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L8[02:00:03] <MCPBot_Reborn> [TEST CSV] Pushing snapshot_20170818 mappings to Forge Maven.
L9[02:00:07] <MCPBot_Reborn> [TEST CSV] Maven upload successful for mcp_snapshot-20170818-1.12.zip (mappings = "snapshot_20170818" in build.gradle).
L10[02:00:17] <MCPBot_Reborn> Semi-live (every 10 min), Snapshot (daily ~3:00 EST), and Stable (committed) MCPBot mapping exports can be found here: http://export.mcpbot.bspk.rs/
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L40[05:06:41] <abab9579> Why deobf mods do not work in dev environment?
L41[05:07:37] <abab9579> It gives ClassNotFoundException of class in the mods itself
L42[05:07:43] <PaleoCrafter> Borked reflection in most cases
L43[05:08:04] <gigaherz|work> deobf mods means they were mapped using a certain mappings version
L44[05:08:15] <gigaherz|work> if you use a different mappings version, it can have different names in it than the ones you have
L45[05:08:38] <gigaherz|work> if you only use one mod, you can choose the same mappings they used themselves
L46[05:08:52] <abab9579> Oh reflection?! I guess it's not mappings
L47[05:08:54] <gigaherz|work> but if you have more than one dependency and they were compiled with different mappings
L48[05:08:57] <gigaherz|work> it can easily be impossible to fis
L49[05:08:59] <gigaherz|work> fix*
L50[05:09:15] <gigaherz|work> that's why you should avoid using dev/deobf jars for dependencies
L51[05:09:21] <abab9579> As it can't load class in the mod, not vanilla classes
L52[05:09:35] <abab9579> I just wanted to test my mod.
L53[05:10:11] <abab9579> With other mods
L54[05:10:26] <abab9579> Not a dependency or something.
L55[05:10:34] <gigaherz|work> same thing
L56[05:10:39] <gigaherz|work> you shouldn't use deobf mods
L57[05:11:01] <abab9579> Then how can I test my mod with other mods to check compatibility?
L58[05:11:18] <gigaherz|work> just put the normal jar in the run\mods folder
L59[05:11:20] <abab9579> Should I create dependency for that?
L60[05:11:33] <gigaherz|work> no you don't need deobf at all, you can use the normal jars
L61[05:11:40] <gigaherz|work> not ALL mods work
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L63[05:11:54] <gigaherz|work> if they don't you can try using BON2 to deobf manually using your chosen mappings
L64[05:12:13] <abab9579> So normal jars should work. But it doesn't as well.
L65[05:12:13] <gigaherz|work> but you should only worry about that if they don't work
L66[05:12:28] <gigaherz|work> if the mod doesn't work at all in dev
L67[05:12:34] <gigaherz|work> then it just means it doesn't work in dev
L68[05:12:38] <abab9579> I know deobf is useless when can't be loaded
L69[05:12:48] <gigaherz|work> it wouldn't be a problem with deobf ;P
L70[05:12:55] <abab9579> Hmm then why do they post deobf versions
L71[05:13:22] <gigaherz|work> because in 1.7.10, and early 1.8, you could not run normal jars in dev
L72[05:13:32] <gigaherz|work> and some people still have the habit of releasing deobf jars
L73[05:13:37] <gigaherz|work> even though they caused a lot of issues
L74[05:13:39] <abab9579> Like me?
L75[05:13:43] <abab9579> Hmm..
L76[05:14:10] <gigaherz|work> the current stance, at least on this channel
L77[05:14:15] <gigaherz|work> is that mods should work
L78[05:14:24] <gigaherz|work> and if they don't, then it's usually an issue with the way the mod was coded
L79[05:14:25] <abab9579> So it's just not going to work indev
L80[05:14:27] <gigaherz|work> that makes it incompatible
L81[05:14:47] <gigaherz|work> I don't know if it will or will not
L82[05:14:52] <gigaherz|work> I don't even know what mod it is that crashes
L83[05:15:04] <gigaherz|work> I'm just explaining in a general sense
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L85[05:18:26] <abab9579> GC... and botania... welp
L86[05:19:43] <abab9579> So famous mods get the same mistake
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L89[05:25:19] <Abastro> Besides now found some (possible) solutions for spherical world
L90[05:26:02] <Abastro> Carefully cutting paper to craft a polyhedra and projecting ir
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L120[08:09:06] <masa> oh, how wonderful... Biome#getBiomeName() has become @SideOnly(Side.CLIENT) in 1.12, and now my mods are crashing on a dedicated server thanks to that
L121[08:09:46] <masa> should that be PR'd to Forge to change, or should Ij ust remove that call from all my mods?
L122[08:09:48] <Keridos> question, when I add blocks to my creative tab in their constructor and I want to use a block texture for that
L123[08:10:11] <Keridos> how can I get that to work, somehow that seems to be a cyclic dependency in 1.12
L124[08:10:44] <masa> what does textures have to do with block constructors and creative tabs?
L125[08:10:55] <masa> you should rrgister your _models_ in the registry event
L126[08:11:11] <masa> and also the blocks and items in their respective registry events
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L146[09:17:36] <Keridos> is there a way to register recipes via java in 1.12?
L147[09:17:45] <Keridos> or is it all moved to jsons now?
L148[09:18:34] <ghz|afk> it is possible, but not good practice
L149[09:18:45] <ghz|afk> even if you need a fully custom recipe
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L151[09:18:55] <ghz|afk> the recommended way is to register a recipe factory in _factories.json
L152[09:19:03] <ghz|afk> and then create the instance from that factory
L153[09:19:23] <ghz|afk> which will be referenced by a recipe json like "{ "type": "modid:recipetypename", other info }"
L154[09:20:17] <Keridos> well probably gonna end up dumping all my recipes using williewilluses dumper
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L199[12:46:28] <masa> how does one find out what is eating processor time using jvisualvm... I didn't really see antyhing to do with my model in the CPU sampler snapshot, but when I throw simple printfs around some map.get() stuff, they do seem to take disturbingly long at times
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L223[15:02:53] <Obbi> Hm how would one handle translations on the server side after the deprecation of i18n? As far as I got this change. The idea is to move translation to the client and just send over the keys and format values the client should get the translation for
L224[15:04:15] <Obbi> Which is not enough if you want to write files with translated content on the server side
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L231[15:50:41] <ScottehBoeh> So hey guys, I'm stuck with an issue relating to multiple modules on Intellij. Let me get a quick map of how my modules are laid out
L232[15:52:06] <ScottehBoeh> So I have 3 projects: https://hastebin.com/loyegibegi. TheModGame and TheModManagementServer both use TheModCommons as a module library
L233[15:52:10] <ScottehBoeh> My question is:
L234[15:52:33] <ScottehBoeh> How do I build my mod with gradle and include the module library TheModCommons as a dependency
L235[15:52:56] <ScottehBoeh> Currently, building the mod, it spams my prompt window with tons of errors (that it can't find TheModCommons classes)
L236[15:53:02] <ScottehBoeh> I am using Intellij, by the way
L237[15:59:24] <ghz|afk> https://looksok.wordpress.com/2014/07/12/compile-gradle-project-with-another-project-as-a-dependency/
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L239[16:00:11] <ghz|afk> I guess your situation is #2
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L245[16:17:29] <ScottehBoeh> Ah thank you so much ghz
L246[16:24:55] <PaleoCrafter> so... I started writing something up: https://gist.github.com/PaleoCrafter/e8abb4f5a9ad078310c2bf38cb483fa7 xD
L247[16:24:57] <PaleoCrafter> thoughts?
L248[16:25:17] <PaleoCrafter> It's not yet finished, I will add a "Correctly reporting an issue" section
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L250[16:37:53] <Obbi> Hm can you add a webirc client to the irc channel so it is a hyperlink?
L251[16:38:17] <Obbi> on the other hand... might cause a huge user join/part flux in here
L252[16:38:22] <ghz|afk> what?
L253[16:38:29] <PaleoCrafter> webircs are also forbidden in this channel :P
L254[16:38:43] <ghz|afk> it's not the "web" part that lex hates
L255[16:38:44] <Obbi> guess that solved itself
L256[16:38:46] <PaleoCrafter> or well, not forbidden, but muted
L257[16:39:11] <Obbi> ah well isn't anyone not registered muted in here?
L258[16:39:26] <ghz|afk> yes, you need to register with nickserv
L259[16:39:35] <ghz|afk> that is completely independent of the client you use
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L261[16:40:11] <Obbi> yeah so webirc would work
L262[16:40:32] <ghz|afk> and the reason webchats are muted, if I understand correctly, is because if someone can't even be bothered to use an IRC client that lets you change the ident string
L263[16:40:39] <Obbi> but even then, makes no sense if 90% of users don't get how to use it in the first place
L264[16:40:41] <ghz|afk> chances are they won't bother to provideproper issue reports or learn to program
L265[16:40:59] <Obbi> ^
L266[16:41:04] <ghz|afk> so it serves as a common sense filter
L267[16:41:18] <ghz|afk> a very rough one
L268[16:41:22] <Obbi> I call it first level support
L269[16:41:54] <ghz|afk> I still don't know what you meant though
L270[16:42:03] <ghz|afk> with "Hm can you add a webirc client to the irc channel so it is a hyperlink?"
L271[16:42:11] <Obbi> PaleoCrafter: was linking a gist
L272[16:42:14] <PaleoCrafter> ^ :P
L273[16:42:18] <Obbi> and there is #minecraftforge in there
L274[16:42:36] <PaleoCrafter> I'm not even sure if I should leave it in there, users generally shouldn't come here for support anyways
L275[16:42:49] <ghz|afk> yeah this is modder discussion, not meant for user support
L276[16:42:51] <ghz|afk> that's the forums
L277[16:42:55] <Obbi> hm ye might be better to strip it completely
L278[16:43:06] <Obbi> and just mention the forums
L279[16:43:07] <ghz|afk> that said
L280[16:43:33] <ghz|afk> irc://irc.esper.net:6667/minecraftforge
L281[16:43:34] <Obbi> and PaleoCrafter one thing
L282[16:43:36] <Obbi> tl;dr
L283[16:43:38] <ghz|afk> ircs://irc.esper.net:6697/minecraftforge
L284[16:43:48] <ghz|afk> ^ clickable links that any decent irc client can understand
L285[16:44:17] <Obbi> I'm pretty sure that most that want support will just look at that wall of text and be put off immediately
L286[16:44:25] <ghz|afk> yup
L287[16:44:29] <ghz|afk> anyone who wants help
L288[16:44:29] <Obbi> you might want a very short tl;dr
L289[16:44:32] <ghz|afk> wants to play the game now
L290[16:44:34] <ghz|afk> not wait for support
L291[16:44:39] <PaleoCrafter> yeah, but what to put in there? :P
L292[16:44:41] <ghz|afk> so they will skip any wall of text no matter how long it is
L293[16:44:48] <ghz|afk> or how short rather
L294[16:45:00] <Obbi> well if there is: support -> link to forums
L295[16:45:06] <Obbi> they might fall for it an click on the link
L296[16:45:08] <Obbi> :D
L297[16:45:41] <Obbi> The text itself is still useful as a reference for the more involved user
L298[16:45:49] <PaleoCrafter> yeah, I guess I can do that
L299[16:46:07] <ghz|afk> maybe if you taunt the user...
L300[16:46:14] <PaleoCrafter> lol
L301[16:46:28] <PaleoCrafter> but that'd need to be a longer sentence, which they in turn won't read :P
L302[16:46:29] <Obbi> > Listen up idiots!
L303[16:46:32] <ghz|afk> "Think you are good at reporting issues? This information will surprise you!"
L304[16:46:39] <Obbi> clickbait
L305[16:46:57] <PaleoCrafter> You won't believe these 10 easy tips to improve your bug reports!
L306[16:46:57] <Obbi> Top 10 problems when using Forge.
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L308[16:47:01] <Obbi> :D
L309[16:47:04] <ghz|afk> "9 out of 10 users dont read these tricks, and make a fool of themselves. Areyou one of them?"
L310[16:47:05] <PaleoCrafter> heh
L311[16:47:29] <Obbi> Take this short quiz to show your friends how much you know about forge.
L312[16:47:45] <Obbi> What Forge Mod are you?
L313[16:48:41] <PaleoCrafter> inb4 "You're Optifine"
L314[16:54:08] <PaleoCrafter> Welp, added the tl;dr with a bit of a threat, also expanded a bit in the "identifying a source" section
L315[16:54:22] <Mraof> "10 Signs A Mod Website Uploaded Everything Without Permission"
L316[16:56:29] <Mraof> I don't think I'm capable of just making a small or even smallish mod
L317[16:56:47] <Mraof> As soon as I start thinking of ideas I go straight to huge things
L318[16:59:53] <ghz|afk> I can
L319[17:00:14] <ghz|afk> but I don't like to make the effort to setup the workspace, code the mod, build, upload, maintain, ...
L320[17:00:17] <ghz|afk> for a tiny mod
L321[17:00:20] <ghz|afk> with exceptions
L322[17:00:23] <Mraof> Yeah there's that too
L323[17:00:23] <ghz|afk> like Inventory Spam
L324[17:00:27] <ghz|afk> that deserved to be made
L325[17:00:43] <ghz|afk> but like, "Slime Merger" -- I ended up integrating that feature into Survivalist
L326[17:00:52] <PaleoCrafter> tbf, Inventory Spam deserved to be made just for the logo ;)
L327[17:01:03] <ghz|afk> XD
L328[17:01:14] <Mraof> I just remembered when a friend of mine made a mod called Mores for a modjam
L329[17:01:25] <Mraof> And it just added a huge amount of new ores
L330[17:01:28] <Mraof> And nothing to do with them
L331[17:02:16] <Mraof> I can't find any picturse of it atm
L332[17:02:27] <Mraof> But I remember that it because really hard to just find stone
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L335[17:06:16] <ghz|afk> https://twitter.com/holly/status/898479455466913792
L336[17:07:49] <PaleoCrafter> updated the gist with information on how to isolate an issue
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L339[17:08:40] <Mraof> https://github.com/iconmaster5326/Mores/blob/master/src/main/java/com/iconmaster/mores/world/OreGenerator.java Oh, so that's why it was hard to find stone
L340[17:10:08] * ghz|afk shudders
L341[17:11:54] <Mraof> Looks like it added 79 new ores?
L342[17:12:34] <ghz|afk> there's just so many ores you can have without increasing the world height
L343[17:12:43] <ghz|afk> so that you can dig deeper
L344[17:13:03] <Mraof> Let's see, did he register them with the ore dictionary
L345[17:13:16] <Mraof> Nope, he definitely didn't
L346[17:13:28] <Mraof> https://github.com/iconmaster5326/Mores/blob/master/src/main/java/com/iconmaster/mores/Mores.java#L54-L142
L347[17:15:51] <Mraof> I also participated in that modjam but in retrospect I designed the mod I made for it badly
L348[17:16:29] <Mraof> Like I added a new dimension with new mobs but the only way to get there was to say a specific phrase in the chat
L349[17:17:19] <Mraof> The basic idea I had for it was "Saying stuff in the chat makes stuff happen" but it was poorly executed in general
L350[17:17:23] <LexMobile> "This couldn't possibly get worse"
L351[17:17:44] <Mraof> Haha
L352[17:18:10] <ghz|afk> "say things to make things happen" sounds relatively interesting
L353[17:18:14] <ghz|afk> "in the chat" is meh
L354[17:18:30] <ghz|afk> I'd have used a separate GUI for entering the phrases
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L356[17:19:15] <Mraof> Yeah that would have been a better idea
L357[17:19:37] <Mraof> I remember one thing I added was if you said "hate" and the name of a mob in the same sentence there was a chance said mob would spawn nearby
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L359[17:20:40] <LexMobile> voiceattack + minecraft = zombies that can hear you?
L360[17:21:03] <ghz|afk> lol
L361[17:21:16] <ghz|afk> or villagers -- being able to trade with them by talking
L362[17:21:48] <ghz|afk> I remember an mmorpg that was roleplay-oriented
L363[17:21:50] <ghz|afk> even with NPCs
L364[17:21:56] <ghz|afk> you interacted with them by talking to them
L365[17:22:10] <ghz|afk> in the chat window, like you would any other player
L366[17:22:39] <PaleoCrafter> https://www.youtube.com/watch?v=vvQdtlW5yJU you have to communicate with villagers like that, though
L367[17:23:00] <ghz|afk> ofc
L368[17:23:12] <ghz|afk> mouth closed speaking only through the nose
L369[17:23:35] <LexMobile> humm = left arrow hurm == right and huh == accept?sounds legit to me
L370[17:25:09] <Mraof> http://mraof.com/temp/mcScreenshots/2014-05-17_15.53.38.png Oh yeah, I inverted the light levels in the dimension I added, those are pools of lava
L371[17:25:40] <PaleoCrafter> Anyways, Le~ex, any chance of my mod list table PR getting merged soonish? :P
L372[17:26:45] <LexMobile> right
L373[17:26:53] <LexMobile> link me
L374[17:27:05] <PaleoCrafter> https://github.com/MinecraftForge/MinecraftForge/pull/4251
L375[17:31:09] <Mraof> I just remembered that that modjam mod I made ended up on one of those mod rehosting sites but it said it was for a different version than it actually was for
L376[17:31:50] <Mraof> And there were comments with people saying it crashed and it annoyed me that people thought my mod had bugs it didn't actually have
L377[17:35:35] <Mraof> I don't like those sites
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L381[17:48:52] <Obbi> Well rehosting is meh
L382[17:49:28] <Obbi> If people would at least ask
L383[17:49:59] <Mraof> Yeah I wish they'd ask
L384[17:50:02] <Mraof> Or at least tell me
L385[17:50:16] <Mraof> Because that site had so many more downloads than where I actually uploaded it
L386[17:50:28] <Mraof> And also at least get things right?
L387[17:50:47] <Mraof> Don't say the mod is for 1.7.10 if it's for 1.7.2
L388[17:51:01] <Obbi> Hm yeah... tbh just parsing the mcmod.info would fix a lot of issues
L389[17:51:36] <Mraof> Yeah
L390[17:51:37] <Obbi> I guess they are either doing some detection magic that failed or they did it by hand
L391[17:51:48] <Obbi> either is bad
L392[17:51:51] <Mraof> I mean, occasionally mods work for multiple versions
L393[17:52:29] <Obbi> Yeah but I'd always use the version the mod states it is for
L394[17:52:35] <Mraof> Yeah
L395[17:53:07] <Mraof> Also the weird thing about that site is they added an image and description for my mod which I'd never seen before, so maybe the wrote it themselves?
L396[17:53:31] <Mraof> Writing about the mod like it had to do with fortune telling
L397[17:53:33] <Obbi> I'm thinking of starting a mod just to see everything that is involved with getting a mod out, than just fixing bugs in other mods.
L398[17:53:37] <Mraof> Which, sort of?
L399[17:53:57] <Obbi> Sort of mod?
L400[17:54:28] <Mraof> It sort of had to do with fortune telling, stuff you said in the chat would affect a few things
L401[17:54:44] <Obbi> haha nice
L402[17:54:55] <ghz|afk> maybe it was some kind of translation issue?
L403[17:54:57] <Obbi> someone mentions herobrine... the world ends
L404[17:55:23] <ghz|afk> like the site may have been written in chinese or some other language
L405[17:55:36] <Obbi> Oh no.
L406[17:55:41] <Obbi> autotranslate
L407[17:55:41] <ghz|afk> and maybe whatever language they spoke, "fortunetelling" and "speaking magic" are thesame word
L408[17:55:49] <Mraof> Nah, they even made an image for the mod that had a minecrafty looking fortune teller
L409[17:55:57] <ghz|afk> heh
L410[17:56:31] <ghz|afk> Obbi: if you stick to the basics, it's not too hard
L411[17:56:35] <ghz|afk> basics i mean
L412[17:56:54] <Mraof> It's weird because it looks like they put at least a small amount of effort in posting it on the site, but I had no idea about it until I happened to find it randomly
L413[17:56:55] <ghz|afk> creating an item or block, making the item do something when you use it, etc
L414[17:57:07] <ghz|afk> it gets more complex when you want to do things Minecraft wasn't designed to do
L415[17:57:11] <Mraof> Oh yeeah, I've been considering contributing to mods that aren't my own, not sure what mods need the help though
L416[17:57:12] <Obbi> Well I guess I will need a lot... I want to have a multi block structure that renders as a pile
L417[17:57:33] <Obbi> and not knowing how to model in the first place might already fuck me
L418[17:57:35] <ghz|afk> multiblock structures are a bit of a challenge
L419[17:57:40] <ghz|afk> because mc doesn't know anything about that
L420[17:57:57] <ghz|afk> in practical terms, a multiblock is a bunch of separate blocks pretending to be one single thing
L421[17:58:03] <Mraof> The closest thing to a multiblock structure Minecraft does is a double chest, right?
L422[17:58:08] <Mraof> Or a bed
L423[17:58:15] <ghz|afk> usually one of them gets to be the master, and the others are slaves that forward requests to the master
L424[17:58:25] <ghz|afk> and doors
L425[17:58:30] <Obbi> yeah you have to do all the magic "what is part of the structure" etc yourself
L426[17:58:37] <Obbi> I do know that
L427[17:58:49] <ghz|afk> and modelling, there's software for it
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L429[17:59:15] <Mraof> I think I've done a multiblock structure before?
L430[17:59:16] <ghz|afk> someone linked this a few days ago: http://www.blockbench.net/#
L431[17:59:21] <Obbi> well the model would be simple but still I'm just a total idiot when it comes to blender and co
L432[17:59:22] <Mraof> Yeah, I have, a really simple one
L433[17:59:31] <ghz|afk> check that link, then
L434[17:59:53] <Obbi> my network is so slow today... gimme sec
L435[17:59:59] <ghz|afk> or you can find a proper modelling tutorial ;P
L436[18:00:26] <Obbi> :D yeah
L437[18:00:32] <Obbi> since I would just need a cube
L438[18:00:35] <Obbi> and a pile
L439[18:00:53] <ghz|afk> that should be easy to do with that blockbench thingy
L440[18:01:14] <Obbi> does minecraft handle animations?
L441[18:01:19] <Mraof> Didn't even have custom rendering
L442[18:01:35] <ghz|afk> sortof
L443[18:01:37] <ghz|afk> minecraft doesn't
L444[18:01:43] <ghz|afk> all animations are hardcoded in java
L445[18:01:51] <ghz|afk> but forge has an animation system
L446[18:02:04] <ghz|afk> can handle skeleton animations on a .b3d file
L447[18:02:16] <ghz|afk> or can perform basic animation motions with json model parts
L448[18:02:18] <Obbi> well yeah hardcoded is fine, it would be like the height of the pile being different
L449[18:02:35] <Obbi> depending on the amount of stuff on there
L450[18:02:45] <ghz|afk> ah
L451[18:02:46] <ghz|afk> hmm
L452[18:02:50] <ghz|afk> I wouldn't use animations for that
L453[18:02:57] <ghz|afk> I'd just have a custom baked model
L454[18:03:23] <ghz|afk> that scales the pile height based on the info from the block
L455[18:03:37] <Obbi> yeah something like that
L456[18:04:01] <Obbi> It's such a simple thing I always miss in minecraft... piles of stuff
L457[18:04:05] <Mraof> I haven't done much modding since 1.7 so I need to learn how to do fancy stuff with models
L458[18:04:48] <Obbi> single block storages that store 2**64 items is just overpowered and looks stupid
L459[18:05:37] <Obbi> and mostly the dirt, stone, sand etc. would better fit on piles than in chests
L460[18:06:15] <ghz|afk> would be an interesting thing
L461[18:06:26] <ghz|afk> specially if they would form automatically if multiple stacks are around the same area
L462[18:06:41] <ghz|afk> like you break a doublechest full of stone -> a pile of stone forms on the ground
L463[18:06:44] <Obbi> just throw stone on the floor
L464[18:06:48] <Obbi> and it forms a pile
L465[18:06:50] <ghz|afk> and every time you hit it with an axe, a stack chips off
L466[18:07:00] <Obbi> yeah
L467[18:07:03] <Obbi> nice
L468[18:07:21] <Mraof> http://mraof.com/temp/mcScreenshots/2016-04-05_17.21.08.png this is basically the most I've done so far, models that are made of other models put together (also I think I think the textures I used were just greyscale)
L469[18:07:28] <ghz|afk> I'd probably make it behave a bit like water
L470[18:07:39] <ghz|afk> if > X of material is in a single pile block
L471[18:07:43] <ghz|afk> it would extend to a neighbour
L472[18:07:50] <ghz|afk> and the model would change so they connect
L473[18:07:52] <Mraof> (The mod that was for never got off the ground, I was burnt out from modding at that point)
L474[18:08:11] <Obbi> ghz|afk: hm yeah might be a good idea
L475[18:08:18] <ghz|afk> it wouldn't be a true fluid, but would still "flow" outward rather than just have a fixed size
L476[18:08:51] <Mraof> I don't think I even gave that mod a real name
L477[18:08:56] <Mraof> Just "AdventureMod"
L478[18:09:20] <ghz|afk> this is my take on storage: https://minecraft.curseforge.com/projects/ender-rift
L479[18:09:46] <Mraof> Haven't given the mod I've started working on now a real name either, it's just "LizardTech" right now
L480[18:10:14] <Mraof> Might change it to have reptile in the name instead of lizard because then I'd have an excuse to add dragons to it
L481[18:10:18] <Mraof> And people love dragons
L482[18:10:19] <Mraof> I think
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L488[18:18:05] <Shambling> does bucketing lava seem weird for anyone else on 1.11.2 lately?
L489[18:18:21] <Shambling> I've never had block lag when bucketing lava in a non-laggy area before. I keep getting phantom buckets
L490[18:19:14] <Shambling> its getting very annoying, lol
L491[18:19:28] <Shambling> did 2454 break something? :P
L492[18:21:50] <ghz|afk> Shambling: I would guess it's https://github.com/MinecraftForge/MinecraftForge/commit/4641bfc701415c80edb3b74bba5dbbdd1dbdb6d0
L493[18:22:41] <Shambling> ok so thats a commit, is that to fix a bug or is that a past commit for a prior version?
L494[18:22:42] <ghz|afk> Build 1.11.2-13.20.1.2429
L495[18:22:51] <Shambling> kk I'll revert to prior than that for now
L496[18:22:54] <Shambling> its kind of maddening
L497[18:23:04] <ghz|afk> I'm not 100% sure it is
L498[18:23:06] <ghz|afk> but that's my guess
L499[18:23:25] <Shambling> odd that I haven't noticed it earlier, but I guess I've been using pumps since about 2-3 weeks ago in my old world
L500[18:24:31] <Shambling> tell ya in a second if that works
L501[18:24:55] <Shambling> could be simply more hacky code from exu2, as it seems to be when I try to pass a bucket of lava into a exu2 barrel
L502[18:26:18] <Shambling> "Allow sneaking to bypass villager interaction GUI." Might be worth living with it :P
L503[18:26:43] <Shambling> having to drag a villager near an ender portal so I can snag them in a AA spawner wand was a pain :P
L504[18:27:02] <Shambling> errr nether portal
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L507[18:28:39] <Shambling> gah something keeps breaking all my nextures
L508[18:28:45] <Shambling> so it wasn't that, good guess though ghz
L509[18:28:49] <Shambling> I think its just the exu2 barrels
L510[18:28:52] <Shambling> err drums
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L514[18:35:09] <Shambling> *sigh* salt mod is broken again
L515[18:35:15] <Shambling> wish I knew what broke so many mods textures in 1.11.2
L516[18:35:53] <Shambling> oh I remember, it was some werid mod conflict with applied energistics
L517[18:36:20] <Shambling> *llamagistics
L518[18:37:25] <Shambling> this twitch launcher update is so bad
L519[18:39:23] <Mraof> Twitch launcher?
L520[18:40:07] <ghz|afk> remember curse launcher?
L521[18:40:10] <ghz|afk> used for modpacks?
L522[18:40:29] <ghz|afk> was renamed "twitch" or "twitch app" or "twitch desktop app" or whatever
L523[18:40:32] <ghz|afk> last week or so
L524[18:40:36] <ghz|afk> they reorganized their priorities
L525[18:40:46] <Shambling> yeah and now its super terrible
L526[18:40:48] <ghz|afk> rather than being a curse mod manager
L527[18:40:56] <ghz|afk> they put twitch streamin in it
L528[18:40:59] <ghz|afk> front page
L529[18:41:01] <ghz|afk> full focus
L530[18:41:06] <Shambling> you can't search for mods worth crap, have ot hit backspace like 3 times to clear some mystical misplaced return carriage so mods exist again
L531[18:41:08] <Mraof> Oh, I think I've heard of the curse launcher and never used it
L532[18:41:09] <ghz|afk> and moved the mod stuff a few clicks away
L533[18:41:29] <Shambling> I don't really care so much about having to click 3 times when loading it for the day
L534[18:41:29] <ghz|afk> they basically took the app people were using to play mc modpacks or get wow addons
L535[18:41:36] <Shambling> its not being able to search reliably that gets me
L536[18:41:37] <ghz|afk> and shoved twitch streaming into people's computers without asking
L537[18:41:51] <Shambling> basically duplicating what already existed on the twitch website :P
L538[18:41:54] <ghz|afk> I uninstalled it
L539[18:41:56] <ghz|afk> fuck that.
L540[18:42:13] <Shambling> I like being able to udpate mods without searching every mod I have installed manually
L541[18:42:19] <Shambling> ONLY reason I use the launcher
L542[18:42:58] <Mraof> Usually I just use multimc
L543[18:43:07] <ghz|afk> I use the vanilla launcher
L544[18:43:28] <Mraof> Actually, I only don't use multimc if someone asks me to play a modpack with them that uses some specific launcher
L545[18:43:53] <phroa> I import those modpacks into multimc \o/
L546[18:44:47] <Mraof> Oh, can you do that?
L547[18:45:37] <phroa> by manually copying the files the modpack launcher installs, but it still beats not using multimc
L548[18:46:06] <Mraof> Haha
L549[18:46:57] <Mraof> I keep wanting to try using rust for part of a mod I make because I like rust better than java but I know that's a bad idea
L550[18:59:41] <phroa> wonder how speed/safety gains compare to ffi overhead
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L555[19:01:59] <Mraof> Depends on how much you stick in rust
L556[19:02:41] <Mraof> Why I think it's a bad idea is because mods are usually one version for any OS since that's how java is supposed to be
L557[19:03:09] <Mraof> So I'm not sure how I'd handle a mod that includes native code
L558[19:06:14] <Mraof> So, at least right now, the only reason I'd use native code is if I was doing something that really needed performance without touching having to touch java stuff much
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L563[19:15:46] <Mraof> Huh, a storm knocked my power out for like 10 seconds
L564[19:15:52] <Mraof> My computer says it was 10 seconds, at least
L565[19:16:07] <Obbi> ups?
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L568[19:16:27] <Mraof> Yeah
L569[19:16:59] <Mraof> Really glad I have one
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L576[19:22:55] <Mraof> Well that was weird, my computer just suddenly shut off anyways without the power going out again
L577[19:23:00] <Mraof> Must have gotten scared
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L579[19:28:40] <Mraof> I hope intellij doesn't have a problem with closing so suddenly
L580[19:31:03] <Obbi> maybe the usp is malfunctioning
L581[19:31:41] <Mraof> Maybe?
L582[19:32:02] <Mraof> I hope not
L583[19:35:42] <Obbi> I don't get gradle
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L617[21:53:39] <darkevilmac> Sort of a hacky question but how would I go about displaying a custom error screen on clients during postInit. I see that there's a custom exception for this but it only gets handled during preInit, the error I try and detect is only possible during init/postinit
L618[21:54:09] <darkevilmac> I've tried using FMLClientHandler.showGuiScreen but that doesn't work.
L619[21:55:17] <darkevilmac> Assuming this is even possible, otherwise I'll just use a draw screen event on the main menu.,
L620[22:00:56] <LexMobile> why so late?
L621[22:02:01] <mezz> can you use CustomModLoadingErrorDisplayException ?
L622[22:02:19] <darkevilmac> I just took a look and I think the custom exception actually does work during init.
L623[22:02:22] <darkevilmac> Just not postinit.
L624[22:02:27] <darkevilmac> I can probably move my code there...
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L627[22:02:47] <mezz> it's usually good to try to move your code as early as possible anyhow
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L629[22:04:19] <LexMobile> No reason to continue loading if you can detect the error early
L630[22:04:28] <darkevilmac> Ya.
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L632[22:10:01] <darkevilmac> Throwing the exception during init seems to just hard crash, something else is catching the exception instead of FMLClientHandler.
L633[22:10:55] <darkevilmac> Or maybe not...
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L636[22:18:04] <darkevilmac> I think the CME might be broken in 1.12 or something, I could definitely be doing something wrong but I'm just throwing a new instance of the class during preInit as a test and the game still hard crashes.
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L639[22:23:53] <mezz> I don't think it's used much and it is probably untested for a long time
L640[22:24:00] <darkevilmac> Damn.
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