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L6[00:17:30] <Elec0> I want to display server data in a non-inventory GUI. How do I send that to the client? With a packethandler I presume, but what's the command to send to a client? INSTANCE.sendTo()?
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L22[01:28:27] <ghz|afk> Elec0: http://mcforge.readthedocs.io/en/latest/networking/simpleimpl/
L23[01:29:07] <ghz|afk> and yes, assuming INSTANCE is the channel, it would be sendTo(player, message)
L24[01:29:57] <ghz|afk> or the other way around... whichever ;P
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L32[02:00:03] <MCPBot_Reborn> [TEST CSV] Pushing snapshot_20170717 mappings to Forge Maven.
L33[02:00:07] <MCPBot_Reborn> [TEST CSV] Maven upload successful for mcp_snapshot-20170717-1.12.zip (mappings = "snapshot_20170717" in build.gradle).
L34[02:00:17] <MCPBot_Reborn> Semi-live (every 10 min), Snapshot (daily ~3:00 EST), and Stable (committed) MCPBot mapping exports can be found here: http://export.mcpbot.bspk.rs/
L35[02:01:29] <raoulvdberge> !gm func_70299_a
L36[02:01:31] <raoulvdberge> !gm func_70299_a
L37[02:01:42] <raoulvdberge> !gm func_70299_a
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L52[03:28:29] <darkevilmac> Is there an event fired when the key bindings are changed?
L53[03:51:49] <TechnicianLP> !gm 180501
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L58[04:26:45] <Elec0> @ghz|afk, awesome, thanks
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L70[05:24:36] <c64cosmin> woot my first biome transition https://imgur.com/a/ZI3mt
L71[05:25:15] <kashike> c64cosmin: whatcha making? :p
L72[05:26:11] <c64cosmin> it's a multiple dimension mod, inspired by Advent of Ascension, playing with terrain generation right now
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L74[05:27:11] <kashike> Advent of Ascension?
L75[05:35:45] <c64cosmin> it's a mod made by Xolova, it's great, adds multiple dimensions and lots of mobs
L76[05:40:12] <gigaherz|work> crazy mobs
L77[05:40:35] <gigaherz|work> IMO, they don't really fit inside mc
L78[05:40:38] <gigaherz|work> but that's just my tastes
L79[05:42:29] <c64cosmin> can agree in some measure, I don't like that Advent of Ascension changes the Overworld and makes it stupidly hard
L80[05:44:11] <c64cosmin> my point of view is that the player can create a way to escape outside of reality using Vanilla materials (Rick&Morty style)
L81[05:44:48] <gigaherz|work> yeah
L82[05:44:54] <gigaherz|work> if it was like, some ritual or something that you do
L83[05:44:59] <gigaherz|work> which opens a dimensional rift
L84[05:45:03] <gigaherz|work> and allows enemies to pass through
L85[05:45:26] <gigaherz|work> which would mean you "broke" the overworld, and weirder and weirder monsters spawn as the local difficulty rises
L86[05:45:29] <gigaherz|work> that would be "acceptable"
L87[05:45:36] <gigaherz|work> since it would be a conscious choice
L88[05:46:35] <gigaherz|work> but even then, I'd make it possible to "clean up" the area, and prevent the rift from getting worse ;P
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L93[05:55:38] <c64cosmin> that sounds like a great excuse for a boss fight :D
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L95[05:57:56] <gigaherz|work> c64cosmin: do you play world of warcraft?
L96[05:58:16] <gigaherz|work> in th e pre-launch of the Legion expansion
L97[05:58:22] <gigaherz|work> they had an invasion event
L98[05:58:42] <gigaherz|work> where certain areas of the world, would spawn waves of enemies, harder and harder, until a boss would spawn
L99[05:58:51] <gigaherz|work> and defeating the boss would cancel the invasion in that area
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L102[05:59:10] <Moritz30> a
L103[05:59:14] <gigaherz|work> b
L104[05:59:17] <Moritz30> hmm
L105[05:59:18] <Moritz30> strange
L106[05:59:31] <gigaherz|work> was your nickname longer than 14 letters?
L107[05:59:39] <Moritz30> prolly
L108[05:59:43] <gigaherz|work> the channel mutes nicknames 15 or more
L109[05:59:47] <Moritz30> ah
L110[05:59:48] <Moritz30> okay
L111[05:59:53] <gigaherz|work> meaning you have to leave the channel before you can change your nickname
L112[05:59:56] <gigaherz|work> to prevent nick-spam
L113[06:00:01] <c64cosmin> played for a very short while, never could keep on playing
L114[06:00:17] <c64cosmin> I have friends who play and I like to watch
L115[06:01:55] <gigaherz|work> I like the expansion launches
L116[06:02:00] <gigaherz|work> and the pre-launch events
L117[06:02:14] <gigaherz|work> the zombie apocalypse right before WOTLK was awesome
L118[06:02:35] <gigaherz|work> there was a zombie debuff, and if you died with it, you'd turn into a zombie, and you were able to attack friendlies
L119[06:02:40] <gigaherz|work> and turn them into zombies
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L125[06:20:53] <c64cosmin> http://imgur.com/a/0NPmy here is an album with some screen shots
L126[06:21:45] <gigaherz|work> interesting effect on that portal ;P
L127[06:21:59] <kashike> kinda meh :P
L128[06:23:14] <c64cosmin> scales with the size of the portal
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L142[07:51:12] <c64cosmin> in Minecraft vanilla some block flip the texture on X and Y axis, how to do that?
L143[07:51:27] <c64cosmin> make a larger amount of variants?
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L147[07:57:12] <gigaherz|work> c64cosmin: when you declare the blockstate file, you can have an awway of randomly-chosen variants, instead of just one
L148[07:57:13] <gigaherz|work> like
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L150[07:57:58] <c64cosmin> it will accomplish what Tiled does for example, have multiple models for one block, is that the way MC does it?
L151[07:58:03] <gigaherz|work> "variants": { "blahblah": [ { "model": a, "y": 0 }, { "model": a, "y": 90 } ] }
L152[07:58:48] <gigaherz|work> then when mc draws variant "blahblah", it will choose one of the array, using the position in the world as seed
L153[07:58:58] <c64cosmin> you are right...MC does just a y rotation
L154[07:59:09] <gigaherz|work> but you can do more than just y rotation
L155[07:59:12] <gigaherz|work> you can have different models
L156[07:59:16] <c64cosmin> the top texture is rotated, but the sides are not, welp
L157[07:59:19] <gigaherz|work> different textures, different rotations...
L158[07:59:27] <c64cosmin> I saw that you can also specify probability also
L159[07:59:33] <c64cosmin> that's neat
L160[07:59:43] <gigaherz|work> yes, weight:1 is default, but higher values with make it more probably that it appears
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L278[17:32:20] <xumanco> If I want to modify a mod that I don't have access to the sources, how do I recompile it if it uses obfuscated minecraft names?
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L280[17:33:08] <Ferrettomato> How do I conditionally disable recipes in 1.12?
L281[17:33:49] <Ferrettomato> I'm trying IForgeRegistryModifiable#remove, but that makes the game crash when I open the recipe book.
L282[17:34:53] <Ferrettomato> (using remove in PostInit, that is)
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L294[18:18:00] <Coolguy3867> why does GameRegistry.addshapedrecipe need ResourceLocation as its first two args
L295[18:18:07] <Coolguy3867> and what is resourcelocation
L296[18:18:30] <Ferrettomato> What version are you using?
L297[18:18:35] <Flashfire> ResourceLocation is very common in forge
L298[18:22:59] <CrazyZealot> Hey, does someone have a good example on how to use blockstates?
L299[18:23:13] <Flashfire> Block.getDefaultState()
L300[18:23:25] <Flashfire> Block being the correct blocks from Blocks class
L301[18:23:51] <Flashfire> Or your own block (your class with your block instances).myBlock.getDefaultState()
L302[18:24:03] <CrazyZealot> I mean a code example on how to use them, create your own, etc
L303[18:24:12] <Flashfire> What do you mean create your own
L304[18:24:26] <Flashfire> You can add properties to your blocks
L305[18:24:46] <Flashfire> Then do getDefaultState().withProperty(myProperty, myPropertyValue)
L306[18:24:56] <CrazyZealot> wrong phrasing, I meant an example to add properties to a block, edit them, use them, etc | pretty much what https://mcforge.readthedocs.io/en/latest/blockstates/states/ explains, but maybe a small code example
L307[18:25:06] <Flashfire> Do you have the vanilla source?
L308[18:25:11] <Flashfire> You should look at it
L309[18:25:42] <Flashfire> Like look at blockstairs maybe
L310[18:26:01] <CrazyZealot> where is it located? I currently have a standard mod project opened in Intellij IDEA (which adds a random block and an item which dont do anything)
L311[18:26:11] <Flashfire> It's cached on your system with forge
L312[18:26:16] <Flashfire> Somewhere in gradle files
L313[18:26:17] <CrazyZealot> (btw Im rather new to minecraft modding if that wasn't obvious)
L314[18:26:29] <Flashfire> I don't use intelliJ so I don't know what's different
L315[18:27:06] <Ferrettomato> I use Intellij.
L316[18:27:28] <Flashfire> Ok
L317[18:27:29] <Flashfire> Here
L318[18:28:03] <Flashfire> C:\me\.gradle\caches\minecraft\net\minecraftforge\forge\1.12-14.21.1.2404\snapshot\20161220\forgeSrc-1.12-14.21.1.2404-sources.jar
L319[18:28:07] <Ferrettomato> Go to "External Libraries", and look for one labeled "forgeSrc-<mcversion>-<forgeversion>.jar".
L320[18:28:10] <Flashfire> My minecraft forge source is located there
L321[18:28:17] <Ferrettomato> It should be in the project view.
L322[18:28:19] <Flashfire> You can copy it and rename it to a zip then extract
L323[18:28:23] <Flashfire> Or do it in project view
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L325[18:30:35] <CrazyZealot> ok got it, I'll take a look at stairs idk
L326[18:32:09] <CrazyZealot> Alright thank you people for the help, I will look into it tomorrow. I need to catch some sleep now (1:30 am for me). So Good night ^-^
L327[18:32:17] <Flashfire> Good idea lol
L328[18:32:18] <Flashfire> 'night
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L360[20:05:10] <MasterKrain> Hi. When I create an explosion, the particles don't appear. Anyone know what could be the problem? I use this code https://pastebin.com/F6myUsYP inside of this function https://pastebin.com/u09aenRw inside of a class that extends EntityThrowable.
L361[20:05:35] <MasterKrain> working in 1.10.2
L362[20:06:12] <Flashfire> Try !world.isRemote
L363[20:06:49] <Flashfire> Also does the explosion still happen
L364[20:06:54] <Flashfire> Like, sound and terrain damage
L365[20:07:00] <MasterKrain> im already doing the isRemote check
L366[20:07:06] <MasterKrain> yes
L367[20:07:11] <Flashfire> Oh, odd
L368[20:07:15] <MasterKrain> everything happens properly, except the particles
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L370[20:07:25] <MasterKrain> well, i DO see smoke particles
L371[20:07:29] <MasterKrain> but no explosion particles
L372[20:07:32] <Flashfire> o.O
L373[20:07:51] <Flashfire> What are the booleans
L374[20:07:52] <MasterKrain> maybe im missing something?
L375[20:08:37] <MasterKrain> this is the function im calling https://pastebin.com/7JtTP82B
L376[20:09:23] <MasterKrain> its inside the World class
L377[20:09:31] <Flashfire> if (net.minecraftforge.event.ForgeEventFactory.onExplosionStart(this, explosion)) return explosion;
L378[20:09:35] <Flashfire> Maybe it's that line?
L379[20:09:46] <Flashfire> That would cancel doExplosionA and B
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L381[20:09:56] <MasterKrain> yeah but thats the weird thing
L382[20:10:08] <MasterKrain> it still calls A and B
L383[20:10:14] <Flashfire> Oh then it's not that
L384[20:10:26] <MasterKrain> otherwise the explosion wouldnt happen
L385[20:10:32] <Flashfire> I think maybe your strength is too low?
L386[20:10:37] <Flashfire> Maybe not
L387[20:10:40] <Flashfire> But try a higher number
L388[20:10:44] <MasterKrain> already did
L389[20:10:45] <Flashfire> o
L390[20:10:48] <MasterKrain> just makes the explosion bigger
L391[20:10:52] <MasterKrain> but still no explosion particles
L392[20:10:57] <Flashfire> Do you have any particle settings changed?
L393[20:11:00] <MasterKrain> nope
L394[20:11:06] <Flashfire> If you blow up TNT does it make the particles
L395[20:11:07] <MasterKrain> my particle settings are on full
L396[20:11:12] <MasterKrain> oh good idea
L397[20:11:14] <MasterKrain> i'll check
L398[20:11:22] <Flashfire> If not, the problem is bigger than your code
L399[20:11:26] <Flashfire> (or smaller?)
L400[20:13:11] <MasterKrain> the tnt particles work fine D:
L401[20:13:20] <Flashfire> Then look at that code
L402[20:13:23] <Flashfire> See what's different
L403[20:13:24] <MasterKrain> yea
L404[20:14:05] <Flashfire> I may not reply as I'm now going to play some MMD dev server that updated to the new version of my mod
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L406[20:16:46] <MasterKrain> lol the tnt code is the same
L407[20:16:59] <MasterKrain> just bigger size
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L409[20:21:01] <MasterKrain> found the problem. The entity needs to be set dead before the explosion happens
L410[20:21:49] <MasterKrain> thx!
L411[20:22:00] <Flashfire> Aha!
L412[20:22:00] <Flashfire> Nice
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L437[21:19:58] <ryantheleach> Is there any known problems with launching forge and mods with the new minecraft launcher?
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L450[22:16:55] <KnightMiner> Hey fry, are you online? I want to ask you about something with IModel.retexture()
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L452[22:23:01] <killjoy> I did not know this existed. https://www.amazon.com/dp/B06Y2B4NWY?th=1
L453[22:23:18] <killjoy> I'm scared
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L457[22:42:23] *** covers1624_ is now known as covers1624
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L461[23:35:11] <kashike> killjoy: neat shape
L462[23:38:40] <killjoy> Yes, there is a subscription fee
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