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L20[01:47:36] <TechnicianLP> Jaffa: if you
are talking about making forge show a custom error-screen during
loading: theres a special exception you can throw that will handle
that (can remember the name exactly though atm)
L21[01:47:58] <TechnicianLP> maybe
FMLCustomErrorsCrenException or something
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L23[02:00:03] <MCPBot_Reborn> [TEST CSV]
Pushing snapshot_20170816 mappings to Forge Maven.
L24[02:00:07] <MCPBot_Reborn> [TEST CSV]
Maven upload successful for mcp_snapshot-20170816-1.12.zip
(mappings = "snapshot_20170816" in build.gradle).
L25[02:00:17] <MCPBot_Reborn> Semi-live
(every 10 min), Snapshot (daily ~3:00 EST), and Stable (committed)
MCPBot mapping exports can be found here:
http://export.mcpbot.bspk.rs/
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L112[09:19:33] <barteks2x> I have no idea
what's going on with networking... I'm consistently getting network
lag on test cubic chunks server when receiving new cghunks, and
even though just receiving them is fraction of a second the lag
lasts for a few second
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L118[09:22:19] <barteks2x> on nevermidn
it's the server lagging as hell
L119[09:23:27] <barteks2x> [10:21:41]
[Server thread/WARN]: Something's taking too long!
'root.levels.world.tick.entities.regular.tick' took aprox
8789.819289 ms
L120[09:28:35] <Xilef11> 180x the normal
tick time, not bad :p
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L123[09:29:47] <barteks2x> oh god... the
server is runnign with 5GB ram allocated on default GC
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L156[11:33:32] <Dark> I'm making some java
GUIs for error debug, does anyone know how to get Minecraft's java
GUI container?
L157[11:33:42] <Dark> non-mc GUI
L158[11:34:49] <IoP> Are you talking about
Swing dialogs/windows?
L159[11:36:33] <barteks2x> Minecraft
probably doesn't even have actual swing/awt window, it's made bu
LWJGL
L160[11:37:13] <Dark> I assume LWJGL would
have something, as Display.getParent() returns a canvas object that
can be used with swing GUIs
L161[11:37:16] <IoP> some mods use
AWT/Swing
L162[11:37:34] <barteks2x> but they
probably create their on windows
L163[11:37:49] <IoP> true
L164[11:38:19] <IoP> I'm not sure what is
this nonmc java GUI container
L165[11:38:27] <Dark> either way, just
need something to attach to swing window so it opens over MC
L166[11:38:35] <Dark> rather than behind
it
L167[11:38:57] <malte0811> It always opens
over MC for me...
L168[11:39:08] <malte0811> Or are you
talking about fullscreen mode?
L169[11:39:31] <Dark> sometimes it opens
over MC but if i switch tabs (IDEA -> MC) its behind MC
L170[11:40:09] <malte0811> So you want it
as an always-on-top dialog to MC?
L171[11:40:21] <Dark> yep
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L186[14:34:01] <killjoy> huh, my college
changed the blackboard subdomain
L187[14:34:10] <killjoy> used to be
dist-ed. Now it redirects to blackboard.
L188[14:49:47] ⇦
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L191[15:14:41] ***
pig is now known as Minecraft
L192[15:14:47] ***
SatanicSanta is now known as Santa|afk
L193[15:14:52] ***
Minecraft is now known as hipsterpig
L194[15:15:07] <PaleoCrafter> :3
L195[15:15:22] <hipsterpig> PaleoCrafter:
much pain was had
L196[15:16:28] <PaleoCrafter> with regards
to your nicks? :P
L197[15:17:32]
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L198[15:17:41] <hipsterpig> no,
clef.
L199[15:17:54] <PaleoCrafter> the texture
thing or documentation? xD
L200[15:19:00] <hipsterpig> the entire
mod
L201[15:19:07] <hipsterpig> I've not
started on the documentation at all
L202[15:19:12] <hipsterpig> the mod in
concept is simple.
L203[15:19:33] <hipsterpig> actually
making it however, is hard.
L204[15:19:46] <hipsterpig> well, not
hard, but it takes a long long long time
L205[15:19:48] <tterrag> what is the
concept ._.
L206[15:19:50] <PaleoCrafter> what is the
concept even? I only know it's something about instruments
L207[15:20:23] <hipsterpig> modular
instruments playing modular music tracks
L208[15:20:53] <hipsterpig> basically
starbound's instruments if you've used them before, and then
some
L209[15:21:06] <risux> Just popped in to
say I really like the new annotation and event based block/item
registry design. Good work :)
L210[15:21:17] <PaleoCrafter> well, that's
a first xD
L211[15:21:21] <hipsterpig> ... new?
L212[15:21:37] <hipsterpig> PaleoCrafter:
a first, how?
L213[15:21:42] <PaleoCrafter> somebody
actually likes it xD
L214[15:21:50] <risux> hipsterpig, the one
in 1.10+
L215[15:21:52] <hipsterpig> wait what is
this new system
L216[15:21:53] <hipsterpig> oh
L217[15:22:02] <hipsterpig> wait, 1.10+?
inclusive of 1.10?
L218[15:22:05] <PaleoCrafter> yes
L219[15:22:09] <PaleoCrafter> but it's
only enforced as of 1.12
L220[15:22:21] <hipsterpig> wait, what
event based
L221[15:22:28] <PaleoCrafter> the
RegistryEvents have been a thing since 1.10, though
L222[15:22:41] <hipsterpig> HAS IT?!
L223[15:22:50] <hipsterpig> I only know of
setRegistryName
L224[15:23:09] <PaleoCrafter> hardly
anyone used it back then
L225[15:23:16] <hipsterpig> I'm still on
1.10.
L226[15:23:21] <hipsterpig> Clef is a 1.10
mod
L227[15:23:26] <PaleoCrafter> you be
living in the past
L228[15:23:33] <hipsterpig> well I be busy
in real life
L229[15:24:04] <risux> Currently
converting a 1.10 mod to use the new registry system, discovered it
randomly while figuring out fluid registry
L231[15:24:07] <Ordinastie> real life is
just an urban legend
L232[15:24:13] <PaleoCrafter> anyways, if
you want to future-proof Clef to reduce your effort in porting,
switch to the registry events :P
L233[15:25:03] <hipsterpig> what about
future proofing my other 1273286 mods
L234[15:25:16] <killjoy> switch to a
long
L235[15:25:18] <risux> Hire robots.
L236[15:25:33] <hipsterpig> killjoy: ha! i
like you
L237[15:25:48] <PaleoCrafter> BigInteger,
you mean, killjoy (。々°)
L238[15:25:50] <killjoy> your mods won't
all fit in an int forever
L239[15:25:56] <hipsterpig> ^
L240[15:26:12] <hipsterpig> tbh I lost
count ages ago
L241[15:26:18] <hipsterpig> I'm at like,
what, #32 now?
L242[15:26:35] <risux> No idea how you
manage all those
L243[15:26:45] <killjoy> He manages
them?
L244[15:26:51] <risux> Idk
L245[15:27:04] <killjoy> Seems like some
are abandoned
L246[15:27:28] <hipsterpig> heh uh
L247[15:27:44] <hipsterpig> some are
feature complete aka I'm not pushing any more content to it other
than updates
L248[15:27:57] <hipsterpig> some I have
stopped updating, yes
L249[15:28:01] <PaleoCrafter> meanwhile,
I'm still struggling to get any work done on what's technically #3
(of my serious projects, anyway)
L250[15:28:20] <hipsterpig> but I think I
still maintain the most number of my own mods vs highest # of
mods
L251[15:28:36] <hipsterpig> like, vazkii's
made more than I have I think
L252[15:28:50] <hipsterpig> but vazkii
tends to abandon them quick
L253[15:29:04] <hipsterpig> I'd say Clef
is a serious project though
L254[15:29:29] <hipsterpig> it's over 3.5k
lines of code (portal gun is ~5k) and has taken me easily 60
hours
L255[15:29:38] <hipsterpig> .... not
consecutively
L256[15:30:00] <risux> Bout to say...
that'd be a lot of coffee.
L257[15:30:16] <hipsterpig> I think I
started dev on it last wednesday
L258[15:30:17] <hipsterpig> took a
week
L259[15:30:26] <hipsterpig> ... or
more
L260[15:30:38] <hipsterpig> there were
some 10-12 hour days of devving, I'll admit
L261[15:30:46] <hipsterpig> I'm burnt out
on Clef now lmao
L262[15:31:09] <risux> What is Clef? First
I've heard of it
L263[15:33:16] <barteks2x> And I still
didn't even release one mod because it's WIP for a few years
now...
L264[15:33:58] <hipsterpig> risux: new mod
of mine, worked on it in the past week, finished but not released
yet
L265[15:34:05] <barteks2x> the amount of
mods is really a meaningless numbers because yu can make them as
small as you want
L266[15:34:10] <hipsterpig> ^
L267[15:34:23] <hipsterpig> that's me
though, I make like a gazillion tiny tiny ones and none so
big
L268[15:34:32] <PaleoCrafter> if anything,
the amount of mods is only indicative of your creativity xD
L269[15:34:48] <ghz|afk> depends ;P
L270[15:35:01] <Ordinastie> hipsterpig,
does the name mean anything special or is just "key"
?
L271[15:35:04] <risux> I've only really
had one real mod... and I put all of my effort into it. There's
others I'd love to make but I just don't have the time .-.
L272[15:35:09] <ghz|afk> I'm fairly sure I
could make a tool to generate dozens of "mods" that each
do something real, but very very un-creative
L273[15:35:32] <hipsterpig> heh
L274[15:35:38] <hipsterpig> Ordinastie:
it's not meant to be french, no
L275[15:35:45] <barteks2x> I'm
actuallysurprise noone has yet made a mod that just adds common
ores used by mods with ore dictionary
L276[15:35:56] <hipsterpig> it's a
reference to the clefs used in music
L277[15:36:09] <barteks2x> so you don't
need to actually install some bug mod that generates them just to
have te benefits in some other mod that uses them if they
exist
L278[15:36:28] <Ordinastie> hipsterpig,
that would be the one then :p
L279[15:36:34] <Ordinastie> I think
L280[15:36:43] ⇦
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L281[15:36:49] <PaleoCrafter> ghz|afk, I
of course mean really distinct mods :P Generating a thousand
"emerald tool and armour"-type mods for every mineral in
existence would only count as one :P
L282[15:36:51] <hipsterpig> but heh yeah
the clef also somewhat defines the key of the track, yeah.
L283[15:37:05] ⇦
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L284[15:37:06] <hipsterpig> PaleoCrafter:
thanks :P
L285[15:37:13] <hipsterpig> but then
again
L286[15:37:24] <hipsterpig> my creativity,
or my ability to steal a concept from another game and put it in
minecraft?
L287[15:37:37] <hipsterpig> cause after
all, all clef does it puts Starbound's instruments into
Minecraft
L288[15:38:05] <PaleoCrafter> both, I
suppose? xD
L289[15:38:09] <Ordinastie> just checked,
it is indeed the actual french word
L290[15:38:43] <hipsterpig> it's french
for key
L291[15:39:15] <PaleoCrafter> barteks2x,
problem is that it simply isn't feasible
L292[15:39:27] <barteks2x> why?
L293[15:39:30] <PaleoCrafter> as a
standalone mod, anyways
L294[15:39:50] <barteks2x> What would be
the problem with it?
L295[15:39:54] <PaleoCrafter> another
alternative I've just talked about with some people on the FTB
Reddit Discord was basically using overrides with a
"common" modid
L296[15:40:54] <PaleoCrafter> it'd still
technically be multiple mods with ores etc, but they'd all share a
common item/block. Whoever "wins" the override would be
responsible for worldgen etc
L297[15:41:01] <barteks2x> Are we talking
about the same thing? Because I don't see how what I said wouldnt
be feasable
L298[15:41:23] <barteks2x> The mod that
generates them could also add the blocks
L299[15:41:42] <PaleoCrafter> that's how
it'd work with the overrides thing, yes
L300[15:42:10] <PaleoCrafter> you'd
basically introduce a dependency to every mod, which would require
some great consensus on the "one proper solution"
L301[15:42:15] <barteks2x> I once was
making a small private 1.11.2 modpack and wanted those additional
ores mostly for variety for tcontruct ironchests and some others,
and there was no small mod that generated them
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L303[15:42:58] <barteks2x> All the mods I
had were "if thos ore exists, this will be possible" but
no mod actually generated them
L304[15:43:51] <barteks2x> and all mods
that would generate them added a ton of other stuff I didn't
want
L305[15:44:29] <PaleoCrafter> ah well,
that's a different story, yeah. but most mods like that simply
provide alternative looks with the different materials, not
necessarily extended functionality
L306[15:44:51] <PaleoCrafter> the copper
chest being equivalent to an iron chest, for instance (at least I
think that's the case, right? xD)
L307[15:45:11] <PaleoCrafter> so it's
basically just a nice gimmick if you happen to have a mod which
also provides these metals
L308[15:45:18] <barteks2x> it's
intermediate between wood and iron
L309[15:45:47] <ghz|afk> someone mentioned
"Fun Ores" not too long ago, in a ticket on one of my
mods
L310[15:46:11] <ghz|afk> it does the basic
ores... but also very silly ores that I don't really care much
for
L311[15:46:25] <barteks2x> the name sounds
like the kind of mod made by someone who just barely knows java and
will abandon the mod in next version
L312[15:47:21] <ghz|afk> main ores:
copper, tin, silver, lead, nickel, platinum, aluminium, zinc,
titanium and osmium
L313[15:47:30] <ghz|afk> meat ores
(wat?!): pig, fish, cow, chicken, rabbit, sheep, squid, bat
L314[15:47:52] <ghz|afk> mob ores (wtf?):
in the overworld: zombie, skeleton, creeper, spider, enderman,
slime, witch, guardian. In the Nether: zombie pigman, ghast, magma
cube, wither skeleton, blaze
L315[15:48:18] <barteks2x> that really
sounds like someone who just discovered he could make his own
mods
L316[15:48:41] <ghz|afk> yeah, but it has
been updated from 1.7.10 all the way up to 1.12.1
L317[15:48:53] <ghz|afk> which surprised
me
L318[15:48:57] <abab9579> Wow
L319[15:50:00]
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L320[15:50:49] <PaleoCrafter> Are you sure
it isn't a MCreator mod? xD
L321[15:51:12] <Ordinastie> that
abomination still exists ?
L322[15:51:24] <barteks2x> it does mecause
I know someone who tried to use it
L323[15:51:48] <barteks2x> definitely for
1.11 not sure about 1.12
L324[15:52:06] <abab9579> Not for 1.12 for
now
L325[15:53:56] ***
PaleoCrafter is now known as PaleOff
L326[15:55:01] <ghz|afk> wow the mcreator
page is VERY annoying
L327[15:55:10] <ghz|afk> it only loads an
image when the entire image bounds are on screen
L328[15:56:16] <ghz|afk> eh I wouldn't use
that tool myself
L329[15:56:20] <ghz|afk> but I don't see
it being too bad
L330[15:56:34] <ghz|afk> I guess it does
lower the bar enough that anyone can make a shitty mod and feel
proud
L331[15:56:56] <ghz|afk> but IMO, I'd
rather see someone who can't code use mcreator than copypaste from
random tutorials and then be confused when things don't work
L333[15:58:19] <ghz|afk> on the
upside
L334[15:58:28] <ghz|afk> I had never heard
of any of the "popular" mods
L335[16:12:25] ***
mumfrey is now known as Mumfrey
L336[16:26:27] <tterrag> ghz|afk: except
mcreator often falls short and leaves people trying to modify it's
garbage generated code
L337[16:26:35] <tterrag> which they then
bring to support places like here
L338[16:27:34] <ghz|afk> right
L339[16:27:51] <ghz|afk> not sure that can
be "fixed" though
L340[16:27:59] <ghz|afk> any automated
code generator is going to have such drawbacks
L341[16:28:19] <ghz|afk> makes me wish
items, blocks, entities, etc were declared using json (or some
other kind of declarative language)
L342[16:28:34] <tterrag> they can be if
you make that language
L343[16:28:36] <ghz|afk> so that the only
reason people would have to write actual code, is to add special
handlers
L344[16:28:44] <tterrag> then of course,
your mod is a dependency for these created mods
L345[16:28:49] <tterrag> but it's better
than spitting out crappy generated java
L347[16:29:26] <ghz|afk> I was pretty much
told to wait for mojang's official one ;P
L348[16:29:41] <ghz|afk> I guess I could
impelment it on my own mod, but eh
L349[16:29:52] <ghz|afk> chances are it
would need base edits to allow proper declarative
registration
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L356[17:51:31] <Ordinastie>
@EventSubscriber only works for static methods
L357[17:51:52] <Ordinastie> it has no way
of knowing about any instance to subscribe
L358[17:52:53] <barteks2x> (not forge
related): I told my friend I will <do something> if he comes
up with hos own encryption algorithm that I can't crack. He knows
proframmng just barely enough to write a console based calculator
with 4 operations. He implemented RSA...
L359[17:53:11] <risux> Ohh, shit, yeah
there's the mistake. Thanks
L360[17:53:38] <Ordinastie> barteks2x, do
you really believe he "came up" with the implementation
?
L361[17:53:51] <barteks2x> I'm suspried he
was able to even implement it
L362[17:53:59] <Ordinastie> Ctrl+C
Ctrl+V
L363[17:54:11] <barteks2x> belive me it
doesn't look copypasyed
L364[17:54:21] <barteks2x> it looks
exactly like the kind of code he would write
L365[17:54:23] <Ordinastie> I'd try google
his code still :p
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L367[18:00:54] <barteks2x> he swears he
implemented it himself, I don't belive it
L368[18:15:02] <IoP> hmmm which language
did he use?
L369[18:19:25] <risux> In 1.10 and newer,
should I register a fluid during the Block RegistryEvent?
L370[18:19:55] <risux> Or is there an
event specifically for use with fluids?
L371[18:20:38] <barteks2x> He used java
obviously
L372[18:20:54] <LexMobile> InB4
Implementation error causing the encryption to be a billion times
less secure then originally.
L373[18:20:59] *
LexMobile glances at Blizzard
L374[18:27:50] <kenzierocks> something
something don't roll your own crypto
L375[18:29:35] <ghz|afk> I like it more
when worded like: if you think you can to crypto better than the
professinals, it just shows just how ignorant you are
L376[18:30:41] <barteks2x> And I wanted to
prove that to him this way, but failed because he actually
implemented workign RSA
L377[18:31:58] <ghz|afk> working !=
properly secure
L378[18:33:06] <IoP> or even in larger
context: if you think you can to code better than the professinals,
it just shows just how ignorant you are
L379[18:33:35] <IoP> especially if you are
rewriting bundled libraries for extra performance without measuring
perfomance gain.
L380[18:33:42] <ghz|afk> that really is
the key to it, *anyone* can write a working implementation of RSA
or whatever other encryption algorithm
L381[18:33:58] <ghz|afk> (all it takes is
knowing a language and reading the pseudocode)
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L383[18:35:00] <ghz|afk> the hard part is
in the tiny details needed to ensure the the entire process is done
in a way that maintains the security
L384[18:35:09] <ghz|afk> which is why
using a mature encryption libary is so important
L385[18:35:39] <ghz|afk> those little
mistakes have been fixed over years, and if there's any left, it's
very unlikely
L386[18:35:44] <kenzierocks> also RSA can
be cracked in a couple situations
L387[18:35:56] <kenzierocks> I had a lot
of fun using modular arithmetic to do so
L389[18:36:43] <IoP> RSA can be cracked
always like every encryoption
L390[18:37:09] <kenzierocks> you can't
really crack one-time-pad :P
L391[18:46:10] ***
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L409[19:49:48] <Hanii> I've not touched
forge in a while. I went to compile the example mod for 1.10.2, and
when I do ./gradlew build, the build fails with "error:
package apple.laf does not exist"
L410[19:50:40] <Hanii> Is there something
I'm missing?
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L424[20:32:02]
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L425[20:32:33] <apextier> Is it possible
to load a litemod in a forge dev environment?
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L437[21:33:04] <LexMobile> wtf is
apple.laf sounds like youre on a mac and its fucking things
up
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()