and Optifine.
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L278[14:30:54] <darkstone> Thing is, there seems to be an incompatibility between Optifine and portal gun/iChunUtil. I'm almost certain this is the incompatibility.
L279[14:31:23] <darkstone> Since putting Optifine in, any time I render a portal on the screen, Minecraft crashes with a NoSuchFieldError and the stacktrace points to iChunUtil.
L280[14:31:30] ⇨ Joins: CoderPuppy (~cpup@32.218.116.114)
L281[14:31:39] <ghz|afk> can you paste the stack trace?
L282[14:31:43] <ghz|afk> pastebin*
L283[14:31:45] <darkstone> I can.
L284[14:31:46] <darkstone> Gimme a sec
L285[14:32:01] <ajb> optifine completely changes the render pipeline so its not very surprising...
L286[14:32:12] <joeop596> I can confirm there's an incompatibility between the two
L287[14:32:15] <darkstone> Yeah, it isn't.
L288[14:32:17] <darkstone> https://hastebin.com/uluparadiw.css
L289[14:32:22] <darkstone> that's the stack trace itself
L290[14:32:38] <PaleoCrafter> does the 1.10.2 portal gun have the "see-through" portals?
L291[14:32:43] <joeop596> yes
L292[14:32:44] <darkstone> Yeah.
L293[14:32:47] <ajb> do the portals render what is on the other side, like in the real portal?
L294[14:32:52] <joeop596> yes
L295[14:32:58] <darkstone> yeah, it was removed way back but put back in the rewrite.
L296[14:33:05] <ajb> that will be the problem then most likely
L297[14:33:16] <darkstone> I'll try toggling it off in the config and check it.
L298[14:33:32] <ghz|afk> !gf field_189564_r
L299[14:33:35] <darkstone> I don't quite like losing that, but I was worried about having to dig into code for this
L300[14:33:53] * darkstone quietly waits for any bot to do anything
L301[14:33:54] <ghz|afk> I'm thinking either
L302[14:34:03] <ghz|afk> 1. optifine changed the world object with one that doens't have a field
L303[14:34:23] <ghz|afk> 2. the portal gun mod adds a field through coremodding that isn't present in the optifine version of the class
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L305[14:34:44] <darkstone> Somehow I doubt 2. I have 0 basis for this except 'it doesn't seem like iChun's sty'e.
L306[14:34:47] <darkstone> *style'
L307[14:34:55] <PaleoCrafter> isn't this on a pretty bad system, anyways?
L308[14:34:56] <darkstone> which again, I have no basis for except my gut
L309[14:35:00] <darkstone> Yeah
L310[14:35:01] <ghz|afk> darkevilmac: if you use the commands with one single !, then it replies in private notices
L311[14:35:09] <darkstone> hehe
L312[14:35:11] <darkstone> wrong nick?
L313[14:35:12] <PaleoCrafter> you don't want the portals like that then, anyways
L314[14:35:17] <ghz|afk> oops yes
L315[14:35:19] <darkstone> Well, actually, I do
L316[14:35:22] <darkstone> it handles it fine
L317[14:35:22] <ghz|afk> prefix too long
L318[14:35:28] <darkstone> yeah.
L319[14:35:30] <PaleoCrafter> it effectively doubles the workload
L320[14:35:31] <darkstone> could switch to blackgem
L321[14:35:38] <ghz|afk> nah
L322[14:35:41] <ghz|afk> I blame mirc
L323[14:35:41] <darkstone> It does, but I've got a beefy enough graphics card that it handles it
L324[14:35:43] <darkstone> hehe
L325[14:35:45] <darkstone> okay
L326[14:35:49] <ghz|afk> for tabbing in order, instead of last-spoke order
L327[14:35:59] <darkstone> Last-spoke order sounds REALLY nice.
L328[14:35:59] <ghz|afk> +alphabetical
L329[14:36:05] <PaleoCrafter> so not the integrated one, then? (that was what I meant by "bad system" :P)
L330[14:36:20] <darkstone> Paleo no, got rid of the integrated in a way long time ago. I have a Geforce now
L331[14:36:29] <darkstone> You know the game Empyrion: Galactic Survival?
L332[14:36:32] <darkstone> 'Know of' is enough
L333[14:36:32] <ghz|afk> yep, in my WIP irc client, I had that implemented ;P
L334[14:36:36] <darkstone> niiiceeee
L335[14:36:42] <darkstone> if you ever like, release that, let me know please :P
L336[14:36:44] <joeop596> https://github.com/iChun/IssueTracker-Mods/issues/61
L337[14:36:52] <joeop596> the stack trace appears to be the same
L338[14:36:54] <PaleoCrafter> uhm... plenty of IRC clients have that :P
L339[14:37:06] <darkstone> I've never really shopped around
L340[14:37:11] <darkstone> mostly happy with the two I swap between now.
L341[14:37:14] <darkstone> but anyway
L342[14:37:19] <darkstone> where did I leave my Minecraft launcher again
L343[14:37:25] <PaleoCrafter> also, you were talking about a system with only integrated graphics a couple of days ago, I just assumed it was the same :P
L344[14:37:29] <darkstone> Ah
L345[14:37:32] <darkstone> No, that's my mom's craptop
L346[14:37:53] <darkstone> and yeah, my mom plays Minecraft, and yeah, she's good at it
L347[14:38:00] <joeop596> https://github.com/sp614x/optifine/issues/602
L348[14:38:03] <joeop596> looks like a wontfix
L349[14:38:30] <darkstone> euhh :(
L350[14:38:37] <darkstone> Maybe I'll patch it myself anyway
L351[14:38:47] <joeop596> gl
L352[14:38:51] <darkstone> I can think of several hacky workarounds if it is what I think it is
L353[14:38:52] <darkstone> thanks
L354[14:38:57] <Lord_Ralex> "there is a reason it's private"
L355[14:38:58] <Lord_Ralex> lol
L356[14:39:06] <darkstone> Eh, you should see the things I've gotten away with in code that I really shouldn't have
L357[14:39:10] <joeop596> If it's shared, it causes race conditions, apparently
L358[14:40:04] <darkstone> what's this do
L359[14:40:11] <darkstone> !gf field_189564_r
L360[14:40:18] <darkstone> ohhhhhhhh
L361[14:40:32] <darkstone> Oh, yes, I've needed this bot.
L362[14:40:41] <darkstone> Thank you, anyone responsible for bot.
L363[14:40:49] <joeop596> !gf field_189564_r
L364[14:41:19] <darkstone> Hmm
L365[14:41:22] <joeop596> https://github.com/iChun/iChunUtil/search?utf8=%E2%9C%93&q=region&type= looks like what you'll have to fix
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L368[14:42:05] <darkstone> Being that I'm new to Forge modding, how would be best way to implement this?
L369[14:42:16] <darkstone> I mean, easiest for me is decompile the thing, modify it, and recompile
L370[14:42:24] <darkstone> I can work with obfuscated code
L371[14:42:36] <darkstone> (if I'm weird for that, I'm not aware of it)
L372[14:42:48] <PaleoCrafter> there's no need for that, there's tools to deobfuscate mods
L373[14:42:54] <joeop596> It's open source anyway
L374[14:43:00] <joeop596> see those github links
L375[14:43:01] <darkstone> Oh, that's 10x better
L376[14:43:03] <PaleoCrafter> but yeah --^
L377[14:43:16] <darkstone> I still have to REOBFUSCATE it if I DEOBFUSCATE.
L378[14:43:16] <joeop596> You'll have to fix it in ichun, not optifine
L379[14:43:22] * darkstone sighs
L380[14:43:28] <darkstone> I thought iChun's mods were all private
L381[14:43:30] <darkstone> i.e. not open-source
L382[14:43:44] <joeop596> see the above link
L383[14:43:50] <darkstone> Yeah, I'm in it
L384[14:43:57] <PaleoCrafter> reobfuscation also is handled by tools? Oo
L385[14:44:04] <darkstone> >tools
L386[14:44:15] <darkstone> >I use recompile.bat or javac when I work with java
L387[14:44:17] <joeop596> But
L388[14:44:18] <PaleoCrafter> ._.
L389[14:44:20] <PaleoCrafter> jesus
L390[14:44:27] <darkstone> It's my way
L391[14:44:27] <joeop596> you'll have to interact with optifine, which doesn't seem to be open source?
L392[14:44:28] * darkstone shrugs
L393[14:44:35] <darkstone> Iguess I can decompile that...
L394[14:44:42] <joeop596> because optifine moves the region field into a method, and it seems to need that
L395[14:45:25] <darkstone> The way I would prefer to do this is setup iChunUtil to reference a function or field that I set in optifine to return what iChunUtil expects.
L396[14:45:33] <darkstone> It could be totally different when I actually get into the code, though :(
L397[14:46:02] <joeop596> optifine moves a field into a method as a variable
L398[14:46:12] <PaleoCrafter> I wonder how Optifine retrieves it, though
L399[14:46:51] <joeop596> What'd be the best way to decompile optifine?
L400[14:48:01] <ajb> https://github.com/octarine-noise/simpledeobf maybe
L401[14:48:44] <PaleoCrafter> BON2 also is an option: http://ci.tterrag.com/job/BON2/
L402[14:49:00] <darkstone> Man, i just use fernflower
L403[14:49:05] <darkstone> It doesn't always do well though
L404[14:49:17] <darkstone> I mean, it does fine for Minecraft, and most my simple projects that I lose the source to
L405[14:49:23] <darkstone> because I'm good at that
L406[14:49:37] <joeop596> yeah that looks good, thanks ajb
L407[14:49:56] <PaleoCrafter> those are deobfuscation utils, not decompilers
L408[14:50:06] * darkstone is dealing with a jerk playing against rules in a social game, conflicting mods, and 18 hours awake time
L409[14:51:15] <ajb> is there an open source alternative to optifine?
L410[14:51:32] <darkstone> oh I have another rather noobish question when we finish hashing this one
L411[14:51:53] <ajb> the only thing i really want from it is shaders, and i know the shadermod source is out there, but i dont think it has an open license
L412[14:52:21] <PaleoCrafter> I don't know of any alternative for shaders in modern versions of the game
L413[14:52:33] <PaleoCrafter> maybe fry will write his "clean" shader mod one day :P
L414[14:55:05] <joeop596> true, but apparently optifine needs to be deobfuscated specially
L415[14:55:17] <darkstone> How obfuscated IS it?
L416[14:55:32] <ajb> the readme on that github describes it a little
L417[14:56:02] <darkstone> ...where
L418[14:56:08] <joeop596> It's giving me an error though
L419[14:56:16] <joeop596> index too large
L420[14:59:30] <joeop596> darkstone: the link ajb posted
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L423[15:06:25] <joeop596> what is 'extendedLevelsInChunkCache'? method on a chunkcache
L424[15:06:54] <darkstone> does the bot work for deobfuscated names too?
L425[15:08:51] <ghz|afk> the bot accepts notch, srg, and "pretty" names
L426[15:08:57] <PaleoCrafter> SO PWETTY
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L430[15:12:10] <darkstone> Does it do for all versions or just most recent?
L431[15:13:19] <PaleoCrafter> everything since 1.5 :P
L432[15:13:47] <darkstone> YAY
L433[15:13:53] <darkstone> merci beaucoup
L434[15:14:12] <darkstone> can I PM the bot?
L435[15:14:16] <darkstone> if I don't want to disturb the channel.
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L448[15:42:02] <darkstone> Turning see-through portals off fixed the incompatibility between portalgun and optifine.
L449[15:46:16] <darkstone> !gf moveFlying
L450[15:46:35] <darkstone> no results.
L451[15:47:25] <darkstone> it's in 1.6.4
L452[15:47:33] <darkstone> !help
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L454[15:52:32] <darkstone> hm
L455[15:52:36] <darkstone> Bot is returning no results.
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L471[18:21:55] <ghz|afk> darkstone: you should use !gf modeFlying 1.6.4
L472[18:22:02] <ghz|afk> to request a specific version
L473[18:22:09] <darkstone> oh thanks!
L474[18:22:12] <ghz|afk> it defaults to latest
L475[18:30:53] * ghz|afk jumps into bed
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L481[20:08:23] <ajb> hmm. well, i know how optifine block matcher works now... and it isn't pretty
L482[20:16:03] <ajb> basically it calls getStateFromMeta() 16 times (every possible meta value), and compares the resulting block state against what you asked for. if it matches, it adds the current meta value to a list.
L483[20:16:26] <ajb> then, when it is time to render, it just checks the arrays for the matching meta values it found previously
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L490[20:59:25] <darkstone> note: portals still look weird with optifine. outline shows up even when not blocked from view.
L491[20:59:31] <darkstone> in Portal Gun.
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