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L30[02:00:03] <MCPBot_Reborn> [TEST CSV]
Pushing snapshot_20170805 mappings to Forge Maven.
L31[02:00:07] <MCPBot_Reborn> [TEST CSV]
Maven upload successful for mcp_snapshot-20170805-1.12.zip
(mappings = "snapshot_20170805" in build.gradle).
L32[02:00:18] <MCPBot_Reborn> Semi-live
(every 10 min), Snapshot (daily ~3:00 EST), and Stable (committed)
MCPBot mapping exports can be found here:
http://export.mcpbot.bspk.rs/
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L65[04:57:05] <Hunterz> 1.12 mods will work
with 1.12.1 forge?
L66[04:57:26] <ghz|afk> most will
L67[04:57:36] <Hunterz> thx
L68[04:57:51] <ghz|afk> unless they mess a
lot with the internals and happen to touch the stuff that has
changed
L69[04:58:01] <ghz|afk> so, coremods are
less likely to work
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L86[07:37:44] <Boreeas> That feel when you
enable a mod, the launcher crashes, you disable it again and the
launcher /still/ crashes
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L162[07:42:07] <Boreeas> Anyway, how can
it be that I get a NoClassDefFound for a class that comes from
minecraft? (bxl @ 1.10.2)
L163[07:44:28] <PaleoCrafter> Notch-named
classes should be automatically renamed to their MCP
counterparts
L164[07:44:49] <PaleoCrafter> you should
never encounter a mod looking for a Notch-named class
L165[07:45:38] <Boreeas> Well *some* mod
is. Just need to figure out which one
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L168[07:50:40] <PaleoCrafter> Boreeas,
when does it happen? it could be a badly behaving coremod
L169[07:50:59] <Boreeas> Before mod
dependency checks
L170[07:51:16] <PaleoCrafter> then it most
definitely is a coremod xD
L171[07:52:00] <Boreeas> Yeah. Looks like
it might be micdoodlecore?
L172[07:52:51] <PaleoCrafter> can't say
much without a full log :P
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L174[08:04:22] <Intektor> does someone
know whats the best way to send buffered images over tcp in the
local network
L175[08:04:45] <Intektor> I want to stream
the minecraft screen to another application
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L177[08:06:25] <ghz|afk> Intektor:
ideally, using a protocol designed for it
L178[08:06:46] <ghz|afk> alternatively,
encode them as jpg or whatever, and just send the size of each
image before the bytes for that image
L179[08:11:16] <Intektor> ghz|afk, I tried
everything
L180[08:11:21] <Intektor> jpg takes to
long
L181[08:12:02] <ghz|afk> well then you'll
haveto do something more like what OBS does for streaming
L182[08:12:29] <ghz|afk> which is to
encode into MPEG (h264 or suck) in realtime
L183[08:12:49] <ghz|afk> or such*
L184[08:13:13] <Boreeas> PaleoCrafter: Ok,
I think I figured it out. Looks like MicDoodleCore does something
to the dependency check that causes forge to crash when trying to
display missing dependencies
L186[08:13:40] <Boreeas> I can also
provide a minimal MultiMC instance that reproduces the
problem
L188[08:18:33] <Intektor> ghz|afk, I tried
xuggler for h264 but I never quite got it working
L189[08:18:38] <Intektor> it always
crashed
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L206[09:04:10] <MasterKrain> Hi. Is there
a way to stop an entity from drawing?
L207[09:04:55] <PaleoCrafter>
depends
L208[09:05:03] <MasterKrain> cause i kinda
want to use onUpdate after onImpact
L209[09:05:24] <PaleoCrafter> is it your
own entity?
L210[09:05:24] <MasterKrain> (throwable
entity)
L211[09:05:27] <MasterKrain> yes
L212[09:05:34] <PaleoCrafter> then... just
stop rendering it?
L213[09:05:37] <MasterKrain> how
L214[09:05:45] <PaleoCrafter> just don't
render anything xD
L215[09:05:52] <MasterKrain> yea but
how
L216[09:06:17] <PaleoCrafter> if
(dontRender) return; in your renderer :P
L217[09:06:20] <howtonotwin> Store a
"don't render" flag and then make your renderer short
circuit out
L218[09:07:47] <MasterKrain> i dont
understand, i dont have any code that continuously renders it
L219[09:07:59] <MasterKrain> i just
register the renderer
L220[09:08:15] <MasterKrain>
renderfactory
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L222[09:10:48] <howtonotwin> Yes, well,
your renderfactory is pumping out Renders *somewhere*.
L223[09:11:08] <howtonotwin> Modify the
renders so that they don't render if your flag is set
L224[09:11:31] <howtonotwin> There's even
a shouldRender method in there, actually
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L227[09:27:54] <MasterKrain> howtonotwin:
thanks, it works
L228[09:28:16] <howtonotwin> Woot!
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L242[10:49:20] <malte0811> Did anyone
answer my question re: chunk updates while I was offline?
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L245[11:11:27] <PaleoCrafter> my bouncer
log says no, malte0811 :P
L246[11:11:58] <malte0811> :(
L247[11:12:09] <malte0811> Thanks for
checking anyways
L248[11:50:34] <malte0811> Is there a way
to run genPatches for a single file? Or alternatively a clean way
to handle merge conflicts in patches?
L249[11:51:51] <ghz|afk> make a copy of
the source files, setupForge again (should overwrite the sources),
then diff the old folder with the new ?
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L251[11:54:57] <malte0811> I'll try that
in the future, I'll just manually re-apply the other 2 patches
right now. That's probably faster
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L253[12:17:10] <MasterKrain> is there some
way to have an onUpdate without an entity?
L254[12:17:50] <malte0811> A method called
every world tick?
L255[12:17:56] <MasterKrain> i basically
want to be able to play sound effects in the world after i set my
entity dead
L256[12:18:16] <MasterKrain> where is that
method?
L257[12:18:35] <malte0811> Some event,
WorldEvent.Tick or something like that
L258[12:20:14] <malte0811>
net.minecraftforge.fml.common.gameevent.TickEvent.WorldTickEvent
L259[12:20:30] <MasterKrain> aren't fml
events deprecated?
L260[12:20:48] <malte0811> I don't know,
there might be a newer one
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L263[12:25:11] <PaleoCrafter> Nah, FML
events aren't deprecated
L264[12:25:23] <PaleoCrafter> You just
don't have to use a separate event bus anymore
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L267[12:47:45] <joazlazer> hey ghz|afk are
you there?
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L270[12:50:02] <PaleoCrafter> joazlazer,
you need to add a new repositories block outside the buildscript
one
L271[12:50:15] <PaleoCrafter> And add the
repo with the API there
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L273[12:52:30] <PaleoCrafter> The block in
buildscript is only there for gradle's own dependency, so to speak.
So stuff you can use at build time
L274[12:52:40] <joazlazer> Ah good to
know
L275[12:54:26] <joazlazer> :/ now
setupDecompWorkspace is stuck at splitServerJar
L276[13:03:57] <joazlazer> Not sure, forge
dependencies break when I add a repositories block... I must be
configuring the build.gradle file wrong
L278[13:06:44] <PaleoCrafter> Not that I
can see, hm
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L281[13:19:07] <ghz|afk> I always put the
repositories at the very top
L282[13:19:13] <ghz|afk> before apply
plugin
L284[13:20:28] <killjoy1> joazlazer, have
enough ram?
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L294[13:58:28] <howtonotwin> wat
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L305[15:10:37] <howtonotwin> I just
googled that :P
L306[15:10:41] <PaleoCrafter> heh
L307[15:11:21] <howtonotwin> Not as cool
as shapeless's HMap, though :(
L308[15:12:11] <PaleoCrafter> of course it
isn't xD
L309[15:13:13] <killjoy1> kotlin has
those
L310[15:14:16] <PaleoCrafter> I doubt
they're as cool as shapeless', though :P
L311[15:14:19] <howtonotwin> "Kotlin
heterogenous map" turns up nothing on Google :( Link?
L312[15:14:37] <PaleoCrafter> Kotlin's
type system isn't as expressive as Scala's by a long shot
L313[15:14:37] <killjoy1> exactly what is
a heterogenous map?
L314[15:14:52] <howtonotwin> Map where the
type of the key determines the type of the value
L315[15:15:06] <howtonotwin> So
get(Key<String>): Strin
L316[15:15:14] <howtonotwin> But
get(Key<Integer>): Integer
L317[15:15:33] <killjoy1> that's easy to
make
L318[15:15:52] <killjoy1> <T> T
get(T key)
L319[15:16:07] <howtonotwin> Shapeless's
HMap is cool because it works for *any* arbitrary relation
`R`
L320[15:16:27] <howtonotwin> While in Java
you need to create a new HMap class per `R`
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L322[15:21:29] <PaleoCrafter> killjoy1,
problem is that it has the same limitation as Java (namely the Key
type), Kotlin doesn't have higher-kinded types so you can't get a
generic HMap going
L323[15:22:09] <PaleoCrafter> and HLists
might be straight up impossible, I think
L324[15:22:13] <howtonotwin> Also, no
implicits, so you can't get the kind of proof-machine scalac
is
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L326[15:24:10] <howtonotwin> Still, Java's
type system is Turing complete (so Kotlin probably is too), so
there must be SOME way to do it
L327[15:24:15] <howtonotwin> Just not a
nice way
L328[15:25:47] <PaleoCrafter> oh, right,
that was proved
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L342[16:05:11] <ghz|afk> so my Survivalist
mod was at v1.10 (mod version, not mc version)
L343[16:05:26] <ghz|afk> the latest
release being 1.10.1
L344[16:05:35] <ghz|afk> so next would
have been 1.10.2, or 1.11
L345[16:05:43] <ghz|afk> ended up bumping
to 2.0 to avoid extra confusion
L346[16:06:00] <howtonotwin> ghz is
Microsoft confirmed
L347[16:06:02] <howtonotwin> ;P
L348[16:06:55] <ghz|afk> right... leather
values... 3rd time I launch mc to look at that bug report
L349[16:07:04] <ghz|afk> and by the time
it opens I have forgotten
L350[16:07:12] <howtonotwin> lol
L352[16:09:50]
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L353[16:14:04] <PaleoCrafter> That's
amazing, howtonotwin :P
L354[16:14:25] <howtonotwin>
s/amazing/horrific/
L355[16:14:26] <howtonotwin> ?
L356[16:15:42] <PaleoCrafter> Why not
mouth
L357[16:15:47] <PaleoCrafter> *both
L358[16:15:51] <howtonotwin> xD
L359[16:16:07] <PaleoCrafter> But yeah,
lots of stuff is accidentally Turing complete
L360[16:16:21] <ghz|afk> HAHAHAHA
L361[16:16:22] <ghz|afk> awesome.
L362[16:16:42] <ghz|afk> ...
L363[16:16:42] <ghz|afk> [23:14]
(howtonotwin): s/amazing/horrific/
L364[16:16:43] <ghz|afk> [23:14]
(howtonotwin): ?
L365[16:16:43] <ghz|afk> [23:15]
(+PaleoCrafter): Why not mouth
L366[16:16:43] <ghz|afk> [23:15]
(+PaleoCrafter): *both
L367[16:16:59] <ghz|afk> I just had a
flashback to final fantasy unlimited
L368[16:17:04] <PaleoCrafter> dafuq
L369[16:17:09] <ghz|afk> when they get the
bag-monster-thing
L370[16:17:22] <ghz|afk> don't ask me HOW
I remember that
L371[16:17:37] <PaleoCrafter> I'm
ashamed
L372[16:17:47] <PaleoCrafter> God fucking
dammit
L373[16:18:03] <PaleoCrafter> I didn't hit
the send button right there ._.
L374[16:21:38] <joazlazer> to get your
guidebook to work ghz, I had to change deobfCompile to compile.
What is the difference?
L375[16:22:05] <ghz|afk> uhm
L376[16:22:23] <ghz|afk> deobfCompile
would remap the names from SRG to your chosen mappings
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L378[16:23:23] <joazlazer> oh yeah I see
it uses SRG names
L379[16:23:55] <halvors1> What is the
difference between TESR and FastTESR, how i FastTESR
optimized?
L380[16:24:23] <howtonotwin> FastTESRs
tell the rendering system "here, render this list of
BakedQuads"
L381[16:24:31] <howtonotwin> TESRs just
use straight GL
L382[16:24:43] <howtonotwin> FastTESRs can
be batched, and are more performant
L383[16:24:43] <ghz|afk> a TESR is
responsible for drawing whatever it wants using opengl
L384[16:25:09] <joazlazer> so it doesn't
work for anything that needs to be animated?
L385[16:25:11] <ghz|afk> FastTESRs are
batched into a single draw call
L386[16:25:12] <howtonotwin> Actually, not
BakedQuads. They add vertices to a buffer
L387[16:25:23] <ghz|afk> it does
L388[16:25:25] <howtonotwin> No, they are
redrawn every frame
L389[16:25:30] <ghz|afk> but you need to
do the animation on cpu
L390[16:25:36] <ghz|afk> can't use opengl
matrix transforms
L391[16:25:37] <howtonotwin> Just drawn
all at once
L392[16:25:40] <joazlazer> oh
L393[16:26:21] <ghz|afk> so in short
L394[16:26:28] <ghz|afk> in a FastTESR,
you CAN NOT call opengl code
L395[16:26:36] <ghz|afk> you can only put
vertices in the provided buffer
L396[16:26:48] <ghz|afk> meaning, all your
textures must be in the atlas
L397[16:27:14] <ghz|afk> meaning, FastTESR
is half way between static blocks and normal TESRs
L398[16:27:29] <ghz|afk> and as such, has
some of the advantages of a TESR (recomputed every frame)
L399[16:27:41] <ghz|afk> but also some of
the drawbacks of static models (can't do gl operations)
L400[16:27:59] <ghz|afk> it's a middle
ground ideal for animating blocks without fancy effects
L401[16:28:24] <ghz|afk> ^ that "in
short" is longer than that other explanations combined
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L404[16:29:19] <halvors1> But how do i
actually do the rotation?
L405[16:29:32] <howtonotwin> Math
L406[16:29:47] <ghz|afk> ^
L407[16:29:49] <joazlazer> why isn't that
summary in the docs ghz? :P
L408[16:29:59] <ghz|afk> prepare a matrix
with the desired transform
L409[16:30:08] <ghz|afk> and then apply
the matrix to each vertex position
L410[16:30:25] <ghz|afk> if you have an
IModel
L411[16:30:38] <ghz|afk> you can bake it
with different TRSRTransformations
L412[16:30:44] <ghz|afk> and then get the
resulting quads
L413[16:31:03] <ghz|afk> but at that
point, you may as well use the animation system
L414[16:31:14] <howtonotwin> Most
importantly, cache
L415[16:31:27] <howtonotwin> Cache your
data, cache your caches, cache your soul
L416[16:31:37] <howtonotwin> (Don't cache
your caches)
L417[16:31:45] <howtonotwin> ((I'm not
sure how that would work))
L418[16:41:29] ⇦
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L422[16:48:30] <halvors1> Ok, any examples
on how to do this?
L423[16:48:38] <ghz|afk> has anyone made a
mod where if you push a pigz, the others get mad with you?
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L425[16:48:44] <ghz|afk> push a pigz off a
cliff*
L426[16:48:54] <howtonotwin> Botania's
Floating Flower renderer, I think
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L428[16:49:14] <halvors1> Can i use the
Forge animations system for rotating a part on a machine.
L429[16:49:20] <howtonotwin> Yes
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L431[16:49:56] <ghz|afk> unless your
machine is a single .obj model ;P
L432[16:50:05] <ghz|afk> the animation
system supports .b3d and json
L433[16:50:47] <halvors1> Well it is. But
suppose i can convert it :)
L434[16:50:55] <howtonotwin> Just split
it
L435[16:51:13] <howtonotwin> One part for
the main thing, one part for the animated part
L436[16:52:46] <halvors1> :)
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L440[17:03:21] <kashike> howtonotwin:
don't feel bad
L441[17:03:54] <ghz|afk> GAH
L442[17:04:00] <ghz|afk> I really want to
release Survivalist for 1.12
L443[17:04:08] <ghz|afk> but I want it to
deserve the 2.0 version number
L444[17:04:20] <ghz|afk> but I really want
to get it released and not spend any more time second-guessing
myself
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L446[17:04:23] <ghz|afk> but I want it to
deserve the 2.0 version number
L447[17:04:47] <howtonotwin> Just call it
1.11
L448[17:05:03] <howtonotwin> In a month or
two you'll move past the MC version number, and then you're home
free
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L464[18:07:54] <ghz|afk> OH FFS
L465[18:07:59] <ghz|afk> I'm going to hate
photoshop a lot
L466[18:08:08] <ghz|afk> it froze and
closed itself, no warnings, no reason
L467[18:08:19] <ghz|afk> after I did a
shitton of work and I was about ready to save andexport
L468[18:08:24] <quadraxis> ~adobe~
L469[18:08:45] <howtonotwin> GIMP
masterrace!
L470[18:08:53] <ghz|afk> dunno, there are
a few apps that are misbehaving since I updated to windows 10
creators update
L471[18:09:07] <ghz|afk> maybe I should
update from CC2015 :P^
L472[18:09:28] <howtonotwin> Have you
tried a refresh?
L473[18:09:44] <ghz|afk> nope
L474[18:09:49] <howtonotwin> It's stupid
that it's even necessary, but it might help
L475[18:09:51] <ghz|afk> I most probably
should
L476[18:09:57] <ghz|afk> but I really
don't want to reinstall apps
L477[18:09:57] <ghz|afk> ;P
L478[18:10:12] <howtonotwin> You get a
list of uninstalled apps
L479[18:10:47] <ghz|afk> this windows 10
installation has survived an two swaps and multiple windows 10
upgrades, I'd hate to start over ;P
L480[18:10:54] <ghz|afk> two SSD
swaps*
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L482[18:17:41] <ghz|afk> now there's ONE
thing I like about paint.net that photoshop doesn't do: if you drag
a bunch of files at once, it asks if you want to open separately or
open as layers of the same document
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L499[18:38:22] <hipsterpig> ghz|afk: if
you tried not to ping me you failed. lol
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L506[18:39:34] <ghz|afk> hipsterpig:
hm?
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L509[18:40:41] <hipsterpig>
<*highlight> <ghz|afk:#minecraftforge> has anyone made
a mod where if you push a pigz, the others get mad with you?
L510[18:40:42] <hipsterpig>
<*highlight> <ghz|afk:#minecraftforge> push a pigz off
a cliff*
L511[18:40:45] <hipsterpig> why
"pigz"
L512[18:40:53] <ghz|afk> pig-zombie
L513[18:40:58] <hipsterpig> oh
L514[18:41:04] <hipsterpig> damnit
L515[18:41:05] <ghz|afk> I was too lazy to
write the entire word
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L533[20:09:54] <ghz|afk> welp this took a
LOT more effort than planned
L535[20:11:17] <ghz|afk> 2 hours to
generate all the textures, update the blockstates file from 3
variants to 3*6, upgrade the block class into an abstract class
with 2 subclasses, register all the item variants, and register a
custom statemapper to redirect the "chopblock2" variants
to the chopblock json
L536[20:12:11] <ghz|afk> (I could have had
2 blockstate jsons, but then it will be extra work when I can merge
the two blocks into one for 1.13 in some months ;P)
L537[20:19:55] ***
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L538[20:28:05] <joazlazer> Not using
layered textures?
L539[20:28:49] <ghz|afk> nope
L540[20:29:12] <ghz|afk> it woudl have
been best, I know, but eh.
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L544[20:56:42] *
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L562[22:45:11] <killjoy1> You mean
inclusive?
L563[22:45:15] <tterrag> no
L564[22:45:19] <tterrag> for inclusive it
would work fine
L565[22:45:31] <tterrag> my range is
[1.9,1.12.1)
L566[22:45:39] <killjoy1> ah.
L567[22:45:45] <tterrag> I didn't think
mojang would actually do a .1 this time...nor did I think it would
be such an insignificant update
L568[22:45:49] <tterrag> ah well
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L570[22:50:56] <mezz> tterrag, dunno, feel
free to update it
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L577[23:14:03] <tterrag> can't think of a
better way though
L578[23:14:08] <tterrag> that isn't overly
wordy
L579[23:15:09] <mezz> just putting the
number 1.12.1 on the screen is asking for trouble tbh
L580[23:15:46] <tterrag> can't exactly
compute the "version before"
L581[23:15:55] <mezz> I think what you
have is the best we can do
L583[23:17:32] <tterrag> I would change
the first one, but don't want to break compat
L584[23:17:36] <tterrag> not that forge
has any translations
L585[23:17:45] <tterrag> (which is weird,
right?)
L586[23:18:43] <mezz> just add a
bounded.inclusive key
L587[23:18:48] <mezz> and keep the old
one
L588[23:19:41] <mezz> how does it read
when you have something like [1.0, 2.1), (2.6, 3.1)
L589[23:20:00] <mezz> do we even handle
that? I don't remember
L590[23:20:17] <tterrag> wait, you can do
that?
L591[23:20:20] <tterrag> I don't think you
can do that
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L593[23:20:58] <mezz> fml just absorbed
the maven versioning, it might handle some weird stuff
L594[23:21:11] <tterrag> oh, yes it
handles that
L595[23:21:16] <tterrag> because that's
just internally a List<Restriction>
L596[23:21:24] <mezz> yeah...
L597[23:21:26] <tterrag> for (Restriction
restriction : restrictions) {
L598[23:21:26] <tterrag>
friendlyRestrictions.add(restriction.toStringFriendly());
L599[23:21:34] <tterrag> so it would
work....a bit confusing, but works
L600[23:22:38] <mezz> good enough I
guess
L601[23:23:13] <tterrag> mezz: I don't
think we need a new key for inclusive. the phrase
"between" means that already imo
L602[23:23:19] <tterrag> unless you mean
just add a duplicate
L603[23:23:48] <mezz> between is exclusive
or ambiguous in my mind
L604[23:24:16] <kashike> the classes
copied into FML from maven should be compared with the current
versions (as in the maven repo) and any fixes/changes merged
in
L606[23:24:21] <mezz> I think
"between %s and %s (inclusive)" would be slightly
better
L607[23:24:28] <tterrag> alright,
fair
L608[23:24:50] <mezz> I agree kashike, it
may have diverged a bit though so it's not a small job
L609[23:25:17] <kashike> shouldn't have
diverged a whole lot
L610[23:25:21] <kashike> formatting
maybe.. :p
L611[23:25:54] <mezz> fml is not known for
its strict adherence to sanity :D
L612[23:26:10] <mezz> if you want to take
a look I'd appreciate it though
L613[23:26:44] <kashike> sure, I can
L614[23:27:19] <mezz> the response from
l.ex may just be "it's not broken, why?" so don't spend a
lot of time on if it things get weird
L615[23:27:24] <kashike> git pull origin
1.12.x
L616[23:27:26] <kashike> sigh
L617[23:27:38] <mezz> remote: Counting
objects: 43, done.
L618[23:27:44] <mezz> remote: Compressing
objects: 100% (3/3), done.
L619[23:27:52] <mezz> err: mezz is not
git
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L622[23:28:16] <kashike> not exactly mezz
:P
L623[23:28:18] <kashike> remote: Counting
objects: 677, done.
L624[23:28:20] <kashike> remote:
Compressing objects: 100% (32/32), done.
L626[23:28:46] <tterrag> yes yes
L627[23:28:49] <tterrag> I was away for
the last few days
L629[23:29:15] <tterrag> it's a simple bug
fix...block renders support any format...so should item
renders
L630[23:29:35] <tterrag> tbh just pass it
to fry, I've explained the problem to him many times
L631[23:30:34] <tterrag> I'll write a bit
more about it though I suppose
L632[23:30:43] <mezz> still gonna need
some kind of public explanation, people need to know how to use it
or why they'd want to
L633[23:34:14] <tterrag> well...tbh this
really fixes nothing
L634[23:34:25] <tterrag> my original
intent was to allow lightmap manipulations on item models
L635[23:34:33] <tterrag> but that turned
out to be way more complicated than I thought
L636[23:34:38] <tterrag> so i figured I'd
pr this half-fix
L637[23:34:46] <tterrag> since it is
technically a bug that custom formats render incorrectly
L639[23:39:53] <tterrag> I'd love some
advice from fry but he seems to be missing lately
L640[23:40:00] <tterrag> or he muted
me
L641[23:41:11] <mezz> I doubt he mutes
anyone
L642[23:41:49] <tterrag> I know :P
L643[23:42:04] <killjoy1> #4237 sounds
gross. (swapping fluids)
L644[23:43:05] <mezz> the code involved is
grosser than the title
L645[23:43:18] <tterrag> lol
L646[23:43:22] <tterrag> that commit got
mentioned by me somehow
L647[23:43:29] <tterrag> oopsie
L648[23:43:53] <mezz> I think you github
derped and mentioned everything that was merged over those couple
days heh
L649[23:44:19] <tterrag> yes, I did a
rebase
L650[23:44:23] <mezz> no idea why github
things that is useful, it happens quite a lot
L651[23:44:55] ⇦
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L652[23:46:14] <kashike> mezz: quite a few
changes, something when you get bored :P
L653[23:46:49] <mezz> heh ok
L654[23:47:18] <quadraxis> i really need
to stop clicking on those pr references, this isn't github
L655[23:47:21]
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L656[23:47:25] <killjoy1> I wish worldedit
supported actually swapping fluids
L657[23:47:48] <killjoy1> last I checked,
swapping water and lava set it as un-undoable obsidian
L658[23:48:35] <mezz> weird
L659[23:49:34]
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L660[23:49:43] ⇦
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L661[23:50:13] <killjoy1> I last tested it
with worldedit 5 though