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L28[02:00:03] <MCPBot_Reborn> [TEST CSV]
Pushing snapshot_20170817 mappings to Forge Maven.
L29[02:00:07] <MCPBot_Reborn> [TEST CSV]
Maven upload successful for mcp_snapshot-20170817-1.12.zip
(mappings = "snapshot_20170817" in build.gradle).
L30[02:00:17] <MCPBot_Reborn> Semi-live
(every 10 min), Snapshot (daily ~3:00 EST), and Stable (committed)
MCPBot mapping exports can be found here:
http://export.mcpbot.bspk.rs/
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L48[03:22:47] <TechnicianLP> best
crashreport: java.lang.Error (without a stacktrace)
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L51[03:58:48] <jamierocks> apple look and
feel i guess
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L65[04:55:35] <CoderDE> hello
L66[04:56:26] <CoderDE> can i ask here
questions?
L67[04:59:13] <Ordinastie> yes
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L69[05:08:49] ***
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L70[05:11:29] <CoderDE> ok... so.... do any
body know... how i can set "the center of chunk loading"?
I have used the setViewEntity(Entity e); and when i will go far
away from the original Player... the chunks wont load! I think
rendering is not the problem, but the chunk loading!
L71[05:12:35] <CoderDE> is there a way
to... fix this?
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L73[05:17:22] <CoderDE> no idea??
L74[05:17:53] <Ordinastie> when someone has
an idea, they will answer
L75[05:18:32] <PaleoCrafter> Also, it's
been 5 minutes
L76[05:19:19] <CoderDE> ok
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L94[06:35:53] <abab9579> Dev project is
running really slow.. any guess? It is pretty stuck on 'setting
player'.
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L96[06:50:20] <gigaherz|work> out of
memory?
L97[06:50:28] <gigaherz|work> try to give
your dev VM more ram?
L98[06:50:54] <abab9579> Yes, 2gb
L99[06:51:05] <abab9579> Definitely not a
memory
L100[06:51:31] <abab9579> Going to test if
other projects got slow or not
L101[06:54:13] <abab9579> Other projects
run totally well
L102[06:54:20] <abab9579> Immediately
loading everything
L103[06:54:34] <abab9579> Only forge
project is so slow
L104[06:55:06] <abab9579> Any guess?
L105[06:56:18] <gigaherz|work> no idea
sorry
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L107[06:58:37] <abab9579> Using only 28%
on world loading... :/
L108[07:00:54] <abab9579> Would separate
eclipse workspace referencing forge projects be a problem?
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L111[07:07:33] <CoderDE> and now? has now
anybody a idea?
L112[07:07:52] <Abastro> Welp breakpoint
problem
L113[07:08:54] <gigaherz|work> CoderDE:
you can try asking again
L114[07:09:04] <gigaherz|work> but
generally, if there's no answer means no one has magically learned
the answer
L115[07:09:27] <CoderDE> ok... so.... do
any body know... how i can set "the center of chunk
loading"? I have used the setViewEntity(Entity e); and when i
will go far away from the original Player... the chunks wont load!
I think rendering is not the problem, but the chunk loading!
L116[07:10:18] <Abastro> You may be able
to get a chunkloader ticket for the entity.
L117[07:15:34] <CoderDE> ok... i will look
for it, thaank you!
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L121[07:34:14] <Intektor> wow, does someon
eknow how to add dependencies to curse, because my core mod isnt
downloaded and people are complaining -.-
L122[07:35:08] <Ordinastie> with gradle or
via the site ?
L123[07:35:15] <Intektor> the site
L124[07:35:34] <Ordinastie> when you
upload the file, at the bottom, under the java version
L126[07:36:17] <Ordinastie> that should
work
L127[07:36:23] <gigaherz|work> you should
mention it in the mod description
L128[07:36:23] <Intektor> I just
tried
L129[07:36:25] <gigaherz|work> big
letters
L130[07:36:26] <gigaherz|work> bold
L131[07:36:27] <Intektor> I did
L132[07:36:30] <Ordinastie> did you mark
it as required ?
L133[07:36:39] <Intektor> hm, dunno
L134[07:36:44] <Intektor> how can I see
that?
L136[07:38:53] <Intektor> but I have no
updated version ,should I just delete and reupload?
L137[07:39:34] <Ordinastie> don't need to
actually upload something, just check if it's filled in
L138[07:39:46] <gigaherz|work> you can
edit uploads
L139[07:39:52] <Ordinastie> that too
L140[07:40:07] <Ordinastie> that being
said, I don't know if it works for me, I just don't really have
complain about missing core
L143[07:42:21] <Ordinastie> yes
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L146[07:48:14] <Ordinastie> I don't see
the dependency anymore
L147[07:48:24] <Menno> I'm creating an
entity that can be ridden by the player. Right now I'm accessing
the player's input (correct keybinding) by going through the game
settings. However, I'm looking for a cleaner way to do this but I
can't find anything in the documentation.
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L149[07:49:06] <Ordinastie> Intektor, put
the GH link in curseforge
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L151[07:50:08] <Intektor> The file is
under review right now
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L164[08:43:28] <PaleoCrafter> Anybody feel
like PRing a SUPPORT.md for Forge?
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L170[09:43:02] <Achielleus> is there
somewhere a good guide or example for making driveable entities?
Specifically on how to get the passenger drive input.
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L177[10:22:59] <Intektor> ghz|afk, is
survivalist good or bad mod? :D
L178[10:23:07] <Intektor> because I just
launched a modpack and I installed it
L179[10:30:43] <ghz|afk> define good
;P
L180[10:30:54] <ghz|afk> it makes it
harder to obtain the initial resources
L181[10:31:01] <ghz|afk> and makes it more
improtant to get silk touch
L182[10:31:06] <ghz|afk> important*
L183[10:31:38] <ghz|afk> but it has 0 ASM
or ATs
L184[10:31:57] <Intektor> k
L185[10:32:31] <Intektor> we are currently
struggeling to get wooden planks :D
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L187[10:38:31] <ghz|afk> the idea is to
get sticks from saplings
L188[10:38:43] <ghz|afk> string from
fibers from grass
L189[10:38:57] <ghz|afk> and flint from a
random lake or cave
L190[10:39:04] <ghz|afk> then you can make
a hatchet
L191[10:39:24] <ghz|afk> which makes the
chopping block not lose 60% of the items you put in it
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L194[10:56:34] <Intektor> everytime you
rightclick the chopping block with empty hands
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L217[13:12:35] <ghz|afk> !gm 187251
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L223[14:27:36] <TomyLobo> !gm
func_180650_b 1.10.2
L224[14:27:46] <TomyLobo> whoops, thought
it'd respond in query
L225[14:28:03] <TomyLobo> oh wait, it
responded in notes
L226[14:28:28] <ghz|afk> yeah only you see
them
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L239[15:28:57] <CsokiCraft> I'm porting a
mod to 1.12. I have an item that can have 2 metadatas and it needs
to have two textures for those two metas. However, the item with
meta=1 shows as a purple-black block. Why could this be?
L242[15:29:56] <ghz|afk>
ModelLoader.setCustomModelresourceLocation has to be called for
each meta value you have
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L245[15:35:56] <CsokiCraft> Replaced all
"ModelBakery.registerItemVariants()" with
"ModelLoader.setCustomModelResourceLocation()" in
ClientProxy. Still doesn't work
L246[15:37:22] <ghz|afk> cna you show your
client proxy?
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L248[15:37:50] <ghz|afk> you should be
calling setCustom during ModelRegistryEvent
L249[15:37:53] <ghz|afk> because preinit
is too early
L250[15:37:55] <ghz|afk> and init is too
late
L251[15:38:03] <CsokiCraft> Oh okay
L252[15:38:11] <CsokiCraft> I was calling
it in init
L253[15:38:20] <ghz|afk> yeah that's too
late
L254[15:38:57] <ghz|afk> which is the
funny thing
L255[15:39:06] <ghz|afk> RegistryEvents
and ModelRegistryEvent were introduced in 1.10.2
L256[15:39:18] <CsokiCraft>
@SubscribeEvent or @EventHandler?
L257[15:39:24] <ghz|afk>
@SubscribeEvent
L258[15:39:26] <ghz|afk> make the method
static
L259[15:39:36] <ghz|afk> and put
@Mod.EventbusSubscriber(Side.ONLY) in the class
L260[15:39:39] <ghz|afk> eh
L261[15:39:41] <ghz|afk>
Side.CLIENT*
L262[15:39:47] <ghz|afk> brainfart there
;P
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L265[15:49:37] <ghz|afk> where do you
register your item?
L266[15:50:01] <ghz|afk> it seems like the
item hasn't been initialized yet?
L267[15:50:15] <ghz|afk> it should be in
the RegistryEvent.Register<Item>
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L269[15:51:08] <ghz|afk> this is how I do
it in my mods:
L271[15:51:09] <CsokiCraft> I construct
them in the mod's main class, in <clinit> and then register
them with the RegistryEvent
L273[16:03:54] <barteks2x> or I actually
did fix it...
L274[16:10:38] <CsokiCraft> I took out the
ItemModelMesher from my ClientProxy and it seems to have been
fixed. Thank you!
L275[16:11:29] <ghz|afk> ItemModelMesher
calls have been obsolete since 1.8
L276[16:11:37] <joazlazer> What method
should I be using that gets a model for a block state and takes
into account the parts of the Multipart model?
BlockRendererDispatcher.getModelForState(...) does not map the
multiparts correctly (for example with iron bars)
L277[16:11:39] <ghz|afk> so yeah ;P
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L287[17:27:56] <ScottehBoeh> Anyone on
right now who I can ask about gradle + intellij + module libraries
:P
L288[17:29:15] <ScottehBoeh> I have a
Module Library in Intellij called "Common", and currently
my mod has that module for specific server-client objects
(requests/responses etc)
L289[17:29:41] <ScottehBoeh> How do I go
around building my mod and include the external library
module?
L290[17:30:03] <ScottehBoeh> (Currently it
gives me errors, saying it can't identify the classes/paths from
the library)
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L318[19:21:19] <Keridos> how can i get
items from modid and registry name in 1.12?
L319[19:21:28] <Keridos> used GameData
before but now that does not work anymore
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L361[23:37:40] <Mraof> Keep typing cargo
instead of gradle and then getting momentarily confused,
woops
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