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L1[00:03:43] <darkstone> You must be proud of this mod, it looks good :)
L2[00:04:24] <Corosus> \o/
L3[00:04:53] ⇨ Joins: Hunterz (~hunterz@2001:af0:8000:1c01:6af7:28ff:fe37:5d6a)
L4[00:06:14] ⇦ Quits: Brokkoli (~Brokkoli@p2e5b1cd2.dip0.t-ipconnect.de) (Quit: Die Sprache der Politik ist daf�r gemacht, dass L�gen wahr klingen und das T�ten angemessen wirkt. (George Orwell))
L5[00:38:41] ⇨ Joins: Ipsis (~Ipsis@82-69-71-184.dsl.in-addr.zen.co.uk)
L6[00:42:20] *** PaleOff is now known as PaleoCrafter
L7[00:57:34] ⇦ Quits: Lutzee (~Lutzee@iss.lutzee.net) (Ping timeout: 186 seconds)
L8[01:03:18] ⇨ Joins: PolarizedIons (~Polarized@239.ip-158-69-59.net)
L9[01:07:17] <blood> Corosus: i have it on my test server, so far nothing has crashed and burned =)
L10[01:10:10] ⇦ Quits: Neal (~Neal@47.146.41.184) (Ping timeout: 183 seconds)
L11[01:10:54] <Corosus> w00t!
L12[01:14:03] <blood> Corosus: the weather block that can be crafted, any reason for this?
L13[01:14:11] <blood> dont see many admins allowing players to craft it :P
L14[01:14:27] <Corosus> you mean weather machine?
L15[01:14:30] <blood> yea
L16[01:14:39] <Corosus> theres a config to disable its recipe
L17[01:14:52] <Corosus> and also it entirely iirc.... cant remmeber
L18[01:14:55] <blood> oh i just banned it with my protection plugin =)
L19[01:15:04] <Corosus> muahawh
L20[01:15:13] <blood> so when they attempt to take it from crafting, it is denied with a nice message
L21[01:15:28] <blood> GriefPrevention pretty much handles anything
L22[01:15:46] <blood> but ill disable the recipe, that is better =)
L23[01:17:34] <blood> k night
L24[01:17:37] ⇦ Quits: blood (unknown@ool-45734b88.dyn.optonline.net) ()
L25[01:21:44] ⇦ Quits: srs_bsns (blk@107.190.101.30) (Read error: Connection reset by peer)
L26[01:51:23] <MCPBot_Reborn> [TEST CSV] Pushing snapshot_20170926 mappings to Forge Maven.
L27[01:51:26] <MCPBot_Reborn> [TEST CSV] Maven upload successful for mcp_snapshot-20170926-1.12.zip (mappings = "snapshot_20170926" in build.gradle).
L28[01:51:37] <MCPBot_Reborn> Semi-live (every 10 min), Snapshot (daily ~3:00 EST), and Stable (committed) MCPBot mapping exports can be found here: http://export.mcpbot.bspk.rs/
L29[02:00:04] * darkstone does crazy tricks with JRE's, bat files and shortcuts to make Minecraft work on mom's laptop
L30[02:01:29] <darkstone> should have seen what I had to do to get Minecraft working on a 2002 eMachines
L31[02:01:47] <darkstone> with no Internet connection
L32[02:06:33] ⇦ Quits: foxy (~gravityfo@96-40-172-22.dhcp.mtpk.ca.charter.com) (Ping timeout: 186 seconds)
L33[02:14:52] ⇦ Quits: TwistedCode (~macks2008@ocelot.link) (Ping timeout: 200 seconds)
L34[02:20:44] ⇨ Joins: srs_bsns (blk@107.190.101.30)
L35[02:37:29] <darkstone> Anyone know any way to get files between two computers when one, for some reason, won't download anything through browsers?
L36[02:38:16] <darkstone> Also
L37[02:38:24] <darkstone> my friend's Forge is still not working.
L38[02:38:28] <darkstone> Despite having downloaded the 'fixed' launcher.
L39[02:38:33] <darkstone> with the 'fixed' JRE.
L40[02:39:22] <darkstone> Can anyone help?
L41[02:39:39] <darkstone> Someone said last night the problem was between JRE and newer Minecrafts on Intel graphics.
L42[02:39:48] <darkstone> But, I got the newer launcher and it's still not working.
L43[02:40:57] <darkstone> Stopped at: "Reloading ResourceManager: Default, FMLFileResourcePack:Forge Mod Loader, FMLFileResourcePack:Minecraft Forge, FMLFileResourcePack:Simple Corn"
L44[02:41:06] <darkstone> and I doubt it's the corn mod because it did the same thing as before.
L45[02:42:05] <darkstone> It also seems to have been unable to find the hash for ANY forge files, and is assuming that nothing's wrong.
L46[02:42:50] ⇦ Quits: Larry1123 (Larry1123@irc.larry1123.net) (Ping timeout: 198 seconds)
L47[02:43:17] <darkstone> Should I pastebin the whole log, in all its errorneous glory?
L48[02:43:20] ⇨ Joins: Twisted_Code (~macks2008@ocelot.link)
L49[02:45:23] <darkstone> Again, same spot.
L50[02:45:41] <darkstone> ...it's making a mighty small texture atlas.
L51[02:46:27] <darkstone> I'd offer to pay for assistance except I barely eat at the end of the month, so...
L52[02:48:00] <darkstone> Trying to start without Forge. If it's not the problem, anyone know where I can go for basic Minecraft-help?
L53[02:48:44] <darkstone> That time it created 1024x512 atlas. It WAS creating 16x16. aaaand Minecraft is running, Forge is to blame.
L54[02:49:28] <PaleoCrafter> go to the forums for basic tech support
L55[02:49:31] <ajb> ssh, lol
L56[02:50:42] <darkstone> who ssh?
L57[02:51:06] <ajb> how i transfer files between computers
L58[02:51:14] <darkstone> ahh...
L59[02:51:22] <darkstone> It doesn't matter if I can't get Minecraft to run on friend's computer
L60[02:52:14] <darkstone> Can you help at all?
L61[02:52:19] <darkstone> Or, would you?
L62[02:52:26] ⇨ Joins: Lutzee (~Lutzee@iss.lutzee.net)
L63[02:52:27] <ajb> i didn't even understand half of what you said
L64[02:52:30] <darkstone> um...
L65[02:52:44] <darkstone> Minecraft 1.10.2 with Forge crashes at the same point in the log every single time
L66[02:52:47] <darkstone> No mods loaded
L67[02:53:06] <darkstone> It runs fine on Java 7, but the mods I plan to use require Java 8
L68[02:53:16] ⇨ Joins: foxy (~gravityfo@96-40-172-22.dhcp.mtpk.ca.charter.com)
L69[02:53:29] <darkstone> Any help is welcome
L70[02:53:31] <quadraxis> try disabling the loading screen in config/splash.properties
L71[02:53:40] * darkstone raises eyebrows
L72[02:54:37] <darkstone> trying
L73[02:54:42] ⇨ Joins: ben_mkiv (~ben_mkiv@p57972230.dip0.t-ipconnect.de)
L74[02:55:11] ⇨ Joins: gravityfox (~gravityfo@96-40-172-22.dhcp.mtpk.ca.charter.com)
L75[02:55:37] <darkstone> ...it worked
L76[02:55:39] <darkstone> oh my goodness
L77[02:56:13] <darkstone> testing with mods
L78[02:56:49] <darkstone> wait
L79[02:56:55] <darkstone> something still isn't quite right
L80[02:57:54] <darkstone> oh my brain
L81[02:58:04] <darkstone> I derped so bad, started forge 1.6.4 instead of 1.10.2
L82[02:58:06] <darkstone> which of course works fine
L83[02:58:15] <darkstone> yeah, there's the familiar error logs.
L84[02:58:40] <darkstone> Well, it's farther along thn before
L85[02:59:07] <darkstone> LOL
L86[02:59:11] <darkstone> tht aint right
L87[03:00:01] <darkstone> The menu background is 64x64 pixels
L88[03:00:07] <darkstone> and in the bottom left corner of the window.
L89[03:00:23] <darkstone> I'd take a screenshot but that isn't working.
L90[03:00:45] <darkstone> uhm any other ideas? x)
L91[03:01:06] <darkstone> I clicked on the screen where I thought a button should be and it went black.
L92[03:01:07] ⇦ Quits: foxy (~gravityfo@96-40-172-22.dhcp.mtpk.ca.charter.com) (Ping timeout: 383 seconds)
L93[03:01:24] <darkstone> "Invalid framebuffer operation" is spamming my logs.
L94[03:01:28] <ajb> it does indeed sound like graphics driver issues
L95[03:01:31] ⇨ Joins: Larry1123 (Larry1123@irc.larry1123.net)
L96[03:01:43] * darkstone sighs
L97[03:01:48] <darkstone> Could fallback on 'updating the graphics drivers'
L98[03:01:55] <darkstone> but I wonder if anyone even updates drivers for this anymore
L99[03:02:19] <darkstone> ahhh I think I'm having openGL issues
L100[03:02:43] <quadraxis> hmm: If your main menu background is compressed to a corner, and the rest of the menu is black/white: Update your Forge to at least 10.13.1.1226 or add -Dforge.forceNoStencil=true to the VM arguments in the launcher.
L101[03:02:56] <quadraxis> from the forums sticky
L102[03:03:45] <quadraxis> dunno if it still applies, but try adding -Dforge.forceNoStencil=true to the vm args?
L103[03:03:57] <darkstone> I'll try the latter first and if that fails, see if i can grab a different Forge.
L104[03:04:45] <darkstone> Also where do I find Forge version info?
L105[03:04:50] <quadraxis> 10.13 sounds like 1.7.10 versions, so any 1.10.2 version will be a lot higher
L106[03:05:33] <darkstone> trying
L107[03:06:06] <darkstone> I have "12.18.3.2488"
L108[03:06:29] <darkstone> well THAT'S a new crash
L109[03:06:38] <darkstone> It didn't freeze up, but just outright crashed with no exception logged.
L110[03:06:51] <darkstone> We're making progress I feel. It's messing up in a NEW way.
L111[03:07:05] <darkstone> It did 512x512 texture atlas instead of 16x16
L112[03:07:35] ⇦ Quits: Actuarius (~Actuarius@195.91.246.187) (Ping timeout: 186 seconds)
L113[03:07:42] <darkstone> anyone know where to find the crash report? Does it plunk it in working directory like vanilla or some obscure folder just for Forge?
L114[03:08:25] <darkstone> nvm found it in folder with exe
L115[03:08:43] ⇨ Joins: Actuarius (~Actuarius@195.91.246.187)
L116[03:08:50] <PaleoCrafter> <gamedir>/logs/fml-client-latest.log is usually the most useful file
L117[03:09:08] <darkstone> It seems to have been a Java error that time
L118[03:09:14] <darkstone> Access violation
L119[03:09:18] <darkstone> I've never been good at those...
L120[03:09:27] <darkstone> NullPointerException, etc, I can fix
L121[03:09:36] <darkstone> catch it and do something with it or fix what's throwing it
L122[03:11:08] <darkstone> OW
L123[03:11:18] <PaleoCrafter> access violations are hard JVM crashes
L124[03:11:39] <darkstone> Can it be clear what caused it without being a Java Wizard?
L125[03:12:08] <PaleoCrafter> it has hardly anything to do with Java
L126[03:12:42] <PaleoCrafter> this only happens with Forge, both with and without the splash screen?
L127[03:12:48] <darkstone> Well
L128[03:12:58] <darkstone> 1) yes, only with Forge, it launched fine just 1.10.2
L129[03:13:10] <darkstone> 2) it did same thing without splash screen if I recall correctly
L130[03:13:36] <darkstone> oh wait
L131[03:13:49] <darkstone> No, the error went away
L132[03:14:02] <darkstone> instead, it went to the main screen with a very nice texture scrunched into corner.
L133[03:14:15] <darkstone> We added a JVM arg to compensate.
L134[03:14:20] <darkstone> And then the access violation happened.
L135[03:14:30] <darkstone> Right after Forge finished loading mods.
L136[03:14:57] <PaleoCrafter> >a JVM arg to compensate
L137[03:14:59] <PaleoCrafter> u wot, m8
L138[03:15:04] * darkstone shrugs
L139[03:15:09] <darkstone> that's what the person said to do
L140[03:15:31] <darkstone> I'm no good at the Java args beyond what I do in my day-to-day work - Forge is totally alien to me until I've seen the code, which so far, I haven't done.
L141[03:15:54] <darkstone> Once I read something's code, I know what to expect from it, but until then, I'm pretty much as lost as I seem now,.
L142[03:15:58] <quadraxis> paleo it's "-Dforge.forceNoStencil=true"
L143[03:16:05] <PaleoCrafter> ah, yeah, didn't see that :D
L144[03:16:17] <darkstone> Which did something. It fixed one error supposedly and gave me a new one.
L145[03:16:19] <darkstone> PROGRESS :v
L146[03:16:51] <darkstone> that moment when it stops throwing major errors and instead shows all the hidden syntax problems
L147[03:18:26] <darkstone> 'attempting connection with missing mods' wat
L148[03:18:32] <PaleoCrafter> >syntax
L149[03:18:33] <PaleoCrafter> m8
L150[03:18:46] <darkstone> ++nitpick;
L151[03:19:04] <darkstone> OH YAY I'M IN
L152[03:19:15] <darkstone> my title screen is 256x256 in the corner again
L153[03:19:15] <darkstone> ^_^
L154[03:19:42] <darkstone> 1200+ errors and counting as it repeatedly logs its 'invalid framebuffer operations'
L155[03:20:23] <barteks2x> that sounds like some really broken/old GPU drivers
L156[03:20:30] <darkstone> oh my
L157[03:20:33] <darkstone> I'd go with old
L158[03:20:37] <darkstone> lemme see
L159[03:20:51] <darkstone> 2010
L160[03:21:05] <darkstone> for an Intel integraded graphics
L161[03:21:08] <barteks2x> or just plain some crappy old integrated laptop GPU
L162[03:21:11] <darkstone> both
L163[03:21:21] <darkstone> But, this has to be gotten around
L164[03:21:25] <darkstone> because there is no way to upgrade.
L165[03:22:17] ⇦ Quits: Larry1123 (Larry1123@irc.larry1123.net) (Ping timeout: 204 seconds)
L166[03:22:30] <darkstone> I got beta 1.3.2 to work on a 2002 desktop once
L167[03:22:35] <darkstone> so there has to be some way
L168[03:23:14] ⇦ Quits: Hunterz (~hunterz@2001:af0:8000:1c01:6af7:28ff:fe37:5d6a) (Ping timeout: 383 seconds)
L169[03:25:06] <darkstone> another hard crash
L170[03:25:11] <barteks2x> but that was 1.3.2 probably without forge. Minecraft has changed a lot internally since then
L171[03:25:17] <darkstone> It was ModLoader
L172[03:25:27] <darkstone> and... not THAT much? I mean, it looked pretty much the same when I went through 'em
L173[03:25:38] <darkstone> then again, this is 1.10.2, never seen its code
L174[03:25:42] <darkstone> hm, I should do that
L175[03:25:51] <PaleoCrafter> MC has since adopted a slightly newer version of OpenGL, that also requires slightly newer hardware :P
L176[03:26:12] <barteks2x> It *might* still work with open source linux drivers
L177[03:26:25] <darkstone> I have no idea what to do with Linux.
L178[03:26:37] <darkstone> If you handed me Linux, I'd ask whether to install it, eat it, or put it on as a shoe.
L179[03:26:45] <darkstone> Mac, I'd just throw in an incinerator.
L180[03:27:05] <darkstone> I FOUND A BUTTON
L181[03:27:09] <darkstone> I seem to have gotten into a world somehow
L182[03:27:26] <darkstone> by clicking randomly on the black portion of trhe screen
L183[03:27:33] <darkstone> now I'm in a completely gray screen
L184[03:28:46] <darkstone> This would be comical if it weren't happening
L185[03:29:03] <quadraxis> do look to see if there are any newer graphics drivers
L186[03:29:44] <xaero> are you actually in the world? hear any sounds?
L187[03:29:48] <darkstone> ...how do I do that
L188[03:29:53] <darkstone> Ehh, sounds were off
L189[03:29:58] <darkstone> Sky changed colors as I looked around
L190[03:30:06] <darkstone> and got an artifact in the upper portiom twice
L191[03:30:10] <xaero> hm tried fullscreen mode?
L192[03:30:16] <darkstone> I did, it was still in corner
L193[03:30:21] <darkstone> same size too
L194[03:30:28] <darkstone> waiiit
L195[03:30:37] <darkstone> lemme try the world in fullscreen
L196[03:30:56] <darkstone> F11 right?
L197[03:31:05] <barteks2x> yes
L198[03:31:06] <barteks2x> does it show GUI if you pause?
L199[03:31:09] <darkstone> thx
L200[03:31:10] <darkstone> No, it did not
L201[03:31:17] <darkstone> I forget if it darkened too
L202[03:31:19] <darkstone> Mouse did release
L203[03:31:48] <darkstone> btw 50% (2 out of 4) times it has crashed.
L204[03:31:51] <darkstone> well
L205[03:32:00] <darkstone> 60% (3 out of 5)
L206[03:32:39] <barteks2x> before getting to main menu?
L207[03:32:42] <darkstone> yes.
L208[03:32:49] <barteks2x> and splash screen is disabled?
L209[03:32:50] <darkstone> Loads splash screen
L210[03:32:52] <darkstone> ...it is
L211[03:32:53] <darkstone> but
L212[03:32:55] <darkstone> it loads anyway
L213[03:33:04] <darkstone> just with no loading bars.
L214[03:33:15] <darkstone> 50% (3 out of 3)
L215[03:33:21] <xaero> re drivers, usually googling your computer + gpu + "driver update" gets you something
L216[03:33:28] <darkstone> okay
L217[03:33:40] <darkstone> clicked where I estimated 'single player' to be
L218[03:33:43] <darkstone> got black screen
L219[03:33:49] <darkstone> pressed escape, back to corner menu
L220[03:33:58] <darkstone> which btw has no buttons, title, or words of any kind
L221[03:34:04] <barteks2x> it almost definitely spams the console with GL errors
L222[03:34:09] <darkstone> It does
L223[03:34:17] <darkstone> Invalid framebuffer operation
L224[03:34:28] <darkstone> Dirt screen renders without words
L225[03:34:35] <darkstone> now sky.
L226[03:35:01] <darkstone> hit slash to set time, to check if sky changed, and now sky background is strobing between black and sky
L227[03:35:02] <barteks2x> I know some games allow you o disable framebuffer... unlikely Minecaft allows it
L228[03:35:23] <darkstone> probably
L229[03:35:29] <darkstone> sky color changed with time
L230[03:35:33] <PaleoCrafter> MC shouldn't really use the framebuffer unless the GPU supports it
L231[03:35:46] <barteks2x> is it possible to force it to not use framebuffer?
L232[03:35:49] * darkstone is half-prepared to grab a shovel and dig into Minecraft to change that
L233[03:35:57] <barteks2x> apparently his GPU "supports" it but has broken support for it
L234[03:36:07] <darkstone> yay old GPU's
L235[03:36:29] <darkstone> crashed instantly when I went to fullscreen.
L236[03:36:32] <PaleoCrafter> well, I think it's controlled by the same method that determines shader support
L237[03:36:33] <barteks2x> check .minecraft/options.txt
L238[03:36:40] <barteks2x> make sure fmlEnable is false
L239[03:36:50] <barteks2x> *fbo
L240[03:36:53] <barteks2x> strange typo
L241[03:37:12] <darkstone> it isn't there at all.
L242[03:37:30] <darkstone> I could stuff it on the bottom but from what I remember of the loading of options.txt
L243[03:37:34] <darkstone> if it isn't there, it won't be read either.
L244[03:37:42] <barteks2x> could have been added in newer version
L245[03:37:51] <darkstone> newer then 1.10.2, check
L246[03:37:53] <barteks2x> my options.txt is probably 1.12
L247[03:37:57] <darkstone> most likely.
L248[03:38:11] ⇨ Joins: Larry1123 (Larry1123@irc.larry1123.net)
L249[03:38:14] <barteks2x> I should have one from 1.10 in my dev environment
L250[03:38:35] <PaleoCrafter> it most certainly is older than 1.12: https://minecraft.gamepedia.com/Options.txt
L251[03:38:38] <barteks2x> it still has fboEnable:true
L252[03:38:50] <darkstone> lol I wonder if advanced openGL would break worse or somehow make it better
L253[03:38:53] <darkstone> worth a shot?
L254[03:39:01] <barteks2x> there isn't advanced opengl anymore
L255[03:39:16] <darkstone> since what version
L256[03:39:20] <barteks2x> 1.8
L257[03:39:26] <darkstone> waiiit this can't be 1.6.4's options.txt can it...?
L258[03:39:58] <barteks2x> it probably just didn't remove old 1.6.4 options
L259[03:40:12] <PaleoCrafter> ffs, get your shit right. the 1.6.4 env shouldn't even exist (neither should the 1.10.2 one, for that matter, but meh)
L260[03:40:13] <darkstone> It should. If it's still using a FileWriter anyway
L261[03:40:33] <darkstone> PaleoCrafter if you had used english just then I might have understood you.
L262[03:40:38] <darkstone> ;)
L263[03:40:49] <PaleoCrafter> wat
L264[03:41:00] <darkstone> I literally don't know what context you were talking in.
L265[03:41:10] <PaleoCrafter> ._.
L266[03:41:29] <darkstone> fixed the options.txt
L267[03:42:04] <barteks2x> what do you mean by "fixed"?
L268[03:42:15] <darkstone> Went into a non-Forge copy of 1.10.2 and modified one option
L269[03:42:21] <darkstone> then closed by Quit Game to be sure it saved.
L270[03:42:25] ⇦ Quits: Larry1123 (Larry1123@irc.larry1123.net) (Ping timeout: 200 seconds)
L271[03:42:28] <darkstone> options.txt was overwritten.
L272[03:42:43] <barteks2x> ok, so does it contain fboEnable now?
L273[03:42:56] <darkstone> oui, it does. set to false?
L274[03:42:59] <barteks2x> yes
L275[03:43:14] <barteks2x> and if useVbo is true, set to false
L276[03:43:42] <darkstone> testing.
L277[03:43:48] <darkstone> thx for you guys' patience btw
L278[03:43:56] <darkstone> Minecraft and probably I are not in good moods tonight
L279[03:44:35] <darkstone> oh btw it will most likely crash this time and I have to do it a second time.
L280[03:44:43] <darkstone> AHA it's in main menu
L281[03:44:57] <darkstone> oh my goodness
L282[03:45:08] <darkstone> I have text, full-sized menu, buttons
L283[03:45:28] <darkstone> testing world.
L284[03:46:44] <darkstone> and I'm in a world!
L285[03:47:46] <darkstone> well I have a framerate of 2
L286[03:49:14] <barteks2x> these old integrated GPUs should finally die... there is a reason most games back then explicitly said the game won't work on laptop GPUs
L287[03:49:43] <PaleoCrafter> *old* integrated GPUs *are* dead :P
L288[03:49:55] <PaleoCrafter> newer ones are reasonably fine
L289[03:50:26] <darkstone> Well
L290[03:50:31] <darkstone> We literally can't afford to buy new computers
L291[03:50:35] <darkstone> so we work with what we have.
L292[03:50:55] <barteks2x> which I completely understand, that's why I was trying to help
L293[03:51:00] <darkstone> Thank you so much
L294[03:51:10] <darkstone> It seems to be working. It's a horrid framerate but... well, that's to be expected
L295[03:51:34] <barteks2x> you can decrease render disatnce, fancy->fat etc, and try mods like optifine
L296[03:51:46] <darkstone> I read earlier that optifine caused problems with some mods though
L297[03:52:01] <barteks2x> it's unlikely you will be able to run these mods anyway
L298[03:52:08] <quadraxis> yeah turn all the settings down to start
L299[03:52:54] <darkstone> That's what I'm doing
L300[03:52:58] <darkstone> what on earth is vsync
L301[03:53:47] <darkstone> barteks2x: what did you mean?
L302[03:55:18] <barteks2x> I mean that t's unlikely you can install enough of mods that optifine compatibility will be a bit issue
L303[03:55:38] <darkstone> ahh
L304[03:55:41] <darkstone> I think I understand
L305[03:55:48] <barteks2x> also vsync will synchronize game frames with your monitor refresh, unlikely to matter on low FPS and may reduce FPS
L306[03:55:55] <darkstone> ah
L307[03:55:57] <darkstone> thanks!
L308[03:56:13] <darkstone> How much do you think optifine will help? The FPS rate is making my mom nauseous
L309[03:56:18] <darkstone> which is a big problem because chemo
L310[03:56:53] <barteks2x> I have no idea. I've seen cases where it doubles FPS and more, and cases where it has no vsibe effects
L311[03:57:05] <darkstone> Worth a shot, though.
L312[03:57:14] <barteks2x> also do you have multicore CPU?
L313[03:57:21] <barteks2x> or is it single core?
L314[03:57:29] <darkstone> I think hers is single core
L315[03:57:31] <darkstone> mine's 2 core
L316[03:58:07] <barteks2x> single core isn't really going to work that well with 1.3 and above
L317[03:59:53] <darkstone> It works okay with 1.6
L318[04:00:18] <darkstone> but... I imagine it just gets worse with higher version numbers
L319[04:00:18] <barteks2x> well, "okay" is relative
L320[04:00:22] <darkstone> yeah.
L321[04:00:24] <xaero> memory requirements shot up with recent mc versions, are you swapping?
L322[04:00:29] <darkstone> swapping?
L323[04:00:35] <barteks2x> right, how much RAM do you have?
L324[04:00:46] <darkstone> I think she has like 1-2 gb
L325[04:01:03] <darkstone> 4gb max, I'll check when she's finished exploring the freaking mega taiga biome she just found
L326[04:01:09] <barteks2x> with low render distance MC can work with 512MB and less
L327[04:01:28] <darkstone> HA
L328[04:01:30] <darkstone> never had it do that for me
L329[04:01:53] <darkstone> I set hers to 4 chunks
L330[04:02:27] <darkstone> is that what you meant by 'low'?
L331[04:02:48] <barteks2x> yes. 2 is minimum but not really playable
L332[04:03:32] <darkstone> She says it's getting better. Not sure if that's just her stomaching it or if it's smoothed out with us closing windows
L333[04:03:49] <barteks2x> it may smooth out because of java's runtime optimizations
L334[04:03:58] <darkstone> That seems more likely
L335[04:04:07] <xaero> could also be her exploring and generating chunks
L336[04:05:23] <darkstone> lol my mom found a mega taiga biome before I ever did.
L337[04:05:46] <darkstone> anyway, we're going to try, but I grabbed optifine so hoping
L338[04:06:08] <barteks2x> iirc you should be able to just put it into mods folder
L339[04:06:18] <darkstone> Yeah, should
L340[04:06:24] <darkstone> She wants to try it first without that though
L341[04:06:38] <darkstone> Need to get the corn mod on MY computer though
L342[04:06:43] <darkstone> :/
L343[04:07:14] <darkstone> The only dl page uses javascript to send the download, which of course, makes it hard to get a direct link. wget.exe only gets the html page.
L344[04:07:28] * barteks2x read corn as core and was wondering why the sentence makes no sense
L345[04:07:32] <darkstone> XD
L346[04:08:08] <barteks2x> also, curseforge shouldn't use a lot of javascript
L347[04:08:15] <barteks2x> or is that mod not on curseforge?
L348[04:08:17] <darkstone> it is.
L349[04:08:26] <darkstone> https://mods.curse.com/mc-mods/minecraft/246761-simple-corn/2432573
L350[04:08:38] <darkstone> I need the direct link to the jar file
L351[04:09:16] <darkstone> because for some crazy reason, my browsers all return 'this file contains a virus'
L352[04:09:22] <darkstone> even if I literally just wrote, compiled, and uploaded the file.
L353[04:09:51] <barteks2x> that is just browsers trying to warn you that jar files may contain anything
L354[04:10:00] <darkstone> HA
L355[04:10:07] <barteks2x> you should be able to ignore the warnign and continue
L356[04:10:13] <darkstone> Nope
L357[04:10:19] <darkstone> I can get a screenshot if you want
L358[04:10:20] <barteks2x> what browser?
L359[04:10:22] <darkstone> IE and Chrome
L360[04:10:30] <darkstone> I HAVE THE JAR
L361[04:10:43] <darkstone> dug into the source of the page. Never hide something from me in plain sight
L362[04:11:21] <barteks2x> I really don't know what chrome is showing you but it works fine for me
L363[04:11:35] <darkstone> I'm sure it does. I can't figure it out. I even uninstalled and reinstalled Chrome once, and it didn't fix it.
L364[04:11:43] <darkstone> I wonder if the problem is in my antivirus giving false positives of everything.
L365[04:11:56] <darkstone> But, said antivirus is currently expired... so it shouldn't, should it?
L366[04:12:10] <barteks2x> I only get this https://i.imgur.com/K1qwmyU.png
L367[04:12:28] <darkstone> I get that too
L368[04:12:30] <darkstone> gimme a sec
L369[04:12:51] <darkstone> I click 'keep'
L370[04:13:49] <barteks2x> well, it's not really forge issue. But if this is no what you were talking about, there must be something else interfering
L371[04:14:02] <darkstone> https://i.imgur.com/Ui7hZys.png?1
L372[04:14:04] <darkstone> yeah
L373[04:14:10] <darkstone> It's not Forge at all, or anything related to the file itself
L374[04:14:17] <darkstone> It's any file at all, even my own
L375[04:14:27] <barteks2x> your antivirus is doing that
L376[04:14:38] <darkstone> Well, my antivirus is borked, then
L377[04:14:59] <ben_mkiv> what site do you download from?
L378[04:15:01] <darkstone> Norton = the program that deletes my Doom engines, won't let me download my own programs, and blocks Need for Speed
L379[04:15:05] <darkstone> Any and all
L380[04:15:16] <darkstone> Imgur. Dropbox. Curseforge.
L381[04:15:17] <ben_mkiv> some deliver mods with malware and stuff
L382[04:15:21] <ben_mkiv> oh, k
L383[04:15:33] <ben_mkiv> at least curse shouldnt xD
L384[04:15:37] <darkstone> need to convince fam that Norton is NOT the way to go
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L386[04:15:52] <darkstone> I mean, really, does anyone here use it? And if so, have you EVER had a good experience with Norton?
L387[04:16:10] <barteks2x> I have never had a good experience with any antivirus to be honest
L388[04:16:14] <darkstone> ^
L389[04:16:27] <ben_mkiv> just get immune
L390[04:16:33] <darkstone> ?
L391[04:16:39] <ben_mkiv> to all the viruses
L392[04:16:41] <ben_mkiv> live with them
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L394[04:16:58] <darkstone> ahhhh
L395[04:16:59] <darkstone> yes
L396[04:17:05] * darkstone downloads AV Security Suite
L397[04:17:06] <ben_mkiv> windows anti virus should be fine
L398[04:17:10] <darkstone> (which btw was a trojan)
L399[04:17:25] <darkstone> It had better. Because I am on the verge of just uninstalling Norton.
L400[04:17:34] <darkstone> In fact, next time it quarantines gzdoom.exe
L401[04:17:37] <darkstone> it's in the trash bin.
L402[04:17:37] <barteks2x> get linux :D (no not really)
L403[04:17:49] <darkstone> I bet if I could code Linux at all I could write a virus for it
L404[04:18:14] <barteks2x> someone could write virus for linux, but almost noone does
L405[04:18:32] <darkstone> Sometimes I think the virus companies should write viruses, themselves
L406[04:18:36] <ben_mkiv> theres no point in encrypting files of people who do backups :P
L407[04:18:37] <darkstone> learn how the programmers think
L408[04:18:42] <darkstone> hehe
L409[04:18:56] <darkstone> Windows IS really vulnerable I think
L410[04:19:02] <ben_mkiv> their user are
L411[04:19:13] <darkstone> del *.* /Q
L412[04:19:22] <barteks2x> iirc recently it's not that bad, if you don't run every second program as administrator
L413[04:19:23] <ben_mkiv> if they would do backups, all those cryptotrojans wouldnt be that big of a case
L414[04:19:33] <barteks2x> here are just way more people trying to find security issues
L415[04:19:55] <darkstone> tbh I'm not happy with microsoft in general, as a company
L416[04:20:01] <darkstone> But at least their tech support is better then EA's
L417[04:20:09] <ben_mkiv> xD
L418[04:20:16] <ben_mkiv> unless you hit on one of those scammers
L419[04:20:23] <barteks2x> and I dn't think this channel is a good place to discuss it
L420[04:20:26] <ben_mkiv> ^^
L421[04:20:28] <darkstone> hmm
L422[04:20:33] <darkstone> Curious why?
L423[04:20:36] <darkstone> I never know the diff
L424[04:20:53] * darkstone does clam up
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L442[06:44:56] <ben_mkiv> is there a method on items which gets called when a stack of them is created? so that i can set an empty nbt tag there?
L443[06:48:06] <Ordinastie> no
L444[06:48:52] <PaleoCrafter> well, depends ™️
L445[06:49:01] <ben_mkiv> public void onCreated(ItemStack stack, World worldIn, EntityPlayer playerIn){}
L446[06:49:04] <ben_mkiv> what about this?
L447[06:49:10] <ben_mkiv> "Called when item is crafted/smelted. Used only by maps so far."
L448[06:49:12] <Ordinastie> that's only when crafted
L449[06:49:20] <ben_mkiv> hm
L450[06:49:35] <Ordinastie> do something like that : https://github.com/Ordinastie/MalisisDoors/blob/1.12/src/main/java/net/malisis/doors/item/ForcefieldItem.java#L103
L451[06:49:51] <ben_mkiv> yea, thats what i have now
L452[06:50:25] <ben_mkiv> hoped for some better way to that workaround
L453[06:54:04] <barteks2x> initCapabilities is called when ItemStack is created
L454[06:55:10] <ben_mkiv> that sounds good, thanks barteks2x
L455[07:01:09] <ben_mkiv> ah i'm using that anyways for the forge energy implentation
L456[07:14:38] <barteks2x> is it possible to edit mappings locally? (I want to use modified mappings)
L457[07:15:23] <barteks2x> OptiFine gets confused when vanilla's getLightOpacity and getLightValue have the same name as their forge versions
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L459[07:22:46] <ben_mkiv> uhm, is anything wrong with setting the clear nbt tag just in the item constructor? Oo
L460[07:22:58] <ben_mkiv> doesnt it get copied anyways for stacks then?
L461[07:23:10] <Ordinastie> item doesn't have NBT
L462[07:23:32] <ben_mkiv> oh, right
L463[07:23:54] <ben_mkiv> thanks
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L497[11:33:59] <Raycoms> !newest
L498[11:34:07] <Raycoms> Huh what was it again =D
L499[11:34:14] <ghz|afk> latest
L500[11:34:20] <Raycoms> !latest
L501[11:34:21] <Raycoms> ty =D
L502[11:34:48] <Raycoms> How can I make my 1.12 version compatible for 1.12.1 and 1.12.2?
L503[11:36:55] <ghz|afk> ?
L504[11:37:04] <ghz|afk> if you mean the mappings, just use the latest ones, they work on 1.12.2
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L506[11:37:15] <ghz|afk> if you mean making your mod work on newer clients
L507[11:37:26] <Raycoms> No I mean when I put it to 1.12.2 and someone starts it with 1.12.1 it doesn't work
L508[11:37:34] <ghz|afk> yep then
L509[11:37:42] <ghz|afk> acceptedMinecraftVersions="[1.12,1.13)" is a good way
L510[11:37:58] <ghz|afk> it means 1.12 <= version < 1.13
L511[11:38:13] <ghz|afk> (square brackets are inclusive, parens are exclusive)
L512[11:38:29] <Raycoms> Okay ty =D
L513[11:38:29] <ghz|afk> this goes in your @Mod annotation
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L521[12:22:22] <barteks2x> Is it possible to locally edit MCP mappings?
L522[12:22:30] <barteks2x> (those used by forge)
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L524[12:28:13] <tterrag> sure, you can supply custom CSVs
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L529[12:37:05] <barteks2x> tterrag, how?
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L531[12:50:07] <ajb> barteks2x: there is ~/.gradle/caches/minecraft/McpMappings.json
L532[12:50:22] <ajb> however i'm not sure if you can edit that file, or if gradle will just overwrite it if you do
L533[12:50:54] <ajb> but it's pulling that information from somewhere, so in theory you can change where it pulls from
L534[12:51:49] <barteks2x> I need *any* different mappings for Block.getLightOpacity and Block.getLightValue
L535[12:52:20] <ajb> not sure what you mean by that
L536[12:52:22] <barteks2x> anything that won't clash with name of the non-deprecated ones
L537[12:52:59] <ajb> ah, like the extend/grow thing?
L538[12:53:22] <barteks2x> wait, it's IBlockProperties.getLightOpacity and getLightValue
L539[12:53:30] <barteks2x> I need the vanilla ones to have different names
L540[12:54:29] <ajb> there's this but it's quite old: https://gist.github.com/xaeroverse/0c3736fc14fa168a7706
L541[12:54:36] <ghz|afk> hmpf
L542[12:54:55] <ghz|afk> is Quark's Realistic generation supposed to NOT generate any andesite or diorite anywhere?
L543[12:55:06] <ghz|afk> I also have been unable to find any mesa biome
L544[12:56:02] <blood|wrk> ghz|afk: Use TerrainControl, nothing beats it :P
L545[12:56:07] <blood|wrk> I just updated it for latest Forge too
L546[12:56:09] <ghz|afk> not on 1.12
L547[12:56:11] <blood|wrk> yes it is
L548[12:56:16] <ghz|afk> wait nevermind
L549[12:56:17] <barteks2x> > unable to find mesa biomd - sounds about normal
L550[12:56:17] <blood|wrk> and i now have commit access to repo
L551[12:56:23] <ghz|afk> I was thinking of open terrain generation
L552[12:56:32] <barteks2x> OTG == TerrainControl
L553[12:56:36] <blood|wrk> so if you run into an issue i can handle it
L554[12:56:38] <barteks2x> it's basically the same thing iirc
L555[12:56:39] <blood|wrk> OTG = fork
L556[12:56:43] <ghz|afk> yeah
L557[12:56:49] <ghz|afk> biome bundle is based on OTG though
L558[12:56:53] <blood|wrk> RIP
L559[12:56:57] <ghz|afk> which is what I was looking at a couple days ago
L560[12:57:08] <ghz|afk> anyhow, the world is generated
L561[12:57:09] <blood|wrk> pretty sure im using the Biome Bundle
L562[12:57:13] <blood|wrk> and it works fine
L563[12:57:15] <ghz|afk> I mean, I have been playing on it for days
L564[12:57:17] <blood|wrk> unless they altered their configs
L565[12:57:21] <barteks2x> I dount the fork changes a lot, I remember BiomeBindle using TC
L566[12:57:32] <blood|wrk> it would be really dumb if Biome Bundle altered TC configs
L567[12:57:36] <blood|wrk> as there are a shit ton
L568[12:57:40] <blood|wrk> the format cant be broken
L569[12:57:44] <ghz|afk> well they don't mention TC ;P
L570[12:57:45] <blood|wrk> they can add stuff sure
L571[12:57:45] <ghz|afk> https://minecraft.curseforge.com/projects/biome-bundle
L572[12:57:51] <blood|wrk> yea that works with TC fine
L573[12:58:14] <blood|wrk> I also updated my custom spawner mod to support TC
L574[12:58:19] <blood|wrk> so you can handle spawning in whatever biomes
L575[12:59:22] <ajb> remember back in the day, when upgrading or changing pretty much any mod would fill your world with huge cliffs etc at chunk boundries? is that a solved problem at this point with these custom worldgen mods?
L576[12:59:34] <barteks2x> It's not
L577[12:59:55] <barteks2x> Any mod that does custom terrain shape or adds biomes will cause these cliffs
L578[13:00:21] <barteks2x> they can be less frequent now because there is a ton of vanilla biomes so the chance of running into modded biome are lower but it's still a thing
L579[13:00:55] <ajb> yeah i mean before altering anything about worldgen would completely throw off the RNG, leading to the world being extremely different in every way
L580[13:01:12] <barteks2x> oh, then probably not an issue
L581[13:01:29] <ajb> it seems like now worlds will be similar but maybe this biome will have different trees or whatever... but still be the same shape
L582[13:01:45] <ajb> seems a lot more stable for the most part
L583[13:02:25] <barteks2x> most of the time when the terrain shape is different, it's a different world type
L584[13:02:31] <barteks2x> or vanilla biomes update
L585[13:02:39] <barteks2x> or new modded biomes
L586[13:02:44] <ghz|afk> the way the terrain generation itself works, the "seed" for the noise generation is highly sensitive to the configured values
L587[13:02:58] <ghz|afk> so any little tweak causes seams on the generation
L588[13:03:01] <barteks2x> except the noise never actually changes
L589[13:03:04] <barteks2x> it's biomes the change
L590[13:03:10] <ghz|afk> but if you change only decoration, and not generation
L591[13:03:18] <barteks2x> the noise values didn't change since early beta
L592[13:03:54] <ajb> the old MP server i used to play on had so many seams everywhere
L593[13:03:59] <barteks2x> and the actual noise generator didn't change since early infdev
L594[13:04:02] <ajb> was full of those incorrectly rotated chunks too
L595[13:04:21] <barteks2x> bukkit with cutom generator?
L596[13:04:32] <blood|wrk> ghz|afk: https://www.dropbox.com/s/trszbmrri8779k7/terraincontrol-forge-2.8.3-SNAPSHOT.jar?dl=0
L597[13:04:33] <ajb> it was just vanilla
L598[13:04:37] <blood|wrk> that should work on 1.12.2
L599[13:05:05] <barteks2x> mojang changed the generator a few times
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L601[13:05:17] <ajb> this was well before 1.0
L602[13:05:40] <barteks2x> beta 1.8, beta 1.9, 1.2, somewhere around 1.5-1.6 probably (maybe not?), 1.7
L603[13:05:49] <barteks2x> those were the big generator changes I remember
L604[13:05:52] <ajb> i actually made a mod for that server using only jad and javac :)
L605[13:07:05] <barteks2x> even without mcp?
L606[13:07:23] <ajb> nothing but minecraft.jar, a generic decompiler, and a compiler, yes
L607[13:08:26] <ajb> it was a very simple mod. it just repeated the chat message when someone died onto the server console
L608[13:08:41] <ajb> so that we could make a "leaderboard" of most deaths
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L611[13:17:32] <ghz|afk> blood|wrk: thx
L612[13:17:36] <ghz|afk> I'll check it out
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L614[13:23:46] <ajb> actually that mod was used in 2011 to create a primitive minecraft version of PUBG :)
L615[13:24:00] <ajb> a script would watch the server log and ban you when you died, until server restart
L616[13:24:30] <ajb> we played it for about 5 minutes and then got bored with it. could have been rich if we'd promoted it right :)
L617[13:32:56] <ajb> wow, pastebin never forgets: https://pastebin.com/Hk0AjFRp
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L626[14:45:00] <blood|wrk> ghz|afk: http://build.mctcp.com/job/TerrainControl%20-%20Master%20-%20Gradle/182/default/
L627[14:45:08] <blood|wrk> build server working again
L628[14:45:28] <blood|wrk> rutgerkok gave a few of us commit access to repo as well
L629[14:46:20] <ghz|afk> nice
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L633[15:31:57] <barteks2x> what am I doing... writing code to reflectively change values of fields used to reflectively access forge code...
L634[15:32:10] <ghz|afk> .............
L635[15:32:30] <ghz|afk> that sounds like a level beyond spaghetti code
L636[15:32:40] <barteks2x> Easier than actually changing MCP mappings to get Optifine working in dev
L637[15:33:01] <ghz|afk> oh lol XD
L638[15:33:57] <barteks2x> stuff like this line is amusing Class<?> reflectorClassClass = Class.forName("ReflectorClass");
L639[15:35:55] <ghz|afk> XD
L640[15:36:33] <barteks2x> I'm not sure what
L641[15:36:41] <barteks2x> s worse, my code or OF using default package
L642[15:37:04] <ghz|afk> default package.
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L644[15:42:13] <barteks2x> awesome, IDEA has warnings when non-refletive version of the reflection wouldnt pss type hecking
L645[15:42:36] <ghz|afk> o_O
L646[15:43:36] <barteks2x> it caught me trying to use "varargs" in Constructor.newInstance to pass an array into the constructor
L647[15:47:01] <barteks2x> so if anyone is curious, this together with applying a special deobfuscator should make OptiFine work in dev https://gist.github.com/0a94ff7f73b7f27b348bb0f1c0387b16
L648[15:52:11] <barteks2x> and it works when I test it
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L653[16:04:02] <LexMobile> I have wanna write a built in transformer for Forge that specifically transforms Optifine's reflector class...
L654[16:04:06] <LexMobile> half*
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L657[16:20:02] <ghz|afk> XD
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L662[16:35:25] <shambling> Does anyone know if there will be any more major bugfixes/updates for forge 1.12.1, or should I definitely move onto 1.12.2?
L663[16:35:38] <shambling> and dear god, I think I'm dying here, my dog just farted
L664[16:39:39] <ghz|afk> don't bother with 1.12.1 or 1.12
L665[16:39:46] <ghz|afk> they are 99% compatible with 1.12.2
L666[16:40:06] <shambling> yeah unless some numpty put [1.11.2,1.12.1] and not [1.11.2,1.13)
L667[16:40:19] <ghz|afk> yes
L668[16:40:31] <ghz|afk> then they deserve to be slapped, unless their mod REALLY doesn't work on 1.12.2 ;P
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L670[16:40:52] <ghz|afk> (only slapped, so that they remember to upload a build with fixed version range)
L671[16:41:02] <shambling> at least they posted source this time
L672[16:41:09] <shambling> (I'm looking at you tumbleweed) :P
L673[16:58:39] <tterrag> how am I meant to use the soundevent registry if it's fired after blocks, and my block needs the soundevent for its SoundType ?
L674[16:59:51] <ghz|afk> call setSoundType after? I guess
L675[17:01:55] <tterrag> yeah I guess...but that's kind of dumb
L676[17:02:02] <tterrag> shouldn't sounds be first? why would sounds depend on blocks?
L677[17:02:58] <tterrag> the other solutoin is just...don't use the soundevent registry event
L678[17:03:03] <tterrag> which is probably what I"ll do because it's cleaner with my setup
L679[17:03:46] <ghz|afk> I haven't actually given my blocks non-vanilla soundtypes
L680[17:03:50] <ghz|afk> so I haven't personally run into it
L681[17:03:56] <ghz|afk> but it feels like worth a PR
L682[17:04:32] <ghz|afk> iirc, Lex said that currently the process is: Block registry, block holders, Item registry, item holders, every other registry, all the other holders ?
L683[17:04:56] <ghz|afk> so Sounds would have to be moved before Blocks, in that process
L684[17:06:34] <tterrag> even that solution fails becuase the ObjectHolder doesn't run
L685[17:07:48] <ghz|afk> hm? I mean doing: SoundType, SoundType holders, Block, Block holders, ...
L686[17:08:11] <tterrag> sorry, I meant my hack of using the registry statically
L687[17:08:19] <tterrag> running the sound event first would work yes
L688[17:08:21] <ghz|afk> oh XD
L689[17:08:50] <ghz|afk> hmm
L690[17:08:57] <ghz|afk> this may be a bit out of the scope but
L691[17:08:58] <tterrag> thankfully you can manually run object holders
L692[17:09:10] <ghz|afk> may be interesting to give registries a dependency list like mods have
L693[17:09:37] <ghz|afk> so like, registrybuilderblahblah.after(Block.class).before(Item.class)
L694[17:09:52] <tterrag> ugh
L695[17:09:59] <tterrag> please no more class-based crap
L696[17:10:03] <tterrag> I already want to remove that nature entirely
L697[17:10:22] <ghz|afk> well in this case you can't really do much about it
L698[17:10:25] <ghz|afk> besides not do it ;P
L699[17:10:28] <tterrag> you can
L700[17:10:36] <tterrag> registries already have resource loc IDs
L701[17:10:39] <tterrag> you could depend on those
L702[17:10:43] <ghz|afk> do they?
L703[17:10:45] <ghz|afk> then yes
L704[17:10:47] <tterrag> yes
L705[17:10:59] <tterrag> the whole class based API is dumb
L706[17:11:07] <ghz|afk> ah yes
L707[17:11:08] <ghz|afk> .setName(Everpipe.location("connector_handler_registry"))
L708[17:11:08] <tterrag> it adds stupid limitations like only allowing one registry for a given type
L709[17:11:36] <ghz|afk> but
L710[17:11:36] <ghz|afk> public static final IForgeRegistry<ConnectorHandler> REGISTRY = GameRegistry.findRegistry(ConnectorHandler.class);
L711[17:11:38] <ghz|afk> XD
L712[17:11:50] <ghz|afk> so it's currently an "almost but not" situation ;P
L713[17:12:00] <ghz|afk> anyhow
L714[17:12:17] <tterrag> ok so now it's GameRegistry.findRegistry(MY_REGISTRY_RL)
L715[17:12:26] <ghz|afk> .after("minecraft:block").before("minecraft:item")
L716[17:12:32] <tterrag> you could add a hack for generics, but they are fake in this case anyways
L717[17:12:35] <ghz|afk> the idea would be the same ;P
L718[17:12:49] <ghz|afk> and then mod-addedregistries could be ensured to happen at the right place
L719[17:12:53] <tterrag> might as well just return <T> T
L720[17:13:25] <tterrag> doesn't sound like a bad idea
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L743[18:29:39] <darkstone> Anyone know of a mod that might add temperature concerns to Minecraft?
L744[18:29:48] <darkstone> and perhaps wetness (i.e. fall in water, get cold easier)
L745[18:30:22] <darkstone> If not I think I'll make one.
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L748[18:31:40] * darkstone duct-tapes cpu~p to the channel, while miraculously avoiding highlighting them
L749[18:31:57] <Corosus> last known up to date one is tough as nails
L750[18:32:04] <Corosus> has more than that but its all configurable
L751[18:32:32] <darkstone> let's seeeee
L752[18:33:11] <darkstone> prob my first Forge mod will just be removing spider webs from generation and creative menu.
L753[18:34:05] <darkstone> hmm this looks good
L754[18:37:39] <tterrag> hmm...is there a way in sounds.json to say "the same sound but with a different subtitle" ?
L755[18:37:46] <tterrag> or will I just have to copy the whole sound
L756[18:38:02] <tterrag> I'm guessing the latter
L757[18:38:45] <darkstone> Corosus thanks for the referral, this looks good
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L759[18:41:07] <Corosus> o7
L760[18:41:30] <Corosus> tterrag, kinda like how you can have multiple randomized sounds per sound registry entry? (that'd be cool but i have no idea :D)
L761[18:41:50] <tterrag> kinda...except I want to use the same sound in two different contexts
L762[18:41:58] <Corosus> ah
L763[18:42:56] <Corosus> "type: Two values are available: "sound" and "event"; "sound" plays from the name of the file, while "event" plays from an already defined event. If undefined, defaults to "sound"."
L764[18:43:12] <Corosus> make type point to the other event ma- oh wait it'd be same subtitle
L765[18:43:13] <Corosus> hrm
L766[18:43:25] <Corosus> needs a fancy override/hierarchy system
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L768[18:54:19] <Raycoms> Hi there, what did "getStrVsBlock" become in the newest 1.12? I can find it anymore
L769[18:58:14] <Corosus> getDestroySpeed looks like
L770[18:58:52] <Raycoms> Thanks =)
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L777[19:23:32] <shambling> well I don't know what 1.12.2 fixed really other than a bug that crashed servers, but neither beds nor the nether are workign properly
L778[19:23:49] <shambling> I don't lay down in bed, and the nether causes me to get stuck in what is like quicksand mode
L779[19:24:30] <shambling> kind of a pain to find out considering I put in 3 hours over 1.12.1 into 1.12.2
L780[19:24:43] <shambling> but ... I don't consider this 'bugfix' release ready
L781[19:37:31] <shambling> yup this version is broke af
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L783[19:38:26] <shambling> probablyy combination of things, but meh
L784[19:38:38] <shambling> just lost my entire base to the NBT error crap that 1.12.1 is getting famouse for
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L786[19:40:59] <shambling> oh goodie, what a smart idea to hard lock versions and remove old versions from curse forge
L787[19:41:05] <shambling> *sigh*
L788[19:41:13] <shambling> good ol dank / null
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L798[20:53:34] <darkstone> optifine <3
L799[20:53:56] <darkstone> from watchdog-assumes-crashed-every-5-minutes to succesfully playing
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