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L8[02:00:03] <MCPBot_Reborn> [TEST CSV]
Pushing snapshot_20170818 mappings to Forge Maven.
L9[02:00:07] <MCPBot_Reborn> [TEST CSV]
Maven upload successful for mcp_snapshot-20170818-1.12.zip
(mappings = "snapshot_20170818" in build.gradle).
L10[02:00:17] <MCPBot_Reborn> Semi-live
(every 10 min), Snapshot (daily ~3:00 EST), and Stable (committed)
MCPBot mapping exports can be found here:
http://export.mcpbot.bspk.rs/
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L40[05:06:41] <abab9579> Why deobf mods do
not work in dev environment?
L41[05:07:37] <abab9579> It gives
ClassNotFoundException of class in the mods itself
L42[05:07:43] <PaleoCrafter> Borked
reflection in most cases
L43[05:08:04] <gigaherz|work> deobf mods
means they were mapped using a certain mappings version
L44[05:08:15] <gigaherz|work> if you use a
different mappings version, it can have different names in it than
the ones you have
L45[05:08:38] <gigaherz|work> if you only
use one mod, you can choose the same mappings they used
themselves
L46[05:08:52] <abab9579> Oh reflection?! I
guess it's not mappings
L47[05:08:54] <gigaherz|work> but if you
have more than one dependency and they were compiled with different
mappings
L48[05:08:57] <gigaherz|work> it can easily
be impossible to fis
L49[05:08:59] <gigaherz|work> fix*
L50[05:09:15] <gigaherz|work> that's why
you should avoid using dev/deobf jars for dependencies
L51[05:09:21] <abab9579> As it can't load
class in the mod, not vanilla classes
L52[05:09:35] <abab9579> I just wanted to
test my mod.
L53[05:10:11] <abab9579> With other
mods
L54[05:10:26] <abab9579> Not a dependency
or something.
L55[05:10:34] <gigaherz|work> same
thing
L56[05:10:39] <gigaherz|work> you shouldn't
use deobf mods
L57[05:11:01] <abab9579> Then how can I
test my mod with other mods to check compatibility?
L58[05:11:18] <gigaherz|work> just put the
normal jar in the run\mods folder
L59[05:11:20] <abab9579> Should I create
dependency for that?
L60[05:11:33] <gigaherz|work> no you don't
need deobf at all, you can use the normal jars
L61[05:11:40] <gigaherz|work> not ALL mods
work
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L63[05:11:54] <gigaherz|work> if they don't
you can try using BON2 to deobf manually using your chosen
mappings
L64[05:12:13] <abab9579> So normal jars
should work. But it doesn't as well.
L65[05:12:13] <gigaherz|work> but you
should only worry about that if they don't work
L66[05:12:28] <gigaherz|work> if the mod
doesn't work at all in dev
L67[05:12:34] <gigaherz|work> then it just
means it doesn't work in dev
L68[05:12:38] <abab9579> I know deobf is
useless when can't be loaded
L69[05:12:48] <gigaherz|work> it wouldn't
be a problem with deobf ;P
L70[05:12:55] <abab9579> Hmm then why do
they post deobf versions
L71[05:13:22] <gigaherz|work> because in
1.7.10, and early 1.8, you could not run normal jars in dev
L72[05:13:32] <gigaherz|work> and some
people still have the habit of releasing deobf jars
L73[05:13:37] <gigaherz|work> even though
they caused a lot of issues
L74[05:13:39] <abab9579> Like me?
L75[05:13:43] <abab9579> Hmm..
L76[05:14:10] <gigaherz|work> the current
stance, at least on this channel
L77[05:14:15] <gigaherz|work> is that mods
should work
L78[05:14:24] <gigaherz|work> and if they
don't, then it's usually an issue with the way the mod was
coded
L79[05:14:25] <abab9579> So it's just not
going to work indev
L80[05:14:27] <gigaherz|work> that makes it
incompatible
L81[05:14:47] <gigaherz|work> I don't know
if it will or will not
L82[05:14:52] <gigaherz|work> I don't even
know what mod it is that crashes
L83[05:15:04] <gigaherz|work> I'm just
explaining in a general sense
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L85[05:18:26] <abab9579> GC... and
botania... welp
L86[05:19:43] <abab9579> So famous mods get
the same mistake
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L89[05:25:19] <Abastro> Besides now found
some (possible) solutions for spherical world
L90[05:26:02] <Abastro> Carefully cutting
paper to craft a polyhedra and projecting ir
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L120[08:09:06] <masa> oh, how wonderful...
Biome#getBiomeName() has become @SideOnly(Side.CLIENT) in 1.12, and
now my mods are crashing on a dedicated server thanks to that
L121[08:09:46] <masa> should that be PR'd
to Forge to change, or should Ij ust remove that call from all my
mods?
L122[08:09:48] <Keridos> question, when I
add blocks to my creative tab in their constructor and I want to
use a block texture for that
L123[08:10:11] <Keridos> how can I get
that to work, somehow that seems to be a cyclic dependency in
1.12
L124[08:10:44] <masa> what does textures
have to do with block constructors and creative tabs?
L125[08:10:55] <masa> you should rrgister
your _models_ in the registry event
L126[08:11:11] <masa> and also the blocks
and items in their respective registry events
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L146[09:17:36] <Keridos> is there a way to
register recipes via java in 1.12?
L147[09:17:45] <Keridos> or is it all
moved to jsons now?
L148[09:18:34] <ghz|afk> it is possible,
but not good practice
L149[09:18:45] <ghz|afk> even if you need
a fully custom recipe
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L151[09:18:55] <ghz|afk> the recommended
way is to register a recipe factory in _factories.json
L152[09:19:03] <ghz|afk> and then create
the instance from that factory
L153[09:19:23] <ghz|afk> which will be
referenced by a recipe json like "{ "type":
"modid:recipetypename", other info }"
L154[09:20:17] <Keridos> well probably
gonna end up dumping all my recipes using williewilluses
dumper
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L199[12:46:28] <masa> how does one find
out what is eating processor time using jvisualvm... I didn't
really see antyhing to do with my model in the CPU sampler
snapshot, but when I throw simple printfs around some map.get()
stuff, they do seem to take disturbingly long at times
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L223[15:02:53] <Obbi> Hm how would one
handle translations on the server side after the deprecation of
i18n? As far as I got this change. The idea is to move translation
to the client and just send over the keys and format values the
client should get the translation for
L224[15:04:15] <Obbi> Which is not enough
if you want to write files with translated content on the server
side
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L231[15:50:41] <ScottehBoeh> So hey guys,
I'm stuck with an issue relating to multiple modules on Intellij.
Let me get a quick map of how my modules are laid out
L233[15:52:10] <ScottehBoeh> My question
is:
L234[15:52:33] <ScottehBoeh> How do I
build my mod with gradle and include the module library
TheModCommons as a dependency
L235[15:52:56] <ScottehBoeh> Currently,
building the mod, it spams my prompt window with tons of errors
(that it can't find TheModCommons classes)
L236[15:53:02] <ScottehBoeh> I am using
Intellij, by the way
L238[15:59:43] ***
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L239[16:00:11] <ghz|afk> I guess your
situation is #2
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L245[16:17:29] <ScottehBoeh> Ah thank you
so much ghz
L247[16:24:57] <PaleoCrafter>
thoughts?
L248[16:25:17] <PaleoCrafter> It's not yet
finished, I will add a "Correctly reporting an issue"
section
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L250[16:37:53] <Obbi> Hm can you add a
webirc client to the irc channel so it is a hyperlink?
L251[16:38:17] <Obbi> on the other hand...
might cause a huge user join/part flux in here
L252[16:38:22] <ghz|afk> what?
L253[16:38:29] <PaleoCrafter> webircs are
also forbidden in this channel :P
L254[16:38:43] <ghz|afk> it's not the
"web" part that lex hates
L255[16:38:44] <Obbi> guess that solved
itself
L256[16:38:46] <PaleoCrafter> or well, not
forbidden, but muted
L257[16:39:11] <Obbi> ah well isn't anyone
not registered muted in here?
L258[16:39:26] <ghz|afk> yes, you need to
register with nickserv
L259[16:39:35] <ghz|afk> that is
completely independent of the client you use
L260[16:39:50] ⇦
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L261[16:40:11] <Obbi> yeah so webirc would
work
L262[16:40:32] <ghz|afk> and the reason
webchats are muted, if I understand correctly, is because if
someone can't even be bothered to use an IRC client that lets you
change the ident string
L263[16:40:39] <Obbi> but even then, makes
no sense if 90% of users don't get how to use it in the first
place
L264[16:40:41] <ghz|afk> chances are they
won't bother to provideproper issue reports or learn to
program
L266[16:41:04] <ghz|afk> so it serves as a
common sense filter
L267[16:41:18] <ghz|afk> a very rough
one
L268[16:41:22] <Obbi> I call it first
level support
L269[16:41:54] <ghz|afk> I still don't
know what you meant though
L270[16:42:03] <ghz|afk> with "Hm can
you add a webirc client to the irc channel so it is a
hyperlink?"
L271[16:42:11] <Obbi> PaleoCrafter: was
linking a gist
L272[16:42:14] <PaleoCrafter> ^ :P
L273[16:42:18] <Obbi> and there is
#minecraftforge in there
L274[16:42:36] <PaleoCrafter> I'm not even
sure if I should leave it in there, users generally shouldn't come
here for support anyways
L275[16:42:49] <ghz|afk> yeah this is
modder discussion, not meant for user support
L276[16:42:51] <ghz|afk> that's the
forums
L277[16:42:55] <Obbi> hm ye might be
better to strip it completely
L278[16:43:06] <Obbi> and just mention the
forums
L279[16:43:07] <ghz|afk> that said
L280[16:43:33] <ghz|afk>
irc://irc.esper.net:6667/minecraftforge
L281[16:43:34] <Obbi> and PaleoCrafter one
thing
L282[16:43:36] <Obbi> tl;dr
L283[16:43:38] <ghz|afk>
ircs://irc.esper.net:6697/minecraftforge
L284[16:43:48] <ghz|afk> ^ clickable links
that any decent irc client can understand
L285[16:44:17] <Obbi> I'm pretty sure that
most that want support will just look at that wall of text and be
put off immediately
L286[16:44:25] <ghz|afk> yup
L287[16:44:29] <ghz|afk> anyone who wants
help
L288[16:44:29] <Obbi> you might want a
very short tl;dr
L289[16:44:32] <ghz|afk> wants to play the
game now
L290[16:44:34] <ghz|afk> not wait for
support
L291[16:44:39] <PaleoCrafter> yeah, but
what to put in there? :P
L292[16:44:41] <ghz|afk> so they will skip
any wall of text no matter how long it is
L293[16:44:48] <ghz|afk> or how short
rather
L294[16:45:00] <Obbi> well if there is:
support -> link to forums
L295[16:45:06] <Obbi> they might fall for
it an click on the link
L297[16:45:41] <Obbi> The text itself is
still useful as a reference for the more involved user
L298[16:45:49] <PaleoCrafter> yeah, I
guess I can do that
L299[16:46:07] <ghz|afk> maybe if you
taunt the user...
L300[16:46:14] <PaleoCrafter> lol
L301[16:46:28] <PaleoCrafter> but that'd
need to be a longer sentence, which they in turn won't read
:P
L302[16:46:29] <Obbi> > Listen up
idiots!
L303[16:46:32] <ghz|afk> "Think you
are good at reporting issues? This information will surprise
you!"
L304[16:46:39] <Obbi> clickbait
L305[16:46:57] <PaleoCrafter> You won't
believe these 10 easy tips to improve your bug reports!
L306[16:46:57] <Obbi> Top 10 problems when
using Forge.
L307[16:47:01] ⇦
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L309[16:47:04] <ghz|afk> "9 out of 10
users dont read these tricks, and make a fool of themselves. Areyou
one of them?"
L310[16:47:05] <PaleoCrafter> heh
L311[16:47:29] <Obbi> Take this short quiz
to show your friends how much you know about forge.
L312[16:47:45] <Obbi> What Forge Mod are
you?
L313[16:48:41] <PaleoCrafter> inb4
"You're Optifine"
L314[16:54:08] <PaleoCrafter> Welp, added
the tl;dr with a bit of a threat, also expanded a bit in the
"identifying a source" section
L315[16:54:22] <Mraof> "10 Signs A
Mod Website Uploaded Everything Without Permission"
L316[16:56:29] <Mraof> I don't think I'm
capable of just making a small or even smallish mod
L317[16:56:47] <Mraof> As soon as I start
thinking of ideas I go straight to huge things
L318[16:59:53] <ghz|afk> I can
L319[17:00:14] <ghz|afk> but I don't like
to make the effort to setup the workspace, code the mod, build,
upload, maintain, ...
L320[17:00:17] <ghz|afk> for a tiny
mod
L321[17:00:20] <ghz|afk> with
exceptions
L322[17:00:23] <Mraof> Yeah there's that
too
L323[17:00:23] <ghz|afk> like Inventory
Spam
L324[17:00:27] <ghz|afk> that deserved to
be made
L325[17:00:43] <ghz|afk> but like,
"Slime Merger" -- I ended up integrating that feature
into Survivalist
L326[17:00:52] <PaleoCrafter> tbf,
Inventory Spam deserved to be made just for the logo ;)
L327[17:01:03] <ghz|afk> XD
L328[17:01:14] <Mraof> I just remembered
when a friend of mine made a mod called Mores for a modjam
L329[17:01:25] <Mraof> And it just added a
huge amount of new ores
L330[17:01:28] <Mraof> And nothing to do
with them
L331[17:02:16] <Mraof> I can't find any
picturse of it atm
L332[17:02:27] <Mraof> But I remember that
it because really hard to just find stone
L333[17:03:53]
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L336[17:07:49] <PaleoCrafter> updated the
gist with information on how to isolate an issue
L337[17:07:57] ***
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L340[17:10:08] *
ghz|afk shudders
L341[17:11:54] <Mraof> Looks like it added
79 new ores?
L342[17:12:34] <ghz|afk> there's just so
many ores you can have without increasing the world height
L343[17:12:43] <ghz|afk> so that you can
dig deeper
L344[17:13:03] <Mraof> Let's see, did he
register them with the ore dictionary
L345[17:13:16] <Mraof> Nope, he definitely
didn't
L347[17:15:51] <Mraof> I also participated
in that modjam but in retrospect I designed the mod I made for it
badly
L348[17:16:29] <Mraof> Like I added a new
dimension with new mobs but the only way to get there was to say a
specific phrase in the chat
L349[17:17:19] <Mraof> The basic idea I
had for it was "Saying stuff in the chat makes stuff
happen" but it was poorly executed in general
L350[17:17:23] <LexMobile> "This
couldn't possibly get worse"
L351[17:17:44] <Mraof> Haha
L352[17:18:10] <ghz|afk> "say things
to make things happen" sounds relatively interesting
L353[17:18:14] <ghz|afk> "in the
chat" is meh
L354[17:18:30] <ghz|afk> I'd have used a
separate GUI for entering the phrases
L355[17:19:12] ⇦
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L356[17:19:15] <Mraof> Yeah that would
have been a better idea
L357[17:19:37] <Mraof> I remember one
thing I added was if you said "hate" and the name of a
mob in the same sentence there was a chance said mob would spawn
nearby
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L359[17:20:40] <LexMobile> voiceattack +
minecraft = zombies that can hear you?
L360[17:21:03] <ghz|afk> lol
L361[17:21:16] <ghz|afk> or villagers --
being able to trade with them by talking
L362[17:21:48] <ghz|afk> I remember an
mmorpg that was roleplay-oriented
L363[17:21:50] <ghz|afk> even with
NPCs
L364[17:21:56] <ghz|afk> you interacted
with them by talking to them
L365[17:22:10] <ghz|afk> in the chat
window, like you would any other player
L367[17:23:00] <ghz|afk> ofc
L368[17:23:12] <ghz|afk> mouth closed
speaking only through the nose
L369[17:23:35] <LexMobile> humm = left
arrow hurm == right and huh == accept?sounds legit to me
L371[17:25:40] <PaleoCrafter> Anyways,
Le~ex, any chance of my mod list table PR getting merged soonish?
:P
L372[17:26:45] <LexMobile> right
L373[17:26:53] <LexMobile> link me
L375[17:31:09] <Mraof> I just remembered
that that modjam mod I made ended up on one of those mod rehosting
sites but it said it was for a different version than it actually
was for
L376[17:31:50] <Mraof> And there were
comments with people saying it crashed and it annoyed me that
people thought my mod had bugs it didn't actually have
L377[17:35:35] <Mraof> I don't like those
sites
L378[17:38:49] ⇦
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L380[17:46:51] ***
PaleoCrafter is now known as PaleOff
L381[17:48:52] <Obbi> Well rehosting is
meh
L382[17:49:28] <Obbi> If people would at
least ask
L383[17:49:59] <Mraof> Yeah I wish they'd
ask
L384[17:50:02] <Mraof> Or at least tell
me
L385[17:50:16] <Mraof> Because that site
had so many more downloads than where I actually uploaded it
L386[17:50:28] <Mraof> And also at least
get things right?
L387[17:50:47] <Mraof> Don't say the mod
is for 1.7.10 if it's for 1.7.2
L388[17:51:01] <Obbi> Hm yeah... tbh just
parsing the mcmod.info would fix a lot of issues
L389[17:51:36] <Mraof> Yeah
L390[17:51:37] <Obbi> I guess they are
either doing some detection magic that failed or they did it by
hand
L391[17:51:48] <Obbi> either is bad
L392[17:51:51] <Mraof> I mean,
occasionally mods work for multiple versions
L393[17:52:29] <Obbi> Yeah but I'd always
use the version the mod states it is for
L394[17:52:35] <Mraof> Yeah
L395[17:53:07] <Mraof> Also the weird
thing about that site is they added an image and description for my
mod which I'd never seen before, so maybe the wrote it
themselves?
L396[17:53:31] <Mraof> Writing about the
mod like it had to do with fortune telling
L397[17:53:33] <Obbi> I'm thinking of
starting a mod just to see everything that is involved with getting
a mod out, than just fixing bugs in other mods.
L398[17:53:37] <Mraof> Which, sort
of?
L399[17:53:57] <Obbi> Sort of mod?
L400[17:54:28] <Mraof> It sort of had to
do with fortune telling, stuff you said in the chat would affect a
few things
L401[17:54:44] <Obbi> haha nice
L402[17:54:55] <ghz|afk> maybe it was some
kind of translation issue?
L403[17:54:57] <Obbi> someone mentions
herobrine... the world ends
L404[17:55:23] <ghz|afk> like the site may
have been written in chinese or some other language
L405[17:55:36] <Obbi> Oh no.
L406[17:55:41] <Obbi> autotranslate
L407[17:55:41] <ghz|afk> and maybe
whatever language they spoke, "fortunetelling" and
"speaking magic" are thesame word
L408[17:55:49] <Mraof> Nah, they even made
an image for the mod that had a minecrafty looking fortune
teller
L409[17:55:57] <ghz|afk> heh
L410[17:56:31] <ghz|afk> Obbi: if you
stick to the basics, it's not too hard
L411[17:56:35] <ghz|afk> basics i
mean
L412[17:56:54] <Mraof> It's weird because
it looks like they put at least a small amount of effort in posting
it on the site, but I had no idea about it until I happened to find
it randomly
L413[17:56:55] <ghz|afk> creating an item
or block, making the item do something when you use it, etc
L414[17:57:07] <ghz|afk> it gets more
complex when you want to do things Minecraft wasn't designed to
do
L415[17:57:11] <Mraof> Oh yeeah, I've been
considering contributing to mods that aren't my own, not sure what
mods need the help though
L416[17:57:12] <Obbi> Well I guess I will
need a lot... I want to have a multi block structure that renders
as a pile
L417[17:57:33] <Obbi> and not knowing how
to model in the first place might already fuck me
L418[17:57:35] <ghz|afk> multiblock
structures are a bit of a challenge
L419[17:57:40] <ghz|afk> because mc
doesn't know anything about that
L420[17:57:57] <ghz|afk> in practical
terms, a multiblock is a bunch of separate blocks pretending to be
one single thing
L421[17:58:03] <Mraof> The closest thing
to a multiblock structure Minecraft does is a double chest,
right?
L422[17:58:08] <Mraof> Or a bed
L423[17:58:15] <ghz|afk> usually one of
them gets to be the master, and the others are slaves that forward
requests to the master
L424[17:58:25] <ghz|afk> and doors
L425[17:58:30] <Obbi> yeah you have to do
all the magic "what is part of the structure" etc
yourself
L426[17:58:37] <Obbi> I do know that
L427[17:58:49] <ghz|afk> and modelling,
there's software for it
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L429[17:59:15] <Mraof> I think I've done a
multiblock structure before?
L431[17:59:21] <Obbi> well the model would
be simple but still I'm just a total idiot when it comes to blender
and co
L432[17:59:22] <Mraof> Yeah, I have, a
really simple one
L433[17:59:31] <ghz|afk> check that link,
then
L434[17:59:53] <Obbi> my network is so
slow today... gimme sec
L435[17:59:59] <ghz|afk> or you can find a
proper modelling tutorial ;P
L436[18:00:26] <Obbi> :D yeah
L437[18:00:32] <Obbi> since I would just
need a cube
L438[18:00:35] <Obbi> and a pile
L439[18:00:53] <ghz|afk> that should be
easy to do with that blockbench thingy
L440[18:01:14] <Obbi> does minecraft
handle animations?
L441[18:01:19] <Mraof> Didn't even have
custom rendering
L442[18:01:35] <ghz|afk> sortof
L443[18:01:37] <ghz|afk> minecraft
doesn't
L444[18:01:43] <ghz|afk> all animations
are hardcoded in java
L445[18:01:51] <ghz|afk> but forge has an
animation system
L446[18:02:04] <ghz|afk> can handle
skeleton animations on a .b3d file
L447[18:02:16] <ghz|afk> or can perform
basic animation motions with json model parts
L448[18:02:18] <Obbi> well yeah hardcoded
is fine, it would be like the height of the pile being
different
L449[18:02:35] <Obbi> depending on the
amount of stuff on there
L450[18:02:45] <ghz|afk> ah
L451[18:02:46] <ghz|afk> hmm
L452[18:02:50] <ghz|afk> I wouldn't use
animations for that
L453[18:02:57] <ghz|afk> I'd just have a
custom baked model
L454[18:03:23] <ghz|afk> that scales the
pile height based on the info from the block
L455[18:03:37] <Obbi> yeah something like
that
L456[18:04:01] <Obbi> It's such a simple
thing I always miss in minecraft... piles of stuff
L457[18:04:05] <Mraof> I haven't done much
modding since 1.7 so I need to learn how to do fancy stuff with
models
L458[18:04:48] <Obbi> single block
storages that store 2**64 items is just overpowered and looks
stupid
L459[18:05:37] <Obbi> and mostly the dirt,
stone, sand etc. would better fit on piles than in chests
L460[18:06:15] <ghz|afk> would be an
interesting thing
L461[18:06:26] <ghz|afk> specially if they
would form automatically if multiple stacks are around the same
area
L462[18:06:41] <ghz|afk> like you break a
doublechest full of stone -> a pile of stone forms on the
ground
L463[18:06:44] <Obbi> just throw stone on
the floor
L464[18:06:48] <Obbi> and it forms a
pile
L465[18:06:50] <ghz|afk> and every time
you hit it with an axe, a stack chips off
L466[18:07:00] <Obbi> yeah
L467[18:07:03] <Obbi> nice
L469[18:07:28] <ghz|afk> I'd probably make
it behave a bit like water
L470[18:07:39] <ghz|afk> if > X of
material is in a single pile block
L471[18:07:43] <ghz|afk> it would extend
to a neighbour
L472[18:07:50] <ghz|afk> and the model
would change so they connect
L473[18:07:52] <Mraof> (The mod that was
for never got off the ground, I was burnt out from modding at that
point)
L474[18:08:11] <Obbi> ghz|afk: hm yeah
might be a good idea
L475[18:08:18] <ghz|afk> it wouldn't be a
true fluid, but would still "flow" outward rather than
just have a fixed size
L476[18:08:51] <Mraof> I don't think I
even gave that mod a real name
L477[18:08:56] <Mraof> Just
"AdventureMod"
L479[18:09:46] <Mraof> Haven't given the
mod I've started working on now a real name either, it's just
"LizardTech" right now
L480[18:10:14] <Mraof> Might change it to
have reptile in the name instead of lizard because then I'd have an
excuse to add dragons to it
L481[18:10:18] <Mraof> And people love
dragons
L482[18:10:19] <Mraof> I think
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L488[18:18:05] <Shambling> does bucketing
lava seem weird for anyone else on 1.11.2 lately?
L489[18:18:21] <Shambling> I've never had
block lag when bucketing lava in a non-laggy area before. I keep
getting phantom buckets
L490[18:19:14] <Shambling> its getting
very annoying, lol
L491[18:19:28] <Shambling> did 2454 break
something? :P
L493[18:22:41] <Shambling> ok so thats a
commit, is that to fix a bug or is that a past commit for a prior
version?
L494[18:22:42] <ghz|afk> Build
1.11.2-13.20.1.2429
L495[18:22:51] <Shambling> kk I'll revert
to prior than that for now
L496[18:22:54] <Shambling> its kind of
maddening
L497[18:23:04] <ghz|afk> I'm not 100% sure
it is
L498[18:23:06] <ghz|afk> but that's my
guess
L499[18:23:25] <Shambling> odd that I
haven't noticed it earlier, but I guess I've been using pumps since
about 2-3 weeks ago in my old world
L500[18:24:31] <Shambling> tell ya in a
second if that works
L501[18:24:55] <Shambling> could be simply
more hacky code from exu2, as it seems to be when I try to pass a
bucket of lava into a exu2 barrel
L502[18:26:18] <Shambling> "Allow
sneaking to bypass villager interaction GUI." Might be worth
living with it :P
L503[18:26:43] <Shambling> having to drag
a villager near an ender portal so I can snag them in a AA spawner
wand was a pain :P
L504[18:27:02] <Shambling> errr nether
portal
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L507[18:28:39] <Shambling> gah something
keeps breaking all my nextures
L508[18:28:45] <Shambling> so it wasn't
that, good guess though ghz
L509[18:28:49] <Shambling> I think its
just the exu2 barrels
L510[18:28:52] <Shambling> err drums
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L514[18:35:09] <Shambling> *sigh* salt mod
is broken again
L515[18:35:15] <Shambling> wish I knew
what broke so many mods textures in 1.11.2
L516[18:35:53] <Shambling> oh I remember,
it was some werid mod conflict with applied energistics
L517[18:36:20] <Shambling>
*llamagistics
L518[18:37:25] <Shambling> this twitch
launcher update is so bad
L519[18:39:23] <Mraof> Twitch
launcher?
L520[18:40:07] <ghz|afk> remember curse
launcher?
L521[18:40:10] <ghz|afk> used for
modpacks?
L522[18:40:29] <ghz|afk> was renamed
"twitch" or "twitch app" or "twitch
desktop app" or whatever
L523[18:40:32] <ghz|afk> last week or
so
L524[18:40:36] <ghz|afk> they reorganized
their priorities
L525[18:40:46] <Shambling> yeah and now
its super terrible
L526[18:40:48] <ghz|afk> rather than being
a curse mod manager
L527[18:40:56] <ghz|afk> they put twitch
streamin in it
L528[18:40:59] <ghz|afk> front page
L529[18:41:01] <ghz|afk> full focus
L530[18:41:06] <Shambling> you can't
search for mods worth crap, have ot hit backspace like 3 times to
clear some mystical misplaced return carriage so mods exist
again
L531[18:41:08] <Mraof> Oh, I think I've
heard of the curse launcher and never used it
L532[18:41:09] <ghz|afk> and moved the mod
stuff a few clicks away
L533[18:41:29] <Shambling> I don't really
care so much about having to click 3 times when loading it for the
day
L534[18:41:29] <ghz|afk> they basically
took the app people were using to play mc modpacks or get wow
addons
L535[18:41:36] <Shambling> its not being
able to search reliably that gets me
L536[18:41:37] <ghz|afk> and shoved twitch
streaming into people's computers without asking
L537[18:41:51] <Shambling> basically
duplicating what already existed on the twitch website :P
L538[18:41:54] <ghz|afk> I uninstalled
it
L539[18:41:56] <ghz|afk> fuck that.
L540[18:42:13] <Shambling> I like being
able to udpate mods without searching every mod I have installed
manually
L541[18:42:19] <Shambling> ONLY reason I
use the launcher
L542[18:42:58] <Mraof> Usually I just use
multimc
L543[18:43:07] <ghz|afk> I use the vanilla
launcher
L544[18:43:28] <Mraof> Actually, I only
don't use multimc if someone asks me to play a modpack with them
that uses some specific launcher
L545[18:43:53] <phroa> I import those
modpacks into multimc \o/
L546[18:44:47] <Mraof> Oh, can you do
that?
L547[18:45:37] <phroa> by manually copying
the files the modpack launcher installs, but it still beats not
using multimc
L548[18:46:06] <Mraof> Haha
L549[18:46:57] <Mraof> I keep wanting to
try using rust for part of a mod I make because I like rust better
than java but I know that's a bad idea
L550[18:59:41] <phroa> wonder how
speed/safety gains compare to ffi overhead
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L555[19:01:59] <Mraof> Depends on how much
you stick in rust
L556[19:02:41] <Mraof> Why I think it's a
bad idea is because mods are usually one version for any OS since
that's how java is supposed to be
L557[19:03:09] <Mraof> So I'm not sure how
I'd handle a mod that includes native code
L558[19:06:14] <Mraof> So, at least right
now, the only reason I'd use native code is if I was doing
something that really needed performance without touching having to
touch java stuff much
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L563[19:15:46] <Mraof> Huh, a storm
knocked my power out for like 10 seconds
L564[19:15:52] <Mraof> My computer says it
was 10 seconds, at least
L565[19:16:07] <Obbi> ups?
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L568[19:16:27] <Mraof> Yeah
L569[19:16:59] <Mraof> Really glad I have
one
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L576[19:22:55] <Mraof> Well that was
weird, my computer just suddenly shut off anyways without the power
going out again
L577[19:23:00] <Mraof> Must have gotten
scared
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L579[19:28:40] <Mraof> I hope intellij
doesn't have a problem with closing so suddenly
L580[19:31:03] <Obbi> maybe the usp is
malfunctioning
L581[19:31:41] <Mraof> Maybe?
L582[19:32:02] <Mraof> I hope not
L583[19:35:42] <Obbi> I don't get
gradle
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L617[21:53:39] <darkevilmac> Sort of a
hacky question but how would I go about displaying a custom error
screen on clients during postInit. I see that there's a custom
exception for this but it only gets handled during preInit, the
error I try and detect is only possible during init/postinit
L618[21:54:09] <darkevilmac> I've tried
using FMLClientHandler.showGuiScreen but that doesn't work.
L619[21:55:17] <darkevilmac> Assuming this
is even possible, otherwise I'll just use a draw screen event on
the main menu.,
L620[22:00:56] <LexMobile> why so
late?
L621[22:02:01] <mezz> can you use
CustomModLoadingErrorDisplayException ?
L622[22:02:19] <darkevilmac> I just took a
look and I think the custom exception actually does work during
init.
L623[22:02:22] <darkevilmac> Just not
postinit.
L624[22:02:27] <darkevilmac> I can
probably move my code there...
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L627[22:02:47] <mezz> it's usually good to
try to move your code as early as possible anyhow
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L629[22:04:19] <LexMobile> No reason to
continue loading if you can detect the error early
L630[22:04:28] <darkevilmac> Ya.
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L632[22:10:01] <darkevilmac> Throwing the
exception during init seems to just hard crash, something else is
catching the exception instead of FMLClientHandler.
L633[22:10:55] <darkevilmac> Or maybe
not...
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L636[22:18:04] <darkevilmac> I think the
CME might be broken in 1.12 or something, I could definitely be
doing something wrong but I'm just throwing a new instance of the
class during preInit as a test and the game still hard
crashes.
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L639[22:23:53] <mezz> I don't think it's
used much and it is probably untested for a long time
L640[22:24:00] <darkevilmac> Damn.
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