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L10[01:02:39] <Coolguy3867> how do i add a shaped recipe in minecraft 1.12
L11[01:22:56] <McJty> Coolguy3867, https://wiki.mcjty.eu/modding/index.php/Recipes-1.12
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L16[02:00:03] <MCPBot_Reborn> [TEST CSV] Pushing snapshot_20170716 mappings to Forge Maven.
L17[02:00:07] <MCPBot_Reborn> [TEST CSV] Maven upload successful for mcp_snapshot-20170716-1.12.zip (mappings = "snapshot_20170716" in build.gradle).
L18[02:00:17] <MCPBot_Reborn> Semi-live (every 10 min), Snapshot (daily ~3:00 EST), and Stable (committed) MCPBot mapping exports can be found here: http://export.mcpbot.bspk.rs/
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L26[02:35:47] <killjoy> It seems like my code is pretty original. http://exercism.io/submissions/544ad7d3365c423590ead376902e3080
L27[02:37:04] <ghz|afk> no idea what that is supposed to achieve
L28[02:38:37] <ghz|afk> I mean, I understand the code -- it's outputting a list of items from what appears to be an enum, based on if their bits match the mask
L29[02:38:47] <ghz|afk> but no idea what the purpose of that may be
L30[02:40:07] <killjoy> It's some exercises
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L41[03:33:55] <killjoy> what is this? Mystcraft was updated?
L42[03:33:57] <killjoy> Impossible!
L43[03:34:14] <killjoy> not to 1.12 though :(
L44[03:43:48] <z0ttel> O.o
L45[03:49:05] <ghz|afk> funny that they skipped 1.10.2, which is the more used version ;P
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L49[03:53:04] MineBot sets mode: +v on Tahg
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L54[04:14:18] <ScottehBoeh> Is there a way I can cancel messages being received per-player?
L55[04:14:43] <ScottehBoeh> ServerChatEvent appears to be for sending messages to all players. And allthough thats a possible route, it does revert the original message format
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L74[06:19:34] <Wuppy> holy crap, we published a game on steam (it's not even downloadable yet, will be in a few days) and we've been in the top 3 of New & Trending for an entire day now
L75[06:19:40] <Wuppy> over 2 MILLION views
L76[06:27:30] <IoP> how many reviews already ;)
L77[06:28:13] <Wuppy> none, becuase it cant be downloaded yet
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L94[09:00:23] <Shambling> Goodmorning from the east coast of NY
L95[09:00:44] <Shambling> the internet seems... very laggy today
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L105[09:50:50] <c64cosmin> hello, has anyone worked with FlowNoise?
L106[09:51:11] <kashike> yes.
L107[09:51:13] <kashike> If you have a question, please just ask it. Don't look for staff or topic experts. Don't ask to ask or ask if people are awake or available. Just ask the question to the channel straight out, and wait patiently for a reply.
L108[09:51:40] ⇨ Joins: cpup (~cpup@32.218.113.194)
L109[09:52:30] <c64cosmin> using the Perlin generator the max&min is always 1.4799369643500002, why is that constant? https://pastebin.com/XmPEasJ0
L110[09:56:46] <c64cosmin> seems dependent to the frequency
L111[09:57:06] <kashike> min: 0.2980086048027694; max: 0.7019913951972306
L112[09:57:08] <kashike> with that code
L113[09:58:28] <c64cosmin> you use the FlowNoise snapshot?
L114[10:00:09] <c64cosmin> your result seems to converge towards the (0,1) interval
L115[10:01:03] <kashike> 1.0.1-SNAPSHOT
L116[10:02:39] <Ordinastie> Min:0.2980086048027694
L117[10:02:39] <Ordinastie> Max:0.7019913951972306
L118[10:02:51] <Ordinastie> I guess it's consistent
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L120[10:21:30] <ghz|afk> c64cosmin: if you look at the perlin algorithm, it has alpha and beta as inputs, alpha gives how fast the scale is reduced, while beta gives how far apart the position value is scaled
L121[10:22:16] <ghz|afk> alpha=2 is the default, which means the octaves have factors 1/1, 1/(1*2), 1/(1*4
L122[10:22:19] <ghz|afk> oops
L123[10:22:23] <ghz|afk> alpha=2 is the default, which means the octaves have factors 1/1, 1/(1*2), 1/(1*2*2), ...
L124[10:22:30] <ghz|afk> if alpha was 3, the factors would be
L125[10:22:40] <ghz|afk> 1/1, 1/(1*3), 1/(1*3*3), ...
L126[10:23:15] <c64cosmin> I belive the flowNoise library sets that using the setPeristance(0.5) function
L127[10:23:40] <ghz|afk> so the range
L128[10:24:16] <ghz|afk> is the total range = range(noise) + 0.5 * range(noise) + 0.25 * range(noise) + ...
L129[10:25:11] <c64cosmin> now I understand what you mean, the range is actually the sum of the factors at each octave
L130[10:25:22] <ghz|afk> or in other words, range(noise) * (1+0.5+0.25+...)
L131[10:25:35] <ghz|afk> yup
L132[10:25:51] <ghz|afk> so if the range of 1 octave is +-0.75
L133[10:26:04] <ghz|afk> !!calc 0.75 * (1+0.5+0.25+0.125)
L134[10:26:04] <ghz|afk> ghz|afk: Result(s): 1.40625
L135[10:26:12] <ghz|afk> I don't know what the total range is
L136[10:26:24] <ghz|afk> but that explains why the range changes based on the number of octaves, and the alpha value
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L140[10:40:51] <PaleoCrafter> So... I feel a little embarrassed for my school right now ... the *last* certificate I get is fucking skewed ._.
L141[10:41:09] ⇨ Joins: ScottehBoeh (~ScottehBo@95.144.45.233)
L142[10:41:19] * TechnicianLP looks up scewed in the dictionary
L143[10:42:34] <ScottehBoeh> yo
L144[10:42:50] <ghz|afk> so...
L145[10:42:57] <ghz|afk> 13th doctor is a woman
L146[10:43:06] <ghz|afk> https://twitter.com/bbcdoctorwho/status/886608420241117185
L147[10:43:26] <Shambling> isn't there already a female time lord?
L148[10:43:39] <Shambling> or is she dead now?
L149[10:45:00] <ScottehBoeh> How can I get the distance between my player and the block they are looking at? I'm attempting to use Vec3 and the players hitvec
L150[10:45:03] <ScottehBoeh> is that a smart idea?
L151[10:45:59] <Shambling> skewed now paleo? more people of a certain gender being certed, or is the certificate misprinted at an angle? :P
L152[10:47:10] <Shambling> so... does anyone know of a 1.11.2 piping system for fluids and items that doesn't use an internal inventory/capacity? I'm thinking xnet, but does anyone know any else?
L153[10:47:24] <Shambling> I think thermal dynamics uses has an inventory on the pipes, but I can't swear to it
L154[10:47:51] <ghz|afk> hmm IWas thinking enderio but that's not on 1.11 yet
L155[10:57:12] <PaleoCrafter> Shambling, at an angle :P
L156[10:57:28] <PaleoCrafter> didn't even notice until I scanned it
L157[10:59:14] <Shambling> aha
L158[10:59:20] <Shambling> well their print shop might have had problems
L159[10:59:31] <Shambling> we had that issue this year, teacher does all the graduation certs
L160[10:59:36] <Shambling> and his laserjet died a hard death
L161[10:59:52] <Shambling> thankfully they decided to use our professional print shop at our building, so the students had good certs
L162[11:00:28] <Shambling> I feel bad, as I'm the repair guy, but ... you know, when you replace the fuser and the damn thing is still fucked ,there is only so much someone can fix without part order ability.
L163[11:00:32] <PaleoCrafter> I'm asking around right now if it's fucked up for anybody else
L164[11:00:36] <Shambling> we can't order parts from june till july 10th
L165[11:00:39] <PaleoCrafter> at first I thought our scanner was broken :D
L166[11:01:00] <Shambling> lol
L167[11:01:08] <Shambling> dangit, I gotta go open up the winery.
L168[11:01:09] <Shambling> blegh
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L171[11:06:39] <PaleoCrafter> regarding the female doctor: What if it's actually normal for Time Lords to swap gender after 12 regenerations? xD
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L182[11:48:45] <Shambling> does forestry have a dimensional blacklist/whitelist I'm missing somewhere?
L183[11:49:18] <Shambling> right now its trying to generate bee hives in the mystcraft profiling dimension.
L184[11:52:07] <diesieben07> those beehives are _everywhere_ :D
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L186[11:52:27] <diesieben07> gah, i have too many different formatting types in my head.
L187[11:52:36] <diesieben07> markdown, irc, skype, ugh
L188[11:55:15] <PaleoCrafter> lol
L189[11:55:20] <PaleoCrafter> >Skype
L190[11:55:32] <diesieben07> work uses it
L191[11:55:51] <PaleoCrafter> might want to reconsider your work :P
L192[11:55:55] <diesieben07> lol
L193[11:56:03] <diesieben07> it's fine for work purposes actually.
L194[11:57:28] <PaleoCrafter> if it gets the same updates the phone app recently got, it's really going downhill
L195[11:58:05] <diesieben07> the phone app is terrible, yes
L196[11:58:10] <diesieben07> but the windows 10 app is pretty nice
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L198[12:17:14] <Shambling> I miss the pre-microsoft skype
L199[12:17:31] <Shambling> so no way to blacklist dimensions in forestry?
L200[12:17:47] <Shambling> I think I've seen bee hives on the moon before, so probably not :P
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L209[12:37:53] <halvors> Is there any tutorials on how to get a fluid textured in 1.10.2? I get the error message: "Exception loading model for variant quantum:toxic_waste#level=10"
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L211[12:41:22] <TechnicianLP> when were the dummy-blocks for missing block-ids introduced?
L212[12:42:07] <ghz|afk> .....................
L213[12:42:14] <ghz|afk> mc enchanting hates me
L214[12:42:30] <ghz|afk> I just got silk touch on a stone shovel
L215[12:42:40] <ghz|afk> but I can't even see fortune
L216[12:43:16] <ghz|afk> although, is it possible to get fortune III through the enchanting table?
L217[12:43:26] <Hubry> why not
L218[12:43:51] <ghz|afk> dunno just wondering, since I don't seem to get it at all ;P
L219[12:43:55] <Hubry> it's eff5 you won't ever see
L220[12:44:04] <ghz|afk> that I know
L221[12:44:36] <ghz|afk> although 80% of the time I do see E4
L222[12:45:02] <Hubry> eff5 is like 0.1% on gold tools
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L224[13:03:20] <LexMobile> "08:42 <ghz|afk> 13th doctor is a woman" Fucking CALLED it at the very 1st episode of this season.
L225[13:03:51] <ghz|afk> XD
L226[13:04:39] <ghz|afk> my flatmate is VERY annoyed by that
L227[13:05:44] <LexMobile> Oh, i'm annoied because It doesn't feel natural, they laid on the PC/Accepting crap THICK. Made everyone in this season a token something.
L228[13:05:51] <LexMobile> But meh its a show
L229[13:06:21] <ghz|afk> the way I see it, she looks like potentially another matt smith type doctor, and I'd very much welcome that
L230[13:06:49] <ghz|afk> i'm not in favor nor against -- depends on the acting and character
L231[13:10:02] <LexMobile> Ya, willing to give anyone a shot, her career seems to show shes a good actress. But it just felt wrong the very first episode this last seasons. Combined with they pushed it HARD the entire season.
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L233[13:19:38] <ghz|afk> hmpf
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L235[13:19:51] <ghz|afk> what mod adds automatic AFK?
L236[13:20:05] <PaleoCrafter> I know that Quark does
L237[13:20:11] <ghz|afk> ah must be quark then
L238[13:20:22] <ghz|afk> it's extremely annoying that it spams afk on singleplayer ;P
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L245[14:28:17] MineBot sets mode: +v on RichardG
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L247[14:55:07] <ghz|afk> YES!, F3 E4 U3 diamond pick :3
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L249[14:55:30] <ghz|afk> now I just need a couple E4 books and a mending villager
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L251[14:59:11] <PaleoCrafter> you're way too Vanilla for me, ghz|afk
L252[14:59:43] <PaleoCrafter> should at least add https://minecraft.curseforge.com/projects/vanilla-immersion to the mix :3
L253[15:02:13] <TechnicianLP> how does one decide on balancing? just playing your mod over and over?
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L255[15:07:21] <ghz|afk> TechnicianLP: nah, you are a bad tester of your own things
L256[15:07:26] <ghz|afk> get others to give their opinion
L257[15:07:32] <ghz|afk> people who match your target audience
L258[15:09:28] <PaleoCrafter> alternatively, add clay to every recipe
L259[15:10:18] * TechnicianLP adds a clayslot to the vanilla crafting table to be used in every operation
L260[15:10:53] <TechnicianLP> clay in a tech-based mod does not really fit ... (but a interesting balancing idea ...)
L261[15:11:28] <PaleoCrafter> add a redstone + clay combination recipe, you got tech-y clay
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L265[15:19:10] <halvors> Anyone know how to texture a fluid in 1.10.2?
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L268[15:32:49] <ghz|afk> halvors: just so you don't feel ignored: I read you, but I have no idea ;P
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L274[15:59:34] <halvors> ghz|afk: Thanks, i get it, not me either :)
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L280[16:15:42] <c64cosmin> when is the proper time to do registerBiome()?
L281[16:16:10] <diesieben07> which registerBiome are you talking about?
L282[16:16:23] <c64cosmin> Biome.registerBiome()
L283[16:16:23] <diesieben07> the one in Biome? If so: Never.
L284[16:16:28] <diesieben07> don't call that, ever.
L285[16:16:43] <c64cosmin> due to the IDs crashing?
L286[16:16:55] <diesieben07> you shouldn't deal with numeric IDs
L287[16:17:00] <diesieben07> use RegistryEvent.Register<Biome>
L288[16:17:06] <diesieben07> and then event.getRegistry()
L289[16:17:22] <c64cosmin> like for all other registrations
L290[16:17:26] <diesieben07> yup
L291[16:17:30] <c64cosmin> is there something alike for dimensions?
L292[16:17:45] <diesieben07> not yet. Dimensions are terrible at the moment, because vanilla...
L293[16:17:54] <diesieben07> DimensionType is an enum, so... yeah
L294[16:18:08] <c64cosmin> gotcha!
L295[16:18:21] <c64cosmin> thanks for the tips
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L298[16:25:30] <c64cosmin> the BiomeProperties nameIn is the name that will looked up in the lang file?
L299[16:26:23] <diesieben07> nope, it won't go through the lang file
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L326[19:04:00] <KnightMiner> So, is there any chance of Forge adding something that supports metadata wildcard for itemstack JSON ingredients, or am I better off writing my own? Recipe book display is the only real issue but a constant meta like -1 would be ideal
L327[19:04:28] <KnightMiner> Forge supports wildcard with oredict, so this seems more like an oversight unless writing all variants one by one is *really* preferred
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L334[19:24:26] <LexMobile> Thats the official Mojang stance -^
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L340[19:36:00] <SotS> Good evening ya'all
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L343[19:41:38] <KnightMiner> Well, that's annoying I guess
L344[19:41:59] <SotS> What happen KnightMiner
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L347[19:43:45] <Lach_01298> A bit of a vague question; I have a multiblock where each block is a tile entity the multiblock works fine.Its just reloading the world for some reason some not all tiles looses there master tile position and its different block every time.
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L349[19:45:20] <Lach_01298> https://github.com/Lach01298/Nuclear-Engineering probably relevent code: https://github.com/Lach01298/Nuclear-Engineering/tree/master/src/main/java/lach_01298/nuclear_engineering/block/multiblockPart and https://github.com/Lach01298/Nuclear-Engineering/tree/master/src/main/java/lach_01298/nuclear_engineering/tile/multiblock
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L382[21:24:58] <Obbi> Hm I do have a Question regarding the Registry/-ies. URIs are registered using "domain:object". Is there a way except from iterating all items in a registry to get all items from domain x?
L383[21:25:23] <Obbi> I seem to be missing sth.
L384[21:28:36] <tterrag> Obbi: unless there's a map cache of that, no
L385[21:30:04] <Obbi> Yeah that's what I guessed. It would be so much easier to do mod compabat. stuff by iterating over items/blocks and do some autodetection than hardcoding itemnames.
L386[21:30:16] <Obbi> But yeah i'll try to find a different wy
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L394[22:29:51] <killjoy> How evil is this? https://gist.github.com/killjoy1221/8527664764c7e8350758bce767af042b
L395[22:30:39] <Elec0> lol. but like why not just use RuntimeException at that point?
L396[22:31:09] <killjoy> This one completely removes the stacktrace
L397[22:32:08] <Elec0> Aah. That's pretty evil
L398[22:33:34] <killjoy> not tested
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L406[22:58:44] <KnightMiner> Is there any reason ModelLoader$WeightedRandomModel does not override retexture? Currently it just returns this
L407[22:59:19] <KnightMiner> If it did override the method, it would be a lot cleaner to use retexture as we can process it after blockstate transformations instead of having to replace blockstate transformations
L408[22:59:39] <KnightMiner> And a retexture method in WeightedRandomModel looks trivial, just iterate through the list of IModel
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L410[23:00:44] <KnightMiner> ModelLoader$MultipartModel would probably be beneficial as well to fully extend the support
L411[23:03:15] <jackmcbarn> is 1.11 still accepting new features, or is it 1.12 only now?
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L414[23:07:09] <KnightMiner> I seem to recall mezz in incharge of new 1.11 features, but they must have a PR to 1.12 first
L415[23:07:49] <mezz> that's correct
L416[23:08:08] <jackmcbarn> okay, that's what i needed to know. thanks
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