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L20[01:47:36] <TechnicianLP> Jaffa: if you are talking about making forge show a custom error-screen during loading: theres a special exception you can throw that will handle that (can remember the name exactly though atm)
L21[01:47:58] <TechnicianLP> maybe FMLCustomErrorsCrenException or something
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L23[02:00:03] <MCPBot_Reborn> [TEST CSV] Pushing snapshot_20170816 mappings to Forge Maven.
L24[02:00:07] <MCPBot_Reborn> [TEST CSV] Maven upload successful for mcp_snapshot-20170816-1.12.zip (mappings = "snapshot_20170816" in build.gradle).
L25[02:00:17] <MCPBot_Reborn> Semi-live (every 10 min), Snapshot (daily ~3:00 EST), and Stable (committed) MCPBot mapping exports can be found here: http://export.mcpbot.bspk.rs/
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L112[09:19:33] <barteks2x> I have no idea what's going on with networking... I'm consistently getting network lag on test cubic chunks server when receiving new cghunks, and even though just receiving them is fraction of a second the lag lasts for a few second
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L118[09:22:19] <barteks2x> on nevermidn it's the server lagging as hell
L119[09:23:27] <barteks2x> [10:21:41] [Server thread/WARN]: Something's taking too long! 'root.levels.world.tick.entities.regular.tick' took aprox 8789.819289 ms
L120[09:28:35] <Xilef11> 180x the normal tick time, not bad :p
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L123[09:29:47] <barteks2x> oh god... the server is runnign with 5GB ram allocated on default GC
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L156[11:33:32] <Dark> I'm making some java GUIs for error debug, does anyone know how to get Minecraft's java GUI container?
L157[11:33:42] <Dark> non-mc GUI
L158[11:34:49] <IoP> Are you talking about Swing dialogs/windows?
L159[11:36:33] <barteks2x> Minecraft probably doesn't even have actual swing/awt window, it's made bu LWJGL
L160[11:37:13] <Dark> I assume LWJGL would have something, as Display.getParent() returns a canvas object that can be used with swing GUIs
L161[11:37:16] <IoP> some mods use AWT/Swing
L162[11:37:34] <barteks2x> but they probably create their on windows
L163[11:37:49] <IoP> true
L164[11:38:19] <IoP> I'm not sure what is this nonmc java GUI container
L165[11:38:27] <Dark> either way, just need something to attach to swing window so it opens over MC
L166[11:38:35] <Dark> rather than behind it
L167[11:38:57] <malte0811> It always opens over MC for me...
L168[11:39:08] <malte0811> Or are you talking about fullscreen mode?
L169[11:39:31] <Dark> sometimes it opens over MC but if i switch tabs (IDEA -> MC) its behind MC
L170[11:40:09] <malte0811> So you want it as an always-on-top dialog to MC?
L171[11:40:21] <Dark> yep
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L186[14:34:01] <killjoy> huh, my college changed the blackboard subdomain
L187[14:34:10] <killjoy> used to be dist-ed. Now it redirects to blackboard.
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L191[15:14:41] *** pig is now known as Minecraft
L192[15:14:47] *** SatanicSanta is now known as Santa|afk
L193[15:14:52] *** Minecraft is now known as hipsterpig
L194[15:15:07] <PaleoCrafter> :3
L195[15:15:22] <hipsterpig> PaleoCrafter: much pain was had
L196[15:16:28] <PaleoCrafter> with regards to your nicks? :P
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L198[15:17:41] <hipsterpig> no, clef.
L199[15:17:54] <PaleoCrafter> the texture thing or documentation? xD
L200[15:19:00] <hipsterpig> the entire mod
L201[15:19:07] <hipsterpig> I've not started on the documentation at all
L202[15:19:12] <hipsterpig> the mod in concept is simple.
L203[15:19:33] <hipsterpig> actually making it however, is hard.
L204[15:19:46] <hipsterpig> well, not hard, but it takes a long long long time
L205[15:19:48] <tterrag> what is the concept ._.
L206[15:19:50] <PaleoCrafter> what is the concept even? I only know it's something about instruments
L207[15:20:23] <hipsterpig> modular instruments playing modular music tracks
L208[15:20:53] <hipsterpig> basically starbound's instruments if you've used them before, and then some
L209[15:21:06] <risux> Just popped in to say I really like the new annotation and event based block/item registry design. Good work :)
L210[15:21:17] <PaleoCrafter> well, that's a first xD
L211[15:21:21] <hipsterpig> ... new?
L212[15:21:37] <hipsterpig> PaleoCrafter: a first, how?
L213[15:21:42] <PaleoCrafter> somebody actually likes it xD
L214[15:21:50] <risux> hipsterpig, the one in 1.10+
L215[15:21:52] <hipsterpig> wait what is this new system
L216[15:21:53] <hipsterpig> oh
L217[15:22:02] <hipsterpig> wait, 1.10+? inclusive of 1.10?
L218[15:22:05] <PaleoCrafter> yes
L219[15:22:09] <PaleoCrafter> but it's only enforced as of 1.12
L220[15:22:21] <hipsterpig> wait, what event based
L221[15:22:28] <PaleoCrafter> the RegistryEvents have been a thing since 1.10, though
L222[15:22:41] <hipsterpig> HAS IT?!
L223[15:22:50] <hipsterpig> I only know of setRegistryName
L224[15:23:09] <PaleoCrafter> hardly anyone used it back then
L225[15:23:16] <hipsterpig> I'm still on 1.10.
L226[15:23:21] <hipsterpig> Clef is a 1.10 mod
L227[15:23:26] <PaleoCrafter> you be living in the past
L228[15:23:33] <hipsterpig> well I be busy in real life
L229[15:24:04] <risux> Currently converting a 1.10 mod to use the new registry system, discovered it randomly while figuring out fluid registry
L230[15:24:06] <killjoy> People are still outdated? https://www.youtube.com/watch?v=TKOrr4XRbg8
L231[15:24:07] <Ordinastie> real life is just an urban legend
L232[15:24:13] <PaleoCrafter> anyways, if you want to future-proof Clef to reduce your effort in porting, switch to the registry events :P
L233[15:25:03] <hipsterpig> what about future proofing my other 1273286 mods
L234[15:25:16] <killjoy> switch to a long
L235[15:25:18] <risux> Hire robots.
L236[15:25:33] <hipsterpig> killjoy: ha! i like you
L237[15:25:48] <PaleoCrafter> BigInteger, you mean, killjoy (。々°)
L238[15:25:50] <killjoy> your mods won't all fit in an int forever
L239[15:25:56] <hipsterpig> ^
L240[15:26:12] <hipsterpig> tbh I lost count ages ago
L241[15:26:18] <hipsterpig> I'm at like, what, #32 now?
L242[15:26:35] <risux> No idea how you manage all those
L243[15:26:45] <killjoy> He manages them?
L244[15:26:51] <risux> Idk
L245[15:27:04] <killjoy> Seems like some are abandoned
L246[15:27:28] <hipsterpig> heh uh
L247[15:27:44] <hipsterpig> some are feature complete aka I'm not pushing any more content to it other than updates
L248[15:27:57] <hipsterpig> some I have stopped updating, yes
L249[15:28:01] <PaleoCrafter> meanwhile, I'm still struggling to get any work done on what's technically #3 (of my serious projects, anyway)
L250[15:28:20] <hipsterpig> but I think I still maintain the most number of my own mods vs highest # of mods
L251[15:28:36] <hipsterpig> like, vazkii's made more than I have I think
L252[15:28:50] <hipsterpig> but vazkii tends to abandon them quick
L253[15:29:04] <hipsterpig> I'd say Clef is a serious project though
L254[15:29:29] <hipsterpig> it's over 3.5k lines of code (portal gun is ~5k) and has taken me easily 60 hours
L255[15:29:38] <hipsterpig> .... not consecutively
L256[15:30:00] <risux> Bout to say... that'd be a lot of coffee.
L257[15:30:16] <hipsterpig> I think I started dev on it last wednesday
L258[15:30:17] <hipsterpig> took a week
L259[15:30:26] <hipsterpig> ... or more
L260[15:30:38] <hipsterpig> there were some 10-12 hour days of devving, I'll admit
L261[15:30:46] <hipsterpig> I'm burnt out on Clef now lmao
L262[15:31:09] <risux> What is Clef? First I've heard of it
L263[15:33:16] <barteks2x> And I still didn't even release one mod because it's WIP for a few years now...
L264[15:33:58] <hipsterpig> risux: new mod of mine, worked on it in the past week, finished but not released yet
L265[15:34:05] <barteks2x> the amount of mods is really a meaningless numbers because yu can make them as small as you want
L266[15:34:10] <hipsterpig> ^
L267[15:34:23] <hipsterpig> that's me though, I make like a gazillion tiny tiny ones and none so big
L268[15:34:32] <PaleoCrafter> if anything, the amount of mods is only indicative of your creativity xD
L269[15:34:48] <ghz|afk> depends ;P
L270[15:35:01] <Ordinastie> hipsterpig, does the name mean anything special or is just "key" ?
L271[15:35:04] <risux> I've only really had one real mod... and I put all of my effort into it. There's others I'd love to make but I just don't have the time .-.
L272[15:35:09] <ghz|afk> I'm fairly sure I could make a tool to generate dozens of "mods" that each do something real, but very very un-creative
L273[15:35:32] <hipsterpig> heh
L274[15:35:38] <hipsterpig> Ordinastie: it's not meant to be french, no
L275[15:35:45] <barteks2x> I'm actuallysurprise noone has yet made a mod that just adds common ores used by mods with ore dictionary
L276[15:35:56] <hipsterpig> it's a reference to the clefs used in music
L277[15:36:09] <barteks2x> so you don't need to actually install some bug mod that generates them just to have te benefits in some other mod that uses them if they exist
L278[15:36:28] <Ordinastie> hipsterpig, that would be the one then :p
L279[15:36:34] <Ordinastie> I think
L280[15:36:43] ⇦ Parts: malte0811 (~malte0811@p4FDE5519.dip0.t-ipconnect.de) ())
L281[15:36:49] <PaleoCrafter> ghz|afk, I of course mean really distinct mods :P Generating a thousand "emerald tool and armour"-type mods for every mineral in existence would only count as one :P
L282[15:36:51] <hipsterpig> but heh yeah the clef also somewhat defines the key of the track, yeah.
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L284[15:37:06] <hipsterpig> PaleoCrafter: thanks :P
L285[15:37:13] <hipsterpig> but then again
L286[15:37:24] <hipsterpig> my creativity, or my ability to steal a concept from another game and put it in minecraft?
L287[15:37:37] <hipsterpig> cause after all, all clef does it puts Starbound's instruments into Minecraft
L288[15:38:05] <PaleoCrafter> both, I suppose? xD
L289[15:38:09] <Ordinastie> just checked, it is indeed the actual french word
L290[15:38:43] <hipsterpig> it's french for key
L291[15:39:15] <PaleoCrafter> barteks2x, problem is that it simply isn't feasible
L292[15:39:27] <barteks2x> why?
L293[15:39:30] <PaleoCrafter> as a standalone mod, anyways
L294[15:39:50] <barteks2x> What would be the problem with it?
L295[15:39:54] <PaleoCrafter> another alternative I've just talked about with some people on the FTB Reddit Discord was basically using overrides with a "common" modid
L296[15:40:54] <PaleoCrafter> it'd still technically be multiple mods with ores etc, but they'd all share a common item/block. Whoever "wins" the override would be responsible for worldgen etc
L297[15:41:01] <barteks2x> Are we talking about the same thing? Because I don't see how what I said wouldnt be feasable
L298[15:41:23] <barteks2x> The mod that generates them could also add the blocks
L299[15:41:42] <PaleoCrafter> that's how it'd work with the overrides thing, yes
L300[15:42:10] <PaleoCrafter> you'd basically introduce a dependency to every mod, which would require some great consensus on the "one proper solution"
L301[15:42:15] <barteks2x> I once was making a small private 1.11.2 modpack and wanted those additional ores mostly for variety for tcontruct ironchests and some others, and there was no small mod that generated them
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L303[15:42:58] <barteks2x> All the mods I had were "if thos ore exists, this will be possible" but no mod actually generated them
L304[15:43:51] <barteks2x> and all mods that would generate them added a ton of other stuff I didn't want
L305[15:44:29] <PaleoCrafter> ah well, that's a different story, yeah. but most mods like that simply provide alternative looks with the different materials, not necessarily extended functionality
L306[15:44:51] <PaleoCrafter> the copper chest being equivalent to an iron chest, for instance (at least I think that's the case, right? xD)
L307[15:45:11] <PaleoCrafter> so it's basically just a nice gimmick if you happen to have a mod which also provides these metals
L308[15:45:18] <barteks2x> it's intermediate between wood and iron
L309[15:45:47] <ghz|afk> someone mentioned "Fun Ores" not too long ago, in a ticket on one of my mods
L310[15:46:11] <ghz|afk> it does the basic ores... but also very silly ores that I don't really care much for
L311[15:46:25] <barteks2x> the name sounds like the kind of mod made by someone who just barely knows java and will abandon the mod in next version
L312[15:47:21] <ghz|afk> main ores: copper, tin, silver, lead, nickel, platinum, aluminium, zinc, titanium and osmium
L313[15:47:30] <ghz|afk> meat ores (wat?!): pig, fish, cow, chicken, rabbit, sheep, squid, bat
L314[15:47:52] <ghz|afk> mob ores (wtf?): in the overworld: zombie, skeleton, creeper, spider, enderman, slime, witch, guardian. In the Nether: zombie pigman, ghast, magma cube, wither skeleton, blaze
L315[15:48:18] <barteks2x> that really sounds like someone who just discovered he could make his own mods
L316[15:48:41] <ghz|afk> yeah, but it has been updated from 1.7.10 all the way up to 1.12.1
L317[15:48:53] <ghz|afk> which surprised me
L318[15:48:57] <abab9579> Wow
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L320[15:50:49] <PaleoCrafter> Are you sure it isn't a MCreator mod? xD
L321[15:51:12] <Ordinastie> that abomination still exists ?
L322[15:51:24] <barteks2x> it does mecause I know someone who tried to use it
L323[15:51:48] <barteks2x> definitely for 1.11 not sure about 1.12
L324[15:52:06] <abab9579> Not for 1.12 for now
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L326[15:55:01] <ghz|afk> wow the mcreator page is VERY annoying
L327[15:55:10] <ghz|afk> it only loads an image when the entire image bounds are on screen
L328[15:56:16] <ghz|afk> eh I wouldn't use that tool myself
L329[15:56:20] <ghz|afk> but I don't see it being too bad
L330[15:56:34] <ghz|afk> I guess it does lower the bar enough that anyone can make a shitty mod and feel proud
L331[15:56:56] <ghz|afk> but IMO, I'd rather see someone who can't code use mcreator than copypaste from random tutorials and then be confused when things don't work
L332[15:57:47] * ghz|afk shudders at https://mcreator.pylo.co/modifications
L333[15:58:19] <ghz|afk> on the upside
L334[15:58:28] <ghz|afk> I had never heard of any of the "popular" mods
L335[16:12:25] *** mumfrey is now known as Mumfrey
L336[16:26:27] <tterrag> ghz|afk: except mcreator often falls short and leaves people trying to modify it's garbage generated code
L337[16:26:35] <tterrag> which they then bring to support places like here
L338[16:27:34] <ghz|afk> right
L339[16:27:51] <ghz|afk> not sure that can be "fixed" though
L340[16:27:59] <ghz|afk> any automated code generator is going to have such drawbacks
L341[16:28:19] <ghz|afk> makes me wish items, blocks, entities, etc were declared using json (or some other kind of declarative language)
L342[16:28:34] <tterrag> they can be if you make that language
L343[16:28:36] <ghz|afk> so that the only reason people would have to write actual code, is to add special handlers
L344[16:28:44] <tterrag> then of course, your mod is a dependency for these created mods
L345[16:28:49] <tterrag> but it's better than spitting out crappy generated java
L346[16:29:19] <ghz|afk> I did a proposal for entities: https://github.com/MinecraftForge/FAIL/issues/2
L347[16:29:26] <ghz|afk> I was pretty much told to wait for mojang's official one ;P
L348[16:29:41] <ghz|afk> I guess I could impelment it on my own mod, but eh
L349[16:29:52] <ghz|afk> chances are it would need base edits to allow proper declarative registration
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L355[17:49:43] <risux> Is this mod missing something? The block and item registry events aren't getting called: https://gist.github.com/Ri5ux/2e67f3a1a0d98570e1cec0708f0b3124
L356[17:51:31] <Ordinastie> @EventSubscriber only works for static methods
L357[17:51:52] <Ordinastie> it has no way of knowing about any instance to subscribe
L358[17:52:53] <barteks2x> (not forge related): I told my friend I will <do something> if he comes up with hos own encryption algorithm that I can't crack. He knows proframmng just barely enough to write a console based calculator with 4 operations. He implemented RSA...
L359[17:53:11] <risux> Ohh, shit, yeah there's the mistake. Thanks
L360[17:53:38] <Ordinastie> barteks2x, do you really believe he "came up" with the implementation ?
L361[17:53:51] <barteks2x> I'm suspried he was able to even implement it
L362[17:53:59] <Ordinastie> Ctrl+C Ctrl+V
L363[17:54:11] <barteks2x> belive me it doesn't look copypasyed
L364[17:54:21] <barteks2x> it looks exactly like the kind of code he would write
L365[17:54:23] <Ordinastie> I'd try google his code still :p
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L367[18:00:54] <barteks2x> he swears he implemented it himself, I don't belive it
L368[18:15:02] <IoP> hmmm which language did he use?
L369[18:19:25] <risux> In 1.10 and newer, should I register a fluid during the Block RegistryEvent?
L370[18:19:55] <risux> Or is there an event specifically for use with fluids?
L371[18:20:38] <barteks2x> He used java obviously
L372[18:20:54] <LexMobile> InB4 Implementation error causing the encryption to be a billion times less secure then originally.
L373[18:20:59] * LexMobile glances at Blizzard
L374[18:27:50] <kenzierocks> something something don't roll your own crypto
L375[18:29:35] <ghz|afk> I like it more when worded like: if you think you can to crypto better than the professinals, it just shows just how ignorant you are
L376[18:30:41] <barteks2x> And I wanted to prove that to him this way, but failed because he actually implemented workign RSA
L377[18:31:58] <ghz|afk> working != properly secure
L378[18:33:06] <IoP> or even in larger context: if you think you can to code better than the professinals, it just shows just how ignorant you are
L379[18:33:35] <IoP> especially if you are rewriting bundled libraries for extra performance without measuring perfomance gain.
L380[18:33:42] <ghz|afk> that really is the key to it, *anyone* can write a working implementation of RSA or whatever other encryption algorithm
L381[18:33:58] <ghz|afk> (all it takes is knowing a language and reading the pseudocode)
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L383[18:35:00] <ghz|afk> the hard part is in the tiny details needed to ensure the the entire process is done in a way that maintains the security
L384[18:35:09] <ghz|afk> which is why using a mature encryption libary is so important
L385[18:35:39] <ghz|afk> those little mistakes have been fixed over years, and if there's any left, it's very unlikely
L386[18:35:44] <kenzierocks> also RSA can be cracked in a couple situations
L387[18:35:56] <kenzierocks> I had a lot of fun using modular arithmetic to do so
L388[18:36:21] <IoP> ...
L389[18:36:43] <IoP> RSA can be cracked always like every encryoption
L390[18:37:09] <kenzierocks> you can't really crack one-time-pad :P
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L409[19:49:48] <Hanii> I've not touched forge in a while. I went to compile the example mod for 1.10.2, and when I do ./gradlew build, the build fails with "error: package apple.laf does not exist"
L410[19:50:40] <Hanii> Is there something I'm missing?
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L425[20:32:33] <apextier> Is it possible to load a litemod in a forge dev environment?
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L437[21:33:04] <LexMobile> wtf is apple.laf sounds like youre on a mac and its fucking things up
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