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L1[00:07:47] ⇨ Joins: Waterpicker (~Waterpick@2602:306:35ba:ca40:9c49:f11b:2c0:1104)
L2[00:07:57] <Waterpicker> Anyone ever tried loading a mod into the classpath that isn't a coremod.
L3[00:07:57] <Waterpicker> I need to accomplish this with pixelmon in order to use mixins iwth it.
L4[00:08:57] <mezz> best practice is probably make a separate coremod for handling your mixin stuff
L5[00:12:18] <Waterpicker> It is a seperrate mode.
L6[00:12:54] <Waterpicker> The issue is that pixelmon loads up to late for the mixins to be used.
L7[00:14:09] <tterrag> the mixins should be a part of the coremod
L8[00:14:33] <Waterpicker> it is.
L9[00:15:16] <mezz> I don't think we understand your situation correctly, can you explain more?
L10[00:17:04] <Waterpicker> I learnt from mumfrey, the creator of the mixins technology, that you can't mix into mods that aren't coremods.
L11[00:17:42] <Waterpicker> well. You can if the mod is in the classpath at the time mixins is being run which happens when coremods are being done.
L12[00:18:12] <Waterpicker> Pixelmon isn't a coremod so my current issue occurs.
L13[00:18:21] <mezz> so you are not developing pixelmon, you want to use mixins to alter pixelmon from your coremod?
L14[00:18:59] <Waterpicker> No.
L15[00:19:06] <Waterpicker> Just mixins on pixelmon
L16[00:19:10] <Waterpicker> oh yea.
L17[00:19:22] <mezz> ...?
L18[00:19:43] <Waterpicker> Sorry. I was getting turned around.
L19[00:19:53] <Waterpicker> Yes. I'm trying to alter pixelmon from my coremod.
L20[00:19:56] <mezz> ok
L21[00:19:59] <capitalthree> kinky
L22[00:20:05] <mezz> I don't have any experience there, I think you may be best off contacting mumfrey
L23[00:20:55] <tterrag> so then don't use mixins
L24[00:21:02] <capitalthree> what about a load-after dependency?
L25[00:21:11] <tterrag> capitalthree: that's forge mod only
L26[00:21:22] <tterrag> this is about fml plugins ("core" mods)
L27[00:21:23] <capitalthree> pixelmon isn't a forge mod?
L28[00:21:30] <capitalthree> ohh
L29[00:21:50] <Waterpicker> capitalthree, pixelmon is a forge mod.
L30[00:21:59] <capitalthree> so it sounds like a mod for another mod isn't really supposed to be a coremod then
L31[00:22:08] <mezz> there is no load-after if you are a coremod, they are always early
L32[00:22:49] <capitalthree> well it could also just *wait* until after pixelmon loads right? :P
L33[00:23:01] <Waterpicker> capitalthree, coremods are able to alter code.
L34[00:23:27] <Waterpicker> No fundmental limit. ASM has to occur before mods are loaded up.
L35[00:23:40] <Waterpicker> eh. I don't know the proper term.
L36[00:23:58] <tterrag> that's not true at all
L37[00:24:02] <tterrag> ASM happens on demand during classload
L38[00:24:11] <tterrag> it can (and does) happen as late as world load, or later
L39[00:24:20] <Waterpicker> huh.
L40[00:24:22] <capitalthree> oh good
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L42[00:24:37] <Waterpicker> how does raw non mixin asm work?
L43[00:24:48] <tterrag> you get a byte[] and return a byte[]
L44[00:24:51] <tterrag> basically
L45[00:24:54] <Waterpicker> 0.o
L46[00:24:58] <tterrag> there's a lot of abstraction to deal with that
L47[00:25:00] <Waterpicker> no wonder mixins is so popular.
L48[00:25:01] <tterrag> but in the end, that's it
L49[00:25:29] <Waterpicker> The current the edit I'm doing is alteration of a single method.
L50[00:25:45] <tterrag> looks something like this https://github.com/tterrag1098/Blur/blob/master/src/main/java/com/tterrag/blur/BlurTransformer.java
L51[00:25:49] <tterrag> then just don't use mixin
L52[00:25:57] <tterrag> how big a change? and why?
L53[00:26:52] <Waterpicker> single method and for server uses
L54[00:27:09] <mezz> generally asming someone else mod is a good way to start an argument. can you work out an API with them?
L55[00:27:10] <tterrag> how vague
L56[00:27:24] <tterrag> mezz: considering pixelmon dev is dead...unlikely
L57[00:27:37] <tterrag> I don't mean the person...that was phrased poorly
L58[00:27:53] <Waterpicker> I'm editing the method that checks to pixelmon's servers.
L59[00:27:56] <tterrag> they were C&D'd by nintendo
L60[00:28:08] <mezz> ah
L61[00:28:11] <Waterpicker> I plan on eventualy expanding what I'm doing with the plugin.
L62[00:28:35] <Waterpicker> This is just a current small scale edit and working out the bug will let me do bigger stuff later.
L63[00:29:13] <mezz> you may have to work without mixins
L64[00:29:55] <mezz> from previous examples like BinniePatcher, this type of work is not easy
L65[00:29:55] <Waterpicker> I was giving a methodthat could work but don't the path needed
L66[00:32:39] <Waterpicker> nvm ... I just hadd a typo in my FMLCorePlugin Entry...
L67[00:33:05] <capitalthree> a friend of mine made a library for less painful coremodding
L68[00:33:07] <capitalthree> https://github.com/elytra/Mini
L69[00:33:13] <capitalthree> you might wanna try this
L70[00:33:45] <Waterpicker> with me finding that typo. I may not need it.
L71[00:33:55] <Waterpicker> the error I was getting was related to taht.
L72[00:34:12] <capitalthree> are you just trying to disable one check or are you going to have to do more work with asm?
L73[00:34:45] <tterrag> cant' say I'm a fan of that impl
L74[00:34:53] <tterrag> it's loading other mod classes that aren't coremods
L75[00:35:07] <tterrag> forcing everything through a single transformer
L76[00:35:23] <capitalthree> which impl, Mini?
L77[00:35:26] <tterrag> yes
L78[00:36:10] <tterrag> and the instructions for shading are stupid
L79[00:36:11] <capitalthree> hm I don't know enough about coremodding to know why that's bad
L80[00:36:24] <tterrag> oh wait, nvm
L81[00:36:31] <tterrag> at first I thought it was using the old reobf hacks to shade
L82[00:40:39] <capitalthree> tterrag: here's an example of usage, https://github.com/elytra/Albedo/blob/1.12/src/main/java/elucent/albedo/asm/ChunkRenderContainerTransformer.java
L83[00:40:48] <capitalthree> (I didn't write this either, unascribed did)
L84[00:42:01] <capitalthree> anyways it's a lot more readable to me than usual asm code
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L89[01:01:08] <Waterpicker> My mixins work!
L90[01:01:16] <Waterpicker> it was just that typo.
L91[01:01:20] <capitalthree> yay!
L92[01:01:24] <capitalthree> congrats
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L97[01:58:41] *** Waterpicker was kicked by LexMobile (Waterpicker))
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L99[01:59:06] <LexMobile> Quit it with the coremods
L100[02:00:03] <MCPBot_Reborn> [TEST CSV] Pushing snapshot_20170806 mappings to Forge Maven.
L101[02:00:07] <MCPBot_Reborn> [TEST CSV] Maven upload successful for mcp_snapshot-20170806-1.12.zip (mappings = "snapshot_20170806" in build.gradle).
L102[02:00:18] <MCPBot_Reborn> Semi-live (every 10 min), Snapshot (daily ~3:00 EST), and Stable (committed) MCPBot mapping exports can be found here: http://export.mcpbot.bspk.rs/
L103[02:02:47] *** PaleOff is now known as PaleoCrafter
L104[02:04:58] <PaleoCrafter> uh, Lex, I generalised the table generation and added preloading in ForgeModContainer.modConstruction, is that the appropriate location?
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L106[02:24:56] <Ashlee> heya, wasn't forge server supposed to be able to run against vanilla clients when no added items/..?
L107[02:26:11] <PaleoCrafter> If all mods declare themselves as server-only, yes
L108[02:26:15] <Ashlee> ah
L109[02:26:17] <Ashlee> then some mod isn't
L110[02:26:28] <Ashlee> because " This server requires FML/Forge to be installed. Contact your server admin for more details."
L111[02:26:34] <Ashlee> now which one :(
L112[02:28:09] <Ashlee> there we go, it was one of the "server side only" claiming mod
L113[02:28:09] <Ashlee> s
L114[02:28:13] <Ashlee> thanks PaleoCrafter
L115[02:30:41] <Ashlee> heh "mods for 1.12 should work on 1.12.1 fine" .. unless they check specifically for MC version >:(
L116[02:32:22] <PaleoCrafter> depending on how they specify their required MC version, they should still load fine on 1.12.1
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L118[02:32:35] <Ashlee> yeah not Morpheus nor NetherPortalFix :P ah well
L119[02:32:37] <Ashlee> will be added later
L120[02:33:39] <Ashlee> acceptedMinecraftVersions = "[1.12,1.13)"
L121[02:43:44] <LexMobile> If they SPECIFICALLY check for 1.12 via the normal builtin method [1.12] Then they will load, but anything else wont.
L122[02:44:02] <LexMobile> And ya thats the right spot it looked fine last i glanced at it
L123[02:44:10] <Ashlee> odd that it won't load then
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L131[03:19:11] <capitalthree> lol wat, I have been kicked apparently
L132[03:19:15] <capitalthree> long after I stopped talking
L133[03:19:43] <capitalthree> anyways are there any events that fire when a mob spawner spawns mobs besides SpecialSpawn?
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L139[03:53:42] <IoP> luckily my "coremod" is tweaker
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L155[04:26:06] <LexMobile> Same thing
L156[04:26:18] <Intektor> I have a question regarding socketchannels, I have a byteBuffer but I only want to write buffer#position bytes, how can I do this?
L157[04:26:20] <capitalthree> I am considering a PR to forge to add a BlockPos for the spawner's position to SpecialSpawn (subclass of LivingSpawnEvent for spawns from mob spawners)
L158[04:26:30] <capitalthree> would that go over well?
L159[04:26:40] <capitalthree> it's so that a mod can figure out what spawner actually initiated a SpecialSpawn event
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L166[04:33:07] <capitalthree> also should all PRs be against the latest version of forge?
L167[04:33:32] <capitalthree> and if I want the change available in 1.11.2 will it be too late for that?
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L174[04:40:50] <Ordinastie> oh, that's new
L175[04:41:03] <Ordinastie> pickBlock now gets the full TE in natively
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L180[04:51:39] <PaleoCrafter> capitalthree, it depends on what mezz deems worthy of being backported
L181[04:52:04] <PaleoCrafter> but a PR should always target latest, if it isn't a high priority bugfix only applicable to an older version
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L184[05:12:20] <capitalthree> ok
L185[05:17:26] <ghz|afk> well you can make backport PRs if you want something that was done to latest, in an older version... but it does mean the original PR was to latest
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L194[05:33:09] <capitalthree> gigaherz: sounds fair.
L195[05:33:26] <capitalthree> nobody commented on my pr idea itself though >_>
L196[05:33:49] <gigaherz> I don't have an opinion on the idea
L197[05:34:00] <gigaherz> :P
L198[05:34:17] <gigaherz> if it seems useful to you and others, why not.
L199[05:36:39] <capitalthree> Personally, I want to make a mod that gives spawners finite durability. In general, it could be used by any modder wanting to track or disable a mob spawner's behavior for any reason.
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L223[08:27:27] <gigaherz> I almost released survivalist with a whole bunch of missing localizations XD
L224[08:45:08] <gigaherz> anyone wanna betatest? ;P
L225[08:45:53] *** Lathanael|Away is now known as Lathanael
L226[08:48:21] <capitalthree> gigaherz: survivalist?
L227[08:48:38] <gigaherz> yup
L228[08:49:12] <gigaherz> I'm making sure that everything works on both 1.12 and 1.12.1
L229[08:49:18] <gigaherz> no reason it shouldn't but eh.
L230[08:50:19] <gigaherz> why's mc1.12 so stupidly laggy while entering a new world? >_<
L231[08:50:26] <gigaherz> it's WAY WORSE than any previous version
L232[08:51:53] <capitalthree> I mean what is survivalist?
L233[08:52:02] <gigaherz> https://minecraft.curseforge.com/projects/survivalist
L234[08:53:28] <capitalthree> gigaherz: you're a TFC fan aren't you!
L235[08:53:35] <gigaherz> okay this can't be right, it's still laggy
L236[08:53:36] <gigaherz> TFC?
L237[08:53:39] <gigaherz> or terrafirmacraft?
L238[08:53:43] <gigaherz> nah
L239[08:53:55] <capitalthree> terrafirmacraft
L240[08:54:01] <capitalthree> hmm, a lot of this stuff is similar to tfc
L241[08:54:05] <gigaherz> yes
L242[08:54:11] <gigaherz> but I didn't know about TFC when I wrote it ;P
L243[08:54:16] <capitalthree> anyways I can try it out for the mediumcore modpack I'm messaging around with building
L244[08:54:25] <capitalthree> it seems interesting. no promises on whether I keep it
L245[08:54:30] <capitalthree> are the various features configurable?
L246[08:54:42] <gigaherz> similarly
L247[08:54:50] <gigaherz> Primal core has like 80% of the same features as I do
L248[08:55:18] <gigaherz> in the pre-1.12 version, yes
L249[08:55:20] <capitalthree> but not open source apparently
L250[08:55:24] <gigaherz> every single thing is configurable
L251[08:55:25] <capitalthree> boo primal core, yay survivalist
L252[08:55:47] <gigaherz> in 1.12, I had to choose between removing some settings, and having recipe progression
L253[08:55:52] <gigaherz> and I chose the progression
L254[08:56:01] <gigaherz> (as in, advancements unlock recipes in the book)
L255[08:56:42] <capitalthree> ah
L256[08:57:05] <gigaherz> gonna see if there's something spamming the log and causing the lag...
L257[08:58:17] <gigaherz> nope nothing in the logs
L258[08:58:20] <gigaherz> WTF is causing this lag ?!
L259[08:59:30] * gigaherz removes his mod and leaves only forge
L260[08:59:56] <gigaherz> okay not my mod...
L261[09:00:08] * gigaherz switches that save to vanilla
L262[09:01:25] <gigaherz> nope vanilla is just as laggy
L263[09:01:37] * gigaherz sighs
L264[09:01:49] <gigaherz> but at least it's not my fault ¬¬
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L270[09:25:33] <gigaherz> capitalthree: went ahead and just uploaded it to curseforge -- if you still want to check it out, it will be available whenever they decide to finish reviewing it :P
L271[09:25:33] <gigaherz> https://minecraft.curseforge.com/projects/survivalist/files
L272[09:28:15] <gigaherz> oh it's approved already :D
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